den 11 september 2023 21:50
TED

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21:50:55:551DefaultSTACK[Application] Application seed is 1782951627

21:50:55:551ApplicationSTACKFramework.Application: Initialization...

21:50:55:551ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

21:50:55:551ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

21:50:55:551ApplicationSTACKBlackboardManager: Start initialization...

21:50:55:551ApplicationSTACKBlackboardManager: Initialization done!

21:50:55:551ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

21:50:55:551ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

21:50:55:551ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

21:50:55:551ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

21:50:55:627ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

21:50:55:627ApplicationSTACKAudioManager: register method UpdateModules

21:50:55:627ApplicationSTACKAudioManager: register method UpdateMusic

21:50:55:627ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

21:50:55:627ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

21:50:55:627ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

21:50:55:627DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:55:627DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

21:50:55:627AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

21:50:55:627DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:55:627DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:55:801AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0394057

21:50:55:862AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0607145

21:50:56:570AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.7080931

21:50:56:574AssetDatabaseSTACKAssetBundle Ted.Data.Input preload took 00:00:00.0036355

21:50:56:738AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1641805

21:50:56:756AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0174989

21:50:57:452AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.6955103

21:50:57:452AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0126388

21:50:57:469AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0040694

21:50:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:57:469DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

21:50:57:469DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

21:50:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:57:469DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:57:469ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

21:50:57:469ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

21:50:57:469ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

21:50:57:469ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

21:50:57:469NetworkSTACK[CrossPlatform] Start EOS

21:50:57:469NetworkSTACK[CrossPlatform] Platform initialized with: Success

21:50:57:469NetworkSTACK[CrossPlatform] Create EOS platform

21:50:57:469NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

21:50:57:469ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

21:50:57:469ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

21:50:57:469ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

21:50:57:469ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

21:50:57:469DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:50:57:469ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

21:50:57:469ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

21:50:57:469ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

21:50:59:436NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

21:50:59:436NetworkSTACK[Steamworks] Found 59 friends

21:50:59:436ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

21:50:59:436NetworkSTACKUsing digital distribution credentials: 'AI-generated Furry UwU', 0x0110000104b59055, Steam.

21:50:59:436NetworkSTACKUsing digital distribution current game language: ''.

21:50:59:436ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

21:50:59:436ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

21:50:59:436ApplicationSTACKGame.PlayerProfileManager: Start initialization...

21:50:59:446NetworkSTACK[CrossPlatform] Login with appticket: 1400000000800E58008005765590B504010010017A68FF64180000000100000005000000F97D9A9F6F94ACAEA7451C0001000000B200000032000000040000005590B50401001001A0811F00439319516C01A8C000000000EDD8FD646D881965010092320C0000000000C04C350F10DD206004F783CF073E609BAFC5ED5B3F0A5174100A76B5FED7603A834BD0B6B8221FFDE7347212DF1A3634533FABF88DB611D4D96002E72E021DE2E7539DA53CC3B92DEB1C4709D2CDC95F9C3454AD4B0B868D10597F241CF152E7F867A7A0966B11BD0107F0949E61D4087AE27A4D441BD89F0AE35286E8DC2BB6

21:50:59:446NetworkSTACK[CrossPlatform] digitalPlatform: Steam

21:50:59:446NetworkSTACK[CrossPlatform][STEAM] Login

21:50:59:446NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

21:50:59:446ApplicationSTACKGame.PlayerProfileManager: Initialization done!

21:50:59:446ApplicationSTACKPlayerProfileManager: register method ProcessRequests

21:50:59:446ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

21:50:59:446ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

21:50:59:446ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

21:50:59:446ApplicationSTACKGame.TimeManager: Start initialization...

21:50:59:446ApplicationSTACKGame.TimeManager: Initialization done!

21:50:59:446ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

21:50:59:446ApplicationSTACKTimeManager: register method UpdateInGameTime

21:50:59:446ApplicationSTACKTimeManager: register method UpdateServerFrame

21:50:59:446ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

21:50:59:446ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

21:50:59:446ApplicationSTACKInputManager: register method UpdateInput

21:50:59:446ApplicationSTACKGame.SessionManager: Start initialization...

21:50:59:446ApplicationSTACKGame.SessionManager: Initialization done!

21:50:59:446ApplicationSTACKSessionManager: register method UpdateSession

21:50:59:446ApplicationSTACKGame.BoltManager: Start initialization...

21:50:59:446NetworkSTACK[Photon] StartClient

21:50:59:446DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

21:50:59:590NetworkSTACK[Bolt] Bolt start begin!

21:50:59:958NetworkSTACK[Photon] OnBoltStopping

21:50:59:958NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

21:50:59:958NetworkSTACK[Bolt] Bolt shutdown begin.

21:50:59:958DefaultSTACKStop PhotonPoller coroutines!

21:50:59:958NetworkSTACK[Bolt] Bolt shutdown done.

21:50:59:958DefaultSTACKStop PhotonPoller coroutines!

21:50:59:958ApplicationSTACKGame.BoltManager: Initialization done!

21:50:59:958ApplicationSTACKBoltManager: register method UpdateBolt

21:50:59:958ApplicationSTACKBoltManager: register method ProcessBlackposts

21:50:59:958ApplicationSTACKMatchmakingService: Start initialization...

21:50:59:958ApplicationSTACKMatchmakingService: Initialization done!

21:50:59:958ApplicationSTACKMatchmakingService: register method ProcessBlackposts

21:50:59:958ApplicationSTACKFlowManager: Start initialization...

21:50:59:958ApplicationSTACKFlowManager: Initialization done!

21:50:59:958ApplicationSTACKFlowManager: register method UpdateFlow

21:50:59:958ApplicationSTACKGameIntentManager: Start initialization...

21:50:59:958ApplicationSTACKGameIntentManager: Initialization done!

21:50:59:958ApplicationSTACKGameIntentManager: register method FrameUpdate

21:50:59:958ApplicationSTACKPlatformSessionRuntime: Start initialization...

21:50:59:958ApplicationSTACKPlatformSessionRuntime: Initialization done!

21:50:59:958ApplicationSTACKFramework.Automation.TestManager: Start initialization...

21:50:59:958ApplicationSTACKFramework.Automation.TestManager: Initialization done!

21:50:59:958ApplicationSTACKTestManager: register method UpdateTests

21:50:59:958ApplicationSTACKG2G.G2GManager: Start initialization...

21:51:01:167DefaultSTACKStop PhotonPoller coroutines!

21:51:01:171ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

21:51:01:171DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

21:51:01:217DefaultSTACKThe blackpost Framework.Platforms.AvailableRegionListUpdatedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:51:01:350ApplicationSTACKG2G.G2GManager: Initialization done!

21:51:01:350ApplicationSTACKG2GManager: register method ProcessBlackposts

21:51:01:350ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

21:51:01:350ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

21:51:01:350ApplicationSTACKSettings.SettingsManager: Start initialization...

21:51:01:350NetworkSTACK[Localization] Current steam language : english

21:51:01:350ApplicationSTACKSettings.SettingsManager: Initialization done!

21:51:01:350ApplicationSTACKSettingsManager: register method ProcessBlackposts

21:51:01:350ApplicationSTACKSettingsManager: register method SpecificUpdate

21:51:01:350ApplicationSTACKUI.UIWindowsManager: Start initialization...

21:51:01:350ApplicationSTACKUI.UIWindowsManager: Initialization done!

21:51:01:350ApplicationSTACKUIInvitationManager: Start initialization...

21:51:01:350ApplicationSTACKUIInvitationManager: Initialization done!

21:51:01:350ApplicationSTACKUIInvitationManager: register method UpdateInvitation

21:51:01:350ApplicationSTACKUIManager: Start initialization...

21:51:01:350ApplicationSTACKUIRenderingManager: register method PostRender

21:51:01:350ApplicationSTACKUIRenderingManager: register method Render

21:51:01:350DefaultSTACK[TED-14649] AddActionMapController UI

21:51:02:037DefaultSTACK'???|PillHUDItem' cannot be loaded.

21:51:02:055DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

21:51:02:223DefaultSTACK'???|ScoreItem' cannot be loaded.

21:51:02:223DefaultSTACK'???|ScoreItem' cannot be loaded.

21:51:02:223DefaultSTACK'???|RecapTimerItem' cannot be loaded.

21:51:02:223DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

21:51:02:223DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

21:51:02:320DefaultSTACK'???|PillHUDItem' cannot be loaded.

21:51:02:320DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

21:51:02:402DefaultSTACK'???|DLCItemShowable' cannot be loaded.

21:51:02:449DefaultSTACK'???|PingHUDItem' cannot be loaded.

21:51:02:542DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:51:02:542DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

21:51:02:542DefaultSTACK'???|PillHUDItem' cannot be loaded.

21:51:02:559DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

21:51:02:608NetworkSTACK[CrossPlatform] Connected! result: Success

21:51:02:608NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00022734406c454f919b2bff8cd97d94

21:51:02:608NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

21:51:02:608NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

21:51:02:608DefaultSTACK[VoiceChat] Input device : Mikrofon (Blue Snowball ) : ({f2aba3f4-bcd2-45dd-9041-a0b3f673abcd})

21:51:02:608NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

21:51:02:608NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

21:51:02:608DefaultSTACK[VoiceChat] Output device : Högtalare (High Definition Audio Device) : ({0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5})

21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:02:608DefaultSTACK'???|ScoreItem' cannot be loaded.

21:51:02:608DefaultSTACK'???|ScoreItem' cannot be loaded.

21:51:02:608DefaultSTACK'???|RecapTimerItem' cannot be loaded.

21:51:02:608DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

21:51:02:608DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

21:51:03:138DefaultSTACK[VoiceChat] RefreshAudioSettings

21:51:03:138NetworkSTACKGetInputDevices Count : 4

21:51:03:138NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True

21:51:03:138NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False

21:51:03:138NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False

21:51:03:138NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False

21:51:03:138NetworkSTACKGetOutputDevices Count : 5

21:51:03:138NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False

21:51:03:138NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False

21:51:03:138NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False

21:51:03:138NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True

21:51:03:138NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False

21:51:03:138DefaultSTACK[VoiceChat] SetOutput device : Högtalare (High Definition Audio Device) : ({0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5})

21:51:03:138NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

21:51:03:138NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

21:51:03:138DefaultSTACK[Storage] Cache successfully deleted

21:51:03:138NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

21:51:03:138ApplicationSTACKUIManager: Initialization done!

21:51:03:138ApplicationSTACKUIManager: register method UISpecificUpdate

21:51:03:138ApplicationSTACKUIManager: register method ProcessBlackposts

21:51:03:138ApplicationSTACKUIOverlayTabsManager: Start initialization...

21:51:03:138DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

21:51:03:138DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

21:51:03:138DefaultSTACK'???|DLCItemShowable' cannot be loaded.

21:51:03:694NetworkSTACKGetInputDevices Count : 4

21:51:03:694NetworkSTACKDevice #0 : name : Mikrofon (Blue Snowball ), deviceID : {f2aba3f4-bcd2-45dd-9041-a0b3f673abcd}, isDefault : True

21:51:03:694NetworkSTACKDevice #1 : name : Mikrofon (Steam Streaming Microphone), deviceID : {be7ea5a7-1d9f-499a-96f1-48c8accc2278}, isDefault : False

21:51:03:694NetworkSTACKDevice #2 : name : Headset Microphone (Oculus Virtual Audio Device), deviceID : {cd068584-27d9-4518-978e-a53a44af9021}, isDefault : False

21:51:03:694NetworkSTACKDevice #3 : name : Mikrofon (Rift Audio), deviceID : {cfcaaf2e-3a9a-4d72-bc61-635344843b0b}, isDefault : False

21:51:03:694NetworkSTACKGetOutputDevices Count : 5

21:51:03:694NetworkSTACKDevice #0 : name : Högtalare (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{944c29dc-275c-4b5a-b095-a208e7f779db}, isDefault : False

21:51:03:694NetworkSTACKDevice #1 : name : Hörlurar (Oculus Virtual Audio Device), deviceID : {0.0.0.00000000}.{99e05e93-9a31-4cd6-b5a9-a49941272857}, isDefault : False

21:51:03:694NetworkSTACKDevice #2 : name : Hörlurar (Rift Audio), deviceID : {0.0.0.00000000}.{ab8d0ef2-7cf6-42a6-9510-6d3446c76661}, isDefault : False

21:51:03:694NetworkSTACKDevice #3 : name : Högtalare (High Definition Audio Device), deviceID : {0.0.0.00000000}.{bb868f08-6502-4f6d-b88b-57fb9a0d17a5}, isDefault : True

21:51:03:694NetworkSTACKDevice #4 : name : Högtalare (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{c965e7ae-5551-4af3-8ad0-6181ee157d33}, isDefault : False

21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 77

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 1

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_GAME_TIME
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 1

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 2606

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 1

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 6

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 1

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat test_stat_1 with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:698NetworkSTACK[Statistics] CopyStatName returned stat test_stat_2 with value : 0

21:51:03:698NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at OnStatsQueried in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:828NetworkSTACK[TitleStorage] file : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}

21:51:03:828DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:828DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:51:03:828DefaultSTACKReload project configuration

21:51:04:035DefaultSTACK[EOS] ReadFile Requested with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr

21:51:04:035DefaultSTACK[EOS] Finished ReadFile with option userid : 00022734406c454f919b2bff8cd97d94, filename : PlayerData/Steam-0x0110000104b59055-01.ctr

21:51:04:035NetworkSTACK[Storage] Registered storage container : Steam-0x0110000104b59055-01 at path PlayerData

21:51:04:303ApplicationSTACKUIOverlayTabsManager: Initialization done!

21:51:04:303ApplicationSTACKGame.PrismManager: Start initialization...

21:51:04:303DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561198039273557 ; gamecode 2064800 ; platformID 1 ; application_version 0.20.9616+3e970f0942 ; sessionId c66aa5a244434d5f8b25aa23c2e662ce : appScope OpenDev

21:51:04:303ApplicationSTACKGame.PrismManager: Initialization done!

21:51:04:303ApplicationSTACKPrismManager: register method ProcessBlackposts

21:51:04:303ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

21:51:04:303ApplicationSTACKPrismManager: register method UpdateEvents

21:51:04:303ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

21:51:04:303ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

21:51:04:303ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

21:51:04:303ApplicationSTACKMouseCursorManager: Start initialization...

21:51:04:303ApplicationSTACKMouseCursorManager: Initialization done!

21:51:04:303ApplicationSTACKMouseCursorManager: register method UpdateCursor

21:51:04:303ApplicationSTACKGame.GameManager: Start initialization...

21:51:04:303ApplicationSTACKGame.GameManager: Initialization done!

21:51:04:303ApplicationSTACKGameManager: register method UpdateInternal

21:51:04:303ApplicationSTACKUINotificationManager: Start initialization...

21:51:04:303ApplicationSTACKUINotificationManager: Initialization done!

21:51:04:303ApplicationSTACKUINotificationManager: register method ProcessBlackposts

21:51:04:303ApplicationSTACKUINotificationManager: register method UpdateNotifications

21:51:04:303ApplicationSTACKGame.TimeReplicationManager: Start initialization...

21:51:04:303ApplicationSTACKGame.TimeReplicationManager: Initialization done!

21:51:04:303ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

21:51:04:303DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

21:51:04:303ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

21:51:04:303ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

21:51:04:303ApplicationSTACKPlatformInviteManager: Start initialization...

21:51:04:303ApplicationSTACKPlatformInviteManager: Initialization done!

21:51:04:303ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

21:51:04:303ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

21:51:04:303ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

21:51:04:303ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

21:51:04:303ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

21:51:04:303ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

21:51:04:303ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

21:51:04:303ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

21:51:04:303ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

21:51:04:303ApplicationSTACKGame.CameraManager: Start initialization...

21:51:04:303ApplicationSTACKGame.CameraManager: Initialization done!

21:51:04:303ApplicationSTACKCameraManager: register method UpdateCameraShaker

21:51:04:303ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

21:51:04:303ApplicationSTACKCameraManager: register method UpdateVirtualModes

21:51:04:303ApplicationSTACKCameraManager: register method ComputeCameraPosition

21:51:04:303ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

21:51:04:303ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

21:51:05:082NetworkSTACK[CrossPlatform][Warning] Payload is incomplete. Response still processing. 000002B3C8669BE0

21:51:05:082NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' succeed

21:51:09:404PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

21:51:09:404DefaultSTACKPlayer already registered !

21:51:09:404DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceGame","status":"Connected"}

21:51:09:404DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"","status":"Connected"}

21:51:09:404PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000104b59055_01', reading...

21:51:09:410PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

21:51:09:415PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

21:51:09:421PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

21:51:09:603DefaultSTACK[TED-14649] AddActionMapController Video

21:51:09:692DefaultSTACKLoaded texture 'Default Small'.

21:51:12:011DefaultSTACK[TED-14649] RemoveActionMapController Video

21:51:12:312DefaultSTACKLoaded texture 'HQ_01'.

21:51:12:385DefaultSTACKLoaded texture 'Title'.

21:51:13:703DefaultSTACK[TED-14649] AddActionMapController Video

21:51:14:036DefaultSTACKUnload texture 'HQ_01'.

21:51:16:939NetworkSTACKParsing the command line arguments...

21:51:16:939NetworkSTACKM:\Program\Steam\steamapps\common\ENDLESS™ Dungeon Playtest\ENDLESS Dungeon.exe

21:51:16:939ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

21:51:16:939DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

21:51:16:939DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

21:51:16:939DefaultSTACK[TED-14649] RemoveActionMapController Video

21:51:17:346DefaultSTACKLoaded texture 'HQ_00'.

21:51:17:346DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceMenu","status":"Connected"}

21:51:17:408DefaultSTACKLoaded texture 'Svg'.

21:51:17:436DefaultSTACKLoaded texture 'Inputs'.

21:51:27:524DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:51:29:796UISTACKOnBoxCloseRequested

21:51:29:796DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:51:33:196DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:51:36:852UISTACKOnBoxCloseRequested

21:51:36:852DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:51:58:193DefaultSTACKUnload texture 'Default Small'.

21:52:10:450NetworkSTACK[Steamworks] Found 59 friends

21:52:10:504DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:52:10:504NetworkSTACK[Steamworks] Found 59 friends

21:52:10:560NetworkSTACK[Steamworks] Found 59 friends

21:52:10:612NetworkSTACK[Steamworks] Found 59 friends

21:52:10:612DefaultSTACKLoaded texture 'Mask__RGB_00'.

21:52:10:612DefaultSTACKLoaded texture 'Default Small'.

21:52:10:661NetworkSTACK[Steamworks] Found 59 friends

21:52:10:710NetworkSTACK[Steamworks] Found 59 friends

21:52:10:759NetworkSTACK[Steamworks] Found 59 friends

21:52:10:806NetworkSTACK[Steamworks] Found 59 friends

21:52:10:851NetworkSTACK[Steamworks] Found 59 friends

21:52:10:896NetworkSTACK[Steamworks] Found 59 friends

21:52:10:943NetworkSTACK[Steamworks] Found 59 friends

21:52:10:991NetworkSTACK[Steamworks] Found 59 friends

21:52:11:038NetworkSTACK[Steamworks] Found 59 friends

21:52:11:086NetworkSTACK[Steamworks] Found 59 friends

21:52:11:133NetworkSTACK[Steamworks] Found 59 friends

21:52:11:180NetworkSTACK[Steamworks] Found 59 friends

21:52:11:224NetworkSTACK[Steamworks] Found 59 friends

21:52:11:271NetworkSTACK[Steamworks] Found 59 friends

21:52:11:317NetworkSTACK[Steamworks] Found 59 friends

21:52:11:362NetworkSTACK[Steamworks] Found 59 friends

21:52:11:408NetworkSTACK[Steamworks] Found 59 friends

21:52:11:454NetworkSTACK[Steamworks] Found 59 friends

21:52:11:500NetworkSTACK[Steamworks] Found 59 friends

21:52:11:545NetworkSTACK[Steamworks] Found 59 friends

21:52:11:591NetworkSTACK[Steamworks] Found 59 friends

21:52:11:638NetworkSTACK[Steamworks] Found 59 friends

21:52:11:684NetworkSTACK[Steamworks] Found 59 friends

21:52:11:730NetworkSTACK[Steamworks] Found 59 friends

21:52:11:774DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:52:24:450DefaultSTACKThe blackpost Framework.GameInvitationReceivedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:52:25:040NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775245193756994

21:52:25:040NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'a3e7183b-8d5e-43cb-b19f-d78dc6a2e879', on region EU.

21:52:25:040NetworkSTACK[Photon] StartClient

21:52:25:040DefaultSTACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

21:52:25:040NetworkSTACKWait for the bolt client to start

21:52:25:045NetworkSTACKWait for the bolt client to start

21:52:25:075NetworkSTACK[Bolt] Bolt start begin!

21:52:25:075NetworkSTACKWait for the bolt client to start

21:52:25:079NetworkSTACKWait for the bolt client to start

21:52:25:083NetworkSTACKWait for the bolt client to start

21:52:25:089NetworkSTACKWait for the bolt client to start

21:52:25:094NetworkSTACKWait for the bolt client to start

21:52:25:100NetworkSTACKWait for the bolt client to start

21:52:25:106NetworkSTACKWait for the bolt client to start

21:52:25:112NetworkSTACKWait for the bolt client to start

21:52:25:118NetworkSTACKWait for the bolt client to start

21:52:25:124NetworkSTACKWait for the bolt client to start

21:52:25:129NetworkSTACKWait for the bolt client to start

21:52:25:135NetworkSTACKWait for the bolt client to start

21:52:25:140NetworkSTACKWait for the bolt client to start

21:52:25:146NetworkSTACKWait for the bolt client to start

21:52:25:152NetworkSTACKWait for the bolt client to start

21:52:25:157NetworkSTACKWait for the bolt client to start

21:52:25:163NetworkSTACKWait for the bolt client to start

21:52:25:169NetworkSTACKWait for the bolt client to start

21:52:25:175NetworkSTACKWait for the bolt client to start

21:52:25:180NetworkSTACKWait for the bolt client to start

21:52:25:186NetworkSTACKWait for the bolt client to start

21:52:25:191NetworkSTACKWait for the bolt client to start

21:52:25:197NetworkSTACKWait for the bolt client to start

21:52:25:203NetworkSTACKWait for the bolt client to start

21:52:25:209NetworkSTACKWait for the bolt client to start

21:52:25:215NetworkSTACKWait for the bolt client to start

21:52:25:220NetworkSTACKWait for the bolt client to start

21:52:25:226NetworkSTACKWait for the bolt client to start

21:52:25:231NetworkSTACKWait for the bolt client to start

21:52:25:237NetworkSTACKWait for the bolt client to start

21:52:25:243NetworkSTACKWait for the bolt client to start

21:52:25:249NetworkSTACKWait for the bolt client to start

21:52:25:255NetworkSTACKWait for the bolt client to start

21:52:25:260NetworkSTACKWait for the bolt client to start

21:52:25:267NetworkSTACKWait for the bolt client to start

21:52:25:272NetworkSTACKWait for the bolt client to start

21:52:25:278NetworkSTACKWait for the bolt client to start

21:52:25:283NetworkSTACKWait for the bolt client to start

21:52:25:288NetworkSTACKWait for the bolt client to start

21:52:25:294NetworkSTACKWait for the bolt client to start

21:52:25:300NetworkSTACKWait for the bolt client to start

21:52:25:306NetworkSTACKWait for the bolt client to start

21:52:25:311NetworkSTACKWait for the bolt client to start

21:52:25:317NetworkSTACKWait for the bolt client to start

21:52:25:324NetworkSTACKWait for the bolt client to start

21:52:25:328NetworkSTACKWait for the bolt client to start

21:52:25:334NetworkSTACKWait for the bolt client to start

21:52:25:340NetworkSTACKWait for the bolt client to start

21:52:25:346NetworkSTACKWait for the bolt client to start

21:52:25:351NetworkSTACKWait for the bolt client to start

21:52:25:357NetworkSTACKWait for the bolt client to start

21:52:25:363NetworkSTACKWait for the bolt client to start

21:52:25:367NetworkSTACKWait for the bolt client to start

21:52:25:374NetworkSTACKWait for the bolt client to start

21:52:25:379NetworkSTACKWait for the bolt client to start

21:52:25:384NetworkSTACKWait for the bolt client to start

21:52:25:390NetworkSTACKWait for the bolt client to start

21:52:25:396NetworkSTACKWait for the bolt client to start

21:52:25:401NetworkSTACKWait for the bolt client to start

21:52:25:407NetworkSTACKWait for the bolt client to start

21:52:25:413NetworkSTACKWait for the bolt client to start

21:52:25:418NetworkSTACKWait for the bolt client to start

21:52:25:425NetworkSTACKWait for the bolt client to start

21:52:25:430NetworkSTACKWait for the bolt client to start

21:52:25:435NetworkSTACKWait for the bolt client to start

21:52:25:441NetworkSTACKWait for the bolt client to start

21:52:25:447NetworkSTACKWait for the bolt client to start

21:52:25:452NetworkSTACKWait for the bolt client to start

21:52:25:458NetworkSTACKWait for the bolt client to start

21:52:25:464NetworkSTACKWait for the bolt client to start

21:52:25:470NetworkSTACKWait for the bolt client to start

21:52:25:476NetworkSTACKWait for the bolt client to start

21:52:25:481NetworkSTACKWait for the bolt client to start

21:52:25:486NetworkSTACKWait for the bolt client to start

21:52:25:492NetworkSTACKWait for the bolt client to start

21:52:25:498NetworkSTACKWait for the bolt client to start

21:52:25:504NetworkSTACKWait for the bolt client to start

21:52:25:510NetworkSTACKWait for the bolt client to start

21:52:25:515NetworkSTACKWait for the bolt client to start

21:52:25:520NetworkSTACKWait for the bolt client to start

21:52:25:527NetworkSTACKWait for the bolt client to start

21:52:25:532NetworkSTACKWait for the bolt client to start

21:52:25:537NetworkSTACKWait for the bolt client to start

21:52:25:543NetworkSTACKWait for the bolt client to start

21:52:25:549NetworkSTACKWait for the bolt client to start

21:52:25:554NetworkSTACKWait for the bolt client to start

21:52:25:561NetworkSTACKWait for the bolt client to start

21:52:25:566NetworkSTACKWait for the bolt client to start

21:52:25:572NetworkSTACKWait for the bolt client to start

21:52:25:578NetworkSTACKWait for the bolt client to start

21:52:25:583NetworkSTACKWait for the bolt client to start

21:52:25:589NetworkSTACKWait for the bolt client to start

21:52:25:595NetworkSTACKWait for the bolt client to start

21:52:25:600NetworkSTACKWait for the bolt client to start

21:52:25:605NetworkSTACKWait for the bolt client to start

21:52:25:611NetworkSTACKWait for the bolt client to start

21:52:25:617NetworkSTACKWait for the bolt client to start

21:52:25:622NetworkSTACKWait for the bolt client to start

21:52:25:629NetworkSTACKWait for the bolt client to start

21:52:25:633NetworkSTACKWait for the bolt client to start

21:52:25:639NetworkSTACKWait for the bolt client to start

21:52:25:645NetworkSTACKWait for the bolt client to start

21:52:25:651NetworkSTACKWait for the bolt client to start

21:52:25:656NetworkSTACKWait for the bolt client to start

21:52:25:662NetworkSTACKWait for the bolt client to start

21:52:25:667NetworkSTACKWait for the bolt client to start

21:52:25:667NetworkSTACK[Bolt] Bolt start done!

21:52:25:690ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

21:52:25:690DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

21:52:25:690DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:52:25:690GameplaySTACKStarting client session.

21:52:25:695GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

21:52:25:695GameplaySTACKClient session started.

21:52:25:695GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

21:52:25:701GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

21:52:25:737DefaultSTACKLoaded texture 'CrystalHUD'.

21:52:26:024NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:63360]

21:52:26:523NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:63360]

21:52:26:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:27:027NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:63360]

21:52:27:526NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:63360]

21:52:27:577NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:28:025NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.8:63360]

21:52:28:075NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 85.195.48.145:63360]

21:52:28:075NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

21:52:28:075NetworkSTACKJoining Session with custom data 5008e0fb81064512b926a576cf822f8f

21:52:28:127GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

21:52:28:222NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 0...

21:52:28:225DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

21:52:28:327NetworkSTACKChangeMultiplayerInviteContextVisibility to True

21:52:28:327NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245193756994

21:52:28:327NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775245193756994

21:52:28:378NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

21:52:28:378NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:52:28:378NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

21:52:28:378NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 5008e0fb81064512b926a576cf822f8f

21:52:28:378NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

21:52:28:576NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:28:576DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"a3e7183b-8d5e-43cb-b19f-d78dc6a2e879/EU","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceMenu","status":"Connected"}

21:52:28:627NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10128 bytes

21:52:28:723GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

21:52:28:723ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

21:52:28:723DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:52:28:723DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:52:28:723DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:28:723DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:28:723AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

21:52:28:723AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

21:52:28:723AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

21:52:28:723AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

21:52:28:723DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:28:723DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:29:487NetworkSTACK[LobbyService] Join lobby succeeded

21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 5008e0fb81064512b926a576cf822f8f

21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00022734406c454f919b2bff8cd97d94
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002ecd639c54e79a61ca7dbf1fa2384
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00020c28d7b5407e86da2ed010bf4077
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
21:52:29:487NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

21:52:29:487NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

21:52:29:487NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+-2107225576]

21:52:29:487NetworkSTACK[Voice] Set output volume to 50

21:52:29:487NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

21:52:29:487NetworkSTACK[VoiceService] Updating audio output status to: Disabled

21:52:29:487AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.3441683

21:52:29:487AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.2431158

21:52:29:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:29:827AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0706016

21:52:29:827AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.3023697

21:52:30:174AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0447167

21:52:30:174AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.1438314

21:52:30:373AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0553794

21:52:30:373AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.2442829

21:52:30:373DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:30:373DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:30:373DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

21:52:30:373DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

21:52:30:373DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

21:52:30:373DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

21:52:30:373DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

21:52:30:373DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

21:52:30:373DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:30:373DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
21:52:30:373ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

21:52:30:373ApplicationSTACKGame.NavMeshObstacleSystem is now registered

21:52:30:373ApplicationSTACKGame.MovementSmoothingSystem is now registered

21:52:30:373ApplicationSTACKGame.MonsterSpawnManager is now registered

21:52:30:373ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

21:52:30:373ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

21:52:30:373ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

21:52:30:373ApplicationSTACKGame.MissileTargetSystem is now registered

21:52:30:373ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

21:52:30:373ApplicationSTACKGame.MerchantSystem is now registered

21:52:30:373ApplicationSTACKGame.LootManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.LevelEventManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.KeyLockSystem is now registered

21:52:30:373ApplicationSTACKGame.InvincibilitySystem is now registered

21:52:30:373ApplicationSTACKGame.InventoryManager is now registered

21:52:30:373ApplicationSTACKGame.IntangibilitySystem is now registered

21:52:30:373ApplicationSTACKGame.InactiveEntitySystem is now registered

21:52:30:373ApplicationSTACKGame.HeroWeaponSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroSwitchSystem is now registered

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

21:52:30:373ApplicationSTACKGame.GameEntityManager is now registered

21:52:30:373ApplicationSTACKGame.PingSystem is now registered

21:52:30:373ApplicationSTACKUikiManager is now registered

21:52:30:373ApplicationSTACKGame.SaveSystem is now registered

21:52:30:373ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

21:52:30:373ApplicationSTACKGame.SimulationManager is now registered

21:52:30:373ApplicationSTACKGame.LevelManager is now registered

21:52:30:373ApplicationSTACKGame.VisionSystem is now registered

21:52:30:373ApplicationSTACKGame.UnlockableManager is now registered

21:52:30:373ApplicationSTACKGame.TutorialSystem is now registered

21:52:30:373ApplicationSTACKGame.TurretUnlockManager is now registered

21:52:30:373ApplicationSTACKGame.HeroSquadSystem is now registered

21:52:30:373ApplicationSTACKGame.TurretChargeSystem is now registered

21:52:30:373ApplicationSTACKGame.TargetingSystem is now registered

21:52:30:373ApplicationSTACKGame.TalkSystem is now registered

21:52:30:373ApplicationSTACKGame.StoryModeSystem is now registered

21:52:30:373ApplicationSTACKGame.StationSystem is now registered

21:52:30:373ApplicationSTACKGame.StartingChestManager is now registered

21:52:30:373ApplicationSTACKGame.SpawnSystem is now registered

21:52:30:373ApplicationSTACKGame.ScoreManager is now registered

21:52:30:373ApplicationSTACKGame.RoomsManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.RedDepictionManager is now registered

21:52:30:373ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

21:52:30:373ApplicationSTACKPinManager is now registered

21:52:30:373ApplicationSTACKGame.HeroSprintSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroSelectionSystem is now registered

21:52:30:373ApplicationSTACKGame.DamageTypeStatusSystem is now registered

21:52:30:373ApplicationSTACKGame.CrystalUpgradeManager is now registered

21:52:30:373ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

21:52:30:373ApplicationSTACKGame.CrystalMovementSystem is now registered

21:52:30:373ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

21:52:30:373ApplicationSTACKGame.CocktailSystem is now registered

21:52:30:373ApplicationSTACKGame.CinematicSystem is now registered

21:52:30:373ApplicationSTACKGame.CharacterMovementSystem is now registered

21:52:30:373ApplicationSTACKGame.CharacterFacingSystem is now registered

21:52:30:373ApplicationSTACKGame.CharacterAnimationSystem is now registered

21:52:30:373ApplicationSTACKGame.BugQueenManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.BossBehaviourManager is now registered

21:52:30:373ApplicationSTACKGame.BoltSynchronizationSystem is now registered

21:52:30:373ApplicationSTACKGame.AvoidanceSystem is now registered

21:52:30:373ApplicationSTACKGame.AudioMotionSystem is now registered

21:52:30:373ApplicationSTACKGame.AssetManager is now registered

21:52:30:373ApplicationSTACKGame.ArtifactResearchSystem is now registered

21:52:30:373ApplicationSTACKGame.AchievementTrackingManager is now registered

21:52:30:373ApplicationSTACKPathfinding.PathfindingManager is now registered

21:52:30:373ApplicationSTACKGame.DetectionSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.DoorOpeningSystem is now registered

21:52:30:373ApplicationSTACKGame.GameProfilerManager is now registered

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroLevelUpSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroDeathSystem is now registered

21:52:30:373ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

21:52:30:373ApplicationSTACKGame.HealthSystem is now registered

21:52:30:373ApplicationSTACKGame.GameStatsManager is now registered

21:52:30:373ApplicationSTACKGame.EffectSpreadSystem is now registered

21:52:30:373ApplicationSTACKUIPanelInteractorManager is now registered

21:52:30:373ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

21:52:30:373ApplicationSTACKGame.ExoticTurretsManager is now registered

21:52:30:373ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

21:52:30:373ApplicationSTACKGame.EnvironmentalNotesManager is now registered

21:52:30:373ApplicationSTACKGame.EntityFrontSyncSystem is now registered

21:52:30:373ApplicationSTACKGame.EntityEventBufferSystem is now registered

21:52:30:373ApplicationSTACKGame.EntityActionSystem is now registered

21:52:30:373ApplicationSTACKGame.EmoteSystem is now registered

21:52:30:373ApplicationSTACKGame.EffectSystem is now registered

21:52:30:373ApplicationSTACKGame.FlowEndSystem is now registered

21:52:30:373ApplicationSTACKGame.QuestManager is now registered

21:52:30:373ApplicationSTACKGame.TEDGame: Initialization...

21:52:30:373ApplicationSTACKGame.SimulationManager: Start initialization...

21:52:30:373ApplicationSTACKGame.SimulationManager: Initialization done!

21:52:30:373ApplicationSTACKSimulationManager: register method UpdateInternal

21:52:30:373ApplicationSTACKGame.RedDepictionManager: Start initialization...

21:52:30:373ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

21:52:30:373ApplicationSTACKRedDepictionSystem: register method Update

21:52:30:373ApplicationSTACKGame.RedDepictionManager: Initialization done!

21:52:30:373ApplicationSTACKRedDepictionManager: register method ProcessHeroes

21:52:30:373ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

21:52:30:373ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.GameEntityManager: Start initialization...

21:52:30:373ApplicationSTACKGame.GameEntityManager: Initialization done!

21:52:30:373ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

21:52:30:373ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

21:52:30:373ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

21:52:30:373ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

21:52:30:373ApplicationSTACKPathfindingManager: register method StartPendingPathRequests

21:52:30:373ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

21:52:30:373ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

21:52:30:373ApplicationSTACKGame.DetectionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.DetectionSystem: Initialization done!

21:52:30:373ApplicationSTACKDetectionSystem: register method BeginFrame

21:52:30:373ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

21:52:30:373ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

21:52:30:373ApplicationSTACKDetectionSystem: register method FinalizeDetection

21:52:30:373ApplicationSTACKDetectionSystem: register method DisposeElements

21:52:30:373ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

21:52:30:373ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

21:52:30:373ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

21:52:30:373ApplicationSTACKGame.SpawnSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.SpawnSystem: Initialization done!

21:52:30:373ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

21:52:30:373ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

21:52:30:373ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

21:52:30:373ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

21:52:30:373ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

21:52:30:373ApplicationSTACKGame.BossBehaviourManager: Start initialization...

21:52:30:373ApplicationSTACKGame.BossBehaviourManager: Initialization done!

21:52:30:373ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

21:52:30:373ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

21:52:30:373ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

21:52:30:373ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

21:52:30:373ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

21:52:30:373ApplicationSTACKGame.TalkSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.TalkSystem: Initialization done!

21:52:30:373ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

21:52:30:373ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

21:52:30:373ApplicationSTACKTalkSystem: register method UpdateHealthTracking

21:52:30:373ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

21:52:30:373ApplicationSTACKGame.LevelManager: Start initialization...

21:52:30:373ApplicationSTACKGame.LevelManager: Initialization done!

21:52:30:373ApplicationSTACKLevelManager: register method UpdateLevelLoading

21:52:30:373ApplicationSTACKLevelManager: register method UpdateLevelRenderer

21:52:30:373ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

21:52:30:373ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

21:52:30:373ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

21:52:30:373ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

21:52:30:373ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

21:52:30:373ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

21:52:30:373ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

21:52:30:373ApplicationSTACKGame.StationSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.StationSystem: Initialization done!

21:52:30:373ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

21:52:30:373ApplicationSTACKGame.InventoryManager: Start initialization...

21:52:30:373ApplicationSTACKGame.InventoryManager: Initialization done!

21:52:30:373ApplicationSTACKInventoryManager: register method UpdateResources

21:52:30:373ApplicationSTACKInventoryManager: register method UpdateValues

21:52:30:373ApplicationSTACKGame.LootManagementSystem: Start initialization...

21:52:30:373DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:30:373ApplicationSTACKGame.LootManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKLootManagementSystem: register method UpdateLoots

21:52:30:373ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

21:52:30:373ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

21:52:30:373ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

21:52:30:373ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

21:52:30:373ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

21:52:30:373ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

21:52:30:373ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

21:52:30:373ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

21:52:30:373ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.UnlockableManager: Start initialization...

21:52:30:373ApplicationSTACKGame.UnlockableManager: Initialization done!

21:52:30:373ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

21:52:30:373ApplicationSTACKUnlockableManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.AssetManager: Start initialization...

21:52:30:373ApplicationSTACKGame.AssetManager: Initialization done!

21:52:30:373ApplicationSTACKGame.GameStatsManager: Start initialization...

21:52:30:373ApplicationSTACKGame.GameStatsManager: Initialization done!

21:52:30:373ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

21:52:30:373ApplicationSTACKGame.QuestManager: Start initialization...

21:52:30:373ApplicationSTACKGame.QuestManager: Initialization done!

21:52:30:373ApplicationSTACKQuestManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

21:52:30:373ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

21:52:30:373ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

21:52:30:373ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

21:52:30:373ApplicationSTACKGame.AudioMotionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.AudioMotionSystem: Initialization done!

21:52:30:373ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

21:52:30:373ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

21:52:30:373ApplicationSTACKGame.AvoidanceSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.AvoidanceSystem: Initialization done!

21:52:30:373ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

21:52:30:373ApplicationSTACKAvoidanceSystem: register method DisposeElements

21:52:30:373ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

21:52:30:373ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

21:52:30:373ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

21:52:30:373ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

21:52:30:373ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

21:52:30:373ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

21:52:30:373ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

21:52:30:373ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

21:52:30:373ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

21:52:30:373ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

21:52:30:373ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

21:52:30:373ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

21:52:30:373ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

21:52:30:373ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

21:52:30:373ApplicationSTACKGame.EffectSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EffectSystem: Initialization done!

21:52:30:373ApplicationSTACKEffectSystem: register method ProcessEffectRequests

21:52:30:373ApplicationSTACKEffectSystem: register method UpdateActiveEffects

21:52:30:373ApplicationSTACKGame.TutorialSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.TutorialSystem: Initialization done!

21:52:30:373ApplicationSTACKTutorialSystem: register method UpdateSystem

21:52:30:373ApplicationSTACKGame.CinematicSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CinematicSystem: Initialization done!

21:52:30:373ApplicationSTACKCinematicSystem: register method UpdateSystem

21:52:30:373ApplicationSTACKGame.CocktailSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CocktailSystem: Initialization done!

21:52:30:373ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

21:52:30:373ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

21:52:30:373ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

21:52:30:373ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

21:52:30:373ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

21:52:30:373ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

21:52:30:373ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

21:52:30:373ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

21:52:30:373ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

21:52:30:373ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

21:52:30:373ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

21:52:30:373ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

21:52:30:373ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

21:52:30:373ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

21:52:30:373ApplicationSTACKGame.EmoteSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EmoteSystem: Initialization done!

21:52:30:373ApplicationSTACKEmoteSystem: register method SpecificUpdate

21:52:30:373ApplicationSTACKGame.EntityActionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EntityActionSystem: Initialization done!

21:52:30:373ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

21:52:30:373ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

21:52:30:373ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

21:52:30:373ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

21:52:30:373ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

21:52:30:373ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

21:52:30:373ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

21:52:30:373ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

21:52:30:373ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

21:52:30:373ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

21:52:30:373ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

21:52:30:373ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

21:52:30:373ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

21:52:30:373ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

21:52:30:373ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

21:52:30:373ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

21:52:30:373ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

21:52:30:373ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

21:52:30:373ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

21:52:30:373ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

21:52:30:373ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

21:52:30:373ApplicationSTACKGame.FlowEndSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.FlowEndSystem: Initialization done!

21:52:30:373ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.GameProfilerManager: Start initialization...

21:52:30:373ApplicationSTACKGame.GameProfilerManager: Initialization done!

21:52:30:373ApplicationSTACKGameProfilerManager: register method UpdateCounters

21:52:30:373ApplicationSTACKGame.HealthSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HealthSystem: Initialization done!

21:52:30:373ApplicationSTACKHealthSystem: register method UpdateHealth

21:52:30:373ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

21:52:30:373ApplicationSTACKHealthSystem: register method UpdateKillParticipation

21:52:30:373ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

21:52:30:373ApplicationSTACKGame.HeroDeathSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroDeathSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

21:52:30:373ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

21:52:30:373ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

21:52:30:373ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

21:52:30:373ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

21:52:30:373ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

21:52:30:373ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

21:52:30:373ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

21:52:30:373ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

21:52:30:373ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.HeroSprintSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroSprintSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroSprintSystem: register method UpdateSprint

21:52:30:373ApplicationSTACKGame.HeroSquadSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroSquadSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroSquadSystem: register method UpdateSquads

21:52:30:373ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

21:52:30:373ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

21:52:30:373ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

21:52:30:373ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

21:52:30:373ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

21:52:30:373ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

21:52:30:373ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

21:52:30:373ApplicationSTACKGame.IntangibilitySystem: Start initialization...

21:52:30:373ApplicationSTACKGame.IntangibilitySystem: Initialization done!

21:52:30:373ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

21:52:30:373ApplicationSTACKGame.InvincibilitySystem: Start initialization...

21:52:30:373ApplicationSTACKGame.InvincibilitySystem: Initialization done!

21:52:30:373ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

21:52:30:373ApplicationSTACKGame.KeyLockSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.KeyLockSystem: Initialization done!

21:52:30:373ApplicationSTACKKeyLockSystem: register method UpdateSystem

21:52:30:373ApplicationSTACKGame.MerchantSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MerchantSystem: Initialization done!

21:52:30:373ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

21:52:30:373ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

21:52:30:373ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

21:52:30:373ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

21:52:30:373ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

21:52:30:373ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

21:52:30:373ApplicationSTACKGame.MissileTargetSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MissileTargetSystem: Initialization done!

21:52:30:373ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

21:52:30:373ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

21:52:30:373ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

21:52:30:373ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

21:52:30:373ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

21:52:30:373ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

21:52:30:373ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

21:52:30:373ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

21:52:30:373ApplicationSTACKGame.TargetingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.TargetingSystem: Initialization done!

21:52:30:373ApplicationSTACKTargetingSystem: register method FinalizeTargeting

21:52:30:373ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

21:52:30:373ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

21:52:30:373ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

21:52:30:373ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

21:52:30:373ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

21:52:30:373ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

21:52:30:373ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

21:52:30:373ApplicationSTACKGame.PingSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.PingSystem: Initialization done!

21:52:30:373ApplicationSTACKPingSystem: register method SpecificUpdate

21:52:30:373ApplicationSTACKGame.ScoreManager: Start initialization...

21:52:30:373ApplicationSTACKGame.ScoreManager: Initialization done!

21:52:30:373ApplicationSTACKScoreManager: register method ProcessBlackposts

21:52:30:373ApplicationSTACKGame.StartingChestManager: Start initialization...

21:52:30:373ApplicationSTACKGame.StartingChestManager: Initialization done!

21:52:30:373ApplicationSTACKGame.StoryModeSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.StoryModeSystem: Initialization done!

21:52:30:373ApplicationSTACKStoryModeSystem: register method UpdateStoryMode

21:52:30:373ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

21:52:30:373ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

21:52:30:373ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

21:52:30:373ApplicationSTACKGame.TurretChargeSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.TurretChargeSystem: Initialization done!

21:52:30:373ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

21:52:30:373ApplicationSTACKGame.TurretUnlockManager: Start initialization...

21:52:30:373ApplicationSTACKGame.TurretUnlockManager: Initialization done!

21:52:30:373ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

21:52:30:373ApplicationSTACKGame.VisionSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.VisionSystem: Initialization done!

21:52:30:373ApplicationSTACKVisionSystem: register method ServerUpdateVision

21:52:30:373ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

21:52:30:373ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

21:52:30:373ApplicationSTACKGame.SaveSystem: Start initialization...

21:52:30:373ApplicationSTACKGame.SaveSystem: Initialization done!

21:52:30:373ApplicationSTACKSaveSystem: register method UpdateSave

21:52:30:373ApplicationSTACKSaveSystem: register method UpdateLoad

21:52:30:373ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

21:52:30:373ApplicationSTACKUikiManager: Start initialization...

21:52:30:769DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'A01_Guitar'.

21:52:30:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:31:293ApplicationSTACKUikiManager: Initialization done!

21:52:31:293ApplicationSTACKUikiManager: register method UpdateUiki

21:52:31:293ApplicationSTACKPinManager: Start initialization...

21:52:31:293ApplicationSTACKPinManager: Initialization done!

21:52:31:293ApplicationSTACKPinManager: register method RunLoadRoutine

21:52:31:293ApplicationSTACKPinManager: register method ProcessPinBlackposts

21:52:31:293ApplicationSTACKUIPanelInteractorManager: Start initialization...

21:52:31:293ApplicationSTACKUIPanelInteractorManager: Initialization done!

21:52:31:293ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

21:52:31:309GameSTACKGame: Initialization done!

21:52:31:309GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

21:52:31:309GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

21:52:31:309GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

21:52:31:309GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

21:52:31:335GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

21:52:31:335ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

21:52:31:335DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:52:31:335DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100
 at SetStatistic in :line 0
 at SetStatistic in :line 0
 at CheckAchievement in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Achievements] steamworks achievement ACHIEVEMENT_FINISH_FIRST_FLOOR does not exist on backend
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_MUSICIAN
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED
 at SetStatistic in :line 0
 at SetStatistic in :line 0
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21:52:31:335NetworkSTACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE
 at SetStatistic in :line 0
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21:52:31:449NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 0...

21:52:31:449NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

21:52:31:552ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

21:52:31:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:31:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

21:52:31:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:31:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:31:552AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

21:52:31:552NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:31:552NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName LevelData:3]: 107447 bytes

21:52:31:809DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:31:809DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:31:809DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:31:809DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:32:150AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.3407125

21:52:32:150AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.2865088

21:52:32:592AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1552041

21:52:32:602NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:32:613DefaultSTACK'???|UIImage' cannot be loaded.

21:52:32:613DefaultSTACK'???|UIImage' cannot be loaded.

21:52:32:613DefaultSTACK'???|UIImage' cannot be loaded.

21:52:32:623AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0303386

21:52:32:636AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0128075

21:52:32:636AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0036260

21:52:32:649AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0092734

21:52:32:649AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0301127

21:52:32:720AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0409106

21:52:32:720AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0735896

21:52:32:808AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0136444

21:52:32:808AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0071337

21:52:32:838AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0227927

21:52:32:838AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1695818

21:52:33:022AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0143569

21:52:33:022AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0501897

21:52:33:088AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0153441

21:52:33:088AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0412102

21:52:33:136AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0065724

21:52:33:136AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0025973

21:52:33:142AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0027830

21:52:33:142DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:33:142DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:33:142DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

21:52:33:142DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:33:142DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

21:52:33:142DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

21:52:33:142AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

21:52:33:504AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

21:52:33:597NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:34:133DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

21:52:34:133DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

21:52:34:133DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

21:52:34:133DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

21:52:34:133DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

21:52:34:601NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:35:597DefaultSTACKUnload texture 'Mask__RGB_00'.

21:52:35:597NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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21:52:36:218DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a9/2c2841e6015f14dac11465ebb39290_LB_Factoria_Saloon_veget_FlowerLeaf_06_base.asset'. 'd0e0ec4b45d64af46a71f57e8d880c87'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '62b4397446551cc4c9cdf13b554c9581'.
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21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:36:257DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstanciateBackgroundWorldSpaceComposition in :line 0
 at .ctor in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:52:36:257DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

21:52:36:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:36:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:36:257GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

21:52:36:257GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
21:52:38:051DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:38:051DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:38:051AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3c/0017e8606dbc841afda182e5c6a5b1_LB_Factoria_Saloon_center01_01.asset'. '55f3bf5cfa2b06d43884145f384b86c7'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
21:52:38:051GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

21:52:38:051GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:38:051GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

21:52:43:673DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:43:673DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:43:735DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:43:735AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

21:52:43:735AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

21:52:43:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:43:735DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:52:43:796AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

21:52:43:796AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

21:52:43:796AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

21:52:43:843AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

21:52:44:635NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:45:646NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:46:597NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:46:807DefaultSTACK[PinManager] Pins loaded.

21:52:47:638NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:48:622NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:49:621NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:50:636NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:51:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:52:633NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:53:622NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:54:273ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

21:52:54:273DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:52:54:273DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:52:54:273NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+-2107225576]

21:52:54:273NetworkSTACK[Voice] Set output volume to 50

21:52:54:273NetworkSTACK[VoiceService] Updating audio output status to: Disabled

21:52:54:295GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

21:52:54:489GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

21:52:54:489GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

21:52:54:490AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

21:52:54:490DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

21:52:54:490GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

21:52:54:490ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

21:52:54:490DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:52:54:490DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

21:52:54:530DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

21:52:54:530DefaultSTACK[Audio][Music] Playing saloon event 'Play_ED_A01_Saloon_Mix_01' based on 'A01_Guitar'.

21:52:54:530DefaultSTACK[TED-11679] StartCinematic GenericReloading

21:52:54:530DefaultSTACK[TED-11679] Cinematic step Launch Generic_WaitForSaloonLoad

21:52:54:762DefaultSTACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

21:52:54:762DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"a3e7183b-8d5e-43cb-b19f-d78dc6a2e879/EU","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceSaloon","status":"Connected"}

21:52:54:762DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:52:54:762DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:52:54:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:54:780DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_LockHeroes

21:52:54:790DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_CameraAnimation

21:52:54:907DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_HideHeroes

21:52:54:931DefaultSTACKNo Path found ! (Request=0, Start=(-7.00, 0.07, -12.00), destination=(-298.00, 0.00, -302.00), Tolerance : 3)
 at HandlePathCalculationStatus in :line 0
 at Delegate in :line 0
21:52:54:983NetworkSTACKChangeMultiplayerInviteContextVisibility to False

21:52:54:983NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775245193756994).

21:52:54:983NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

21:52:55:049DefaultSTACK[TED-11679] Cinematic step Launch Generic_FadeOut

21:52:55:049DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:52:55:049DefaultSTACK[TED-11679] Cinematic finished GenericReloading

21:52:55:049DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:52:55:625NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:55:625DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"/EU","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceSaloon","status":"Connected"}

21:52:55:800DefaultSTACKUnload texture 'HQ_00'.

21:52:55:800DefaultSTACKUnload texture 'CrystalHUD'.

21:52:55:811DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_ReloaderSoundStart

21:52:56:573DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_TeleportFXStart

21:52:56:632NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:56:797DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_ReloaderSoundEnd

21:52:56:817DefaultSTACK[TED-11679] Cinematic step Launch CS_GR_TeleportHeroes

21:52:57:632NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:58:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:58:844DefaultSTACK[TED-11679] Cinematic step Launch Generic_End

21:52:58:844GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
21:52:59:632NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:52:59:729NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 1...

21:52:59:729NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10188 bytes

21:53:00:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:01:222NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 2...

21:53:01:222NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10248 bytes

21:53:01:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:02:632NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:03:685NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:04:687NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:05:630NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:06:634NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:07:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:08:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:09:434NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 3...

21:53:09:472NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10308 bytes

21:53:09:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:10:495DefaultSTACKLoaded texture 'Mask__RGB_00'.

21:53:10:550DefaultSTACKLoaded texture 'Portrait_Zoomed'.

21:53:10:674NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:11:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:12:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:13:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:14:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:15:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:16:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:17:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:18:292DefaultSTACKUnload texture 'Title'.

21:53:18:292DefaultSTACKUnload texture 'Inputs'.

21:53:18:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:19:686NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:20:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:21:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:22:676NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:23:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:24:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:25:672NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:26:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:27:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:28:156DefaultSTACKLoaded texture 'Inputs'.

21:53:28:475DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:53:28:561DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:53:28:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:28:767DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_05'.

21:53:29:028DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

21:53:29:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:30:674NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:31:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:31:734DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:53:32:020DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:53:32:685NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:33:684NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:34:687NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:35:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:36:732NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:37:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:38:229NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 4...

21:53:38:229NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10428 bytes

21:53:38:728NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:39:725NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:40:734NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:41:723NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:42:724NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:43:722NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:44:308DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:53:44:308DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:53:44:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:44:773DefaultSTACKLoaded texture 'StationStory04__Bit'.

21:53:45:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:46:727NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:47:724NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:47:997DefaultSTACKLoaded texture 'StationStory05__Bit'.

21:53:48:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:48:762DefaultSTACKUnload texture 'StationStory04__Bit'.

21:53:49:487GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at ComputeCharacterProgress in :line 0
 at Refresh in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at GoToAlbumSection in :line 0
 at Unbind in :line 0
 at ShowNextUnlockable in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:49:492DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:53:49:492DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:53:49:548DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

21:53:49:636DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

21:53:49:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:49:717DefaultSTACKLoaded texture 'HeroesThumbnail_06'.

21:53:49:717GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:49:717GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:49:717GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:49:717GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:49:766DefaultSTACKLoaded texture 'ShadedPortrait'.

21:53:49:833DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

21:53:50:029DefaultSTACKUnload texture 'Default Small'.

21:53:50:445DefaultSTACKUnload texture 'StationStory05__Bit'.

21:53:50:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:51:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:51:878DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

21:53:52:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:53:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:54:414DefaultSTACKGetObjectiveProgressStrings does not handle quest steps with multiple objectives at the moment. Contact a GPP to improve this.
 at TryGetObjectiveProgressStrings in :line 0
 at Bind in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:53:54:485DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

21:53:54:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:55:653DefaultSTACKUnload texture 'HeroesThumbnail_06'.

21:53:55:653DefaultSTACKUnload texture 'HeroesThumbnail_07'.

21:53:55:653DefaultSTACKUnload texture 'HeroesThumbnail_08'.

21:53:55:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:56:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:57:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:58:754NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:59:029DefaultSTACKLoaded texture 'Biome_Thumbnail'.

21:53:59:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:53:59:943DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

21:54:00:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:01:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:02:094DefaultSTACKUnload texture 'Biome_Thumbnail'.

21:54:02:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:03:304NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 5...

21:54:03:304NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

21:54:03:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:04:770NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:05:771NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:06:773NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:07:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:08:752NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:09:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:10:047DefaultSTACKLoaded texture 'Default'.

21:54:10:290DefaultSTACKLoaded texture 'AlbumStationFloor'.

21:54:10:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:11:752NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:12:479GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at ComputeCharacterProgress in :line 0
 at Refresh in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:54:12:498DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

21:54:12:498DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

21:54:12:498DefaultSTACKLoaded texture 'HeroesThumbnail_06'.

21:54:12:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:12:944DefaultSTACKUnload texture 'Portrait_Zoomed'.

21:54:13:590GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:54:13:590GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:54:13:590GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:54:13:590GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at SelectBook in :line 0
 at Button_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:54:13:611DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

21:54:13:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:14:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:15:030DefaultSTACKUnload texture 'HeroesThumbnail_06'.

21:54:15:030DefaultSTACKUnload texture 'HeroesThumbnail_07'.

21:54:15:030DefaultSTACKUnload texture 'HeroesThumbnail_08'.

21:54:15:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:16:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:17:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:18:448DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

21:54:18:448DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

21:54:18:448DefaultSTACKLoaded texture 'HeroesThumbnail_06'.

21:54:18:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:19:421DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:54:19:600DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

21:54:19:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:19:818DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:54:19:818DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:54:20:665DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:54:20:665DefaultSTACKUnload texture 'HeroesThumbnail_06'.

21:54:20:665DefaultSTACKUnload texture 'HeroesThumbnail_07'.

21:54:20:665DefaultSTACKUnload texture 'HeroesThumbnail_08'.

21:54:20:804NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:20:820DefaultSTACKUnload texture 'ShadedPortrait'.

21:54:21:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:22:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:23:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:24:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:25:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:26:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:27:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:28:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:29:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:30:543DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_05'.

21:54:30:543DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

21:54:30:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:31:804NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:32:803NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:33:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:34:803NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:35:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:36:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:37:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:38:801NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:39:225DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:54:39:225DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:54:39:801NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:40:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:41:805NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:42:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:43:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:44:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:45:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:46:802NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:47:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:48:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:49:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:50:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:51:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:52:210DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:54:52:210DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:54:52:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:53:851NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:54:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:55:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:56:851NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:57:779DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:54:57:779DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:54:57:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:58:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:54:59:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:00:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:01:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:02:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:03:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:04:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:05:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:06:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:07:300DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:55:07:300DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:55:07:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:08:468DefaultSTACKUnload texture 'AlbumStationFloor'.

21:55:08:468DefaultSTACKUnload texture 'Default'.

21:55:08:851NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:09:810DefaultSTACK[TED-14649] AddActionMapController HeroSelection

21:55:09:824DefaultSTACKLoaded texture 'Default Small'.

21:55:09:824DefaultSTACKLoaded texture 'Portrait_Zoomed'.

21:55:09:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:09:979DefaultSTACKLoaded texture 'PortraitSelection_03'.

21:55:10:453DefaultSTACKLoaded texture 'Weapon_Affinity'.

21:55:10:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:11:419DefaultSTACKLoaded texture 'PortraitSelection_04'.

21:55:11:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:11:873DefaultSTACKLoaded texture 'PortraitSelection_05'.

21:55:12:854NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetRemainingFreeChipSlot in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKPlayer progression not found for id '2'.
 at GetRemainingFreeChipSlot in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetBlueprintCraftStatus in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at GetRemainingFreeChipSlot in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:528GameplaySTACKPlayer progression not found for id '2'.
 at GetRemainingFreeChipSlot in :line 0
 at RefreshUpgrades in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:13:852NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:14:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:15:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:16:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:17:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:18:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:19:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:20:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:21:609DefaultSTACK[TED-11679] StartCinematic SaloonDeparture

21:55:21:609DefaultSTACK[TED-11679] Cinematic step Launch Generic_Start

21:55:21:628DefaultSTACK[TED-11679] Cinematic step Launch 01_StopMovingHeroes

21:55:21:648DefaultSTACK[TED-11679] Cinematic step Launch 02bis_Bark

21:55:21:648GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = True)

21:55:21:648GameplaySTACKSetPlayerID Hero 0 #2 -> 0:3 (initialSet = False)

21:55:21:648GameplaySTACKSetPlayerID Hero 1 #2 -> -1:4294967295 (initialSet = True)

21:55:21:648GameplaySTACKSetPlayerID Hero 1 #2 -> 0:2 (initialSet = False)

21:55:21:648GameplaySTACKSetPlayerID Hero 2 #2 -> -1:4294967295 (initialSet = True)

21:55:21:648GameplaySTACKSetPlayerID Hero 2 #2 -> 0:0 (initialSet = False)

21:55:21:678AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

21:55:21:678DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
21:55:21:678DefaultSTACK[TED-14649] RemoveActionMapController HeroSelection

21:55:21:678UISTACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678UISTACKThe PinComponentPool of InteractionPin_Prompt had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:21:678DefaultSTACK'???|UIBlur' cannot be loaded.

21:55:21:678DefaultSTACK'???|UIBlur' cannot be loaded.

21:55:21:678DefaultSTACK'???|UIBlur' cannot be loaded.

21:55:21:678GameplaySTACKSetPlayerID Hero 0 #2 -> 0:3 (initialSet = False)

21:55:21:678GameplaySTACKSetPlayerID Hero 2 #2 -> 0:0 (initialSet = False)

21:55:21:678GameplaySTACKSetPlayerID Hero 1 #2 -> 0:2 (initialSet = False)

21:55:21:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:22:662DefaultSTACK[TED-11679] Cinematic step Launch 02_HideHeroSelection&TeleportHeroes

21:55:22:905NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:23:663DefaultSTACK[TED-11679] Cinematic step Launch Generic_Wait_1s

21:55:23:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:23:929DefaultSTACK[TED-11679] Cinematic step Launch Generic_FadeIn

21:55:23:929DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:55:23:929DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:55:24:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:24:930DefaultSTACK[TED-11679] Cinematic step Launch Generic_Wait_1s

21:55:24:953DefaultSTACK[TED-11679] Cinematic step Launch Generic_End

21:55:24:953GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
21:55:24:974DefaultSTACK[TED-11679] Cinematic step Launch 03_Finish

21:55:24:974DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:55:24:974DefaultSTACK[TED-11679] Cinematic finished SaloonDeparture

21:55:24:974DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:55:25:109GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

21:55:25:109ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

21:55:25:109DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

21:55:25:109DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:55:25:133DefaultSTACKLoaded texture 'HQ_00'.

21:55:25:133DefaultSTACKLoaded texture 'CrystalHUD'.

21:55:25:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:26:554ApplicationSTACKLevel seed info : 'Template:cc963d247a8abd94d830d0ddbb61955b - Biome:AstralHarbor - Seed:-1809023631 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

21:55:26:554DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:26:554DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:26:554AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

21:55:26:554AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

21:55:26:554AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

21:55:26:554AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

21:55:26:554AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

21:55:26:554DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:26:554DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:26:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:27:264NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 1...

21:55:27:776AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:27:823DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at get_Mount in :line 0
 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:27:823DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at get_Mount in :line 0
 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

21:55:27:823DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

21:55:27:872NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:27:887AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0625017

21:55:27:954AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0672777

21:55:27:971AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0164588

21:55:27:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:27:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:27:971REDSTACKGC & Unload unused assets

21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

21:55:28:316DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

21:55:28:316AudioSTACK[Audio] Loading soundbanks for biome 'AstralHarbor'.

21:55:28:900NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:29:053NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName LevelData:3]: 1002037 bytes

21:55:29:896AudioSTACK[Audio] Finished loading soundbanks for biome 'AstralHarbor'.

21:55:29:896NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:083DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
21:55:30:131DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:131DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:131DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:131DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:131AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

21:55:30:131AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

21:55:30:232AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0749734

21:55:30:232AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0069711

21:55:30:242AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0027020

21:55:30:242AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0066832

21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

21:55:30:242DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

21:55:30:242DefaultSTACK[Audio][Music] Changed biome to 'AstralHarbor'.

21:55:30:242DefaultSTACK[Audio][Music] Starting crystal music (muted)...

21:55:30:242DefaultSTACK[Audio][Music] Starting battle music (muted)...

21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

21:55:30:242DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
21:55:30:242DefaultSTACKDOOR_Templar_EntryShuttle(Clone) (Red.Animation.MecanimEventInterpreter) 's animator Templar_LargeDoor_OverrideController (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnRedDoor in :line 0
 at Delegate in :line 0
21:55:31:405UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

21:55:31:405UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:55:31:405NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:31:570AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

21:55:31:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:35:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:35:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:35:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:35:469ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

21:55:35:469DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:55:35:469DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

21:55:35:469NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...d94] RoomName=[conf+-2107225576]

21:55:35:469NetworkSTACK[Voice] Set output volume to 50

21:55:35:469NetworkSTACK[VoiceService] Updating audio output status to: Disabled

21:55:35:476GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

21:55:35:947NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:35:952GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

21:55:35:952ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

21:55:35:952DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

21:55:35:952DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

21:55:35:988DefaultSTACK[Audio][Music] Stopped saloon event 'Play_ED_A01_Saloon_Mix_01'.

21:55:35:988DefaultSTACK[Audio][Music] First room is silent.

21:55:35:988DefaultSTACK[TED-11679] StartCinematic StationArrivalFromSaloon

21:55:35:988DefaultSTACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

21:55:35:988DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:55:35:988DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:55:36:148DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_LaunchSound

21:55:36:148DefaultSTACKCurrent user info received ! : {"id":"AI-generated Furry UwU#2908","photon_id":"/EU","puid":"00022734406c454f919b2bff8cd97d94","rich_presence":"%RichPresenceGame","status":"Connected"}

21:55:36:214DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_AstralHarbor/Background/Meshes/LB_Factoria_Background_AH_01.asset'. '22c8d4767c8b0534882dc60bf4290756'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
 at Delegate in :line 0
21:55:36:926NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:37:462DefaultSTACKUnload texture 'HQ_00'.

21:55:37:462DefaultSTACKUnload texture 'CrystalHUD'.

21:55:37:927NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:38:040DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_TeleportHeroes

21:55:38:929NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:39:930NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:40:043DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_Wait

21:55:40:309DefaultSTACK[TED-11679] Cinematic step Launch Generic_FadeOut

21:55:40:309DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:55:40:309DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:55:40:577DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_OpenShuttle

21:55:40:931NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:41:932NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:42:579DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_MoveHeroes

21:55:42:933NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:43:584DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_CloseShuttle

21:55:43:937NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:44:092DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_Bark

21:55:44:824NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 0...

21:55:44:824NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 6...

21:55:44:824NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

21:55:44:824NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

21:55:44:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:45:096DefaultSTACK[TED-11679] Cinematic step Launch Generic_Wait_1s

21:55:45:107DefaultSTACK[TED-11679] Cinematic step Launch Generic_End

21:55:45:107DefaultSTACKLoaded texture 'Blurs_Blurs'.

21:55:45:107DefaultSTACKLoaded texture 'ResourcesHUD'.

21:55:45:107DefaultSTACKLoaded texture 'Pins'.

21:55:45:107DefaultSTACKLoaded texture 'Default'.

21:55:45:107DefaultSTACKLoaded texture 'Mask_03'.

21:55:45:118DefaultSTACK[TED-11679] Cinematic step Launch CS_SAFS_Finish

21:55:45:130DefaultSTACK[TED-11679] Cinematic step Launch Generic_Save

21:55:45:130DefaultSTACK[TED-11679] Cinematic finished StationArrivalFromSaloon

21:55:45:735DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:747DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:758DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:769DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:781DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:803DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:837DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:859DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:45:925NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:45:928DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:55:46:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:47:931NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:48:925NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:49:927NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:50:930NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:51:926NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:52:334DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:55:52:340SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:340DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:55:52:340DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:55:52:366DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:55:52:505DefaultSTACKLoaded texture 'Weapon_Small'.

21:55:52:518DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

21:55:52:930NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:53:390DefaultSTACKUnload texture 'Blurs_Blurs'.

21:55:53:925NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:54:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:55:921NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:56:921NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:57:932NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:58:930NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:55:59:939NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:00:931NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:01:939NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:02:938NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:03:939NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:04:097DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:119DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:142DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:164DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:187DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:208DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:231DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:252DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:275DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:319DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:319DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:364DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:431DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:543DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:543DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:04:940NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:05:941NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:06:942NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:07:991NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:08:984NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:09:992NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:10:971NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:11:982NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:12:163GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at BindHeroOptions in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:163SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:56:12:184DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

21:56:12:196DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

21:56:12:993NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:13:219DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:56:13:219DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

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21:56:36:825SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:825SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:36:838DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:56:36:838DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

21:56:36:974NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:37:337DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

21:56:37:655DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

21:56:37:655DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

21:56:37:780SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:780SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:37:977NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:39:040NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:39:309DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

21:56:40:042NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:41:021NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:41:822DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:41:822DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:41:822DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:42:021NetworkSTACK[Bolt] Session list updated: 0 total sessions

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21:56:47:027NetworkSTACK[Bolt] Session list updated: 0 total sessions

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21:56:49:032NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:49:116DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:49:116DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:49:116DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:56:50:022NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:51:020NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:52:030NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:52:438DefaultSTACKUnload texture 'Mask__RGB_00'.

21:56:53:029NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:54:025NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:55:026NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:56:027NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:57:022NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:58:032NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:58:651DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:56:58:666DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:56:58:666DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:56:58:680DefaultSTACKLoaded texture 'Blurs_Blurs'.

21:56:58:693DefaultSTACKLoaded texture 'Mask__RGB_00'.

21:56:59:029NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:56:59:459DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:56:59:459DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

21:57:00:024NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:01:025NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:02:031NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:02:108DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:57:02:111SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:111DefaultSTACK[TED-14649] AddActionMapController ModalMenu

21:57:02:111DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:02:136DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:57:02:136DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

21:57:03:024NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:03:142DefaultSTACKUnload texture 'Blurs_Blurs'.

21:57:04:027NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:05:027NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:06:025NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:06:371SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0