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sobota, 19 czerwca 2021 15:15
HUMANKIND V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)

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15:15:07:374NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

15:15:07:403NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

15:15:07:404NoneAmplitude.Framework version 2.3.191+66f6fc1db6.

Amplitude.Coroutine:Run()

15:15:07:404NoneStarting the application, version is V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)...

Amplitude.Coroutine:Run()

15:15:07:404NoneMultiplayer cross-compatibility version is a9e2e10b0f8186bd6b1247d388019be7.

Amplitude.Coroutine:Run()

15:15:07:446NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

15:15:07:455NoneLoading registry file 'D:/Games/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Mercury.Application+d__43:MoveNext()

15:15:07:476NoneRegistry file 'C:\Users\Lukasz\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Mercury.Application+d__43:MoveNext()

15:15:07:479NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

15:15:07:650NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:07:688NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:07:704NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:07:820NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

15:15:07:869NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

15:15:07:869NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

15:15:07:898NoneUsing digital distribution credentials: 'Lukasz_C747', 0x011000010779dc7d, Steam.

Amplitude.Coroutine:Run()

15:15:07:898NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

15:15:07:898NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Mercury.Application+d__43:MoveNext()

15:15:07:901NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Application+<>c__DisplayClass90_0:b__0(System.Reflection.MonoParameterInfo)

15:15:08:348NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Mercury.Runtime.RuntimeManager+d__8:MoveNext()

15:15:08:350NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

15:15:08:364NoneSound engine initialized.

Amplitude.Coroutine:Run()

15:15:08:399NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

15:15:09:410NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

15:15:09:494NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

15:15:09:495NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:09:979NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:10:357NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:10:368NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:523NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:523NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:523NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:582NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:582NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:583NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

15:15:10:825NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

15:15:10:826None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

15:15:11:005NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:11:008NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

15:15:11:044NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

15:15:11:140NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:11:167NoneScanned 89 assemblies in 123 milliseconds.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

15:15:11:181NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:11:670NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:11:758NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:12:043NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 856 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

15:15:12:050NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:12:317NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:13:616NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

15:15:13:620NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

15:15:15:352NoneChanging display settings to 1920x1080 (0)...

Amplitude.Coroutine:Run()

15:15:15:357None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Coroutine:Run()

15:15:15:357NoneMounting complete

Amplitude.Coroutine+d__37:MoveNext()

15:15:15:611NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:15:775NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Coroutine:Run()

15:15:15:776NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

15:15:15:776NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

15:15:15:777NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

15:15:15:777NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

15:15:16:165UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:15:16:952NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

15:15:16:989NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

15:15:16:990NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

15:15:16:995NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:995NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_BurkeBlack' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:995NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_JdG' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lewis' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lomadiah' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Quill18' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Shurjoka' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_SpiffingBrit' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Zerator' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:996NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:997NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:997NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:16:998NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:998NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:998NoneCannot get achievement (name: 'AchAllyCount') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:999NoneCannot get achievement (name: 'AchStateReligionChanged') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:999NoneCannot get achievement (name: 'AchNeolithicPacifist') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:999NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:16:999NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:000NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:000NoneCannot get achievement (name: 'AchExtremeIdeology') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:000NoneCannot get achievement (name: 'AchFirstEveryEra') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:000NoneCannot get achievement (name: 'AchLastThenFirstInEra') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:000NoneCannot get achievement (name: 'AchVassalizedAll') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchDifficultyBeaten4') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchDifficultyBeaten3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchDifficultyBeaten5') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchAllArtificialWonderBuilt') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchCollectibleCollectedCount3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:001NoneCannot get achievement (name: 'AchCollectibleCollectedCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:002NoneCannot get achievement (name: 'AchCollectibleCollectedCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:002NoneCannot get achievement (name: 'AchAllResearchDone') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:002NoneCannot get achievement (name: 'AchAllCapitalsInfluenced') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:002NoneCannot get achievement (name: 'AchForestCut') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:002NoneCannot get achievement (name: 'AchWarOnLiege') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:003NoneCannot get achievement (name: 'AchAllEmpireEliminated') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:003NoneCannot get achievement (name: 'AchNuclearWeapons2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:003NoneCannot get achievement (name: 'AchNuclearWeapons3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:003NoneCannot get achievement (name: 'AchNuclearWeapons1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:003NoneCannot get achievement (name: 'AchProductionFood2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:004NoneCannot get achievement (name: 'AchProductionIndustry2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:004NoneCannot get achievement (name: 'AchProductionMoney2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:004NoneCannot get achievement (name: 'AchProductionScience2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:004NoneCannot get achievement (name: 'AchProductionFood1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:005NoneCannot get achievement (name: 'AchProductionIndustry1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:005NoneCannot get achievement (name: 'AchProductionMoney1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:005NoneCannot get achievement (name: 'AchProductionScience1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:005NoneCannot get achievement (name: 'AchEraStarsBuilder1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:005NoneCannot get achievement (name: 'AchEraStarsAesthete1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsExpansionist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsAgrarian1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsMerchant1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsScientist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsMilitarist1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsBuilder2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsAesthete2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:006NoneCannot get achievement (name: 'AchEraStarsExpansionist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchEraStarsAgrarian2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchEraStarsMerchant2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchEraStarsScientist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchEraStarsMilitarist2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchRentArmies2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchRentArmies3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:007NoneCannot get achievement (name: 'AchRentArmies1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchHolySiteDestroyed') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchArtificialWonderDestroyed') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchNeolithicLost') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchLongestRailroad') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchRefusedAllDemands') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchNoDefeat') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:008NoneCannot get achievement (name: 'AchVictoryTerritories') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchTradeAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchContinentsColonized') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchUnitKillCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchUnitKillCount2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchTradeAllPlayers') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:009NoneCannot get achievement (name: 'AchOnlyReligion') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchNukeCapital') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchNukeThreeEmpires') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchNukeFormerAlly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchCityTerritories2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchCityTerritories1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchSevenArtificialWonders') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchMinorFactionFriendly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:010NoneCannot get achievement (name: 'AchDiscoverContinentEarly') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchVictoryEndless2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchVictoryEndless1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchVictoryNoMilitaryUnit') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchQuickWarVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchWarVictoryNoLoss') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchVictorySameCulture1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchVictorySameCulture2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:011NoneCannot get achievement (name: 'AchWinWithoutDeclareWar') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:012NoneCannot get achievement (name: 'AchTurnsPlayed1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:012NoneCannot get achievement (name: 'AchTurnsPlayed2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:012NoneCannot get achievement (name: 'AchExtractAllResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:012NoneCannot get achievement (name: 'AchVictoryOneCity') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:012NoneCannot get achievement (name: 'AchExpertPersonaBeaten') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchLandmarksDiscovered') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchDoubleFameVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchSixDifferentAffinities') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchNoCivicsShakedown') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchAllArtificialWonders') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:013NoneCannot get achievement (name: 'AchAllWondrousLuxuryResources') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchAllianceFormerLiege') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchAllEraStarsVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchSurrenderVictory') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchVictoryHalfCombatStrength') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchVictoryStability') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:014NoneCannot get achievement (name: 'AchMultiplayer') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatCapturedCityCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatFameAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatFavoriteAffinity', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:015NoneCannot get statistic (name: 'StatNumberOfBattleWon', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterBuilder', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterCultural', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterExpansionist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterFarmer', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterMerchant', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterScientist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatAffinityCounterWarmonger', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:016NoneCannot get statistic (name: 'StatStateReligionChanged', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatNeolithicPacifist', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatFirstEveryEra', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatLastThenFirstInEra', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatMinorEmpireAssimilatedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatFamousElimination', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatAllEmpireEliminated', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:017NoneCannot get statistic (name: 'StatExtremeIdeology', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatAllNaturalWonderDiscovered', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatSatelliteLaunched', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatFirstToPatronMinor', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatVassalizedAll', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:018NoneCannot get statistic (name: 'StatCollectibleCollectedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatAllArtificialWonderBuilt', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatForestCut', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatAllResearchDone', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatWarOnLiege', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatAllCapitalsInfluenced', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatEraChangedCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:019NoneCannot get statistic (name: 'StatNumberOfTurnElapsed', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatNumberOfTurnSinceUnlock', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatCityMoneyMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatCityFoodMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatCityScienceMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatCityProductionMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatNuclearMissileMax', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:020NoneCannot get statistic (name: 'StatArmyRent', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatBuilderEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatCulturalEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatExpansionistEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatFarmerEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatMerchantEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatScientistEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:021NoneCannot get statistic (name: 'StatWarmongerEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatNeverLostABattle', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatUnitKillCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatCitySpanContinentsCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatCityTerritoryCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatEndlessAIBeatenCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:022NoneCannot get statistic (name: 'StatWinWithoutMilitaryUnit', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatNuclearStrikeCapital', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatNuclearStrikeEmpireCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatNuclearStrikeAlly', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatWinWarQuickly', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:023NoneCannot get statistic (name: 'StatWinWithoutDeclareWar', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatWinMaxTranscendenceCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatWinWarWithoutUnitLoss', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatWinWithoutAcceptDemands', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatLooseAllArmiesInNeolithic', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatHasDestroyedHolySite', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:024NoneCannot get statistic (name: 'StatHasDestroyedWonder', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:025NoneCannot get statistic (name: 'StatHasBeatenColumbus', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:025NoneCannot get statistic (name: 'StatMyReligionMaxFollower', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:025NoneCannot get statistic (name: 'StatMaxExtractedStrat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:025NoneCannot get statistic (name: 'StatMaxTradedStrat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:025NoneCannot get statistic (name: 'StatMaxResourcePercent', type: float) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatTrainlineClusterMaxSize', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatArtificialWonderBuildCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatLastPatronageLevelReached', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatPlayerSharingTradeRouteCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatLandmarkDiscoveredAccumulate', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatWinWithOneCity', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:026NoneCannot get statistic (name: 'StatWinAgainstPersonaQuality', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatAffinityCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatWinWithoutUnstable', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatWinWithoutBacklash', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatAllyToPreviousLiege', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatWinBattleWithHalfCS', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatMaxWondrousLuxury', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:027NoneCannot get statistic (name: 'StatArtificialWonderThiefCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:028NoneCannot get statistic (name: 'StatWinWarCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:028NoneCannot get statistic (name: 'StatWinWithAllEraStars', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:028NoneCannot get statistic (name: 'StatWinWithTwiceFame', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

15:15:17:032UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setDebugFunc:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()

15:15:17:357NoneThe database of type 'Amplitude.Mercury.Avatar.AvatarBodyDefinition' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:17:530NoneMovie start after 6,7512676

Amplitude.Coroutine:Run()

15:15:18:748NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

15:15:18:753NoneMovie end after 7,9737611

Amplitude.Coroutine:Run()

15:15:18:754NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:19:065NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:19:235NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:19:374NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:19:460NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:19:497NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

15:15:19:497None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application+d__43:MoveNext()

15:15:19:498None[Analytics] Starting Analytics Public Session with user_id 76561198085692541 ; gamecode 1124300 ; platformID 1 ; application_version V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860); sessionId ae5b48ea07ff45199e2412c7a882d0b0

Amplitude.Mercury.Application:StartAnalytics()

15:15:19:620NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

15:15:19:620NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Coroutine:Run()

15:15:20:006NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:21:398None[G2GProfileManager] Error connecting: System.Exception: { "Property": "Token", "ErrorMessage": "TOKEN_INVALID" }

System.Action`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:37:344NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:38:786NoneThe database of type 'Amplitude.Mercury.Data.Tutorial.TutorialElementDefinition' has overriden an element because its key name 'Tutorial_Morale_01' was already registered for the same revision number #2.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:39:464NoneSpent 19,8428078 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

15:15:39:476NoneApplication started.

Amplitude.Coroutine:Run()

15:15:39:485NoneUnable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

15:15:39:495NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:15:39:496NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:15:39:496NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:15:39:583UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:39:943None[Localization] Unknown key '%NewGameScreenEnableCrossplayTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

15:15:40:069None[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

15:15:40:070None[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

15:15:40:085None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:085None[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_JdGTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:086None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:087None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:087None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:139None[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

15:15:40:139None[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

15:15:40:150None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_JdGTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:151None[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:152None[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:152None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:40:152None[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:41:684None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:41:684None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:41:715None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:41:716UI Steam[UI] Finished loading out-game windows windows in 2,1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:41:721NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

15:15:41:726None[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:15:44:570None[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:09:143NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

15:16:09:143NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Coroutine:Run()

15:16:09:144NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

15:16:09:144NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

15:16:09:146NoneSession has been opened.

Amplitude.Coroutine:Run()

15:16:09:146NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:16:09:146NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

15:16:09:152None[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Lukasz_C747'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:09:165NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

15:16:31:532NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

15:16:31:607UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:31:791NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

15:16:31:826NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

15:16:31:826NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Coroutine:Run()

15:16:31:827NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

15:16:31:834NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

15:16:31:982NoneSession has been opened.

Amplitude.Coroutine:Run()

15:16:31:982NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:16:31:983NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

15:16:31:989None[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Lukasz_C747'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:260None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:723None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:747None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:775None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:807None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:850None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:851None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:913None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:914None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:920None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:32:920None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:33:236None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:33:881NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:33:905NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:33:957NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:34:634NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:35:245NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:35:430NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:38:000NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:38:076NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:215NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:251NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:270NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:291NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:362NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:39:392NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:40:671None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:40:735None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:040UI Steam[UI] Finished loading in-game windows windows in 9,0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:043NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

15:16:41:046NoneUnable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

15:16:41:047NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:048NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:049NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:050NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:050NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:050NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:050NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:050NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:051NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:052NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:053NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:054NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:055NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:056NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:057NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:058NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:058NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:058NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:058NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:059NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:060NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:065NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:065NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:066NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

15:16:41:071NoneInitializing order policies...

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:761NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:762NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

15:16:41:765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:765NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:770NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:773NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:773NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:773NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:773NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:774NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:774NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:774NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:776NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:776NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:776NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:776NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:777NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:777NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:777NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:777NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Easy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:777NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Endless.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:778NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Hard.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:778NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:778NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:778NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Serious.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:779NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:779NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:780NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:780NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:780NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:780NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:780NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:782NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:790NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:790NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:790NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:791NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:793NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:795NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:797NoneDescriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:797NoneDescriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:797NoneDescriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:798NoneDescriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:802None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:802None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:803None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:803None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:803None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:804None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:804NoneCannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

15:16:41:805None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:16:41:996None[Sandbox] The sandbox thread has been started.

System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

15:16:42:015NoneBackground worker has returned.

Amplitude.Coroutine:Run()

15:16:42:016NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

15:16:42:082NoneStart AI players...

Amplitude.Coroutine:Run()

15:16:42:084NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

System.Threading.ThreadStart:Invoke()

15:16:42:384NoneAI players started. Check for a save to load...

System.Threading.ThreadStart:Invoke()

15:16:42:385NoneLoading AI save: auto-save 1077.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

15:16:42:415NoneAI players ready to run.

System.Threading.ThreadStart:Invoke()

15:16:47:507NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.Fx.FxManager:Load()

15:16:47:831NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.Fx.FxManager:Load()

15:17:28:231NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

15:17:35:892NonePresentationLandmarks revolveDependencies True

Amplitude.Coroutine:Run()

15:17:35:893NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:17:35:930NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:17:35:931NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

15:17:35:931NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Coroutine:Run()

15:17:35:932NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:17:37:384NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:17:49:057NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:061NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:061None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

15:17:58:062NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:062NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:062NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:063None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

15:17:58:063None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

15:17:58:063NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:063NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:063NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:084None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

15:17:58:085NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:088None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

15:17:58:134NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:177NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:178NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:178NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:178NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:178NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:17:58:187NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:17:58:230NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:17:58:230NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:17:58:230NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:17:58:230NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:17:58:230NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:17:58:231NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:17:58:244NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:00:834NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:00:839NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:00:839NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:00:839NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:00:839NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:00:839NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:00:839NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:00:840NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:00:840NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:00:840NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:00:840NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:00:841NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:04:499NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:04:500NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:04:500NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:04:500NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:04:500NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:04:500NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:04:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:04:503NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:06:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:06:134NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:06:134NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:06:156NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:07:702NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:07:702NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:07:702NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:07:702NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:07:702NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:07:703NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:07:705NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:09:057NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:09:057NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:09:058NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:09:058NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:10:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:10:414NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:10:415NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:10:415NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:10:415NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:10:415NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:10:416NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:10:417NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:12:641NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:12:641NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:12:642NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:12:642NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:12:642NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:12:642NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:12:642NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:12:642NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:12:643NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:12:643NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:12:643NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:12:643NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:12:644NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:14:840NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:14:841NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

15:18:14:841NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:14:842NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

15:18:14:842NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Coroutine:Run()

15:18:14:842NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

15:18:14:842NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Coroutine:Run()

15:18:14:843NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:15:967NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:15:973NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Coroutine+d__37:MoveNext()

15:18:15:974NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:19:808NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:19:813NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:19:813NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:19:813NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:20:003NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:20:029NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:20:030NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:20:030NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:20:998NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

15:18:20:999NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

15:18:20:999NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

15:18:21:032NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:21:033NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:21:995NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:21:996NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:21:996NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:21:996NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:21:997NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:22:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:047NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:22:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:132NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:22:137NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:22:222NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:224NoneIssue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

15:18:22:312NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:455NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:22:456NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:22:456NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:22:695NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:771NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:827NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:881NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:22:998NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:092NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:140NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:375NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:435NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:546NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:23:607NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:773NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:23:943NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:24:052NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:24:812NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:24:813NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:24:825NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:24:825NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:24:959NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:24:960NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:24:961NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:24:961NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:25:013NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:25:094NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:25:672NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:25:832NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:25:964NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:25:990NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:26:138NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:26:369NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:26:572NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:26:897NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:26:897NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

15:18:26:897NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

15:18:26:897NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

15:18:26:908NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:26:908NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:26:909NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:26:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

15:18:30:828NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 102086 ms

Amplitude.Coroutine:Run()

15:18:30:841UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:31:061NonePresentation has been started.

Amplitude.Coroutine:Run()

15:18:31:067NonePresentation has been presented.

Amplitude.Coroutine:Run()

15:18:31:146NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:32:192None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

15:18:32:193NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

15:18:32:194NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

15:18:32:194NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

15:18:40:845NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()

15:18:45:551UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,9 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:45:777NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:47:257NoneAI post synchronization passes took 1,6 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

15:18:47:439NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:47:670None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:47:705NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:47:715NoneThe AI decision process took 2,1 seconds to be executed (1,9 seconds of AI processing and 0,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

15:18:47:741NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:47:839NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:47:940NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:040NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:057NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:48:225NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:242None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:48:246NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:343NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:441NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:566NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:570NoneCan't find entity 7081 of ongoing task. Fails the task 1311.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

15:18:48:645NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:745NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:749None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:48:835None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:48:847NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:48:943NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:043NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:108None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:49:148NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:188None[Empire 1] The task 2978:Build Outpost Creation on [130, 82] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

15:18:49:233None[Empire 3] The task 1281:Build Outpost Creation on [122, 44] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

15:18:49:292None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:49:343None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:49:542NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:607None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:49:642NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:744NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:843NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:909None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:49:942NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:49:954None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:49:958NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:042NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:143NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:147None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:50:160NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:258NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:360NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:364None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:50:428None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:50:446NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:558NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:629None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:50:644NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:664NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:763NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:862NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:930None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:50:960NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:50:992None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:51:059NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:51:159NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:51:247None[Empire 7]No suitable tiles found to place construction Extension_Era2_Persia.

Amplitude.AI.Brain:Run()

15:18:51:259NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:51:430None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:51:768NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:18:51:855None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:51:914None[Localization] Unknown key '%DiplomaticActionProposeTreatyRecordMessageTitle '

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:52:299NoneLipSyncData 'BurkeBlack_M_ProposeTreaty_ALT01' could not be found

System.Net.TimerThread+Callback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:18:52:453None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:52:481NoneArmy 8673 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

15:18:52:659NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:18:52:895None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:53:315None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:53:741None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:54:229None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:54:233NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:54:465NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:54:581NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:54:637None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:54:783NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:54:967NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:053None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:55:245None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:55:365NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:407None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:55:475NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:570NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:765NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:862NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:55:892None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:55:963NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:56:063NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:56:165NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:56:334None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:56:463NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:18:56:848NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

15:18:58:503None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:18:59:241None[Localization] Unknown key '%DiplomaticActionProposeTreatyRecordMessageTitle '

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:00:726None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:00:730None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:00:784None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:01:020None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:01:100None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:01:228None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:04:137None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:05:682None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:07:877None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:13:930NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:19:14:265None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:19:766None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:20:060None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:20:084None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:20:133None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:22:033None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:23:825None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:25:415None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:27:580None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:31:320None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:33:599None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:34:636NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:19:35:785None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:37:752None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:38:281None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:38:499None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:40:717NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:19:43:201None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:43:718None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:19:43:964None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:19:50:876NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:19:54:817None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:20:05:918None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:08:107None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:08:690NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:11:191NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:11:223NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:11:324NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:11:547None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:20:147NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:20:247NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:20:472None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:21:149NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:21:249NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:22:149NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:22:249NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:22:637None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:26:453NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:26:553NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:26:795None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:28:656NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:28:972None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:29:138NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:29:155NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:30:223NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:30:273NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:30:300UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:301UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:301UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:302UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:303UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:304UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:305UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:305UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:306UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:306UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:307UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:307UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:308UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:308UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:309UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:309UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:311UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:312UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:313UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:313UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:314UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:314UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:315UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:316UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:316UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:30:317UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:20:43:249UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:43:254UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:43:254UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item002/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:43:255UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:43:255UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:43:255UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:617UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:622UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:622UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:622UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:623UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item010/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:44:623UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_ConstructibleSectionAvailableConstructions/Viewport/Table/Item011/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

15:20:54:910NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:55:161None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:20:57:565NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:20:57:610NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:00:164NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:00:217NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:00:220UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:220UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:220UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:221UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:225UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:227UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:227UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:229UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:229UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:230UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:230UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item004/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:00:232UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item005/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:21:364NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:21:644None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:22:716NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:22:766NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:26:204NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:27:187NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:27:534NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:21:27:577NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:21:27:581NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:21:27:599NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:27:621NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:27:656NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:21:27:656NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:21:27:657NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:21:28:655NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:28:688NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:28:715NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:29:706NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:29:806NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:29:923NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:088None[POP] rel index 4, tenet index 7

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

15:21:30:108NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:211NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:326NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:425NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:520NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:609NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:625NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:683None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:30:739NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:853NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:30:927NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:011NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:110NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:227NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:287None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:31:310NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:372NoneArmy 7394 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

15:21:31:405NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:21:31:410NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:492NoneArmy 6611 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

15:21:31:508NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:630NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:692None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:31:728NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:829NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:31:926NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:010NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:127NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:146None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:32:212NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:327NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:409NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:526NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:591None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:32:612NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:629NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:679NoneArmy 7299 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

15:21:32:726NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:811NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:944NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:32:965None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:33:026NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:143NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:328NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:395None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:33:417NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:516NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:631NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:713NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:830NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:33:833None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:33:927NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:027NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:128NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:280None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:34:331NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:429NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:529NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:627NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:680None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:34:727NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:830NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:34:928NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:028NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:087None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:35:126NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:316NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:513None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:35:541NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:734NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:35:908None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:35:929NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:36:286None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:36:329NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:36:535NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:36:731NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:36:740None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:36:833NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:37:130None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:37:261None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:37:329NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:37:739None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:37:833NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:38:140None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:38:237None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:38:438None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:38:640None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:38:829NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:39:132None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:39:241None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:39:445None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:39:641None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:39:824NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:40:145None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:40:230NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:42:168NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:42:230NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:42:359None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:44:881NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:44:933NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:45:650NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:45:734NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:45:839NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:46:057None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:47:354NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:47:438NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:47:537NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:48:255None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:49:271NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:49:353NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:49:360UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:49:362UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item006/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:49:364UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:49:364UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:56:160NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:56:452None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:21:58:196NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:21:58:203UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:58:205UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:58:208UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:21:58:211UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:22:13:391NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:13:690None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:15:511NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:15:520UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:22:15:523UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:22:15:526UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item001/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/AvailableConstructionItem/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:RefreshAvailableConstructionItems(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:RefreshConstructibleSections(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:RefreshCurrentConstructibleSection()
Amplitude.UI.Windows.UIPanel:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:22:21:113NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:21:383None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:27:435NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:27:518NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:27:734None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:29:220NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:32:024NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:32:052NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:32:317None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:33:544NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:33:640NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:34:484NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:34:540NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:34:642NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:34:858None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:35:925NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:35:945NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:37:193NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:37:242NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:37:344NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:37:562None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:37:710NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:37:758NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:40:646NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:40:893None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:41:432NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:41:452NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:42:982UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular175

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:22:52:273NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:52:570None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:54:074NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:54:239NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:22:54:251NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:22:54:261NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:22:54:265NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:54:283NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:54:308NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:22:54:308NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:22:54:308NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:22:55:075NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:55:187NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:385NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:ActiveCivic(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:22:56:389NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:ActiveCivic(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:22:56:424NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:478NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:582NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:694NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:877NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:56:981NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:077NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:179NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:279NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:379NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:400None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:57:492NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:579NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:687NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:780NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:57:834None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:57:977NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:042None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:58:079NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:179NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:278NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:293NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:379NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:450None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:58:478NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:581NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:679NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:809NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:856None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:58:879NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:58:979NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:080NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:179NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:281NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:283None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:59:380NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:480NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:595NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:669None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:22:59:679NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:22:59:979NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:082NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:089None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:00:181NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:397NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:445NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:480NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:498NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:533None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:00:600NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:698NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:00:982NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:073None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:01:082NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:214NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:399NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:484NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:540None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:01:699NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:783NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:898NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:01:979None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:01:982NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:086NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:409None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:02:498NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:582NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:700NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:784NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:02:868None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:02:984NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:084NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:104NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:316None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:03:499NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:520None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:03:583NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:699NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:808NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:03:938None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:04:001NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:04:085NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:04:362None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:04:383NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:04:399NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:04:482NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:04:500NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:06:589None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:12:606NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:12:706NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:12:982None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:14:443NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:14:506NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:15:508NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:15:606NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:15:706NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:16:013None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:17:510NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:17:529NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:18:110NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:18:210NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:18:237None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:20:128NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:20:227NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:20:472None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:21:579NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:21:629NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:32:240NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:32:628None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:34:658NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:34:988None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:38:059NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:38:338None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:42:163NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:42:491None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:44:565NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:44:665NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:44:961None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:46:284NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:46:364NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:48:067NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:48:279None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:283None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:283None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:283None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:284None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:285None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:285None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

15:23:48:289None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

15:23:48:349NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:23:48:607NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:48:635NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:48:671NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:48:671NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:23:48:671NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:23:48:671NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:23:49:469NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:49:488NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:50:703NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:50:778NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:50:872NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:50:989NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:071NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:088NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:171NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:296NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:391NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:472NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:489NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:576NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:673NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:784None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:51:791NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:911NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:51:986NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:073NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:089NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:202NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:244None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:52:275NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:392NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:474NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:590NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:649None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:52:691NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:775NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:806NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:52:891NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:008NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:049None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:53:275NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:409NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:474None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:53:475NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:490NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:589NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:677NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:792NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:53:875NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:334None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:54:376NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:395NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:492NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:574NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:590NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:676NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:709NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:790None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:54:793NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:892NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:54:977NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:095NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:177NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:192NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:293NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:315None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:55:436NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:592NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:694NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:794NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:796None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:55:894NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:55:992NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:198None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:56:293NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:582None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:56:593NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:695NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:794NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:893NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:56:994NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:57:008None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:57:293NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:57:422None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:57:594NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:57:594None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:57:695NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:57:793NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:57:911NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:036None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:58:093NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:194NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:294NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:459None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:58:493NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:594NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:694NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:23:58:882None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:23:59:033NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:01:044None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:01:796NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:01:895NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:02:797NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:02:896NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:03:254None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:03:798NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:03:914NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:04:581NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:04:602NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:04:799NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:04:819NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:05:448None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:05:800NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:05:822NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:07:653None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:18:696NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:18:743NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:25:799NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:25:848NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:49:985NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:50:271None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:50:770NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:50:792NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:51:669NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:51:686NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:51:786NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:52:464None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:24:53:304NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:53:387NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:53:822NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:53:887NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:54:322NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:54:388NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:24:54:667None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:04:414NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:04:649None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:05:514NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:05:746NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

15:25:05:870NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:05:895NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:05:933NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:05:933NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:05:933NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:05:986NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:06:700NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:06:719NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:017NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:026NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:08:119NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:217NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:417NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:516NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:618NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:718NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:834NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:920NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:08:966None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:09:020NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:136NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:294NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:332NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:423NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:435None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:09:520NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:638NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:719NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:829None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:09:835NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:09:953NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:042NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:122NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:265NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:327None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:10:510None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:10:518NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:621NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:736NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:819NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:838NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:920NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:10:929None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:11:022NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:11:043NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:11:121NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:11:319None[Localization] Unknown key '%DiplomaticActionProposeTreatyRecordMessageTitle '

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:11:369None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:11:905None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:12:469None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:12:986None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:13:486None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:13:907None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:14:331None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:14:786None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:15:319None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:15:370NoneArmy 9070 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

15:25:15:818None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:16:517None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:17:805NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

15:25:18:777None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:25:865None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:25:963None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:26:165None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:26:264None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:25:26:313None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:27:198NoneFlag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

15:25:28:542None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

15:25:30:818None[Empire 5] Exploration behavior of army 6977 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)