den 11 september 2023 22:54
TED
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22:54:13:492DefaultSTACK[Application] Application seed is 455008848
22:54:13:492ApplicationSTACKFramework.Application: Initialization...
22:54:13:492ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...
22:54:13:492ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!
22:54:13:492ApplicationSTACKBlackboardManager: Start initialization...
22:54:13:492ApplicationSTACKBlackboardManager: Initialization done!
22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart
22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle
22:54:13:492ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd
22:54:13:492ApplicationSTACKFramework.Audio.AudioManager: Start initialization...
22:54:13:575ApplicationSTACKFramework.Audio.AudioManager: Initialization done!
22:54:13:575ApplicationSTACKAudioManager: register method UpdateModules
22:54:13:575ApplicationSTACKAudioManager: register method UpdateMusic
22:54:13:575ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts
22:54:13:575ApplicationSTACKAudioManager: register method FlushPendingAudioEvents
22:54:13:575ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.
22:54:13:575AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:13:575DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:13:694AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0440282
22:54:13:748AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0544428
22:54:14:264AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.5144666
22:54:14:432AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1684732
22:54:14:446AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0133013
22:54:14:454AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0085811
22:54:15:192AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7378411
22:54:15:192AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0121878
22:54:15:211AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0058803
22:54:15:216AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0049281
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:15:216DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.
22:54:15:216DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:15:216DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:15:216ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!
22:54:15:216ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...
22:54:15:216ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!
22:54:15:216ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...
22:54:15:216NetworkSTACK[CrossPlatform] Start EOS
22:54:15:216NetworkSTACK[CrossPlatform] Platform initialized with: Success
22:54:15:216NetworkSTACK[CrossPlatform] Create EOS platform
22:54:15:216NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.
22:54:15:216ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!
22:54:15:216ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform
22:54:15:216ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts
22:54:15:216ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...
22:54:15:216DefaultSTACKStorage thread already started.
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:15:216ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!
22:54:15:216ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts
22:54:15:216ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...
22:54:16:672NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.
22:54:16:672NetworkSTACK[Steamworks] Found 59 friends
22:54:16:672ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!
22:54:16:672NetworkSTACKUsing digital distribution credentials: 'AI-generated Furry UwU', 0x0110000104b59055, Steam.
22:54:16:672NetworkSTACKUsing digital distribution current game language: ''.
22:54:16:672ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts
22:54:16:672ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate
22:54:16:672ApplicationSTACKGame.PlayerProfileManager: Start initialization...
22:54:16:682NetworkSTACK[CrossPlatform] Login with appticket: 14000000BDFD645C6BF32E115590B504010010017A68FF641800000001000000050000006F169FC472F30B3AA236560002000000B200000032000000040000005590B50401001001A0811F00439319516C01A8C000000000EDD8FD646D881965010092320C0000000000C04C350F10DD206004F783CF073E609BAFC5ED5B3F0A5174100A76B5FED7603A834BD0B6B8221FFDE7347212DF1A3634533FABF88DB611D4D96002E72E021DE2E7539DA53CC3B92DEB1C4709D2CDC95F9C3454AD4B0B868D10597F241CF152E7F867A7A0966B11BD0107F0949E61D4087AE27A4D441BD89F0AE35286E8DC2BB6
22:54:16:682NetworkSTACK[CrossPlatform] digitalPlatform: Steam
22:54:16:682NetworkSTACK[CrossPlatform][STEAM] Login
22:54:16:682NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface
22:54:16:682ApplicationSTACKGame.PlayerProfileManager: Initialization done!
22:54:16:682ApplicationSTACKPlayerProfileManager: register method ProcessRequests
22:54:16:682ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...
22:54:16:682ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!
22:54:16:682ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts
22:54:16:682ApplicationSTACKGame.TimeManager: Start initialization...
22:54:16:682ApplicationSTACKGame.TimeManager: Initialization done!
22:54:16:682ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime
22:54:16:682ApplicationSTACKTimeManager: register method UpdateInGameTime
22:54:16:682ApplicationSTACKTimeManager: register method UpdateServerFrame
22:54:16:682ApplicationSTACKFramework.Inputs.InputManager: Start initialization...
22:54:16:682ApplicationSTACKFramework.Inputs.InputManager: Initialization done!
22:54:16:682ApplicationSTACKInputManager: register method UpdateInput
22:54:16:682ApplicationSTACKGame.SessionManager: Start initialization...
22:54:16:682ApplicationSTACKGame.SessionManager: Initialization done!
22:54:16:682ApplicationSTACKSessionManager: register method UpdateSession
22:54:16:682ApplicationSTACKGame.BoltManager: Start initialization...
22:54:16:682NetworkSTACK[Photon] StartClient
22:54:16:682DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...
22:54:16:831NetworkSTACK[Bolt] Bolt start begin!
22:54:17:133NetworkSTACK[Photon] OnBoltStopping
22:54:17:133NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
22:54:17:133NetworkSTACK[Bolt] Bolt shutdown begin.
22:54:17:133DefaultSTACKStop PhotonPoller coroutines!
22:54:17:133NetworkSTACK[Bolt] Bolt shutdown done.
22:54:17:133DefaultSTACKStop PhotonPoller coroutines!
22:54:17:133ApplicationSTACKGame.BoltManager: Initialization done!
22:54:17:133NetworkSTACK[Photon] StartClient
22:54:17:133DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...
22:54:17:133ApplicationSTACKBoltManager: register method UpdateBolt
22:54:17:133ApplicationSTACKBoltManager: register method ProcessBlackposts
22:54:17:133ApplicationSTACKMatchmakingService: Start initialization...
22:54:17:133ApplicationSTACKMatchmakingService: Initialization done!
22:54:17:133ApplicationSTACKMatchmakingService: register method ProcessBlackposts
22:54:17:133ApplicationSTACKFlowManager: Start initialization...
22:54:17:133ApplicationSTACKFlowManager: Initialization done!
22:54:17:133ApplicationSTACKFlowManager: register method UpdateFlow
22:54:17:133ApplicationSTACKGameIntentManager: Start initialization...
22:54:17:133ApplicationSTACKGameIntentManager: Initialization done!
22:54:17:133ApplicationSTACKGameIntentManager: register method FrameUpdate
22:54:17:133ApplicationSTACKPlatformSessionRuntime: Start initialization...
22:54:17:133ApplicationSTACKPlatformSessionRuntime: Initialization done!
22:54:17:133ApplicationSTACKFramework.Automation.TestManager: Start initialization...
22:54:17:133ApplicationSTACKFramework.Automation.TestManager: Initialization done!
22:54:17:133ApplicationSTACKTestManager: register method UpdateTests
22:54:17:133ApplicationSTACKG2G.G2GManager: Start initialization...
22:54:18:419ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...
22:54:18:419DefaultSTACK[TED-14649] AddActionMapController Default_Inactive
22:54:18:442NetworkSTACK[CrossPlatform] Connected! result: Success
22:54:18:442NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00022734406c454f919b2bff8cd97d94
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:442NetworkSTACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...d94/G2GSecret-RETAIL]
22:54:18:442NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False
22:54:18:442DefaultSTACK[Storage] Cache successfully deleted
22:54:18:442NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed
22:54:18:442ApplicationSTACKG2G.G2GManager: Initialization done!
22:54:18:442ApplicationSTACKG2GManager: register method ProcessBlackposts
22:54:18:442ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...
22:54:18:442ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!
22:54:18:442ApplicationSTACKSettings.SettingsManager: Start initialization...
22:54:18:442NetworkSTACK[Localization] Current steam language : english
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.
22:54:18:442NetworkSTACK[Voice] Set output volume to 50
22:54:18:442NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.
22:54:18:442ApplicationSTACKSettings.SettingsManager: Initialization done!
22:54:18:442ApplicationSTACKSettingsManager: register method ProcessBlackposts
22:54:18:442ApplicationSTACKSettingsManager: register method SpecificUpdate
22:54:18:442ApplicationSTACKUI.UIWindowsManager: Start initialization...
22:54:18:442ApplicationSTACKUI.UIWindowsManager: Initialization done!
22:54:18:442ApplicationSTACKUIInvitationManager: Start initialization...
22:54:18:442ApplicationSTACKUIInvitationManager: Initialization done!
22:54:18:442ApplicationSTACKUIInvitationManager: register method UpdateInvitation
22:54:18:442ApplicationSTACKUIManager: Start initialization...
22:54:18:442ApplicationSTACKUIRenderingManager: register method PostRender
22:54:18:442ApplicationSTACKUIRenderingManager: register method Render
22:54:18:442DefaultSTACK[TED-14649] AddActionMapController UI
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 77
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 1
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 1
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 2606
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 1
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 6
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 1
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat test_stat_1 with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:952NetworkSTACK[Statistics] CopyStatName returned stat test_stat_2 with value : 0
22:54:18:952NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
at SetStatistic in :line 0
at OnStatsQueried in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:18:975DefaultSTACKThe blackpost Framework.Platforms.AvailableRegionListUpdatedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:54:18:975DefaultSTACK[VoiceChat] RefreshAudioSettings
22:54:18:975NetworkSTACKGetInputDevices Count : 4
22:54:18:975NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True
22:54:18:975NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False
22:54:18:975NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False
22:54:18:975NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False
22:54:18:975NetworkSTACKGetOutputDevices Count : 5
22:54:18:975NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False
22:54:18:975NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False
22:54:18:975NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False
22:54:18:975NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True
22:54:18:975NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False
22:54:18:975DefaultSTACK[VoiceChat] SetOutput device : Högtalare (High Definition Audio Device) : ({0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5})
22:54:19:136NetworkSTACK[Bolt] Bolt start begin!
22:54:19:236DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:54:19:259DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.
22:54:19:310DefaultSTACK[EOS] ReadFile Requested with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr
22:54:19:310NetworkSTACK[TitleStorage] file : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
22:54:19:310DefaultSTACK[EOS] Finished ReadFile with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr
22:54:19:310NetworkSTACK[Storage] Registered storage container : Steam-0x0110000104b59055-01 at path PlayerData
22:54:19:310DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:19:310DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:19:310DefaultSTACKReload project configuration
22:54:19:496DefaultSTACK'???|ScoreItem' cannot be loaded.
22:54:19:496DefaultSTACK'???|ScoreItem' cannot be loaded.
22:54:19:496DefaultSTACK'???|RecapTimerItem' cannot be loaded.
22:54:19:496DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
22:54:19:496DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
22:54:19:602DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:54:19:602DefaultSTACK'???|UIMaterialModifier' cannot be loaded.
22:54:19:687DefaultSTACK'???|DLCItemShowable' cannot be loaded.
22:54:19:733DefaultSTACK'???|PingHUDItem' cannot be loaded.
22:54:19:818DefaultSTACK[Localization] Unknown key '%ContentNotInitialized
'
at InternalLocalize in :line 0
at LocalizeIfNecessary in :line 0
at CreateNewProcessedText in :line 0
at Load in :line 0
at DoLoad in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:19:818DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.
22:54:19:818DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:54:19:818DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.
22:54:19:874DefaultSTACK'???|ScoreItem' cannot be loaded.
22:54:19:874DefaultSTACK'???|ScoreItem' cannot be loaded.
22:54:19:874DefaultSTACK'???|RecapTimerItem' cannot be loaded.
22:54:19:874DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
22:54:19:874DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
22:54:19:874ApplicationSTACKUIManager: Initialization done!
22:54:19:874ApplicationSTACKUIManager: register method UISpecificUpdate
22:54:19:874ApplicationSTACKUIManager: register method ProcessBlackposts
22:54:19:874ApplicationSTACKUIOverlayTabsManager: Start initialization...
22:54:19:874DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.
22:54:19:874DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.
22:54:19:874DefaultSTACK'???|DLCItemShowable' cannot be loaded.
22:54:19:986NetworkSTACK[Bolt] Bolt start done!
22:54:20:311NetworkSTACKGetInputDevices Count : 4
22:54:20:311NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True
22:54:20:311NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False
22:54:20:311NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False
22:54:20:311NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False
22:54:20:311NetworkSTACKGetOutputDevices Count : 5
22:54:20:311NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False
22:54:20:311NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False
22:54:20:311NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False
22:54:20:311NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True
22:54:20:311NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False
22:54:20:639NetworkSTACK[Bolt] Session list updated: 7 total sessions
22:54:20:822ApplicationSTACKUIOverlayTabsManager: Initialization done!
22:54:20:822ApplicationSTACKGame.PrismManager: Start initialization...
22:54:20:822DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561198039273557 ; gamecode 2064800 ; platformID 1 ; application_version 0.20.9616+3e970f0942 ; sessionId aff311caf01145d5bf6754bc0ee1f300 : appScope OpenDev
22:54:20:822ApplicationSTACKGame.PrismManager: Initialization done!
22:54:20:822ApplicationSTACKPrismManager: register method ProcessBlackposts
22:54:20:822ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents
22:54:20:822ApplicationSTACKPrismManager: register method UpdateEvents
22:54:20:822ApplicationSTACKRGBController.RGBControllerManager: Start initialization...
22:54:20:822ApplicationSTACKRGBController.RGBControllerManager: Initialization done!
22:54:20:822ApplicationSTACKRGBControllerManager: register method ProcessBlackposts
22:54:20:822ApplicationSTACKMouseCursorManager: Start initialization...
22:54:20:822ApplicationSTACKMouseCursorManager: Initialization done!
22:54:20:822ApplicationSTACKMouseCursorManager: register method UpdateCursor
22:54:20:822ApplicationSTACKGame.GameManager: Start initialization...
22:54:20:822ApplicationSTACKGame.GameManager: Initialization done!
22:54:20:822ApplicationSTACKGameManager: register method UpdateInternal
22:54:20:822ApplicationSTACKUINotificationManager: Start initialization...
22:54:20:822ApplicationSTACKUINotificationManager: Initialization done!
22:54:20:822ApplicationSTACKUINotificationManager: register method ProcessBlackposts
22:54:20:822ApplicationSTACKUINotificationManager: register method UpdateNotifications
22:54:20:822ApplicationSTACKGame.TimeReplicationManager: Start initialization...
22:54:20:822ApplicationSTACKGame.TimeReplicationManager: Initialization done!
22:54:20:822ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...
22:54:20:822DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND
22:54:20:822ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!
22:54:20:822ApplicationSTACKChromaControllerManager: register method ProcessBlackposts
22:54:20:822ApplicationSTACKPlatformInviteManager: Start initialization...
22:54:20:822ApplicationSTACKPlatformInviteManager: Initialization done!
22:54:20:822ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites
22:54:20:822ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...
22:54:20:822ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!
22:54:20:822ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...
22:54:20:822ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!
22:54:20:822ApplicationSTACKFramework.Jobs.JobManager: Start initialization...
22:54:20:822ApplicationSTACKFramework.Jobs.JobManager: Initialization done!
22:54:20:822ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions
22:54:20:822ApplicationSTACKJobManager: register method CompletePreviousFrameJobs
22:54:20:822ApplicationSTACKGame.CameraManager: Start initialization...
22:54:20:822ApplicationSTACKGame.CameraManager: Initialization done!
22:54:20:822ApplicationSTACKCameraManager: register method UpdateCameraShaker
22:54:20:822ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake
22:54:20:822ApplicationSTACKCameraManager: register method UpdateVirtualModes
22:54:20:822ApplicationSTACKCameraManager: register method ComputeCameraPosition
22:54:20:822ApplicationSTACKCameraManager: register method ProcessPauseBlackpost
22:54:20:822ApplicationSTACKCameraManager: register method ProcessSettingBlackposts
22:54:21:107PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).
22:54:21:107PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000104b59055_01', reading...
22:54:21:112PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).
22:54:21:118PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).
22:54:21:124PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).
22:54:21:238DefaultSTACKContainer 'Steam_0x0110000104b59055_01' does not containt data 'PlayerProgression'.
at MoveNext in :line 0
at Run in :line 0
at ProcessRequests in :line 0
at ProcessRequests in :line 0
at Delegate in :line 0
22:54:21:302DefaultSTACK[TED-14649] AddActionMapController Video
22:54:21:320DefaultSTACKLoaded texture 'Default Small'.
22:54:23:560DefaultSTACK[TED-14649] RemoveActionMapController Video
22:54:23:572DefaultSTACKLoaded texture 'HQ_01'.
22:54:23:572DefaultSTACKLoaded texture 'Title'.
22:54:26:490NetworkSTACK[Bolt] Session list updated: 7 total sessions
22:54:35:791NetworkSTACK[Bolt] Session list updated: 7 total sessions
22:54:37:737NetworkSTACK[Bolt] Session list updated: 8 total sessions
22:54:41:987NetworkSTACK[Bolt] Session list updated: 7 total sessions
22:54:42:334DefaultSTACK[TED-14649] AddActionMapController Video
22:54:42:666DefaultSTACKUnload texture 'HQ_01'.
22:54:43:436NetworkSTACK[Bolt] Session list updated: 6 total sessions
22:54:44:046NetworkSTACKParsing the command line arguments...
22:54:44:046NetworkSTACKM:\Program\Steam\steamapps\common\ENDLESS™ Dungeon Playtest\ENDLESS Dungeon.exe
22:54:44:046ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
22:54:44:046DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive
22:54:44:046DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
22:54:44:046DefaultSTACK[TED-14649] RemoveActionMapController Video
22:54:44:101NetworkSTACK[Photon] the last session cannot be rejoined so we shutdown bolt as it is not needed
22:54:44:101NetworkSTACK[Photon] OnBoltStopping
22:54:44:101NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
22:54:44:101NetworkSTACK[Bolt] Bolt shutdown begin.
22:54:44:101DefaultSTACKStop PhotonPoller coroutines!
22:54:44:101NetworkSTACK[Bolt] Bolt shutdown done.
22:54:44:101DefaultSTACKStop PhotonPoller coroutines!
22:54:44:152DefaultSTACKLoaded texture 'HQ_00'.
22:54:44:152DefaultSTACKLoaded texture 'Svg'.
22:54:44:152DefaultSTACKLoaded texture 'Inputs'.
22:54:50:572NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775245202302887
22:54:50:572NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'ca1b2f65-0cf0-4f8a-a137-5ef8065ab29e', on region EU.
22:54:50:572NetworkSTACK[Photon] StartClient
22:54:50:572DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...
22:54:50:572NetworkSTACKWait for the bolt client to start
22:54:50:578NetworkSTACKWait for the bolt client to start
22:54:50:609NetworkSTACK[Bolt] Bolt start begin!
22:54:50:609NetworkSTACKWait for the bolt client to start
22:54:50:613NetworkSTACKWait for the bolt client to start
22:54:50:617NetworkSTACKWait for the bolt client to start
22:54:50:623NetworkSTACKWait for the bolt client to start
22:54:50:628NetworkSTACKWait for the bolt client to start
22:54:50:634NetworkSTACKWait for the bolt client to start
22:54:50:640NetworkSTACKWait for the bolt client to start
22:54:50:645NetworkSTACKWait for the bolt client to start
22:54:50:651NetworkSTACKWait for the bolt client to start
22:54:50:657NetworkSTACKWait for the bolt client to start
22:54:50:662NetworkSTACKWait for the bolt client to start
22:54:50:668NetworkSTACKWait for the bolt client to start
22:54:50:674NetworkSTACKWait for the bolt client to start
22:54:50:680NetworkSTACKWait for the bolt client to start
22:54:50:685NetworkSTACKWait for the bolt client to start
22:54:50:692NetworkSTACKWait for the bolt client to start
22:54:50:697NetworkSTACKWait for the bolt client to start
22:54:50:703NetworkSTACKWait for the bolt client to start
22:54:50:708NetworkSTACKWait for the bolt client to start
22:54:50:714NetworkSTACKWait for the bolt client to start
22:54:50:720NetworkSTACKWait for the bolt client to start
22:54:50:725NetworkSTACKWait for the bolt client to start
22:54:50:731NetworkSTACKWait for the bolt client to start
22:54:50:737NetworkSTACKWait for the bolt client to start
22:54:50:742NetworkSTACKWait for the bolt client to start
22:54:50:748NetworkSTACKWait for the bolt client to start
22:54:50:753NetworkSTACKWait for the bolt client to start
22:54:50:759NetworkSTACKWait for the bolt client to start
22:54:50:765NetworkSTACKWait for the bolt client to start
22:54:50:771NetworkSTACKWait for the bolt client to start
22:54:50:777NetworkSTACKWait for the bolt client to start
22:54:50:782NetworkSTACKWait for the bolt client to start
22:54:50:789NetworkSTACKWait for the bolt client to start
22:54:50:793NetworkSTACKWait for the bolt client to start
22:54:50:798NetworkSTACKWait for the bolt client to start
22:54:50:804NetworkSTACKWait for the bolt client to start
22:54:50:810NetworkSTACKWait for the bolt client to start
22:54:50:815NetworkSTACKWait for the bolt client to start
22:54:50:821NetworkSTACKWait for the bolt client to start
22:54:50:827NetworkSTACKWait for the bolt client to start
22:54:50:832NetworkSTACKWait for the bolt client to start
22:54:50:839NetworkSTACKWait for the bolt client to start
22:54:50:844NetworkSTACKWait for the bolt client to start
22:54:50:850NetworkSTACKWait for the bolt client to start
22:54:50:855NetworkSTACKWait for the bolt client to start
22:54:50:861NetworkSTACKWait for the bolt client to start
22:54:50:867NetworkSTACKWait for the bolt client to start
22:54:50:872NetworkSTACKWait for the bolt client to start
22:54:50:877NetworkSTACKWait for the bolt client to start
22:54:50:883NetworkSTACKWait for the bolt client to start
22:54:50:890NetworkSTACKWait for the bolt client to start
22:54:50:894NetworkSTACKWait for the bolt client to start
22:54:50:900NetworkSTACKWait for the bolt client to start
22:54:50:906NetworkSTACKWait for the bolt client to start
22:54:50:912NetworkSTACKWait for the bolt client to start
22:54:50:917NetworkSTACKWait for the bolt client to start
22:54:50:923NetworkSTACKWait for the bolt client to start
22:54:50:929NetworkSTACKWait for the bolt client to start
22:54:50:935NetworkSTACKWait for the bolt client to start
22:54:50:941NetworkSTACKWait for the bolt client to start
22:54:50:946NetworkSTACKWait for the bolt client to start
22:54:50:951NetworkSTACKWait for the bolt client to start
22:54:50:957NetworkSTACKWait for the bolt client to start
22:54:50:963NetworkSTACKWait for the bolt client to start
22:54:50:969NetworkSTACKWait for the bolt client to start
22:54:50:974NetworkSTACKWait for the bolt client to start
22:54:50:980NetworkSTACKWait for the bolt client to start
22:54:50:986NetworkSTACKWait for the bolt client to start
22:54:50:992NetworkSTACKWait for the bolt client to start
22:54:50:997NetworkSTACKWait for the bolt client to start
22:54:51:002NetworkSTACKWait for the bolt client to start
22:54:51:007NetworkSTACKWait for the bolt client to start
22:54:51:013NetworkSTACKWait for the bolt client to start
22:54:51:019NetworkSTACKWait for the bolt client to start
22:54:51:025NetworkSTACKWait for the bolt client to start
22:54:51:030NetworkSTACKWait for the bolt client to start
22:54:51:037NetworkSTACKWait for the bolt client to start
22:54:51:041NetworkSTACKWait for the bolt client to start
22:54:51:047NetworkSTACKWait for the bolt client to start
22:54:51:053NetworkSTACKWait for the bolt client to start
22:54:51:058NetworkSTACKWait for the bolt client to start
22:54:51:064NetworkSTACKWait for the bolt client to start
22:54:51:070NetworkSTACKWait for the bolt client to start
22:54:51:075NetworkSTACKWait for the bolt client to start
22:54:51:081NetworkSTACKWait for the bolt client to start
22:54:51:088NetworkSTACKWait for the bolt client to start
22:54:51:092NetworkSTACKWait for the bolt client to start
22:54:51:098NetworkSTACKWait for the bolt client to start
22:54:51:104NetworkSTACKWait for the bolt client to start
22:54:51:110NetworkSTACKWait for the bolt client to start
22:54:51:115NetworkSTACKWait for the bolt client to start
22:54:51:121NetworkSTACKWait for the bolt client to start
22:54:51:127NetworkSTACKWait for the bolt client to start
22:54:51:132NetworkSTACKWait for the bolt client to start
22:54:51:139NetworkSTACKWait for the bolt client to start
22:54:51:144NetworkSTACKWait for the bolt client to start
22:54:51:150NetworkSTACKWait for the bolt client to start
22:54:51:155NetworkSTACKWait for the bolt client to start
22:54:51:161NetworkSTACKWait for the bolt client to start
22:54:51:167NetworkSTACKWait for the bolt client to start
22:54:51:172NetworkSTACKWait for the bolt client to start
22:54:51:177NetworkSTACKWait for the bolt client to start
22:54:51:183NetworkSTACKWait for the bolt client to start
22:54:51:190NetworkSTACKWait for the bolt client to start
22:54:51:194NetworkSTACKWait for the bolt client to start
22:54:51:201NetworkSTACKWait for the bolt client to start
22:54:51:206NetworkSTACKWait for the bolt client to start
22:54:51:211NetworkSTACKWait for the bolt client to start
22:54:51:217NetworkSTACKWait for the bolt client to start
22:54:51:223NetworkSTACKWait for the bolt client to start
22:54:51:228NetworkSTACKWait for the bolt client to start
22:54:51:234NetworkSTACKWait for the bolt client to start
22:54:51:234NetworkSTACK[Bolt] Bolt start done!
22:54:51:256ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
22:54:51:256DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
22:54:51:256DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:54:51:256GameplaySTACKStarting client session.
22:54:51:262GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
22:54:51:262GameplaySTACKClient session started.
22:54:51:262GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
22:54:51:268GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
22:54:51:268DefaultSTACKLoaded texture 'CrystalHUD'.
22:54:51:590NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]
22:54:52:088NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]
22:54:52:138NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:52:591NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]
22:54:53:088NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]
22:54:53:138NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:53:585NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:53971]
22:54:53:636NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 85.195.48.145:53971]
22:54:53:689NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
22:54:53:689NetworkSTACKJoining Session with custom data c2f4c6c97bcf4064b668bd43653d4861
22:54:53:691GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
22:54:53:837NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 0...
22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:53:989NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:54:53:989NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id c2f4c6c97bcf4064b668bd43653d4861
22:54:53:989NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
22:54:54:137NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:54:290NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes
22:54:54:292GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
22:54:54:292ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
22:54:54:292DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:54:54:292DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
22:54:54:292AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:54:292DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:54:493NetworkSTACKChangeMultiplayerInviteContextVisibility to True
22:54:54:493NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245202302887
22:54:54:493NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245202302887
22:54:54:493DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:54:54:753AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2638177
22:54:54:753AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.2637920
22:54:55:085AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0681381
22:54:55:085AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.3172548
22:54:55:407NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:55:407NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]
22:54:55:407NetworkSTACK[LobbyService] Join lobby succeeded
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id c2f4c6c97bcf4064b668bd43653d4861
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00022734406c454f919b2bff8cd97d94
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002ecd639c54e79a61ca7dbf1fa2384
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00020c28d7b5407e86da2ed010bf4077
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:54:55:407NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:54:55:407NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]
22:54:55:407NetworkSTACK[Voice] Set output volume to 50
22:54:55:407NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:54:55:441AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0390730
22:54:55:441AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.1510799
22:54:55:649AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0558535
22:54:55:649AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.2367750
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:55:649DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
22:54:55:649DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
22:54:55:649DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:55:649DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateInternal in :line 0
at Delegate in :line 0
22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem is now registered
22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem is now registered
22:54:55:649ApplicationSTACKGame.MonsterSpawnManager is now registered
22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
22:54:55:649ApplicationSTACKGame.MissileTargetSystem is now registered
22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
22:54:55:649ApplicationSTACKGame.MerchantSystem is now registered
22:54:55:649ApplicationSTACKGame.LootManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.KeyLockSystem is now registered
22:54:55:649ApplicationSTACKGame.InvincibilitySystem is now registered
22:54:55:649ApplicationSTACKGame.InventoryManager is now registered
22:54:55:649ApplicationSTACKGame.IntangibilitySystem is now registered
22:54:55:649ApplicationSTACKGame.InactiveEntitySystem is now registered
22:54:55:649ApplicationSTACKGame.HeroWeaponSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroSwitchSystem is now registered
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
22:54:55:649ApplicationSTACKGame.GameEntityManager is now registered
22:54:55:649ApplicationSTACKGame.PingSystem is now registered
22:54:55:649ApplicationSTACKUikiManager is now registered
22:54:55:649ApplicationSTACKGame.SaveSystem is now registered
22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
22:54:55:649ApplicationSTACKGame.SimulationManager is now registered
22:54:55:649ApplicationSTACKGame.LevelManager is now registered
22:54:55:649ApplicationSTACKGame.VisionSystem is now registered
22:54:55:649ApplicationSTACKGame.UnlockableManager is now registered
22:54:55:649ApplicationSTACKGame.TutorialSystem is now registered
22:54:55:649ApplicationSTACKGame.TurretUnlockManager is now registered
22:54:55:649ApplicationSTACKGame.HeroSquadSystem is now registered
22:54:55:649ApplicationSTACKGame.TurretChargeSystem is now registered
22:54:55:649ApplicationSTACKGame.TargetingSystem is now registered
22:54:55:649ApplicationSTACKGame.TalkSystem is now registered
22:54:55:649ApplicationSTACKGame.StoryModeSystem is now registered
22:54:55:649ApplicationSTACKGame.StationSystem is now registered
22:54:55:649ApplicationSTACKGame.StartingChestManager is now registered
22:54:55:649ApplicationSTACKGame.SpawnSystem is now registered
22:54:55:649ApplicationSTACKGame.ScoreManager is now registered
22:54:55:649ApplicationSTACKGame.RoomsManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.RedDepictionManager is now registered
22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
22:54:55:649ApplicationSTACKPinManager is now registered
22:54:55:649ApplicationSTACKGame.HeroSprintSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroSelectionSystem is now registered
22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem is now registered
22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager is now registered
22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
22:54:55:649ApplicationSTACKGame.CrystalMovementSystem is now registered
22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
22:54:55:649ApplicationSTACKGame.CocktailSystem is now registered
22:54:55:649ApplicationSTACKGame.CinematicSystem is now registered
22:54:55:649ApplicationSTACKGame.CharacterMovementSystem is now registered
22:54:55:649ApplicationSTACKGame.CharacterFacingSystem is now registered
22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem is now registered
22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.BossBehaviourManager is now registered
22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem is now registered
22:54:55:649ApplicationSTACKGame.AvoidanceSystem is now registered
22:54:55:649ApplicationSTACKGame.AudioMotionSystem is now registered
22:54:55:649ApplicationSTACKGame.AssetManager is now registered
22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem is now registered
22:54:55:649ApplicationSTACKGame.AchievementTrackingManager is now registered
22:54:55:649ApplicationSTACKPathfinding.PathfindingManager is now registered
22:54:55:649ApplicationSTACKGame.DetectionSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.DoorOpeningSystem is now registered
22:54:55:649ApplicationSTACKGame.GameProfilerManager is now registered
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroDeathSystem is now registered
22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
22:54:55:649ApplicationSTACKGame.HealthSystem is now registered
22:54:55:649ApplicationSTACKGame.GameStatsManager is now registered
22:54:55:649ApplicationSTACKGame.EffectSpreadSystem is now registered
22:54:55:649ApplicationSTACKUIPanelInteractorManager is now registered
22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
22:54:55:649ApplicationSTACKGame.ExoticTurretsManager is now registered
22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager is now registered
22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem is now registered
22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem is now registered
22:54:55:649ApplicationSTACKGame.EntityActionSystem is now registered
22:54:55:649ApplicationSTACKGame.EmoteSystem is now registered
22:54:55:649ApplicationSTACKGame.EffectSystem is now registered
22:54:55:649ApplicationSTACKGame.FlowEndSystem is now registered
22:54:55:649ApplicationSTACKGame.QuestManager is now registered
22:54:55:649ApplicationSTACKGame.TEDGame: Initialization...
22:54:55:649ApplicationSTACKGame.SimulationManager: Start initialization...
22:54:55:649ApplicationSTACKGame.SimulationManager: Initialization done!
22:54:55:649ApplicationSTACKSimulationManager: register method UpdateInternal
22:54:55:649ApplicationSTACKGame.RedDepictionManager: Start initialization...
22:54:55:649ApplicationSTACKRedDepictionSystem: register method ScheduleJobs
22:54:55:649ApplicationSTACKRedDepictionSystem: register method Update
22:54:55:649ApplicationSTACKGame.RedDepictionManager: Initialization done!
22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessHeroes
22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
22:54:55:649ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.GameEntityManager: Start initialization...
22:54:55:649ApplicationSTACKGame.GameEntityManager: Initialization done!
22:54:55:649ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
22:54:55:649ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
22:54:55:649ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
22:54:55:649ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
22:54:55:649ApplicationSTACKPathfindingManager: register method StartPendingPathRequests
22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
22:54:55:649ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
22:54:55:649ApplicationSTACKGame.DetectionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.DetectionSystem: Initialization done!
22:54:55:649ApplicationSTACKDetectionSystem: register method BeginFrame
22:54:55:649ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
22:54:55:649ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
22:54:55:649ApplicationSTACKDetectionSystem: register method FinalizeDetection
22:54:55:649ApplicationSTACKDetectionSystem: register method DisposeElements
22:54:55:649ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
22:54:55:649ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
22:54:55:649ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
22:54:55:649ApplicationSTACKGame.SpawnSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.SpawnSystem: Initialization done!
22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
22:54:55:649ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
22:54:55:649ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
22:54:55:649ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
22:54:55:649ApplicationSTACKGame.BossBehaviourManager: Start initialization...
22:54:55:649ApplicationSTACKGame.BossBehaviourManager: Initialization done!
22:54:55:649ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
22:54:55:649ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
22:54:55:649ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
22:54:55:649ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
22:54:55:649ApplicationSTACKGame.TalkSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.TalkSystem: Initialization done!
22:54:55:649ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
22:54:55:649ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
22:54:55:649ApplicationSTACKTalkSystem: register method UpdateHealthTracking
22:54:55:649ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
22:54:55:649ApplicationSTACKGame.LevelManager: Start initialization...
22:54:55:649ApplicationSTACKGame.LevelManager: Initialization done!
22:54:55:649ApplicationSTACKLevelManager: register method UpdateLevelLoading
22:54:55:649ApplicationSTACKLevelManager: register method UpdateLevelRenderer
22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
22:54:55:649ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
22:54:55:649ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
22:54:55:649ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
22:54:55:649ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
22:54:55:649ApplicationSTACKGame.StationSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.StationSystem: Initialization done!
22:54:55:649ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
22:54:55:649ApplicationSTACKGame.InventoryManager: Start initialization...
22:54:55:649ApplicationSTACKGame.InventoryManager: Initialization done!
22:54:55:649ApplicationSTACKInventoryManager: register method UpdateResources
22:54:55:649ApplicationSTACKInventoryManager: register method UpdateValues
22:54:55:649ApplicationSTACKGame.LootManagementSystem: Start initialization...
22:54:55:649DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:54:55:649ApplicationSTACKGame.LootManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKLootManagementSystem: register method UpdateLoots
22:54:55:649ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
22:54:55:649ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
22:54:55:649ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
22:54:55:649ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
22:54:55:649ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
22:54:55:649ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
22:54:55:649ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
22:54:55:649ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.UnlockableManager: Start initialization...
22:54:55:649ApplicationSTACKGame.UnlockableManager: Initialization done!
22:54:55:649ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
22:54:55:649ApplicationSTACKUnlockableManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.AssetManager: Start initialization...
22:54:55:649ApplicationSTACKGame.AssetManager: Initialization done!
22:54:55:649ApplicationSTACKGame.GameStatsManager: Start initialization...
22:54:55:649ApplicationSTACKGame.GameStatsManager: Initialization done!
22:54:55:649ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts
22:54:55:649ApplicationSTACKGame.QuestManager: Start initialization...
22:54:55:649ApplicationSTACKGame.QuestManager: Initialization done!
22:54:55:649ApplicationSTACKQuestManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.AchievementTrackingManager: Start initialization...
22:54:55:649ApplicationSTACKGame.AchievementTrackingManager: Initialization done!
22:54:55:649ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!
22:54:55:649ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress
22:54:55:649ApplicationSTACKGame.AudioMotionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.AudioMotionSystem: Initialization done!
22:54:55:649ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion
22:54:55:649ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion
22:54:55:649ApplicationSTACKGame.AvoidanceSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.AvoidanceSystem: Initialization done!
22:54:55:649ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance
22:54:55:649ApplicationSTACKAvoidanceSystem: register method DisposeElements
22:54:55:649ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones
22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!
22:54:55:649ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive
22:54:55:649ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend
22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour
22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!
22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos
22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator
22:54:55:649ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters
22:54:55:649ApplicationSTACKGame.CharacterFacingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CharacterFacingSystem: Initialization done!
22:54:55:649ApplicationSTACKCharacterFacingSystem: register method ComputeFacing
22:54:55:649ApplicationSTACKCharacterFacingSystem: register method ApplyFacing
22:54:55:649ApplicationSTACKGame.CharacterMovementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CharacterMovementSystem: Initialization done!
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ComputeMovement
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ApplyMovement
22:54:55:649ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests
22:54:55:649ApplicationSTACKGame.EffectSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EffectSystem: Initialization done!
22:54:55:649ApplicationSTACKEffectSystem: register method ProcessEffectRequests
22:54:55:649ApplicationSTACKEffectSystem: register method UpdateActiveEffects
22:54:55:649ApplicationSTACKGame.TutorialSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.TutorialSystem: Initialization done!
22:54:55:649ApplicationSTACKTutorialSystem: register method UpdateSystem
22:54:55:649ApplicationSTACKGame.CinematicSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CinematicSystem: Initialization done!
22:54:55:649ApplicationSTACKCinematicSystem: register method UpdateSystem
22:54:55:649ApplicationSTACKGame.CocktailSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CocktailSystem: Initialization done!
22:54:55:649ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts
22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!
22:54:55:649ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming
22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!
22:54:55:649ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths
22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...
22:54:55:649ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!
22:54:55:649ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade
22:54:55:649ApplicationSTACKGame.EffectSpreadSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EffectSpreadSystem: Initialization done!
22:54:55:649ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading
22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!
22:54:55:649ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses
22:54:55:649ApplicationSTACKGame.DoorOpeningSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.DoorOpeningSystem: Initialization done!
22:54:55:649ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening
22:54:55:649ApplicationSTACKGame.EmoteSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EmoteSystem: Initialization done!
22:54:55:649ApplicationSTACKEmoteSystem: register method SpecificUpdate
22:54:55:649ApplicationSTACKGame.EntityActionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EntityActionSystem: Initialization done!
22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts
22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions
22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets
22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateOtherActions
22:54:55:649ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData
22:54:55:649ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval
22:54:55:649ApplicationSTACKEntityActionSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts
22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!
22:54:55:649ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents
22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!
22:54:55:649ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront
22:54:55:649ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData
22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...
22:54:55:649ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!
22:54:55:649ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate
22:54:55:649ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate
22:54:55:649ApplicationSTACKGame.ExoticTurretsManager: Start initialization...
22:54:55:649ApplicationSTACKGame.ExoticTurretsManager: Initialization done!
22:54:55:649ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts
22:54:55:649ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage
22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps
22:54:55:649ApplicationSTACKGame.FlowEndSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.FlowEndSystem: Initialization done!
22:54:55:649ApplicationSTACKFlowEndSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.GameProfilerManager: Start initialization...
22:54:55:649ApplicationSTACKGame.GameProfilerManager: Initialization done!
22:54:55:649ApplicationSTACKGameProfilerManager: register method UpdateCounters
22:54:55:649ApplicationSTACKGame.HealthSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HealthSystem: Initialization done!
22:54:55:649ApplicationSTACKHealthSystem: register method UpdateHealth
22:54:55:649ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation
22:54:55:649ApplicationSTACKHealthSystem: register method UpdateKillParticipation
22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions
22:54:55:649ApplicationSTACKGame.HeroDeathSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroDeathSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd
22:54:55:649ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess
22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector
22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership
22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions
22:54:55:649ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!
22:54:55:649ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions
22:54:55:649ApplicationSTACKGame.HeroSelectionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroSelectionSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady
22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues
22:54:55:649ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.HeroSprintSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroSprintSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroSprintSystem: register method UpdateSprint
22:54:55:649ApplicationSTACKGame.HeroSquadSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroSquadSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroSquadSystem: register method UpdateSquads
22:54:55:649ApplicationSTACKGame.HeroSwitchSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroSwitchSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch
22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon
22:54:55:649ApplicationSTACKGame.HeroWeaponSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.HeroWeaponSystem: Initialization done!
22:54:55:649ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon
22:54:55:649ApplicationSTACKGame.InactiveEntitySystem: Start initialization...
22:54:55:649ApplicationSTACKGame.InactiveEntitySystem: Initialization done!
22:54:55:649ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities
22:54:55:649ApplicationSTACKGame.IntangibilitySystem: Start initialization...
22:54:55:649ApplicationSTACKGame.IntangibilitySystem: Initialization done!
22:54:55:649ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility
22:54:55:649ApplicationSTACKGame.InvincibilitySystem: Start initialization...
22:54:55:649ApplicationSTACKGame.InvincibilitySystem: Initialization done!
22:54:55:649ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility
22:54:55:649ApplicationSTACKGame.KeyLockSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.KeyLockSystem: Initialization done!
22:54:55:649ApplicationSTACKKeyLockSystem: register method UpdateSystem
22:54:55:649ApplicationSTACKGame.MerchantSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MerchantSystem: Initialization done!
22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...
22:54:55:649ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!
22:54:55:649ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate
22:54:55:649ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest
22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!
22:54:55:649ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing
22:54:55:649ApplicationSTACKGame.MissileTargetSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MissileTargetSystem: Initialization done!
22:54:55:649ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts
22:54:55:649ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch
22:54:55:649ApplicationSTACKMissileTargetSystem: register method UpdateMissiles
22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!
22:54:55:649ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention
22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!
22:54:55:649ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes
22:54:55:649ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths
22:54:55:649ApplicationSTACKGame.TargetingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.TargetingSystem: Initialization done!
22:54:55:649ApplicationSTACKTargetingSystem: register method FinalizeTargeting
22:54:55:649ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2
22:54:55:649ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1
22:54:55:649ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests
22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!
22:54:55:649ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!
22:54:55:649ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!
22:54:55:649ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths
22:54:55:649ApplicationSTACKGame.PingSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.PingSystem: Initialization done!
22:54:55:649ApplicationSTACKPingSystem: register method SpecificUpdate
22:54:55:649ApplicationSTACKGame.ScoreManager: Start initialization...
22:54:55:649ApplicationSTACKGame.ScoreManager: Initialization done!
22:54:55:649ApplicationSTACKScoreManager: register method ProcessBlackposts
22:54:55:649ApplicationSTACKGame.StartingChestManager: Start initialization...
22:54:55:649ApplicationSTACKGame.StartingChestManager: Initialization done!
22:54:55:649ApplicationSTACKGame.StoryModeSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.StoryModeSystem: Initialization done!
22:54:55:649ApplicationSTACKStoryModeSystem: register method UpdateStoryMode
22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!
22:54:55:649ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming
22:54:55:649ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention
22:54:55:649ApplicationSTACKGame.TurretChargeSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.TurretChargeSystem: Initialization done!
22:54:55:649ApplicationSTACKTurretChargeSystem: register method UpdateTurrets
22:54:55:649ApplicationSTACKGame.TurretUnlockManager: Start initialization...
22:54:55:649ApplicationSTACKGame.TurretUnlockManager: Initialization done!
22:54:55:649ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth
22:54:55:649ApplicationSTACKGame.VisionSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.VisionSystem: Initialization done!
22:54:55:649ApplicationSTACKVisionSystem: register method ServerUpdateVision
22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...
22:54:55:649ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!
22:54:55:649ApplicationSTACKGame.SaveSystem: Start initialization...
22:54:55:649ApplicationSTACKGame.SaveSystem: Initialization done!
22:54:55:649ApplicationSTACKSaveSystem: register method UpdateSave
22:54:55:649ApplicationSTACKSaveSystem: register method UpdateLoad
22:54:55:649ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine
22:54:55:649ApplicationSTACKUikiManager: Start initialization...
22:54:56:122NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:56:542ApplicationSTACKUikiManager: Initialization done!
22:54:56:542ApplicationSTACKUikiManager: register method UpdateUiki
22:54:56:542ApplicationSTACKPinManager: Start initialization...
22:54:56:542ApplicationSTACKPinManager: Initialization done!
22:54:56:542ApplicationSTACKPinManager: register method RunLoadRoutine
22:54:56:542ApplicationSTACKPinManager: register method ProcessPinBlackposts
22:54:56:542ApplicationSTACKUIPanelInteractorManager: Start initialization...
22:54:56:542ApplicationSTACKUIPanelInteractorManager: Initialization done!
22:54:56:542ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors
22:54:56:554GameSTACKGame: Initialization done!
22:54:56:554GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.
22:54:56:554GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.
22:54:56:554GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.
22:54:56:554GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.
22:54:56:579GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...
22:54:56:579ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...
22:54:56:579DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:54:56:579DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Achievements] steamworks achievement ACHIEVEMENT_FINISH_FIRST_FLOOR does not exist on backend
at UnlockAchievement in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:579NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
at SetStatistic in :line 0
at SetStatistic in :line 0
at CheckAchievement in :line 0
at CheckAllAchievements in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:56:727NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 0...
22:54:56:773ApplicationSTACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-1764879332 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'
22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at LoadLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at LoadLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.
22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at LoadLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:56:773DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at LoadLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:56:773AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.
22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:56:986DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:57:124NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.
22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.
22:54:57:381DefaultSTACK'???|UIImage' cannot be loaded.
22:54:57:428NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 1...
22:54:57:428NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes
22:54:57:449AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.4620871
22:54:57:449AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.2747968
22:54:57:449NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName LevelData:3]: 549392 bytes
22:54:57:730DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.
22:54:57:821AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0967146
22:54:57:843AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0220284
22:54:57:878AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0351331
22:54:57:878AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0190881
22:54:57:930AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0325500
22:54:57:930AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0157772
22:54:57:952AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0054740
22:54:57:952AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0319428
22:54:58:061AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0768463
22:54:58:061AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0744388
22:54:58:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:58:142AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0069768
22:54:58:142AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0073502
22:54:58:197AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0472119
22:54:58:197AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1493791
22:54:58:361AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0143698
22:54:58:361AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0573214
22:54:58:427AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0080488
22:54:58:427AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0038310
22:54:58:447AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload took 00:00:00.0161382
22:54:58:452AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0041495
22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.
22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:452DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.
22:54:58:452DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.
22:54:58:452AudioSTACK[Audio] Loading soundbanks for biome 'LaborColony'.
22:54:58:471AudioSTACK[Audio] Finished loading soundbanks for biome 'LaborColony'.
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:640DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateFlow in :line 0
at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:680DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:680AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.
22:54:58:680AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.
22:54:58:797AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1062863
22:54:58:797AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0071762
22:54:58:813AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0085570
22:54:58:813AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0069388
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at LoadAssetBundles in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at MountAssetBundles in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.
22:54:58:813DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.
22:54:58:813DefaultSTACK[Audio][Music] Changed biome to 'LaborColony'.
22:54:58:813DefaultSTACK[Audio][Music] Starting crystal music (muted)...
22:54:58:813DefaultSTACK[Audio][Music] Starting battle music (muted)...
22:54:58:813ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...
22:54:58:813DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:54:58:813DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:54:58:813NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+1882611700]
22:54:58:813NetworkSTACK[Voice] Set output volume to 50
22:54:58:813NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:54:58:813GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)
22:54:58:813GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)
22:54:58:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)
22:54:58:813GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)
22:54:58:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)
22:54:58:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/da/d8553416213ed4a9df792e9044f9fd_LB_Factoria_ground_3x5_01.asset'. '3f3eac3b4f833364caa2d49771a34d79'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:54:58:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7a/d8b9d0078283c4890487fcc2538e52_LB_Factoria_ground_4x5_01.asset'. '1d76f41ff3355714f90b01ef7fa6150a'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:54:58:920AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.
22:54:58:920GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...
22:54:58:920UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it
22:54:58:920UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:54:58:920UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it
22:54:58:920UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:54:59:003DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:003DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:003AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.
22:54:59:003AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.
22:54:59:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:025DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:54:59:047DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:047DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:54:59:066DefaultSTACKThe blackpost Game.HeroUltimateSkillStatusBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, Rendering
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:54:59:066DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:066DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:066NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 0...
22:54:59:066NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 2...
22:54:59:080DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:080DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:080DefaultSTACKThe blackpost Game.WaveCountdownVisibilityChangedBlackpost timed out before being read by all clients! Read flags: Gameplay, UI, expected: Gameplay, UI, AudioMusic
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:54:59:092DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:092DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:106DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:106DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:118DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:118DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:118NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11277 bytes
22:54:59:118NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes
22:54:59:118GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)
22:54:59:132DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:132DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:132DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.
22:54:59:132GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...
22:54:59:132ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...
22:54:59:132DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:54:59:132DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon
22:54:59:132NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:54:59:206DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:206DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:206DefaultSTACK[Audio][Music] First room is silent.
22:54:59:239DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:239DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:266DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:266DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:295DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:295DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:351DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:351DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:376DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:405DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:405DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:430DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:454DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:454DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:454NetworkSTACKChangeMultiplayerInviteContextVisibility to False
22:54:59:454NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775245202302887).
22:54:59:454NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
22:54:59:454DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:54:59:480DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:480DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:509DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:509DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:536DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:536DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:633DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:633DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:666DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:666DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:695DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:695DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:722DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:722DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:749DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:54:59:749DefaultSTACKLoaded texture 'ResourcesHUD'.
22:54:59:749DefaultSTACKLoaded texture 'Pins'.
22:54:59:749DefaultSTACKLoaded texture 'Default'.
22:54:59:749DefaultSTACKLoaded texture 'Mask_03'.
22:54:59:749DefaultSTACKLoaded texture 'Portrait_Zoomed'.
22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_04'.
22:54:59:749DefaultSTACKLoaded texture 'Weapon_Affinity'.
22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_05'.
22:54:59:749DefaultSTACKLoaded texture 'PortraitSelection_03'.
22:54:59:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:54:59:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:55:00:179NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:00:518DefaultSTACKLoaded texture 'Mask__RGB_00'.
22:55:00:596DefaultSTACKUnload texture 'HQ_00'.
22:55:00:596DefaultSTACKUnload texture 'CrystalHUD'.
22:55:01:112DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.
22:55:01:112DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.
22:55:01:112DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.
22:55:01:112DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.
22:55:01:112DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.
22:55:01:178NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:02:173NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:03:190NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:04:192NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:05:179NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:06:185NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:07:180NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:07:237DefaultSTACK[PinManager] Pins loaded.
22:55:08:180NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:09:184NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:10:183NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:11:173NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:12:176NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:13:183NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:14:176NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:15:172NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:16:182NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:17:183NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:18:131DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:55:18:175NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:18:286DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:55:19:178NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:19:668SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:668SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:19:727DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
22:55:20:176NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:21:180NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:22:189NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:23:181NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:23:603DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
22:55:24:229NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:25:180NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:26:231NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:27:233NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:27:439SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:439SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:27:464DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
22:55:27:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 5,732652E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:55:27:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 5,732652E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:55:28:223NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:29:234NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:30:229NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:30:299DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0008559586% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:55:30:299DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0008559586% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:55:31:222NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:32:229NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:33:223NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:33:331SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:331SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:429SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:447SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:484DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:55:33:913SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:33:913SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:34:221NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:34:444DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
22:55:34:972DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:55:35:152SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:152SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:35:179DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:55:35:225NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:36:223NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:36:370DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:55:36:377SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:377DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:55:36:377DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:36:404DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
22:55:36:404DefaultSTACKLoaded texture 'Weapon_Small'.
22:55:36:404DefaultSTACKLoaded texture 'Mask_07'.
22:55:36:404DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.
22:55:36:957DefaultSTACKUnload texture 'Title'.
22:55:37:226NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:37:263DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:55:37:566DefaultSTACKUnload texture 'Blurs_Blurs'.
22:55:38:229NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:39:193DefaultSTACK[Audio][Music] New Level!
22:55:39:193DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A02_Seg_A_Alt_Full for biome LaborColony and variation 1.
22:55:39:228NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:40:228NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:41:225NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:42:200DefaultSTACK[Audio][Music] Play orchestral Play_ED_A02_Seg_A_Alt_Full.
22:55:42:228NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:42:576DefaultSTACK[Audio][Music] Stopping biome orchestral.
22:55:42:576DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
22:55:43:232NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:43:634DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:55:43:644DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:55:43:644DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:43:664DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:55:44:127DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
22:55:44:127DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.
22:55:44:225NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:45:226NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:45:318SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:318SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:342DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:55:45:587SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:45:587SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:55:46:238NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:46:409DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:55:47:232NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:48:091DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:55:48:091DefaultSTACK[TED-14649] AddActionMapController RadialSelection
22:55:48:128DefaultSTACKLoaded texture 'Portrait_Turret'.
22:55:48:234NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:49:232NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:50:231NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:51:237NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:52:287NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:53:238DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:55:53:238DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
22:55:53:280NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:54:232NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:55:282NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:56:276NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:57:274NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:57:578DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
22:55:57:578AudioSTACKPost audio event crystalRebootWaveStartEvent on frame 11057
22:55:58:277NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:55:59:272NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:031DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:044DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:057DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:00:274NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:00:637SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:637SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:00:660DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:56:01:284NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:01:391DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,002022187% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:01:391DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,002022187% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:02:272NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:02:497DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:227DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:253DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:265DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:265DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:03:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:03:924DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01207467% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:04:279NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:05:274NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:06:053DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01234668% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:06:053DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01234668% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:06:087DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,005152147% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:06:087DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,005152147% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:06:278NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:07:267DefaultSTACKUnload texture 'Mask__RGB_00'.
22:56:07:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:08:277NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:09:279NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:632DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:09:646DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:10:278NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:11:276NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:12:275NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:832DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:847DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:861DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:861DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:12:876DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:13:273NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:14:280NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:15:274NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:030DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:56:16:274NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:17:281NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:18:272NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:19:277NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:20:277NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:21:279NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:22:169SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:169SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:22:198DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:56:22:323NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:23:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:24:333NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:25:226DefaultSTACK[Audio][Music] Playing battle victory outro...
22:56:25:226DefaultSTACK[Audio][Music] Play soundscape.
22:56:25:226AudioSTACKPost audio event crystalRebootWaveEndEvent on frame 13627
22:56:25:226DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:56:25:251DefaultSTACKLoaded texture 'Mask__RGB_00'.
22:56:25:322NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:25:372DefaultSTACKUnload texture 'Mask_07'.
22:56:25:372DefaultSTACKUnload texture 'Weapon_Small'.
22:56:25:894SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:894SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:56:25:924DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.
22:56:26:327NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:27:087DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.
22:56:27:286NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:28:330NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:29:225NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 1...
22:56:29:225NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 3...
22:56:29:225NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11353 bytes
22:56:29:272NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes
22:56:29:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:30:332NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:31:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:32:324NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:33:245DefaultSTACKUnload texture 'Portrait_Turret'.
22:56:33:329NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:34:332NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:35:336NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:36:336NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:37:336NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:38:337NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:39:338NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:40:340NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:41:341NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:42:342NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:43:343NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:44:322NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:45:323NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:45:531DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:56:45:531DefaultSTACK[TED-14649] AddActionMapController RadialSelection
22:56:45:567DefaultSTACKLoaded texture 'Portrait_Turret'.
22:56:46:327NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:46:639DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009473558% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:46:639DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009473558% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:56:47:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:48:322NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:49:333NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:50:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:51:081DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:56:51:081DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
22:56:51:326NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:52:331NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:52:710DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:56:53:325NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:53:489DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:56:53:903DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:56:54:322NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:55:385NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:55:690UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
22:56:55:877DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:56:56:379NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:57:374NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:58:374NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:56:58:378UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
22:56:58:378UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
22:56:59:188UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it
22:56:59:188UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
22:56:59:379NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:00:372NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:01:378NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:02:374NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:03:375NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:04:379NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:05:381NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:06:382NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:07:009DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:57:07:371NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:07:876DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003229138% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:07:876DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,003229138% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:08:376NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:09:383NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:10:381NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:11:376NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:12:379NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:13:382NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:14:373NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:15:118DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01030163% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:15:118DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01030163% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:15:384NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:16:382NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:17:372NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:18:382NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:19:373NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:20:374NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:21:388NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:22:035DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01720956% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:22:035DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01720956% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:22:101DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,01327534% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:22:101DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,01327534% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:22:389NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:23:391NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:24:392NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:25:393NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:26:372NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:27:377NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:28:375NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:29:389NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:30:390NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:31:391NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:32:392NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:33:378NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:34:384NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:57:34:544DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
at GetOrCreateAssetBundle in :line 0
at RequestLoadAssetBundlesContent in :line 0
at ProcessDepictionCreations in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:57:34:544DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:57:34:544UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it
22:57:34:544UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:57:34:544DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:57:35:381NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:36:430NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:37:382NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:38:428NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:39:435NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:39:779DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02922466% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:39:779DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,02922466% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:40:426NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:41:429NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:42:436NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:42:707DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3345233% to 0,009206116%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:42:707DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3345233% to 0,009206116%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:57:43:419DefaultSTACKUnload texture 'Portrait_Turret'.
22:57:43:419NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:44:428NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:45:434NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:46:427NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:47:426NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:48:428NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:49:426NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:50:425NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:51:426NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:52:430NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:53:422NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:54:422NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:55:437NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:55:481DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:57:55:486SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:486DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:57:55:486DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:55:514DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
22:57:55:514DefaultSTACKLoaded texture 'Weapon_Small'.
22:57:55:514DefaultSTACKLoaded texture 'Mask_07'.
22:57:55:514DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.
22:57:56:282SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:282SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:307DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:57:56:423NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:56:487SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:487SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:56:510DefaultSTACKUnload texture 'Blurs_Blurs'.
22:57:57:389NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 2...
22:57:57:434NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:53971]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 4...
22:57:57:434NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:57:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionDistant:1]: 11353 bytes
22:57:57:434NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:53971]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12353 bytes
22:57:57:659DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
22:57:58:132SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:132SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:58:149DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:57:58:438NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:59:418DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.
22:57:59:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:57:59:460DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:57:59:473DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:57:59:473DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:57:59:494DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:58:00:058DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
22:58:00:058DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
22:58:00:133DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01081183% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:58:00:133DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01081183% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:58:00:423NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:01:423NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:02:427NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:03:055DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:58:03:479NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:04:488NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:04:978DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:58:05:431NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:06:431NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:07:475NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:07:532DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:58:07:538SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:538DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:58:07:538DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:07:561DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
22:58:07:561DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_03'.
22:58:08:394DefaultSTACKUnload texture 'Blurs_Blurs'.
22:58:08:484NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:08:718SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:718SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:08:741DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:58:09:453SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:453SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:09:479NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:10:474NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:10:479SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:10:479DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
22:58:10:492DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:58:11:320SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:320SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:485NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:11:872SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:11:872SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:277SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:12:487NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:13:440NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:13:488DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
22:58:14:063SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:063SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:085DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:58:14:477NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:14:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:14:921SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:15:472NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:16:016DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
22:58:16:433SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:433SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:16:449DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
22:58:16:480NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:17:228SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:228SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:17:476NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:18:049SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8,5 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5,5 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0,2 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,015 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:049SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:355DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:58:18:366DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:58:18:366DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:58:18:387DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:58:18:477NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:58:18:831DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_03'.