Initialize engine version: 5.5.1p4 (f10174ef3e2d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 950M (ID=0x139a) Vendor: NVIDIA VRAM: 4065 MB Driver: 21.20.16.4542 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.321 seconds Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 3.109525 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.629332 ms [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 950M/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6511. Total: 1.982021 ms (FindLiveObjects: 0.932739 ms CreateObjectMapping: 0.439307 ms MarkObjects: 0.593776 ms DeleteObjects: 0.015407 ms) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '[ANGL]') is missing! (Filename: Line: 1754) Platform assembly: D:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"EDA9CA89669364DFD59EC0F7EA1BF430","hwid":"443e99c5a10082e92686adb390d6aea9ab3861b8","system_os":"Windows 7 (6.1.7600) 64bit","system_processor":"Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz","system_memory":"8467251200","system_display":"NVIDIA GeForce GTX 950M","system_display_memory":"4262461440","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198069425022","gamecode":"392110","sessionID":"08fddfcdbaa44379a21500c1d9121082","eventTimestampClient":"2017-05-14T15:41:59.820"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application Start: {"graphicsDeviceId":5018,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.0]","defaultSupportHxFxPlugin":"False","eventID":"5.01.02","eventName":"Application Start","steamID":"76561198069425022","gamecode":"392110","sessionID":"08fddfcdbaa44379a21500c1d9121082","eventTimestampClient":"2017-05-14T15:42:09.640"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library D:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library D:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library D:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 7 Unused Serialized files (Serialized files now loaded: 1) Unloading 31845 unused Assets to reduce memory usage. Loaded Objects now: 65048. Total: 147.697937 ms (FindLiveObjects: 6.980334 ms CreateObjectMapping: 8.173419 ms MarkObjects: 120.002968 ms DeleteObjects: 12.540819 ms)