den 11 september 2023 21:57
TED

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21:57:06:371SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:371SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:06:402DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

21:57:07:030NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:07:250DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:57:07:604SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:604SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:07:620DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:57:08:038NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:08:625DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

21:57:08:981SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:08:981SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:09:011DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

21:57:09:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:09:992DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:57:10:030NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:10:302SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:302SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
21:57:10:332DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

21:57:11:037NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:11:372DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:57:11:386DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

21:57:11:386DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
21:57:11:397DefaultSTACKLoaded texture 'Blurs_Blurs'.

21:57:11:435DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

21:57:12:087NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:12:308DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

21:57:12:308DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

21:57:13:037NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:14:074NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:15:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:16:072NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:17:087NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:18:072NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:19:080NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:20:082NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:21:077NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:22:086NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:23:076NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:23:937DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:57:23:937DefaultSTACK[TED-14649] AddActionMapController RadialSelection

21:57:24:082NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:24:380DefaultSTACKLoaded texture 'Portrait_Turret'.

21:57:25:074NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:26:084NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:26:345DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:57:26:345DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

21:57:27:079NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:28:077NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:29:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:30:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:31:078NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:32:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:33:080NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:34:082NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:35:079NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:36:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:37:081NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:38:079NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:39:079NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:40:074NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:41:077NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:42:079NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:43:132NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:44:132NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:45:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:46:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:46:608DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01141348% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:57:46:608DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01141348% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:57:46:608DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01141348% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:57:46:608DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01141348% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:57:47:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:48:124NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:49:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:50:132NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:50:961DefaultSTACKUnload texture 'Mask__RGB_00'.

21:57:51:093NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:52:126NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:53:122NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:54:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:55:126NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:56:124NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:57:131NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:58:128NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:57:58:735DefaultSTACKUnload texture 'Weapon_Small'.

21:57:59:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:00:130NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:01:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:02:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:03:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:03:159DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01165537% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:58:03:159DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,01165537% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:58:04:122NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:05:131NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:06:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:07:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:08:126NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:09:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:10:136NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:11:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:11:440DefaultSTACKUnload texture 'Portrait_Turret'.

21:58:12:139NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:13:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:14:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:15:177NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:16:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:17:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:18:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:19:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:20:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:21:183NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:22:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:23:177NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:24:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:24:960DefaultSTACK[TED-14649] AddActionMapController CommandWheel

21:58:25:184NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:26:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:27:177NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:27:894DefaultSTACKLoaded texture 'Mask__RGB_00'.

21:58:27:928DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

21:58:28:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:29:180NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:30:192NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:31:189NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:32:187NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:33:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:34:184NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:35:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:36:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:37:181NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:38:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:39:177NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:40:181NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:40:592DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
21:58:40:592UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

21:58:40:592UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:58:40:600DefaultSTACK[Audio][Music] New Level!

21:58:40:600DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_A_Light for biome AstralHarbor and variation 1.

21:58:41:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:42:175NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:43:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:43:610DefaultSTACK[Audio][Music] Play orchestral Play_ED_A03_Seg_A_Light.

21:58:44:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:45:173NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:46:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:47:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:48:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:49:128DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

21:58:49:230NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:49:277UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:58:49:859UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:58:49:980UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:58:50:075DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

21:58:50:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:50:226UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

21:58:50:226UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:58:51:227NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:52:185NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:53:186NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:54:231NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:55:188NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:56:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:56:702DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:58:56:926UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:58:57:231NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:57:231DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:58:58:234NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:58:59:222NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:00:220NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:01:230NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:02:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:02:936DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:59:03:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:03:482DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
21:59:04:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:05:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:06:233NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:07:235NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:08:233NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:09:241NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:10:222NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:11:223NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:11:677UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

21:59:11:677UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:59:11:883UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

21:59:11:883UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:59:12:036UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

21:59:12:036UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:59:12:224NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:12:781UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

21:59:12:781UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:59:13:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:14:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:15:227NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:16:226NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:17:236NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:18:225NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:19:275NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:20:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:21:228NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:22:232NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:23:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:24:271NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:25:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:26:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:27:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:28:241NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:29:242NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:30:288NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:31:289NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:31:847DefaultSTACKUnload texture 'Mask__RGB_00'.

21:59:32:290NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:33:291NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:34:277NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:35:284NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:36:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:37:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:38:271NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:39:274NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:40:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:41:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:42:283NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:43:276NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:44:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:45:272NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:46:280NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:47:271NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:48:271NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:49:273NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:50:278NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:51:281NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:52:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:53:282NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:53:872DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,03839615% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:59:53:872DefaultSTACKBackward blend of state -853300939 (hash = -853300939) (from 0,03839615% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:59:54:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:55:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:56:026DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3273037% to 0,001343906%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:59:56:026DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3273037% to 0,001343906%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
21:59:56:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:57:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:58:322NetworkSTACK[Bolt] Session list updated: 0 total sessions

21:59:59:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:00:335NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:01:334NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:02:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:03:330NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:03:620DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,01568617% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:03:620DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,01568617% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:04:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:05:333NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:06:334NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:07:326NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:08:328NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:09:323NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:10:330NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:11:004DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:00:11:185DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:00:11:329NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:11:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:00:11:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:00:11:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:00:11:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:00:11:416DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:00:12:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:13:333NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:14:329NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:15:330NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:16:330NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:17:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:18:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:19:137DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009197679% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:19:137DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009197679% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:19:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:19:772NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 1...

22:00:19:772NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 7...

22:00:19:822NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

22:00:19:822NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

22:00:20:329NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:21:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:22:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:23:329NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:23:344DefaultSTACK[TED-14649] AddActionMapController CommandWheel

22:00:24:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:24:946DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:00:25:029DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

22:00:25:029UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:00:25:324NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:26:332NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:26:335UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:00:26:335UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:00:26:664DefaultSTACK[TED-14649] AddActionMapController CommandWheel

22:00:27:226UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

22:00:27:226UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:00:27:327NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:28:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:28:957DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

22:00:29:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:30:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:31:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:32:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:33:371NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:34:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:35:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:35:533DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

22:00:36:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:37:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:38:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:39:381NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:40:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:40:513DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008189789% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:40:513DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008189789% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:40:549DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,0110728% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:40:549DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,0110728% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:00:41:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:42:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:43:379NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:44:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:45:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:46:376NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:47:378NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:48:372NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:49:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:50:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:51:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:52:216DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:00:52:383NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:53:211DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:00:53:384NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:54:374NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:55:377NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:56:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:57:424NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:58:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:00:59:380NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:00:039DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01070013% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:00:039DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01070013% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:00:422NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:00:575UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:01:01:082UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:01:01:082UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:01:01:327UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:01:01:327UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:01:01:382NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:02:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:02:825UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:01:02:825UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:01:02:925UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:01:02:925UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:01:03:432NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:03:635UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

22:01:03:635UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:01:04:219DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:01:04:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:05:438NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:06:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:07:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:08:050DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:01:08:437NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:09:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:10:428NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:11:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:12:426NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:13:430NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:14:439NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:14:932DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008108811% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:14:932DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008108811% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:15:433NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:16:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:17:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:18:424NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:19:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:20:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:21:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:22:431NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:23:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:24:429NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:25:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:26:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:27:425NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:28:424NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:29:423NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:30:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:31:427NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:32:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:33:345DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01071001% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:33:345DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01071001% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:01:33:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:34:434NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:35:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:36:474NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:37:475NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:38:475NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:39:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:40:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:41:474NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:42:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:43:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:44:480NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:45:479NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:46:471NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:47:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:48:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:49:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:49:502DefaultSTACKUnload texture 'Mask__RGB_00'.

22:01:50:473NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:51:480NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:52:472NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:53:473NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:54:477NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:55:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:56:471NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:57:482NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:57:937DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:01:57:937UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:01:57:937UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:01:57:986DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:01:58:016DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:01:58:481NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:01:59:478NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:00:480NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:01:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:02:524NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:03:539NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:04:132UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:02:04:526NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:05:526NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:06:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:07:528NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:08:528NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:09:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:10:531NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:11:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:12:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:13:529NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:14:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:15:527NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:16:532NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:17:330DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

22:02:17:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:18:527NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:19:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:20:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:21:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:22:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:23:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:24:524NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:25:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:26:526NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:26:932UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:02:26:932UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:02:27:521NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:28:528NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:29:522NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:30:530NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:31:523NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:32:323DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

22:02:32:323AudioSTACKPost audio event crystalRebootWaveStartEvent on frame 57005

22:02:32:531NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:33:525NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:34:571NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:330DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:341DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:35:524NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:36:533NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:37:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:38:534NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:324DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:336DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:39:579NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:40:581NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:41:367DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,01894762% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:41:367DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,01894762% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:41:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:41:731DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01242028% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:41:731DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01242028% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:41:817DefaultSTACKUnload texture 'Mask__RGB_00'.

22:02:42:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:43:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:44:581NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:45:577NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:026DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:46:571NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:47:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:48:576NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:49:577NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:025DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:50:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:51:571NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:52:575NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:53:576NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:036DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:02:54:396DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009212681% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:54:396DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,009212681% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:02:54:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:55:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:56:530DefaultSTACK[Audio][Music] Playing battle victory outro...

22:02:56:530DefaultSTACK[Audio][Music] Play soundscape.

22:02:56:530AudioSTACKPost audio event crystalRebootWaveEndEvent on frame 59204

22:02:56:546DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:02:56:578NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:57:581NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:58:574NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:02:59:571NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:00:528NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 2...

22:03:00:528NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 8...

22:03:00:583NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

22:03:00:583NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

22:03:00:583NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:01:576NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:02:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:03:577NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:04:573NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:05:322DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:03:05:429UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:03:05:452UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:03:05:462DefaultSTACKLoaded texture 'Portrait_Turret'.

22:03:05:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:05:681UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:03:06:090UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:03:06:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:06:632DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:03:06:825UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:03:06:825UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:03:06:926UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:03:07:176UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:03:07:176UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:03:07:576NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:08:529UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:03:08:529UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:03:08:582NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:09:627NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:10:627NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:11:588NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:12:584NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:13:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:14:627NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:15:635NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:16:633NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:17:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:17:938DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3351269% to 0,01479107%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:03:17:938DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3351269% to 0,01479107%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:03:18:621NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:19:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:20:592DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:03:20:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:20:947DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:03:21:623NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:21:767DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3343801% to 0,007680356%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:03:21:767DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3343801% to 0,007680356%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:03:22:628NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:23:629NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:24:625NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:25:624NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:26:343DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:03:26:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:27:625NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:27:724DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:03:28:631NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:29:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:30:192DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:03:30:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:31:646NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:32:647NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:33:647NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:34:650NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:35:649NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:36:651NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:37:652NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:38:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:39:650NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:40:649NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:41:655NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:42:654NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:43:646NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:44:646NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:45:650NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:46:650NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:47:643NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:48:650NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:49:654NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:50:042DefaultSTACKUnload texture 'Portrait_Turret'.

22:03:50:651NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:51:646NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:52:652NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:53:698NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:54:702NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:55:652NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:56:652NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:57:397UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:03:57:702NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:57:747UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:03:57:747UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:03:58:696NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:59:147UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:03:59:147UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:03:59:697NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:03:59:701UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:03:59:701UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:04:00:102UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:00:102UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:00:705NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:01:693NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:02:701NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:03:696NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:04:357UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:04:04:357UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:04:04:595DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:04:04:629DefaultSTACKLoaded texture 'Portrait_Turret'.

22:04:04:705NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:05:558UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:05:558UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:05:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:05:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:04:05:711UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:04:06:697NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:07:013UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:07:013UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:07:258UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:04:07:258UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:04:07:700NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:08:059UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:08:059UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:08:701NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:09:701NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:10:702NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:10:951UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:04:10:951UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:04:11:351UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:11:351UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:11:703NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:12:053UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:12:053UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:12:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:12:762UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:04:12:762UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:04:13:651UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:13:651UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:13:692NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:14:408UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:04:14:408UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:04:14:693NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:14:697UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:04:14:697UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:04:15:694NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:16:696NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:16:809DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:04:16:811DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

22:04:16:811UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:04:16:811UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:04:16:903DefaultSTACKArtifact 'Invalid EntityBulkReference' not found.
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:04:17:696NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:18:696NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:19:698NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:20:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:21:700NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:21:850DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

22:04:22:258DefaultSTACKUnload texture 'Mask__RGB_00'.

22:04:22:697NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:23:702NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:23:803UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:24:704NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:24:846DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:24:846DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:24:846DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:24:846DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:25:702NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:26:748NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:27:700NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:28:180UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:28:243UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:28:704NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:28:848DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:29:745NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:30:746NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:31:134DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0009840324% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:31:134DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0009840324% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:31:754NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:32:747NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:33:746NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:34:753NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:35:745NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:547DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:36:745NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:37:755NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:38:748NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:39:748NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:553DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:40:748NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:41:456DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01378114% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:41:456DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01378114% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:41:456DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01378114% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:41:456DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01378114% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:41:747NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:42:164DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:04:42:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:43:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:552DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:563DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:563DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:563DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:563DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:04:44:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:45:753NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:46:022UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:46:743NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:47:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:48:445DefaultSTACK[Audio][Music] Playing battle victory outro...

22:04:48:445DefaultSTACK[Audio][Music] Play soundscape.

22:04:48:497DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:04:48:497DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:04:48:497DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:04:48:573UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:48:755NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:49:609UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:49:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:50:744NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:51:755NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:52:447NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 3...

22:04:52:447NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 9...

22:04:52:494NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

22:04:52:494NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

22:04:52:744NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:53:041DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008175478% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:53:041DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,008175478% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:04:53:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:54:024UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:04:54:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:55:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:56:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:57:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:58:800NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:04:59:799NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:00:800NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:01:793NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:02:800NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:03:120UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:03:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:04:805NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:05:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:06:137UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:06:638UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:06:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:07:795NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:08:795NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:09:803NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:10:796NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:11:797NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:12:795NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:12:898UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:12:907DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:05:12:907UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at AddActionMapController in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at Update in :line 0
 at UpdateHeroInteractions in :line 0
 at UpdateHeroActionsAndInteractions in :line 0
 at Delegate in :line 0
22:05:13:023UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:13:119DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:05:13:260DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:05:13:260UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

22:05:13:260UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:05:13:314DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:05:13:797NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:14:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:15:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:16:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:17:797NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:18:799NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:19:800NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:20:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:21:795NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:22:797NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:23:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:24:800NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:25:596UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:05:25:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:26:016UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:05:26:016UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:05:26:146UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:05:26:153DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:05:26:153UISTACKThe responder '/WindowsRoot/SpacialWindowsGroup/PinsWindow/PinComponentPools/Item023/ArtifactInteractionPinPanel/Content/TurretGroup/TurretsContainer/Turret_1|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at AddActionMapController in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at Update in :line 0
 at UpdateHeroInteractions in :line 0
 at UpdateHeroActionsAndInteractions in :line 0
 at Delegate in :line 0
22:05:26:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:27:799NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:27:846UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:05:27:846UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:05:27:852DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:05:28:201UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:05:28:201UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:05:28:844NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:29:651UISTACKThe PinComponentPool of ResourcesGeneratorPin_Portrait had to instantiate a new PinComponent. Consider increasing its base capacity.
 at AddOrKillPinComponent in :line 0
 at UpdatePositionAndVisibility in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:05:29:651DefaultSTACK'???|UIBlur' cannot be loaded.

22:05:29:651UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

22:05:29:651UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:05:29:850NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:30:750DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:05:30:845NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:31:448DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:05:31:504DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:05:31:853NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:32:824DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:05:32:851NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:33:848NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:34:849NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:35:494DefaultSTACKUnload texture 'Mask__RGB_00'.

22:05:35:855NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:36:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:37:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:38:850NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:39:847NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:40:848NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:41:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:42:850NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:43:790DefaultSTACKUnload texture 'Portrait_Turret'.

22:05:43:844NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:44:850NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:45:846NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:46:847NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:47:852NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:48:843NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:49:843NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:50:847NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:51:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:52:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:53:847NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:54:846NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:55:843NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:56:851NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:57:843NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:58:849NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:05:59:848NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:00:847NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:01:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:02:855NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:03:854NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:04:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:05:900NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:06:892NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:07:904NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:08:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:09:904NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:10:896NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:11:895NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:12:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:13:905NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:14:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:15:904NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:16:905NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:17:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:18:897NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:19:896NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:20:893NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:21:099DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:06:21:104SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:104DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:06:21:104DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:21:130DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

22:06:21:130DefaultSTACKLoaded texture 'Weapon_Small'.

22:06:21:130DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

22:06:21:901NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:22:052DefaultSTACKUnload texture 'Blurs_Blurs'.

22:06:22:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:23:582GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at BindHeroOptions in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2,5 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1,8 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:582SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:06:23:602DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

22:06:23:602DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

22:06:23:893NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:24:376DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

22:06:24:376DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

22:06:24:712UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:06:24:712UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:06:24:783DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:06:24:900NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:25:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:26:207DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:06:26:221DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:06:26:221DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:26:245DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:06:26:245DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:06:26:901NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:26:905DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_06'.

22:06:26:905DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

22:06:27:898NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:28:899NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:29:951NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:30:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:31:948NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:32:339DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:06:32:497UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:06:32:511SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:511SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:32:526UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:32:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:33:554UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:33:667UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:33:667SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:667SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:802DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:06:33:948NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:33:961UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:33:961SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:33:961SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:34:676SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:676SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:34:734UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:34:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:35:947NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:36:261DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:06:36:746UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:36:746SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:746SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:36:761DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:06:36:952NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:37:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:38:151UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:38:151SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:151SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:38:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:39:909NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:40:599UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:40:599SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:599SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:40:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:41:546UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:41:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:42:056UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:42:056SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:056SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:42:123SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:123SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:42:890SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:890SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:42:950NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:43:231UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:43:231SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:231SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:43:362UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:43:954NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:44:869DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:06:44:954NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:45:518UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:45:518SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:518SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:541DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:06:45:575UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:45:575SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:575SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:45:950NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:46:533UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:46:533SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:533SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:607UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:46:921UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:46:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:953NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:46:987UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:46:987SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:46:987SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:47:948NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:48:346DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:06:48:503UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 2 Reference = Invalid EntityBulkReference

22:06:48:503UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:06:48:503UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:48:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:48:963UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:48:963UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:49:223DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:06:49:403UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:06:49:403UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:49:949NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:50:447UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:06:50:447UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:50:510UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:50:510UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:50:754UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:06:50:754UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:50:946NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:51:201UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:51:201UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:51:254UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:06:51:254UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:51:554UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:51:554UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:51:607UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:06:51:607UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:51:749UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:06:51:749UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:51:807UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:51:807UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:51:807UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:06:51:807UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:51:907UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:06:51:907UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:51:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:52:000UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:06:52:000UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:52:000UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:06:52:000UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:52:497UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:06:52:497UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:06:52:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:53:818DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:06:53:838DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:06:53:950NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:54:050UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:06:54:057SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:057SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:077UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:54:566UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:54:566SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:566SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:54:644SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:644SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:54:944NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:55:030UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:55:030SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:030SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:123UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:06:55:767UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:55:767SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:767SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:55:822SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:822SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:55:952NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:56:770UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:06:56:770SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:770SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:06:56:856SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:856SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:56:946NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:57:017DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:06:57:250UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:06:57:945NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:57:949DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:06:58:921DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:06:58:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:921SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:944NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:06:58:967DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:06:58:974SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:58:974SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:06:59:950NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:00:002UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:00:785DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:07:00:956NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:00:960UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:07:00:960UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:07:01:756DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:07:01:952NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:02:714DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:07:02:734DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:07:02:953NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:02:956UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:02:972SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:02:972SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:03:949NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:04:950NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:05:952NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:06:953NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:06:955DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:07:07:197UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:07:07:197UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:07:07:995NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:08:421DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:07:08:959DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:07:08:985DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:07:09:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:09:203UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:09:219SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:219SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at ProcessPanelInteractionDataChanged in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:09:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:10:332DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:07:10:548UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:11:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:11:457DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:07:12:004NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:12:906UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:07:12:906UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:07:12:999NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:13:251UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:07:13:251UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:07:13:404UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:07:13:404UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:07:14:003NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:15:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:16:004NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:17:003NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:18:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:18:156UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:19:005NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:19:998NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:20:678DefaultSTACKUnload texture 'Mask__RGB_00'.

22:07:21:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:21:084DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:07:21:084SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:084SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:126DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:07:21:678SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:21:678SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:07:22:003NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:22:111UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:07:22:141UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:07:22:365DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:07:22:551UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:07:22:551UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:07:22:956DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:07:23:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:24:003NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:25:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:26:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:27:003NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:28:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:28:997NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:29:995NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:30:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:30:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:30:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:30:749DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:30:749DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:07:30:749UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

22:07:30:749UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:07:30:989NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:31:039DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:07:32:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:32:999NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:33:996NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:35:004NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:36:000NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:36:400DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

22:07:37:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:38:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:39:045NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:40:044NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:41:050NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:41:945NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 4...

22:07:41:945NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 10...

22:07:42:002NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

22:07:42:002NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

22:07:42:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:43:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:44:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:45:046NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:46:053NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:47:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:48:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:49:047NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:50:049NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:50:810DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0121529% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:07:50:810DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0121529% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:07:50:810DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0121529% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:07:50:810DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,0121529% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:07:51:046NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:51:348DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

22:07:51:348AudioSTACKPost audio event crystalRebootWaveStartEvent on frame 82152

22:07:52:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:53:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:54:050NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:404DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:54:416DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:55:046NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:56:049NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:57:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:58:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:58:401DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:07:59:044NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:00:047NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:01:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:02:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:400DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:412DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:412DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:453DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:02:464DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:03:050NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:04:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:05:043NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:05:086DefaultSTACKUnload texture 'Weapon_Small'.

22:08:06:046NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:07:093NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:08:093NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:08:905DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:09:096NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:10:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:11:054NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:12:098NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:900DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:12:912DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:13:095NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:14:100NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:15:092NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:16:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:16:715DefaultSTACKLoaded texture 'MinimapNotification'.

22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:896DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:16:953DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:17:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:18:096NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:19:100NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:20:098NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:899DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:958DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:20:971DefaultSTACKFailed to load AssetBundle from path: 'M:/Program/Steam/steamapps/common/ENDLESSâ„¢ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:08:21:102NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:22:099NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:23:095NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:24:093NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:25:098NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:26:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:27:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:28:105NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:29:100NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:30:096NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:31:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:32:101NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:33:054DefaultSTACK[Audio][Music] Playing battle victory outro...

22:08:33:054DefaultSTACK[Audio][Music] Play soundscape.

22:08:33:054AudioSTACKPost audio event crystalRebootWaveEndEvent on frame 85756

22:08:33:099NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:34:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:35:102NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:36:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:37:045NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 5...

22:08:37:045NetworkSTACKConnection [Connection [EndPoint IPv4 85.195.48.145:63360]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 11...

22:08:37:101NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionDistant:1]: 10488 bytes

22:08:37:101NetworkSTACKReceived data from [Connection [EndPoint IPv4 85.195.48.145:63360]] on channel [UdpChannelName PlayerProgressionLocal:2]: 12293 bytes

22:08:37:101NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:38:097NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:39:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:40:149NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:41:102NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:42:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:43:151NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:44:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:45:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:46:148NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:47:048UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Hero 2 #2

22:08:47:048UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:47:048UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:47:048UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:47:048UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:47:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:48:149NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:49:149NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:49:847DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:08:50:151NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:50:927DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:08:51:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:51:751UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:51:751UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:51:852UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:51:852UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:51:898UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2

22:08:51:898UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2

22:08:52:044DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:08:52:154NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:52:602UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:52:602UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:53:104UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:53:104UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:53:152NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:53:407UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2

22:08:53:407UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2

22:08:53:714UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:53:714UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:53:799UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:53:799UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:54:150NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:55:151NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:55:959UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:08:55:959UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:08:55:959UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:08:55:959UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:08:56:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:56:248DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:08:56:753UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:08:56:753UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:08:56:753UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:08:56:753UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:08:56:877DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:08:57:146NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:57:505UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:57:505UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:57:505UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:57:505UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:57:808UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:57:808UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:57:860UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2

22:08:57:860UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2

22:08:58:107UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:08:58:107UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:08:58:107UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:58:107UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:58:151NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:08:58:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:08:58:311UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:08:59:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:00:146NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:00:361UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:09:00:361UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:09:00:714UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2

22:09:00:714UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2

22:09:00:877DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:01:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:01:203UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:09:01:203UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:09:01:402UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:01:402UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:02:154NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:02:158UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:02:158UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:02:158UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:02:158UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:02:513UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

22:09:02:513UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

22:09:02:650UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 1 #2

22:09:02:650UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

22:09:02:897UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 1 #2

22:09:02:897UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

22:09:02:897UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

22:09:02:897UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

22:09:03:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:03:226DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:03:360UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 1 #2

22:09:03:360UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

22:09:03:604UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 0 #2

22:09:03:604UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

22:09:03:604UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 0 #2

22:09:03:604UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

22:09:03:862UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 0 #2

22:09:03:862UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

22:09:03:862UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:03:862UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:04:146NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:04:217UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:04:217UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:04:217UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:04:217UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:04:950DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:09:04:950UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:04:950UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:05:055UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:05:055UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:05:055UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:05:055UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:05:155NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:05:553UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:05:553UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:06:143NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:07:152NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:08:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:08:197UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:08:197UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:08:197UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:08:197UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:08:314DefaultSTACKUnload texture 'MinimapNotification'.

22:09:08:799UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:08:799UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:08:799UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:08:799UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:09:146NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:09:549UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:09:549UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:10:142NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:10:543DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:10:798UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2

22:09:10:798UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2

22:09:11:148NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:11:889DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:11:956UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:11:956UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:12:200NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:13:104DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:09:13:145NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:13:549UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:13:549UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:13:549UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:13:549UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:14:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:15:149UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:15:149UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:15:149UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:15:149UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:15:201NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:15:754UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:15:754UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:15:754UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:15:754UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:16:151NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:17:169DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:17:193NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:17:814UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:09:17:968UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:17:968UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:17:968UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:17:968UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:17:968UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:17:968UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:18:015DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:09:18:152NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:19:156NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:20:198NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:20:202UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

22:09:20:202UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

22:09:20:501UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

22:09:20:501UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

22:09:21:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:22:203NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:22:459UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:22:459UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:22:459UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:22:459UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:23:194NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:23:414UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 0 #2

22:09:23:414UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

22:09:23:654UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:23:654UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:23:654UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 2 #2

22:09:23:654UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2

22:09:24:205NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:24:961DefaultSTACKUnload texture 'Mask__RGB_00'.

22:09:25:101DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:09:25:200NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:26:195NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:27:193NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:27:707UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

22:09:27:707UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:09:28:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:29:195NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:30:198NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:31:198NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:32:205NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:09:33:199NetworkSTACK[Bolt] Session list updated: 0 total sessions