Log Level:

Flags:

# Thursday, August 19, 2021 1:20 AM
HUMANKIND V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

01:20:43:541 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:543 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:543 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:545 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:545 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:547 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:547 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:549 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:549 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:551 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:551 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:553 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:553 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:555 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:555 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:557 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:557 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:559 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:559 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:561 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:561 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:563 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:563 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:565 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:565 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:567 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:567 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:569 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:569 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:571 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:571 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:573 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:573 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:575 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:575 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:577 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:577 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:579 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:579 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:581 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:581 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:583 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:583 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:585 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:585 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:587 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:587 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:589 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:589 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:591 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:591 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:593 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:593 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:595 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:595 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:597 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:597 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:599 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:599 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:601 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:601 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:603 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:603 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:605 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:605 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:607 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:607 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:609 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:609 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:611 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:611 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:613 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:613 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:615 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:615 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:618 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:618 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:620 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:620 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:622 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:622 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:624 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:624 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:626 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:626 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:628 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:628 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:630 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:630 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:632 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:632 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:633 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:633 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:635 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:635 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:637 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:637 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:639 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:639 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:641 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:641 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:643 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:643 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:645 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:645 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:647 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:647 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:649 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:649 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:651 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:651 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:653 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:653 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:655 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:655 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:657 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:657 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:659 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:659 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:661 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:661 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:663 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:663 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:665 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:665 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:667 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:667 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:669 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:669 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:671 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:671 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:673 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:673 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:675 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:675 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:677 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:677 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:679 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:679 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:681 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:681 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:683 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:683 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:685 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:685 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:687 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:687 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:689 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:689 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:691 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:691 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:693 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:693 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:695 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:695 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:697 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:697 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:699 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:699 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:701 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:701 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:703 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:703 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:705 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:705 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:707 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:707 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:709 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:709 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:711 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:711 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:713 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:713 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:715 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:715 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:717 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:717 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:719 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:719 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:721 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:721 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:723 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:723 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:725 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:725 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:727 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:727 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:729 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:729 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:731 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:731 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:733 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:733 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:735 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:735 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:737 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:737 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:739 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:739 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:741 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:741 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:743 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:743 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:745 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:745 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:747 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:747 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:749 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:749 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:751 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:751 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:753 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:753 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:755 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:755 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:757 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:757 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:759 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:759 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:761 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:761 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:763 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:763 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:766 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:766 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:768 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:768 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:770 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:770 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:772 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:772 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:774 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:774 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:776 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:776 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:778 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:778 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:780 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:780 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:782 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:782 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:784 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:784 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:786 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:786 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:788 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:788 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:790 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:790 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:792 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:792 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:793 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:793 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:795 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:795 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:797 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:797 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:799 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:799 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:801 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:801 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:803 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:803 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:805 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:805 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:807 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:807 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:809 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:809 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:811 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:811 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:813 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:813 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:815 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:815 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:817 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:817 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:819 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:819 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:821 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:821 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:823 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:823 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:825 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:825 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:827 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:827 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:829 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:829 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:831 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:831 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:833 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:833 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:835 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:835 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:837 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:837 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:839 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:839 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:841 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:841 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:843 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:843 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:845 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:845 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:847 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:847 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:849 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:849 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:851 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:851 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:853 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:853 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:855 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:855 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:857 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:857 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:859 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:859 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:861 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:861 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:863 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:863 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:865 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:865 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:867 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:867 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:869 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:869 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:871 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:871 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:873 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:873 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:875 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:875 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:877 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:877 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:879 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:879 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:881 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:881 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:883 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:883 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:885 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:885 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:887 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:887 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:889 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:889 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:891 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:891 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:893 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:893 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:895 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:895 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:897 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:897 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:899 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:899 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:901 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:901 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:903 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:903 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:905 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:905 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:907 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:907 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:909 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:909 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:911 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:911 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:913 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:913 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:915 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:915 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:917 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:917 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:919 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:919 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:921 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:921 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:923 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:923 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:925 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:925 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:927 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:927 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:929 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:929 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:931 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:931 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:933 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:933 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:935 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:935 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:937 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:937 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:939 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:939 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:941 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:941 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:943 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:943 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:945 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:945 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:947 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:947 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:949 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:949 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:951 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:951 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:953 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:953 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:955 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:955 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:957 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:957 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:959 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:959 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:961 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:961 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:963 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:963 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:965 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:965 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:967 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:967 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:969 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:969 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:971 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:971 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:973 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:973 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:975 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:975 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:977 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:977 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:979 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:979 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:981 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:981 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:983 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:983 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:985 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:985 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:987 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:987 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:989 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:989 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:991 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:991 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:993 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:993 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:995 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:995 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:997 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:997 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:999 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:43:999 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:001 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:001 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:003 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:003 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:005 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:005 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:007 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:007 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:009 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:009 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:011 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:011 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:013 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:013 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:015 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:015 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:017 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:017 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:019 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:019 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:021 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:021 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:023 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:023 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:025 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:025 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:027 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:027 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:029 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:029 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:031 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:031 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:033 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:033 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:035 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:035 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:037 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:037 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:039 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:039 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:20:44:041 None
Cannot post a request while the sandbox is not fully initialized.

    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
    Amplitude.AI.Brain:Run()
    Amplitude.Mercury.AI.Brain.AIPlayer:Run()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

This file is continued in "Diagnostics (2021'08'18 @2031'33''399''')p74.html"...