Initialize engine version: 5.5.1p4 (f10174ef3e2d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 4062 MB Driver: 21.21.13.7892 Begin MonoManager ReloadAssembly Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.068 seconds Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 Initialized touch support. UnloadTime: 2.009840 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.851830 ms [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 960/Direct3D 11.0 [level 11.1] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Amplitude/ES2/Builds/ES2 - v0.3.7 Public/2017-04-28 15h05/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6511. Total: 1.095511 ms (FindLiveObjects: 0.295661 ms CreateObjectMapping: 0.320901 ms MarkObjects: 0.466328 ms DeleteObjects: 0.012018 ms) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '[ANGL]') is missing! (Filename: Line: 1754) Platform assembly: D:\Amplitude\ES2\Builds\ES2 - v0.3.7 Public\2017-04-28 15h05\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"EDA9CA89669364DFD59EC0F7EA1BF430","hwid":"1d1dc2884dee0ce96917a63023211674756622fa","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz","system_memory":"25720520704","system_display":"NVIDIA GeForce GTX 960","system_display_memory":"4259315712","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198045201081","gamecode":"392110","sessionID":"b8cd7701294147af9765e8227811d935","eventTimestampClient":"2017-04-28T15:36:42.556"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application Start: {"graphicsDeviceId":5121,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","eventID":"5.01.02","eventName":"Application Start","steamID":"76561198045201081","gamecode":"392110","sessionID":"b8cd7701294147af9765e8227811d935","eventTimestampClient":"2017-04-28T15:36:42.739"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library D:/Amplitude/ES2/Builds/ES2 - v0.3.7 Public/2017-04-28 15h05/EndlessSpace2_Data/Mono/libc Fallback handler could not load library D:/Amplitude/ES2/Builds/ES2 - v0.3.7 Public/2017-04-28 15h05/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library D:/Amplitude/ES2/Builds/ES2 - v0.3.7 Public/2017-04-28 15h05/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 31844 unused Assets to reduce memory usage. Loaded Objects now: 65054. Total: 101.239586 ms (FindLiveObjects: 5.129314 ms CreateObjectMapping: 5.835117 ms MarkObjects: 82.221970 ms DeleteObjects: 8.052582 ms) [AVProVideo] Opening D:/Amplitude/ES2/Builds/ES2 - v0.3.7 Public/2017-04-28 15h05/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198045201081","gamecode":"392110","sessionID":"b8cd7701294147af9765e8227811d935","eventTimestampClient":"2017-04-28T15:37:06.938"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Game Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198045201081","gamecode":"392110","sessionID":"b8cd7701294147af9765e8227811d935","eventTimestampClient":"2017-04-28T15:37:06.940"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198045201081","gamecode":"392110","sessionID":"b8cd7701294147af9765e8227811d935","eventTimestampClient":"2017-04-28T15:37:07.144"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 1540 -> priority: 1 Thread -> id: 1e34 -> priority: 1 Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)