Log Level:

Flags:

sobota, 19 czerwca 2021 02:22
HUMANKIND V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

02:22:18:630NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

02:22:18:668NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

02:22:18:668NoneAmplitude.Framework version 2.3.191+66f6fc1db6.

Amplitude.Coroutine:Run()

02:22:18:668NoneStarting the application, version is V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)...

Amplitude.Coroutine:Run()

02:22:18:668NoneMultiplayer cross-compatibility version is a9e2e10b0f8186bd6b1247d388019be7.

Amplitude.Coroutine:Run()

02:22:18:710NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

02:22:18:720NoneLoading registry file 'D:/Games/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Mercury.Application+d__43:MoveNext()

02:22:18:741NoneRegistry file 'C:\Users\Lukasz\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Mercury.Application+d__43:MoveNext()

02:22:18:744NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

02:22:18:919NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:18:969NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:18:987NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:19:145NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

02:22:19:201NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

02:22:19:202NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

02:22:19:246NoneUsing digital distribution credentials: 'Lukasz_C747', 0x011000010779dc7d, Steam.

Amplitude.Coroutine:Run()

02:22:19:246NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

02:22:19:247NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Mercury.Application+d__43:MoveNext()

02:22:19:249NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Application+<>c__DisplayClass90_0:b__0(System.Reflection.MonoParameterInfo)

02:22:19:689NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Mercury.Runtime.RuntimeManager+d__8:MoveNext()

02:22:19:696NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

02:22:19:710NoneSound engine initialized.

Amplitude.Coroutine:Run()

02:22:19:731NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

02:22:20:800NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

02:22:20:880NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

02:22:20:881NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:21:329NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:21:829NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:21:863NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:080NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:084NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:084NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:086NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:086NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:087NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

02:22:22:302NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

02:22:22:303None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

02:22:22:452NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:22:463NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

02:22:22:498NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

02:22:22:611NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:22:617NoneScanned 89 assemblies in 118 milliseconds.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

02:22:22:703NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:23:765NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:23:858NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:24:190NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 856 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

02:22:24:193NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:24:497NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:25:622NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

02:22:25:623NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

02:22:27:323NoneChanging display settings to 1920x1080 (0)...

Amplitude.Coroutine:Run()

02:22:27:327None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Coroutine:Run()

02:22:27:327NoneMounting complete

Amplitude.Coroutine+d__37:MoveNext()

02:22:27:548NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:27:724NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Coroutine:Run()

02:22:28:179NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

02:22:28:221NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

02:22:28:666NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

02:22:28:677NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

02:22:29:090UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:22:29:521NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

02:22:29:538NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

02:22:29:538NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

02:22:29:542NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_BurkeBlack' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_JdG' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lewis' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lomadiah' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Quill18' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Shurjoka' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:543NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_SpiffingBrit' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:544NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Zerator' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:544NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:544NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:544NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:548UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setDebugFunc:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()

02:22:29:941NoneThe database of type 'Amplitude.Mercury.Avatar.AvatarBodyDefinition' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:29:942NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:942NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchAllyCount') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchStateReligionChanged') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchNeolithicPacifist') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:943NoneCannot get achievement (name: 'AchExtremeIdeology') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:944NoneCannot get achievement (name: 'AchFirstEveryEra') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchLastThenFirstInEra') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchVassalizedAll') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchDifficultyBeaten4') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchDifficultyBeaten3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchDifficultyBeaten5') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchAllArtificialWonderBuilt') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchCollectibleCollectedCount3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:945NoneCannot get achievement (name: 'AchCollectibleCollectedCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchCollectibleCollectedCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchAllResearchDone') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchAllCapitalsInfluenced') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchForestCut') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchWarOnLiege') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchAllEmpireEliminated') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchNuclearWeapons2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchNuclearWeapons3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchNuclearWeapons1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:946NoneCannot get achievement (name: 'AchProductionFood2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionIndustry2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionMoney2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionScience2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionFood1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionIndustry1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionMoney1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchProductionScience1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchEraStarsBuilder1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:947NoneCannot get achievement (name: 'AchEraStarsAesthete1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:948NoneCannot get achievement (name: 'AchEraStarsExpansionist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:948NoneCannot get achievement (name: 'AchEraStarsAgrarian1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:948NoneCannot get achievement (name: 'AchEraStarsMerchant1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:948NoneCannot get achievement (name: 'AchEraStarsScientist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:948NoneCannot get achievement (name: 'AchEraStarsMilitarist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:949NoneCannot get achievement (name: 'AchEraStarsBuilder2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:949NoneCannot get achievement (name: 'AchEraStarsAesthete2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:949NoneCannot get achievement (name: 'AchEraStarsExpansionist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:949NoneCannot get achievement (name: 'AchEraStarsAgrarian2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:949NoneCannot get achievement (name: 'AchEraStarsMerchant2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchEraStarsScientist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchEraStarsMilitarist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchRentArmies2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchRentArmies3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchRentArmies1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:950NoneCannot get achievement (name: 'AchHolySiteDestroyed') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchArtificialWonderDestroyed') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchNeolithicLost') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchLongestRailroad') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchRefusedAllDemands') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchNoDefeat') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:951NoneCannot get achievement (name: 'AchVictoryTerritories') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchTradeAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchContinentsColonized') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchUnitKillCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchUnitKillCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:952NoneCannot get achievement (name: 'AchTradeAllPlayers') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchOnlyReligion') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchNukeCapital') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchNukeThreeEmpires') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchNukeFormerAlly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchCityTerritories2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchCityTerritories1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:953NoneCannot get achievement (name: 'AchSevenArtificialWonders') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchMinorFactionFriendly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchDiscoverContinentEarly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchVictoryEndless2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchVictoryEndless1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchVictoryNoMilitaryUnit') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchQuickWarVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchWarVictoryNoLoss') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:954NoneCannot get achievement (name: 'AchVictorySameCulture1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchVictorySameCulture2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchWinWithoutDeclareWar') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchTurnsPlayed1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchTurnsPlayed2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchExtractAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchVictoryOneCity') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchExpertPersonaBeaten') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:955NoneCannot get achievement (name: 'AchLandmarksDiscovered') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchDoubleFameVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchSixDifferentAffinities') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchNoCivicsShakedown') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchAllArtificialWonders') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchAllWondrousLuxuryResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchAllianceFormerLiege') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchAllEraStarsVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:956NoneCannot get achievement (name: 'AchSurrenderVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:957NoneCannot get achievement (name: 'AchVictoryHalfCombatStrength') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:957NoneCannot get achievement (name: 'AchVictoryStability') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:957NoneCannot get achievement (name: 'AchMultiplayer') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:957NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:957NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatCapturedCityCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatFameAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatFavoriteAffinity', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatNumberOfBattleWon', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatAffinityCounterBuilder', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatAffinityCounterCultural', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:958NoneCannot get statistic (name: 'StatAffinityCounterExpansionist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatAffinityCounterFarmer', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatAffinityCounterMerchant', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatAffinityCounterScientist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatAffinityCounterWarmonger', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatStateReligionChanged', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatNeolithicPacifist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatFirstEveryEra', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:959NoneCannot get statistic (name: 'StatLastThenFirstInEra', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatMinorEmpireAssimilatedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatFamousElimination', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatAllEmpireEliminated', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatExtremeIdeology', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatAllNaturalWonderDiscovered', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatSatelliteLaunched', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:960NoneCannot get statistic (name: 'StatFirstToPatronMinor', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatVassalizedAll', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatCollectibleCollectedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatAllArtificialWonderBuilt', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatForestCut', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:961NoneCannot get statistic (name: 'StatAllResearchDone', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatWarOnLiege', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatAllCapitalsInfluenced', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatEraChangedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatNumberOfTurnElapsed', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatNumberOfTurnSinceUnlock', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatCityMoneyMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:962NoneCannot get statistic (name: 'StatCityFoodMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatCityScienceMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatCityProductionMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatNuclearMissileMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatArmyRent', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatBuilderEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatCulturalEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatExpansionistEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:963NoneCannot get statistic (name: 'StatFarmerEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatMerchantEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatScientistEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatWarmongerEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatNeverLostABattle', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatUnitKillCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:964NoneCannot get statistic (name: 'StatCitySpanContinentsCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatCityTerritoryCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatEndlessAIBeatenCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatWinWithoutMilitaryUnit', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatNuclearStrikeCapital', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:965NoneCannot get statistic (name: 'StatNuclearStrikeEmpireCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatNuclearStrikeAlly', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatWinWarQuickly', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatWinWithoutDeclareWar', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatWinMaxTranscendenceCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatWinWarWithoutUnitLoss', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:966NoneCannot get statistic (name: 'StatWinWithoutAcceptDemands', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:967NoneCannot get statistic (name: 'StatLooseAllArmiesInNeolithic', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:967NoneCannot get statistic (name: 'StatHasDestroyedHolySite', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:967NoneCannot get statistic (name: 'StatHasDestroyedWonder', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:967NoneCannot get statistic (name: 'StatHasBeatenColumbus', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:967NoneCannot get statistic (name: 'StatMyReligionMaxFollower', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:968NoneCannot get statistic (name: 'StatMaxExtractedStrat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:968NoneCannot get statistic (name: 'StatMaxTradedStrat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:968NoneCannot get statistic (name: 'StatMaxResourcePercent', type: float) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatTrainlineClusterMaxSize', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatArtificialWonderBuildCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatLastPatronageLevelReached', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatPlayerSharingTradeRouteCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatLandmarkDiscoveredAccumulate', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:969NoneCannot get statistic (name: 'StatWinWithOneCity', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatWinAgainstPersonaQuality', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatAffinityCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatWinWithoutUnstable', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatWinWithoutBacklash', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatAllyToPreviousLiege', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatWinBattleWithHalfCS', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:970NoneCannot get statistic (name: 'StatMaxWondrousLuxury', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:971NoneCannot get statistic (name: 'StatArtificialWonderThiefCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:971NoneCannot get statistic (name: 'StatWinWarCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:971NoneCannot get statistic (name: 'StatWinWithAllEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:29:971NoneCannot get statistic (name: 'StatWinWithTwiceFame', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

02:22:30:149NoneMovie start after 7,89207

Amplitude.Coroutine:Run()

02:22:30:917NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

02:22:30:929NoneMovie end after 8,6720685

Amplitude.Coroutine:Run()

02:22:30:930NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:31:205NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:31:340NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:31:439NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:31:476NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:31:523NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

02:22:31:523None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application+d__43:MoveNext()

02:22:31:524None[Analytics] Starting Analytics Public Session with user_id 76561198085692541 ; gamecode 1124300 ; platformID 1 ; application_version V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860); sessionId 68420faca19d46d8a6cb4e4fb7612410

Amplitude.Mercury.Application:StartAnalytics()

02:22:31:659NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

02:22:31:660NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Coroutine:Run()

02:22:32:046NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:33:495None[G2GProfileManager] Error connecting: System.Exception: { "Property": "Token", "ErrorMessage": "TOKEN_INVALID" }

System.Action`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:49:346NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:50:787NoneThe database of type 'Amplitude.Mercury.Data.Tutorial.TutorialElementDefinition' has overriden an element because its key name 'Tutorial_Morale_01' was already registered for the same revision number #2.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:51:466NoneSpent 19,8066262 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

02:22:51:514NoneApplication started.

Amplitude.Coroutine:Run()

02:22:51:517NoneUnable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

02:22:51:526NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:22:51:527NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:22:51:527NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:22:51:603UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:103None[Localization] Unknown key '%NewGameScreenEnableCrossplayTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

02:22:52:212None[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

02:22:52:213None[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

02:22:52:224None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_JdGTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:224None[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:225None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:225None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:225None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:279None[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

02:22:52:280None[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

02:22:52:296None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:296None[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:296None[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:297None[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:297None[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:297None[Localization] Unknown key '%AvatarPreset_JdGTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:297None[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:297None[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:298None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:298None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:52:298None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:54:353None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:54:354None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:54:391None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:54:392UI Steam[UI] Finished loading out-game windows windows in 2,8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:54:395NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

02:22:54:402None[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:22:56:305None[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:15:910NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

02:23:15:915NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Coroutine:Run()

02:23:15:916NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

02:23:15:916NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

02:23:15:917NoneSession has been opened.

Amplitude.Coroutine:Run()

02:23:15:918NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

02:23:15:918NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

02:23:15:942None[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Lukasz_C747'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:011NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

02:23:52:600UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:119None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:541None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:562None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:590None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:624None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:667None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:668None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:724None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:724None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:729None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:53:729None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:54:047None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:54:059NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:54:085NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:54:138NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:54:875NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:55:490NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:55:701NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:58:170NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:58:248NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:360NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:387NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:402NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:422NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:492NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:59:526NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:00:856None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:00:925None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:199UI Steam[UI] Finished loading in-game windows windows in 8,4 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:205NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

02:24:01:210NoneUnable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

02:24:01:211NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:211NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:211NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:211NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:212NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:212NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:212NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:212NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:212NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:213NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:213NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:213NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:214NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:215NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:216NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:217NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:218NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:219NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:220NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:221NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:222NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:223NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:224NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:230NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:230NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:230NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

02:24:01:235NoneInitializing order policies...

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:729NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:730NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

02:24:01:732NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:733NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:735NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:738NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:740NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:741NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:741NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:741NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:742NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Easy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:743NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Serious.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:744NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:745NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:747NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:754NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:755NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:755NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:755NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:756NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:758NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:761NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:762NoneDescriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:762NoneDescriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:763NoneDescriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:763NoneDescriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:768None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:768None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:768None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:768None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:768None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:769None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:769NoneCannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

02:24:01:769None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:834NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:836NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:837NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:837NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:838NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:839NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:840NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:840NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

02:24:01:904None[Sandbox] The sandbox thread has been started.

System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

02:24:01:905None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:24:01:923NoneBackground worker has returned.

Amplitude.Coroutine:Run()

02:24:01:924NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

02:24:01:982NoneStart AI players...

Amplitude.Coroutine:Run()

02:24:01:984NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

System.Threading.ThreadStart:Invoke()

02:24:02:221NoneAI players started. Check for a save to load...

System.Threading.ThreadStart:Invoke()

02:24:02:222NoneLoading AI save: Scenario_June21OpenDev.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

02:24:02:228NoneAI players ready to run.

System.Threading.ThreadStart:Invoke()

02:24:07:513NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.Fx.FxManager:Load()

02:24:08:587NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.Fx.FxManager:Load()

02:24:53:987NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

02:25:03:355NonePresentationLandmarks revolveDependencies True

Amplitude.Coroutine:Run()

02:25:03:359NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:03:394NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:03:395NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:03:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Coroutine:Run()

02:25:03:396NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:04:878NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:17:111NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:384NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:388None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

02:25:26:391NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:391NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:391NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:392None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

02:25:26:392None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

02:25:26:392NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:392NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:392NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:397NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:415None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

02:25:26:416NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:420None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

02:25:26:469NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:514NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:516NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:517NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:517NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:26:526NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:26:572NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:26:573NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:26:573NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:26:573NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:26:573NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:26:573NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:26:574NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

02:25:26:574NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:26:574NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:26:574NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:26:574NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:26:589NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:29:145NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:29:150NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:29:150NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:29:151NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:29:151NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:29:151NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:29:151UI Steam[UI] Resolution changed from 1920x1080 to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:25:29:225NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:32:721NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:32:721NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:32:721NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:32:722NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:32:722NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:32:723NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:32:733NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:34:289NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:34:290NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:34:290NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:34:291NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:35:860NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:35:860NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:35:860NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:35:861NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:35:861NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:35:861NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:35:861NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:35:861NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:35:862NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:35:862NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:35:862NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:35:862NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:35:863NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:37:186NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:37:187NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:37:187NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:37:188NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:38:524NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:38:524NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:38:524NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:38:524NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:38:525NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:38:526NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:38:526NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:40:677NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:40:678NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:40:678NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:40:679NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:40:679NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:40:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:40:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:40:680NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:42:851NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:42:852NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

02:25:42:852NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:42:852NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:42:853NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:42:853NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

02:25:42:853NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

02:25:42:853NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:42:853NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

02:25:42:854NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

02:25:42:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

02:25:42:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

02:25:42:855NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:43:973NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:43:975NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

02:25:43:976NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:47:838NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:47:843NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:47:843NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:47:844NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:48:099NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:48:127NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:48:128NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:48:128NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:48:170NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

02:25:49:150NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

02:25:49:150NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

02:25:49:151NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

02:25:49:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:49:186NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:50:204NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:204NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:50:204NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:50:205NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:50:205NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:50:258NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:260NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:50:308NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:309NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:50:312NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:50:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:368NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

02:25:50:425NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:536NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:50:537NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:50:537NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:50:615NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:693NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:770NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:868NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:50:951NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:022NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:101NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:172NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:241NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:306NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:375NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:439NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:515NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:746NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:823NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:51:965NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:028NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:52:219NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:52:220NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:52:220NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:52:220NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:52:375NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:710NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:52:846NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:847NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:847NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:849NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:52:917NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:52:968NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:005NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:037NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:071NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:101NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:131NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:162NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:193NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:223NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:254NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:286NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:323NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:353NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:388NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:53:453NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:54:080NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:54:322NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:54:322NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

02:25:54:322NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

02:25:54:322NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

02:25:54:465NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:54:490NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:54:640NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:54:858NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:55:032NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:55:173NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:55:182NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:55:183NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:55:183NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:55:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

02:25:55:816NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 106153 ms

Amplitude.Coroutine:Run()

02:25:55:847UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:25:56:053NonePresentation has been started.

Amplitude.Coroutine:Run()

02:25:56:059NonePresentation has been presented.

Amplitude.Coroutine:Run()

02:26:03:398None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:26:03:402NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:26:03:403NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:26:03:404NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:26:10:777NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()

02:26:11:348UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 1,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:11:443NoneSkip playing video 'EraTransition_ToEra0.webm' because of the file is not found.

Amplitude.Mercury.Presentation.PresentationStartupController:SandboxSnapshot_PresentationDataChanged()

02:26:13:096NoneAI post synchronization passes took 1,7 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

02:26:13:344NoneThe AI decision process took 1,9 seconds to be executed (1,8 seconds of AI processing and 0,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

02:26:24:666NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:24:666NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:24:666NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:28:440None[Empire 2] The task 68:Build Outpost Creation on [124, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:26:30:469None[Empire 3] The task 69:Build Outpost Creation on [76, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:26:42:097NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:42:097NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:42:097NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:49:617NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:49:618NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:49:618NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:26:52:442None[Empire 7] The task 72:Build Outpost Creation on [130, 69] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:26:54:783NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:27:09:929NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:27:09:950NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:09:950NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:09:950NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:12:696None[Empire 4] The task 69:Build Outpost Creation on [93, 39] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:27:13:742NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:746NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:746NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:746NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:746NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:748NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:748NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:748NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:749NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:749NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:749NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:749NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:749NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:750NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:751NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:751NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:751NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:751NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:751NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:752NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:752NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:752NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:13:752NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:14:737None[Empire 5] The task 68:Build Outpost Creation on [109, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:27:29:398UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:27:35:429NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:35:429NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:35:429NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:37:422NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:43:906NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:27:56:534NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:27:56:560NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:56:560NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:56:560NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:27:58:557NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:28:00:317None[Empire 4] The task 74:Build Outpost Creation on [98, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:28:00:333None[Empire 6] The task 69:Build Outpost Creation on [108, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:28:14:665NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:28:26:411NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:28:26:519NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:28:26:519NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:28:26:520NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:28:29:294NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:28:29:298None[Empire 1] The task 83:Build Outpost Creation on [114, 79] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:28:32:813None[Empire 5] The task 79:Build Outpost Creation on [112, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:28:35:999NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:28:36:132NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:29:11:762NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:11:768NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:11:771NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:11:780NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:11:780NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:11:780NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:13:815NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:14:381NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:18:834NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:29:21:821NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:29:27:291NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:53:663UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular231

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:29:58:750NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:756NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:759NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:761NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:764NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:766NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:29:58:767NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:58:767NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:29:58:767NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:30:11:677NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:35:46:547None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:551None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:551None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:551None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:552None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:552None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:35:46:558None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:35:46:658NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:48:535None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:35:49:155NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:53:157NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:54:876NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:54:895UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:35:54:896UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:35:54:914NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:54:932NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:35:54:932NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:35:54:932NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:35:55:409NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:56:613NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:35:56:615NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:35:56:633NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:35:56:638NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:297NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:430NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:501NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:596NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:733NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:796NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:57:857None[Empire 3] The task 77:Build Outpost Creation on [79, 43] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:35:58:019NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:095NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:197NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:297NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:397NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:497NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:596NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:701NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:811NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:897NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:58:998NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:097NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:197NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:415NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:498NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:616NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:700NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:797NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:903NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:35:59:998NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:100NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:199NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:201None[Empire 7] The task 100:Build Outpost Creation on [120, 71] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:36:00:397NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:499NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:598NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:700NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:898NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:00:998NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:01:598NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:01:696NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:36:01:698NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:01:816NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:04:852NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:04:858UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:04:859UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:04:860UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:04:861UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:04:861UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:04:917NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:04:949NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:36:12:410NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:12:428NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:14:092NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:14:123NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:14:125UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:14:125UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:14:126UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:14:126UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:14:127UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:22:422NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:22:436NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:24:970NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:25:032NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:25:034UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:25:035UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:25:036UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:25:037UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:25:037UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:27:685NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:27:753NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:30:197NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:30:254NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:30:258UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:30:259UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:36:32:343NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:32:513NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:32:557NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:35:257NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:35:359NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:36:262NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:36:360NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:37:160NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:37:416NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:41:464NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:41:567NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:42:565NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:42:665NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:43:582NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:43:683NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:44:182NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:44:267NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:44:683NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:44:766NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:46:318NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:46:368NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:46:466NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:47:253NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:47:317NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:47:369NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:47:469NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:47:486NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:48:386NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:50:387NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:50:505NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:52:089NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:52:189NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:54:975NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:54:991NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:57:092NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:57:353NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:58:493NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:58:589None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:589None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:589None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:590None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:590None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:590None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:36:58:595None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:36:58:610NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:36:58:655NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:36:58:925NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:58:949NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:59:140NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:36:59:140NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:36:59:140NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:36:59:152NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:59:644NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:59:700NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:36:59:814NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:247NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:271NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:37:01:327NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:486None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:01:501NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:609NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:714NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:799NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:822None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:01:904NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:01:998NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:002None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:02:104NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:198NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:297NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:297None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:02:401NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:499NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:516None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:02:600NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:699NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:717None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:02:815NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:02:910None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:02:998NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:101None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:03:102NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:215NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:300NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:307None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:03:416NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:495None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:03:500NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:618NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:701NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:703None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:03:801NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:03:959None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:04:020NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:120NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:157None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:04:217NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:347None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:04:400NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:417NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:500NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:520None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:04:602NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:703NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:733None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:04:765NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:37:04:801NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:04:929None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:05:000NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:05:105NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:05:122None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:05:219NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:05:335None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:05:481None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:05:681None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:05:731NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:37:05:885None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:06:005NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:06:120NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:06:132None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:06:203NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:06:237NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:06:345None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:07:004NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:07:030NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:07:118NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:08:348None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:10:028NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:10:067NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:10:156NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:10:347None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:11:232NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:11:291NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:11:322NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:11:499NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:37:12:351None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:13:123NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:14:341None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:15:424NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:15:524NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:15:624NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:16:338None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:17:527NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:17:627NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:18:333None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:18:545NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:18:627NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:20:340None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:30:731None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:30:756NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:30:855NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:31:756NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:31:855NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:32:355NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:32:455NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:32:741None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:33:255NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:33:355NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:34:257NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:34:454NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:34:739None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:35:757NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:35:858NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:36:748None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:37:275NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:37:359NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:37:376NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:38:730None[Empire 3] Exploration behavior of army 1345 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:39:277NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:39:293None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:293None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:293None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:293None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:293None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:294None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:37:39:298None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:37:39:375NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:37:39:379NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:37:39:395NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:37:39:395NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:37:39:396NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:37:39:917NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:37:40:432NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:40:458NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:40:479NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:530NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:594NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:678NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:781NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:881NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:41:981NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:081NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:180NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:282NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:380NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:797NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:899NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:42:983NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:081NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:183NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:299NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:382NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:781NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:883NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:43:983NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:44:189NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:44:282NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:44:783NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:44:885NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:002NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:084NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:087None[Empire 2] The task 80:Build Outpost Creation on [118, 13] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:37:45:184NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:284NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:385NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:484NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:685NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:45:900NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:46:111None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:46:185NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:46:342None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:46:482None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:46:688None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:46:888None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:47:090None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:47:184NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:47:331None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:47:492None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:47:691None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:47:897None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:48:093None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:48:186NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:48:345None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:48:403NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:48:544None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:48:689None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:48:787NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:48:886NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:48:901NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:48:947None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:49:090None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:49:185NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:49:347None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:49:496None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:49:698None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:49:903None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:50:004NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:50:085NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:50:166None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:50:204NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:50:354None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:50:404NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:52:004NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:52:105NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:52:351None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:56:709NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:56:714None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:37:56:807NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:57:525NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:57:626NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:37:58:718None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:02:008None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:02:011NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:38:02:023NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:03:993None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:05:815NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:05:916NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:05:991None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:06:834NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:06:933NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:07:818NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:07:919NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:07:999None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:08:120NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:08:818NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:08:935NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:321NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:420NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:621NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:821NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:919NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:09:937NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:10:009None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:10:035NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:11:937NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:11:995None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:12:041NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:14:002None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:14:140NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:14:263NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:15:141NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:15:241NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:16:010None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:16:142NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:16:242NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:18:010None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:19:544NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:19:643NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:20:012None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:20:544NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:20:644NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:21:945NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:22:019None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:22:045NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:23:647NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:23:747NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:24:004None[Empire 4] Army 1624 @ [97, 40] is far form 1832 @ [95, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

02:38:26:251NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:26:348NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:38:26:354NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:38:26:356NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:38:26:362NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:26:365NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:38:26:366NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:38:26:366NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:38:26:850NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:26:953NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:28:489NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:28:551NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:28:866NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:28:953NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:054NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:084NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:154NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:272NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:354NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:453NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:553NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:752NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:854NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:29:954NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:054NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:154NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:254NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:354NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:453NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:554NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:754NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:856NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:870NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:957NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:30:971NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:057NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:071NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:155NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:171NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:271NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:357NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:372NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:471NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:571NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:657NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:773NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:857NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:31:972NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:073NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:173NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:277NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:372NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:473NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:773NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:32:974NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:33:173NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:33:272NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:33:332None[Empire 4] The task 157:Build Outpost Creation on [97, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:38:33:572NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:33:773NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:33:875NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:36:908NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:36:975NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:37:073NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:37:289NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:38:54:088NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:54:462NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:54:506NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:54:606NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:55:207NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:55:307NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:55:807NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:55:911NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:56:206NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:57:426NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:57:508NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:58:409NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:58:509NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:59:109NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:59:210NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:59:409NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:38:59:443NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:00:028NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:00:126NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:00:427NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:00:527NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:01:012NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:01:029NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:01:128NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:01:429NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:01:511NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:02:012NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:02:029NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:02:146NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:05:448NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:05:531NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:07:250NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:07:350NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:08:633NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:08:733NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:09:634NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:09:751NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:11:339NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:11:435NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:15:439NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:15:539NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:17:157NoneFlag 'NotEnoughMoney' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

02:39:17:174None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:175None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:175None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:175None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:175None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:175None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:39:17:181None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:39:17:239NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:39:17:257NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:39:17:258NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:39:17:258NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:39:17:278NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:39:20:810UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:39:23:855None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:39:23:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:39:23:997NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:39:23:997NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:39:25:546NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:39:29:666None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:39:29:667NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:39:29:668NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:39:29:668NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:40:04:763None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:764None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:764None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:764None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:764None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:765None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:40:04:768None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:40:04:881NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:40:04:948NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:40:04:948NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:40:04:948NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:40:08:948NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:40:13:985NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:41:12:866NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:41:12:887NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:12:887NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:12:887NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:27:462NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:41:46:012UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:41:47:334None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:41:47:338NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:41:47:339NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:41:47:339NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:41:53:350NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:41:53:357NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:41:53:369NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:53:369NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:53:369NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:41:57:932None[Empire 2] The task 151:Build Outpost Creation on [111, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:42:44:658NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:42:44:682NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:42:44:682NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:42:44:682NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:42:48:527None[Empire 4] The task 191:Build Outpost Creation on [98, 26] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:42:52:548NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:43:30:246NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:43:30:264NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:43:30:264NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:43:30:264NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:43:37:661None[POP] rel index 3, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:44:21:921NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:44:21:940NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:44:21:940NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:44:21:940NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:44:27:142NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:44:27:728None[Empire 3] The task 184:Build Outpost Creation on [82, 54] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:44:28:859NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:45:06:941None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:941None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:941None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:941None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:941None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:942None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:45:06:947None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:45:07:040NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:45:07:046NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:07:046NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:07:046NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:07:056NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:45:11:177NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:182NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:182NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:182NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:182NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:183NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:11:183NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:45:12:750None[Empire 2] The task 172:Build Outpost Creation on [109, 18] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:46:27:457NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:46:27:493NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:46:27:495NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:46:27:495NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:46:29:540None[POP] rel index 4, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:46:31:054None[Empire 1] The task 239:Build Outpost Creation on [110, 75] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:46:31:369UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:46:31:374UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:46:31:375UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:46:31:376UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:47:57:334UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:48:00:972None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:977None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:977None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:977None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:978None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:978None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:48:00:980None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:48:01:052NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:01:052NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:01:052NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:03:927None[Empire 5] The task 203:Build Outpost Creation on [115, 21] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:48:04:893None[Empire 7] The task 277:Build Outpost Creation on [131, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:48:06:271NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:48:07:732NoneArmy 2617 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:48:16:194NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:48:40:214NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:48:40:220NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:48:40:222NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:48:40:230NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:40:231NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:40:231NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:42:248None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:42:542None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:42:784None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:42:989None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:43:222None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:43:425None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:43:628None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:43:851None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:43:879NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:879NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:880NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:880NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:880NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:880NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:880NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:881NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:43:881NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:48:44:034None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:44:034NoneArmy 1982 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:48:44:227None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:44:430None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:44:664None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:44:836None[Empire 1] The task 271:Build Outpost Creation on [116, 74] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:48:44:860None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:45:032None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:45:072NoneArmy 2085 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:48:45:232None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:45:435None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:45:638None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:45:841None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:46:032None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:46:236None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:46:537UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular199

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:48:46:843None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:47:043None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:47:268None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:47:440None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:48:253None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:49:355NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:48:50:249None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:50:573NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:48:52:260None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:54:252None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:56:255None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:48:58:253None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:00:258None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:02:262None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:04:258None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:06:253None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:08:256None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:10:897NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:10:901NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:10:901NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:12:904None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:13:178None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:13:450None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:13:654None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:13:877None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:14:052None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:14:052NoneArmy 2028 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:49:14:257None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:14:456None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:14:654None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:14:859None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:15:062None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:15:267None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:15:470None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:15:670None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:15:864None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:16:066None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:16:270None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:16:472None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:16:674None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:16:877None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:17:474None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:17:675None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:17:877None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:19:878None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:21:875None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:23:881None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:25:881None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:27:883None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:29:883None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:32:149NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:32:153NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:32:153NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:49:34:156None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:34:428None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:34:682None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:34:698None[Empire 3] The task 211:Build Outpost Creation on [82, 47] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:49:34:884None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:35:086None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:35:289None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:35:492None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:35:685None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:35:888None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:36:094None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:36:285None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:36:489None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:36:698None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:36:899None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:37:099None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:37:294None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:37:495None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:37:698None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:37:904None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:38:105None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:38:704None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:40:709None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:42:706None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:44:706None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:44:908None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:46:912None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:48:905None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:50:963None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:52:960None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:49:54:963None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:00:947None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:02:945None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:04:950None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:06:951None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:09:008NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:09:012NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:09:012NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:11:021None[Empire 1]No suitable tiles found to place construction Extension_Era1_Babylon.

Amplitude.AI.Brain:Run()

02:50:11:038None[POP] rel index 5, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:14:240NoneArmy 2651 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:50:22:598NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:50:30:037NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:50:30:059NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:30:059NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:30:059NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:50:38:766UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:50:38:771UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:50:38:771UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:51:07:621None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:625None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:625None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:625None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:626None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:626None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

02:51:07:629None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

02:51:07:785NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:07:786NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:07:786NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:08:027NoneWhile applying rigidbody Head to body Head with bone Head, a previous rigidbody has not the same drag

Amplitude.Mercury.Terrain.Avatar.AvatarDepictionCostume:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:08:028NoneWhile applying rigidbody Head to body Head with bone Head, a previous rigidbody has not the same angularDrag

Amplitude.Mercury.Terrain.Avatar.AvatarDepictionCostume:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:08:028NoneWhile applying rigidbody Head to body Head with bone Head, a previous rigidbody has not the same collisionDetectionMode

Amplitude.Mercury.Terrain.Avatar.AvatarDepictionCostume:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:09:822None[POP] rel index 6, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:10:168None[POP] rel index 3, tenet index 4

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

02:51:24:449NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:51:24:475NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:24:475NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:24:475NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:24:918NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)

02:51:29:036UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:51:30:450None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:51:30:455NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:51:30:456NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:51:30:456NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:51:36:975NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:51:36:995NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:36:995NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:36:995NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:39:125NoneCan't find entity 3046 of ongoing task. Fails the task 317.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

02:51:40:384UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:51:48:210NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:48:214NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:48:214NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:52:187NoneArmy 1322 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:51:54:940NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:51:57:575NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:57:679NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:51:57:680NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:00:434None[Empire 6] The task 212:Build Outpost Creation on [114, 58] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:52:07:971UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:07:976UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:07:977UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:07:978UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:07:979UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:20:221NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:20:224NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:20:224NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:23:614NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:52:23:700NoneArmy 1796 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:52:24:198UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular41

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:24:489NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:25:381NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:52:30:602NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:52:39:259NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:52:39:265NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:52:39:267NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:52:39:284NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:39:284NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:39:285NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:52:45:954UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:45:955UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:45:956UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:45:956UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:45:957UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:52:45:957UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:05:386UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:05:391UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:05:392UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:05:393UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:12:625UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:13:815UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:13:819UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:33:846UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:53:44:880NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:53:44:887NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:53:44:981NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:53:44:981NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:53:44:981NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:53:48:690UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:54:03:795UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular149

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:54:25:062NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:54:25:068NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:54:25:080NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:25:080NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:25:080NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:33:535NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:54:33:970NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

02:54:33:988NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:33:988NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:33:989NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:54:34:720NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

02:54:36:841None[Empire 1] The task 533:Build Outpost Creation on [106, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:54:38:489None[Empire 7] The task 368:Build Outpost Creation on [124, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:54:39:281NoneArmy 3046 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:54:50:423UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:54:54:827UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item004/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:55:53:239NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:55:53:243NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:55:53:243NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:55:56:072None[Empire 1] The task 547:Build Outpost Creation on [107, 79] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:55:59:317NoneArmy 3016 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

02:56:13:390NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:56:13:394NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:56:13:394NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:57:03:475UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

02:57:04:953None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

02:57:04:958NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:57:04:959NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:57:04:960NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

02:57:17:609NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:57:17:613NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:57:17:613NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:57:20:495None[Empire 3] The task 310:Build Outpost Creation on [90, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

02:57:20:542NoneCan't find entity 3303 of ongoing task. Fails the task 250.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

02:58:14:908NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:58:14:913NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:58:14:913NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:00:14:086NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:00:14:090NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:00:14:090NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:00:17:976None[Empire 6] The task 283:Build Outpost Creation on [117, 66] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:01:29:508NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:01:29:512NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:01:29:512NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:01:33:203None[Empire 1] The task 585:Build Outpost Creation on [120, 75] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:02:08:791UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular127

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:02:18:538NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:02:18:538NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:02:18:538NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:02:20:540None[POP] rel index 7, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:02:20:560NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:02:25:124None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:02:25:129NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:02:25:130NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:02:25:130NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:02:31:936None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:02:31:941NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:02:31:942NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:02:31:942NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:03:40:921None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:925None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:925None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:03:40:930None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:03:41:024NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:03:41:024NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:03:41:024NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:03:43:050NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:00:736NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:00:740NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:00:740NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:02:900None[POP] rel index 8, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:04:216NoneCan't find entity 1913 of ongoing task. Fails the task 288.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

03:04:05:597None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:05:801None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:06:000None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:06:211None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:06:430None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:06:627None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:06:833None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:07:035None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:07:236None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:07:436None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:07:631None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:08:234None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:10:236None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:12:236None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:15:595None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:18:428None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:20:423None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:22:433None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:24:922None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:26:907None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:29:710None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:31:707None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:32:499NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:32:503NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:32:503NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:34:874None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:35:221None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:35:422None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:35:623None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:35:822None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:36:030None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:36:225None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:36:423None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:36:625None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:36:847None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:37:031None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:37:258None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:37:434None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:37:635None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:37:835None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:38:042None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:38:264None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:38:455None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:38:657None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:38:828None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:39:063None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:39:264None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:39:457None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:39:657None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:39:834None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:40:069None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:40:269None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:40:439None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:40:640None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:40:841None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:41:094None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:41:262None[Empire 2] The task 334:Build Outpost Creation on [101, 19] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:04:41:318None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:41:509None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:41:550UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular134

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:04:41:613UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:04:41:614UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:04:41:614UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:04:41:677None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:43:695None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:49:609NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:04:49:695None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:04:51:696None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:02:552None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:04:548None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:29:781None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:31:784None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:33:796None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:37:734NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:05:37:738NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:05:37:738NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:05:40:098None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:40:539None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:40:761None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:40:922None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:40:928NoneCan't find entity 3855 of ongoing task. Fails the task 337.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

03:05:41:120None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:41:321None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:41:522None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:41:725None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:41:923None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:42:124None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:42:366None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:42:580None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:42:710NoneArmy 3803 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:05:42:728None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:42:929None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:43:134None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:43:335None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:43:529None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:43:729None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:43:930None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:44:113None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:44:337None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:05:45:534NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

03:05:46:333None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:04:629None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:06:633None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:14:600None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:16:606None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:18:603None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:22:427None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:24:427None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:42:100None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:44:101None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:46:102None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:53:276None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:55:281None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:57:081NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:06:57:085NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:06:57:085NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:06:59:081NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:06:59:411None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:06:59:759None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:035None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:047None[Empire 6] The task 316:Build Outpost Creation on [112, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:07:00:177None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:375None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:577None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:776None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:00:977None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:01:177None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:01:377None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:01:583None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:01:829None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:01:982None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:02:182None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:02:382None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:02:590None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:02:790None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:02:987None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:03:193None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:03:371None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:03:595None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:03:794None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:03:995None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:04:197None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:04:802None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:05:003None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:05:805None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:07:807None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:09:861None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:11:861None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:13:862None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:22:135None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:24:141None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:33:341None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:35:341None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:36:025NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:07:36:029NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:07:36:030NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:07:38:447None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:38:930None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:39:115None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:39:148None[Empire 6] The task 326:Build Outpost Creation on [101, 54] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:07:39:300None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:39:502None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:39:738None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:39:900None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:40:100None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:40:302None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:40:507None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:40:705None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:40:906None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:41:105None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:41:305None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:41:513None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:41:710None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:41:913None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:42:111None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:42:158None[Empire 7] The task 456:Build Outpost Creation on [135, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:07:42:312None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:42:500None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:42:513UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular136

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:07:42:576UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:07:42:577UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:07:42:577UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:07:42:577UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:07:42:715None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:42:916None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:44:916None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:46:916None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:07:48:916None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:06:774None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:08:773None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:11:325None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:13:325None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:15:326None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:17:331None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:19:326None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:21:330None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:23:388None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:37:489None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:39:488None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:41:489None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:08:43:490None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:03:292None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:05:291None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:05:741NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:09:05:745NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:09:05:745NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:09:07:833NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:09:08:182None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:08:562None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:08:729None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:08:915None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:09:113None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:09:319None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:09:542None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:09:738None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:09:919None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:10:120None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:10:363None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:10:533None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:10:726None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:10:925None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:11:131None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:11:336None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:11:582None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:11:750None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:11:921None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:12:123None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:12:358None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:12:552None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:12:759None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:12:956None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:13:559None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:13:765None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:13:968None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:14:161None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:14:566None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:16:570None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:18:566None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:21:132None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:23:140None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:26:433None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:28:443None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:39:749None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:41:738None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:09:58:905None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:00:612None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:617None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:618None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:618None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:618None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:618None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:618None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:10:00:621None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:10:00:713NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:00:713NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:00:713NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:03:087None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:03:476None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:03:645None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:03:848None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:053None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:234None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:431None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:648None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:701NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:04:702NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:04:702NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:04:702NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:10:04:830None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:04:839NoneArmy 2923 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:10:04:863NoneArmy 2570 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:10:05:052None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:05:258None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:05:434None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:05:638None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:05:838None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:06:040None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:06:243None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:06:463None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:06:659None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:06:864None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:07:071None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:07:261None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:07:461None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:07:667None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:07:860None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:08:144None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:08:345None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:08:544None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:08:942None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:09:147None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:09:347None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:09:550None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:09:753None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:09:948None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:13:583None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:15:583None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:27:336None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:29:337None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:31:338None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:33:342None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:46:393None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:48:384None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:50:394None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:52:388None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:55:663None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:57:658None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:10:59:662None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:01:264NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:01:268NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:01:268NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:03:649None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:03:980None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:04:230None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:04:378None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:04:582None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:04:780None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:04:977None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:05:179None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:05:375None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:05:581None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:05:787None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:06:005None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:06:181None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:06:385None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:06:582None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:06:793None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:07:001None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:07:207None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:07:408None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:07:612None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:07:772None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:08:010None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:08:212None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:08:247NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:10:217None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:10:273NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:10:420None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:10:446NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:12:418None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:12:455NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:14:412None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:14:448NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:16:416None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:16:453NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:18:418None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:18:456NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:20:867None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:20:896NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:22:872None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:22:900NoneCould not retrieve defender army / district with guid 4226 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:24:393NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:11:24:416NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:24:416NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:24:416NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:11:26:798None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:27:088None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:27:341None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:27:490None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:27:689None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:27:897None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:28:108None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:28:308None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:28:515None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:28:708None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:28:921None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:29:140None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:29:314None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:29:517None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:29:721None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:29:926None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:30:120None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:30:321None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:30:525None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:30:686None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:30:886None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:31:120None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:31:326None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:31:526None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:33:527None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:35:525None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:37:528None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:40:370None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:56:185None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:11:58:196None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:00:180None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:02:418None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:04:409None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:06:409None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:09:206None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:10:544None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:12:10:567NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:12:10:567NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:12:10:567NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:12:13:002None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:13:371None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:13:735None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:13:898None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:14:067None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:14:287None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:14:468None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:14:669None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:14:869None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:15:071None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:15:277None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:15:477None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:15:674None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:15:876None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:16:083None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:16:282None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:16:484None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:16:683None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:16:882None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:17:082None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:17:285None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:17:484None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:17:686None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:17:886None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:18:691None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:19:694None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:21:698None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:23:695None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:25:698None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:27:698None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:29:698None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:31:701None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:35:010None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:37:008None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:39:009None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:41:011None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:43:010None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:45:021None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:46:830None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:48:837None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:12:58:379None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:12:58:384NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:12:58:384NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:12:58:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:197None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:13:09:202NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:203NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:203NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:213NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:13:09:238NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:13:09:238NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:13:09:238NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:13:09:796None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:13:09:797NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:09:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:13:11:645None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:12:014None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:12:275None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:12:445None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:12:654None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:12:852None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:13:053None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:13:253None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:13:456None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:13:467None[Empire 5] The task 546:Build Outpost Creation on [115, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:13:13:655None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:13:865None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:14:060None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:14:260None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:14:464None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:14:661None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:14:884None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:15:063None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:15:277None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:15:460None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:15:662None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:15:863None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:16:066None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:16:266None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:16:470None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:16:669None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:16:868None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:17:475None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:18:479None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:20:003NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

03:13:20:480None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:22:480None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:26:969None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:28:970None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:32:621None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:34:100UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

03:13:34:623None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:37:460None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:13:38:151None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:13:38:418None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:13:45:478None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:47:479None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:49:847None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:13:50:512None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:13:57:618None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:13:59:616None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:01:616None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:05:014None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:07:015None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:09:018None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:11:015None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:13:018None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:15:022None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:17:019None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:17:768None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:14:18:034None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:14:20:653None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:14:20:986None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:14:23:221None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#9 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

03:14:24:527None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:26:528None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:28:935None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:30:940None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:38:458None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:40:458None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:42:462None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:44:459None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:46:461None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:48:461None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:54:552None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:14:56:557None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:00:894None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:02:894None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:04:895None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:11:079None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:22:385None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:24:386None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:26:389None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:28:354None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:30:350None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:32:649None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:34:650None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:36:651None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:44:819NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:15:44:902NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:15:44:902NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:15:44:902NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:15:47:335None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:47:683None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:47:912None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:48:110None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:48:288None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:48:490None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:48:689None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:48:890None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:49:092None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:49:294None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:49:496None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:49:696None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:49:920None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:50:099None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:50:298None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:50:505None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:50:712None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:50:905None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:51:106None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:51:302None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:51:504None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:51:706None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:51:906None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:52:712None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:52:914None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:53:116None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:53:770None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:55:771None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:15:59:868None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:16:01:867None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:16:38:733None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:16:40:734None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:10:852None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:12:851None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:16:036None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:18:035None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:20:038None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:20:793UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:17:26:165NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:17:26:170NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:17:26:177NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:26:177NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:26:177NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:28:322NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:28:364None[POP] rel index 9, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:28:614NoneCan't find entity 4259 of ongoing task. Fails the task 295.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

03:17:28:642None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:28:728None[POP] rel index 7, tenet index 3

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

03:17:29:107None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:29:417None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:29:648None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:29:825None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:30:029None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:30:224None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:30:425None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:30:629None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:30:833None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:31:030None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:31:232None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:31:433None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:31:643None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:31:845None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:32:102None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:32:267None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:32:438None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:32:670None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:32:867None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:33:069None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:33:272None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:33:440None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:33:670None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:33:872None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:34:078None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:34:282None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:34:485None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:35:278None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:37:281None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:40:665None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:42:663None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:47:262None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:49:265None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:51:870NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:51:874NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:51:874NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:53:962NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:17:54:273None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:54:680None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:54:849None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:55:044None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:55:256None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:55:457None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:55:696None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:55:877None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:56:079None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:56:289None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:56:458None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:56:662None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:56:858None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:57:059None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:57:260None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:57:493None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:57:688None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:57:695None[Empire 5] The task 559:Build Outpost Creation on [120, 33] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:17:57:882None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:58:079None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:58:282None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:58:488None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:58:710None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:58:913None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:59:114None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:59:319None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:59:510None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:17:59:717None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:00:124None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:01:117None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:02:814None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:04:807None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:04:981None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:18:04:981NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:04:982NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:04:982NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:11:038None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:18:11:043NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:11:044NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:11:044NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:18:11:099None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:14:533UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:14:537UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:30:876None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:32:850None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:34:856None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:36:850None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:38:859None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:40:860None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:44:392None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:45:452NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:18:45:588NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:18:45:588NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:18:45:588NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:18:47:986None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:48:331None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:48:510None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:48:715None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:48:915None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:49:121None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:49:320None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:49:517None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:49:575UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular197

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:49:648UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:49:648UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:49:649UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:49:649UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:18:49:720None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:49:921None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:50:123None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:50:324None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:50:525None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:50:748None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:50:926None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:51:129None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:51:379None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:51:576None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:52:001None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:52:184None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:52:200NoneArmy 2577 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:18:52:366None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:52:573None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:52:769None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:53:379None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:53:570None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:54:385None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:54:589None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:18:56:578None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:11:803None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:13:785None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:16:860None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:18:850None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:20:860None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:22:861None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:25:173None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:27:176None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:31:492NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:19:31:585NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:19:31:585NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:19:31:585NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:19:33:975None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:34:352None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:34:619None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:34:798None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:35:008None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:35:266None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:35:407None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:35:604None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:35:807None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:36:032None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:36:209None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:36:409None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:36:610None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:36:812None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:37:022None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:37:231None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:37:432None[Empire 4] The task 465:Build Outpost Creation on [98, 22] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:19:37:433None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:37:635None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:37:844None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:38:237None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:38:441None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:38:644None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:39:249None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:39:645None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:39:854None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:40:047None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:40:246None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:41:254None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:42:256None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:44:277None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:44:463None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:45:466None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:46:478None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:48:478None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:50:683None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:52:693None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:19:58:580None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:00:571None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:03:886None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:05:893None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:09:561None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:11:568None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:14:776None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:16:770None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:17:355None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:355None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:355None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:356None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:356None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:357None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:357None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:357None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:357None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:20:17:361None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:20:17:769NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:20:17:773NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:20:17:773NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:20:20:199None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:20:564None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:20:721None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:20:921None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:21:121None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:21:325None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:21:540None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:21:722None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:21:925None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:22:130None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:22:325None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:22:550None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:22:729None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:22:929None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:23:130None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:23:337None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:23:555None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:23:756None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:23:949None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:24:354None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:24:556None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:24:960None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:25:356None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:25:560None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:26:367None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:26:566None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:27:365None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:27:570None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:27:767None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:33:405None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:20:35:414None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:08:016None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:10:012None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:12:015None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:38:307None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:40:118None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:122None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:122None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:123None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:123None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:123None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:123None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:124None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:124None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:124None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:124None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:125None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:21:40:128None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:21:40:220NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:21:40:220NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:21:40:220NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:21:42:637None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:43:045None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:43:255None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:43:448None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:43:649None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:43:909None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:44:068None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:44:317None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:44:487None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:44:690None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:44:893None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:45:085None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:45:288None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:45:490None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:45:694None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:45:916None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:46:135None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:46:310None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:46:518None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:46:708None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:46:911None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:47:121None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:47:324None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:47:520None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:47:711None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:47:912None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:48:117None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:48:322None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:48:529None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:48:731None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:49:328None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:49:531None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:49:733None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:50:329None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:21:52:342None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:26:252None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:26:635UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)

Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder()
Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder()
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:22:28:545NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:22:28:549NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:22:28:549NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:22:30:645NoneArmy 962 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:22:30:976None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:31:420None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:31:699None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:31:910None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:32:116None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:32:339None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:32:515None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:32:717None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:32:918None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:33:125None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:33:356None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:33:529None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:33:725None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:34:135None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:34:391None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:34:603None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:34:756None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:34:979None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:35:175None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:35:380None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:35:575None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:35:778None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:36:384None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:36:580None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:37:403None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:37:604None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:37:796None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:38:592None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:39:596None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:40:599None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:50:711None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:52:712None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:56:976None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:22:58:978None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:23:03:745None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:23:05:742None[Empire 4] Exploration behavior of army 1412 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:23:07:183NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:07:183NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:07:183NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:09:188NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:09:289None[POP] rel index 3, tenet index 11

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

03:23:13:146NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:13:151NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:13:151NoneCould not latch intermediate variable 'BattleTerminated.LosingEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:13:282NoneArmy 1263 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:23:13:299NoneArmy 956 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:23:32:940NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:32:944NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:32:944NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:23:40:259NoneArmy 1345 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:24:11:138NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:11:143NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:11:143NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:14:321NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:24:14:396NoneArmy 4914 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

03:24:19:494UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular35

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:24:19:562UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:24:23:438NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:33:675NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:33:680NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:33:680NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:35:783None[POP] rel index 10, tenet index -1

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:24:36:129None[POP] rel index 5, tenet index 4

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

03:24:36:717None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:37:067None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:37:269None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:37:470None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:37:684None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:37:870None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:38:072None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:38:273None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:38:473None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:38:675None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:38:877None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:39:078None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:39:279None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:39:481None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:39:527NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:24:39:682None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:39:884None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:40:086None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:40:288None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:40:492None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:40:693None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:40:892None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:41:092None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:41:294None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:41:495None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:41:697None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:41:898None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:42:109None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:42:306None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:42:508None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:42:708None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:42:908None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:43:109None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:43:309None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:43:511None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:43:712None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:43:913None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:44:113None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:46:114None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:53:314None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:24:55:315None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:25:01:961UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular208

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:25:18:209None[Empire 1] Exploration behavior of army 2495 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:25:19:685None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:689None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:689None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:690None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:690None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:691None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:691None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:691None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:691None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:25:19:695None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:25:19:758NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:25:19:782NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:25:19:783NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:25:19:783NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:780UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:26:29:766UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:26:30:989None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:26:30:994NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:26:30:995NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:26:30:995NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:26:38:104NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:26:38:126NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:126NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:126NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:41:427UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular36

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:27:11:463None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:27:11:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:27:11:468NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:27:11:468NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:27:29:632NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:29:635NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:29:635NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:33:536NoneCan't find entity 965 of ongoing task. Fails the task 557.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

03:28:03:092UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular120

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:28:11:266NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:28:51:199NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:28:51:203NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:28:51:203NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:29:07:528NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:29:07:532NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:29:07:532NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:29:08:089NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)

03:29:11:398None[Empire 5] The task 699:Build Outpost Creation on [116, 17] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

03:29:43:924UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:29:45:174None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:29:45:179NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:29:45:180NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:29:45:180NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:29:55:093None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

03:29:55:098NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:29:55:099NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:29:55:099NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

03:31:51:827None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:828None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:828None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:828None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:828None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:829None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:830None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

03:31:51:834None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

03:31:51:911NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

03:31:51:933NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:51:933NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:51:933NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:52:314NoneSandbox save failed. See inner exception.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessSaveRequests()
Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

03:31:52:315NoneFailed to initialize zlib. You probably have an old zlib installed. Version 1.2.0.4 or later is required.

System.IO.Compression.ZipFileExtensions:DoCreateEntryFromFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.IO.Compression.ZipFileExtensions:DoCreateEntryFromFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.IO.Compression.ZipFile:DoCreateFromDirectory(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageContainer:ApplyMountedArchiveContent()
Amplitude.Framework.Storage.StorageContainer:CloseStorageContainer()
Amplitude.Framework.Storage.StorageContainerInfo+<>c__DisplayClass5_0:b__0()
Amplitude.Framework.Storage.StorageThread:Update()
System.Threading.ThreadStart:Invoke()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)