den 12 september 2023 00:17
TED

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00:17:30:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:30:158UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #3

00:17:30:207UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #3

00:17:30:311UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:17:30:311UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:17:31:113UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:17:31:132NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:31:805UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:17:32:190NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:33:191NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:34:130NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:34:158UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:17:34:218UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:17:35:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:36:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:37:058DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:17:37:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:37:280UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #4 but could not find any actions for it

00:17:37:280UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:17:38:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:39:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:40:138NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:41:182NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:42:170NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:43:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:44:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:45:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:46:177NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:47:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:48:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:49:182NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:50:183NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:51:184NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:52:186NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:52:431DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:17:53:187NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:53:264DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:17:53:271SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 33 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 77 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 7 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0,2 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 2 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0,5 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:271DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:17:53:271DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:53:303DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

00:17:53:303DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

00:17:53:820DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:17:53:837DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:17:53:837DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:17:54:171NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:54:572DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

00:17:54:572DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

00:17:55:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:56:171NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:57:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:58:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:17:59:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:00:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:01:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:02:171NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:03:077DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:18:03:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:03:286UISTACKMainInteractor changed for Artifact 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:18:03:312UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:03:326DefaultSTACKLoaded texture 'Portrait_Turret'.

00:18:04:182NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:04:435UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:04:580UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:05:122UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:05:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:05:184UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:05:488UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:18:05:528UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 1 #3

00:18:05:528UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:18:05:528UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 1 #3

00:18:05:528UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:18:05:599UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:05:670UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:05:721UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:06:004DefaultSTACKUnload texture 'Mask_07'.

00:18:06:131UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:06:181UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:06:227NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:06:282DefaultSTACKUnload texture 'Mask__RGB_00'.

00:18:06:843UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:06:843UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:06:843UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:06:843UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:07:177UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:07:177UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:07:238NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:07:489UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:07:489UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:07:798UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:07:991UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:07:991UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:08:187NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:08:330UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:08:330UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:08:683UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:08:683UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:08:727UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:08:727UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:08:797UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:09:079UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:09:079UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:09:138UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:09:138UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:09:241NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:09:537UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:09:537UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:09:610UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:09:633UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:09:633UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:09:661UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:09:682UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:09:682UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:09:994UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:09:994UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:10:189NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:11:040UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:11:040UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:11:191NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:11:349UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:11:431UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:11:431UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:11:479UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:11:541UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:11:830UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:11:830UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:12:224NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:12:430UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:12:430UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:13:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:13:499UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:13:499UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:13:831UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:13:831UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:14:031UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:14:031UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:14:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:14:343UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:14:343UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:14:343UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:14:343UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:15:077UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:15:077UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:15:227NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:15:546UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:15:546UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:16:078UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:16:078UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:16:125UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:16:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:16:341UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:16:341UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:16:781UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:16:781UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:16:842UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:16:929UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:16:929UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:16:953UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:17:059UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:17:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:17:529UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:17:529UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:17:795UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:17:795UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:18:197UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 2 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:18:18:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:18:440UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:18:440UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:18:440UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:18:18:440UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:18:19:235NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:19:597UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:18:19:597UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:18:19:730UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:18:19:730UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:18:20:237NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:21:238NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:22:089UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #4 but could not find any actions for it

00:18:22:089UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:18:22:239NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:23:240NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:24:241NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:25:242NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:26:222NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:26:288UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:26:349UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:27:227NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:28:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:28:266DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:18:28:385UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #4 but could not find any actions for it

00:18:28:385UISTACKMainInteractor changed for Artifact 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:18:29:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:30:238NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:31:239NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:32:241NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:33:242NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:34:220NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:35:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:36:237NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:37:238NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:38:239NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:39:240NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:40:242NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:40:660DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:18:40:666SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 33 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 77 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 7 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0,2 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 2 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0,5 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:666DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:18:40:666DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:40:696DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

00:18:40:696DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

00:18:41:233NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:41:284DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:18:41:295DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:18:41:295DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:18:41:966DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

00:18:41:966DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

00:18:42:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:43:184DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:18:43:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:43:431UISTACKMainInteractor changed for Artifact 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:18:43:495UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:43:922UISTACKReceived new interaction choice for panel Artifact 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:44:289NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:45:188DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:18:45:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:45:377DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

00:18:45:377UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #4 but could not find any actions for it

00:18:45:377UISTACKMainInteractor changed for Artifact 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:18:46:275NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:46:881UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:18:47:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:47:427UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:18:47:427UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:47:481UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:18:47:481UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:48:284NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:49:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:49:636UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:18:49:636UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:50:271NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:50:386DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

00:18:51:130UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:18:51:130UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:51:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:52:027UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:18:52:027UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:52:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:52:489UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:18:52:489UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:18:52:879UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:18:52:879UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:53:279NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:53:285UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

00:18:53:285UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:458DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:475DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:491DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:491DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:53:582UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

00:18:53:582UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:18:53:779UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:18:53:779UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:18:54:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:54:484UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #3 but could not find any actions for it

00:18:54:484UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:18:55:186DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:55:186DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:55:186DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:55:186DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:55:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:56:275NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:57:284NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:438DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:486DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:57:486DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:18:58:275NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:18:59:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:00:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:01:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:446DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:462DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:01:462DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:02:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:03:235DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:03:235DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:03:235DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:03:235DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:03:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:04:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:05:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:06:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:07:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:07:582DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:07:582DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:07:582DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:07:582DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:08:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:09:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:835DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:853DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:884DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:09:884DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:10:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:11:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:12:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:13:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:13:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:825DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:842DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:842DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:842DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:842DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:860DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:13:860DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:14:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:15:252DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009933796% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:15:252DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009933796% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:15:252DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009933796% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:15:252DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009933796% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:15:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:15:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:15:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:15:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:15:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:16:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:17:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:776DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:829DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:983DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:983DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:983DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:17:983DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:18:158DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,008802304% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:18:158DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,008802304% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:18:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:18:811DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,0107621% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:18:811DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,0107621% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:18:860DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01568975% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:18:860DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01568975% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:19:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:20:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:20:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:20:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:20:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:20:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:20:760DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:19:21:325NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:21:338DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:19:22:325NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:23:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:24:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:25:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:26:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:26:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:26:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:26:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:26:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:136DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:136DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:136DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:136DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:27:738DefaultSTACKUnload texture 'Weapon_Small'.

00:19:27:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:27:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:28:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:29:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:30:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:30:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:30:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:30:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:30:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:31:225DefaultSTACKUnload texture 'Portrait_Turret'.

00:19:31:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:32:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:32:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:32:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:32:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:32:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:19:33:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:34:328NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:35:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:36:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:37:328NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:38:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:39:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:40:328NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:41:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:42:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:43:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:44:328NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:45:336NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:46:375NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:47:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:48:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:49:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:50:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:51:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:52:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:52:427DefaultSTACK[Audio][Music] Playing battle victory outro...

00:19:52:427DefaultSTACK[Audio][Music] Play soundscape.

00:19:52:477DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:19:52:477DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:19:52:477DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:19:52:511DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:19:52:511DefaultSTACKLoaded texture 'Portrait_Turret'.

00:19:53:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:54:371NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:55:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:55:421DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9,282968E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:55:421DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9,282968E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:19:56:373NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:57:375NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:58:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:19:58:434NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 51...

00:19:58:434NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 35...

00:19:58:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12473 bytes

00:19:58:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12864 bytes

00:19:59:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:00:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:01:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:01:987DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:20:02:117DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:20:02:333UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:20:02:333DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:20:02:348UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:20:02:348UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:20:02:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:02:423UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:02:791UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:20:02:870UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:03:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:03:469UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:04:077DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:20:04:227UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #4 but could not find any actions for it

00:20:04:227UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:20:04:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:05:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:06:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:07:371NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:08:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:09:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:10:375NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:11:243DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:20:11:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:12:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:12:670DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:20:13:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:14:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:15:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:16:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:17:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:18:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:19:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:20:384NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:21:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:22:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:23:421NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:24:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:25:274DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:20:25:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:25:444DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:20:25:623DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:20:26:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:27:421NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:28:432NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:29:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:30:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:31:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:32:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:32:689UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Hero 1 #3

00:20:32:689UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 1 #3

00:20:32:689UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:20:32:689UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 1 #3

00:20:32:689UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:20:33:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:33:779UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:33:779UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:33:779UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:33:779UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:34:129UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:34:129UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:34:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:34:533UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:20:34:533UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:20:35:181UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:35:181UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:35:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:35:480UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:35:480UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:35:997UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:35:997UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:36:424NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:37:038UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 2 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:20:37:132UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:37:132UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:37:132UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:37:132UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:37:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:37:936UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:37:936UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:38:433NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:38:439UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:38:439UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:38:840UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:38:840UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:39:421NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:39:483UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:20:39:483UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:20:40:085UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:40:085UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:40:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:41:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:42:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:43:178UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 0 TargetChoice = Hero 2 #3

00:20:43:178UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:20:43:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:43:829UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:43:829UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:44:424NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:45:432NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:46:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:46:899DefaultSTACKUnload texture 'Mask__RGB_00'.

00:20:47:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:47:780UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:20:47:780UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:20:48:240UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:48:240UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:48:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:49:084UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 2 TargetChoice = Hero 2 #3

00:20:49:084UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:20:49:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:50:483NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:51:476NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:52:483NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:53:476NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:53:989UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 2 #3

00:20:53:989UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:20:54:442DefaultSTACKUnload texture 'Portrait_Turret'.

00:20:54:473NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:54:579UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 1 #3

00:20:54:579UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #3

00:20:54:579UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 1 #3

00:20:54:579UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #3

00:20:54:999DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:20:55:240UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 0 #3

00:20:55:240UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:55:240UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #3 . IntChoice = 1 TargetChoice = Hero 0 #3

00:20:55:240UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 2 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:55:487NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:56:241UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:20:56:261UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:20:56:261UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:20:56:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:56:577UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:20:57:442NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:58:489NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:20:59:490NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:00:471NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:00:494UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:21:01:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:02:482NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:03:483NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:03:736UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:03:808UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:21:04:492NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:04:915DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003847062% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:21:04:915DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003847062% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:21:05:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:06:447UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:06:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:07:276DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,00952833% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:21:07:276DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,00952833% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:21:07:364UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:21:07:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:08:471UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:08:471NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:08:520UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:21:09:447UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:09:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:09:508UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:21:10:471NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:11:307UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:21:11:307UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #3

00:21:11:474NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:11:491UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #3

00:21:11:883UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:21:11:883UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:21:12:482NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:13:490NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:14:491NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:15:129UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:21:15:351UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:21:15:480NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:16:222UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #3

00:21:16:487NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:17:018UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #3

00:21:17:079UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #3

00:21:17:485NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:17:618UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:21:17:618UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:21:17:898UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:17:959UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:21:18:458UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:18:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:18:761UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #3

00:21:19:070UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:21:19:132UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:21:19:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:20:541NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:21:520NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:22:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:23:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:23:833DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:21:23:989UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #4 but could not find any actions for it

00:21:23:989UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:21:24:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:25:487NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:26:531NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:27:532NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:28:527NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:28:725DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:21:28:762DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

00:21:28:927UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:21:28:943SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:943SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:28:974DefaultSTACKLoaded texture 'Weapon_Small'.

00:21:29:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:29:569UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:21:29:623UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:29:623SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:623SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:29:665DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_23'.

00:21:30:509DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

00:21:30:509NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:30:798UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:21:30:798SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:798SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:840DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_11'.

00:21:30:918UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:30:918SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:918SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:30:944UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:21:31:126UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:21:31:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:31:617DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_11'.

00:21:32:055DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_23'.

00:21:32:540NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:33:542NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:34:520NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:35:312UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:35:312SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:312SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:35:342DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_23'.

00:21:35:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:36:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:37:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:37:924UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:37:924SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:37:924SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:21:38:043SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:043SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:074DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_11'.

00:21:38:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:38:588UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:38:588SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:38:588SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:21:39:271SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:271SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:21:39:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:39:912DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:21:40:130UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #3 but could not find any actions for it

00:21:40:130UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:21:40:162DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_23'.

00:21:40:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:40:578DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_11'.

00:21:41:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:42:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:43:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:44:532NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:44:888UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:21:45:287UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:21:45:287UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:45:380UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:21:45:380UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:21:45:534NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:45:683UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:21:45:683UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:21:46:038UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:21:46:038UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:46:081UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

00:21:46:081UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:21:46:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:47:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:47:830UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #3 but could not find any actions for it

00:21:47:830UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:21:48:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:49:529NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:50:534NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:51:526NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:52:534NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:53:572NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:54:581NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:55:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:56:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:57:580NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:58:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:58:832UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:21:59:328UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

00:21:59:328UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

00:21:59:489UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:21:59:489UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:21:59:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:21:59:829UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:21:59:829UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:00:583NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:00:632UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:00:632UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:01:137UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:01:137UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:01:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:01:836UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #3 but could not find any actions for it

00:22:01:836UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:22:02:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:02:590UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 1 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:22:02:885UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:02:885UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:03:228UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:03:228UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:03:579NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:03:746DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:22:03:746DefaultSTACK[TED-14649] AddActionMapController RadialSelection

00:22:03:792DefaultSTACKLoaded texture 'Portrait_Turret'.

00:22:04:580NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:05:489UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:05:489UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:05:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:05:832UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:05:832UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:06:335UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:06:335UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:06:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:06:690UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:06:690UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:07:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:08:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:09:585NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:09:836UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:09:836UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:10:080UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:10:080UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:10:587NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:10:882UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:10:882UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:11:193UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:11:193UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:11:536DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:22:11:536DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

00:22:11:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:11:977UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:11:977UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:12:088DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:22:12:240UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:12:240UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:12:393UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:12:393UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:12:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:13:386UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:13:386UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:13:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:14:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:15:481UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:15:481UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:15:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:16:182UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:16:182UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:16:571NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:16:689UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:16:689UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:17:190UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:17:190UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:17:575NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:17:684UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:17:684UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:18:181UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:18:181UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:18:487UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:18:487UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:18:579NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:18:887UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:18:887UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:19:230UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:19:230UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:19:572NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:19:578UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:19:578UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:19:985UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:19:985UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:20:237UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:20:237UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:20:488UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

00:22:20:488UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

00:22:20:580NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:20:684UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #3 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

00:22:20:684UISTACKReceived new interaction choice for panel Merchant 0 #3 from interactor Hero 1 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

00:22:20:887DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

00:22:21:038UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #3 but could not find any actions for it

00:22:21:038UISTACKMainInteractor changed for Merchant 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:22:21:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:22:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:23:581NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:24:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:25:580NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:26:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:27:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:28:620NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:29:624NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:29:685DefaultSTACKUnload texture 'Weapon_Small'.

00:22:29:889DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:22:29:889DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:22:30:087GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:30:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:31:627NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:32:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:33:621NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:34:628NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:35:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:35:885DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

00:22:35:885AudioSTACKPost audio event crystalRebootWaveStartEvent on frame 383151

00:22:36:624NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:37:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:38:630NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:939DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:981DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:38:997DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:013DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:39:625NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:40:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:41:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:42:625NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:929DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:946DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:42:960DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:43:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:44:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:45:630NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:46:628NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:46:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:47:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:47:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:47:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:47:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:47:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:48:128DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:48:128DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:48:622NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:49:334DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:49:334DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:49:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:50:633NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:51:628NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:52:127DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:52:127DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:52:127DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:52:127DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:52:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:53:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:53:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:53:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:53:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:53:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:54:624NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:54:924DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:54:924DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:54:924DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:54:924DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:396DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:396DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:396DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:396DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:423DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:423DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:55:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:774DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:55:774DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:56:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:57:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:57:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:57:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:57:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:57:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:57:984DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0117967% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:22:57:984DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0117967% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:22:58:613DefaultSTACKUnload texture 'Portrait_Turret'.

00:22:58:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:58:975DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:58:975DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:58:975DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:58:975DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:353DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:353DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:431DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:670NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:22:59:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:22:59:934DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:00:435DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:00:435DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:00:674NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:01:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:02:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:327DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:426DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:03:926DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:03:926DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:449DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:04:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:05:671NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:06:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:335DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:433DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:433DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:474DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:474DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:07:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:08:085DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:08:085DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:08:578DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:08:578DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:08:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:09:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:09:729DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01364194% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:09:729DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01364194% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:09:729DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01364194% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:09:729DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01364194% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:10:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:11:096DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:11:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:11:796DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:12:032DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:032DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:181DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:181DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:379DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,05250001% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:379DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,05250001% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:379DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,05250001% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:379DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,05250001% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:430DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01362865% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:430DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01362865% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:430DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01362865% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:430DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01362865% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:12:533DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:533DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:12:679NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:13:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:14:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:15:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:15:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:15:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:15:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:15:974DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:16:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:17:432DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:17:432DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:17:432DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:17:432DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:17:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:18:595DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:23:18:595DefaultSTACK[TED-14649] AddActionMapController RadialSelection

00:23:18:656DefaultSTACKLoaded texture 'Portrait_Turret'.

00:23:18:674NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:18:782DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01134096% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:18:782DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01134096% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:18:782DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01134096% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:18:782DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01134096% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:381DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:399DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:19:499DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:23:19:499DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

00:23:19:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:20:672NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:20:979DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0126977% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:20:979DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0126977% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:21:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:22:581DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:22:581DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:22:581DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:22:581DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:22:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:337DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:354DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:354DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:424DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:23:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:24:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:25:671NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:26:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:386DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:403DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:403DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:436DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:27:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:28:679NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:29:728NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:29:904DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:30:270DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:30:733NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:380DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:31:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:31:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:32:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:32:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:32:681NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:33:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:34:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:427DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:727NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:35:731DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:35:731DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:36:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:36:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:36:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:36:074DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:36:293DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009925919% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:36:293DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009925919% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:36:293DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009925919% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:36:293DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,009925919% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:23:36:730NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:37:524DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:37:524DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:37:524DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:37:524DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:37:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:38:722NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:39:726NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:40:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:40:984DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:40:984DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:40:984DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:40:984DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:41:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:42:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:42:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:42:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:42:384DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:42:733NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:43:721NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:43:925DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:43:925DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:43:925DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:43:925DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:44:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:45:726NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:46:078DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:078DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:078DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:078DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:483DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:483DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:483DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:483DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:46:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:47:130DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:47:130DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:47:130DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:47:130DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:47:732NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:48:180DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:180DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:180DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:180DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:732NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:48:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:48:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:23:49:728NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:50:723NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:51:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:52:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:53:723NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:53:973DefaultSTACK[Audio][Music] Playing battle victory outro...

00:23:53:973DefaultSTACK[Audio][Music] Play soundscape.

00:23:53:973AudioSTACKPost audio event crystalMovementWaveEndEvent on frame 389177

00:23:54:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:55:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:56:629DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:56:730NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:57:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:57:786DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:23:57:979NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 36...

00:23:57:979NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 52...

00:23:57:979NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12473 bytes

00:23:58:026NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12864 bytes

00:23:58:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:23:59:733NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:00:734NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:01:424DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:01:734NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:02:148DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:02:787NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:03:741NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:04:781NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:05:772NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:06:737NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:07:777NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:08:790NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:09:456UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
00:24:09:525DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:09:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:10:782NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:11:699DefaultSTACKUnload texture 'Portrait_Turret'.

00:24:11:783NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:12:780NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:13:771NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:14:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:14:802DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:15:092DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:15:389DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:15:782NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:15:954DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:16:701DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:16:771NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:17:754DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:17:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:18:778NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:19:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:20:775NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:21:778NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:22:024SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 33 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 77 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 7 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0,2 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 2 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0,5 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:024SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:22:127DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

00:24:22:772NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:23:499SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:499SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:23:787NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:24:775NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:25:778NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:25:884SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:25:884SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:552DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:24:26:678DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:24:26:697SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:697SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:26:783NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:27:141SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:141SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:27:168DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

00:24:27:524DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

00:24:27:779NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:27:845DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

00:24:28:778NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:29:782NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:30:828NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:31:777NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:32:783NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:33:830NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:34:820NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:35:780NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:35:866DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:24:35:980DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:24:36:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:36:883DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:24:36:889SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:889DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:24:36:889DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:36:923DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

00:24:36:923DefaultSTACKLoaded texture 'Weapon_Small'.

00:24:36:923DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

00:24:37:529SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:529SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:37:558DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

00:24:37:785NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:37:911DefaultSTACKUnload texture 'Blurs_Blurs'.

00:24:38:503DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

00:24:38:786NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:39:495DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:495DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:495UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
00:24:39:495UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
00:24:39:495UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
00:24:39:520DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:520DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:24:39:575DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:39:889NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:40:826NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:41:829NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:42:066SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:066SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:42:086DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

00:24:42:086DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:42:790NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:43:351DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

00:24:43:501DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:24:43:834NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:43:902SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:902SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:43:933DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

00:24:44:348SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:348SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:44:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:45:400DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

00:24:45:836NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:46:742SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:742SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:46:773DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

00:24:46:833NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:47:831NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:47:948DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

00:24:48:832NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:49:832NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:50:475DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:24:50:489DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:24:50:489DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:50:518DefaultSTACKLoaded texture 'Blurs_Blurs'.

00:24:50:830NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:51:197DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

00:24:51:197DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

00:24:51:540SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 33 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 77 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 7 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0,2 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 2 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0,5 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:540SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:51:568DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

00:24:51:828NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:52:359DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

00:24:52:823NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:53:836NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:54:825NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:55:823NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:56:606SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:606SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:24:56:649DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

00:24:56:830NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:57:468DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

00:24:57:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:58:827NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:24:59:823NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:00:831NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:00:985SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:00:985SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:01:025DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

00:25:01:080NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 37...

00:25:01:080NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 53...

00:25:01:129NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12473 bytes

00:25:01:129NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12864 bytes

00:25:01:393DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:25:01:485DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:25:01:602DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:25:01:631DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:25:01:828NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:01:835DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

00:25:02:821NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:03:520SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:520SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:03:563DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

00:25:03:829NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:04:364DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

00:25:04:450SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:450SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:04:477DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

00:25:04:823NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:05:367DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

00:25:05:455SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:455SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:495DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

00:25:05:521SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:521SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:05:884NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:06:047SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:047SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-346. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0,66 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 54 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 30 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,1 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 3 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:737SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-347. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:25:06:833NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:07:838NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:08:880NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:09:844DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

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00:25:13:876NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:14:881NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:15:877NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:16:871NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:17:881NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:18:875NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:19:884NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:20:883NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:21:533DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:25:21:533DefaultSTACK[TED-14649] AddActionMapController RadialSelection

00:25:21:585DefaultSTACKLoaded texture 'Portrait_Turret'.

00:25:21:872NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:22:880NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:22:882DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:25:22:882DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

00:25:23:877NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:24:878NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:25:890NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:26:476DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:25:26:476DefaultSTACK[TED-14649] AddActionMapController RadialSelection

00:25:26:886NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:27:891NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:28:744DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:25:28:744DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

00:25:28:811DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02081166% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:25:28:811DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02081166% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:25:28:881NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:29:875NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:30:874NetworkSTACK[Bolt] Session list updated: 0 total sessions

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00:25:32:879NetworkSTACK[Bolt] Session list updated: 0 total sessions

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00:25:35:933NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:36:929NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:37:923NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:38:147DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02417422% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:25:38:147DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02417422% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
00:25:38:931NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:39:924NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:39:931DefaultSTACKUnload texture 'Weapon_Small'.

00:25:40:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:41:932NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:42:547DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:25:42:686UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Hero 0 #3) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

00:25:42:700UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:25:42:700UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #3

00:25:42:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:42:935UISTACKReceived new interaction choice for panel HeroUpgrader 0 #4 from interactor Hero 0 #3. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #3

00:25:43:305DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:25:43:529UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #4 but could not find any actions for it

00:25:43:529UISTACKMainInteractor changed for HeroUpgrader 0 #4. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

00:25:43:929NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:44:923NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:45:932NetworkSTACK[Bolt] Session list updated: 0 total sessions

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00:25:51:933NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:25:52:923NetworkSTACK[Bolt] Session list updated: 0 total sessions