20:26:00:346None[Sandbox] Process order. (Serial=39957, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00:395None[Sandbox] Process order. (Serial=39958, Empire=0, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00:511None[Sandbox] Process order. (Serial=39959, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00:606None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134576 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:00:606None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:00:606NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=555
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:00:607NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=556
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:00:611None[Sandbox] Process order. (Serial=39960, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00:841NoneAI Synchronization took 66ms at frame 31925 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:01:161NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:01:352None[Sandbox] Process order. (Serial=39961, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01:581None[Sandbox] Process order. (Serial=39962, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[52, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01:642None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134576 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:01:651None[Sandbox] Process order. (Serial=39963, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01:695None[Sandbox] Process order. (Serial=39964, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01:816NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5625
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:01:816NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5626
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:01:950NoneAI Synchronization took 62ms at frame 31933 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:02:263NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:02:437None[Sandbox] Process order. (Serial=39965, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:02:537None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:02:747None[Sandbox] Process order. (Serial=39966, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:02:780None[Sandbox] Process order. (Serial=39967, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:03:804None[Sandbox] Process order. (Serial=39968, Empire=0, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:03:892None[Sandbox] Process order. (Serial=39969, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:03:962None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143920 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143921 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:964None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144811 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:964None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:964None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145678 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=709
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=710
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=711
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=712
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=713
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=714
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=715
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:03:964NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=716
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:04:133NoneCan't find entity 343475 of ongoing task. Fails the task 1987946.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:04:133NoneCan't find entity 335749 of ongoing task. Fails the task 2260386.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:04:133NoneCan't find entity 429777 of ongoing task. Fails the task 2269716.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:04:353NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:04:551None[Sandbox] Process order. (Serial=39970, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05:292NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:05:469None[Sandbox] Process order. (Serial=39971, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:05:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143920 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:05:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143921 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5628
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5629
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5630
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5631
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5632
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5633
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5634
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:631NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5635
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:06:792NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:26:06:792NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:26:06:792NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:26:06:862None[Sandbox] Process order. (Serial=39972, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:06:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:06:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144811 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:06:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:06:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145678 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:07:313NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:07:324None[Sandbox] Process order. (Serial=39973, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 431605 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07:467NonePresentation Battle 431605: Execute action[14]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:26:07:472None[Sandbox] Process order. (Serial=39974, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#431605)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07:571None[Sandbox] Process order. (Serial=39975, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07:580None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:580None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617NonePresentation Battle 431605: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #408838 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #414449 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #408838 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #414449 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #361532 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:617None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #361532 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #426648 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #426648 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #235691 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #235691 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #398191 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #398191 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619NoneReleasePresentationBattlePreview attacker #408838, defender #414449
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619NoneHidePresentationBattlePreview attacker #408838, defender #414449
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #408838 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #414449 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #408838 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:619None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #414449 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:07:828None[Sandbox] Process order. (Serial=39976, Empire=8, Order=Order='OrderGoTo', Entity=#431264, AdditionalFlags='IgnoreFogOfWar', Path='[39, 18] --> [40, 18] --> [40, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07:869None[Sandbox] Process order. (Serial=39977, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08:124NoneAI Synchronization took 58ms at frame 31966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:08:423NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:08:594None[Sandbox] Process order. (Serial=39978, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08:876None[Sandbox] Process order. (Serial=39979, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09:134NoneAI Synchronization took 58ms at frame 31972 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:09:445NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:09:634None[Sandbox] Process order. (Serial=39980, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09:887None[Sandbox] Process order. (Serial=39981, Empire=0, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09:992None[Sandbox] Process order. (Serial=39982, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:10:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366434 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366435 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366436 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366437 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366438 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366439 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:089None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=744
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=745
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=746
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=747
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=748
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=749
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=750
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:089NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=751
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:417NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5625
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:417NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5626
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:10:452None[Sandbox] Process order. (Serial=39983, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:10:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134576 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:10:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #134577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:257NoneAssistedArmy is not assigned to any MilitaryMission anymore. Fail task. (Task=2268483, ArmyGuid=414445, AssistedArmyGuid=386122)
Amplitude.Mercury.AI.Brain.Actuators.ArmyAssistMissionActuator`2[[Amplitude.Mercury.AI.Brain.Tasks.StealthEscortMilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.EscortArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:26:11:260None[Sandbox] Process order. (Serial=39984, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:11:294None[Sandbox] Process order. (Serial=39985, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:11:324None[Sandbox] Process order. (Serial=39986, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:11:370None[Sandbox] Process order. (Serial=39987, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '20979' Constructible: 'NavalUnit_Era5_Common_FleetSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:11:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366434 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145678 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:583NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:11:771None[Sandbox] Process order. (Serial=39988, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:11:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366435 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:11:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366436 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:12:304None[Sandbox] Process order. (Serial=39989, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12:357None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366437 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:12:357None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366438 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:12:536NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:12:720None[Sandbox] Process order. (Serial=39990, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5636
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5637
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5638
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5639
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5640
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5641
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5642
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:744NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5643
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:12:770None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366439 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:12:770None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:13:021None[Sandbox] Process order. (Serial=39991, Empire=0, Order=Order OrderAcknowledgeBombardmentAftermath)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:13:305None[Sandbox] Process order. (Serial=39992, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 431684 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:13:381NonePresentation Battle 431684: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:26:13:505NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:13:608None[Sandbox] Process order. (Serial=39993, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:13:679None[Sandbox] Process order. (Serial=39994, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 431684 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:13:741None[Sandbox] Process order. (Serial=39995, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:13:825None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:825None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:854NonePresentation Battle 431684: Execute action[14]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:26:13:855NonePresentation Battle 431684: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855NoneReleasePresentationBattlePreview attacker #427372, defender #426701
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855NoneHidePresentationBattlePreview attacker #427372, defender #426701
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:13:855None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:15:174NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5634
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:15:174NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5635
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:15:300None[Sandbox] Process order. (Serial=39996, Empire=1, Order=Order='OrderGoTo', Entity=#429839, AdditionalFlags='IgnoreFogOfWar', Path='[4, 24] --> [3, 24] --> [2, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:15:350None[Sandbox] Process order. (Serial=39997, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:15:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:15:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #145678 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:15:551NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:15:561NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5631
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:15:561NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5633
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:15:709NoneArmy 426701 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:26:15:727NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5632
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:15:740None[Sandbox] Process order. (Serial=39998, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:15:781None[Sandbox] Process order. (Serial=39999, Empire=5, Order=Order='OrderGoTo', Entity=#429786, AdditionalFlags='IgnoreFogOfWar', Path='[70, 44] --> [70, 43] --> [71, 43] --> [72, 42] --> [72, 41] --> [73, 41] --> [74, 41] --> [75, 42] --> [76, 42] --> [76, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:15:821None[Sandbox] Process order. (Serial=40000, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:15:891None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:15:891None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:15:891None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #144811 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:15:911None[Sandbox] Process order. (Serial=40001, Empire=5, Order=Order OrderTrackArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16:197NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5629
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:16:197NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5630
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:16:340NoneAI Synchronization took 53ms at frame 32023 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:16:364None[Sandbox] Process order. (Serial=40002, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143920 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:16:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143921 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:16:623NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5628
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:16:641NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:16:659None[Sandbox] Process order. (Serial=40003, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16:742None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #143918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:16:831None[Sandbox] Process order. (Serial=40004, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16:863None[Sandbox] Process order. (Serial=40005, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16:960None[Sandbox] Process order. (Serial=40006, Empire=5, Order=Order OrderTrackArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:17:427NoneAI Synchronization took 63ms at frame 32035 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:17:772NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:17:842None[Sandbox] Process order. (Serial=40007, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:17:942None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366437 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:17:942None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366439 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:17:942None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:17:951None[Sandbox] Process order. (Serial=40008, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:18:062None[Sandbox] Process order. (Serial=40009, Empire=5, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:18:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366434 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:18:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366435 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:18:159None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366436 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:18:159None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366438 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:18:777NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:18:849None[Sandbox] Process order. (Serial=40010, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:18:960None[Sandbox] Process order. (Serial=40011, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19:021None[Sandbox] Process order. (Serial=40012, Empire=5, Order=Order='OrderGoTo', Entity=#429841, AdditionalFlags='IgnoreFogOfWar', Path='[84, 47] --> [85, 46] --> [85, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19:071None[Sandbox] Process order. (Serial=40013, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19:754NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:19:855None[Sandbox] Process order. (Serial=40014, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19:940None[Sandbox] Process order. (Serial=40015, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:20:079None[Sandbox] Process order. (Serial=40016, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:20:681NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:20:864None[Sandbox] Process order. (Serial=40017, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:20:899None[Sandbox] Process order. (Serial=40018, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:21:088None[Sandbox] Process order. (Serial=40019, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:21:270NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5642
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:21:270NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5643
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:21:652NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5639
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:21:652NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5641
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:21:671NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:21:819NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5640
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:21:872None[Sandbox] Process order. (Serial=40020, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:21:916None[Sandbox] Process order. (Serial=40021, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:21:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366436 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:21:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366437 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:21:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366438 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:21:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366439 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:21:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:22:293NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5637
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:22:314NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5638
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:22:729NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:22:739NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#0, pawnId=5636
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:26:22:770None[Sandbox] Process order. (Serial=40022, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:22:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:22:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366434 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:22:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #366435 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:26:22:880None[Sandbox] Process order. (Serial=40023, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:22:930None[Sandbox] Process order. (Serial=40024, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:23:661NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:23:835None[Sandbox] Process order. (Serial=40025, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:23:897None[Sandbox] Process order. (Serial=40026, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:24:582NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:24:752None[Sandbox] Process order. (Serial=40027, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:24:912None[Sandbox] Process order. (Serial=40028, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:25:511NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:25:699None[Sandbox] Process order. (Serial=40029, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:27:500NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:27:682None[Sandbox] Process order. (Serial=40030, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:29:489NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:29:662None[Sandbox] Process order. (Serial=40031, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:31:507NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:31:690None[Sandbox] Process order. (Serial=40032, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:33:500NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:33:664None[Sandbox] Process order. (Serial=40033, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:35:513NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:35:700None[Sandbox] Process order. (Serial=40034, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:37:496NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:37:681None[Sandbox] Process order. (Serial=40035, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:39:499NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:39:675None[Sandbox] Process order. (Serial=40036, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:41:500NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:41:670None[Sandbox] Process order. (Serial=40037, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:43:489NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:43:669None[Sandbox] Process order. (Serial=40038, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:45:497NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:45:700None[Sandbox] Process order. (Serial=40039, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:47:537NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:47:732None[Sandbox] Process order. (Serial=40040, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:49:500NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:49:685None[Sandbox] Process order. (Serial=40041, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:51:506NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:51:681None[Sandbox] Process order. (Serial=40042, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:53:618NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:53:808None[Sandbox] Process order. (Serial=40043, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:55:394None[Sandbox] Process order. (Serial=40044, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:55:535NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:55:718None[Sandbox] Process order. (Serial=40045, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:57:565NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:57:764None[Sandbox] Process order. (Serial=40046, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:59:560NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:26:59:763None[Sandbox] Process order. (Serial=40047, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:01:527NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:01:712None[Sandbox] Process order. (Serial=40048, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:03:512NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:03:699None[Sandbox] Process order. (Serial=40049, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:04:807None[Sandbox] Process order. (Serial=40050, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:05:508NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:05:685None[Sandbox] Process order. (Serial=40051, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:07:505NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:07:701None[Sandbox] Process order. (Serial=40052, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:09:496NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:09:681None[Sandbox] Process order. (Serial=40053, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:11:524NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:11:713None[Sandbox] Process order. (Serial=40054, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:13:517NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:13:719None[Sandbox] Process order. (Serial=40055, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:15:513NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:15:686None[Sandbox] Process order. (Serial=40056, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:17:530NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:17:707None[Sandbox] Process order. (Serial=40057, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:18:895NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:18:896NoneCreatePresentationBattlePreview attacker #179843, defender #427372, ticketnumber #154102.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:18:903NoneCannot go from [90, 44] to [86, 46] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
20:27:18:919NoneRequestAsyncOperation_Completed for ticket #154102.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:18:919NonePreparePresentationBattlePreview attacker #179843, defender #427372, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:18:919NoneRequestAsyncOperation_Dismissed for ticket #154102.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:18:922UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:18:922UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:18:922UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item009/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:19:426NoneDisplayPresentationBattlePreview attacker 179843, defender 427372
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:27:19:426None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:426None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:19:426None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:426None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:426None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427372 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:19:426None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #422107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:19:427None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:19:474NonePreview Loading completed attacker 179843, defender 427372
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:27:19:508NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:19:703None[Sandbox] Process order. (Serial=40058, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:20:064NoneHidePresentationBattlePreview for ticket #154102 with current ticket #154102.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:20:064NoneHidePresentationBattlePreview attacker #179843, defender #427372
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #200260 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #198064 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #193582 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #191160 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #185743 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #183383 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #425227 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:20:064NoneReleasePresentationBattlePreview attacker #179843, defender #427372
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:20:064None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:21:524NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:21:712None[Sandbox] Process order. (Serial=40059, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:23:376None[Sandbox] Process order. (Serial=40060, Empire=0, Order=Order='OrderGoTo', Entity=#179843, path='[89, 45] --> [88, 45] --> [88, 46] --> [87, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:23:425None[Sandbox] Process order. (Serial=40061, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:23:558NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:23:727None[Sandbox] Process order. (Serial=40062, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:24:431None[Sandbox] Process order. (Serial=40063, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:24:824None[Sandbox] Process order. (Serial=40064, Empire=0, Order=Order='OrderGoTo', Entity=#247430, path='[90, 44] --> [89, 45] --> [88, 45] --> [87, 45] --> [86, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:24:883None[Sandbox] Process order. (Serial=40065, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:25:441None[Sandbox] Process order. (Serial=40066, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:25:506NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:25:691None[Sandbox] Process order. (Serial=40067, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:25:913None[Sandbox] Process order. (Serial=40068, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26:448None[Sandbox] Process order. (Serial=40069, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26:921None[Sandbox] Process order. (Serial=40070, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27:394NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:394NoneCreatePresentationBattlePreview attacker #316823, defender #14413, ticketnumber #154249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:418NoneRequestAsyncOperation_Completed for ticket #154249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:27:418NonePreparePresentationBattlePreview attacker #316823, defender #14413, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:27:418NoneRequestAsyncOperation_Dismissed for ticket #154249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:27:421UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:27:421UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:27:421UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:27:421UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:27:422UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item008/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:27:491NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:27:671None[Sandbox] Process order. (Serial=40071, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27:927NoneDisplayPresentationBattlePreview attacker 316823, defender 14413
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #316823 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #307379 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #422107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427372 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:27:927None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:27:933None[Sandbox] Process order. (Serial=40072, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27:985NonePreview Loading completed attacker 316823, defender 14413
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:27:28:940None[Sandbox] Process order. (Serial=40073, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29:489NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:29:662None[Sandbox] Process order. (Serial=40074, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30:200NoneKeepPresentationBattlePreviewDefenders for ticket #154249 with current ticket #154249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:30:200NoneLockPresentationBattlePreview attacker #316823, defender #14413, battlePreviewId 154249
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:30:200NoneHidePresentationBattlePreview attacker #316823, defender #14413
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #325590 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #324640 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #324421 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #323079 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #321375 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #320988 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #318218 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #316822 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:30:205None[Sandbox] Process order. (Serial=40075, Empire=0, Order=Order='OrderGoToAndCreateBattle', Entity=#316823, path='[92, 46] --> [91, 47] --> [90, 47] --> [90, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30:267None[Sandbox] Process order. (Serial=40076, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31:280None[Sandbox] Process order. (Serial=40077, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31:485NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:31:651None[Sandbox] Process order. (Serial=40078, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32:293None[Sandbox] Process order. (Serial=40079, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33:301None[Sandbox] Process order. (Serial=40080, Empire=0, Order=Order OrderCreateBattle Attacker #316823 Target #14413 Action #69552 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=179843. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422107. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=247430. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427372. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=307379. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:426None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:426NonePresentation Battle 432573: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=983040, currentRound=0, maximumRoundCount=15 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=316823, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=432587, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=179843, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[10]: ParticipantJoined. EmpireIndex=0, Guid=247430, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[11]: ParticipantJoined. EmpireIndex=0, Guid=307379, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:428None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:428NonePresentation Battle 432573: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=432575, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=11 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:429NonePresentation Battle 432573: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=6567, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:429NonePresentation Battle 432573: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=422107, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:429None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:429NonePresentation Battle 432573: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=427372, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:429None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33:429NonePresentation Battle 432573: Execute action[16]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:429NonePresentation Battle 432573: Execute action[16]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:33:520NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:33:711None[Sandbox] Process order. (Serial=40081, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:34:181NoneAI Synchronization took 63ms at frame 32245 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:34:202None[Sandbox] Process order. (Serial=40082, Empire=0, Order=Order OrderBattleLaunchCityAssault, BattleGuid='432573', AssaultRole='Attacker')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:34:358NonePresentation Battle 432573: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:359NonePresentation Battle 432573: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:359NonePresentation Battle 432573: Execute action[18]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:360NonePresentation Battle 432573: Execute action[19]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:360NonePresentation Battle 432573: Execute action[20]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:360None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:360None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #413539 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:34:360None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:360None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:361None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #330597 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:34:361None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:362None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:362None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:362None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431222 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:362None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #431222 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:34:362None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431222 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:34:708None[Sandbox] Process order. (Serial=40083, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#432573, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:34:841NonePresentation Battle 432573: Execute action[21]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:841NonePresentation Battle 432573: Execute action[22]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:34:841NonePresentation Battle 432573: Execute action[23]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:35:322None[Sandbox] Process order. (Serial=40084, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 432573 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35:467None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:467None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:500NonePresentation Battle 432573: Execute action[24]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:35:500NonePresentation Battle 432573: Execute action[25]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:27:35:500None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:500None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:501None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431222 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431222 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502NoneReleasePresentationBattlePreview attacker #316823, defender #14413
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502NoneHidePresentationBattlePreview attacker #316823, defender #14413
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #316823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:502None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #307379 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35:778None[Sandbox] Process order. (Serial=40085, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:36:277NoneAI Synchronization took 61ms at frame 32257 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:36:882None[Sandbox] Process order. (Serial=40086, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:37:225NoneArmy 427372 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:27:37:526NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:37:733None[Sandbox] Process order. (Serial=40087, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:38:493NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:38:662None[Sandbox] Process order. (Serial=40088, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:40:449NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:40:642None[Sandbox] Process order. (Serial=40089, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:42:156NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:158NoneCreatePresentationBattlePreview attacker #247430, defender #425230, ticketnumber #154448.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:169NoneCannot go from [86, 45] to [84, 45] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
20:27:42:181NoneRequestAsyncOperation_Completed for ticket #154448.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:42:181NonePreparePresentationBattlePreview attacker #247430, defender #425230, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:42:181NoneRequestAsyncOperation_Dismissed for ticket #154448.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:42:185UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:42:185UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:42:185UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:42:389NoneHidePresentationBattlePreview for ticket #154448 with current ticket #154448.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:42:390NoneReleasePresentationBattlePreview attacker #247430, defender #425230
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:390None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:390None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:390None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:471NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:42:669None[Sandbox] Process order. (Serial=40090, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:42:955NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42:956NoneCreatePresentationBattlePreview attacker #247430, defender #36203, ticketnumber #154470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:000NoneRequestAsyncOperation_Completed for ticket #154470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:43:000NonePreparePresentationBattlePreview attacker #247430, defender #36203, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:43:000NoneRequestAsyncOperation_Dismissed for ticket #154470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:43:003UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:43:003UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:43:003UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:43:507NoneDisplayPresentationBattlePreview attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #248089 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:507None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:556NonePreview Loading completed attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:27:43:839NoneHidePresentationBattlePreview for ticket #154470 with current ticket #154470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:43:839NoneHidePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247437 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247436 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247435 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247434 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247433 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247432 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247431 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247429 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:43:839NoneReleasePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:43:839None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:44:471NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:44:640None[Sandbox] Process order. (Serial=40091, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:46:479NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:46:661None[Sandbox] Process order. (Serial=40092, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:48:441NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:48:612None[Sandbox] Process order. (Serial=40093, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:50:478NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:50:660None[Sandbox] Process order. (Serial=40094, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:50:700None[Sandbox] Process order. (Serial=40095, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:50:761None[Sandbox] Process order. (Serial=40096, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:50:769None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:50:769None[Localization] Unknown key '%SystemSettingUIInternationalDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:52:589NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:52:836None[Sandbox] Process order. (Serial=40097, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:54:555NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:54:758None[Sandbox] Process order. (Serial=40098, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:55:338NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:341NoneCreatePresentationBattlePreview attacker #247430, defender #37015, ticketnumber #154733.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:368NoneRequestAsyncOperation_Completed for ticket #154733.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:55:368NonePreparePresentationBattlePreview attacker #247430, defender #37015, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:55:368NoneRequestAsyncOperation_Dismissed for ticket #154733.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:55:373UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:55:373UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:55:374UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:55:374UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:55:374UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item011/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:55:879NoneDisplayPresentationBattlePreview attacker 247430, defender 37015
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:27:55:879None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:55:879None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:55:931NonePreview Loading completed attacker 247430, defender 37015
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:27:56:452NoneHidePresentationBattlePreview for ticket #154733 with current ticket #154733.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:56:452NoneHidePresentationBattlePreview attacker #247430, defender #37015
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247437 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247436 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247435 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247434 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247433 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247432 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247431 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247429 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:56:452NoneReleasePresentationBattlePreview attacker #247430, defender #37015
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:452None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:56:479NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:56:660None[Sandbox] Process order. (Serial=40099, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:57:475NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:57:478NoneCreatePresentationBattlePreview attacker #247430, defender #425230, ticketnumber #154760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:57:488NoneCannot go from [86, 45] to [84, 45] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
20:27:57:504NoneRequestAsyncOperation_Completed for ticket #154760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:57:504NonePreparePresentationBattlePreview attacker #247430, defender #425230, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:57:505NoneRequestAsyncOperation_Dismissed for ticket #154760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:57:508UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:57:508UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:57:508UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item010/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:58:013NoneDisplayPresentationBattlePreview attacker 247430, defender 425230
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:27:58:013None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:013None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:092NonePreview Loading completed attacker 247430, defender 425230
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:27:58:455NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:27:58:639None[Sandbox] Process order. (Serial=40100, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:58:766NoneHidePresentationBattlePreview for ticket #154760 with current ticket #154760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:58:766NoneHidePresentationBattlePreview attacker #247430, defender #425230
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247437 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247436 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247435 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247434 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247433 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247432 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247431 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247429 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #429769 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #427248 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #423769 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #423613 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #423612 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #422606 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #412474 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:27:58:767NoneReleasePresentationBattlePreview attacker #247430, defender #425230
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:58:767None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:59:900NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:59:905NoneCreatePresentationBattlePreview attacker #247430, defender #36203, ticketnumber #154786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:59:930NoneRequestAsyncOperation_Completed for ticket #154786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:59:930NonePreparePresentationBattlePreview attacker #247430, defender #36203, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:59:930NoneRequestAsyncOperation_Dismissed for ticket #154786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:59:933UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:59:934UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:27:59:934UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:28:00:444NoneDisplayPresentationBattlePreview attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #248089 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:00:444None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:00:459NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:00:497NonePreview Loading completed attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:28:00:643None[Sandbox] Process order. (Serial=40101, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:01:358NoneHidePresentationBattlePreview for ticket #154786 with current ticket #154786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:01:359NoneHidePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247437 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247436 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247435 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247434 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247433 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247432 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247431 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247429 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:01:359NoneReleasePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:01:359None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:02:496NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:02:709None[Sandbox] Process order. (Serial=40102, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:02:869NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:02:871NoneCreatePresentationBattlePreview attacker #247430, defender #36203, ticketnumber #154830.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:02:895NoneRequestAsyncOperation_Completed for ticket #154830.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:28:02:895NonePreparePresentationBattlePreview attacker #247430, defender #36203, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:02:895NoneRequestAsyncOperation_Dismissed for ticket #154830.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:28:02:898UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:28:02:898UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:28:02:899UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:28:03:398NoneDisplayPresentationBattlePreview attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #179843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #248089 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:398None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:446NonePreview Loading completed attacker 247430, defender 36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:28:03:819NoneKeepPresentationBattlePreviewDefenders for ticket #154830 with current ticket #154830.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:03:819NoneLockPresentationBattlePreview attacker #247430, defender #36203, battlePreviewId 154830
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:03:819NoneHidePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247437 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247436 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247435 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247434 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247433 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247432 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247431 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #247429 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:28:03:829None[Sandbox] Process order. (Serial=40103, Empire=0, Order=Order='OrderGoToAndCreateBattle', Entity=#247430, path='[86, 44] --> [85, 44] --> [84, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:03:892None[Sandbox] Process order. (Serial=40104, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:03:944NoneCancelPresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:944NoneHidePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:28:03:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:03:944None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:283NoneReleasePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:283None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:283None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:283None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:283None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:04:467NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:04:661None[Sandbox] Process order. (Serial=40105, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:05:518None[Sandbox] Process order. (Serial=40106, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:05:591None[Sandbox] Process order. (Serial=40107, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:05:628None[Sandbox] Process order. (Serial=40108, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:05:663None[Sandbox] Process order. (Serial=40109, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:06:478NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:06:604None[Sandbox] Process order. (Serial=40110, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:06:686None[Sandbox] Process order. (Serial=40111, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:06:721None[Sandbox] Process order. (Serial=40112, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:06:799None[Sandbox] Process order. (Serial=40113, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:07:310None[Sandbox] Process order. (Serial=40114, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:07:615None[Sandbox] Process order. (Serial=40115, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:07:721None[Sandbox] Process order. (Serial=40116, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:07:832None[Sandbox] Process order. (Serial=40117, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:08:475NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:08:628None[Sandbox] Process order. (Serial=40118, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:08:689None[Sandbox] Process order. (Serial=40119, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:08:729None[Sandbox] Process order. (Serial=40120, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:08:850None[Sandbox] Process order. (Serial=40121, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:09:640None[Sandbox] Process order. (Serial=40122, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:09:773None[Sandbox] Process order. (Serial=40123, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:09:876None[Sandbox] Process order. (Serial=40124, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:09:913None[Sandbox] Process order. (Serial=40125, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:10:481NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:10:653None[Sandbox] Process order. (Serial=40126, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:10:705None[Sandbox] Process order. (Serial=40127, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:10:818None[Sandbox] Process order. (Serial=40128, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:10:918None[Sandbox] Process order. (Serial=40129, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:11:660None[Sandbox] Process order. (Serial=40130, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:11:833None[Sandbox] Process order. (Serial=40131, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:11:958None[Sandbox] Process order. (Serial=40132, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:12:023None[Sandbox] Process order. (Serial=40133, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:12:512NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:12:670None[Sandbox] Process order. (Serial=40134, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:12:710None[Sandbox] Process order. (Serial=40135, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:12:882None[Sandbox] Process order. (Serial=40136, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:12:984None[Sandbox] Process order. (Serial=40137, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:13:248None[Sandbox] Process order. (Serial=40138, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:13:681None[Sandbox] Process order. (Serial=40139, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:13:909None[Sandbox] Process order. (Serial=40140, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:14:078None[Sandbox] Process order. (Serial=40141, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:14:516None[Sandbox] Process order. (Serial=40142, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:14:579NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:14:688None[Sandbox] Process order. (Serial=40143, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:14:787None[Sandbox] Process order. (Serial=40144, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:14:920None[Sandbox] Process order. (Serial=40145, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:15:091None[Sandbox] Process order. (Serial=40146, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:15:698None[Sandbox] Process order. (Serial=40147, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:15:807None[Sandbox] Process order. (Serial=40148, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:16:101None[Sandbox] Process order. (Serial=40149, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:16:616NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:16:805None[Sandbox] Process order. (Serial=40150, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:17:110None[Sandbox] Process order. (Serial=40151, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:18:423None[Sandbox] Process order. (Serial=40152, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:18:620NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:18:809None[Sandbox] Process order. (Serial=40153, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:20:145NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:145NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:146NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:146NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:146NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:146NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:20:624NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:20:810None[Sandbox] Process order. (Serial=40154, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:22:658NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:22:839None[Sandbox] Process order. (Serial=40155, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:23:884NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:23:885NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:23:886NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:28:24:624NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:24:790None[Sandbox] Process order. (Serial=40156, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26:619NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:26:797None[Sandbox] Process order. (Serial=40157, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28:613NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:28:804None[Sandbox] Process order. (Serial=40158, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:30:641NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:30:827None[Sandbox] Process order. (Serial=40159, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:32:304None[Sandbox] Process order. (Serial=40160, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:32:766NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:32:951None[Sandbox] Process order. (Serial=40161, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:34:753NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:34:951None[Sandbox] Process order. (Serial=40162, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:35:159None[Sandbox] Process order. (Serial=40163, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:36:086None[Sandbox] Process order. (Serial=40164, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:36:649None[Sandbox] Process order. (Serial=40165, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:36:763NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:36:931None[Sandbox] Process order. (Serial=40166, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:36:982None[Sandbox] Process order. (Serial=40167, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:38:020None[Sandbox] Process order. (Serial=40168, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:38:310None[Sandbox] Process order. (Serial=40169, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2676' Constructible: 'Repeatable_Military' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:38:765NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:38:946None[Sandbox] Process order. (Serial=40170, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:40:772None[Sandbox] Process order. (Serial=40171, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:40:811NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:41:004None[Sandbox] Process order. (Serial=40172, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:41:519None[Sandbox] Process order. (Serial=40173, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:42:163None[Sandbox] Process order. (Serial=40174, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:42:778NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:42:949None[Sandbox] Process order. (Serial=40175, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:43:466None[Sandbox] Process order. (Serial=40176, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:43:819None[Sandbox] Process order. (Serial=40177, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:44:041None[Sandbox] Process order. (Serial=40178, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4001' Constructible: 'Repeatable_Military' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:44:766NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:44:957None[Sandbox] Process order. (Serial=40179, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46:756NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:46:940None[Sandbox] Process order. (Serial=40180, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47:100None[Sandbox] Process order. (Serial=40181, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48:649None[Sandbox] Process order. (Serial=40182, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48:791NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:48:980None[Sandbox] Process order. (Serial=40183, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:49:150None[Sandbox] Process order. (Serial=40184, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:49:372None[Sandbox] Process order. (Serial=40185, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50:055None[Sandbox] Process order. (Serial=40186, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50:309None[Sandbox] Process order. (Serial=40187, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Military' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50:785NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:50:986None[Sandbox] Process order. (Serial=40188, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:52:901NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:53:127None[Sandbox] Process order. (Serial=40189, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:53:671None[Sandbox] Process order. (Serial=40190, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54:768None[Sandbox] Process order. (Serial=40191, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54:864NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:55:061None[Sandbox] Process order. (Serial=40192, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:55:524None[Sandbox] Process order. (Serial=40193, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:56:776NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:56:979None[Sandbox] Process order. (Serial=40194, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:58:765NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:28:58:809None[Sandbox] Process order. (Serial=40195, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:58:939None[Sandbox] Process order. (Serial=40196, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:59:440None[Sandbox] Process order. (Serial=40197, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:00:548None[Sandbox] Process order. (Serial=40198, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4874' Constructible: 'Repeatable_Military' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:00:796NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:00:979None[Sandbox] Process order. (Serial=40199, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:01:040NoneInvalid localized string parameter 0/1 for variable 'ExtensionDistrictBuilt.OldOwnerEmpire' : variable not found in the event
Amplitude.Mercury.Simulation.NarrativeEventManager:TryLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:01:077UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_CapturedCapital03
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:29:02:493None[Sandbox] Process order. (Serial=40200, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:02:530None[Sandbox] Process order. (Serial=40201, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:02:615None[Sandbox] Process order. (Serial=40202, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:02:807NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:02:987None[Sandbox] Process order. (Serial=40203, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:03:643NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:03:643NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:03:644NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:03:644NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:03:644NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:03:644NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:04:599NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:04:599NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:04:600NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:29:04:784NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:04:970None[Sandbox] Process order. (Serial=40204, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:06:792NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:06:979None[Sandbox] Process order. (Serial=40205, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:07:334None[Sandbox] Process order. (Serial=40206, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:07:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #432906 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #432927 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #432950 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #432932 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #432929 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:786None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #432925 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #432940 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:789None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #432910 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:790None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #432945 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:791None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #432904 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:791None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #432943 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:792None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #432934 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:07:833NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:07:833NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:07:833NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #408637 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #430136 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427251 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #414445 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #364591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #376040 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #403471 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #412511 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #386140 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:09:424None[Sandbox] Process order. (Serial=40207, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:476None[Sandbox] Process order. (Serial=40208, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:687NoneAI Synchronization took 70ms at frame 32603 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:09:808None[Sandbox] Process order. (Serial=40209, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:847None[Sandbox] Process order. (Serial=40210, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[55, 35] --> [56, 36] --> [56, 37] --> [57, 38] --> [57, 39] --> [58, 40] --> [58, 41] --> [59, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:873None[Sandbox] Process order. (Serial=40211, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[77, 30] --> [77, 31] --> [78, 32] --> [79, 32] --> [79, 33] --> [80, 34] --> [79, 35] --> [79, 36] --> [79, 37] --> [80, 38] --> [80, 39] --> [80, 40] --> [79, 41] --> [80, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:901None[Sandbox] Process order. (Serial=40212, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[55, 32] --> [54, 33] --> [55, 34] --> [54, 35] --> [54, 36] --> [53, 37] --> [53, 38] --> [53, 39] --> [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:929None[Sandbox] Process order. (Serial=40213, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[54, 33] --> [55, 34] --> [54, 35] --> [54, 36] --> [53, 37] --> [53, 38] --> [53, 39] --> [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:957None[Sandbox] Process order. (Serial=40214, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[53, 37] --> [53, 38] --> [53, 39] --> [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09:986None[Sandbox] Process order. (Serial=40215, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:020None[Sandbox] Process order. (Serial=40216, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:053None[Sandbox] Process order. (Serial=40217, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:108None[Sandbox] Process order. (Serial=40218, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:139None[Sandbox] Process order. (Serial=40219, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:170None[Sandbox] Process order. (Serial=40220, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:209None[Sandbox] Process order. (Serial=40221, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:242None[Sandbox] Process order. (Serial=40222, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:288None[Sandbox] Process order. (Serial=40223, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:318None[Sandbox] Process order. (Serial=40224, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:350None[Sandbox] Process order. (Serial=40225, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '37900' Constructible: 'NavalUnit_Era6_Common_LightCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:380None[Sandbox] Process order. (Serial=40226, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era6_Common_LightCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:407None[Sandbox] Process order. (Serial=40227, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era5_Common_FleetSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:438None[Sandbox] Process order. (Serial=40228, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '20979' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:469None[Sandbox] Process order. (Serial=40229, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:498None[Sandbox] Process order. (Serial=40230, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:531None[Sandbox] Process order. (Serial=40231, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:561None[Sandbox] Process order. (Serial=40232, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:590None[Sandbox] Process order. (Serial=40233, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:618None[Sandbox] Process order. (Serial=40234, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:651None[Sandbox] Process order. (Serial=40235, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:685None[Sandbox] Process order. (Serial=40236, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:716None[Sandbox] Process order. (Serial=40237, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:746None[Sandbox] Process order. (Serial=40238, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'NavalUnit_Era5_Common_FleetSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:776None[Sandbox] Process order. (Serial=40239, Empire=1, Order=Order='OrderGoTo', Entity=#428011, AdditionalFlags='IgnoreFogOfWar', Path='[15, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:809None[Sandbox] Process order. (Serial=40240, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:851None[Sandbox] Process order. (Serial=40241, Empire=1, Order=Order='OrderGoTo', Entity=#414445, AdditionalFlags='IgnoreFogOfWar', Path='[73, 38] --> [72, 37] --> [72, 36] --> [72, 35] --> [72, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:880None[Sandbox] Process order. (Serial=40242, Empire=1, Order=Order='OrderGoTo', Entity=#306861, AdditionalFlags='IgnoreFogOfWar', Path='[71, 33] --> [72, 32] --> [73, 32] --> [74, 32] --> [75, 32] --> [75, 31] --> [76, 30] --> [76, 29] --> [77, 29] --> [78, 29] --> [79, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:913None[Sandbox] Process order. (Serial=40243, Empire=1, Order=Order='OrderGoTo', Entity=#413011, AdditionalFlags='IgnoreFogOfWar', Path='[71, 28] --> [70, 28] --> [69, 27] --> [68, 27] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:945None[Sandbox] Process order. (Serial=40244, Empire=1, Order=Order='OrderGoTo', Entity=#431252, AdditionalFlags='IgnoreFogOfWar', Path='[74, 36] --> [74, 35] --> [75, 34] --> [76, 34] --> [77, 34] --> [78, 34] --> [79, 34] --> [80, 34] --> [80, 35] --> [81, 36] --> [82, 36] --> [82, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10:948None[HGQC-14299] No Osmosis Appendix. Is it normal?
Amplitude.Mercury.UI.CityPinsSubset:ExtendCulturalOsmosisAppendix(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.CityPinsSubset:ExtendCulturalOsmosisAppendix(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MandatoryCivicsShakedown:Activate() Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:29:10:977None[Sandbox] Process order. (Serial=40245, Empire=1, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:011None[Sandbox] Process order. (Serial=40246, Empire=1, Order=Order='OrderGoTo', Entity=#429839, AdditionalFlags='IgnoreFogOfWar', Path='[1, 24] --> [0, 25] --> [94, 25] --> [93, 25] --> [92, 25] --> [91, 25] --> [90, 25] --> [89, 25] --> [89, 26] --> [88, 27] --> [87, 27] --> [87, 26] --> [86, 26] --> [85, 26] --> [84, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:044None[Sandbox] Process order. (Serial=40247, Empire=1, Order=Order='OrderGoTo', Entity=#425230, AdditionalFlags='IgnoreFogOfWar', Path='[85, 44] --> [85, 43] --> [85, 42] --> [84, 41] --> [84, 40] --> [83, 39] --> [83, 38] --> [82, 37] --> [82, 36] --> [81, 36] --> [80, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:077None[Sandbox] Process order. (Serial=40248, Empire=1, Order=Order='OrderGoTo', Entity=#429811, AdditionalFlags='IgnoreFogOfWar', Path='[63, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:108None[Sandbox] Process order. (Serial=40249, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[64, 22] --> [63, 21] --> [64, 20] --> [63, 19] --> [62, 19] --> [61, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:142None[Sandbox] Process order. (Serial=40250, Empire=1, Order=Order='OrderGoTo', Entity=#386122, AdditionalFlags='IgnoreFogOfWar', Path='[66, 33] --> [67, 33] --> [68, 33] --> [69, 34] --> [69, 35] --> [70, 35] --> [71, 36] --> [71, 37] --> [72, 37] --> [73, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:174None[Sandbox] Process order. (Serial=40251, Empire=1, Order=Order='OrderGoTo', Entity=#427277, AdditionalFlags='IgnoreFogOfWar', Path='[68, 27] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25] --> [64, 25] --> [64, 26] --> [63, 27] --> [63, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:203None[Sandbox] Process order. (Serial=40252, Empire=1, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:297None[Sandbox] Process order. (Serial=40253, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:324None[Sandbox] Process order. (Serial=40254, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:359None[Sandbox] Process order. (Serial=40255, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:390None[Sandbox] Process order. (Serial=40256, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:419None[Sandbox] Process order. (Serial=40257, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:447None[Sandbox] Process order. (Serial=40258, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:477None[Sandbox] Process order. (Serial=40259, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:506None[Sandbox] Process order. (Serial=40260, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:536None[Sandbox] Process order. (Serial=40261, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:566None[Sandbox] Process order. (Serial=40262, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:601None[Sandbox] Process order. (Serial=40263, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:631None[Sandbox] Process order. (Serial=40264, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:658None[Sandbox] Process order. (Serial=40265, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:691None[Sandbox] Process order. (Serial=40266, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:723None[Sandbox] Process order. (Serial=40267, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:756None[Sandbox] Process order. (Serial=40268, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[72, 29] --> [71, 29] --> [71, 28] --> [70, 28] --> [69, 27] --> [68, 27] --> [68, 26] --> [67, 26] --> [66, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:784None[Sandbox] Process order. (Serial=40269, Empire=1, Order=Order='OrderGoTo', Entity=#431250, AdditionalFlags='IgnoreFogOfWar', Path='[72, 29] --> [71, 29] --> [71, 28] --> [70, 28] --> [69, 27] --> [68, 27] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:812None[Sandbox] Process order. (Serial=40270, Empire=1, Order=Order='OrderGoTo', Entity=#408637, AdditionalFlags='IgnoreFogOfWar', Path='[63, 26] --> [62, 25] --> [63, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:841None[Sandbox] Process order. (Serial=40271, Empire=1, Order=Order='OrderGoTo', Entity=#424377, AdditionalFlags='IgnoreFogOfWar', Path='[63, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:887NoneEmpire 1 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:11:890None[Sandbox] Process order. (Serial=40272, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:921None[Sandbox] Process order. (Serial=40273, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:952None[Sandbox] Process order. (Serial=40274, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:11:982None[Sandbox] Process order. (Serial=40275, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:073NoneCan't find entity 429813 of ongoing task. Fails the task 390163.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:073NoneCan't find entity 431232 of ongoing task. Fails the task 392100.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:073NoneCan't find entity 431227 of ongoing task. Fails the task 391819.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:073NoneCan't find entity 428172 of ongoing task. Fails the task 391257.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:073NoneCan't find entity 431225 of ongoing task. Fails the task 390882.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:211None[Sandbox] Process order. (Serial=40276, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:319NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:12:331None[Sandbox] Process order. (Serial=40277, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'Infrastructure_Science_Family04_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:364None[Sandbox] Process order. (Serial=40278, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2959' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:393None[Sandbox] Process order. (Serial=40279, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=5239, Constructible=LandUnit_Era6_Common_HelicopterGunships, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:428None[Sandbox] Process order. (Serial=40280, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '9431' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:458None[Sandbox] Process order. (Serial=40281, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '10418' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:488None[Sandbox] Process order. (Serial=40282, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:518None[Sandbox] Process order. (Serial=40283, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:547None[Sandbox] Process order. (Serial=40284, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:577None[Sandbox] Process order. (Serial=40285, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:606None[Sandbox] Process order. (Serial=40286, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '6904', Construction: '40820'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:644None[Sandbox] Process order. (Serial=40287, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:679None[Sandbox] Process order. (Serial=40288, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:712None[Sandbox] Process order. (Serial=40289, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:739None[Sandbox] Process order. (Serial=40290, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:768None[Sandbox] Process order. (Serial=40291, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:798None[Sandbox] Process order. (Serial=40292, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:828None[Sandbox] Process order. (Serial=40293, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:859None[Sandbox] Process order. (Serial=40294, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:886None[Sandbox] Process order. (Serial=40295, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:915None[Sandbox] Process order. (Serial=40296, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:943None[Sandbox] Process order. (Serial=40297, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:12:973None[Sandbox] Process order. (Serial=40298, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:000None[Sandbox] Process order. (Serial=40299, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:030None[Sandbox] Process order. (Serial=40300, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:061None[Sandbox] Process order. (Serial=40301, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:094None[Sandbox] Process order. (Serial=40302, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:123None[Sandbox] Process order. (Serial=40303, Empire=3, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:152None[Sandbox] Process order. (Serial=40304, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:179None[Sandbox] Process order. (Serial=40305, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:210None[Sandbox] Process order. (Serial=40306, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:240None[Sandbox] Process order. (Serial=40307, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2959' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:269None[Sandbox] Process order. (Serial=40308, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:297None[Sandbox] Process order. (Serial=40309, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '30008' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:326None[Sandbox] Process order. (Serial=40310, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:353None[Sandbox] Process order. (Serial=40311, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:381None[Sandbox] Process order. (Serial=40312, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2959, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:413None[Sandbox] Process order. (Serial=40313, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2959, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:445None[Sandbox] Process order. (Serial=40314, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:476None[Sandbox] Process order. (Serial=40315, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=14738, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:511None[Sandbox] Process order. (Serial=40316, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=14738, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:576None[Sandbox] Process order. (Serial=40317, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:605None[Sandbox] Process order. (Serial=40318, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[90, 41] --> [90, 42] --> [89, 42] --> [88, 42] --> [87, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:649None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #432959 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:13:649None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #432956 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:13:650None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #432954 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:13:656None[Sandbox] Process order. (Serial=40319, Empire=3, Order=Order='OrderGoTo', Entity=#425755, AdditionalFlags='IgnoreFogOfWar', Path='[37, 29] --> [36, 29] --> [36, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:685None[Sandbox] Process order. (Serial=40320, Empire=3, Order=Order='OrderGoTo', Entity=#429813, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:715None[Sandbox] Process order. (Serial=40321, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:746None[Sandbox] Process order. (Serial=40322, Empire=3, Order=Order='OrderGoTo', Entity=#431222, AdditionalFlags='IgnoreFogOfWar', Path='[2, 48] --> [1, 49] --> [0, 49] --> [94, 49] --> [94, 48] --> [93, 48] --> [92, 48] --> [91, 47] --> [91, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:774None[Sandbox] Process order. (Serial=40323, Empire=3, Order=Order='OrderGoTo', Entity=#432916, AdditionalFlags='IgnoreFogOfWar', Path='[2, 32] --> [1, 33] --> [1, 34] --> [0, 34] --> [94, 34] --> [93, 35] --> [93, 36] --> [92, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:806None[Sandbox] Process order. (Serial=40324, Empire=3, Order=Order='OrderGoTo', Entity=#337579, AdditionalFlags='IgnoreFogOfWar', Path='[32, 26] --> [31, 26] --> [30, 26] --> [29, 26] --> [28, 26] --> [27, 26] --> [26, 26] --> [25, 26] --> [24, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:837None[Sandbox] Process order. (Serial=40325, Empire=3, Order=Order='OrderGoTo', Entity=#430136, AdditionalFlags='IgnoreFogOfWar', Path='[41, 48] --> [40, 49] --> [40, 50] --> [39, 51] --> [38, 51] --> [37, 51] --> [37, 50] --> [36, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:867None[Sandbox] Process order. (Serial=40326, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[31, 32] --> [31, 33] --> [32, 34] --> [32, 35] --> [33, 36] --> [33, 37] --> [34, 38] --> [34, 39] --> [35, 40] --> [35, 41] --> [36, 42] --> [35, 43] --> [36, 44] --> [36, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:897None[Sandbox] Process order. (Serial=40327, Empire=3, Order=Order='OrderGoTo', Entity=#376070, AdditionalFlags='IgnoreFogOfWar', Path='[34, 27] --> [35, 28] --> [35, 29] --> [36, 30] --> [36, 31] --> [37, 32] --> [37, 33] --> [38, 34] --> [38, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:929None[Sandbox] Process order. (Serial=40328, Empire=3, Order=Order='OrderGoTo', Entity=#432912, AdditionalFlags='IgnoreFogOfWar', Path='[8, 47] --> [8, 46] --> [7, 45] --> [8, 44] --> [8, 43] --> [8, 42] --> [7, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:963None[Sandbox] Process order. (Serial=40329, Empire=3, Order=Order='OrderGoTo', Entity=#391261, AdditionalFlags='IgnoreFogOfWar', Path='[12, 35] --> [13, 35] --> [14, 35] --> [15, 35] --> [16, 36] --> [16, 37] --> [17, 38] --> [17, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:13:997None[Sandbox] Process order. (Serial=40330, Empire=3, Order=Order='OrderGoTo', Entity=#324394, AdditionalFlags='IgnoreFogOfWar', Path='[30, 40] --> [29, 40] --> [28, 40] --> [27, 40] --> [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:027None[Sandbox] Process order. (Serial=40331, Empire=3, Order=Order='OrderGoTo', Entity=#243558, AdditionalFlags='IgnoreFogOfWar', Path='[32, 29] --> [31, 29] --> [32, 30] --> [32, 31] --> [33, 32] --> [32, 33] --> [32, 34] --> [32, 35] --> [33, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:059None[Sandbox] Process order. (Serial=40332, Empire=3, Order=Order='OrderGoTo', Entity=#432921, AdditionalFlags='IgnoreFogOfWar', Path='[92, 46] --> [92, 45] --> [93, 45] --> [94, 44] --> [94, 43] --> [0, 42] --> [1, 42] --> [1, 41] --> [1, 40] --> [1, 39] --> [2, 38] --> [3, 38] --> [3, 37] --> [4, 36] --> [4, 35] --> [5, 35] --> [6, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:098None[Sandbox] Process order. (Serial=40333, Empire=3, Order=Order='OrderGoTo', Entity=#431227, AdditionalFlags='IgnoreFogOfWar', Path='[23, 38] --> [22, 37] --> [22, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:137None[Sandbox] Process order. (Serial=40334, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:176None[Sandbox] Process order. (Serial=40335, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:209None[Sandbox] Process order. (Serial=40336, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:244None[Sandbox] Process order. (Serial=40337, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:278None[Sandbox] Process order. (Serial=40338, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:312None[Sandbox] Process order. (Serial=40339, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:348None[Sandbox] Process order. (Serial=40340, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:385None[Sandbox] Process order. (Serial=40341, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:417None[Sandbox] Process order. (Serial=40342, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:449None[Sandbox] Process order. (Serial=40343, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:482None[Sandbox] Process order. (Serial=40344, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:518None[Sandbox] Process order. (Serial=40345, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:547None[Sandbox] Process order. (Serial=40346, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:581None[Sandbox] Process order. (Serial=40347, Empire=0, Order=Order OrderCreateBattle Attacker #247430 Target #36203 Action #69553 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:631None[Sandbox] Process order. (Serial=40348, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:680None[Sandbox] Process order. (Serial=40349, Empire=3, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:709None[Sandbox] Process order. (Serial=40350, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5780' Constructible: 'Extension_Base_Harbour' Position: '[36, 31]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:770None[Sandbox] Process order. (Serial=40351, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:797None[Sandbox] Process order. (Serial=40352, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:826NonePresentation Battle 432962: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:826NonePresentation Battle 432962: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:826NonePresentation Battle 432962: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=179843. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:826None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:827NonePresentation Battle 432962: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=432906. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:827None[Preview] PresentationArmy NavalUnit_Era5_Common_FleetSubmarines #432906 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:827NonePresentation Battle 432962: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=248089. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:827None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:827NonePresentation Battle 432962: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=425230. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:827None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:827NonePresentation Battle 432962: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=983040, currentRound=0, maximumRoundCount=15 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:827NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:831None[Sandbox] Process order. (Serial=40353, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:831NoneRestorePresentationBattlePreview created ticket #155865.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:831NonePresentation Battle 432962: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=247430, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:831None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:831NonePresentation Battle 432962: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=432976, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:831NonePresentation Battle 432962: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=179843, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:831None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:831NonePresentation Battle 432962: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=248089, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:831None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:832NonePresentation Battle 432962: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=432964, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=11 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:832NonePresentation Battle 432962: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=36185, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:832NonePresentation Battle 432962: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=432906, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:832None[Preview] PresentationArmy NavalUnit_Era5_Common_FleetSubmarines #432906 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:832NonePresentation Battle 432962: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=425230, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:832None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:832NonePresentation Battle 432962: Execute action[14]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:835NonePresentation Battle 432962: Execute action[14]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:14:860None[Sandbox] Process order. (Serial=40354, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:895None[Sandbox] Process order. (Serial=40355, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:929None[Sandbox] Process order. (Serial=40356, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:14:964None[Sandbox] Process order. (Serial=40357, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:005None[Sandbox] Process order. (Serial=40358, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:041None[Sandbox] Process order. (Serial=40359, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:069None[Sandbox] Process order. (Serial=40360, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:100None[Sandbox] Process order. (Serial=40361, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:137None[Sandbox] Process order. (Serial=40362, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:169None[Sandbox] Process order. (Serial=40363, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:200None[Sandbox] Process order. (Serial=40364, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:232None[Sandbox] Process order. (Serial=40365, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:273None[Empire 3] Too many actuator executions needed (2000) actuator wait for (391285/Hold on territory 15 #0).
Amplitude.AI.Brain:Run()
20:29:15:273None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
20:29:15:273NoneEmpire 3 AI run took 3,0 seconds to be executed (0,4 seconds of AI processing and 3,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:15:283None[Sandbox] Process order. (Serial=40366, Empire=3, Order=Order='OrderGoTo', Entity=#364591, AdditionalFlags='IgnoreFogOfWar', Path='[36, 30] --> [36, 29] --> [37, 28] --> [37, 27] --> [37, 26] --> [36, 25] --> [36, 24] --> [36, 23] --> [37, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:323None[Sandbox] Process order. (Serial=40367, Empire=3, Order=Order='OrderGoTo', Entity=#329946, AdditionalFlags='IgnoreFogOfWar', Path='[20, 8] --> [20, 9] --> [21, 10] --> [21, 11] --> [22, 12] --> [22, 13] --> [22, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:403None[Sandbox] Process order. (Serial=40368, Empire=3, Order=Order='OrderGoTo', Entity=#324423, AdditionalFlags='IgnoreFogOfWar', Path='[35, 28] --> [35, 29] --> [35, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:435None[Sandbox] Process order. (Serial=40369, Empire=3, Order=Order='OrderGoTo', Entity=#289269, AdditionalFlags='IgnoreFogOfWar', Path='[37, 15] --> [38, 14] --> [39, 14] --> [39, 13] --> [40, 12] --> [41, 12] --> [41, 11] --> [42, 10] --> [42, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:465None[Sandbox] Process order. (Serial=40370, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:496None[Sandbox] Process order. (Serial=40371, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:535None[Sandbox] Process order. (Serial=40372, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:568None[Sandbox] Process order. (Serial=40373, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:601None[Sandbox] Process order. (Serial=40374, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:650None[Sandbox] Process order. (Serial=40375, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '8602' Constructible: 'Infrastructure_Military_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:657NoneRequestRestoreAsyncOperation_Completed for ticket #155865.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:15:657NoneRestorePresentationBattlePreview skipped due to invalid battle #432962
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:15:657NoneRequestAsyncOperation_Dismissed for ticket #155865.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:15:681None[Sandbox] Process order. (Serial=40376, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=7337, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:691None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428025 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:15:692NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=5753
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:29:15:715None[Sandbox] Process order. (Serial=40377, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'Infrastructure_Military_Family01_04' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:747None[Sandbox] Process order. (Serial=40378, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:782None[Sandbox] Process order. (Serial=40379, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:814None[Sandbox] Process order. (Serial=40380, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:848None[Sandbox] Process order. (Serial=40381, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:885None[Sandbox] Process order. (Serial=40382, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:915None[Sandbox] Process order. (Serial=40383, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:950None[Sandbox] Process order. (Serial=40384, Empire=5, Order=Order='OrderGoTo', Entity=#428428, AdditionalFlags='IgnoreFogOfWar', Path='[54, 41] --> [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15:988None[Sandbox] Process order. (Serial=40385, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[69, 19] --> [70, 18] --> [70, 17] --> [71, 16] --> [72, 16] --> [73, 16] --> [73, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:024None[Sandbox] Process order. (Serial=40386, Empire=5, Order=Order='OrderGoTo', Entity=#432932, AdditionalFlags='IgnoreFogOfWar', Path='[70, 46] --> [69, 47] --> [69, 48] --> [68, 49] --> [67, 49] --> [67, 48] --> [66, 47] --> [66, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:062None[Sandbox] Process order. (Serial=40387, Empire=5, Order=Order='OrderGoTo', Entity=#432929, AdditionalFlags='IgnoreFogOfWar', Path='[72, 50] --> [72, 49] --> [73, 48] --> [73, 47] --> [73, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:104None[Sandbox] Process order. (Serial=40388, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:140None[Sandbox] Process order. (Serial=40389, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:177None[Sandbox] Process order. (Serial=40390, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:214None[Sandbox] Process order. (Serial=40391, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:248None[Sandbox] Process order. (Serial=40392, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:282None[Sandbox] Process order. (Serial=40393, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:318None[Sandbox] Process order. (Serial=40394, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:350None[Sandbox] Process order. (Serial=40395, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:384None[Sandbox] Process order. (Serial=40396, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:417None[Sandbox] Process order. (Serial=40397, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:451None[Sandbox] Process order. (Serial=40398, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:484None[Sandbox] Process order. (Serial=40399, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:544None[Sandbox] Process order. (Serial=40400, Empire=0, Order=Order OrderBattleLaunchCityAssault, BattleGuid='432962', AssaultRole='Attacker')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:572None[Sandbox] Process order. (Serial=40401, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:605None[Sandbox] Process order. (Serial=40402, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:636None[Sandbox] Process order. (Serial=40403, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:671None[Sandbox] Process order. (Serial=40404, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:707None[Sandbox] Process order. (Serial=40405, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:740None[Sandbox] Process order. (Serial=40406, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:773None[Sandbox] Process order. (Serial=40407, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:811None[Sandbox] Process order. (Serial=40408, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:843None[Sandbox] Process order. (Serial=40409, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:874None[Sandbox] Process order. (Serial=40410, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:914None[Sandbox] Process order. (Serial=40411, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:952None[Sandbox] Process order. (Serial=40412, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16:991None[Sandbox] Process order. (Serial=40413, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:025None[Sandbox] Process order. (Serial=40414, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:060None[Sandbox] Process order. (Serial=40415, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:098None[Sandbox] Process order. (Serial=40416, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:134None[Sandbox] Process order. (Serial=40417, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:165None[Sandbox] Process order. (Serial=40418, Empire=5, Order=Order='OrderGoTo', Entity=#84945, AdditionalFlags='IgnoreFogOfWar', Path='[22, 44] --> [21, 43] --> [22, 42] --> [21, 41] --> [21, 40] --> [20, 39] --> [20, 38] --> [19, 37] --> [18, 37] --> [18, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:207NoneEmpire 5 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:17:209None[Sandbox] Process order. (Serial=40419, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:243None[Sandbox] Process order. (Serial=40420, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:244NonePresentation Battle 432962: Execute action[15]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:17:245NonePresentation Battle 432962: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:17:245NonePresentation Battle 432962: Execute action[16]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=32 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:17:245NonePresentation Battle 432962: Execute action[17]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:17:247NonePresentation Battle 432962: Execute action[18]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #406964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #428257 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #428257 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419961 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #419961 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:17:247None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419961 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:17:278None[Sandbox] Process order. (Serial=40421, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:314None[Sandbox] Process order. (Serial=40422, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:351None[Sandbox] Process order. (Serial=40423, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:403None[Sandbox] Process order. (Serial=40424, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:437None[Sandbox] Process order. (Serial=40425, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:474None[Sandbox] Process order. (Serial=40426, Empire=6, Order=Order='OrderGoTo', Entity=#339023, AdditionalFlags='IgnoreFogOfWar', Path='[65, 33] --> [64, 33] --> [64, 34] --> [63, 35] --> [62, 35] --> [62, 36] --> [61, 37] --> [61, 38] --> [60, 38] --> [59, 39] --> [59, 40] --> [58, 41] --> [59, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:512None[Sandbox] Process order. (Serial=40427, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:549None[Sandbox] Process order. (Serial=40428, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:590None[Sandbox] Process order. (Serial=40429, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:628None[Sandbox] Process order. (Serial=40430, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:703None[Sandbox] Process order. (Serial=40431, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:741None[Sandbox] Process order. (Serial=40432, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:779None[Sandbox] Process order. (Serial=40433, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:817None[Sandbox] Process order. (Serial=40434, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:854None[Sandbox] Process order. (Serial=40435, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:888None[Sandbox] Process order. (Serial=40436, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:921None[Sandbox] Process order. (Serial=40437, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17:955None[Sandbox] Process order. (Serial=40438, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:008None[Sandbox] Process order. (Serial=40439, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:043None[Sandbox] Process order. (Serial=40440, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '52534', Construction: '40746'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:082None[Sandbox] Process order. (Serial=40441, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:121None[Sandbox] Process order. (Serial=40442, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '27490', Construction: '40866'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:159None[Sandbox] Process order. (Serial=40443, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '47699', Construction: '40865'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:200None[Sandbox] Process order. (Serial=40444, Empire=7, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:244None[Sandbox] Process order. (Serial=40445, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:284None[Sandbox] Process order. (Serial=40446, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:323None[Sandbox] Process order. (Serial=40447, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:359None[Sandbox] Process order. (Serial=40448, Empire=7, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:392None[Sandbox] Process order. (Serial=40449, Empire=7, Order=Order='OrderDiplomaticAction', Action='BreakEconomicalAgreement', OtherEmpire=#8.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:431None[Sandbox] Process order. (Serial=40450, Empire=7, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:464None[Sandbox] Process order. (Serial=40451, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:503None[Sandbox] Process order. (Serial=40452, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:539None[Sandbox] Process order. (Serial=40453, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#432962, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:574None[Sandbox] Process order. (Serial=40454, Empire=7, Order=Order='OrderGoTo', Entity=#387266, AdditionalFlags='IgnoreFogOfWar', Path='[53, 4] --> [53, 3] --> [53, 2] --> [52, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:608None[Sandbox] Process order. (Serial=40455, Empire=7, Order=Order='OrderGoTo', Entity=#425201, AdditionalFlags='IgnoreFogOfWar', Path='[76, 28] --> [76, 29] --> [77, 30] --> [77, 31] --> [78, 32] --> [79, 32] --> [79, 33] --> [80, 34] --> [80, 35] --> [81, 36] --> [82, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:644None[Sandbox] Process order. (Serial=40456, Empire=7, Order=Order='OrderGoTo', Entity=#342686, AdditionalFlags='IgnoreFogOfWar', Path='[70, 8] --> [70, 9] --> [71, 9] --> [72, 10] --> [73, 10] --> [73, 11] --> [74, 11] Rail --> [75, 10] Rail --> [75, 9] Rail --> [76, 8] Rail --> [76, 7] Rail --> [77, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:686None[Sandbox] Process order. (Serial=40457, Empire=7, Order=Order='OrderGoTo', Entity=#428806, AdditionalFlags='IgnoreFogOfWar', Path='[61, 13] --> [61, 14] --> [60, 14] --> [59, 14] --> [58, 15] --> [58, 16] --> [57, 17] --> [57, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:721None[Sandbox] Process order. (Serial=40458, Empire=7, Order=Order='OrderGoTo', Entity=#426890, AdditionalFlags='IgnoreFogOfWar', Path='[64, 22] --> [63, 21] --> [64, 20] --> [63, 19] --> [64, 18] --> [63, 17] --> [64, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:753None[Sandbox] Process order. (Serial=40459, Empire=7, Order=Order='OrderGoTo', Entity=#431572, AdditionalFlags='IgnoreFogOfWar', Path='[52, 14] --> [52, 15] --> [53, 16] --> [54, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:785None[Sandbox] Process order. (Serial=40460, Empire=7, Order=Order='OrderGoTo', Entity=#429281, AdditionalFlags='IgnoreFogOfWar', Path='[67, 9] --> [66, 9] --> [66, 10] --> [65, 10] --> [64, 10] --> [63, 11] --> [62, 11] --> [62, 12] --> [61, 13] --> [61, 14] --> [60, 14] --> [59, 14] --> [58, 15] --> [58, 16] --> [57, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:821None[Sandbox] Process order. (Serial=40461, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:858None[Sandbox] Process order. (Serial=40462, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:895None[Sandbox] Process order. (Serial=40463, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:930None[Sandbox] Process order. (Serial=40464, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18:966None[Sandbox] Process order. (Serial=40465, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:005None[Sandbox] Process order. (Serial=40466, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:041None[Sandbox] Process order. (Serial=40467, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:079None[Sandbox] Process order. (Serial=40468, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:117None[Sandbox] Process order. (Serial=40469, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:177None[Sandbox] Process order. (Serial=40470, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:214None[Sandbox] Process order. (Serial=40471, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:245None[Sandbox] Process order. (Serial=40472, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:256NonePresentation Battle 432962: Execute action[19]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:19:256NonePresentation Battle 432962: Execute action[20]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:19:256NonePresentation Battle 432962: Execute action[21]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:19:281None[Sandbox] Process order. (Serial=40473, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:314None[Sandbox] Process order. (Serial=40474, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:354None[Sandbox] Process order. (Serial=40475, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:391None[Sandbox] Process order. (Serial=40476, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:423None[Sandbox] Process order. (Serial=40477, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:458None[Sandbox] Process order. (Serial=40478, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:492None[Sandbox] Process order. (Serial=40479, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:525None[Sandbox] Process order. (Serial=40480, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:562None[Sandbox] Process order. (Serial=40481, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:598None[Sandbox] Process order. (Serial=40482, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:632None[Sandbox] Process order. (Serial=40483, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:673None[Sandbox] Process order. (Serial=40484, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:708None[Sandbox] Process order. (Serial=40485, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:739None[Sandbox] Process order. (Serial=40486, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:775None[Sandbox] Process order. (Serial=40487, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:809None[Sandbox] Process order. (Serial=40488, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:847None[Sandbox] Process order. (Serial=40489, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:885None[Sandbox] Process order. (Serial=40490, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:918None[Sandbox] Process order. (Serial=40491, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:955None[Sandbox] Process order. (Serial=40492, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19:990None[Sandbox] Process order. (Serial=40493, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:030None[Sandbox] Process order. (Serial=40494, Empire=7, Order=Order='OrderGoTo', Entity=#339677, AdditionalFlags='IgnoreFogOfWar', Path='[50, 10] --> [50, 11] --> [51, 11] --> [52, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:094None[Sandbox] Process order. (Serial=40495, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:130None[Sandbox] Process order. (Serial=40496, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:163None[Sandbox] Process order. (Serial=40497, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:199None[Sandbox] Process order. (Serial=40498, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:237None[Sandbox] Process order. (Serial=40499, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:273None[Sandbox] Process order. (Serial=40500, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:309None[Sandbox] Process order. (Serial=40501, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:350None[Sandbox] Process order. (Serial=40502, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:408None[Sandbox] Process order. (Serial=40503, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:409None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428025 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:20:442None[Sandbox] Process order. (Serial=40504, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:475None[Sandbox] Process order. (Serial=40505, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:519None[Sandbox] Process order. (Serial=40506, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:554None[Sandbox] Process order. (Serial=40507, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:555None[Empire 7] Too many actuator executions needed (2000) actuator wait for (1195518/Infiltrate Толедо (Empire 0) on Territory 3).
Amplitude.AI.Brain:Run()
20:29:20:555None[Empire 7] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
20:29:20:555NoneEmpire 7 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:20:586NoneCan't find entity 431242 of ongoing task. Fails the task 1352654.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:20:590None[Sandbox] Process order. (Serial=40508, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:625None[Sandbox] Process order. (Serial=40509, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:664None[Sandbox] Process order. (Serial=40510, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:700None[Sandbox] Process order. (Serial=40511, Empire=7, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:736None[Sandbox] Process order. (Serial=40512, Empire=7, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:791None[Sandbox] Process order. (Serial=40513, Empire=8, Order=Order='OrderGoTo', Entity=#406973, AdditionalFlags='IgnoreFogOfWar', Path='[38, 28] --> [37, 27] --> [38, 26] --> [38, 25] --> [39, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:829None[Sandbox] Process order. (Serial=40514, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:864None[Sandbox] Process order. (Serial=40515, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:905None[Sandbox] Process order. (Serial=40516, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:943None[Sandbox] Process order. (Serial=40517, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20:979None[Sandbox] Process order. (Serial=40518, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:018None[Sandbox] Process order. (Serial=40519, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '52629' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:055None[Sandbox] Process order. (Serial=40520, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:091None[Sandbox] Process order. (Serial=40521, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:125None[Sandbox] Process order. (Serial=40522, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:162None[Sandbox] Process order. (Serial=40523, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:202None[Sandbox] Process order. (Serial=40524, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:241None[Sandbox] Process order. (Serial=40525, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:281None[Sandbox] Process order. (Serial=40526, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:318None[Sandbox] Process order. (Serial=40527, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:361None[Sandbox] Process order. (Serial=40528, Empire=8, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:394None[Sandbox] Process order. (Serial=40529, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:425None[Sandbox] Process order. (Serial=40530, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:460None[Sandbox] Process order. (Serial=40531, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[93, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:493None[Sandbox] Process order. (Serial=40532, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[50, 22] --> [49, 23] --> [49, 24] --> [48, 25] --> [47, 25] --> [47, 26] --> [46, 26] --> [45, 27] --> [46, 28] --> [45, 29] --> [45, 30] --> [45, 31] --> [46, 32] --> [45, 33] --> [45, 34] --> [44, 35] --> [44, 36] --> [43, 36] --> [42, 36] --> [41, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:531None[Sandbox] Process order. (Serial=40533, Empire=8, Order=Order='OrderGoTo', Entity=#361861, AdditionalFlags='IgnoreFogOfWar', Path='[49, 23] --> [50, 22] --> [49, 21] --> [48, 21] --> [47, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:567None[Sandbox] Process order. (Serial=40534, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[51, 31] --> [50, 31] --> [49, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:599None[Sandbox] Process order. (Serial=40535, Empire=8, Order=Order='OrderGoTo', Entity=#389049, AdditionalFlags='IgnoreFogOfWar', Path='[55, 42] --> [54, 41] --> [53, 41] --> [53, 40] --> [53, 39] --> [53, 38] --> [53, 37] --> [53, 36] --> [52, 35] --> [52, 34] --> [51, 34] --> [50, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:634None[Sandbox] Process order. (Serial=40536, Empire=8, Order=Order='OrderGoTo', Entity=#339645, AdditionalFlags='IgnoreFogOfWar', Path='[49, 30] --> [48, 29] --> [48, 28] --> [47, 27] --> [47, 26] --> [46, 26] --> [45, 26] --> [44, 26] --> [43, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:667None[Sandbox] Process order. (Serial=40537, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[54, 38] --> [53, 37] --> [53, 36] --> [52, 35] --> [52, 34] --> [51, 34] --> [50, 34] --> [49, 33] --> [48, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:703None[Sandbox] Process order. (Serial=40538, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[40, 31] --> [41, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:736None[Sandbox] Process order. (Serial=40539, Empire=8, Order=Order='OrderGoTo', Entity=#403535, AdditionalFlags='IgnoreFogOfWar', Path='[50, 24] --> [50, 23] --> [51, 23] --> [52, 22] --> [52, 21] --> [52, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:771None[Sandbox] Process order. (Serial=40540, Empire=8, Order=Order='OrderGoTo', Entity=#432936, AdditionalFlags='IgnoreFogOfWar', Path='[53, 40] --> [53, 39] --> [53, 38] --> [53, 37] --> [53, 36] --> [52, 35] --> [52, 34] --> [52, 33] --> [53, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:804None[Sandbox] Process order. (Serial=40541, Empire=8, Order=Order='OrderGoTo', Entity=#429793, AdditionalFlags='IgnoreFogOfWar', Path='[44, 22] --> [43, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:838None[Sandbox] Process order. (Serial=40542, Empire=8, Order=Order='OrderGoTo', Entity=#431242, AdditionalFlags='IgnoreFogOfWar', Path='[57, 40] --> [57, 41] --> [57, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:872None[Sandbox] Process order. (Serial=40543, Empire=8, Order=Order='OrderGoTo', Entity=#432943, AdditionalFlags='IgnoreFogOfWar', Path='[50, 26] --> [50, 27] --> [51, 28] --> [52, 28] --> [52, 29] --> [53, 29] --> [54, 30] --> [55, 30] --> [55, 31] --> [56, 32] --> [56, 33] --> [57, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:904None[Sandbox] Process order. (Serial=40544, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[47, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:940None[Sandbox] Process order. (Serial=40545, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21:978None[Sandbox] Process order. (Serial=40546, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:014None[Sandbox] Process order. (Serial=40547, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:049None[Sandbox] Process order. (Serial=40548, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:087None[Sandbox] Process order. (Serial=40549, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:123None[Sandbox] Process order. (Serial=40550, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:163None[Sandbox] Process order. (Serial=40551, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:200None[Sandbox] Process order. (Serial=40552, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:237None[Sandbox] Process order. (Serial=40553, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:277None[Sandbox] Process order. (Serial=40554, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:379None[Sandbox] Process order. (Serial=40555, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:421None[Sandbox] Process order. (Serial=40556, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:458None[Sandbox] Process order. (Serial=40557, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:495None[Sandbox] Process order. (Serial=40558, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:535None[Sandbox] Process order. (Serial=40559, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:572None[Sandbox] Process order. (Serial=40560, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:615None[Sandbox] Process order. (Serial=40561, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:655None[Sandbox] Process order. (Serial=40562, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:696None[Sandbox] Process order. (Serial=40563, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:736None[Sandbox] Process order. (Serial=40564, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:769None[Sandbox] Process order. (Serial=40565, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:806None[Sandbox] Process order. (Serial=40566, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:843None[Sandbox] Process order. (Serial=40567, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:880None[Sandbox] Process order. (Serial=40568, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:915None[Sandbox] Process order. (Serial=40569, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:949None[Sandbox] Process order. (Serial=40570, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22:986None[Sandbox] Process order. (Serial=40571, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:028None[Sandbox] Process order. (Serial=40572, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:066None[Sandbox] Process order. (Serial=40573, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:104None[Sandbox] Process order. (Serial=40574, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:139None[Sandbox] Process order. (Serial=40575, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:176None[Sandbox] Process order. (Serial=40576, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:210None[Sandbox] Process order. (Serial=40577, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:248None[Sandbox] Process order. (Serial=40578, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:283None[Sandbox] Process order. (Serial=40579, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:320None[Sandbox] Process order. (Serial=40580, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:359None[Sandbox] Process order. (Serial=40581, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:398None[Sandbox] Process order. (Serial=40582, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:433None[Sandbox] Process order. (Serial=40583, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:467None[Sandbox] Process order. (Serial=40584, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:504None[Sandbox] Process order. (Serial=40585, Empire=8, Order=Order='OrderGoTo', Entity=#431266, AdditionalFlags='IgnoreFogOfWar', Path='[44, 10] --> [43, 10] --> [42, 11] --> [42, 12] --> [41, 13] --> [41, 14] --> [40, 15] --> [40, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:526None[Empire 8] Too many actuator executions needed (2000) actuator wait for (1352788/Specific mission: Regroup).
Amplitude.AI.Brain:Run()
20:29:23:526None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
20:29:23:526NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:23:558None[Sandbox] Process order. (Serial=40586, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28] --> [52, 27] --> [53, 26] --> [52, 25] --> [53, 24] --> [52, 23] --> [52, 22] --> [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:592None[Sandbox] Process order. (Serial=40587, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[35, 19] --> [36, 20] --> [36, 21] --> [37, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:623None[Sandbox] Process order. (Serial=40588, Empire=8, Order=Order='OrderGoTo', Entity=#428818, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28] --> [52, 27] --> [53, 26] --> [52, 25] --> [52, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:658None[Sandbox] Process order. (Serial=40589, Empire=8, Order=Order='OrderGoTo', Entity=#429836, AdditionalFlags='IgnoreFogOfWar', Path='[43, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:691None[Sandbox] Process order. (Serial=40590, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:725None[Sandbox] Process order. (Serial=40591, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:764None[Sandbox] Process order. (Serial=40592, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:800None[Sandbox] Process order. (Serial=40593, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:837None[Sandbox] Process order. (Serial=40594, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:873None[Sandbox] Process order. (Serial=40595, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:911None[Sandbox] Process order. (Serial=40596, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:947None[Sandbox] Process order. (Serial=40597, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23:982None[Sandbox] Process order. (Serial=40598, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:023None[Sandbox] Process order. (Serial=40599, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:060None[Sandbox] Process order. (Serial=40600, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:108None[Sandbox] Process order. (Serial=40601, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:144None[Sandbox] Process order. (Serial=40602, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:163NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=5753
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)
20:29:24:180None[Sandbox] Process order. (Serial=40603, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:218None[Sandbox] Process order. (Serial=40604, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:254None[Sandbox] Process order. (Serial=40605, Empire=9, Order=Order OrderBuyoutAvailableConstruction. Settlement=51724, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:292None[Sandbox] Process order. (Serial=40606, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:326None[Sandbox] Process order. (Serial=40607, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:390None[Sandbox] Process order. (Serial=40608, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[47, 32] --> [48, 32] --> [49, 32] --> [50, 32] --> [50, 31] --> [51, 31] --> [52, 32] --> [52, 33] --> [53, 33] --> [54, 33] --> [55, 32] --> [56, 32] --> [56, 31] --> [57, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:396None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428025 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:24:419None[Sandbox] Process order. (Serial=40609, Empire=9, Order=Order='OrderGoTo', Entity=#431247, AdditionalFlags='IgnoreFogOfWar', Path='[55, 27] --> [56, 27] --> [57, 28] --> [57, 29] --> [58, 29] --> [59, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:450None[Sandbox] Process order. (Serial=40610, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[59, 23] --> [60, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:487None[Sandbox] Process order. (Serial=40611, Empire=9, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:524None[Sandbox] Process order. (Serial=40612, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:559None[Sandbox] Process order. (Serial=40613, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:594None[Sandbox] Process order. (Serial=40614, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:627None[Sandbox] Process order. (Serial=40615, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:660None[Sandbox] Process order. (Serial=40616, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:702None[Sandbox] Process order. (Serial=40617, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:738None[Sandbox] Process order. (Serial=40618, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:769None[Sandbox] Process order. (Serial=40619, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:805None[Sandbox] Process order. (Serial=40620, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:840None[Sandbox] Process order. (Serial=40621, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:877None[Sandbox] Process order. (Serial=40622, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:911None[Sandbox] Process order. (Serial=40623, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:949None[Sandbox] Process order. (Serial=40624, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24:992None[Sandbox] Process order. (Serial=40625, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:030None[Sandbox] Process order. (Serial=40626, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:064None[Sandbox] Process order. (Serial=40627, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:103None[Sandbox] Process order. (Serial=40628, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:137None[Sandbox] Process order. (Serial=40629, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:175None[Sandbox] Process order. (Serial=40630, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:208None[Sandbox] Process order. (Serial=40631, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:246None[Sandbox] Process order. (Serial=40632, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:283None[Sandbox] Process order. (Serial=40633, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:319None[Sandbox] Process order. (Serial=40634, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:380None[Sandbox] Process order. (Serial=40635, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:412None[Sandbox] Process order. (Serial=40636, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:447None[Sandbox] Process order. (Serial=40637, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:483None[Sandbox] Process order. (Serial=40638, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:521None[Sandbox] Process order. (Serial=40639, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:557None[Sandbox] Process order. (Serial=40640, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:596None[Sandbox] Process order. (Serial=40641, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:636None[Sandbox] Process order. (Serial=40642, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:672None[Sandbox] Process order. (Serial=40643, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:709None[Sandbox] Process order. (Serial=40644, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:749None[Sandbox] Process order. (Serial=40645, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:808None[Sandbox] Process order. (Serial=40646, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:847None[Sandbox] Process order. (Serial=40647, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:887None[Sandbox] Process order. (Serial=40648, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:925None[Sandbox] Process order. (Serial=40649, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:962None[Sandbox] Process order. (Serial=40650, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25:998None[Sandbox] Process order. (Serial=40651, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:041None[Sandbox] Process order. (Serial=40652, Empire=9, Order=Order='OrderGoTo', Entity=#414439, AdditionalFlags='IgnoreFogOfWar', Path='[49, 5] --> [49, 6] --> [48, 6] --> [47, 7] --> [47, 8] --> [46, 8] --> [45, 8] --> [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:117NoneEmpire 9 AI run took 2,0 seconds to be executed (0,0 seconds of AI processing and 2,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:26:132None[Sandbox] Process order. (Serial=40653, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:169None[Sandbox] Process order. (Serial=40654, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:185NonePresentation Battle 433165: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:185NonePresentation Battle 433165: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:185NonePresentation Battle 433165: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=405270. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:185None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:185NonePresentation Battle 433165: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=426646. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:185None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:185NonePresentation Battle 433165: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:185NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:185NoneRestorePresentationBattlePreview created ticket #156239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:187NonePresentation Battle 433165: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=428860, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:187None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:187NonePresentation Battle 433165: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=406973, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:187None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:187NonePresentation Battle 433165: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=405270, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:187None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:187NonePresentation Battle 433165: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=426646, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:188None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:188NonePresentation Battle 433165: Execute action[8]: ParticipantJoined. EmpireIndex=3, Guid=364591, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:188None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:188NonePresentation Battle 433165: Execute action[9]: ParticipantJoined. EmpireIndex=3, Guid=425755, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:188None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:188NonePresentation Battle 433165: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:189NonePresentation Battle 433165: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:189NonePresentation Battle 433165: Execute action[11]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:189NonePresentation Battle 433165: Execute action[12]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:189NonePresentation Battle 433165: Execute action[13]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #170788 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #163042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #115761 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #176441 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #320986 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #253863 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:26:189None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26:211None[Sandbox] Process order. (Serial=40655, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:249None[Sandbox] Process order. (Serial=40656, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:296None[Sandbox] Process order. (Serial=40657, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:335None[Sandbox] Process order. (Serial=40658, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:375None[Sandbox] Process order. (Serial=40659, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:413None[Sandbox] Process order. (Serial=40660, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:452None[Sandbox] Process order. (Serial=40661, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:489None[Sandbox] Process order. (Serial=40662, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:527None[Sandbox] Process order. (Serial=40663, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:569None[Sandbox] Process order. (Serial=40664, Empire=11, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:603None[Sandbox] Process order. (Serial=40665, Empire=17, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:643None[Sandbox] Process order. (Serial=40666, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:679None[Sandbox] Process order. (Serial=40667, Empire=105, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:750None[Sandbox] Process order. (Serial=40668, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:785None[Sandbox] Process order. (Serial=40669, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:821None[Sandbox] Process order. (Serial=40670, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:857None[Sandbox] Process order. (Serial=40671, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:892None[Sandbox] Process order. (Serial=40672, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:930None[Sandbox] Process order. (Serial=40673, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:26:965None[Sandbox] Process order. (Serial=40674, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:005None[Sandbox] Process order. (Serial=40675, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:041None[Sandbox] Process order. (Serial=40676, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:078None[Sandbox] Process order. (Serial=40677, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:114None[Sandbox] Process order. (Serial=40678, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:152None[Sandbox] Process order. (Serial=40679, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:189None[Sandbox] Process order. (Serial=40680, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:259NoneRequestRestoreAsyncOperation_Completed for ticket #156239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:27:259NoneRestorePresentationBattlePreview skipped due to ended battle #433165
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:27:259NoneRequestAsyncOperation_Dismissed for ticket #156239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:27:260None[Sandbox] Process order. (Serial=40681, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:297None[Sandbox] Process order. (Serial=40682, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:342None[Sandbox] Process order. (Serial=40683, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:379None[Sandbox] Process order. (Serial=40684, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:420None[Sandbox] Process order. (Serial=40685, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:460None[Sandbox] Process order. (Serial=40686, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:500None[Sandbox] Process order. (Serial=40687, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:575None[Sandbox] Process order. (Serial=40688, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:619None[Sandbox] Process order. (Serial=40689, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:661None[Sandbox] Process order. (Serial=40690, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:709None[Sandbox] Process order. (Serial=40691, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:750None[Sandbox] Process order. (Serial=40692, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:787None[Sandbox] Process order. (Serial=40693, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:858None[Sandbox] Process order. (Serial=40694, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:920None[Sandbox] Process order. (Serial=40695, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27:994None[Sandbox] Process order. (Serial=40696, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:032None[Sandbox] Process order. (Serial=40697, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:110None[Sandbox] Process order. (Serial=40698, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:180None[Sandbox] Process order. (Serial=40699, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:217None[Sandbox] Process order. (Serial=40700, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:287None[Sandbox] Process order. (Serial=40701, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:325None[Sandbox] Process order. (Serial=40702, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:401None[Sandbox] Process order. (Serial=40703, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:439None[Sandbox] Process order. (Serial=40704, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:474None[Sandbox] Process order. (Serial=40705, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:550None[Sandbox] Process order. (Serial=40706, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:589None[Sandbox] Process order. (Serial=40707, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:661None[Sandbox] Process order. (Serial=40708, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:741None[Sandbox] Process order. (Serial=40709, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:778None[Sandbox] Process order. (Serial=40710, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:852None[Sandbox] Process order. (Serial=40711, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:896None[Sandbox] Process order. (Serial=40712, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28:967None[Sandbox] Process order. (Serial=40713, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:010None[Sandbox] Process order. (Serial=40714, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:219NoneAI Synchronization took 56ms at frame 32688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:29:230None[Sandbox] Process order. (Serial=40715, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:332NoneCan't find entity 432906 of ongoing task. Fails the task 2269593.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:371None[Sandbox] Process order. (Serial=40716, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:409None[Sandbox] Process order. (Serial=40717, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 432962 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:502None[Sandbox] Process order. (Serial=40718, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:539None[Sandbox] Process order. (Serial=40719, Empire=1, Order=Order OrderCreateBattle Attacker #408637 Target #426890 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:578None[Sandbox] Process order. (Serial=40720, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:613None[Sandbox] Process order. (Serial=40721, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:648None[Sandbox] Process order. (Serial=40722, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:684None[Sandbox] Process order. (Serial=40723, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:723None[Sandbox] Process order. (Serial=40724, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:761None[Sandbox] Process order. (Serial=40725, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:831None[Sandbox] Process order. (Serial=40726, Empire=1, Order=Order='OrderGoTo', Entity=#384075, AdditionalFlags='IgnoreFogOfWar', Path='[73, 31] --> [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:863None[Sandbox] Process order. (Serial=40727, Empire=1, Order=Order='OrderGoTo', Entity=#429843, AdditionalFlags='IgnoreFogOfWar', Path='[73, 34] --> [73, 35] --> [73, 36] --> [72, 36] --> [71, 36] --> [70, 36] --> [69, 35] --> [69, 34] --> [68, 33] --> [67, 33] --> [66, 33] --> [65, 33] --> [65, 34] --> [64, 35] --> [64, 36] --> [64, 37] --> [64, 38] --> [64, 39] --> [64, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:886NonePresentation Battle 433223: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:886NonePresentation Battle 433223: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:886NonePresentation Battle 433223: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=424377. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:886None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:886NonePresentation Battle 433223: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=426698. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:886None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #426698 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:886NonePresentation Battle 433223: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:886NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NoneRestorePresentationBattlePreview created ticket #156330.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=408637, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:887None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #408637 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=424377, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:887None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=426698, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:887None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #426698 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=426890, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:887None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #426890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:887NonePresentation Battle 433223: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888NonePresentation Battle 433223: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888NonePresentation Battle 433223: Execute action[10]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888NonePresentation Battle 433223: Execute action[11]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429838 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #429838 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429838 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888NonePresentation Battle 432962: Execute action[22]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888NonePresentation Battle 432962: Execute action[23]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #429841 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #179843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:888None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #428257 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #428257 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419961 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419961 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889NoneReleasePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889NoneHidePresentationBattlePreview attacker #247430, defender #36203
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:889None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #247430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:29:899None[Sandbox] Process order. (Serial=40728, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[72, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:934None[Sandbox] Process order. (Serial=40729, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[61, 31] --> [61, 32] --> [60, 33] --> [60, 34] --> [59, 34] --> [58, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:29:975None[Sandbox] Process order. (Serial=40730, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:012None[Sandbox] Process order. (Serial=40731, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:056None[Sandbox] Process order. (Serial=40732, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:099None[Sandbox] Process order. (Serial=40733, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:138None[Sandbox] Process order. (Serial=40734, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:181None[Sandbox] Process order. (Serial=40735, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:225None[Sandbox] Process order. (Serial=40736, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:268None[Sandbox] Process order. (Serial=40737, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:327None[Sandbox] Process order. (Serial=40738, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:327NoneEmpire 1 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:30:372None[Sandbox] Process order. (Serial=40739, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:415None[Sandbox] Process order. (Serial=40740, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:456None[Sandbox] Process order. (Serial=40741, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:496None[Sandbox] Process order. (Serial=40742, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:540None[Sandbox] Process order. (Serial=40743, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:580None[Sandbox] Process order. (Serial=40744, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:621None[Sandbox] Process order. (Serial=40745, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:691NoneRequestRestoreAsyncOperation_Completed for ticket #156330.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:30:691NoneRestorePresentationBattlePreview skipped due to ended battle #433223
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:30:691NoneRequestAsyncOperation_Dismissed for ticket #156330.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:30:902None[Sandbox] Process order. (Serial=40746, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6904' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:947None[Sandbox] Process order. (Serial=40747, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5239' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30:994None[Sandbox] Process order. (Serial=40748, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:032None[Sandbox] Process order. (Serial=40749, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:071None[Sandbox] Process order. (Serial=40750, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:115None[Sandbox] Process order. (Serial=40751, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:156None[Sandbox] Process order. (Serial=40752, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:192None[Sandbox] Process order. (Serial=40753, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:234None[Sandbox] Process order. (Serial=40754, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:279None[Sandbox] Process order. (Serial=40755, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:319None[Sandbox] Process order. (Serial=40756, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:363None[Sandbox] Process order. (Serial=40757, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:402None[Sandbox] Process order. (Serial=40758, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:443None[Sandbox] Process order. (Serial=40759, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:508None[Sandbox] Process order. (Serial=40760, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:543None[Sandbox] Process order. (Serial=40761, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[42, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:583None[Sandbox] Process order. (Serial=40762, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:624None[Sandbox] Process order. (Serial=40763, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:662None[Sandbox] Process order. (Serial=40764, Empire=3, Order=Order='OrderGoTo', Entity=#431232, AdditionalFlags='IgnoreFogOfWar', Path='[17, 42] --> [16, 42] --> [15, 42] --> [14, 42] --> [13, 42] --> [12, 42] --> [11, 42] --> [10, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:697None[Sandbox] Process order. (Serial=40765, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:734None[Sandbox] Process order. (Serial=40766, Empire=3, Order=Order='OrderGoTo', Entity=#431225, AdditionalFlags='IgnoreFogOfWar', Path='[0, 25] --> [0, 26] --> [94, 27] --> [0, 28] --> [94, 29] --> [94, 30] --> [93, 31] --> [93, 32] --> [93, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:771None[Sandbox] Process order. (Serial=40767, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:805None[Sandbox] Process order. (Serial=40768, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:840None[Sandbox] Process order. (Serial=40769, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:877None[Sandbox] Process order. (Serial=40770, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:913None[Sandbox] Process order. (Serial=40771, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:954None[Sandbox] Process order. (Serial=40772, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:31:990None[Sandbox] Process order. (Serial=40773, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:031None[Sandbox] Process order. (Serial=40774, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:067None[Sandbox] Process order. (Serial=40775, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:120None[Sandbox] Process order. (Serial=40776, Empire=3, Order=Order='OrderGoTo', Entity=#410590, AdditionalFlags='IgnoreFogOfWar', Path='[32, 28] --> [31, 27] --> [31, 26] --> [31, 25] --> [31, 24] --> [30, 23] --> [31, 22] --> [31, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:129None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #432912 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:32:149None[Sandbox] Process order. (Serial=40777, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_Military' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:184None[Sandbox] Process order. (Serial=40778, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:221None[Sandbox] Process order. (Serial=40779, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:256None[Sandbox] Process order. (Serial=40780, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:294None[Sandbox] Process order. (Serial=40781, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:328None[Sandbox] Process order. (Serial=40782, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:380None[Sandbox] Process order. (Serial=40783, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:450None[Sandbox] Process order. (Serial=40784, Empire=3, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:490NoneEmpire 3 AI run took 2,0 seconds to be executed (0,2 seconds of AI processing and 1,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:32:531None[Sandbox] Process order. (Serial=40785, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:569None[Sandbox] Process order. (Serial=40786, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:608None[Sandbox] Process order. (Serial=40787, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:642None[Sandbox] Process order. (Serial=40788, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:684None[Sandbox] Process order. (Serial=40789, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:725None[Sandbox] Process order. (Serial=40790, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:794None[Sandbox] Process order. (Serial=40791, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:829None[Sandbox] Process order. (Serial=40792, Empire=5, Order=Order='OrderGoTo', Entity=#348808, AdditionalFlags='IgnoreFogOfWar', Path='[80, 39] --> [80, 38] --> [79, 37] --> [79, 36] --> [79, 35] --> [80, 34] --> [81, 34] --> [81, 33] --> [82, 33] --> [83, 32] --> [84, 32] --> [84, 31] --> [85, 30] --> [86, 30] --> [87, 30] --> [87, 29] --> [88, 29] --> [89, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:862None[Sandbox] Process order. (Serial=40793, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:902None[Sandbox] Process order. (Serial=40794, Empire=5, Order=Order='OrderGoTo', Entity=#401399, AdditionalFlags='IgnoreFogOfWar', Path='[70, 42] --> [70, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:947None[Sandbox] Process order. (Serial=40795, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32:984None[Sandbox] Process order. (Serial=40796, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:024None[Sandbox] Process order. (Serial=40797, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:062None[Sandbox] Process order. (Serial=40798, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:119None[Sandbox] Process order. (Serial=40799, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:150None[Sandbox] Process order. (Serial=40800, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5111' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:184None[Sandbox] Process order. (Serial=40801, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:217None[Sandbox] Process order. (Serial=40802, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:254None[Sandbox] Process order. (Serial=40803, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:290None[Sandbox] Process order. (Serial=40804, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:349None[Sandbox] Process order. (Serial=40805, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:390None[Sandbox] Process order. (Serial=40806, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:425None[Sandbox] Process order. (Serial=40807, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:467None[Sandbox] Process order. (Serial=40808, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:520None[Sandbox] Process order. (Serial=40809, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:555None[Sandbox] Process order. (Serial=40810, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:589None[Sandbox] Process order. (Serial=40811, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=Repeatable_Money, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:631None[Sandbox] Process order. (Serial=40812, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=47699, Constructible=Repeatable_Money, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:667None[Sandbox] Process order. (Serial=40813, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:704None[Sandbox] Process order. (Serial=40814, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:740None[Sandbox] Process order. (Serial=40815, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:775None[Sandbox] Process order. (Serial=40816, Empire=7, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:815None[Sandbox] Process order. (Serial=40817, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:891None[Sandbox] Process order. (Serial=40818, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:953None[Sandbox] Process order. (Serial=40819, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33:967NoneCan't find entity 431266 of ongoing task. Fails the task 1352512.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34:006None[Sandbox] Process order. (Serial=40820, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:045None[Sandbox] Process order. (Serial=40821, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:081None[Sandbox] Process order. (Serial=40822, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:119None[Sandbox] Process order. (Serial=40823, Empire=8, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:153None[Sandbox] Process order. (Serial=40824, Empire=8, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:188None[Sandbox] Process order. (Serial=40825, Empire=8, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:226None[Sandbox] Process order. (Serial=40826, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:263None[Sandbox] Process order. (Serial=40827, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:302None[Sandbox] Process order. (Serial=40828, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:341None[Sandbox] Process order. (Serial=40829, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:379None[Sandbox] Process order. (Serial=40830, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:413None[Sandbox] Process order. (Serial=40831, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:451None[Sandbox] Process order. (Serial=40832, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:528None[Sandbox] Process order. (Serial=40833, Empire=8, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:566None[Sandbox] Process order. (Serial=40834, Empire=8, Order=Order='OrderGoTo', Entity=#412511, AdditionalFlags='IgnoreFogOfWar', Path='[54, 43] --> [53, 43] --> [53, 42] --> [53, 41] --> [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:601None[Sandbox] Process order. (Serial=40835, Empire=8, Order=Order='OrderGoTo', Entity=#431240, AdditionalFlags='IgnoreFogOfWar', Path='[53, 31] --> [54, 30] --> [53, 29] --> [52, 29] --> [52, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:643None[Sandbox] Process order. (Serial=40836, Empire=8, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:681None[Sandbox] Process order. (Serial=40837, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[51, 29] --> [51, 28] --> [50, 27] --> [50, 26] --> [49, 25] --> [50, 24] --> [50, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:718None[Sandbox] Process order. (Serial=40838, Empire=8, Order=Order='OrderGoTo', Entity=#428818, AdditionalFlags='IgnoreFogOfWar', Path='[51, 28] --> [50, 27] --> [50, 26] --> [49, 25] --> [50, 24] --> [50, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:759None[Sandbox] Process order. (Serial=40839, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:794None[Sandbox] Process order. (Serial=40840, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:832None[Sandbox] Process order. (Serial=40841, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:869None[Sandbox] Process order. (Serial=40842, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:903None[Sandbox] Process order. (Serial=40843, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:940None[Sandbox] Process order. (Serial=40844, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34:981None[Sandbox] Process order. (Serial=40845, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:022None[Sandbox] Process order. (Serial=40846, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:067None[Sandbox] Process order. (Serial=40847, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:127None[Sandbox] Process order. (Serial=40848, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:165None[Sandbox] Process order. (Serial=40849, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:200None[Sandbox] Process order. (Serial=40850, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:239None[Sandbox] Process order. (Serial=40851, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:277None[Sandbox] Process order. (Serial=40852, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:314None[Sandbox] Process order. (Serial=40853, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:367None[Sandbox] Process order. (Serial=40854, Empire=8, Order=Order='OrderGoTo', Entity=#432945, AdditionalFlags='IgnoreFogOfWar', Path='[41, 17] --> [40, 17] --> [40, 18] --> [39, 19] --> [39, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:401None[Sandbox] Process order. (Serial=40855, Empire=8, Order=Order='OrderGoTo', Entity=#431264, AdditionalFlags='IgnoreFogOfWar', Path='[41, 17] --> [42, 16] --> [42, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:435None[Sandbox] Process order. (Serial=40856, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[39, 21] --> [39, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:494None[Sandbox] Process order. (Serial=40857, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:533None[Sandbox] Process order. (Serial=40858, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:572None[Sandbox] Process order. (Serial=40859, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:646None[Sandbox] Process order. (Serial=40860, Empire=8, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:688NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:35:715None[Sandbox] Process order. (Serial=40861, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:754None[Sandbox] Process order. (Serial=40862, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:807None[Sandbox] Process order. (Serial=40863, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[56, 32] --> [55, 33] --> [55, 34] --> [54, 35] --> [54, 36] --> [53, 36] --> [52, 36] --> [51, 36] --> [50, 37] --> [51, 38] --> [50, 39] --> [49, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:839None[Sandbox] Process order. (Serial=40864, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [92, 41] --> [93, 41] --> [94, 42] --> [0, 42] --> [1, 42] --> [1, 43] --> [2, 43] --> [3, 43] --> [4, 44] --> [4, 45] --> [5, 45] --> [6, 44] --> [7, 44] --> [8, 44] --> [8, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:878None[Sandbox] Process order. (Serial=40865, Empire=9, Order=Order='OrderGoTo', Entity=#427974, AdditionalFlags='IgnoreFogOfWar', Path='[47, 6] --> [47, 7] --> [48, 7] --> [49, 7] --> [50, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:918None[Sandbox] Process order. (Serial=40866, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35:957None[Sandbox] Process order. (Serial=40867, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:022None[Sandbox] Process order. (Serial=40868, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:059None[Sandbox] Process order. (Serial=40869, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:099None[Sandbox] Process order. (Serial=40870, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:139None[Sandbox] Process order. (Serial=40871, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:184None[Sandbox] Process order. (Serial=40872, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:221None[Sandbox] Process order. (Serial=40873, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:296None[Sandbox] Process order. (Serial=40874, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:329NonePresentation Battle 433324: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:330NonePresentation Battle 433324: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:330NonePresentation Battle 433324: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:330NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:330NoneRestorePresentationBattlePreview created ticket #156547.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:330NonePresentation Battle 433324: Execute action[2]: ParticipantJoined. EmpireIndex=8, Guid=432943, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:330None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Sandbox] Process order. (Serial=40875, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=413821, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413821 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[4]: ParticipantJoined. EmpireIndex=9, Guid=425702, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425702 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[5]: ParticipantJoined. EmpireIndex=9, Guid=412521, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412521 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[7]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[8]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331NonePresentation Battle 433324: Execute action[9]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #431240 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #431240 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:36:331None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #431240 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36:366None[Sandbox] Process order. (Serial=40876, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:403None[Sandbox] Process order. (Serial=40877, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:440None[Sandbox] Process order. (Serial=40878, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:485None[Sandbox] Process order. (Serial=40879, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:559None[Sandbox] Process order. (Serial=40880, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:596None[Sandbox] Process order. (Serial=40881, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:635None[Sandbox] Process order. (Serial=40882, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:699NoneRequestRestoreAsyncOperation_Completed for ticket #156547.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:36:699NoneRestorePresentationBattlePreview skipped due to ended battle #433324
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:36:699NoneRequestAsyncOperation_Dismissed for ticket #156547.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:36:708None[Sandbox] Process order. (Serial=40883, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:927NoneAI Synchronization took 60ms at frame 32748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:36:939None[Sandbox] Process order. (Serial=40884, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36:989None[Sandbox] Process order. (Serial=40885, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:050None[Sandbox] Process order. (Serial=40886, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[58, 42] --> [57, 41] --> [57, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:099None[Sandbox] Process order. (Serial=40887, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[53, 39] --> [54, 38] --> [55, 38] --> [56, 38] --> [56, 39] --> [57, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:144None[Sandbox] Process order. (Serial=40888, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:201None[Sandbox] Process order. (Serial=40889, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:234NoneCan't find entity 429839 of ongoing task. Fails the task 2269322.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:37:235NoneCan't find entity 36185 of ongoing task. Fails the task 2269843.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:37:247None[Sandbox] Process order. (Serial=40890, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:286None[Sandbox] Process order. (Serial=40891, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:322None[Sandbox] Process order. (Serial=40892, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:364None[Sandbox] Process order. (Serial=40893, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:428None[Sandbox] Process order. (Serial=40894, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 433223 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:463None[Sandbox] Process order. (Serial=40895, Empire=1, Order=Order OrderChangeUnitSpawnPosition, Position=[70, 28], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:498None[Sandbox] Process order. (Serial=40896, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:536None[Sandbox] Process order. (Serial=40897, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:574None[Sandbox] Process order. (Serial=40898, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:612None[Sandbox] Process order. (Serial=40899, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:656None[Sandbox] Process order. (Serial=40900, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:695None[Sandbox] Process order. (Serial=40901, Empire=1, Order=Order='OrderGoTo', Entity=#428011, AdditionalFlags='IgnoreFogOfWar', Path='[14, 39] --> [14, 38] --> [13, 38] --> [12, 39] --> [11, 39] --> [12, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:732None[Sandbox] Process order. (Serial=40902, Empire=1, Order=Order='OrderGoTo', Entity=#306861, AdditionalFlags='IgnoreFogOfWar', Path='[71, 33] --> [72, 34] --> [73, 34] --> [74, 34] --> [75, 34] --> [76, 34] --> [77, 34] --> [77, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:765None[Sandbox] Process order. (Serial=40903, Empire=1, Order=Order='OrderGoTo', Entity=#429839, AdditionalFlags='IgnoreFogOfWar', Path='[1, 24] --> [0, 23] --> [0, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:797None[Sandbox] Process order. (Serial=40904, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:832None[Sandbox] Process order. (Serial=40905, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:870None[Sandbox] Process order. (Serial=40906, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:904None[Sandbox] Process order. (Serial=40907, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37:941None[Sandbox] Process order. (Serial=40908, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:019None[Sandbox] Process order. (Serial=40909, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:052NonePresentation Battle 433223: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:38:059None[Sandbox] Process order. (Serial=40910, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:095None[Sandbox] Process order. (Serial=40911, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:139None[Sandbox] Process order. (Serial=40912, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:176None[Sandbox] Process order. (Serial=40913, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:213None[Sandbox] Process order. (Serial=40914, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:251None[Sandbox] Process order. (Serial=40915, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:292None[Sandbox] Process order. (Serial=40916, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:332None[Sandbox] Process order. (Serial=40917, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:397None[Sandbox] Process order. (Serial=40918, Empire=1, Order=Order='OrderGoTo', Entity=#429811, AdditionalFlags='IgnoreFogOfWar', Path='[64, 40] --> [64, 39] --> [64, 38] --> [64, 37] --> [64, 36] --> [63, 35] --> [63, 34] --> [62, 33] --> [62, 32] --> [61, 31] --> [62, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:454None[Sandbox] Process order. (Serial=40919, Empire=1, Order=Order='OrderGoTo', Entity=#431252, AdditionalFlags='IgnoreFogOfWar', Path='[72, 36] --> [71, 36] --> [70, 36] --> [69, 35] --> [69, 34] --> [68, 33] --> [67, 33] --> [66, 33] --> [65, 33] --> [65, 34] --> [64, 35] --> [64, 36] --> [64, 37] --> [65, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:485None[Sandbox] Process order. (Serial=40920, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:527None[Sandbox] Process order. (Serial=40921, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:563None[Sandbox] Process order. (Serial=40922, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:597None[Sandbox] Process order. (Serial=40923, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:634None[Sandbox] Process order. (Serial=40924, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:674None[Sandbox] Process order. (Serial=40925, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:740NoneEmpire 1 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:38:747None[Sandbox] Process order. (Serial=40926, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:808None[Sandbox] Process order. (Serial=40927, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:841NoneCan't find entity 311419 of ongoing task. Fails the task 390688.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:38:841NoneCan't find entity 401385 of ongoing task. Fails the task 392017.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:38:869None[Sandbox] Process order. (Serial=40928, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:919None[Sandbox] Process order. (Serial=40929, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:952None[Sandbox] Process order. (Serial=40930, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38:963NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:38:991None[Sandbox] Process order. (Serial=40931, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:049None[Sandbox] Process order. (Serial=40932, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:087None[Sandbox] Process order. (Serial=40933, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:121None[Sandbox] Process order. (Serial=40934, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:156None[Sandbox] Process order. (Serial=40935, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:189None[Sandbox] Process order. (Serial=40936, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:223None[Sandbox] Process order. (Serial=40937, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:254None[Sandbox] Process order. (Serial=40938, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:290None[Sandbox] Process order. (Serial=40939, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:322None[Sandbox] Process order. (Serial=40940, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:359None[Sandbox] Process order. (Serial=40941, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:393None[Sandbox] Process order. (Serial=40942, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[89, 42] --> [88, 42] --> [87, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:425None[Sandbox] Process order. (Serial=40943, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[41, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:460None[Sandbox] Process order. (Serial=40944, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:494None[Sandbox] Process order. (Serial=40945, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:531None[Sandbox] Process order. (Serial=40946, Empire=3, Order=Order='OrderGoTo', Entity=#432923, AdditionalFlags='IgnoreFogOfWar', Path='[33, 44] --> [32, 43] --> [32, 42] --> [31, 42] --> [30, 42] --> [29, 41] --> [28, 41] --> [28, 40] --> [27, 39] --> [27, 38] --> [26, 37] --> [25, 37] --> [25, 38] --> [24, 38] --> [23, 38] --> [22, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:600None[Sandbox] Process order. (Serial=40947, Empire=3, Order=Order='OrderGoTo', Entity=#431230, AdditionalFlags='IgnoreFogOfWar', Path='[29, 40] --> [28, 40] --> [27, 39] --> [27, 38] --> [26, 37] --> [25, 37] --> [25, 36] --> [24, 36] --> [23, 36] --> [22, 36] --> [21, 36] --> [20, 36] --> [19, 36] --> [18, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:635None[Sandbox] Process order. (Serial=40948, Empire=3, Order=Order='OrderGoTo', Entity=#432961, AdditionalFlags='IgnoreFogOfWar', Path='[34, 39] --> [34, 38] --> [33, 37] --> [32, 37] --> [31, 37] --> [30, 37] --> [29, 37] --> [29, 38] --> [28, 38] --> [27, 38] --> [26, 37] --> [25, 37] --> [24, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:669None[Sandbox] Process order. (Serial=40949, Empire=3, Order=Order='OrderGoTo', Entity=#419914, AdditionalFlags='IgnoreFogOfWar', Path='[35, 46] --> [34, 46] --> [33, 46] --> [32, 46] --> [31, 47] --> [30, 47] --> [30, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:706None[Sandbox] Process order. (Serial=40950, Empire=3, Order=Order='OrderGoTo', Entity=#432918, AdditionalFlags='IgnoreFogOfWar', Path='[22, 36] --> [22, 37] --> [23, 38] --> [23, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:738None[Sandbox] Process order. (Serial=40951, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:773None[Sandbox] Process order. (Serial=40952, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:809None[Sandbox] Process order. (Serial=40953, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:843None[Sandbox] Process order. (Serial=40954, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:877None[Sandbox] Process order. (Serial=40955, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:913None[Sandbox] Process order. (Serial=40956, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:948None[Sandbox] Process order. (Serial=40957, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39:985None[Sandbox] Process order. (Serial=40958, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:023None[Sandbox] Process order. (Serial=40959, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:059None[Sandbox] Process order. (Serial=40960, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:098None[Sandbox] Process order. (Serial=40961, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:131None[Sandbox] Process order. (Serial=40962, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:166None[Sandbox] Process order. (Serial=40963, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:203None[Sandbox] Process order. (Serial=40964, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2959' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:238None[Sandbox] Process order. (Serial=40965, Empire=3, Order=Order='OrderGoTo', Entity=#304906, AdditionalFlags='IgnoreFogOfWar', Path='[20, 27] --> [21, 27] --> [22, 27] --> [23, 26] --> [24, 26] --> [25, 26] --> [25, 25] --> [26, 24] --> [27, 24] --> [28, 24] --> [29, 24] --> [30, 24] --> [30, 23] --> [31, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:273None[Sandbox] Process order. (Serial=40966, Empire=3, Order=Order='OrderGoTo', Entity=#403471, AdditionalFlags='IgnoreFogOfWar', Path='[36, 33] --> [36, 32] --> [36, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:325NoneEmpire 3 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:40:331None[Sandbox] Process order. (Serial=40967, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:362None[Sandbox] Process order. (Serial=40968, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:398None[Sandbox] Process order. (Serial=40969, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:437None[Sandbox] Process order. (Serial=40970, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:470None[Sandbox] Process order. (Serial=40971, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:509None[Sandbox] Process order. (Serial=40972, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:544None[Sandbox] Process order. (Serial=40973, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:585None[Sandbox] Process order. (Serial=40974, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:622None[Sandbox] Process order. (Serial=40975, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:664None[Sandbox] Process order. (Serial=40976, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:699None[Sandbox] Process order. (Serial=40977, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:736None[Sandbox] Process order. (Serial=40978, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:774None[Sandbox] Process order. (Serial=40979, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:832None[Sandbox] Process order. (Serial=40980, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:868None[Sandbox] Process order. (Serial=40981, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:903None[Sandbox] Process order. (Serial=40982, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:940None[Sandbox] Process order. (Serial=40983, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40:975None[Sandbox] Process order. (Serial=40984, Empire=5, Order=Order='OrderGoTo', Entity=#419961, AdditionalFlags='IgnoreFogOfWar', Path='[82, 49] --> [83, 48] --> [83, 47] --> [84, 47] --> [85, 47] --> [86, 46] --> [86, 45] --> [86, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:015None[Sandbox] Process order. (Serial=40985, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:053None[Sandbox] Process order. (Serial=40986, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:090None[Sandbox] Process order. (Serial=40987, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:127None[Sandbox] Process order. (Serial=40988, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:199None[Sandbox] Process order. (Serial=40989, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:235None[Sandbox] Process order. (Serial=40990, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:274None[Sandbox] Process order. (Serial=40991, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:311None[Sandbox] Process order. (Serial=40992, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:344None[Sandbox] Process order. (Serial=40993, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:381None[Sandbox] Process order. (Serial=40994, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:415None[Sandbox] Process order. (Serial=40995, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:452None[Sandbox] Process order. (Serial=40996, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:490None[Sandbox] Process order. (Serial=40997, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:528None[Sandbox] Process order. (Serial=40998, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:567None[Sandbox] Process order. (Serial=40999, Empire=5, Order=Order='OrderGoTo', Entity=#429841, AdditionalFlags='IgnoreFogOfWar', Path='[86, 44] --> [86, 43] --> [87, 42] --> [88, 42] --> [89, 42] --> [90, 42] --> [90, 41] --> [91, 40] --> [91, 39] --> [92, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:617NoneEmpire 5 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:41:629None[Sandbox] Process order. (Serial=41000, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:663None[Sandbox] Process order. (Serial=41001, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:700None[Sandbox] Process order. (Serial=41002, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:735None[Sandbox] Process order. (Serial=41003, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:771None[Sandbox] Process order. (Serial=41004, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:806None[Sandbox] Process order. (Serial=41005, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:843None[Sandbox] Process order. (Serial=41006, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:877None[Sandbox] Process order. (Serial=41007, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:936None[Sandbox] Process order. (Serial=41008, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:41:963None[Sandbox] Process order. (Serial=41009, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:001None[Sandbox] Process order. (Serial=41010, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:068None[Sandbox] Process order. (Serial=41011, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:102None[Sandbox] Process order. (Serial=41012, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:159None[Sandbox] Process order. (Serial=41013, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:194None[Sandbox] Process order. (Serial=41014, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:229None[Sandbox] Process order. (Serial=41015, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 433223 EmpireIndex: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:298None[Sandbox] Process order. (Serial=41016, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:336None[Sandbox] Process order. (Serial=41017, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:376None[Sandbox] Process order. (Serial=41018, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[91, 40] --> [90, 41] --> [91, 42] --> [90, 43] --> [89, 43] --> [88, 43] --> [88, 42] --> [87, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:419None[Sandbox] Process order. (Serial=41019, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:501None[Sandbox] Process order. (Serial=41020, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:539None[Sandbox] Process order. (Serial=41021, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:567NonePresentation Battle 433223: Execute action[13]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:42:567NonePresentation Battle 433223: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:42:567None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:568None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429838 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:568None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429838 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:568None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:568NoneReleasePresentationBattlePreview attacker #408637, defender #426890
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:568NoneHidePresentationBattlePreview attacker #408637, defender #426890
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:42:580None[Sandbox] Process order. (Serial=41022, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:624None[Sandbox] Process order. (Serial=41023, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:668None[Sandbox] Process order. (Serial=41024, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:714None[Sandbox] Process order. (Serial=41025, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:754None[Sandbox] Process order. (Serial=41026, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:790None[Sandbox] Process order. (Serial=41027, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:826None[Sandbox] Process order. (Serial=41028, Empire=7, Order=Order='OrderGoTo', Entity=#388819, AdditionalFlags='IgnoreFogOfWar', Path='[52, 2] --> [51, 2] --> [50, 3] --> [51, 4] --> [51, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:884None[Sandbox] Process order. (Serial=41029, Empire=7, Order=Order='OrderGoTo', Entity=#414791, AdditionalFlags='IgnoreFogOfWar', Path='[75, 12] --> [75, 13] --> [76, 14] --> [76, 15] --> [76, 16] --> [76, 17] --> [77, 18] --> [77, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:917None[Sandbox] Process order. (Serial=41030, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:949None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #431240 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:949None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #431240 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42:958None[Sandbox] Process order. (Serial=41031, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42:997None[Sandbox] Process order. (Serial=41032, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:041None[Sandbox] Process order. (Serial=41033, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:079None[Sandbox] Process order. (Serial=41034, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:117None[Sandbox] Process order. (Serial=41035, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:155None[Sandbox] Process order. (Serial=41036, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:195None[Sandbox] Process order. (Serial=41037, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:232None[Sandbox] Process order. (Serial=41038, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:294NoneEmpire 7 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:43:297None[Sandbox] Process order. (Serial=41039, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:329None[Sandbox] Process order. (Serial=41040, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:369None[Sandbox] Process order. (Serial=41041, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:408None[Sandbox] Process order. (Serial=41042, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:450None[Sandbox] Process order. (Serial=41043, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:489None[Sandbox] Process order. (Serial=41044, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:524None[Sandbox] Process order. (Serial=41045, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:578None[Sandbox] Process order. (Serial=41046, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:610None[Sandbox] Process order. (Serial=41047, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 433324 EmpireIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:647None[Sandbox] Process order. (Serial=41048, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:687None[Sandbox] Process order. (Serial=41049, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:723None[Sandbox] Process order. (Serial=41050, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:761None[Sandbox] Process order. (Serial=41051, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:797None[Sandbox] Process order. (Serial=41052, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[94, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:835None[Sandbox] Process order. (Serial=41053, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[50, 22] --> [49, 23] --> [49, 24] --> [48, 25] --> [48, 26] --> [47, 27] --> [48, 28] --> [48, 29] --> [49, 30] --> [49, 31] --> [49, 32] --> [48, 32] --> [47, 33] --> [46, 33] --> [46, 34] --> [45, 35] --> [45, 36] --> [44, 36] --> [43, 36] --> [42, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:870None[Sandbox] Process order. (Serial=41054, Empire=8, Order=Order='OrderGoTo', Entity=#429793, AdditionalFlags='IgnoreFogOfWar', Path='[42, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:940None[Sandbox] Process order. (Serial=41055, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:982None[Sandbox] Process order. (Serial=41056, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43:995NonePresentation Battle 433324: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:44:023None[Sandbox] Process order. (Serial=41057, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:057None[Sandbox] Process order. (Serial=41058, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:091None[Sandbox] Process order. (Serial=41059, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:123None[Sandbox] Process order. (Serial=41060, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:159None[Sandbox] Process order. (Serial=41061, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:195None[Sandbox] Process order. (Serial=41062, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:230None[Sandbox] Process order. (Serial=41063, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:291None[Sandbox] Process order. (Serial=41064, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:319None[Sandbox] Process order. (Serial=41065, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[50, 31] --> [51, 31] --> [52, 32] --> [52, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:354None[Sandbox] Process order. (Serial=41066, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[39, 20] --> [38, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:389None[Sandbox] Process order. (Serial=41067, Empire=8, Order=Order='OrderGoTo', Entity=#389049, AdditionalFlags='IgnoreFogOfWar', Path='[56, 41] --> [56, 40] --> [56, 39] --> [56, 38] --> [55, 37] --> [55, 36] --> [54, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:426None[Sandbox] Process order. (Serial=41068, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#433324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:465None[Sandbox] Process order. (Serial=41069, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:500None[Sandbox] Process order. (Serial=41070, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:535None[Sandbox] Process order. (Serial=41071, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:572None[Sandbox] Process order. (Serial=41072, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:607None[Sandbox] Process order. (Serial=41073, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:647None[Sandbox] Process order. (Serial=41074, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:690None[Sandbox] Process order. (Serial=41075, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:747None[Sandbox] Process order. (Serial=41076, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:776None[Sandbox] Process order. (Serial=41077, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:805NonePresentation Battle 433324: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413821 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425702 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412521 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413821 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425702 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412521 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805NoneReleasePresentationBattlePreview attacker #432943, defender #413821
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805NoneHidePresentationBattlePreview attacker #432943, defender #413821
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413821 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:805None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413821 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44:812None[Sandbox] Process order. (Serial=41078, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:849None[Sandbox] Process order. (Serial=41079, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:884None[Sandbox] Process order. (Serial=41080, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:922None[Sandbox] Process order. (Serial=41081, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44:957None[Sandbox] Process order. (Serial=41082, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:018None[Sandbox] Process order. (Serial=41083, Empire=8, Order=Order='OrderGoTo', Entity=#429835, AdditionalFlags='IgnoreFogOfWar', Path='[38, 18] --> [37, 18] --> [36, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:052None[Sandbox] Process order. (Serial=41084, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:103NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:45:110None[Sandbox] Process order. (Serial=41085, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:145None[Sandbox] Process order. (Serial=41086, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:178None[Sandbox] Process order. (Serial=41087, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:242None[Sandbox] Process order. (Serial=41088, Empire=9, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:275None[Sandbox] Process order. (Serial=41089, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:311None[Sandbox] Process order. (Serial=41090, Empire=9, Order=Order OrderChangeUnitSpawnPosition, Position=[55, 26], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:346None[Sandbox] Process order. (Serial=41091, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:381None[Sandbox] Process order. (Serial=41092, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[45, 31] --> [45, 30] --> [45, 29] --> [46, 28] --> [45, 27] --> [46, 26] --> [47, 26] --> [48, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:415None[Sandbox] Process order. (Serial=41093, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:451None[Sandbox] Process order. (Serial=41094, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:484None[Sandbox] Process order. (Serial=41095, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:523None[Sandbox] Process order. (Serial=41096, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:586None[Sandbox] Process order. (Serial=41097, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:623None[Sandbox] Process order. (Serial=41098, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:661None[Sandbox] Process order. (Serial=41099, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:704None[Sandbox] Process order. (Serial=41100, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:742None[Sandbox] Process order. (Serial=41101, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:807None[Sandbox] Process order. (Serial=41102, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:841None[Sandbox] Process order. (Serial=41103, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:879None[Sandbox] Process order. (Serial=41104, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:45:959None[Sandbox] Process order. (Serial=41105, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:004None[Sandbox] Process order. (Serial=41106, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:045None[Sandbox] Process order. (Serial=41107, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:084None[Sandbox] Process order. (Serial=41108, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:163None[Sandbox] Process order. (Serial=41109, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:206None[Sandbox] Process order. (Serial=41110, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:243None[Sandbox] Process order. (Serial=41111, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:284None[Sandbox] Process order. (Serial=41112, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:363None[Sandbox] Process order. (Serial=41113, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:397None[Sandbox] Process order. (Serial=41114, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:471None[Sandbox] Process order. (Serial=41115, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:575None[Sandbox] Process order. (Serial=41116, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:640None[Sandbox] Process order. (Serial=41117, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:675None[Sandbox] Process order. (Serial=41118, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:763None[Sandbox] Process order. (Serial=41119, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:799None[Sandbox] Process order. (Serial=41120, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:872None[Sandbox] Process order. (Serial=41121, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:910None[Sandbox] Process order. (Serial=41122, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46:977None[Sandbox] Process order. (Serial=41123, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:016None[Sandbox] Process order. (Serial=41124, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:087None[Sandbox] Process order. (Serial=41125, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:125None[Sandbox] Process order. (Serial=41126, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:195None[Sandbox] Process order. (Serial=41127, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:238None[Sandbox] Process order. (Serial=41128, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:308None[Sandbox] Process order. (Serial=41129, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:344None[Sandbox] Process order. (Serial=41130, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:426None[Sandbox] Process order. (Serial=41131, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:499None[Sandbox] Process order. (Serial=41132, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:535None[Sandbox] Process order. (Serial=41133, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:622None[Sandbox] Process order. (Serial=41134, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:703None[Sandbox] Process order. (Serial=41135, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:743None[Sandbox] Process order. (Serial=41136, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:812None[Sandbox] Process order. (Serial=41137, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:883None[Sandbox] Process order. (Serial=41138, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:953None[Sandbox] Process order. (Serial=41139, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47:993None[Sandbox] Process order. (Serial=41140, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:066None[Sandbox] Process order. (Serial=41141, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:101None[Sandbox] Process order. (Serial=41142, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:170None[Sandbox] Process order. (Serial=41143, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:204None[Sandbox] Process order. (Serial=41144, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:288None[Sandbox] Process order. (Serial=41145, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:363None[Sandbox] Process order. (Serial=41146, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:427None[Sandbox] Process order. (Serial=41147, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:510None[Sandbox] Process order. (Serial=41148, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:589None[Sandbox] Process order. (Serial=41149, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:685None[Sandbox] Process order. (Serial=41150, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:765None[Sandbox] Process order. (Serial=41151, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:825None[Sandbox] Process order. (Serial=41152, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:906None[Sandbox] Process order. (Serial=41153, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:48:988None[Sandbox] Process order. (Serial=41154, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:022None[Sandbox] Process order. (Serial=41155, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:099None[Sandbox] Process order. (Serial=41156, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:184None[Sandbox] Process order. (Serial=41157, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:262None[Sandbox] Process order. (Serial=41158, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:300None[Sandbox] Process order. (Serial=41159, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:384None[Sandbox] Process order. (Serial=41160, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:424None[Sandbox] Process order. (Serial=41161, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:506None[Sandbox] Process order. (Serial=41162, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:590None[Sandbox] Process order. (Serial=41163, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:671None[Sandbox] Process order. (Serial=41164, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:734None[Sandbox] Process order. (Serial=41165, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:828None[Sandbox] Process order. (Serial=41166, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:912None[Sandbox] Process order. (Serial=41167, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49:997None[Sandbox] Process order. (Serial=41168, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:078None[Sandbox] Process order. (Serial=41169, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:171None[Sandbox] Process order. (Serial=41170, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:239None[Sandbox] Process order. (Serial=41171, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:329None[Sandbox] Process order. (Serial=41172, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:371None[Sandbox] Process order. (Serial=41173, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:481None[Sandbox] Process order. (Serial=41174, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:521None[Sandbox] Process order. (Serial=41175, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:603None[Sandbox] Process order. (Serial=41176, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:688None[Sandbox] Process order. (Serial=41177, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:724None[Sandbox] Process order. (Serial=41178, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:810None[Sandbox] Process order. (Serial=41179, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:894None[Sandbox] Process order. (Serial=41180, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:50:978None[Sandbox] Process order. (Serial=41181, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:068None[Sandbox] Process order. (Serial=41182, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:137None[Sandbox] Process order. (Serial=41183, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:227None[Sandbox] Process order. (Serial=41184, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:310None[Sandbox] Process order. (Serial=41185, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:402None[Sandbox] Process order. (Serial=41186, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:509None[Sandbox] Process order. (Serial=41187, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:584None[Sandbox] Process order. (Serial=41188, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:655None[Sandbox] Process order. (Serial=41189, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:864NoneAI Synchronization took 56ms at frame 32940 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:51:864NoneThe AI synchronization took 140 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:29:51:868None[Sandbox] Process order. (Serial=41190, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:907None[Sandbox] Process order. (Serial=41191, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:51:986NoneArmy 408637 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.StealthEscortMilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:29:51:986NoneArmy 426698 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:29:51:988None[Sandbox] Process order. (Serial=41192, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:021NoneCan't find entity 424377 of ongoing task. Fails the task 2269611.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:52:079None[Sandbox] Process order. (Serial=41193, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:125None[Sandbox] Process order. (Serial=41194, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:173None[Sandbox] Process order. (Serial=41195, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:251None[Sandbox] Process order. (Serial=41196, Empire=1, Order=Order='OrderGoTo', Entity=#382527, AdditionalFlags='IgnoreFogOfWar', Path='[68, 26] --> [67, 26] --> [66, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:291None[Sandbox] Process order. (Serial=41197, Empire=1, Order=Order='OrderGoTo', Entity=#429811, AdditionalFlags='IgnoreFogOfWar', Path='[62, 31] --> [63, 31] --> [64, 30] --> [64, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:336None[Sandbox] Process order. (Serial=41198, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:389None[Sandbox] Process order. (Serial=41199, Empire=1, Order=Order='OrderGoTo', Entity=#432904, AdditionalFlags='IgnoreFogOfWar', Path='[74, 33] --> [74, 32] --> [73, 31] --> [73, 30] --> [72, 29] --> [71, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:437None[Sandbox] Process order. (Serial=41200, Empire=1, Order=Order='OrderGoTo', Entity=#429843, AdditionalFlags='IgnoreFogOfWar', Path='[64, 38] --> [64, 37] --> [64, 36] --> [64, 35] --> [65, 34] --> [65, 33] --> [66, 33] --> [67, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:481None[Sandbox] Process order. (Serial=41201, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:534None[Sandbox] Process order. (Serial=41202, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:616None[Sandbox] Process order. (Serial=41203, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:669None[Sandbox] Process order. (Serial=41204, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:724None[Sandbox] Process order. (Serial=41205, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:778None[Sandbox] Process order. (Serial=41206, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:837None[Sandbox] Process order. (Serial=41207, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:888None[Sandbox] Process order. (Serial=41208, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:934None[Sandbox] Process order. (Serial=41209, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:52:977None[Sandbox] Process order. (Serial=41210, Empire=1, Order=Order OrderCreateBattle Attacker #425186 Target #432943 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:046NoneEmpire 1 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:29:53:054None[Sandbox] Process order. (Serial=41211, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:090NonePresentation Battle 433359: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:090NonePresentation Battle 433359: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:091NonePresentation Battle 433359: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=432951. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:091None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432951 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:091NonePresentation Battle 433359: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=429777. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:091None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:091NonePresentation Battle 433359: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:091NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:091NoneRestorePresentationBattlePreview created ticket #156944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:092NonePresentation Battle 433359: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:092None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:092NonePresentation Battle 433359: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=432951, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:092None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432951 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:092NonePresentation Battle 433359: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=429777, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:092None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:092NonePresentation Battle 433359: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=432943, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:092None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432943 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53:093NonePresentation Battle 433359: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:093NonePresentation Battle 433359: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:093NonePresentation Battle 433359: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:093NonePresentation Battle 433359: Execute action[10]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:093NonePresentation Battle 433359: Execute action[11]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:53:094None[Sandbox] Process order. (Serial=41212, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:139None[Sandbox] Process order. (Serial=41213, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:250NoneRequestRestoreAsyncOperation_Completed for ticket #156944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:53:250NoneRestorePresentationBattlePreview skipped due to ended battle #433359
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:53:250NoneRequestAsyncOperation_Dismissed for ticket #156944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:53:403NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:53:419None[Sandbox] Process order. (Serial=41214, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:470None[Sandbox] Process order. (Serial=41215, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:523None[Sandbox] Process order. (Serial=41216, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:574None[Sandbox] Process order. (Serial=41217, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:651None[Sandbox] Process order. (Serial=41218, Empire=3, Order=Order='OrderGoTo', Entity=#431232, AdditionalFlags='IgnoreFogOfWar', Path='[9, 42] --> [8, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:694None[Sandbox] Process order. (Serial=41219, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[42, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:733None[Sandbox] Process order. (Serial=41220, Empire=3, Order=Order='OrderGoTo', Entity=#432925, AdditionalFlags='IgnoreFogOfWar', Path='[42, 42] --> [41, 42] --> [40, 41] --> [40, 40] --> [40, 39] --> [41, 38] --> [40, 37] --> [40, 36] --> [40, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:781None[Sandbox] Process order. (Serial=41221, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:825None[Sandbox] Process order. (Serial=41222, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:892None[Sandbox] Process order. (Serial=41223, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:939None[Sandbox] Process order. (Serial=41224, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:53:995None[Sandbox] Process order. (Serial=41225, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:049None[Sandbox] Process order. (Serial=41226, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:104None[Sandbox] Process order. (Serial=41227, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:161None[Sandbox] Process order. (Serial=41228, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:223None[Sandbox] Process order. (Serial=41229, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:285None[Sandbox] Process order. (Serial=41230, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:328None[Sandbox] Process order. (Serial=41231, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:376None[Sandbox] Process order. (Serial=41232, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:418None[Sandbox] Process order. (Serial=41233, Empire=5, Order=Order='OrderGoTo', Entity=#428428, AdditionalFlags='IgnoreFogOfWar', Path='[54, 40] --> [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:468None[Sandbox] Process order. (Serial=41234, Empire=5, Order=Order='OrderGoTo', Entity=#401399, AdditionalFlags='IgnoreFogOfWar', Path='[70, 42] --> [69, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:522None[Sandbox] Process order. (Serial=41235, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:573None[Sandbox] Process order. (Serial=41236, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:679None[Sandbox] Process order. (Serial=41237, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:733None[Sandbox] Process order. (Serial=41238, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:800None[Sandbox] Process order. (Serial=41239, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:863NoneArmy 426890 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:29:54:869None[Sandbox] Process order. (Serial=41240, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:950None[Sandbox] Process order. (Serial=41241, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:54:987None[Sandbox] Process order. (Serial=41242, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:007NonePresentation Battle 433395: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:008NonePresentation Battle 433395: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:009NonePresentation Battle 433395: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=408903. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:009None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #408903 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:009NonePresentation Battle 433395: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=394788. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:009None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #394788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:009NonePresentation Battle 433395: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:009NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:010NoneRestorePresentationBattlePreview created ticket #156991.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:010NonePresentation Battle 433395: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=84945, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:010None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #84945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:010NonePresentation Battle 433395: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=431230, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:010None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:010NonePresentation Battle 433395: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=408903, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:010None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #408903 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:011NonePresentation Battle 433395: Execute action[7]: ParticipantJoined. EmpireIndex=3, Guid=394788, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:011None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #394788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:011NonePresentation Battle 433395: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:011NonePresentation Battle 433395: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:011NonePresentation Battle 433395: Execute action[9]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:012NonePresentation Battle 433395: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:012NonePresentation Battle 433395: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #287883 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #287883 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #287883 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #323075 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #323075 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #323075 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #351275 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #351275 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:55:012None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #351275 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55:069None[Sandbox] Process order. (Serial=41243, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:105None[Sandbox] Process order. (Serial=41244, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:160None[Sandbox] Process order. (Serial=41245, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:187NoneRequestRestoreAsyncOperation_Completed for ticket #156991.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:55:187NoneRestorePresentationBattlePreview skipped due to ended battle #433395
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:55:187NoneRequestAsyncOperation_Dismissed for ticket #156991.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:55:209None[Sandbox] Process order. (Serial=41246, Empire=7, Order=Order OrderDisruptDistrict)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:250None[Sandbox] Process order. (Serial=41247, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:312None[Sandbox] Process order. (Serial=41248, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:395None[Sandbox] Process order. (Serial=41249, Empire=8, Order=Order='OrderGoTo', Entity=#432936, AdditionalFlags='IgnoreFogOfWar', Path='[54, 40] --> [54, 39] --> [54, 38] --> [53, 37] --> [53, 36] --> [52, 35] --> [53, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:435None[Sandbox] Process order. (Serial=41250, Empire=8, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:507None[Sandbox] Process order. (Serial=41251, Empire=8, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:543None[Sandbox] Process order. (Serial=41252, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[52, 32] --> [51, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:586None[Sandbox] Process order. (Serial=41253, Empire=8, Order=Order='OrderGoTo', Entity=#432940, AdditionalFlags='IgnoreFogOfWar', Path='[57, 42] --> [56, 41] --> [56, 40] --> [55, 40] --> [54, 39] --> [54, 38] --> [53, 37] --> [53, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:638None[Sandbox] Process order. (Serial=41254, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:683None[Sandbox] Process order. (Serial=41255, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:729None[Sandbox] Process order. (Serial=41256, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:798None[Sandbox] Process order. (Serial=41257, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:841None[Sandbox] Process order. (Serial=41258, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:885None[Sandbox] Process order. (Serial=41259, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[36, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:55:959None[Sandbox] Process order. (Serial=41260, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:002None[Sandbox] Process order. (Serial=41261, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:032NonePresentation Battle 433809: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:032NonePresentation Battle 433809: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:032NonePresentation Battle 433809: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=432936. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:032None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:032NonePresentation Battle 433809: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=389049. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:032None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #389049 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:033NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NoneRestorePresentationBattlePreview created ticket #157034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=412511, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:033None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=432936, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:033None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=389049, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:033None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #389049 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=428428, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:033None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #428428 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:033NonePresentation Battle 433809: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:035NonePresentation Battle 433809: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:035NonePresentation Battle 433809: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:035NonePresentation Battle 433809: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:035NonePresentation Battle 433809: Execute action[11]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #401354 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #390740 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:29:56:035None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56:069None[Sandbox] Process order. (Serial=41262, Empire=9, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:108None[Sandbox] Process order. (Serial=41263, Empire=9, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:150None[Sandbox] Process order. (Serial=41264, Empire=9, Order=Order='OrderGoTo', Entity=#403510, AdditionalFlags='IgnoreFogOfWar', Path='[59, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:188None[Sandbox] Process order. (Serial=41265, Empire=9, Order=Order='OrderGoTo', Entity=#429838, AdditionalFlags='IgnoreFogOfWar', Path='[59, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:223None[Sandbox] Process order. (Serial=41266, Empire=9, Order=Order='OrderGoTo', Entity=#412521, AdditionalFlags='IgnoreFogOfWar', Path='[59, 28] --> [59, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:263None[Sandbox] Process order. (Serial=41267, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:329None[Sandbox] Process order. (Serial=41268, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:348NoneRequestRestoreAsyncOperation_Completed for ticket #157034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:56:349NoneRestorePresentationBattlePreview skipped due to ended battle #433809
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:56:349NoneRequestAsyncOperation_Dismissed for ticket #157034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:56:378None[Sandbox] Process order. (Serial=41269, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:421None[Sandbox] Process order. (Serial=41270, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:457None[Sandbox] Process order. (Serial=41271, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:501None[Sandbox] Process order. (Serial=41272, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:541None[Sandbox] Process order. (Serial=41273, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:610None[Sandbox] Process order. (Serial=41274, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:675None[Sandbox] Process order. (Serial=41275, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:738None[Sandbox] Process order. (Serial=41276, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:807None[Sandbox] Process order. (Serial=41277, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:56:841None[Sandbox] Process order. (Serial=41278, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:064NoneAI Synchronization took 67ms at frame 33002 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:57:118None[Sandbox] Process order. (Serial=41279, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:168None[Sandbox] Process order. (Serial=41280, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:196NoneCan't find entity 425230 of ongoing task. Fails the task 2268494.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57:259None[Sandbox] Process order. (Serial=41281, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 433359 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:300None[Sandbox] Process order. (Serial=41282, Empire=1, Order=Order='OrderGoTo', Entity=#429843, AdditionalFlags='IgnoreFogOfWar', Path='[64, 33] --> [65, 32] --> [64, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:332None[Sandbox] Process order. (Serial=41283, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:372None[Sandbox] Process order. (Serial=41284, Empire=1, Order=Order='OrderGoTo', Entity=#432910, AdditionalFlags='IgnoreFogOfWar', Path='[63, 18] --> [63, 19] --> [64, 20] --> [63, 21] --> [64, 22] --> [63, 23] --> [63, 24] --> [62, 25] --> [63, 26] --> [62, 27] --> [62, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:428None[Sandbox] Process order. (Serial=41285, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:450NonePresentation Battle 433359: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:57:510None[Sandbox] Process order. (Serial=41286, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:524NoneCan't find entity 311419 of ongoing task. Fails the task 392512.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57:633NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:29:57:649None[Sandbox] Process order. (Serial=41287, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 433165 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:688None[Sandbox] Process order. (Serial=41288, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 433395 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:727None[Sandbox] Process order. (Serial=41289, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:779None[Sandbox] Process order. (Serial=41290, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42] --> [86, 42] --> [85, 42] --> [84, 41] --> [84, 40] --> [83, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:813None[Sandbox] Process order. (Serial=41291, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[41, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:819NonePresentation Battle 433395: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:57:819NonePresentation Battle 433165: Execute action[14]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:57:846None[Sandbox] Process order. (Serial=41292, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:889None[Sandbox] Process order. (Serial=41293, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:925None[Sandbox] Process order. (Serial=41294, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:57:963None[Sandbox] Process order. (Serial=41295, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:021None[Sandbox] Process order. (Serial=41296, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 433395 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:056None[Sandbox] Process order. (Serial=41297, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:141None[Sandbox] Process order. (Serial=41298, Empire=6, Order=Order='OrderGoTo', Entity=#339023, AdditionalFlags='IgnoreFogOfWar', Path='[62, 36] --> [62, 37] --> [63, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:145NonePresentation Battle 433395: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:58:180None[Sandbox] Process order. (Serial=41299, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#433395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:262None[Sandbox] Process order. (Serial=41300, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:331None[Sandbox] Process order. (Serial=41301, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[91, 40] --> [90, 41] --> [90, 42] --> [89, 42] --> [88, 43] --> [88, 44] --> [87, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:372NonePresentation Battle 433395: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #84945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #408903 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #394788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #84945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #287883 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:373None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #287883 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #323075 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #323075 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #408903 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #351275 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #351275 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #394788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374NoneReleasePresentationBattlePreview attacker #84945, defender #431230
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374NoneHidePresentationBattlePreview attacker #84945, defender #431230
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #84945 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #84945 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:374None[Preview] PresentationArmy LandUnit_Era6_Common_ArmouredPersonnelCarriers #431230 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:381None[Sandbox] Process order. (Serial=41302, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:420None[Sandbox] Process order. (Serial=41303, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:481None[Sandbox] Process order. (Serial=41304, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:517None[Sandbox] Process order. (Serial=41305, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:550None[Sandbox] Process order. (Serial=41306, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 433165 EmpireIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:583None[Sandbox] Process order. (Serial=41307, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 433359 EmpireIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:636None[Sandbox] Process order. (Serial=41308, Empire=8, Order=Order OrderChangeUnitSpawnPosition, Position=[45, 41], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:673None[Sandbox] Process order. (Serial=41309, Empire=8, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:709None[Sandbox] Process order. (Serial=41310, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[94, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:742None[Sandbox] Process order. (Serial=41311, Empire=8, Order=Order='OrderGoTo', Entity=#431240, AdditionalFlags='IgnoreFogOfWar', Path='[52, 27] --> [53, 26] --> [53, 25] --> [53, 24] --> [53, 23] --> [54, 22] --> [54, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:776None[Sandbox] Process order. (Serial=41312, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:811None[Sandbox] Process order. (Serial=41313, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[50, 24] --> [50, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:866None[Sandbox] Process order. (Serial=41314, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:899None[Sandbox] Process order. (Serial=41315, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:907NonePresentation Battle 433359: Execute action[13]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:58:907NonePresentation Battle 433359: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432951 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432951 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #429777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907NoneReleasePresentationBattlePreview attacker #425186, defender #432943
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907NoneHidePresentationBattlePreview attacker #425186, defender #432943
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58:907NonePresentation Battle 433165: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:58:932None[Sandbox] Process order. (Serial=41316, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:58:967None[Sandbox] Process order. (Serial=41317, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:005NoneInvalid localized string parameter 0/1 for variable 'ExtensionDistrictBuilt.OldOwnerEmpire' : variable not found in the event
Amplitude.Mercury.Simulation.NarrativeEventManager:TryLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:006None[Sandbox] Process order. (Serial=41318, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:043None[Sandbox] Process order. (Serial=41319, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:075None[Sandbox] Process order. (Serial=41320, Empire=8, Order=Order='OrderGoTo', Entity=#386140, AdditionalFlags='IgnoreFogOfWar', Path='[55, 44] --> [54, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:128None[Sandbox] Process order. (Serial=41321, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#433165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:148UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_CapturedCapital03
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:29:59:168None[Sandbox] Process order. (Serial=41322, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:202None[Sandbox] Process order. (Serial=41323, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:240None[Sandbox] Process order. (Serial=41324, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:309None[Sandbox] Process order. (Serial=41325, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:341None[Sandbox] Process order. (Serial=41326, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:342NonePresentation Battle 433165: Execute action[16]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342NoneReleasePresentationBattlePreview attacker #428860, defender #364591
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342NoneHidePresentationBattlePreview attacker #428860, defender #364591
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:344None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:344None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:408None[Sandbox] Process order. (Serial=41327, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:446None[Sandbox] Process order. (Serial=41328, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:477None[Sandbox] Process order. (Serial=41329, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:547None[Sandbox] Process order. (Serial=41330, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:753NoneAI Synchronization took 58ms at frame 33044 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:59:789None[Sandbox] Process order. (Serial=41331, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:805NoneCan't find entity 432910 of ongoing task. Fails the task 2268493.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59:912None[Sandbox] Process order. (Serial=41332, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:59:982None[Sandbox] Process order. (Serial=41333, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:071NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:00:153None[Sandbox] Process order. (Serial=41334, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[42, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:187None[Sandbox] Process order. (Serial=41335, Empire=3, Order=Order='OrderGoTo', Entity=#403471, AdditionalFlags='IgnoreFogOfWar', Path='[37, 32] --> [37, 33] --> [37, 34] --> [37, 35] --> [38, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:234None[Sandbox] Process order. (Serial=41336, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:274None[Sandbox] Process order. (Serial=41337, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:309None[Sandbox] Process order. (Serial=41338, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:342None[Sandbox] Process order. (Serial=41339, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:395None[Sandbox] Process order. (Serial=41340, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:429None[Sandbox] Process order. (Serial=41341, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:462None[Sandbox] Process order. (Serial=41342, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:517None[Sandbox] Process order. (Serial=41343, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:567None[Sandbox] Process order. (Serial=41344, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:628None[Sandbox] Process order. (Serial=41345, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:665None[Sandbox] Process order. (Serial=41346, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:759None[Sandbox] Process order. (Serial=41347, Empire=7, Order=Order OrderDisorganizeArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:800None[Sandbox] Process order. (Serial=41348, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:869None[Sandbox] Process order. (Serial=41349, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:909None[Sandbox] Process order. (Serial=41350, Empire=8, Order=Order='OrderGoTo', Entity=#432938, AdditionalFlags='IgnoreFogOfWar', Path='[39, 30] --> [38, 29] --> [38, 28] --> [37, 27] --> [37, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00:968None[Sandbox] Process order. (Serial=41351, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:006None[Sandbox] Process order. (Serial=41352, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:053None[Sandbox] Process order. (Serial=41353, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:109None[Sandbox] Process order. (Serial=41354, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:158None[Sandbox] Process order. (Serial=41355, Empire=8, Order=Order='OrderGoToAndJoinBattle', Entity=#432940, path='[56, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:195None[Sandbox] Process order. (Serial=41356, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[37, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:239None[Sandbox] Process order. (Serial=41357, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:282None[Sandbox] Process order. (Serial=41358, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:317None[Sandbox] Process order. (Serial=41359, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:370None[Sandbox] Process order. (Serial=41360, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:402None[Sandbox] Process order. (Serial=41361, Empire=9, Order=Order='OrderGoTo', Entity=#429838, AdditionalFlags='IgnoreFogOfWar', Path='[60, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:433None[Sandbox] Process order. (Serial=41362, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:480None[Sandbox] Process order. (Serial=41363, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:560None[Sandbox] Process order. (Serial=41364, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:620None[Sandbox] Process order. (Serial=41365, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:834NoneAI Synchronization took 52ms at frame 33087 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:01:841None[Sandbox] Process order. (Serial=41366, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:01:984None[Sandbox] Process order. (Serial=41367, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:035None[Sandbox] Process order. (Serial=41368, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:113NoneCan't find entity 311419 of ongoing task. Fails the task 392570.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02:113NoneCan't find entity 432925 of ongoing task. Fails the task 392513.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02:114None[Sandbox] Process order. (Serial=41369, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:223NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:02:257None[Sandbox] Process order. (Serial=41370, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[41, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:308None[Sandbox] Process order. (Serial=41371, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:351None[Sandbox] Process order. (Serial=41372, Empire=8, Order=Order OrderJoinBattle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:409None[Sandbox] Process order. (Serial=41373, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:462NonePresentation Battle 433809: Execute action[12]: StartReinforcement. EmpireIndex=8. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:02:463NonePresentation Battle 433809: Execute action[13]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=432940. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:02:463None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432940 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02:467None[Sandbox] Process order. (Serial=41374, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:505None[Sandbox] Process order. (Serial=41375, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:568None[Sandbox] Process order. (Serial=41376, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:721None[Sandbox] Process order. (Serial=41377, Empire=8, Order=Order='OrderGoToAndJoinBattle', Entity=#386140, path='[55, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:771None[Sandbox] Process order. (Serial=41378, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:861None[Sandbox] Process order. (Serial=41379, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02:937None[Sandbox] Process order. (Serial=41380, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:022None[Sandbox] Process order. (Serial=41381, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:091None[Sandbox] Process order. (Serial=41382, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:167None[Sandbox] Process order. (Serial=41383, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:365NoneAI Synchronization took 56ms at frame 33125 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:03:377None[Sandbox] Process order. (Serial=41384, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:427None[Sandbox] Process order. (Serial=41385, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:488None[Sandbox] Process order. (Serial=41386, Empire=1, Order=Order='OrderGoTo', Entity=#432910, AdditionalFlags='IgnoreFogOfWar', Path='[63, 23] --> [64, 22] --> [63, 21] --> [63, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:528None[Sandbox] Process order. (Serial=41387, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:578None[Sandbox] Process order. (Serial=41388, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:763NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:03:778None[Sandbox] Process order. (Serial=41389, Empire=8, Order=Order OrderJoinBattle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:840None[Sandbox] Process order. (Serial=41390, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[42, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:889None[Sandbox] Process order. (Serial=41391, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:922NonePresentation Battle 433809: Execute action[14]: StartReinforcement. EmpireIndex=8. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:03:922NonePresentation Battle 433809: Execute action[15]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=386140. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:03:922None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03:924None[Sandbox] Process order. (Serial=41392, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03:979None[Sandbox] Process order. (Serial=41393, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:031None[Sandbox] Process order. (Serial=41394, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:081None[Sandbox] Process order. (Serial=41395, Empire=6, Order=Order='OrderGoTo', Entity=#339023, AdditionalFlags='IgnoreFogOfWar', Path='[62, 38] --> [61, 38] --> [60, 39] --> [61, 40] --> [61, 41] --> [62, 42] --> [61, 43] --> [61, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:121None[Sandbox] Process order. (Serial=41396, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:156None[Sandbox] Process order. (Serial=41397, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:212None[Sandbox] Process order. (Serial=41398, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:303None[Sandbox] Process order. (Serial=41399, Empire=7, Order=Order OrderDisorganizeArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:450None[Sandbox] Process order. (Serial=41400, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:606None[Sandbox] Process order. (Serial=41401, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04:817NoneAI Synchronization took 56ms at frame 33162 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:04:928None[Sandbox] Process order. (Serial=41402, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:018NoneCan't find entity 311419 of ongoing task. Fails the task 392647.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05:125NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:05:130None[Sandbox] Process order. (Serial=41403, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:180None[Sandbox] Process order. (Serial=41404, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:221None[Sandbox] Process order. (Serial=41405, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[43, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:258None[Sandbox] Process order. (Serial=41406, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:313None[Sandbox] Process order. (Serial=41407, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:362None[Sandbox] Process order. (Serial=41408, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:671None[Sandbox] Process order. (Serial=41409, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05:885NoneAI Synchronization took 60ms at frame 33177 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:05:938None[Sandbox] Process order. (Serial=41410, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:139None[Sandbox] Process order. (Serial=41411, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:211NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:06:351None[Sandbox] Process order. (Serial=41412, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:503None[Sandbox] Process order. (Serial=41413, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[88, 45] --> [89, 45] --> [90, 44] --> [91, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:564None[Sandbox] Process order. (Serial=41414, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:634None[Sandbox] Process order. (Serial=41415, Empire=7, Order=Order OrderTrackArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:785None[Sandbox] Process order. (Serial=41416, Empire=8, Order=Order OrderCreateBattle Attacker #432938 Target #364591 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:917NonePresentation Battle 433849: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918NonePresentation Battle 433849: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918NonePresentation Battle 433849: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=405270. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:918NonePresentation Battle 433849: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=390241. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #390241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:918NonePresentation Battle 433849: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=425755. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:918NonePresentation Battle 433849: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:918NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NoneRestorePresentationBattlePreview created ticket #157367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=432938, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432938 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=406973, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=428860, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=405270, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=390241, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #390241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[10]: ParticipantJoined. EmpireIndex=3, Guid=364591, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[11]: ParticipantJoined. EmpireIndex=3, Guid=425755, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:919None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:919NonePresentation Battle 433849: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:920NonePresentation Battle 433849: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:920NonePresentation Battle 433849: Execute action[13]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:920NonePresentation Battle 433849: Execute action[14]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:920NonePresentation Battle 433849: Execute action[15]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #320986 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #253863 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #170788 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #163042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #176441 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #115761 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:30:06:920None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06:931None[Sandbox] Process order. (Serial=41417, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06:997NoneRequestRestoreAsyncOperation_Completed for ticket #157367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:30:06:997NoneRestorePresentationBattlePreview skipped due to ended battle #433849
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:30:06:997NoneRequestAsyncOperation_Dismissed for ticket #157367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:30:07:003None[Sandbox] Process order. (Serial=41418, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07:208NoneAI Synchronization took 55ms at frame 33201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:07:218None[Sandbox] Process order. (Serial=41419, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07:564NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:07:570None[Sandbox] Process order. (Serial=41420, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07:703None[Sandbox] Process order. (Serial=41421, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07:957None[Sandbox] Process order. (Serial=41422, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[40, 29] --> [39, 29] --> [39, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08:007None[Sandbox] Process order. (Serial=41423, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08:253NoneAI Synchronization took 55ms at frame 33214 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:08:258None[Sandbox] Process order. (Serial=41424, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08:581None[Sandbox] Process order. (Serial=41425, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08:608NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:08:743None[Sandbox] Process order. (Serial=41426, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08:924None[Sandbox] Process order. (Serial=41427, Empire=7, Order=Order OrderTrackArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09:014None[Sandbox] Process order. (Serial=41428, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09:250None[Sandbox] Process order. (Serial=41429, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09:323None[Sandbox] Process order. (Serial=41430, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09:555NoneAI Synchronization took 62ms at frame 33234 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:09:588None[Sandbox] Process order. (Serial=41431, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09:887NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:10:029None[Sandbox] Process order. (Serial=41432, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:10:089None[Sandbox] Process order. (Serial=41433, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:10:333None[Sandbox] Process order. (Serial=41434, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:10:671NoneAI Synchronization took 63ms at frame 33245 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:11:009NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:11:084None[Sandbox] Process order. (Serial=41435, Empire=0, Order=Order='OrderDiplomaticAction', Action='AllowToForceOtherToSurrender', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:178None[Sandbox] Process order. (Serial=41436, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:216None[Sandbox] Process order. (Serial=41437, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:230None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:11:283None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:11:347None[Sandbox] Process order. (Serial=41438, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:419None[Sandbox] Process order. (Serial=41439, Empire=8, Order=Order='OrderGoToAndJoinBattle', Entity=#395895, path='[38, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:433None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:11:468None[Sandbox] Process order. (Serial=41440, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11:496None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:11:584None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:11:780NoneAI Synchronization took 63ms at frame 33258 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:12:097NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:12:241None[Sandbox] Process order. (Serial=41441, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:12:306None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:12:390None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:12:485None[Sandbox] Process order. (Serial=41442, Empire=8, Order=Order OrderJoinBattle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:12:567None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:12:591NonePresentation Battle 433849: Execute action[16]: StartReinforcement. EmpireIndex=8. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:12:591NonePresentation Battle 433849: Execute action[17]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=395895. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:12:591None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #395895 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13:050NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:13:189None[Sandbox] Process order. (Serial=41443, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13:293None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:13:510None[Sandbox] Process order. (Serial=41444, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13:597None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:13:674None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:15:061NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:15:189None[Sandbox] Process order. (Serial=41445, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:15:277None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:17:069NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:17:221None[Sandbox] Process order. (Serial=41446, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:17:303None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:17:387None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:19:060NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:19:195None[Sandbox] Process order. (Serial=41447, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:19:282None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:21:104NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:21:259None[Sandbox] Process order. (Serial=41448, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:21:333None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:21:393None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:23:081NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:23:222None[Sandbox] Process order. (Serial=41449, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:23:290None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:23:397None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:25:060NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:25:194None[Sandbox] Process order. (Serial=41450, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:25:294None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:26:855None[Sandbox] Process order. (Serial=41451, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:26:927None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:26:989None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:27:079NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:27:220None[Sandbox] Process order. (Serial=41452, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:27:289None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:27:380None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:27:803None[Sandbox] Process order. (Serial=41453, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:27:905None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:056None[Sandbox] Process order. (Serial=41454, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28:064NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:28:121None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:206None[Sandbox] Process order. (Serial=41455, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 433809 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28:207None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:245None[Sandbox] Process order. (Serial=41456, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28:302None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:329NonePresentation Battle 433809: Execute action[16]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:28:393None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:457None[Sandbox] Process order. (Serial=41457, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 433809 EmpireIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28:578None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:602NonePresentation Battle 433809: Execute action[17]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:28:602NonePresentation Battle 433809: Execute action[18]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #389049 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432940 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:602None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #432940 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #389049 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603NoneReleasePresentationBattlePreview attacker #412511, defender #428428
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603NoneHidePresentationBattlePreview attacker #412511, defender #428428
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:603None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28:611None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:28:699None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:29:485None[Sandbox] Process order. (Serial=41458, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:29:607None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:30:038NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:30:189NoneArmy 428428 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:30:30:218None[Sandbox] Process order. (Serial=41459, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:30:300None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:30:405None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:32:038NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:32:130None[Sandbox] Process order. (Serial=41460, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:32:193None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:32:218None[Sandbox] Process order. (Serial=41461, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:32:260None[Sandbox] Process order. (Serial=41462, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'Infrastructure_Military_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:32:304None[Sandbox] Process order. (Serial=41463, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:32:360None[Sandbox] Process order. (Serial=41464, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:32:378None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:32:442None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:32:507None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:33:178NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:33:340None[Sandbox] Process order. (Serial=41465, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:33:406None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:33:513None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:34:482None[Sandbox] Process order. (Serial=41466, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:34:591None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:35:165NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:35:298None[Sandbox] Process order. (Serial=41467, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:35:406None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:36:331None[Sandbox] Process order. (Serial=41468, Empire=0, Order=Order OrderChangeSurrenderTerritoryState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36:399None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:36:502None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:37:156NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:37:290None[Sandbox] Process order. (Serial=41469, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:37:403None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:37:816None[Sandbox] Process order. (Serial=41470, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:37:905None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:37:997None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:38:339NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:38:352None[Sandbox] Process order. (Serial=41471, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 433849 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38:420None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:38:446NonePresentation Battle 433849: Execute action[18]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:38:450None[Sandbox] Process order. (Serial=41472, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#433849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38:542None[Sandbox] Process order. (Serial=41473, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38:548None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:38:577NonePresentation Battle 433849: Execute action[19]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432938 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #390241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #395895 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432938 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #395895 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #320986 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #428860 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #405270 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #390241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #253863 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #170788 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #163042 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #176441 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #115761 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578NoneReleasePresentationBattlePreview attacker #432938, defender #364591
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578NoneHidePresentationBattlePreview attacker #432938, defender #364591
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432938 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #432938 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:578None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #364591 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38:615None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:38:705None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:40:323NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:40:459None[Sandbox] Process order. (Serial=41474, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:40:535None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:40:592None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:42:311NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:42:459None[Sandbox] Process order. (Serial=41475, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:42:539None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:42:607None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:44:305NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:44:449None[Sandbox] Process order. (Serial=41476, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:44:519None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:44:600None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:46:360NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:46:497None[Sandbox] Process order. (Serial=41477, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:46:611None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:48:304NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:48:440None[Sandbox] Process order. (Serial=41478, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:48:512None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:48:596None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:50:312NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:50:457None[Sandbox] Process order. (Serial=41479, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:50:527None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:50:597None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:52:399NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:52:550None[Sandbox] Process order. (Serial=41480, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:52:653None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:52:705None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:54:387None[Sandbox] Process order. (Serial=41481, Empire=0, Order=Order='OrderDiplomaticAction', Action='DeclareSurrender', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:54:400NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:402NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:403NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:54:404NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:405NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:423NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:425NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:430NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:431NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:432NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:435NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:437NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:439NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:441NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:443NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:445NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:447NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:448NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:534NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:539NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:540NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:542NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:549NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:551NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:556NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:558NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:562NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:566NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:568NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:571NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:572NoneThe descriptor is not registered on this entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveSettlementSynergiesFromDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCityAndCreateNewSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:DetachTerritoryFromCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticGrievanceHelper:WrapTerritoryGain(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs.ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:30:54:945None%DiplomaticCrisisPanelSurrenderPanelInstructionsForceSurrenderDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:30:54:948None[Sandbox] Process order. (Serial=41482, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:005None[Sandbox] Process order. (Serial=41483, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:060None[Sandbox] Process order. (Serial=41484, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:102None[Sandbox] Process order. (Serial=41485, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:144None[Sandbox] Process order. (Serial=41486, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:184None[Sandbox] Process order. (Serial=41487, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:747NoneAI Synchronization took 78ms at frame 33375 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:55:917None[Sandbox] Process order. (Serial=41488, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era5_Common_FleetSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55:958None[Sandbox] Process order. (Serial=41489, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:003None[Sandbox] Process order. (Serial=41490, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:044None[Sandbox] Process order. (Serial=41491, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:089None[Sandbox] Process order. (Serial=41492, Empire=1, Order=Order OrderSettlementEvolveToCity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:163None[Sandbox] Process order. (Serial=41493, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:206None[Sandbox] Process order. (Serial=41494, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:248None[Sandbox] Process order. (Serial=41495, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6567' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:289None[Sandbox] Process order. (Serial=41496, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:378None[Sandbox] Process order. (Serial=41497, Empire=1, Order=Order='OrderGoTo', Entity=#429840, AdditionalFlags='IgnoreFogOfWar', Path='[70, 28] --> [71, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:421None[Sandbox] Process order. (Serial=41498, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '4806' Constructible: 'Extension_Base_Harbour' Position: '[80, 35]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:478None[Sandbox] Process order. (Serial=41499, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:519None[Sandbox] Process order. (Serial=41500, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:779NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:56:790None[Sandbox] Process order. (Serial=41501, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:831None[Sandbox] Process order. (Serial=41502, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:871None[Sandbox] Process order. (Serial=41503, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:930None[Sandbox] Process order. (Serial=41504, Empire=3, Order=Order='OrderGoTo', Entity=#367778, AdditionalFlags='IgnoreFogOfWar', Path='[19, 41] --> [18, 41] --> [17, 41] --> [17, 42] --> [16, 42] --> [15, 42] --> [14, 42] --> [13, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:56:977None[Sandbox] Process order. (Serial=41505, Empire=3, Order=Order='OrderGoTo', Entity=#370915, AdditionalFlags='IgnoreFogOfWar', Path='[15, 41] --> [15, 42] --> [14, 42] --> [13, 42] --> [12, 42] --> [11, 42] --> [10, 42] --> [9, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:026None[Sandbox] Process order. (Serial=41506, Empire=3, Order=Order='OrderGoTo', Entity=#390202, AdditionalFlags='IgnoreFogOfWar', Path='[18, 41] --> [17, 41] --> [17, 42] --> [16, 42] --> [15, 42] --> [14, 42] --> [13, 42] --> [12, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:060None[Sandbox] Process order. (Serial=41507, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:102None[Sandbox] Process order. (Serial=41508, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:164None[Sandbox] Process order. (Serial=41509, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:185NoneAssistedArmy is not assigned to any MilitaryMission anymore. Fail task. (Task=303642, ArmyGuid=419961, AssistedArmyGuid=390210)
Amplitude.Mercury.AI.Brain.Actuators.ArmyAssistMissionActuator`2[[Amplitude.Mercury.AI.Brain.Tasks.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
20:30:57:225None[Sandbox] Process order. (Serial=41510, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:345None[Sandbox] Process order. (Serial=41511, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:389None[Sandbox] Process order. (Serial=41512, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:427None[Sandbox] Process order. (Serial=41513, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Infrastructure_Science_Family04_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:466None[Sandbox] Process order. (Serial=41514, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:504None[Sandbox] Process order. (Serial=41515, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=LandUnit_Era6_Common_ManPortableATMSquad, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:545None[Sandbox] Process order. (Serial=41516, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=LandUnit_Era6_Common_HelicopterGunships, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:588None[Sandbox] Process order. (Serial=41517, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:667None[Sandbox] Process order. (Serial=41518, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:793None[Sandbox] Process order. (Serial=41519, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:831None[Sandbox] Process order. (Serial=41520, Empire=8, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:905None[Sandbox] Process order. (Serial=41521, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57:998None[Sandbox] Process order. (Serial=41522, Empire=9, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:238NoneAI Synchronization took 67ms at frame 33402 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:58:392NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:30:58:400None[Sandbox] Process order. (Serial=41523, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:440None[Sandbox] Process order. (Serial=41524, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:480None[Sandbox] Process order. (Serial=41525, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:513None[Sandbox] Process order. (Serial=41526, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '37900' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:552None[Sandbox] Process order. (Serial=41527, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:600None[Sandbox] Process order. (Serial=41528, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:641None[Sandbox] Process order. (Serial=41529, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '433919' Constructible: 'Infrastructure_Military_Family04_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:683None[Sandbox] Process order. (Serial=41530, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:726None[Sandbox] Process order. (Serial=41531, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:763None[Sandbox] Process order. (Serial=41532, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:802None[Sandbox] Process order. (Serial=41533, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:883None[Sandbox] Process order. (Serial=41534, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6567' Constructible: 'NavalUnit_Era6_Common_MissileBoat' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:922None[Sandbox] Process order. (Serial=41535, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:58:965None[Sandbox] Process order. (Serial=41536, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '37900' Constructible: 'NavalUnit_Era5_Common_FleetSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:189NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:30:59:196None[Sandbox] Process order. (Serial=41537, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:256None[Sandbox] Process order. (Serial=41538, Empire=3, Order=Order='OrderGoTo', Entity=#324423, AdditionalFlags='IgnoreFogOfWar', Path='[34, 30] --> [33, 29] --> [32, 29] --> [31, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:308None[Sandbox] Process order. (Serial=41539, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:357None[Sandbox] Process order. (Serial=41540, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:427None[Sandbox] Process order. (Serial=41541, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:462None[Sandbox] Process order. (Serial=41542, Empire=6, Order=Order OrderBuyoutAvailableConstruction. Settlement=310309, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:579None[Sandbox] Process order. (Serial=41543, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:618None[Sandbox] Process order. (Serial=41544, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:660None[Sandbox] Process order. (Serial=41545, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:703None[Sandbox] Process order. (Serial=41546, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:738None[Sandbox] Process order. (Serial=41547, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:775None[Sandbox] Process order. (Serial=41548, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:809None[Sandbox] Process order. (Serial=41549, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:845None[Sandbox] Process order. (Serial=41550, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:883None[Sandbox] Process order. (Serial=41551, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:923None[Sandbox] Process order. (Serial=41552, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:963None[Sandbox] Process order. (Serial=41553, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:59:998None[Sandbox] Process order. (Serial=41554, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:042None[Sandbox] Process order. (Serial=41555, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:095None[Sandbox] Process order. (Serial=41556, Empire=7, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:137None[Sandbox] Process order. (Serial=41557, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:183None[Sandbox] Process order. (Serial=41558, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:216None[Sandbox] Process order. (Serial=41559, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:255None[Sandbox] Process order. (Serial=41560, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:305NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:00:305NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:00:306NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:00:316None[Sandbox] Process order. (Serial=41561, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:366None[Sandbox] Process order. (Serial=41562, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:402None[Sandbox] Process order. (Serial=41563, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:438None[Sandbox] Process order. (Serial=41564, Empire=8, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:474None[Sandbox] Process order. (Serial=41565, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:546None[Sandbox] Process order. (Serial=41566, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00:857NoneAI Synchronization took 64ms at frame 33432 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:00:996NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:01:008None[Sandbox] Process order. (Serial=41567, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:043None[Sandbox] Process order. (Serial=41568, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:082None[Sandbox] Process order. (Serial=41569, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:126None[Sandbox] Process order. (Serial=41570, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:330None[Sandbox] Process order. (Serial=41571, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:404NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:01:410None[Sandbox] Process order. (Serial=41572, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:512None[Sandbox] Process order. (Serial=41573, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:573None[Sandbox] Process order. (Serial=41574, Empire=6, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:607None[Sandbox] Process order. (Serial=41575, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:642None[Sandbox] Process order. (Serial=41576, Empire=6, Order=Order OrderBuyoutAvailableConstruction. Settlement=310309, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:748NoneCan't find entity 357049 of ongoing task. Fails the task 1196765.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:01:774None[Sandbox] Process order. (Serial=41577, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:810None[Sandbox] Process order. (Serial=41578, Empire=7, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:846None[Sandbox] Process order. (Serial=41579, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:884None[Sandbox] Process order. (Serial=41580, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01:955None[Sandbox] Process order. (Serial=41581, Empire=7, Order=Order='OrderGoTo', Entity=#433947, AdditionalFlags='IgnoreFogOfWar', Path='[73, 25] --> [74, 26] --> [75, 26] --> [76, 26] --> [76, 27] --> [77, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:025None[Sandbox] Process order. (Serial=41582, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:061None[Sandbox] Process order. (Serial=41583, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:098None[Sandbox] Process order. (Serial=41584, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:247None[Sandbox] Process order. (Serial=41585, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:291None[Sandbox] Process order. (Serial=41586, Empire=8, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:368None[Sandbox] Process order. (Serial=41587, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:425None[Sandbox] Process order. (Serial=41588, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:737NoneAI Synchronization took 65ms at frame 33459 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:02:860NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:02:864None[Sandbox] Process order. (Serial=41589, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:923None[Sandbox] Process order. (Serial=41590, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:956None[Sandbox] Process order. (Serial=41591, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02:991None[Sandbox] Process order. (Serial=41592, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:116None[Sandbox] Process order. (Serial=41593, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:221NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:03:227None[Sandbox] Process order. (Serial=41594, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:347None[Sandbox] Process order. (Serial=41595, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:418None[Sandbox] Process order. (Serial=41596, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:456None[Sandbox] Process order. (Serial=41597, Empire=6, Order=Order OrderBuyoutAvailableConstruction. Settlement=310309, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:496None[Sandbox] Process order. (Serial=41598, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03:731None[Sandbox] Process order. (Serial=41599, Empire=8, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:079NoneAI Synchronization took 70ms at frame 33478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:04:123None[Sandbox] Process order. (Serial=41600, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:214NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:04:224None[Sandbox] Process order. (Serial=41601, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:461NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:04:466None[Sandbox] Process order. (Serial=41602, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:577None[Sandbox] Process order. (Serial=41603, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:658None[Sandbox] Process order. (Serial=41604, Empire=6, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:695None[Sandbox] Process order. (Serial=41605, Empire=6, Order=Order OrderBuyoutAvailableConstruction. Settlement=310309, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:731None[Sandbox] Process order. (Serial=41606, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04:951None[Sandbox] Process order. (Serial=41607, Empire=8, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05:202None[Sandbox] Process order. (Serial=41608, Empire=0, Order=Order OrderMissileStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05:297None[Sandbox] Process order. (Serial=41609, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05:391None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #431196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:31:05:550NoneAI Synchronization took 65ms at frame 33501 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:05:676NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:05:857NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:05:867None[Sandbox] Process order. (Serial=41610, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05:969None[Sandbox] Process order. (Serial=41611, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06:057None[Sandbox] Process order. (Serial=41612, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06:092None[Sandbox] Process order. (Serial=41613, Empire=6, Order=Order OrderBuyoutAvailableConstruction. Settlement=310309, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06:136None[Sandbox] Process order. (Serial=41614, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06:723NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:06:913NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:07:034None[Sandbox] Process order. (Serial=41615, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07:135None[Sandbox] Process order. (Serial=41616, Empire=6, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07:167None[Sandbox] Process order. (Serial=41617, Empire=6, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07:200None[Sandbox] Process order. (Serial=41618, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07:278None[Sandbox] Process order. (Serial=41619, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07:946NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:08:138NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:08:258None[Sandbox] Process order. (Serial=41620, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:08:359None[Sandbox] Process order. (Serial=41621, Empire=6, Order=Order OrderBuyoutConstructionByGuid, Settlement: '310309', Construction: '41031'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09:650None[Sandbox] Process order. (Serial=41622, Empire=0, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09:753None[Sandbox] Process order. (Serial=41623, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:10:074NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:10:082None[Sandbox] Process order. (Serial=41624, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:10:308NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:10:428None[Sandbox] Process order. (Serial=41625, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:10:509None[Sandbox] Process order. (Serial=41626, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:10:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #431196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:31:10:550None[Sandbox] Process order. (Serial=41627, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:10:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #431196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:31:11:021None[Sandbox] Process order. (Serial=41628, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:11:025NoneTrying to remove a district with airfield capability that doesn't belong to this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:RemoveAirfield(System.Reflection.RuntimeParameterInfo)
20:31:11:363NoneAI Synchronization took 77ms at frame 33541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:11:501NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:11:507None[Sandbox] Process order. (Serial=41629, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:11:726NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:11:810None[Sandbox] Process order. (Serial=41630, Empire=3, Order=Order='OrderGoTo', Entity=#431222, AdditionalFlags='IgnoreFogOfWar', Path='[91, 45] --> [92, 44] --> [92, 43] --> [92, 42] --> [91, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:11:860None[Sandbox] Process order. (Serial=41631, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:11:909None[Sandbox] Process order. (Serial=41632, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:11:974None[Sandbox] Process order. (Serial=41633, Empire=6, Order=Order OrderBuyoutConstructionByGuid, Settlement: '310309', Construction: '41032'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:010None[Sandbox] Process order. (Serial=41634, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:126None[Sandbox] Process order. (Serial=41635, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:176None[Sandbox] Process order. (Serial=41636, Empire=7, Order=Order='OrderGoTo', Entity=#431263, AdditionalFlags='IgnoreFogOfWar', Path='[56, 16] --> [57, 16] --> [58, 16] --> [58, 15] --> [59, 14] --> [60, 14] --> [61, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:225None[Sandbox] Process order. (Serial=41637, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:275None[Sandbox] Process order. (Serial=41638, Empire=0, Order=Order OrderAcknowledgeBombardmentAftermath)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:583NoneAI Synchronization took 63ms at frame 33559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:12:712NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:12:717None[Sandbox] Process order. (Serial=41639, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:867None[Sandbox] Process order. (Serial=41640, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:12:944NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:13:097None[Sandbox] Process order. (Serial=41641, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:158None[Sandbox] Process order. (Serial=41642, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '310309' Constructible: 'Repeatable_Money' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:200None[Sandbox] Process order. (Serial=41643, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:248None[Sandbox] Process order. (Serial=41644, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:300None[Sandbox] Process order. (Serial=41645, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:409None[Sandbox] Process order. (Serial=41646, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:441None[Sandbox] Process order. (Serial=41647, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:496None[Sandbox] Process order. (Serial=41648, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:530None[Sandbox] Process order. (Serial=41649, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era6_Common_AntiAirDefence' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:819NoneAI Synchronization took 66ms at frame 33579 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:13:874None[Sandbox] Process order. (Serial=41650, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:13:948NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:13:956None[Sandbox] Process order. (Serial=41651, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:14:197NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:14:257None[Sandbox] Process order. (Serial=41652, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:14:387None[Sandbox] Process order. (Serial=41653, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:14:637None[Sandbox] Process order. (Serial=41654, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:14:699None[Sandbox] Process order. (Serial=41655, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:14:904None[Sandbox] Process order. (Serial=41656, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:15:183NoneAI Synchronization took 63ms at frame 33599 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:15:268None[Sandbox] Process order. (Serial=41657, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:15:319NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:15:348None[Sandbox] Process order. (Serial=41658, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:15:595NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:15:639None[Sandbox] Process order. (Serial=41659, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:15:750None[Sandbox] Process order. (Serial=41660, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:15:951None[Sandbox] Process order. (Serial=41661, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:16:001None[Sandbox] Process order. (Serial=41662, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:16:104None[Sandbox] Process order. (Serial=41663, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:16:296None[Sandbox] Process order. (Serial=41664, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:16:587NoneAI Synchronization took 69ms at frame 33619 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:16:712NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:16:717None[Sandbox] Process order. (Serial=41665, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:16:834NoneCan't find entity 432921 of ongoing task. Fails the task 390689.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:16:939NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:17:071None[Sandbox] Process order. (Serial=41666, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:17:151None[Sandbox] Process order. (Serial=41667, Empire=0, Order=Order='OrderGoTo', Entity=#351275, path='[17, 32] --> [16, 32] --> [15, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:17:192None[Sandbox] Process order. (Serial=41668, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:17:303None[Sandbox] Process order. (Serial=41669, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:17:660NoneAI Synchronization took 67ms at frame 33631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:17:784NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:17:956NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:18:038None[Sandbox] Process order. (Serial=41670, Empire=3, Order=Order='OrderGoTo', Entity=#431222, AdditionalFlags='IgnoreFogOfWar', Path='[92, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:18:080None[Sandbox] Process order. (Serial=41671, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:18:152None[Sandbox] Process order. (Serial=41672, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:18:203None[Sandbox] Process order. (Serial=41673, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:18:718NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:18:907NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:19:039None[Sandbox] Process order. (Serial=41674, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19:190None[Sandbox] Process order. (Serial=41675, Empire=7, Order=Order='OrderGoTo', Entity=#431263, AdditionalFlags='IgnoreFogOfWar', Path='[62, 14] --> [63, 14] --> [63, 13] --> [64, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19:261None[Sandbox] Process order. (Serial=41676, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19:296None[Sandbox] Process order. (Serial=41677, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19:616NoneAI Synchronization took 60ms at frame 33646 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:19:746NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:19:940NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:20:109None[Sandbox] Process order. (Serial=41678, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:20:269None[Sandbox] Process order. (Serial=41679, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:20:366NoneInvalid Target (0, 0, )
Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:20:642NoneAI Synchronization took 63ms at frame 33652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:20:775NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:20:973NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:21:126None[Sandbox] Process order. (Serial=41680, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:21:276None[Sandbox] Process order. (Serial=41681, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:21:651NoneAI Synchronization took 69ms at frame 33658 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:21:669None[Sandbox] Process order. (Serial=41682, Empire=0, Order=Order='OrderGoToAndSettle', Entity=#351275, path='[14, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:21:749None[Sandbox] Process order. (Serial=41683, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:21:792NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:21:984NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:22:118None[Sandbox] Process order. (Serial=41684, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:22:290None[Sandbox] Process order. (Serial=41685, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:22:634NoneAI Synchronization took 71ms at frame 33669 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:22:760None[Sandbox] Process order. (Serial=41686, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#351275, ActionGuid=#69734)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:22:767NoneThe element is already registered.
Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddAirfield(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateTransitIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:GatherTerritoryDistricts(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreateCampAt(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderArmySettle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderArmySettle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:22:777NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:22:860None[Sandbox] Process order. (Serial=41687, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:23:037NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:23:173None[Sandbox] Process order. (Serial=41688, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:23:680NoneAI Synchronization took 70ms at frame 33677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:23:888None[Sandbox] Process order. (Serial=41689, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=433957, Settlement=3215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:23:895NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:895NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:897NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:898NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:899NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:901NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:902NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:905NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:23:906NoneDescriptor already on the entity. DescriptorName='Effect_Infrastructure_Industry_Family01_Synergy04'
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptors(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:AddSettlementSynergiesToDistrictIfNecessary(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:MergeSettlementIntoCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTheInterior.ProcessOrderAttachTerritoryToCity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:31:24:187NoneAI Synchronization took 68ms at frame 33680 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:24:698NoneCan't find entity 429839 of ongoing task. Fails the task 2238666.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:24:777NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:24:785None[Sandbox] Process order. (Serial=41690, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:25:005NoneMaximum allocation passes count reached (100) for empire 3.
Amplitude.AI.Brain:Run()
20:31:25:157None[Sandbox] Process order. (Serial=41691, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:25:193None[Sandbox] Process order. (Serial=41692, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:25:249None[Sandbox] Process order. (Serial=41693, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:25:329NoneCan't find entity 429281 of ongoing task. Fails the task 1183822.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:25:828NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:25:839None[Sandbox] Process order. (Serial=41694, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:214None[Sandbox] Process order. (Serial=41695, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:456None[Sandbox] Process order. (Serial=41696, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:495None[Sandbox] Process order. (Serial=41697, Empire=8, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:533None[Sandbox] Process order. (Serial=41698, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:603None[Sandbox] Process order. (Serial=41699, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:646None[Sandbox] Process order. (Serial=41700, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26:983NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:26:987None[Sandbox] Process order. (Serial=41701, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:27:347None[Sandbox] Process order. (Serial=41702, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:28:678None[Sandbox] Process order. (Serial=41703, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:29:010NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:29:364None[Sandbox] Process order. (Serial=41704, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:29:614None[Sandbox] Process order. (Serial=41705, Empire=0, Order=Order='OrderDiplomaticAction', Action='StartToFillGiftProposition', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:29:707NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1742, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:29:708NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1742, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:30:860None[Sandbox] Process order. (Serial=41706, Empire=0, Order=Order OrderUpdateGiftInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:30:954NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:191NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:31:517None[Sandbox] Process order. (Serial=41707, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:31:587None[Sandbox] Process order. (Serial=41708, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeGift', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:31:588NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:629None[Sandbox] Process order. (Serial=41709, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:31:707None[Sandbox] Process order. (Serial=41710, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:31:709NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:710NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:711NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:711NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:712NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:712NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:713NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:713NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:716NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:716NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:717NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:717NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:718NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:718NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:719NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:719NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:720NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:721NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:721NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:722NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:722NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:722NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:723NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:724NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:724NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:725NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:725NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:726NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:726NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:727NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:727NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:728NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:728NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:729NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:729NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:729NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:730NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:730NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:731NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:732NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:732NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:733NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:733NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:733NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:734NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:734NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:735NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:735NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:736NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:737NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:737NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:738NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:738NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:738NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:739NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:739NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:740NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:740NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:740NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:741NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:741NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:742NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:742NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:742NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:743NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:743NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:744NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:744NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:744NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:744NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:744NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:746NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:746NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:747NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:747NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:748NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:748NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:748NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:749NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:749NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:749NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:750NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:750NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:751NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:751NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:751NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:752NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:752NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:752NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:753NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:753NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:753NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:755NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:756NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:31:757NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:33:178NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:33:380None[Sandbox] Process order. (Serial=41711, Empire=3, Order=Order='OrderDiplomaticAction', Action='RefuseGift', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:33:500None[Sandbox] Process order. (Serial=41712, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:35:171NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:35:497None[Sandbox] Process order. (Serial=41713, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:37:170NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:37:501None[Sandbox] Process order. (Serial=41714, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:39:053NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:053NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:054NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:154NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:156NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:156NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)
20:31:39:176NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:39:506None[Sandbox] Process order. (Serial=41715, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:41:180NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:41:302None[Sandbox] Process order. (Serial=41716, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:41:517None[Sandbox] Process order. (Serial=41717, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:42:180None[Sandbox] Process order. (Serial=41718, Empire=0, Order=Order='OrderDiplomaticAction', Action='StartToFillGiftProposition', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:42:275None[Sandbox] Process order. (Serial=41719, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:42:276NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:42:277NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:42:347NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:43:178NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:43:489None[Sandbox] Process order. (Serial=41720, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:43:559None[Sandbox] Process order. (Serial=41721, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:43:561NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:43:653NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:43:731None[Sandbox] Process order. (Serial=41722, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:43:863NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:43:950None[Sandbox] Process order. (Serial=41723, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:44:071NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:44:103None[Sandbox] Process order. (Serial=41724, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:44:174NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:44:234None[Sandbox] Process order. (Serial=41725, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:44:308NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:44:395None[Sandbox] Process order. (Serial=41726, Empire=0, Order=Order OrderUpdateGiftFimsInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:44:469NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:45:180NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:45:498None[Sandbox] Process order. (Serial=41727, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:45:566NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:47:184NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:47:520None[Sandbox] Process order. (Serial=41728, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:47:583NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:49:189NoneMaximum allocation passes count reached (100) for empire 1.
Amplitude.AI.Brain:Run()
20:31:49:531None[Sandbox] Process order. (Serial=41729, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:49:591None[Sandbox] Process order. (Serial=41730, Empire=0, Order=Order OrderUpdateGiftInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:49:599NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:49:661NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:568None[Sandbox] Process order. (Serial=41731, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeGift', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:50:694NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:695NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:696NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:696NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:697NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:698NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:699NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:699NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:700NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:701NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:701NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:702NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:703NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:703NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:704None[Sandbox] Process order. (Serial=41732, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:50:704NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:704NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:705NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:705NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:707NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:707NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:708NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:709NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:709NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:709NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:710NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:710NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:711NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:711NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:712NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:712NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:713NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:713NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:714NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:715NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:715NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:716NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:716NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:716NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:717NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:717NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:718NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:718NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:719NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:719NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:720NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:721NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:721NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:721NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:722NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:722NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:724NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:724NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:725NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:725NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:727NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:31:50:727NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1724, HardLimit=1024)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms() Amplitude.Mercury.UI.ListLinksWidget:BuildPath() Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches() Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh() Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
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