den 11 september 2023 22:54
TED

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22:54:13:492DefaultSTACK[Application] Application seed is 455008848

22:54:13:492ApplicationSTACKFramework.Application: Initialization...

22:54:13:492ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

22:54:13:492ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

22:54:13:492ApplicationSTACKBlackboardManager: Start initialization...

22:54:13:492ApplicationSTACKBlackboardManager: Initialization done!

22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

22:54:13:492ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

22:54:13:575ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

22:54:13:575ApplicationSTACKAudioManager: register method UpdateModules

22:54:13:575ApplicationSTACKAudioManager: register method UpdateMusic

22:54:13:575ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

22:54:13:575ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

22:54:13:575ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:13:694AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0440282

22:54:13:748AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0544428

22:54:14:264AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.5144666

22:54:14:432AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1684732

22:54:14:446AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0133013

22:54:14:454AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0085811

22:54:15:192AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7378411

22:54:15:192AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0121878

22:54:15:211AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0058803

22:54:15:216AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0049281

22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:15:216DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

22:54:15:216DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:15:216ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

22:54:15:216ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

22:54:15:216ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

22:54:15:216ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

22:54:15:216NetworkSTACK[CrossPlatform] Start EOS

22:54:15:216NetworkSTACK[CrossPlatform] Platform initialized with: Success

22:54:15:216NetworkSTACK[CrossPlatform] Create EOS platform

22:54:15:216NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

22:54:15:216ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

22:54:15:216ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

22:54:15:216ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

22:54:15:216ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

22:54:15:216DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:15:216ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

22:54:15:216ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

22:54:15:216ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

22:54:16:672NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

22:54:16:672NetworkSTACK[Steamworks] Found 59 friends

22:54:16:672ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

22:54:16:672NetworkSTACKUsing digital distribution credentials: 'AI-generated Furry UwU', 0x0110000104b59055, Steam.

22:54:16:672NetworkSTACKUsing digital distribution current game language: ''.

22:54:16:672ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

22:54:16:672ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

22:54:16:672ApplicationSTACKGame.PlayerProfileManager: Start initialization...

22:54:16:682NetworkSTACK[CrossPlatform] Login with appticket: 14000000BDFD645C6BF32E115590B504010010017A68FF641800000001000000050000006F169FC472F30B3AA236560002000000B200000032000000040000005590B50401001001A0811F00439319516C01A8C000000000EDD8FD646D881965010092320C0000000000C04C350F10DD206004F783CF073E609BAFC5ED5B3F0A5174100A76B5FED7603A834BD0B6B8221FFDE7347212DF1A3634533FABF88DB611D4D96002E72E021DE2E7539DA53CC3B92DEB1C4709D2CDC95F9C3454AD4B0B868D10597F241CF152E7F867A7A0966B11BD0107F0949E61D4087AE27A4D441BD89F0AE35286E8DC2BB6

22:54:16:682NetworkSTACK[CrossPlatform] digitalPlatform: Steam

22:54:16:682NetworkSTACK[CrossPlatform][STEAM] Login

22:54:16:682NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

22:54:16:682ApplicationSTACKGame.PlayerProfileManager: Initialization done!

22:54:16:682ApplicationSTACKPlayerProfileManager: register method ProcessRequests

22:54:16:682ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

22:54:16:682ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

22:54:16:682ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

22:54:16:682ApplicationSTACKGame.TimeManager: Start initialization...

22:54:16:682ApplicationSTACKGame.TimeManager: Initialization done!

22:54:16:682ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

22:54:16:682ApplicationSTACKTimeManager: register method UpdateInGameTime

22:54:16:682ApplicationSTACKTimeManager: register method UpdateServerFrame

22:54:16:682ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

22:54:16:682ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

22:54:16:682ApplicationSTACKInputManager: register method UpdateInput

22:54:16:682ApplicationSTACKGame.SessionManager: Start initialization...

22:54:16:682ApplicationSTACKGame.SessionManager: Initialization done!

22:54:16:682ApplicationSTACKSessionManager: register method UpdateSession

22:54:16:682ApplicationSTACKGame.BoltManager: Start initialization...

22:54:16:682NetworkSTACK[Photon] StartClient

22:54:16:682DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

22:54:16:831NetworkSTACK[Bolt] Bolt start begin!

22:54:17:133NetworkSTACK[Photon] OnBoltStopping

22:54:17:133NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

22:54:17:133NetworkSTACK[Bolt] Bolt shutdown begin.

22:54:17:133DefaultSTACKStop PhotonPoller coroutines!

22:54:17:133NetworkSTACK[Bolt] Bolt shutdown done.

22:54:17:133DefaultSTACKStop PhotonPoller coroutines!

22:54:17:133ApplicationSTACKGame.BoltManager: Initialization done!

22:54:17:133NetworkSTACK[Photon] StartClient

22:54:17:133DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

22:54:17:133ApplicationSTACKBoltManager: register method UpdateBolt

22:54:17:133ApplicationSTACKBoltManager: register method ProcessBlackposts

22:54:17:133ApplicationSTACKMatchmakingService: Start initialization...

22:54:17:133ApplicationSTACKMatchmakingService: Initialization done!

22:54:17:133ApplicationSTACKMatchmakingService: register method ProcessBlackposts

22:54:17:133ApplicationSTACKFlowManager: Start initialization...

22:54:17:133ApplicationSTACKFlowManager: Initialization done!

22:54:17:133ApplicationSTACKFlowManager: register method UpdateFlow

22:54:17:133ApplicationSTACKGameIntentManager: Start initialization...

22:54:17:133ApplicationSTACKGameIntentManager: Initialization done!

22:54:17:133ApplicationSTACKGameIntentManager: register method FrameUpdate

22:54:17:133ApplicationSTACKPlatformSessionRuntime: Start initialization...

22:54:17:133ApplicationSTACKPlatformSessionRuntime: Initialization done!

22:54:17:133ApplicationSTACKFramework.Automation.TestManager: Start initialization...

22:54:17:133ApplicationSTACKFramework.Automation.TestManager: Initialization done!

22:54:17:133ApplicationSTACKTestManager: register method UpdateTests

22:54:17:133ApplicationSTACKG2G.G2GManager: Start initialization...

22:54:18:419ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

22:54:18:419DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

22:54:18:442NetworkSTACK[CrossPlatform] Connected! result: Success

22:54:18:442NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00022734406c454f919b2bff8cd97d94

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:442NetworkSTACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...d94/G2GSecret-RETAIL]

22:54:18:442NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

22:54:18:442DefaultSTACK[Storage] Cache successfully deleted

22:54:18:442NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

22:54:18:442ApplicationSTACKG2G.G2GManager: Initialization done!

22:54:18:442ApplicationSTACKG2GManager: register method ProcessBlackposts

22:54:18:442ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

22:54:18:442ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

22:54:18:442ApplicationSTACKSettings.SettingsManager: Start initialization...

22:54:18:442NetworkSTACK[Localization] Current steam language : english

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

22:54:18:442NetworkSTACK[Voice] Set output volume to 50

22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

22:54:18:442ApplicationSTACKSettings.SettingsManager: Initialization done!

22:54:18:442ApplicationSTACKSettingsManager: register method ProcessBlackposts

22:54:18:442ApplicationSTACKSettingsManager: register method SpecificUpdate

22:54:18:442ApplicationSTACKUI.UIWindowsManager: Start initialization...

22:54:18:442ApplicationSTACKUI.UIWindowsManager: Initialization done!

22:54:18:442ApplicationSTACKUIInvitationManager: Start initialization...

22:54:18:442ApplicationSTACKUIInvitationManager: Initialization done!

22:54:18:442ApplicationSTACKUIInvitationManager: register method UpdateInvitation

22:54:18:442ApplicationSTACKUIManager: Start initialization...

22:54:18:442ApplicationSTACKUIRenderingManager: register method PostRender

22:54:18:442ApplicationSTACKUIRenderingManager: register method Render

22:54:18:442DefaultSTACK[TED-14649] AddActionMapController UI

22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 77

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 1

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 1

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 2606

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 1

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 6

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 1

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat test_stat_1 with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat test_stat_2 with value : 0

22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:18:975DefaultSTACKThe blackpost Framework.Platforms.AvailableRegionListUpdatedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:54:18:975DefaultSTACK[VoiceChat] RefreshAudioSettings

22:54:18:975NetworkSTACKGetInputDevices Count : 4

22:54:18:975NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True

22:54:18:975NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False

22:54:18:975NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False

22:54:18:975NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False

22:54:18:975NetworkSTACKGetOutputDevices Count : 5

22:54:18:975NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False

22:54:18:975NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False

22:54:18:975NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False

22:54:18:975NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True

22:54:18:975NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False

22:54:18:975DefaultSTACK[VoiceChat] SetOutput device : Högtalare (High Definition Audio Device) : ({0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5})

22:54:19:136NetworkSTACK[Bolt] Bolt start begin!

22:54:19:236DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:54:19:259DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

22:54:19:310DefaultSTACK[EOS] ReadFile Requested with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr

22:54:19:310NetworkSTACK[TitleStorage] file : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}

22:54:19:310DefaultSTACK[EOS] Finished ReadFile with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr

22:54:19:310NetworkSTACK[Storage] Registered storage container : Steam-0x0110000104b59055-01 at path PlayerData

22:54:19:310DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:19:310DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:19:310DefaultSTACKReload project configuration

22:54:19:496DefaultSTACK'???|ScoreItem' cannot be loaded.

22:54:19:496DefaultSTACK'???|ScoreItem' cannot be loaded.

22:54:19:496DefaultSTACK'???|RecapTimerItem' cannot be loaded.

22:54:19:496DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

22:54:19:496DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

22:54:19:602DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:54:19:602DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

22:54:19:687DefaultSTACK'???|DLCItemShowable' cannot be loaded.

22:54:19:733DefaultSTACK'???|PingHUDItem' cannot be loaded.

22:54:19:818DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:19:818DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

22:54:19:818DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:54:19:818DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

22:54:19:874DefaultSTACK'???|ScoreItem' cannot be loaded.

22:54:19:874DefaultSTACK'???|ScoreItem' cannot be loaded.

22:54:19:874DefaultSTACK'???|RecapTimerItem' cannot be loaded.

22:54:19:874DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

22:54:19:874DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

22:54:19:874ApplicationSTACKUIManager: Initialization done!

22:54:19:874ApplicationSTACKUIManager: register method UISpecificUpdate

22:54:19:874ApplicationSTACKUIManager: register method ProcessBlackposts

22:54:19:874ApplicationSTACKUIOverlayTabsManager: Start initialization...

22:54:19:874DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

22:54:19:874DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

22:54:19:874DefaultSTACK'???|DLCItemShowable' cannot be loaded.

22:54:19:986NetworkSTACK[Bolt] Bolt start done!

22:54:20:311NetworkSTACKGetInputDevices Count : 4

22:54:20:311NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True

22:54:20:311NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False

22:54:20:311NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False

22:54:20:311NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False

22:54:20:311NetworkSTACKGetOutputDevices Count : 5

22:54:20:311NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False

22:54:20:311NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False

22:54:20:311NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False

22:54:20:311NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True

22:54:20:311NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False

22:54:20:639NetworkSTACK[Bolt] Session list updated: 7 total sessions

22:54:20:822ApplicationSTACKUIOverlayTabsManager: Initialization done!

22:54:20:822ApplicationSTACKGame.PrismManager: Start initialization...

22:54:20:822DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561198039273557 ; gamecode 2064800 ; platformID 1 ; application_version 0.20.9616+3e970f0942 ; sessionId aff311caf01145d5bf6754bc0ee1f300 : appScope OpenDev

22:54:20:822ApplicationSTACKGame.PrismManager: Initialization done!

22:54:20:822ApplicationSTACKPrismManager: register method ProcessBlackposts

22:54:20:822ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

22:54:20:822ApplicationSTACKPrismManager: register method UpdateEvents

22:54:20:822ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

22:54:20:822ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

22:54:20:822ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

22:54:20:822ApplicationSTACKMouseCursorManager: Start initialization...

22:54:20:822ApplicationSTACKMouseCursorManager: Initialization done!

22:54:20:822ApplicationSTACKMouseCursorManager: register method UpdateCursor

22:54:20:822ApplicationSTACKGame.GameManager: Start initialization...

22:54:20:822ApplicationSTACKGame.GameManager: Initialization done!

22:54:20:822ApplicationSTACKGameManager: register method UpdateInternal

22:54:20:822ApplicationSTACKUINotificationManager: Start initialization...

22:54:20:822ApplicationSTACKUINotificationManager: Initialization done!

22:54:20:822ApplicationSTACKUINotificationManager: register method ProcessBlackposts

22:54:20:822ApplicationSTACKUINotificationManager: register method UpdateNotifications

22:54:20:822ApplicationSTACKGame.TimeReplicationManager: Start initialization...

22:54:20:822ApplicationSTACKGame.TimeReplicationManager: Initialization done!

22:54:20:822ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

22:54:20:822DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

22:54:20:822ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

22:54:20:822ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

22:54:20:822ApplicationSTACKPlatformInviteManager: Start initialization...

22:54:20:822ApplicationSTACKPlatformInviteManager: Initialization done!

22:54:20:822ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

22:54:20:822ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

22:54:20:822ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

22:54:20:822ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

22:54:20:822ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

22:54:20:822ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

22:54:20:822ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

22:54:20:822ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

22:54:20:822ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

22:54:20:822ApplicationSTACKGame.CameraManager: Start initialization...

22:54:20:822ApplicationSTACKGame.CameraManager: Initialization done!

22:54:20:822ApplicationSTACKCameraManager: register method UpdateCameraShaker

22:54:20:822ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

22:54:20:822ApplicationSTACKCameraManager: register method UpdateVirtualModes

22:54:20:822ApplicationSTACKCameraManager: register method ComputeCameraPosition

22:54:20:822ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

22:54:20:822ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

22:54:21:107PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

22:54:21:107PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000104b59055_01', reading...

22:54:21:112PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

22:54:21:118PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

22:54:21:124PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

22:54:21:238DefaultSTACKContainer 'Steam_0x0110000104b59055_01' does not containt data 'PlayerProgression'.
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessRequests in :line 0
 at ProcessRequests in :line 0
 at Delegate in :line 0
22:54:21:302DefaultSTACK[TED-14649] AddActionMapController Video

22:54:21:320DefaultSTACKLoaded texture 'Default Small'.

22:54:23:560DefaultSTACK[TED-14649] RemoveActionMapController Video

22:54:23:572DefaultSTACKLoaded texture 'HQ_01'.

22:54:23:572DefaultSTACKLoaded texture 'Title'.

22:54:26:490NetworkSTACK[Bolt] Session list updated: 7 total sessions

22:54:35:791NetworkSTACK[Bolt] Session list updated: 7 total sessions

22:54:37:737NetworkSTACK[Bolt] Session list updated: 8 total sessions

22:54:41:987NetworkSTACK[Bolt] Session list updated: 7 total sessions

22:54:42:334DefaultSTACK[TED-14649] AddActionMapController Video

22:54:42:666DefaultSTACKUnload texture 'HQ_01'.

22:54:43:436NetworkSTACK[Bolt] Session list updated: 6 total sessions

22:54:44:046NetworkSTACKParsing the command line arguments...

22:54:44:046NetworkSTACKM:\Program\Steam\steamapps\common\ENDLESS™ Dungeon Playtest\ENDLESS Dungeon.exe

22:54:44:046ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

22:54:44:046DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

22:54:44:046DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

22:54:44:046DefaultSTACK[TED-14649] RemoveActionMapController Video

22:54:44:101NetworkSTACK[Photon] the last session cannot be rejoined so we shutdown bolt as it is not needed

22:54:44:101NetworkSTACK[Photon] OnBoltStopping

22:54:44:101NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

22:54:44:101NetworkSTACK[Bolt] Bolt shutdown begin.

22:54:44:101DefaultSTACKStop PhotonPoller coroutines!

22:54:44:101NetworkSTACK[Bolt] Bolt shutdown done.

22:54:44:101DefaultSTACKStop PhotonPoller coroutines!

22:54:44:152DefaultSTACKLoaded texture 'HQ_00'.

22:54:44:152DefaultSTACKLoaded texture 'Svg'.

22:54:44:152DefaultSTACKLoaded texture 'Inputs'.

22:54:50:572NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775245202302887

22:54:50:572NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'ca1b2f65-0cf0-4f8a-a137-5ef8065ab29e', on region EU.

22:54:50:572NetworkSTACK[Photon] StartClient

22:54:50:572DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

22:54:50:572NetworkSTACKWait for the bolt client to start

22:54:50:578NetworkSTACKWait for the bolt client to start

22:54:50:609NetworkSTACK[Bolt] Bolt start begin!

22:54:50:609NetworkSTACKWait for the bolt client to start

22:54:50:613NetworkSTACKWait for the bolt client to start

22:54:50:617NetworkSTACKWait for the bolt client to start

22:54:50:623NetworkSTACKWait for the bolt client to start

22:54:50:628NetworkSTACKWait for the bolt client to start

22:54:50:634NetworkSTACKWait for the bolt client to start

22:54:50:640NetworkSTACKWait for the bolt client to start

22:54:50:645NetworkSTACKWait for the bolt client to start

22:54:50:651NetworkSTACKWait for the bolt client to start

22:54:50:657NetworkSTACKWait for the bolt client to start

22:54:50:662NetworkSTACKWait for the bolt client to start

22:54:50:668NetworkSTACKWait for the bolt client to start

22:54:50:674NetworkSTACKWait for the bolt client to start

22:54:50:680NetworkSTACKWait for the bolt client to start

22:54:50:685NetworkSTACKWait for the bolt client to start

22:54:50:692NetworkSTACKWait for the bolt client to start

22:54:50:697NetworkSTACKWait for the bolt client to start

22:54:50:703NetworkSTACKWait for the bolt client to start

22:54:50:708NetworkSTACKWait for the bolt client to start

22:54:50:714NetworkSTACKWait for the bolt client to start

22:54:50:720NetworkSTACKWait for the bolt client to start

22:54:50:725NetworkSTACKWait for the bolt client to start

22:54:50:731NetworkSTACKWait for the bolt client to start

22:54:50:737NetworkSTACKWait for the bolt client to start

22:54:50:742NetworkSTACKWait for the bolt client to start

22:54:50:748NetworkSTACKWait for the bolt client to start

22:54:50:753NetworkSTACKWait for the bolt client to start

22:54:50:759NetworkSTACKWait for the bolt client to start

22:54:50:765NetworkSTACKWait for the bolt client to start

22:54:50:771NetworkSTACKWait for the bolt client to start

22:54:50:777NetworkSTACKWait for the bolt client to start

22:54:50:782NetworkSTACKWait for the bolt client to start

22:54:50:789NetworkSTACKWait for the bolt client to start

22:54:50:793NetworkSTACKWait for the bolt client to start

22:54:50:798NetworkSTACKWait for the bolt client to start

22:54:50:804NetworkSTACKWait for the bolt client to start

22:54:50:810NetworkSTACKWait for the bolt client to start

22:54:50:815NetworkSTACKWait for the bolt client to start

22:54:50:821NetworkSTACKWait for the bolt client to start

22:54:50:827NetworkSTACKWait for the bolt client to start

22:54:50:832NetworkSTACKWait for the bolt client to start

22:54:50:839NetworkSTACKWait for the bolt client to start

22:54:50:844NetworkSTACKWait for the bolt client to start

22:54:50:850NetworkSTACKWait for the bolt client to start

22:54:50:855NetworkSTACKWait for the bolt client to start

22:54:50:861NetworkSTACKWait for the bolt client to start

22:54:50:867NetworkSTACKWait for the bolt client to start

22:54:50:872NetworkSTACKWait for the bolt client to start

22:54:50:877NetworkSTACKWait for the bolt client to start

22:54:50:883NetworkSTACKWait for the bolt client to start

22:54:50:890NetworkSTACKWait for the bolt client to start

22:54:50:894NetworkSTACKWait for the bolt client to start

22:54:50:900NetworkSTACKWait for the bolt client to start

22:54:50:906NetworkSTACKWait for the bolt client to start

22:54:50:912NetworkSTACKWait for the bolt client to start

22:54:50:917NetworkSTACKWait for the bolt client to start

22:54:50:923NetworkSTACKWait for the bolt client to start

22:54:50:929NetworkSTACKWait for the bolt client to start

22:54:50:935NetworkSTACKWait for the bolt client to start

22:54:50:941NetworkSTACKWait for the bolt client to start

22:54:50:946NetworkSTACKWait for the bolt client to start

22:54:50:951NetworkSTACKWait for the bolt client to start

22:54:50:957NetworkSTACKWait for the bolt client to start

22:54:50:963NetworkSTACKWait for the bolt client to start

22:54:50:969NetworkSTACKWait for the bolt client to start

22:54:50:974NetworkSTACKWait for the bolt client to start

22:54:50:980NetworkSTACKWait for the bolt client to start

22:54:50:986NetworkSTACKWait for the bolt client to start

22:54:50:992NetworkSTACKWait for the bolt client to start

22:54:50:997NetworkSTACKWait for the bolt client to start

22:54:51:002NetworkSTACKWait for the bolt client to start

22:54:51:007NetworkSTACKWait for the bolt client to start

22:54:51:013NetworkSTACKWait for the bolt client to start

22:54:51:019NetworkSTACKWait for the bolt client to start

22:54:51:025NetworkSTACKWait for the bolt client to start

22:54:51:030NetworkSTACKWait for the bolt client to start

22:54:51:037NetworkSTACKWait for the bolt client to start

22:54:51:041NetworkSTACKWait for the bolt client to start

22:54:51:047NetworkSTACKWait for the bolt client to start

22:54:51:053NetworkSTACKWait for the bolt client to start

22:54:51:058NetworkSTACKWait for the bolt client to start

22:54:51:064NetworkSTACKWait for the bolt client to start

22:54:51:070NetworkSTACKWait for the bolt client to start

22:54:51:075NetworkSTACKWait for the bolt client to start

22:54:51:081NetworkSTACKWait for the bolt client to start

22:54:51:088NetworkSTACKWait for the bolt client to start

22:54:51:092NetworkSTACKWait for the bolt client to start

22:54:51:098NetworkSTACKWait for the bolt client to start

22:54:51:104NetworkSTACKWait for the bolt client to start

22:54:51:110NetworkSTACKWait for the bolt client to start

22:54:51:115NetworkSTACKWait for the bolt client to start

22:54:51:121NetworkSTACKWait for the bolt client to start

22:54:51:127NetworkSTACKWait for the bolt client to start

22:54:51:132NetworkSTACKWait for the bolt client to start

22:54:51:139NetworkSTACKWait for the bolt client to start

22:54:51:144NetworkSTACKWait for the bolt client to start

22:54:51:150NetworkSTACKWait for the bolt client to start

22:54:51:155NetworkSTACKWait for the bolt client to start

22:54:51:161NetworkSTACKWait for the bolt client to start

22:54:51:167NetworkSTACKWait for the bolt client to start

22:54:51:172NetworkSTACKWait for the bolt client to start

22:54:51:177NetworkSTACKWait for the bolt client to start

22:54:51:183NetworkSTACKWait for the bolt client to start

22:54:51:190NetworkSTACKWait for the bolt client to start

22:54:51:194NetworkSTACKWait for the bolt client to start

22:54:51:201NetworkSTACKWait for the bolt client to start

22:54:51:206NetworkSTACKWait for the bolt client to start

22:54:51:211NetworkSTACKWait for the bolt client to start

22:54:51:217NetworkSTACKWait for the bolt client to start

22:54:51:223NetworkSTACKWait for the bolt client to start

22:54:51:228NetworkSTACKWait for the bolt client to start

22:54:51:234NetworkSTACKWait for the bolt client to start

22:54:51:234NetworkSTACK[Bolt] Bolt start done!

22:54:51:256ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

22:54:51:256DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

22:54:51:256DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:54:51:256GameplaySTACKStarting client session.

22:54:51:262GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

22:54:51:262GameplaySTACKClient session started.

22:54:51:262GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

22:54:51:268GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

22:54:51:268DefaultSTACKLoaded texture 'CrystalHUD'.

22:54:51:590NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]

22:54:52:088NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]

22:54:52:138NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:52:591NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]

22:54:53:088NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]

22:54:53:138NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:53:585NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]

22:54:53:636NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 85.195.48.145:53971]

22:54:53:689NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

22:54:53:689NetworkSTACKJoining Session with custom data c2f4c6c97bcf4064b668bd43653d4861

22:54:53:691GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

22:54:53:837NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 0...

22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:54:53:989NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id c2f4c6c97bcf4064b668bd43653d4861

22:54:53:989NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

22:54:54:137NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:54:290NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes

22:54:54:292GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

22:54:54:292ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

22:54:54:292DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:54:54:292DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:54:493NetworkSTACKChangeMultiplayerInviteContextVisibility to True

22:54:54:493NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245202302887

22:54:54:493NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245202302887

22:54:54:493DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:54:54:753AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2638177

22:54:54:753AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.2637920

22:54:55:085AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0681381

22:54:55:085AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.3172548

22:54:55:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:55:407NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]

22:54:55:407NetworkSTACK[LobbyService] Join lobby succeeded

22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id c2f4c6c97bcf4064b668bd43653d4861

22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00022734406c454f919b2bff8cd97d94
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002ecd639c54e79a61ca7dbf1fa2384
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00020c28d7b5407e86da2ed010bf4077
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:54:55:407NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]

22:54:55:407NetworkSTACK[Voice] Set output volume to 50

22:54:55:407NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:54:55:441AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0390730

22:54:55:441AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.1510799

22:54:55:649AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0558535

22:54:55:649AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.2367750

22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:55:649DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

22:54:55:649DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem is now registered

22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem is now registered

22:54:55:649ApplicationSTACKGame.MonsterSpawnManager is now registered

22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

22:54:55:649ApplicationSTACKGame.MissileTargetSystem is now registered

22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

22:54:55:649ApplicationSTACKGame.MerchantSystem is now registered

22:54:55:649ApplicationSTACKGame.LootManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.KeyLockSystem is now registered

22:54:55:649ApplicationSTACKGame.InvincibilitySystem is now registered

22:54:55:649ApplicationSTACKGame.InventoryManager is now registered

22:54:55:649ApplicationSTACKGame.IntangibilitySystem is now registered

22:54:55:649ApplicationSTACKGame.InactiveEntitySystem is now registered

22:54:55:649ApplicationSTACKGame.HeroWeaponSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroSwitchSystem is now registered

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

22:54:55:649ApplicationSTACKGame.GameEntityManager is now registered

22:54:55:649ApplicationSTACKGame.PingSystem is now registered

22:54:55:649ApplicationSTACKUikiManager is now registered

22:54:55:649ApplicationSTACKGame.SaveSystem is now registered

22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

22:54:55:649ApplicationSTACKGame.SimulationManager is now registered

22:54:55:649ApplicationSTACKGame.LevelManager is now registered

22:54:55:649ApplicationSTACKGame.VisionSystem is now registered

22:54:55:649ApplicationSTACKGame.UnlockableManager is now registered

22:54:55:649ApplicationSTACKGame.TutorialSystem is now registered

22:54:55:649ApplicationSTACKGame.TurretUnlockManager is now registered

22:54:55:649ApplicationSTACKGame.HeroSquadSystem is now registered

22:54:55:649ApplicationSTACKGame.TurretChargeSystem is now registered

22:54:55:649ApplicationSTACKGame.TargetingSystem is now registered

22:54:55:649ApplicationSTACKGame.TalkSystem is now registered

22:54:55:649ApplicationSTACKGame.StoryModeSystem is now registered

22:54:55:649ApplicationSTACKGame.StationSystem is now registered

22:54:55:649ApplicationSTACKGame.StartingChestManager is now registered

22:54:55:649ApplicationSTACKGame.SpawnSystem is now registered

22:54:55:649ApplicationSTACKGame.ScoreManager is now registered

22:54:55:649ApplicationSTACKGame.RoomsManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.RedDepictionManager is now registered

22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

22:54:55:649ApplicationSTACKPinManager is now registered

22:54:55:649ApplicationSTACKGame.HeroSprintSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroSelectionSystem is now registered

22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem is now registered

22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager is now registered

22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

22:54:55:649ApplicationSTACKGame.CrystalMovementSystem is now registered

22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

22:54:55:649ApplicationSTACKGame.CocktailSystem is now registered

22:54:55:649ApplicationSTACKGame.CinematicSystem is now registered

22:54:55:649ApplicationSTACKGame.CharacterMovementSystem is now registered

22:54:55:649ApplicationSTACKGame.CharacterFacingSystem is now registered

22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem is now registered

22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.BossBehaviourManager is now registered

22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem is now registered

22:54:55:649ApplicationSTACKGame.AvoidanceSystem is now registered

22:54:55:649ApplicationSTACKGame.AudioMotionSystem is now registered

22:54:55:649ApplicationSTACKGame.AssetManager is now registered

22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem is now registered

22:54:55:649ApplicationSTACKGame.AchievementTrackingManager is now registered

22:54:55:649ApplicationSTACKPathfinding.PathfindingManager is now registered

22:54:55:649ApplicationSTACKGame.DetectionSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.DoorOpeningSystem is now registered

22:54:55:649ApplicationSTACKGame.GameProfilerManager is now registered

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroDeathSystem is now registered

22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

22:54:55:649ApplicationSTACKGame.HealthSystem is now registered

22:54:55:649ApplicationSTACKGame.GameStatsManager is now registered

22:54:55:649ApplicationSTACKGame.EffectSpreadSystem is now registered

22:54:55:649ApplicationSTACKUIPanelInteractorManager is now registered

22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

22:54:55:649ApplicationSTACKGame.ExoticTurretsManager is now registered

22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager is now registered

22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem is now registered

22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem is now registered

22:54:55:649ApplicationSTACKGame.EntityActionSystem is now registered

22:54:55:649ApplicationSTACKGame.EmoteSystem is now registered

22:54:55:649ApplicationSTACKGame.EffectSystem is now registered

22:54:55:649ApplicationSTACKGame.FlowEndSystem is now registered

22:54:55:649ApplicationSTACKGame.QuestManager is now registered

22:54:55:649ApplicationSTACKGame.TEDGame: Initialization...

22:54:55:649ApplicationSTACKGame.SimulationManager: Start initialization...

22:54:55:649ApplicationSTACKGame.SimulationManager: Initialization done!

22:54:55:649ApplicationSTACKSimulationManager: register method UpdateInternal

22:54:55:649ApplicationSTACKGame.RedDepictionManager: Start initialization...

22:54:55:649ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

22:54:55:649ApplicationSTACKRedDepictionSystem: register method Update

22:54:55:649ApplicationSTACKGame.RedDepictionManager: Initialization done!

22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessHeroes

22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.GameEntityManager: Start initialization...

22:54:55:649ApplicationSTACKGame.GameEntityManager: Initialization done!

22:54:55:649ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

22:54:55:649ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

22:54:55:649ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

22:54:55:649ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

22:54:55:649ApplicationSTACKPathfindingManager: register method StartPendingPathRequests

22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

22:54:55:649ApplicationSTACKGame.DetectionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.DetectionSystem: Initialization done!

22:54:55:649ApplicationSTACKDetectionSystem: register method BeginFrame

22:54:55:649ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

22:54:55:649ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

22:54:55:649ApplicationSTACKDetectionSystem: register method FinalizeDetection

22:54:55:649ApplicationSTACKDetectionSystem: register method DisposeElements

22:54:55:649ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

22:54:55:649ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

22:54:55:649ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

22:54:55:649ApplicationSTACKGame.SpawnSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.SpawnSystem: Initialization done!

22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

22:54:55:649ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

22:54:55:649ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

22:54:55:649ApplicationSTACKGame.BossBehaviourManager: Start initialization...

22:54:55:649ApplicationSTACKGame.BossBehaviourManager: Initialization done!

22:54:55:649ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

22:54:55:649ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

22:54:55:649ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

22:54:55:649ApplicationSTACKGame.TalkSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.TalkSystem: Initialization done!

22:54:55:649ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

22:54:55:649ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

22:54:55:649ApplicationSTACKTalkSystem: register method UpdateHealthTracking

22:54:55:649ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

22:54:55:649ApplicationSTACKGame.LevelManager: Start initialization...

22:54:55:649ApplicationSTACKGame.LevelManager: Initialization done!

22:54:55:649ApplicationSTACKLevelManager: register method UpdateLevelLoading

22:54:55:649ApplicationSTACKLevelManager: register method UpdateLevelRenderer

22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

22:54:55:649ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

22:54:55:649ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

22:54:55:649ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

22:54:55:649ApplicationSTACKGame.StationSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.StationSystem: Initialization done!

22:54:55:649ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

22:54:55:649ApplicationSTACKGame.InventoryManager: Start initialization...

22:54:55:649ApplicationSTACKGame.InventoryManager: Initialization done!

22:54:55:649ApplicationSTACKInventoryManager: register method UpdateResources

22:54:55:649ApplicationSTACKInventoryManager: register method UpdateValues

22:54:55:649ApplicationSTACKGame.LootManagementSystem: Start initialization...

22:54:55:649DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:54:55:649ApplicationSTACKGame.LootManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKLootManagementSystem: register method UpdateLoots

22:54:55:649ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

22:54:55:649ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

22:54:55:649ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

22:54:55:649ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

22:54:55:649ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

22:54:55:649ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

22:54:55:649ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

22:54:55:649ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.UnlockableManager: Start initialization...

22:54:55:649ApplicationSTACKGame.UnlockableManager: Initialization done!

22:54:55:649ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

22:54:55:649ApplicationSTACKUnlockableManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.AssetManager: Start initialization...

22:54:55:649ApplicationSTACKGame.AssetManager: Initialization done!

22:54:55:649ApplicationSTACKGame.GameStatsManager: Start initialization...

22:54:55:649ApplicationSTACKGame.GameStatsManager: Initialization done!

22:54:55:649ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

22:54:55:649ApplicationSTACKGame.QuestManager: Start initialization...

22:54:55:649ApplicationSTACKGame.QuestManager: Initialization done!

22:54:55:649ApplicationSTACKQuestManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

22:54:55:649ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

22:54:55:649ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

22:54:55:649ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

22:54:55:649ApplicationSTACKGame.AudioMotionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.AudioMotionSystem: Initialization done!

22:54:55:649ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

22:54:55:649ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

22:54:55:649ApplicationSTACKGame.AvoidanceSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.AvoidanceSystem: Initialization done!

22:54:55:649ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

22:54:55:649ApplicationSTACKAvoidanceSystem: register method DisposeElements

22:54:55:649ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

22:54:55:649ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

22:54:55:649ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

22:54:55:649ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

22:54:55:649ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

22:54:55:649ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

22:54:55:649ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

22:54:55:649ApplicationSTACKGame.EffectSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EffectSystem: Initialization done!

22:54:55:649ApplicationSTACKEffectSystem: register method ProcessEffectRequests

22:54:55:649ApplicationSTACKEffectSystem: register method UpdateActiveEffects

22:54:55:649ApplicationSTACKGame.TutorialSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.TutorialSystem: Initialization done!

22:54:55:649ApplicationSTACKTutorialSystem: register method UpdateSystem

22:54:55:649ApplicationSTACKGame.CinematicSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CinematicSystem: Initialization done!

22:54:55:649ApplicationSTACKCinematicSystem: register method UpdateSystem

22:54:55:649ApplicationSTACKGame.CocktailSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CocktailSystem: Initialization done!

22:54:55:649ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

22:54:55:649ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

22:54:55:649ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

22:54:55:649ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

22:54:55:649ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

22:54:55:649ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

22:54:55:649ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

22:54:55:649ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

22:54:55:649ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

22:54:55:649ApplicationSTACKGame.EmoteSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EmoteSystem: Initialization done!

22:54:55:649ApplicationSTACKEmoteSystem: register method SpecificUpdate

22:54:55:649ApplicationSTACKGame.EntityActionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EntityActionSystem: Initialization done!

22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

22:54:55:649ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

22:54:55:649ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

22:54:55:649ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

22:54:55:649ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

22:54:55:649ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

22:54:55:649ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

22:54:55:649ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

22:54:55:649ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

22:54:55:649ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

22:54:55:649ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

22:54:55:649ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

22:54:55:649ApplicationSTACKGame.FlowEndSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.FlowEndSystem: Initialization done!

22:54:55:649ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.GameProfilerManager: Start initialization...

22:54:55:649ApplicationSTACKGame.GameProfilerManager: Initialization done!

22:54:55:649ApplicationSTACKGameProfilerManager: register method UpdateCounters

22:54:55:649ApplicationSTACKGame.HealthSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HealthSystem: Initialization done!

22:54:55:649ApplicationSTACKHealthSystem: register method UpdateHealth

22:54:55:649ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

22:54:55:649ApplicationSTACKHealthSystem: register method UpdateKillParticipation

22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

22:54:55:649ApplicationSTACKGame.HeroDeathSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroDeathSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

22:54:55:649ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

22:54:55:649ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

22:54:55:649ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

22:54:55:649ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.HeroSprintSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroSprintSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroSprintSystem: register method UpdateSprint

22:54:55:649ApplicationSTACKGame.HeroSquadSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroSquadSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroSquadSystem: register method UpdateSquads

22:54:55:649ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

22:54:55:649ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

22:54:55:649ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

22:54:55:649ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

22:54:55:649ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

22:54:55:649ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

22:54:55:649ApplicationSTACKGame.IntangibilitySystem: Start initialization...

22:54:55:649ApplicationSTACKGame.IntangibilitySystem: Initialization done!

22:54:55:649ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

22:54:55:649ApplicationSTACKGame.InvincibilitySystem: Start initialization...

22:54:55:649ApplicationSTACKGame.InvincibilitySystem: Initialization done!

22:54:55:649ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

22:54:55:649ApplicationSTACKGame.KeyLockSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.KeyLockSystem: Initialization done!

22:54:55:649ApplicationSTACKKeyLockSystem: register method UpdateSystem

22:54:55:649ApplicationSTACKGame.MerchantSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MerchantSystem: Initialization done!

22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

22:54:55:649ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

22:54:55:649ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

22:54:55:649ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

22:54:55:649ApplicationSTACKGame.MissileTargetSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MissileTargetSystem: Initialization done!

22:54:55:649ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

22:54:55:649ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

22:54:55:649ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

22:54:55:649ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

22:54:55:649ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

22:54:55:649ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

22:54:55:649ApplicationSTACKGame.TargetingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.TargetingSystem: Initialization done!

22:54:55:649ApplicationSTACKTargetingSystem: register method FinalizeTargeting

22:54:55:649ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

22:54:55:649ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

22:54:55:649ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

22:54:55:649ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

22:54:55:649ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

22:54:55:649ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

22:54:55:649ApplicationSTACKGame.PingSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.PingSystem: Initialization done!

22:54:55:649ApplicationSTACKPingSystem: register method SpecificUpdate

22:54:55:649ApplicationSTACKGame.ScoreManager: Start initialization...

22:54:55:649ApplicationSTACKGame.ScoreManager: Initialization done!

22:54:55:649ApplicationSTACKScoreManager: register method ProcessBlackposts

22:54:55:649ApplicationSTACKGame.StartingChestManager: Start initialization...

22:54:55:649ApplicationSTACKGame.StartingChestManager: Initialization done!

22:54:55:649ApplicationSTACKGame.StoryModeSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.StoryModeSystem: Initialization done!

22:54:55:649ApplicationSTACKStoryModeSystem: register method UpdateStoryMode

22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

22:54:55:649ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

22:54:55:649ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

22:54:55:649ApplicationSTACKGame.TurretChargeSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.TurretChargeSystem: Initialization done!

22:54:55:649ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

22:54:55:649ApplicationSTACKGame.TurretUnlockManager: Start initialization...

22:54:55:649ApplicationSTACKGame.TurretUnlockManager: Initialization done!

22:54:55:649ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

22:54:55:649ApplicationSTACKGame.VisionSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.VisionSystem: Initialization done!

22:54:55:649ApplicationSTACKVisionSystem: register method ServerUpdateVision

22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

22:54:55:649ApplicationSTACKGame.SaveSystem: Start initialization...

22:54:55:649ApplicationSTACKGame.SaveSystem: Initialization done!

22:54:55:649ApplicationSTACKSaveSystem: register method UpdateSave

22:54:55:649ApplicationSTACKSaveSystem: register method UpdateLoad

22:54:55:649ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

22:54:55:649ApplicationSTACKUikiManager: Start initialization...

22:54:56:122NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:56:542ApplicationSTACKUikiManager: Initialization done!

22:54:56:542ApplicationSTACKUikiManager: register method UpdateUiki

22:54:56:542ApplicationSTACKPinManager: Start initialization...

22:54:56:542ApplicationSTACKPinManager: Initialization done!

22:54:56:542ApplicationSTACKPinManager: register method RunLoadRoutine

22:54:56:542ApplicationSTACKPinManager: register method ProcessPinBlackposts

22:54:56:542ApplicationSTACKUIPanelInteractorManager: Start initialization...

22:54:56:542ApplicationSTACKUIPanelInteractorManager: Initialization done!

22:54:56:542ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

22:54:56:554GameSTACKGame: Initialization done!

22:54:56:554GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

22:54:56:554GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

22:54:56:554GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

22:54:56:554GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

22:54:56:579GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

22:54:56:579ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

22:54:56:579DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:54:56:579DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Achievements] steamworks achievement ACHIEVEMENT_FINISH_FIRST_FLOOR does not exist on backend
 at UnlockAchievement in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
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 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
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22:54:56:727NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 0...

22:54:56:773ApplicationSTACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-1764879332 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.

22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:57:124NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.

22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.

22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.

22:54:57:428NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 1...

22:54:57:428NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes

22:54:57:449AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.4620871

22:54:57:449AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.2747968

22:54:57:449NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName LevelData:3]: 549392 bytes

22:54:57:730DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

22:54:57:821AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0967146

22:54:57:843AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0220284

22:54:57:878AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0351331

22:54:57:878AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0190881

22:54:57:930AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0325500

22:54:57:930AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0157772

22:54:57:952AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0054740

22:54:57:952AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0319428

22:54:58:061AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0768463

22:54:58:061AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0744388

22:54:58:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:58:142AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0069768

22:54:58:142AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0073502

22:54:58:197AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0472119

22:54:58:197AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1493791

22:54:58:361AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0143698

22:54:58:361AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0573214

22:54:58:427AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0080488

22:54:58:427AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0038310

22:54:58:447AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload took 00:00:00.0161382

22:54:58:452AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0041495

22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
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22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at UpdateLevelLoading in :line 0
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22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.

22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

22:54:58:452AudioSTACK[Audio] Loading soundbanks for biome 'LaborColony'.

22:54:58:471AudioSTACK[Audio] Finished loading soundbanks for biome 'LaborColony'.

22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at MoveNext in :line 0
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 at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at MoveNext in :line 0
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 at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at MoveNext in :line 0
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 at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at MoveNext in :line 0
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 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at MoveNext in :line 0
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22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:680AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

22:54:58:680AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

22:54:58:797AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1062863

22:54:58:797AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0071762

22:54:58:813AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0085570

22:54:58:813AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0069388

22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
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 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

22:54:58:813DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

22:54:58:813DefaultSTACK[Audio][Music] Changed biome to 'LaborColony'.

22:54:58:813DefaultSTACK[Audio][Music] Starting crystal music (muted)...

22:54:58:813DefaultSTACK[Audio][Music] Starting battle music (muted)...

22:54:58:813ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

22:54:58:813DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:54:58:813DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:54:58:813NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]

22:54:58:813NetworkSTACK[Voice] Set output volume to 50

22:54:58:813NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:54:58:813GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

22:54:58:813GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

22:54:58:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

22:54:58:813GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

22:54:58:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

22:54:58:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/da/d8553416213ed4a9df792e9044f9fd_LB_Factoria_ground_3x5_01.asset'. '3f3eac3b4f833364caa2d49771a34d79'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7a/d8b9d0078283c4890487fcc2538e52_LB_Factoria_ground_4x5_01.asset'. '1d76f41ff3355714f90b01ef7fa6150a'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:54:58:920AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

22:54:58:920GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

22:54:58:920UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

22:54:58:920UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:54:58:920UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

22:54:58:920UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:54:59:003DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:003DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:003AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

22:54:59:003AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

22:54:59:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:025DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:54:59:047DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:047DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:54:59:066DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:066DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:066NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 0...

22:54:59:066NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 2...

22:54:59:080DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:080DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:080DefaultSTACKThe blackpost Game.WaveCountdownVisibilityChangedBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, UI, AudioMusic
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:54:59:092DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:092DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:106DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:106DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:118DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:118DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:118NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes

22:54:59:118NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes

22:54:59:118GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

22:54:59:132DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:132DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:132DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

22:54:59:132GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

22:54:59:132ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

22:54:59:132DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:54:59:132DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

22:54:59:132NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:54:59:206DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:206DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:206DefaultSTACK[Audio][Music] First room is silent.

22:54:59:239DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:239DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:266DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:266DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:295DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:295DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:351DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:351DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:405DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:405DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:454DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:454DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:454NetworkSTACKChangeMultiplayerInviteContextVisibility to False

22:54:59:454NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775245202302887).

22:54:59:454NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

22:54:59:454DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:54:59:480DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:480DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:509DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:509DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:536DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:536DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:633DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:633DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:666DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:666DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:695DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:695DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:722DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:722DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:749DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:54:59:749DefaultSTACKLoaded texture 'ResourcesHUD'.

22:54:59:749DefaultSTACKLoaded texture 'Pins'.

22:54:59:749DefaultSTACKLoaded texture 'Default'.

22:54:59:749DefaultSTACKLoaded texture 'Mask_03'.

22:54:59:749DefaultSTACKLoaded texture 'Portrait_Zoomed'.

22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_04'.

22:54:59:749DefaultSTACKLoaded texture 'Weapon_Affinity'.

22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_05'.

22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_03'.

22:54:59:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:54:59:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:55:00:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:00:518DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:55:00:596DefaultSTACKUnload texture 'HQ_00'.

22:55:00:596DefaultSTACKUnload texture 'CrystalHUD'.

22:55:01:112DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

22:55:01:112DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

22:55:01:112DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

22:55:01:112DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

22:55:01:112DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

22:55:01:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:02:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:03:190NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:04:192NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:05:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:06:185NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:07:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:07:237DefaultSTACK[PinManager] Pins loaded.

22:55:08:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:09:184NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:10:183NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:11:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:12:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:13:183NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:14:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:15:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:16:182NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:17:183NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:18:131DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:55:18:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:18:286DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:55:19:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:19:668SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:19:727DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

22:55:20:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:21:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:22:189NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:23:181NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:23:603DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

22:55:24:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:25:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:26:231NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:27:233NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:27:439SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:27:464DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

22:55:27:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 5,732652E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:55:27:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 5,732652E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:55:28:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:29:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:30:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:30:299DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0008559586% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:55:30:299DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0008559586% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:55:31:222NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:32:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:33:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:33:331SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:484DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:55:33:913SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:34:221NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:34:444DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

22:55:34:972DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:55:35:152SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:35:179DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:55:35:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:36:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:36:370DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:55:36:377SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:377DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:55:36:377DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:36:404DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

22:55:36:404DefaultSTACKLoaded texture 'Weapon_Small'.

22:55:36:404DefaultSTACKLoaded texture 'Mask_07'.

22:55:36:404DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.

22:55:36:957DefaultSTACKUnload texture 'Title'.

22:55:37:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:37:263DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:55:37:566DefaultSTACKUnload texture 'Blurs_Blurs'.

22:55:38:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:39:193DefaultSTACK[Audio][Music] New Level!

22:55:39:193DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A02_Seg_A_Alt_Full for biome LaborColony and variation 1.

22:55:39:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:40:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:41:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:42:200DefaultSTACK[Audio][Music] Play orchestral Play_ED_A02_Seg_A_Alt_Full.

22:55:42:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:42:576DefaultSTACK[Audio][Music] Stopping biome orchestral.

22:55:42:576DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

22:55:43:232NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:43:634DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:55:43:644DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:55:43:644DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:43:664DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:55:44:127DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

22:55:44:127DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.

22:55:44:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:45:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:45:318SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:342DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:55:45:587SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:55:46:238NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:46:409DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:55:47:232NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:48:091DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:55:48:091DefaultSTACK[TED-14649] AddActionMapController RadialSelection

22:55:48:128DefaultSTACKLoaded texture 'Portrait_Turret'.

22:55:48:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:49:232NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:50:231NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:51:237NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:52:287NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:53:238DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:55:53:238DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

22:55:53:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:54:232NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:55:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:56:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:57:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:57:578DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

22:55:57:578AudioSTACKPost audio event crystalRebootWaveStartEvent on frame 11057

22:55:58:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:55:59:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:00:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:00:637SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:00:660DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:56:01:284NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:01:391DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,002022187% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:01:391DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,002022187% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:02:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:02:497DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:265DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:265DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:03:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:04:279NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:05:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:06:053DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01234668% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:06:053DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01234668% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:06:087DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,005152147% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:06:087DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,005152147% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:06:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:07:267DefaultSTACKUnload texture 'Mask__RGB_00'.

22:56:07:267NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:08:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:09:279NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:10:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:11:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:12:275NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:861DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:861DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:12:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:13:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:14:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:15:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:56:16:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:17:281NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:18:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:19:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:20:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:21:279NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:22:169SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:22:198DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:56:22:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:23:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:24:333NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:25:226DefaultSTACK[Audio][Music] Playing battle victory outro...

22:56:25:226DefaultSTACK[Audio][Music] Play soundscape.

22:56:25:226AudioSTACKPost audio event crystalRebootWaveEndEvent on frame 13627

22:56:25:226DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:56:25:251DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:56:25:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:25:372DefaultSTACKUnload texture 'Mask_07'.

22:56:25:372DefaultSTACKUnload texture 'Weapon_Small'.

22:56:25:894SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:56:25:924DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

22:56:26:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:27:087DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

22:56:27:286NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:28:330NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:29:225NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 1...

22:56:29:225NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 3...

22:56:29:225NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11353 bytes

22:56:29:272NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes

22:56:29:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:30:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:31:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:32:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:33:245DefaultSTACKUnload texture 'Portrait_Turret'.

22:56:33:329NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:34:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:35:336NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:36:336NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:37:336NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:38:337NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:39:338NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:40:340NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:41:341NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:42:342NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:43:343NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:44:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:45:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:45:531DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:56:45:531DefaultSTACK[TED-14649] AddActionMapController RadialSelection

22:56:45:567DefaultSTACKLoaded texture 'Portrait_Turret'.

22:56:46:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:46:639DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009473558% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:46:639DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009473558% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:56:47:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:48:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:49:333NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:50:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:51:081DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:56:51:081DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

22:56:51:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:52:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:52:710DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:56:53:325NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:53:489DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:56:53:903DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:56:54:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:55:385NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:55:690UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:56:55:877DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:56:56:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:57:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:58:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:56:58:378UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:56:58:378UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:56:59:188UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

22:56:59:188UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:56:59:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:00:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:01:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:02:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:03:375NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:04:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:05:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:06:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:07:009DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:57:07:371NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:07:876DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003229138% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:07:876DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003229138% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:08:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:09:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:10:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:11:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:12:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:13:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:14:373NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:15:118DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01030163% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:15:118DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01030163% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:15:384NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:16:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:17:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:18:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:19:373NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:20:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:21:388NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:22:035DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01720956% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:22:035DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01720956% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:22:101DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,01327534% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:22:101DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,01327534% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:22:389NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:23:391NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:24:392NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:25:393NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:26:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:27:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:28:375NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:29:389NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:30:390NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:31:391NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:32:392NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:33:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:34:384NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:57:34:544DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:57:34:544UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

22:57:34:544UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:57:34:544DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:57:35:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:36:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:37:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:38:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:39:435NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:39:779DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02922466% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:39:779DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02922466% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:40:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:41:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:42:436NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:42:707DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3345233% to 0,009206116%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:42:707DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3345233% to 0,009206116%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:57:43:419DefaultSTACKUnload texture 'Portrait_Turret'.

22:57:43:419NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:44:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:45:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:46:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:47:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:48:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:49:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:50:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:51:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:52:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:53:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:54:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:55:437NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:55:481DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:57:55:486SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:486DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:57:55:486DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:55:514DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

22:57:55:514DefaultSTACKLoaded texture 'Weapon_Small'.

22:57:55:514DefaultSTACKLoaded texture 'Mask_07'.

22:57:55:514DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.

22:57:56:282SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:307DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:57:56:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:56:487SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:56:510DefaultSTACKUnload texture 'Blurs_Blurs'.

22:57:57:389NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 2...

22:57:57:434NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 4...

22:57:57:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:57:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11353 bytes

22:57:57:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes

22:57:57:659DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:57:58:132SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:58:149DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:57:58:438NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:59:418DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.

22:57:59:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:57:59:460DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:57:59:473DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:57:59:473DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:57:59:494DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:58:00:058DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

22:58:00:058DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:58:00:133DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01081183% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:58:00:133DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01081183% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:58:00:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:01:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:02:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:03:055DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:58:03:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:04:488NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:04:978DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:58:05:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:06:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:07:475NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:07:532DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:58:07:538SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:538DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:58:07:538DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:07:561DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

22:58:07:561DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.

22:58:08:394DefaultSTACKUnload texture 'Blurs_Blurs'.

22:58:08:484NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:08:718SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:08:741DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:58:09:453SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:09:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:10:474NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:10:479SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:10:479DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:58:10:492DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:58:11:320SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:485NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:11:872SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:12:487NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:13:440NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:13:488DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:58:14:063SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:085DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:58:14:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:14:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:15:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:16:016DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:58:16:433SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:16:449DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:58:16:480NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:17:228SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:17:476NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:18:049SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:355DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:58:18:366DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:58:18:366DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:58:18:387DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:58:18:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:58:18:831DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.