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27 апреля 2023 г. 20:11
HUMANKIND V1.22.3819-S10, RELEASE (64-bit Standalone, build: 309222)

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20:11:24:957NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:958NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:958NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:959NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:960NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:961NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:962NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:963NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:963NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:964NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:964NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:966NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:966NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:966NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:967NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:967NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:967NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:968NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:968NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:969NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:969NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:970NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:970NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:971NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:971NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:972NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:972NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:973NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:973NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:974NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:974NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:975NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:975NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:977NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:977NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:978NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:979NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:979NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:980NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:980NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:981NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:981NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:982NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:984NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:984NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:985NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:985NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:986NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:987NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:987NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:987NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:988NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:989NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:989NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:990NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:990NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:991NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:991NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:993NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:993NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:994NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:994NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:994NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:995NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:995NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:996NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:996NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:996NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:997NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:997NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:997NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:997NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:998NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:998NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:998NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:999NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:24:999NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:000NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:000NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:001NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:002NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:002NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:003NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:003NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:004NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:005NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:005NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:007NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:008NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:009NoneTrying to allocate too many segments. Consider reducing SegmentCountFactor. (SegmentsCount=1688, HardLimit=1024)

Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WidgetUtils:AllocateCurveAtoms(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ListLinksWidget:UpdateCurveAtoms()
Amplitude.Mercury.UI.ListLinksWidget:BuildPath()
Amplitude.Mercury.UI.ListLinksWidget:ProcessBranches()
Amplitude.Mercury.UI.ListLinksWidget:OnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:InternalOnTransformPositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:ReleaseItems(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanelCategoryItem:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:RefreshProposition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticRelationsPanel_GiftPanel:Refresh()
Amplitude.Mercury.UI.DiplomaticRelationsPanel:RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:11:25:037NonePresentation Battle 424975: Execute action[27]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:25:055None[Sandbox] Process order. (Serial=30149, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#424975)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25:195NonePresentation Battle 424975: Execute action[28]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403508 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #415053 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403508 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #415053 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:195None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:197NoneReleasePresentationBattlePreview attacker #414439, defender #412855

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:197NoneHidePresentationBattlePreview attacker #414439, defender #412855

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:25:197None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:197None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:197None[Sandbox] Process order. (Serial=30150, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25:197None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:197None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:25:263None[Sandbox] Process order. (Serial=30151, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25:305None[Sandbox] Process order. (Serial=30152, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:25:545NoneAI Synchronization took 70ms at frame 25519 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:26:060NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:26:068None[Sandbox] Process order. (Serial=30153, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26:450None[Sandbox] Process order. (Serial=30154, Empire=5, Order=Order='OrderDiplomaticAction', Action='AcceptGift', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26:532None[Sandbox] Process order. (Serial=30155, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26:602None[Sandbox] Process order. (Serial=30156, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26:915None[Sandbox] Process order. (Serial=30157, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:26:961None[Sandbox] Process order. (Serial=30158, Empire=8, Order=Order='OrderGoTo', Entity=#398234, AdditionalFlags='IgnoreFogOfWar', Path='[49, 13] --> [49, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:024None[Sandbox] Process order. (Serial=30159, Empire=8, Order=Order='OrderGoTo', Entity=#398418, AdditionalFlags='IgnoreFogOfWar', Path='[51, 23] --> [52, 22] --> [52, 21] --> [52, 20] --> [51, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:064None[Sandbox] Process order. (Serial=30160, Empire=8, Order=Order='OrderGoTo', Entity=#412217, AdditionalFlags='IgnoreFogOfWar', Path='[50, 27] --> [50, 26] --> [49, 25] --> [50, 24] --> [50, 23] --> [51, 23] --> [52, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:105None[Sandbox] Process order. (Serial=30161, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:176None[Sandbox] Process order. (Serial=30162, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:200NoneCan't find entity 394737 of ongoing task. Fails the task 1538317.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:220None[Sandbox] Process order. (Serial=30163, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:286None[Sandbox] Process order. (Serial=30164, Empire=9, Order=Order='OrderGoTo', Entity=#358722, AdditionalFlags='IgnoreFogOfWar', Path='[50, 7] --> [51, 6] --> [51, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:324None[Sandbox] Process order. (Serial=30165, Empire=9, Order=Order='OrderGoTo', Entity=#334604, AdditionalFlags='IgnoreFogOfWar', Path='[49, 5] --> [50, 4] --> [51, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:387None[Sandbox] Process order. (Serial=30166, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:430None[Sandbox] Process order. (Serial=30167, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:486None[Sandbox] Process order. (Serial=30168, Empire=9, Order=Order OrderCreateBattle Attacker #414439 Target #286013 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:547None[Sandbox] Process order. (Serial=30169, Empire=9, Order=Order='OrderGoTo', Entity=#403508, AdditionalFlags='IgnoreFogOfWar', Path='[49, 8] --> [48, 8] --> [47, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=409590. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=416855. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=398635. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=410755. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=414433. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:587NonePresentation Battle 425085: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:587NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NoneRestorePresentationBattlePreview created ticket #131522.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NonePresentation Battle 425085: Execute action[7]: ParticipantJoined. EmpireIndex=9, Guid=414439, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:588None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NonePresentation Battle 425085: Execute action[8]: ParticipantJoined. EmpireIndex=9, Guid=409590, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:588None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NonePresentation Battle 425085: Execute action[9]: ParticipantJoined. EmpireIndex=9, Guid=416855, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:588None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NonePresentation Battle 425085: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=286013, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:588None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:588NonePresentation Battle 425085: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=398635, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:588None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:589NonePresentation Battle 425085: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=410755, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:589None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:589NonePresentation Battle 425085: Execute action[13]: ParticipantJoined. EmpireIndex=8, Guid=414433, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:589None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:589NonePresentation Battle 425085: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:589NonePresentation Battle 425085: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:589NonePresentation Battle 425085: Execute action[15]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:590NonePresentation Battle 425085: Execute action[16]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:590NonePresentation Battle 425085: Execute action[17]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #339677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #394737 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #412855 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:27:590None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:27:599None[Sandbox] Process order. (Serial=30170, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:639None[Sandbox] Process order. (Serial=30171, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:708None[Sandbox] Process order. (Serial=30172, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:743NoneRequestRestoreAsyncOperation_Completed for ticket #131522.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:11:27:743NoneRestorePresentationBattlePreview skipped due to ended battle #425085

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:27:743NoneRequestAsyncOperation_Dismissed for ticket #131522.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:11:27:753None[Sandbox] Process order. (Serial=30173, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:27:977NoneAI Synchronization took 67ms at frame 25545 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:28:120None[Sandbox] Process order. (Serial=30174, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:200None[Sandbox] Process order. (Serial=30175, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:250None[Sandbox] Process order. (Serial=30176, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:363NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:28:370None[Sandbox] Process order. (Serial=30177, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:422None[Sandbox] Process order. (Serial=30178, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:654None[Sandbox] Process order. (Serial=30179, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:765None[Sandbox] Process order. (Serial=30180, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=7337, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:28:810None[Sandbox] Process order. (Serial=30181, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:208None[Sandbox] Process order. (Serial=30182, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:261None[Sandbox] Process order. (Serial=30183, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:307None[Sandbox] Process order. (Serial=30184, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #420976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:29:428None[Sandbox] Process order. (Serial=30185, Empire=9, Order=Order='OrderGoTo', Entity=#398422, AdditionalFlags='IgnoreFogOfWar', Path='[51, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:466None[Sandbox] Process order. (Serial=30186, Empire=9, Order=Order='OrderGoToAndJoinBattle', Entity=#408050, path='[52, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:504None[Sandbox] Process order. (Serial=30187, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:569None[Sandbox] Process order. (Serial=30188, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:610None[Sandbox] Process order. (Serial=30189, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:29:830NoneAI Synchronization took 63ms at frame 25570 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:30:188NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:30:200None[Sandbox] Process order. (Serial=30190, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30:239None[Sandbox] Process order. (Serial=30191, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30:566None[Sandbox] Process order. (Serial=30192, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30:614None[Sandbox] Process order. (Serial=30193, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30:686None[Sandbox] Process order. (Serial=30194, Empire=9, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:30:845NonePresentation Battle 425085: Execute action[18]: StartReinforcement. EmpireIndex=9. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:30:845NonePresentation Battle 425085: Execute action[19]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=408050. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:30:845None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:048NoneCan't find entity 421374 of ongoing task. Fails the task 1349562.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:090None[Sandbox] Process order. (Serial=30195, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31:160None[Sandbox] Process order. (Serial=30196, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31:249None[Sandbox] Process order. (Serial=30197, Empire=9, Order=Order OrderCreateBattle Attacker #403508 Target #412517 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:31:377NonePresentation Battle 425135: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=398232. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398232 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=410760. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=406975. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=394773. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=409586. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=401678. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #401678 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=399365. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #399365 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[8]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NoneRestorePresentationBattlePreview created ticket #131621.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:378NonePresentation Battle 425135: Execute action[9]: ParticipantJoined. EmpireIndex=9, Guid=403508, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:378None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403508 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[10]: ParticipantJoined. EmpireIndex=9, Guid=401678, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #401678 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[11]: ParticipantJoined. EmpireIndex=9, Guid=399365, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #399365 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=412517, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412517 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[13]: ParticipantJoined. EmpireIndex=8, Guid=398232, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398232 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[14]: ParticipantJoined. EmpireIndex=8, Guid=410760, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[15]: ParticipantJoined. EmpireIndex=8, Guid=406975, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[16]: ParticipantJoined. EmpireIndex=8, Guid=394773, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:379None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:379NonePresentation Battle 425135: Execute action[17]: ParticipantJoined. EmpireIndex=8, Guid=409586, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:380None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:31:380NonePresentation Battle 425135: Execute action[18]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:380NonePresentation Battle 425135: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:380NonePresentation Battle 425135: Execute action[19]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:380NonePresentation Battle 425135: Execute action[20]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:380NonePresentation Battle 425135: Execute action[21]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:31:415NoneRequestRestoreAsyncOperation_Completed for ticket #131621.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:11:31:415NoneRestorePresentationBattlePreview skipped due to ended battle #425135

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:31:415NoneRequestAsyncOperation_Dismissed for ticket #131621.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:11:31:506NoneAI Synchronization took 63ms at frame 25586 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:31:847NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:31:851None[Sandbox] Process order. (Serial=30198, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:203None[Sandbox] Process order. (Serial=30199, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:536None[Sandbox] Process order. (Serial=30200, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:579None[Sandbox] Process order. (Serial=30201, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:636None[Sandbox] Process order. (Serial=30202, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:687None[Sandbox] Process order. (Serial=30203, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:738None[Sandbox] Process order. (Serial=30204, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:32:780None[Sandbox] Process order. (Serial=30205, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:33:175None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:33:175None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:33:370NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:33:380None[Sandbox] Process order. (Serial=30206, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34:071None[Sandbox] Process order. (Serial=30207, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 425085 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34:113None[Sandbox] Process order. (Serial=30208, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 425135 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34:190NonePresentation Battle 425135: Execute action[22]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:34:190NonePresentation Battle 425085: Execute action[20]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:34:198None[Sandbox] Process order. (Serial=30209, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#425085)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34:259None[Sandbox] Process order. (Serial=30210, Empire=9, Order=Order OrderBattleConfirmation - BattleGUID: 425135 EmpireIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:34:395NonePresentation Battle 425135: Execute action[23]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:34:395NonePresentation Battle 425135: Execute action[24]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395NoneReleasePresentationBattlePreview attacker #403508, defender #412517

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:395NoneHidePresentationBattlePreview attacker #403508, defender #412517

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:34:397NonePresentation Battle 425085: Execute action[21]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397NoneReleasePresentationBattlePreview attacker #414439, defender #286013

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397NoneHidePresentationBattlePreview attacker #414439, defender #286013

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:397None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:513NoneAI Synchronization took 60ms at frame 25614 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:34:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:34:689None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #425217 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:690None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #425206 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:690None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #425204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:691None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #425215 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:692None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #425191 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:693None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #425184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #425188 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:34:841NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:841NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:34:841NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:36:441None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #406939 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #424377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #401393 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #394775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #361861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #399665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:36:497None[Sandbox] Process order. (Serial=30211, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:36:710NoneAI Synchronization took 66ms at frame 25626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:36:823None[Sandbox] Process order. (Serial=30212, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[55, 15] --> [56, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:36:856None[Sandbox] Process order. (Serial=30213, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[42, 19] --> [42, 18] --> [41, 17] --> [41, 16] --> [40, 15] --> [39, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:36:906None[Sandbox] Process order. (Serial=30214, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 43] --> [58, 44] --> [58, 45] --> [59, 46] --> [59, 47] --> [59, 48] --> [58, 49] --> [58, 50] --> [57, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:36:939None[Sandbox] Process order. (Serial=30215, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[56, 51] --> [57, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:36:974None[Sandbox] Process order. (Serial=30216, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:009None[Sandbox] Process order. (Serial=30217, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:050None[Sandbox] Process order. (Serial=30218, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:096None[Sandbox] Process order. (Serial=30219, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:133None[Sandbox] Process order. (Serial=30220, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:136NoneCan't find entity 419903 of ongoing task. Fails the task 2265771.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:37:163None[Sandbox] Process order. (Serial=30221, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:451NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:11:37:459None[Sandbox] Process order. (Serial=30222, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5369, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:501None[Sandbox] Process order. (Serial=30223, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=36185, Constructible=LandUnit_Era6_Common_ManPortableATMSquad, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:539None[Sandbox] Process order. (Serial=30224, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '37900', Construction: '39985'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:578None[Sandbox] Process order. (Serial=30225, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:621None[Sandbox] Process order. (Serial=30226, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:657None[Sandbox] Process order. (Serial=30227, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:697None[Sandbox] Process order. (Serial=30228, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:733None[Sandbox] Process order. (Serial=30229, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:768None[Sandbox] Process order. (Serial=30230, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:803None[Sandbox] Process order. (Serial=30231, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:840None[Sandbox] Process order. (Serial=30232, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:874None[Sandbox] Process order. (Serial=30233, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:908None[Sandbox] Process order. (Serial=30234, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:945None[Sandbox] Process order. (Serial=30235, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:37:981None[Sandbox] Process order. (Serial=30236, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:015None[Sandbox] Process order. (Serial=30237, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:050None[Sandbox] Process order. (Serial=30238, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:081None[Sandbox] Process order. (Serial=30239, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:145None[Sandbox] Process order. (Serial=30240, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:175None[Sandbox] Process order. (Serial=30241, Empire=1, Order=Order='OrderGoTo', Entity=#413010, AdditionalFlags='IgnoreFogOfWar', Path='[73, 25] --> [74, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:209None[Sandbox] Process order. (Serial=30242, Empire=1, Order=Order='OrderGoTo', Entity=#419903, AdditionalFlags='IgnoreFogOfWar', Path='[89, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:242None[Sandbox] Process order. (Serial=30243, Empire=1, Order=Order='OrderGoTo', Entity=#414445, AdditionalFlags='IgnoreFogOfWar', Path='[85, 45] --> [85, 46] --> [85, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:280None[Sandbox] Process order. (Serial=30244, Empire=1, Order=Order='OrderGoTo', Entity=#425184, AdditionalFlags='IgnoreFogOfWar', Path='[72, 36] --> [72, 35] --> [73, 34] --> [74, 34] --> [75, 34] --> [76, 34] --> [77, 34] --> [78, 34] --> [79, 34] --> [80, 34] --> [80, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:314None[Sandbox] Process order. (Serial=30245, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:349None[Sandbox] Process order. (Serial=30246, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:435None[Sandbox] Process order. (Serial=30247, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:498None[Sandbox] Process order. (Serial=30248, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:533None[Sandbox] Process order. (Serial=30249, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:572None[Sandbox] Process order. (Serial=30250, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:606None[Sandbox] Process order. (Serial=30251, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:647None[Sandbox] Process order. (Serial=30252, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:692None[Sandbox] Process order. (Serial=30253, Empire=1, Order=Order='OrderGoTo', Entity=#419905, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42] --> [88, 42] --> [89, 42] --> [90, 42] --> [90, 41] --> [91, 40] --> [91, 39] --> [92, 38] --> [93, 38] --> [93, 37] --> [94, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:725None[Sandbox] Process order. (Serial=30254, Empire=1, Order=Order='OrderGoTo', Entity=#306861, AdditionalFlags='IgnoreFogOfWar', Path='[64, 33] --> [64, 34] --> [63, 34] --> [62, 35] --> [62, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:780None[Sandbox] Process order. (Serial=30255, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[64, 34] --> [63, 35] --> [64, 36] --> [64, 37] --> [64, 38] --> [64, 39] --> [64, 40] --> [63, 41] --> [63, 42] --> [62, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:813None[Sandbox] Process order. (Serial=30256, Empire=1, Order=Order='OrderGoTo', Entity=#392024, AdditionalFlags='IgnoreFogOfWar', Path='[61, 31] --> [60, 31] --> [59, 31] --> [58, 31] --> [57, 31] --> [56, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:850None[Sandbox] Process order. (Serial=30257, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[60, 31] --> [59, 31] --> [58, 31] --> [57, 31] --> [56, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:883None[Sandbox] Process order. (Serial=30258, Empire=1, Order=Order='OrderGoTo', Entity=#406941, AdditionalFlags='IgnoreFogOfWar', Path='[62, 35] --> [62, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:920None[Sandbox] Process order. (Serial=30259, Empire=1, Order=Order='OrderGoTo', Entity=#412530, AdditionalFlags='IgnoreFogOfWar', Path='[66, 25] --> [65, 25] --> [65, 26] --> [64, 26] --> [63, 27] --> [63, 28] --> [62, 29] --> [62, 30] --> [61, 31] --> [60, 31] --> [59, 31] --> [58, 31] --> [57, 31] --> [57, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:955None[Sandbox] Process order. (Serial=30260, Empire=1, Order=Order='OrderGoTo', Entity=#406939, AdditionalFlags='IgnoreFogOfWar', Path='[62, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:38:994None[Sandbox] Process order. (Serial=30261, Empire=1, Order=Order='OrderGoTo', Entity=#413012, AdditionalFlags='IgnoreFogOfWar', Path='[62, 32] --> [62, 33] --> [63, 34] --> [62, 35] --> [62, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:033None[Sandbox] Process order. (Serial=30262, Empire=1, Order=Order='OrderGoTo', Entity=#423616, AdditionalFlags='IgnoreFogOfWar', Path='[65, 25] --> [65, 26] --> [64, 26] --> [63, 27] --> [62, 27] --> [61, 27] --> [60, 27] --> [59, 27] --> [59, 28] --> [58, 29] --> [58, 30] --> [57, 31] --> [57, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:070None[Sandbox] Process order. (Serial=30263, Empire=1, Order=Order='OrderGoTo', Entity=#423770, AdditionalFlags='IgnoreFogOfWar', Path='[77, 41] --> [78, 41] --> [79, 41] --> [80, 42] --> [80, 43] --> [81, 43] --> [82, 44] --> [82, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:111None[Sandbox] Process order. (Serial=30264, Empire=1, Order=Order='OrderGoTo', Entity=#386122, AdditionalFlags='IgnoreFogOfWar', Path='[67, 32] --> [66, 32] --> [65, 32] --> [64, 31] --> [63, 31] --> [62, 31] --> [61, 31] --> [61, 32] --> [60, 33] --> [60, 34] --> [59, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:148None[Sandbox] Process order. (Serial=30265, Empire=1, Order=Order='OrderGoTo', Entity=#422142, AdditionalFlags='IgnoreFogOfWar', Path='[65, 26] --> [64, 26] --> [63, 26] --> [62, 27] --> [61, 27] --> [60, 27] --> [59, 27] --> [59, 28] --> [58, 29] --> [58, 30] --> [57, 31] --> [57, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:187None[Sandbox] Process order. (Serial=30266, Empire=1, Order=Order='OrderGoTo', Entity=#423615, AdditionalFlags='IgnoreFogOfWar', Path='[82, 44] --> [82, 45] --> [83, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:222None[Sandbox] Process order. (Serial=30267, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:262None[Sandbox] Process order. (Serial=30268, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:317None[Sandbox] Process order. (Serial=30269, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:318NoneEmpire 1 AI run took 2,0 seconds to be executed (0,4 seconds of AI processing and 1,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:39:356None[Sandbox] Process order. (Serial=30270, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:371NoneCan't find entity 367778 of ongoing task. Fails the task 388850.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39:395None[Sandbox] Process order. (Serial=30271, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:433None[Sandbox] Process order. (Serial=30272, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:471None[Sandbox] Process order. (Serial=30273, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:509None[Sandbox] Process order. (Serial=30274, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:550None[Sandbox] Process order. (Serial=30275, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:593None[Sandbox] Process order. (Serial=30276, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:642None[Sandbox] Process order. (Serial=30277, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:682None[Sandbox] Process order. (Serial=30278, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:725None[Sandbox] Process order. (Serial=30279, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:765None[Sandbox] Process order. (Serial=30280, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:806None[Sandbox] Process order. (Serial=30281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:869None[Sandbox] Process order. (Serial=30282, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:900None[Sandbox] Process order. (Serial=30283, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:940None[Sandbox] Process order. (Serial=30284, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=8434, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:39:983None[Sandbox] Process order. (Serial=30285, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=8434, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:035None[Sandbox] Process order. (Serial=30286, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=8434, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:082None[Sandbox] Process order. (Serial=30287, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:117None[Sandbox] Process order. (Serial=30288, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:152None[Sandbox] Process order. (Serial=30289, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:195None[Sandbox] Process order. (Serial=30290, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:232None[Sandbox] Process order. (Serial=30291, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:267None[Sandbox] Process order. (Serial=30292, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:303None[Sandbox] Process order. (Serial=30293, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:340None[Sandbox] Process order. (Serial=30294, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:381None[Sandbox] Process order. (Serial=30295, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:427None[Sandbox] Process order. (Serial=30296, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:463None[Sandbox] Process order. (Serial=30297, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:500None[Sandbox] Process order. (Serial=30298, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:535None[Sandbox] Process order. (Serial=30299, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5239' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:573None[Sandbox] Process order. (Serial=30300, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5780' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:610None[Sandbox] Process order. (Serial=30301, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6904' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:645None[Sandbox] Process order. (Serial=30302, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:684None[Sandbox] Process order. (Serial=30303, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '9431' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:718None[Sandbox] Process order. (Serial=30304, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:752None[Sandbox] Process order. (Serial=30305, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:793None[Sandbox] Process order. (Serial=30306, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '30008' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:833None[Sandbox] Process order. (Serial=30307, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:872None[Sandbox] Process order. (Serial=30308, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:906None[Sandbox] Process order. (Serial=30309, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:941None[Sandbox] Process order. (Serial=30310, Empire=3, Order=Order='OrderGoTo', Entity=#361608, AdditionalFlags='IgnoreFogOfWar', Path='[36, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:40:983None[Sandbox] Process order. (Serial=30311, Empire=3, Order=Order='OrderGoTo', Entity=#419956, AdditionalFlags='IgnoreFogOfWar', Path='[41, 35] --> [41, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:027None[Sandbox] Process order. (Serial=30312, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[41, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:069None[Sandbox] Process order. (Serial=30313, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[74, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:109None[Sandbox] Process order. (Serial=30314, Empire=3, Order=Order='OrderGoTo', Entity=#416493, AdditionalFlags='IgnoreFogOfWar', Path='[45, 34] --> [46, 34] --> [46, 33] --> [47, 32] --> [48, 32] --> [49, 32] --> [49, 31] --> [49, 30] --> [49, 29] --> [50, 28] --> [51, 28] --> [52, 28] --> [52, 27] --> [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:148None[Sandbox] Process order. (Serial=30315, Empire=3, Order=Order='OrderGoTo', Entity=#324394, AdditionalFlags='IgnoreFogOfWar', Path='[9, 44] --> [8, 43] --> [8, 42] --> [7, 42] --> [6, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:189None[Sandbox] Process order. (Serial=30316, Empire=3, Order=Order='OrderGoTo', Entity=#394789, AdditionalFlags='IgnoreFogOfWar', Path='[15, 43] --> [14, 43] --> [13, 43] --> [12, 43] --> [11, 43] --> [10, 43] --> [9, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:232None[Sandbox] Process order. (Serial=30317, Empire=3, Order=Order='OrderGoTo', Entity=#422144, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [22, 46] --> [23, 46] --> [24, 46] --> [24, 45] --> [25, 45] --> [26, 44] --> [26, 43] --> [27, 42] --> [27, 41] --> [28, 40] --> [27, 39] --> [28, 38] --> [29, 38] --> [29, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:272None[Sandbox] Process order. (Serial=30318, Empire=3, Order=Order='OrderGoTo', Entity=#326412, AdditionalFlags='IgnoreFogOfWar', Path='[20, 37] --> [20, 38] --> [19, 39] --> [19, 40] --> [18, 41] --> [18, 42] --> [17, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:314None[Sandbox] Process order. (Serial=30319, Empire=3, Order=Order='OrderGoTo', Entity=#419914, AdditionalFlags='IgnoreFogOfWar', Path='[34, 42] --> [34, 43] --> [35, 43] --> [36, 44] --> [37, 44] --> [38, 44] --> [39, 44] --> [39, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:350None[Sandbox] Process order. (Serial=30320, Empire=3, Order=Order='OrderGoTo', Entity=#425188, AdditionalFlags='IgnoreFogOfWar', Path='[11, 49] --> [12, 48] --> [13, 48] --> [14, 48] --> [14, 47] --> [15, 46] --> [15, 45] --> [16, 44] --> [16, 43] --> [17, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:392None[Sandbox] Process order. (Serial=30321, Empire=3, Order=Order='OrderGoTo', Entity=#422145, AdditionalFlags='IgnoreFogOfWar', Path='[21, 43] --> [20, 43] --> [19, 43] --> [18, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:438None[Sandbox] Process order. (Serial=30322, Empire=3, Order=Order='OrderGoTo', Entity=#425193, AdditionalFlags='IgnoreFogOfWar', Path='[21, 36] --> [20, 37] --> [20, 38] --> [19, 39] --> [18, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:481None[Sandbox] Process order. (Serial=30323, Empire=3, Order=Order='OrderGoTo', Entity=#401393, AdditionalFlags='IgnoreFogOfWar', Path='[18, 31] --> [19, 32] --> [19, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:525None[Sandbox] Process order. (Serial=30324, Empire=3, Order=Order='OrderGoTo', Entity=#419910, AdditionalFlags='IgnoreFogOfWar', Path='[11, 36] --> [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:563None[Sandbox] Process order. (Serial=30325, Empire=3, Order=Order='OrderGoTo', Entity=#422147, AdditionalFlags='IgnoreFogOfWar', Path='[12, 50] --> [13, 50] --> [13, 51] --> [14, 51] --> [15, 51] --> [16, 50] --> [17, 50] --> [17, 49] --> [18, 49] --> [19, 49] --> [20, 48] --> [21, 48] --> [21, 47] --> [22, 46] --> [23, 46] --> [23, 45] --> [24, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:607None[Sandbox] Process order. (Serial=30326, Empire=3, Order=Order='OrderGoTo', Entity=#376040, AdditionalFlags='IgnoreFogOfWar', Path='[75, 28] --> [76, 28] --> [77, 28] --> [78, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:651None[Sandbox] Process order. (Serial=30327, Empire=3, Order=Order='OrderGoTo', Entity=#414448, AdditionalFlags='IgnoreFogOfWar', Path='[14, 43] --> [14, 42] --> [13, 42] --> [12, 42] --> [11, 42] --> [10, 42] --> [9, 41] --> [9, 40] --> [8, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:693None[Sandbox] Process order. (Serial=30328, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:728None[Sandbox] Process order. (Serial=30329, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:765None[Sandbox] Process order. (Serial=30330, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:802None[Sandbox] Process order. (Serial=30331, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #425232 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:41:886None[Sandbox] Process order. (Serial=30332, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:925None[Sandbox] Process order. (Serial=30333, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41:962None[Sandbox] Process order. (Serial=30334, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:000None[Sandbox] Process order. (Serial=30335, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:039None[Sandbox] Process order. (Serial=30336, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:072None[Sandbox] Process order. (Serial=30337, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:113None[Sandbox] Process order. (Serial=30338, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:148None[Sandbox] Process order. (Serial=30339, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:186None[Sandbox] Process order. (Serial=30340, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:224None[Sandbox] Process order. (Serial=30341, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:267None[Sandbox] Process order. (Serial=30342, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:304None[Empire 3] Too many actuator executions needed (2000) actuator wait for (389287/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:11:42:304None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:11:42:304NoneEmpire 3 AI run took 2,0 seconds to be executed (0,2 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:42:305None[Sandbox] Process order. (Serial=30343, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:330NoneCan't find entity 423630 of ongoing task. Fails the task 302883.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:42:348None[Sandbox] Process order. (Serial=30344, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:390None[Sandbox] Process order. (Serial=30345, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:477None[Sandbox] Process order. (Serial=30346, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:516None[Sandbox] Process order. (Serial=30347, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:556None[Sandbox] Process order. (Serial=30348, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:596None[Sandbox] Process order. (Serial=30349, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:634None[Sandbox] Process order. (Serial=30350, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:672None[Sandbox] Process order. (Serial=30351, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:709None[Sandbox] Process order. (Serial=30352, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:749None[Sandbox] Process order. (Serial=30353, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:784None[Sandbox] Process order. (Serial=30354, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:820None[Sandbox] Process order. (Serial=30355, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:854None[Sandbox] Process order. (Serial=30356, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:888None[Sandbox] Process order. (Serial=30357, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:922None[Sandbox] Process order. (Serial=30358, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:42:958None[Sandbox] Process order. (Serial=30359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:001None[Sandbox] Process order. (Serial=30360, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:038None[Sandbox] Process order. (Serial=30361, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:075None[Sandbox] Process order. (Serial=30362, Empire=3, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:128None[Sandbox] Process order. (Serial=30363, Empire=3, Order=Order='OrderGoTo', Entity=#324423, AdditionalFlags='IgnoreFogOfWar', Path='[35, 30] --> [35, 29] --> [35, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:161None[Sandbox] Process order. (Serial=30364, Empire=3, Order=Order='OrderGoTo', Entity=#425191, AdditionalFlags='IgnoreFogOfWar', Path='[1, 31] --> [1, 30] --> [0, 29] --> [0, 28] --> [94, 27] --> [0, 26] --> [0, 25] --> [1, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:197None[Sandbox] Process order. (Serial=30365, Empire=3, Order=Order='OrderGoTo', Entity=#289269, AdditionalFlags='IgnoreFogOfWar', Path='[42, 7] --> [42, 6] --> [41, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:231None[Sandbox] Process order. (Serial=30366, Empire=3, Order=Order='OrderGoTo', Entity=#388499, AdditionalFlags='IgnoreFogOfWar', Path='[7, 20] --> [7, 19] --> [8, 18] --> [9, 18] --> [10, 18] --> [10, 17] --> [11, 16] --> [11, 15] --> [12, 14] --> [12, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:266None[Sandbox] Process order. (Serial=30367, Empire=3, Order=Order='OrderGoTo', Entity=#416500, AdditionalFlags='IgnoreFogOfWar', Path='[17, 43] --> [18, 43] --> [19, 43] --> [20, 43] --> [21, 43] --> [22, 42] --> [23, 42] --> [24, 42] --> [24, 43] --> [25, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:300None[Sandbox] Process order. (Serial=30368, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'LandUnit_Era6_Common_ArmouredPersonnelCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:334None[Sandbox] Process order. (Serial=30369, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Infrastructure_Food_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:369None[Sandbox] Process order. (Serial=30370, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=7337, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:408None[Sandbox] Process order. (Serial=30371, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:444None[Sandbox] Process order. (Serial=30372, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:478None[Sandbox] Process order. (Serial=30373, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:512None[Sandbox] Process order. (Serial=30374, Empire=5, Order=Order='OrderGoTo', Entity=#406964, AdditionalFlags='IgnoreFogOfWar', Path='[82, 49] --> [83, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:546None[Sandbox] Process order. (Serial=30375, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:583None[Sandbox] Process order. (Serial=30376, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:653None[Sandbox] Process order. (Serial=30377, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:690None[Sandbox] Process order. (Serial=30378, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:730None[Sandbox] Process order. (Serial=30379, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:765None[Sandbox] Process order. (Serial=30380, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:801None[Sandbox] Process order. (Serial=30381, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:841None[Sandbox] Process order. (Serial=30382, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:900None[Sandbox] Process order. (Serial=30383, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:934None[Sandbox] Process order. (Serial=30384, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:43:969None[Sandbox] Process order. (Serial=30385, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:012None[Sandbox] Process order. (Serial=30386, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:055None[Sandbox] Process order. (Serial=30387, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:092None[Sandbox] Process order. (Serial=30388, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:126None[Sandbox] Process order. (Serial=30389, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:169None[Sandbox] Process order. (Serial=30390, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:207None[Sandbox] Process order. (Serial=30391, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:247None[Sandbox] Process order. (Serial=30392, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:290None[Sandbox] Process order. (Serial=30393, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:333None[Sandbox] Process order. (Serial=30394, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:378None[Sandbox] Process order. (Serial=30395, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:423None[Sandbox] Process order. (Serial=30396, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:462None[Sandbox] Process order. (Serial=30397, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:502None[Sandbox] Process order. (Serial=30398, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:540None[Sandbox] Process order. (Serial=30399, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:578None[Sandbox] Process order. (Serial=30400, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:619None[Sandbox] Process order. (Serial=30401, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:655None[Sandbox] Process order. (Serial=30402, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:696None[Sandbox] Process order. (Serial=30403, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:757None[Sandbox] Process order. (Serial=30404, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[71, 28] --> [70, 28] --> [69, 27] --> [68, 27] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25] --> [65, 26] --> [64, 26] --> [63, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:792None[Sandbox] Process order. (Serial=30405, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:44:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:44:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #425189 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:44:795NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4357

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:44:795NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4358

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:44:795NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4359

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:44:833None[Sandbox] Process order. (Serial=30406, Empire=5, Order=Order='OrderGoTo', Entity=#425197, AdditionalFlags='IgnoreFogOfWar', Path='[72, 50] --> [72, 49] --> [73, 49] --> [74, 49] --> [74, 48] --> [73, 47] --> [72, 47] --> [71, 47] --> [70, 47] --> [69, 47] --> [69, 48] --> [68, 49] --> [67, 49] --> [67, 48] --> [66, 47] --> [66, 46] --> [66, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:869None[Sandbox] Process order. (Serial=30407, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:904None[Sandbox] Process order. (Serial=30408, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:940None[Sandbox] Process order. (Serial=30409, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:44:981None[Sandbox] Process order. (Serial=30410, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:022None[Sandbox] Process order. (Serial=30411, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:061None[Sandbox] Process order. (Serial=30412, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:098None[Sandbox] Process order. (Serial=30413, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:138None[Sandbox] Process order. (Serial=30414, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:176None[Sandbox] Process order. (Serial=30415, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:238None[Sandbox] Process order. (Serial=30416, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:242None[Empire 5] Too many actuator executions needed (2000) actuator wait for (151317/Infiltrate Kwina Patü (Empire 0) on Territory 24).

Amplitude.AI.Brain:Run()

20:11:45:242None[Empire 5] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:11:45:242NoneEmpire 5 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:45:275None[Sandbox] Process order. (Serial=30417, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:312None[Sandbox] Process order. (Serial=30418, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:358None[Sandbox] Process order. (Serial=30419, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:400None[Sandbox] Process order. (Serial=30420, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:435None[Sandbox] Process order. (Serial=30421, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:476None[Sandbox] Process order. (Serial=30422, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:516None[Sandbox] Process order. (Serial=30423, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:558None[Sandbox] Process order. (Serial=30424, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:598None[Sandbox] Process order. (Serial=30425, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:634None[Sandbox] Process order. (Serial=30426, Empire=5, Order=Order='OrderGoTo', Entity=#423360, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42] --> [80, 41] --> [81, 41] --> [82, 40] --> [81, 39] --> [82, 38] --> [82, 37] --> [83, 36] --> [83, 35] --> [84, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:673None[Sandbox] Process order. (Serial=30427, Empire=5, Order=Order='OrderGoTo', Entity=#423220, AdditionalFlags='IgnoreFogOfWar', Path='[81, 50] --> [82, 50] --> [82, 49] --> [83, 48] --> [82, 47] --> [83, 46] --> [83, 45] --> [84, 45] --> [85, 44] --> [85, 43] --> [85, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:729None[Sandbox] Process order. (Serial=30428, Empire=6, Order=Order='OrderGoTo', Entity=#403494, AdditionalFlags='IgnoreFogOfWar', Path='[39, 39] --> [38, 39] --> [37, 39] --> [36, 39] --> [36, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:765None[Sandbox] Process order. (Serial=30429, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:805None[Sandbox] Process order. (Serial=30430, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:848None[Sandbox] Process order. (Serial=30431, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:893None[Sandbox] Process order. (Serial=30432, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:933None[Sandbox] Process order. (Serial=30433, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:45:975None[Sandbox] Process order. (Serial=30434, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:020None[Sandbox] Process order. (Serial=30435, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:063None[Sandbox] Process order. (Serial=30436, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:116None[Sandbox] Process order. (Serial=30437, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:154None[Sandbox] Process order. (Serial=30438, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:194None[Sandbox] Process order. (Serial=30439, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:261NoneEmpire 6 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:46:262None[Sandbox] Process order. (Serial=30440, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:283NoneCan't find entity 357049 of ongoing task. Fails the task 1195707.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:283NoneCan't find entity 419168 of ongoing task. Fails the task 1195743.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:283NoneCan't find entity 358302 of ongoing task. Fails the task 1195757.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:309None[Sandbox] Process order. (Serial=30441, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:329NonePresentation Battle 425239: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:330NonePresentation Battle 425239: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:330NonePresentation Battle 425239: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:330NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:331NoneRestorePresentationBattlePreview created ticket #132151.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:331NonePresentation Battle 425239: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=423360, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:331None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423360 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:331NonePresentation Battle 425239: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=423770, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:331None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:331NonePresentation Battle 425239: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=423615, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:331None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46:331NonePresentation Battle 425239: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:332NonePresentation Battle 425239: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:332NonePresentation Battle 425239: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:332NonePresentation Battle 425239: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:332NonePresentation Battle 425239: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:11:46:346None[Sandbox] Process order. (Serial=30442, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:392None[Sandbox] Process order. (Serial=30443, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:431None[Sandbox] Process order. (Serial=30444, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:467None[Sandbox] Process order. (Serial=30445, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:504None[Sandbox] Process order. (Serial=30446, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:542None[Sandbox] Process order. (Serial=30447, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:596None[Sandbox] Process order. (Serial=30448, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:633None[Sandbox] Process order. (Serial=30449, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:671None[Sandbox] Process order. (Serial=30450, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:709None[Sandbox] Process order. (Serial=30451, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:750None[Sandbox] Process order. (Serial=30452, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:792None[Sandbox] Process order. (Serial=30453, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:831None[Sandbox] Process order. (Serial=30454, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:869None[Sandbox] Process order. (Serial=30455, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:907None[Sandbox] Process order. (Serial=30456, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:944None[Sandbox] Process order. (Serial=30457, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46:984None[Sandbox] Process order. (Serial=30458, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:023None[Sandbox] Process order. (Serial=30459, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:057None[Sandbox] Process order. (Serial=30460, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:094None[Sandbox] Process order. (Serial=30461, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:127None[Sandbox] Process order. (Serial=30462, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:165None[Sandbox] Process order. (Serial=30463, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:200None[Sandbox] Process order. (Serial=30464, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:234None[Sandbox] Process order. (Serial=30465, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:269None[Sandbox] Process order. (Serial=30466, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:304None[Sandbox] Process order. (Serial=30467, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:337None[Sandbox] Process order. (Serial=30468, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:380None[Sandbox] Process order. (Serial=30469, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:417None[Sandbox] Process order. (Serial=30470, Empire=7, Order=Order='OrderGoTo', Entity=#423604, AdditionalFlags='IgnoreFogOfWar', Path='[57, 20] --> [58, 20] --> [59, 20] --> [60, 20] --> [61, 20] --> [61, 19] --> [62, 18] --> [63, 18] --> [63, 19] --> [64, 19] --> [65, 20] --> [65, 21] --> [66, 21] --> [67, 21] --> [68, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:456None[Sandbox] Process order. (Serial=30471, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:495None[Sandbox] Process order. (Serial=30472, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:537None[Sandbox] Process order. (Serial=30473, Empire=7, Order=Order='OrderGoTo', Entity=#343452, AdditionalFlags='IgnoreFogOfWar', Path='[52, 20] --> [51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [51, 14] --> [51, 13] --> [52, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:574None[Sandbox] Process order. (Serial=30474, Empire=7, Order=Order='OrderGoTo', Entity=#419168, AdditionalFlags='IgnoreFogOfWar', Path='[67, 14] --> [67, 13] --> [68, 12] --> [68, 11] --> [69, 10] --> [69, 9] --> [70, 8] --> [70, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:608None[Sandbox] Process order. (Serial=30475, Empire=7, Order=Order='OrderGoTo', Entity=#414791, AdditionalFlags='IgnoreFogOfWar', Path='[67, 12] --> [67, 11] --> [68, 11] --> [69, 10] --> [69, 9] --> [69, 8] --> [68, 7] --> [68, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:651None[Sandbox] Process order. (Serial=30476, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:692None[Sandbox] Process order. (Serial=30477, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:731None[Sandbox] Process order. (Serial=30478, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:769None[Sandbox] Process order. (Serial=30479, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:805None[Sandbox] Process order. (Serial=30480, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:877None[Sandbox] Process order. (Serial=30481, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:878NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:47:883NoneRequestRestoreAsyncOperation_Completed for ticket #132151.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:11:47:883NoneRestorePresentationBattlePreview skipped due to ended battle #425239

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:11:47:883NoneRequestAsyncOperation_Dismissed for ticket #132151.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:11:47:913None[Sandbox] Process order. (Serial=30482, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:914NoneCan't find entity 394773 of ongoing task. Fails the task 1347013.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:47:914NoneCan't find entity 414437 of ongoing task. Fails the task 1347826.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:47:914NoneCan't find entity 423606 of ongoing task. Fails the task 1349721.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:47:949None[Sandbox] Process order. (Serial=30483, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47:995None[Sandbox] Process order. (Serial=30484, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:034None[Sandbox] Process order. (Serial=30485, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:083None[Sandbox] Process order. (Serial=30486, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:121None[Sandbox] Process order. (Serial=30487, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:162None[Sandbox] Process order. (Serial=30488, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:202None[Sandbox] Process order. (Serial=30489, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:245None[Sandbox] Process order. (Serial=30490, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:291None[Sandbox] Process order. (Serial=30491, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:333None[Sandbox] Process order. (Serial=30492, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:378None[Sandbox] Process order. (Serial=30493, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:421None[Sandbox] Process order. (Serial=30494, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:460None[Sandbox] Process order. (Serial=30495, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:498None[Sandbox] Process order. (Serial=30496, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:534None[Sandbox] Process order. (Serial=30497, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:575None[Sandbox] Process order. (Serial=30498, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:610None[Sandbox] Process order. (Serial=30499, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:649None[Sandbox] Process order. (Serial=30500, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:693None[Sandbox] Process order. (Serial=30501, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:746None[Sandbox] Process order. (Serial=30502, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:778None[Sandbox] Process order. (Serial=30503, Empire=8, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:827None[Sandbox] Process order. (Serial=30504, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '52629', Construction: '40133'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:866None[Sandbox] Process order. (Serial=30505, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:903None[Sandbox] Process order. (Serial=30506, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:940None[Sandbox] Process order. (Serial=30507, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48:975None[Sandbox] Process order. (Serial=30508, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:014None[Sandbox] Process order. (Serial=30509, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:052None[Sandbox] Process order. (Serial=30510, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:086None[Sandbox] Process order. (Serial=30511, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:124None[Sandbox] Process order. (Serial=30512, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:159None[Sandbox] Process order. (Serial=30513, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:197None[Sandbox] Process order. (Serial=30514, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:233None[Sandbox] Process order. (Serial=30515, Empire=8, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:267None[Sandbox] Process order. (Serial=30516, Empire=8, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:302None[Sandbox] Process order. (Serial=30517, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:339None[Sandbox] Process order. (Serial=30518, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:373None[Sandbox] Process order. (Serial=30519, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:409None[Sandbox] Process order. (Serial=30520, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:446None[Sandbox] Process order. (Serial=30521, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:481None[Sandbox] Process order. (Serial=30522, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:516None[Sandbox] Process order. (Serial=30523, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '20979' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:554None[Sandbox] Process order. (Serial=30524, Empire=8, Order=Order='OrderGoTo', Entity=#420126, AdditionalFlags='IgnoreFogOfWar', Path='[61, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:588None[Sandbox] Process order. (Serial=30525, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[90, 23] --> [89, 23] --> [89, 22] --> [88, 22] --> [87, 22] --> [86, 22] --> [85, 22] --> [84, 23] --> [83, 23] --> [82, 23] --> [81, 23] --> [80, 23] --> [80, 22] --> [79, 21] --> [79, 20] --> [78, 20] --> [77, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:622None[Sandbox] Process order. (Serial=30526, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:661None[Sandbox] Process order. (Serial=30527, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:699None[Sandbox] Process order. (Serial=30528, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:738None[Sandbox] Process order. (Serial=30529, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[53, 18] --> [53, 19] --> [54, 20] --> [54, 21] --> [54, 22] --> [53, 23] --> [53, 24] --> [53, 25] --> [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:774None[Sandbox] Process order. (Serial=30530, Empire=8, Order=Order='OrderGoTo', Entity=#342105, AdditionalFlags='IgnoreFogOfWar', Path='[47, 37] --> [48, 36] --> [47, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:815None[Sandbox] Process order. (Serial=30531, Empire=8, Order=Order='OrderGoTo', Entity=#406973, AdditionalFlags='IgnoreFogOfWar', Path='[37, 27] --> [38, 28] --> [38, 29] --> [39, 29] --> [40, 29] --> [41, 29] --> [42, 29] --> [43, 29] --> [44, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:852None[Sandbox] Process order. (Serial=30532, Empire=8, Order=Order='OrderGoTo', Entity=#389049, AdditionalFlags='IgnoreFogOfWar', Path='[49, 24] Rail --> [49, 23] Rail --> [50, 22] Rail --> [49, 21] Rail --> [48, 21] Rail --> [48, 20] Rail --> [48, 19] Rail --> [48, 20] --> [47, 21] --> [46, 21] --> [46, 22] --> [45, 22] --> [44, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:890None[Sandbox] Process order. (Serial=30533, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12] --> [48, 12] --> [48, 11] --> [48, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:927None[Sandbox] Process order. (Serial=30534, Empire=8, Order=Order='OrderGoTo', Entity=#425217, AdditionalFlags='IgnoreFogOfWar', Path='[52, 34] --> [52, 33] --> [53, 33] --> [54, 32] --> [53, 31] --> [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49:963None[Sandbox] Process order. (Serial=30535, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[52, 27] --> [52, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:004None[Sandbox] Process order. (Serial=30536, Empire=8, Order=Order='OrderGoTo', Entity=#422127, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:041None[Sandbox] Process order. (Serial=30537, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:076None[Sandbox] Process order. (Serial=30538, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[53, 29] --> [54, 30] --> [53, 31] --> [54, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:111None[Sandbox] Process order. (Serial=30539, Empire=8, Order=Order='OrderGoTo', Entity=#421374, AdditionalFlags='IgnoreFogOfWar', Path='[53, 30] --> [53, 31] --> [54, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:154None[Sandbox] Process order. (Serial=30540, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:191None[Sandbox] Process order. (Serial=30541, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:298None[Sandbox] Process order. (Serial=30542, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:307None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #425419 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:50:308None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #403534 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:50:308None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #425421 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:50:330None[Sandbox] Process order. (Serial=30543, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:373None[Sandbox] Process order. (Serial=30544, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:411None[Sandbox] Process order. (Serial=30545, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:451None[Sandbox] Process order. (Serial=30546, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:492None[Sandbox] Process order. (Serial=30547, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:534None[Sandbox] Process order. (Serial=30548, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:578None[Sandbox] Process order. (Serial=30549, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:614None[Sandbox] Process order. (Serial=30550, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:655None[Sandbox] Process order. (Serial=30551, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:700None[Sandbox] Process order. (Serial=30552, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:740None[Sandbox] Process order. (Serial=30553, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:777None[Sandbox] Process order. (Serial=30554, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:823None[Sandbox] Process order. (Serial=30555, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:865None[Sandbox] Process order. (Serial=30556, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:876None[Empire 8] Too many actuator executions needed (2000) actuator wait for (1349971/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:11:50:876None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:11:50:876NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:50:876NoneArmy 401678 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:11:50:908None[Sandbox] Process order. (Serial=30557, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:946None[Sandbox] Process order. (Serial=30558, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50:989None[Sandbox] Process order. (Serial=30559, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:032None[Sandbox] Process order. (Serial=30560, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:080None[Sandbox] Process order. (Serial=30561, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:122None[Sandbox] Process order. (Serial=30562, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:167None[Sandbox] Process order. (Serial=30563, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:207None[Sandbox] Process order. (Serial=30564, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:255None[Sandbox] Process order. (Serial=30565, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:301None[Sandbox] Process order. (Serial=30566, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:347None[Sandbox] Process order. (Serial=30567, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:386None[Sandbox] Process order. (Serial=30568, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:430None[Sandbox] Process order. (Serial=30569, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:470None[Sandbox] Process order. (Serial=30570, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:509None[Sandbox] Process order. (Serial=30571, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:549None[Sandbox] Process order. (Serial=30572, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:590None[Sandbox] Process order. (Serial=30573, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:632None[Sandbox] Process order. (Serial=30574, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:672None[Sandbox] Process order. (Serial=30575, Empire=8, Order=Order='OrderGoTo', Entity=#410755, AdditionalFlags='IgnoreFogOfWar', Path='[49, 10] --> [48, 10] --> [47, 9] --> [46, 9] --> [46, 8] --> [45, 8] --> [44, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:730None[Sandbox] Process order. (Serial=30576, Empire=8, Order=Order='OrderGoTo', Entity=#396595, AdditionalFlags='IgnoreFogOfWar', Path='[51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [51, 14] --> [50, 13] --> [50, 12] --> [49, 11] --> [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:766None[Sandbox] Process order. (Serial=30577, Empire=8, Order=Order='OrderGoTo', Entity=#406975, AdditionalFlags='IgnoreFogOfWar', Path='[45, 10] --> [46, 10] --> [47, 10] --> [48, 10] --> [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:804None[Sandbox] Process order. (Serial=30578, Empire=8, Order=Order='OrderGoTo', Entity=#409586, AdditionalFlags='IgnoreFogOfWar', Path='[48, 10] --> [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:841None[Sandbox] Process order. (Serial=30579, Empire=8, Order=Order='OrderGoTo', Entity=#401409, AdditionalFlags='IgnoreFogOfWar', Path='[49, 38] --> [49, 39] --> [50, 39] --> [51, 39] --> [52, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:879None[Sandbox] Process order. (Serial=30580, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[36, 26] --> [36, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:916None[Sandbox] Process order. (Serial=30581, Empire=8, Order=Order='OrderGoTo', Entity=#398635, AdditionalFlags='IgnoreFogOfWar', Path='[51, 14] --> [50, 13] --> [50, 12] --> [49, 11] --> [50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:954None[Sandbox] Process order. (Serial=30582, Empire=8, Order=Order='OrderGoTo', Entity=#415053, AdditionalFlags='IgnoreFogOfWar', Path='[49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51:994None[Sandbox] Process order. (Serial=30583, Empire=8, Order=Order='OrderGoTo', Entity=#419166, AdditionalFlags='IgnoreFogOfWar', Path='[37, 21] --> [38, 20] --> [39, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:037None[Sandbox] Process order. (Serial=30584, Empire=8, Order=Order='OrderGoTo', Entity=#410760, AdditionalFlags='IgnoreFogOfWar', Path='[46, 10] --> [47, 10] --> [48, 10] --> [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:086None[Sandbox] Process order. (Serial=30585, Empire=8, Order=Order='OrderGoTo', Entity=#414433, AdditionalFlags='IgnoreFogOfWar', Path='[50, 13] --> [50, 12] --> [49, 11] --> [50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:139None[Sandbox] Process order. (Serial=30586, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:190None[Sandbox] Process order. (Serial=30587, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:236None[Sandbox] Process order. (Serial=30588, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:286None[Sandbox] Process order. (Serial=30589, Empire=9, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:333None[Sandbox] Process order. (Serial=30590, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:388None[Sandbox] Process order. (Serial=30591, Empire=9, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:448None[Sandbox] Process order. (Serial=30592, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:502None[Sandbox] Process order. (Serial=30593, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[50, 12] --> [50, 13] --> [51, 14] --> [50, 15] --> [50, 16] --> [49, 17] --> [49, 18] --> [48, 19] --> [48, 20] --> [48, 21] --> [49, 21] --> [50, 22] --> [49, 23] --> [49, 24] --> [48, 25] --> [47, 25] --> [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:555None[Sandbox] Process order. (Serial=30594, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[79, 32] --> [79, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:608None[Sandbox] Process order. (Serial=30595, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[59, 26] --> [59, 25] --> [60, 24] --> [60, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:663None[Sandbox] Process order. (Serial=30596, Empire=9, Order=Order='OrderGoTo', Entity=#358722, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5] --> [53, 4] --> [53, 3] --> [54, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:718None[Sandbox] Process order. (Serial=30597, Empire=9, Order=Order='OrderGoTo', Entity=#408050, AdditionalFlags='IgnoreFogOfWar', Path='[52, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:769None[Sandbox] Process order. (Serial=30598, Empire=9, Order=Order='OrderGoTo', Entity=#423720, AdditionalFlags='IgnoreFogOfWar', Path='[50, 4] --> [49, 5] --> [50, 6] --> [50, 7] --> [51, 8] --> [52, 8] --> [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:822None[Sandbox] Process order. (Serial=30599, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:880None[Sandbox] Process order. (Serial=30600, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52:944None[Sandbox] Process order. (Serial=30601, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:014None[Sandbox] Process order. (Serial=30602, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:069None[Sandbox] Process order. (Serial=30603, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:112None[Sandbox] Process order. (Serial=30604, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:158None[Sandbox] Process order. (Serial=30605, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:204None[Sandbox] Process order. (Serial=30606, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:248None[Sandbox] Process order. (Serial=30607, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:297None[Sandbox] Process order. (Serial=30608, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:340None[Sandbox] Process order. (Serial=30609, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:389None[Sandbox] Process order. (Serial=30610, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:440None[Sandbox] Process order. (Serial=30611, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:523None[Sandbox] Process order. (Serial=30612, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:577None[Sandbox] Process order. (Serial=30613, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:621None[Sandbox] Process order. (Serial=30614, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:667None[Sandbox] Process order. (Serial=30615, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:721None[Empire 9] Too many actuator executions needed (2000) actuator wait for (1537539/Garrison on territory 87 #0).

Amplitude.AI.Brain:Run()

20:11:53:721None[Empire 9] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:11:53:721NoneEmpire 9 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:11:53:723None[Sandbox] Process order. (Serial=30616, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:775None[Sandbox] Process order. (Serial=30617, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:805NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4358

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:53:805NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4359

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:53:831None[Sandbox] Process order. (Serial=30618, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:884None[Sandbox] Process order. (Serial=30619, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:927None[Sandbox] Process order. (Serial=30620, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:53:978None[Sandbox] Process order. (Serial=30621, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:033None[Sandbox] Process order. (Serial=30622, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:087None[Sandbox] Process order. (Serial=30623, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:133None[Sandbox] Process order. (Serial=30624, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:189None[Sandbox] Process order. (Serial=30625, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:234None[Sandbox] Process order. (Serial=30626, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:289None[Sandbox] Process order. (Serial=30627, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:345None[Sandbox] Process order. (Serial=30628, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:393None[Sandbox] Process order. (Serial=30629, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:454None[Sandbox] Process order. (Serial=30630, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:508None[Sandbox] Process order. (Serial=30631, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:558None[Sandbox] Process order. (Serial=30632, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:617None[Sandbox] Process order. (Serial=30633, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:663None[Sandbox] Process order. (Serial=30634, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:677NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4357

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:11:54:711None[Sandbox] Process order. (Serial=30635, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:753None[Sandbox] Process order. (Serial=30636, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:797None[Sandbox] Process order. (Serial=30637, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:852None[Sandbox] Process order. (Serial=30638, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:898None[Sandbox] Process order. (Serial=30639, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54:953None[Sandbox] Process order. (Serial=30640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:000None[Sandbox] Process order. (Serial=30641, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:043None[Sandbox] Process order. (Serial=30642, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:088None[Sandbox] Process order. (Serial=30643, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:127None[Sandbox] Process order. (Serial=30644, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:55:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:55:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #425189 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:55:187None[Sandbox] Process order. (Serial=30645, Empire=9, Order=Order='OrderGoTo', Entity=#394775, AdditionalFlags='IgnoreFogOfWar', Path='[50, 6] --> [49, 5] --> [49, 4] --> [48, 4] --> [47, 4] --> [46, 3] --> [45, 3] --> [44, 3] --> [44, 2] --> [43, 2] --> [42, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:222None[Sandbox] Process order. (Serial=30646, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:261None[Sandbox] Process order. (Serial=30647, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:306None[Sandbox] Process order. (Serial=30648, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:343None[Sandbox] Process order. (Serial=30649, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:385None[Sandbox] Process order. (Serial=30650, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:425None[Sandbox] Process order. (Serial=30651, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:468None[Sandbox] Process order. (Serial=30652, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:511None[Sandbox] Process order. (Serial=30653, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:555None[Sandbox] Process order. (Serial=30654, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:597None[Sandbox] Process order. (Serial=30655, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:639None[Sandbox] Process order. (Serial=30656, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:684None[Sandbox] Process order. (Serial=30657, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:724None[Sandbox] Process order. (Serial=30658, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:767None[Sandbox] Process order. (Serial=30659, Empire=17, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:806None[Sandbox] Process order. (Serial=30660, Empire=105, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:848None[Sandbox] Process order. (Serial=30661, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:899None[Sandbox] Process order. (Serial=30662, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:945None[Sandbox] Process order. (Serial=30663, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55:994None[Sandbox] Process order. (Serial=30664, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:041None[Sandbox] Process order. (Serial=30665, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:087None[Sandbox] Process order. (Serial=30666, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:134None[Sandbox] Process order. (Serial=30667, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:179None[Sandbox] Process order. (Serial=30668, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:233None[Sandbox] Process order. (Serial=30669, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:282None[Sandbox] Process order. (Serial=30670, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:328None[Sandbox] Process order. (Serial=30671, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:412None[Sandbox] Process order. (Serial=30672, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:455None[Sandbox] Process order. (Serial=30673, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:498None[Sandbox] Process order. (Serial=30674, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:538None[Sandbox] Process order. (Serial=30675, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:587None[Sandbox] Process order. (Serial=30676, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:628None[Sandbox] Process order. (Serial=30677, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:673None[Sandbox] Process order. (Serial=30678, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:711None[Sandbox] Process order. (Serial=30679, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:758None[Sandbox] Process order. (Serial=30680, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:797None[Sandbox] Process order. (Serial=30681, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:841None[Sandbox] Process order. (Serial=30682, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:878None[Sandbox] Process order. (Serial=30683, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:916None[Sandbox] Process order. (Serial=30684, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:954None[Sandbox] Process order. (Serial=30685, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:56:994None[Sandbox] Process order. (Serial=30686, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:036None[Sandbox] Process order. (Serial=30687, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:079None[Sandbox] Process order. (Serial=30688, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:118None[Sandbox] Process order. (Serial=30689, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:161None[Sandbox] Process order. (Serial=30690, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:200None[Sandbox] Process order. (Serial=30691, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:274None[Sandbox] Process order. (Serial=30692, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:316None[Sandbox] Process order. (Serial=30693, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:361None[Sandbox] Process order. (Serial=30694, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:402None[Sandbox] Process order. (Serial=30695, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:448None[Sandbox] Process order. (Serial=30696, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:493None[Sandbox] Process order. (Serial=30697, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:535None[Sandbox] Process order. (Serial=30698, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:576None[Sandbox] Process order. (Serial=30699, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:619None[Sandbox] Process order. (Serial=30700, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:664None[Sandbox] Process order. (Serial=30701, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:714None[Sandbox] Process order. (Serial=30702, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:755None[Sandbox] Process order. (Serial=30703, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:834None[Sandbox] Process order. (Serial=30704, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:873None[Sandbox] Process order. (Serial=30705, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:913None[Sandbox] Process order. (Serial=30706, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:951None[Sandbox] Process order. (Serial=30707, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57:997None[Sandbox] Process order. (Serial=30708, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:039None[Sandbox] Process order. (Serial=30709, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:078None[Sandbox] Process order. (Serial=30710, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:117None[Sandbox] Process order. (Serial=30711, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:156None[Sandbox] Process order. (Serial=30712, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:233None[Sandbox] Process order. (Serial=30713, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:273None[Sandbox] Process order. (Serial=30714, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:311None[Sandbox] Process order. (Serial=30715, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:354None[Sandbox] Process order. (Serial=30716, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:393None[Sandbox] Process order. (Serial=30717, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:433None[Sandbox] Process order. (Serial=30718, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:475None[Sandbox] Process order. (Serial=30719, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:519None[Sandbox] Process order. (Serial=30720, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:600None[Sandbox] Process order. (Serial=30721, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:646None[Sandbox] Process order. (Serial=30722, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:687None[Sandbox] Process order. (Serial=30723, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:725None[Sandbox] Process order. (Serial=30724, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:767None[Sandbox] Process order. (Serial=30725, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:805None[Sandbox] Process order. (Serial=30726, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:847None[Sandbox] Process order. (Serial=30727, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:926None[Sandbox] Process order. (Serial=30728, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58:968None[Sandbox] Process order. (Serial=30729, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:011None[Sandbox] Process order. (Serial=30730, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:053None[Sandbox] Process order. (Serial=30731, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:099None[Sandbox] Process order. (Serial=30732, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:139None[Sandbox] Process order. (Serial=30733, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:215None[Sandbox] Process order. (Serial=30734, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:253None[Sandbox] Process order. (Serial=30735, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:298None[Sandbox] Process order. (Serial=30736, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:340None[Sandbox] Process order. (Serial=30737, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:383None[Sandbox] Process order. (Serial=30738, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:459None[Sandbox] Process order. (Serial=30739, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:505None[Sandbox] Process order. (Serial=30740, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:544None[Sandbox] Process order. (Serial=30741, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:592None[Sandbox] Process order. (Serial=30742, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:667None[Sandbox] Process order. (Serial=30743, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:883NoneAI Synchronization took 62ms at frame 25689 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:11:59:885None[Sandbox] Process order. (Serial=30744, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:942None[Sandbox] Process order. (Serial=30745, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:59:991None[Sandbox] Process order. (Serial=30746, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:063None[Sandbox] Process order. (Serial=30747, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:063NoneCan't find entity 423617 of ongoing task. Fails the task 2265032.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00:063NoneCan't find entity 425184 of ongoing task. Fails the task 2266149.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00:063NoneCan't find entity 399374 of ongoing task. Fails the task 2265082.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:00:110None[Sandbox] Process order. (Serial=30748, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:173None[Sandbox] Process order. (Serial=30749, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:220None[Sandbox] Process order. (Serial=30750, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:275None[Sandbox] Process order. (Serial=30751, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:325None[Sandbox] Process order. (Serial=30752, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:388None[Sandbox] Process order. (Serial=30753, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:425None[Sandbox] Process order. (Serial=30754, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:470None[Sandbox] Process order. (Serial=30755, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:511None[Sandbox] Process order. (Serial=30756, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:552None[Sandbox] Process order. (Serial=30757, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:595None[Sandbox] Process order. (Serial=30758, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:643None[Sandbox] Process order. (Serial=30759, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:694None[Sandbox] Process order. (Serial=30760, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:742None[Sandbox] Process order. (Serial=30761, Empire=1, Order=Order OrderCreateBattle Attacker #419954 Target #384072 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:784None[Sandbox] Process order. (Serial=30762, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[58, 37] --> [58, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:830None[Sandbox] Process order. (Serial=30763, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[85, 49] --> [86, 48] --> [87, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:874None[Sandbox] Process order. (Serial=30764, Empire=1, Order=Order='OrderGoTo', Entity=#419903, AdditionalFlags='IgnoreFogOfWar', Path='[88, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:915None[Sandbox] Process order. (Serial=30765, Empire=1, Order=Order='OrderGoTo', Entity=#412527, AdditionalFlags='IgnoreFogOfWar', Path='[86, 48] --> [87, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:00:955None[Sandbox] Process order. (Serial=30766, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:005None[Sandbox] Process order. (Serial=30767, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:061None[Sandbox] Process order. (Serial=30768, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:129None[Sandbox] Process order. (Serial=30769, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:169None[Sandbox] Process order. (Serial=30770, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:207NonePresentation Battle 425423: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422142. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=392024. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=412530. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:208NoneRestorePresentationBattlePreview created ticket #132618.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:208NonePresentation Battle 425423: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:208None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:209NonePresentation Battle 425423: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:209None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:209NonePresentation Battle 425423: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:209None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:209NonePresentation Battle 425423: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=412530, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:209None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:209NonePresentation Battle 425423: Execute action[9]: ParticipantJoined. EmpireIndex=7, Guid=384072, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:209None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:209NonePresentation Battle 425423: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:210NonePresentation Battle 425423: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:210NonePresentation Battle 425423: Execute action[11]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:210NonePresentation Battle 425423: Execute action[12]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:210NonePresentation Battle 425423: Execute action[13]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #419932 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #419935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:210None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:212None[Sandbox] Process order. (Serial=30771, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:254None[Sandbox] Process order. (Serial=30772, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:295None[Sandbox] Process order. (Serial=30773, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:340None[Sandbox] Process order. (Serial=30774, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:384None[Sandbox] Process order. (Serial=30775, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:431None[Sandbox] Process order. (Serial=30776, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:471None[Sandbox] Process order. (Serial=30777, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:512None[Sandbox] Process order. (Serial=30778, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:552None[Sandbox] Process order. (Serial=30779, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:633None[Sandbox] Process order. (Serial=30780, Empire=1, Order=Order='OrderGoTo', Entity=#413012, AdditionalFlags='IgnoreFogOfWar', Path='[63, 34] --> [64, 34] --> [64, 33] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 34] --> [69, 35] --> [70, 35] --> [71, 36] --> [71, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:681None[Sandbox] Process order. (Serial=30781, Empire=1, Order=Order OrderCreateBattle Attacker #406939 Target #420126 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:732None[Sandbox] Process order. (Serial=30782, Empire=1, Order=Order='OrderGoTo', Entity=#408637, AdditionalFlags='IgnoreFogOfWar', Path='[64, 25] --> [63, 25] --> [63, 26] --> [63, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:769None[Sandbox] Process order. (Serial=30783, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:835None[Sandbox] Process order. (Serial=30784, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:01:842NoneEmpire 1 AI run took 1,0 seconds to be executed (0,3 seconds of AI processing and 1,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:01:860NoneRequestRestoreAsyncOperation_Completed for ticket #132618.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:01:860NoneRestorePresentationBattlePreview skipped due to ended battle #425423

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:01:860NoneRequestAsyncOperation_Dismissed for ticket #132618.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:01:891NoneCan't find entity 422146 of ongoing task. Fails the task 389058.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:892NoneCan't find entity 425191 of ongoing task. Fails the task 388678.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:897NonePresentation Battle 425460: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:897NonePresentation Battle 425460: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:897NonePresentation Battle 425460: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=412511. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:897None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=406941. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=386122. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=306861. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=425186. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=380987. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=413012. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[8]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NoneRestorePresentationBattlePreview created ticket #132629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=406939, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=406941, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:898NonePresentation Battle 425460: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=386122, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:898None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=306861, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=380987, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=413012, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[16]: ParticipantJoined. EmpireIndex=8, Guid=420126, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #420126 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[17]: ParticipantJoined. EmpireIndex=8, Guid=362227, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #362227 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[18]: ParticipantJoined. EmpireIndex=8, Guid=412511, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:899None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:01:899NonePresentation Battle 425460: Execute action[19]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:900NonePresentation Battle 425460: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:900NonePresentation Battle 425460: Execute action[20]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:900NonePresentation Battle 425460: Execute action[21]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:900NonePresentation Battle 425460: Execute action[22]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:01:950NoneRequestRestoreAsyncOperation_Completed for ticket #132629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:01:950NoneRestorePresentationBattlePreview skipped due to ended battle #425460

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:01:950NoneRequestAsyncOperation_Dismissed for ticket #132629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:01:988None[Sandbox] Process order. (Serial=30785, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:036None[Sandbox] Process order. (Serial=30786, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:077None[Sandbox] Process order. (Serial=30787, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:116None[Sandbox] Process order. (Serial=30788, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:155None[Sandbox] Process order. (Serial=30789, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:197None[Sandbox] Process order. (Serial=30790, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:236None[Sandbox] Process order. (Serial=30791, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:275None[Sandbox] Process order. (Serial=30792, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:315None[Sandbox] Process order. (Serial=30793, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:358None[Sandbox] Process order. (Serial=30794, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:399None[Sandbox] Process order. (Serial=30795, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:474None[Sandbox] Process order. (Serial=30796, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:515None[Sandbox] Process order. (Serial=30797, Empire=3, Order=Order='OrderGoTo', Entity=#394788, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:558None[Sandbox] Process order. (Serial=30798, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[40, 37] --> [39, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:600None[Sandbox] Process order. (Serial=30799, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:651None[Sandbox] Process order. (Serial=30800, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:701None[Sandbox] Process order. (Serial=30801, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:759None[Sandbox] Process order. (Serial=30802, Empire=3, Order=Order='OrderGoTo', Entity=#422146, AdditionalFlags='IgnoreFogOfWar', Path='[5, 31] --> [6, 32] --> [6, 33] --> [6, 34] --> [5, 35] --> [6, 36] --> [6, 37] --> [7, 38] --> [7, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:811None[Sandbox] Process order. (Serial=30803, Empire=3, Order=Order='OrderGoTo', Entity=#419910, AdditionalFlags='IgnoreFogOfWar', Path='[12, 35] --> [13, 36] --> [13, 37] --> [14, 38] --> [14, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:852None[Sandbox] Process order. (Serial=30804, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:893None[Sandbox] Process order. (Serial=30805, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:931None[Sandbox] Process order. (Serial=30806, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:02:975None[Sandbox] Process order. (Serial=30807, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:019None[Sandbox] Process order. (Serial=30808, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:059None[Sandbox] Process order. (Serial=30809, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:100None[Sandbox] Process order. (Serial=30810, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:162None[Sandbox] Process order. (Serial=30811, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #419903 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:03:200None[Sandbox] Process order. (Serial=30812, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:245None[Sandbox] Process order. (Serial=30813, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:284None[Sandbox] Process order. (Serial=30814, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:322None[Sandbox] Process order. (Serial=30815, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:364None[Sandbox] Process order. (Serial=30816, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:403None[Sandbox] Process order. (Serial=30817, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:476None[Sandbox] Process order. (Serial=30818, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[89, 36] --> [88, 35] --> [87, 35] --> [86, 35] --> [85, 35] --> [84, 35] --> [83, 35] --> [83, 36] --> [82, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:527None[Sandbox] Process order. (Serial=30819, Empire=3, Order=Order='OrderGoTo', Entity=#423600, AdditionalFlags='IgnoreFogOfWar', Path='[1, 24] --> [1, 23] --> [2, 22] --> [3, 22] --> [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:577NoneEmpire 3 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:03:578None[Sandbox] Process order. (Serial=30820, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:624None[Sandbox] Process order. (Serial=30821, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:679None[Sandbox] Process order. (Serial=30822, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:717None[Sandbox] Process order. (Serial=30823, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:757None[Sandbox] Process order. (Serial=30824, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:796None[Sandbox] Process order. (Serial=30825, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:838None[Sandbox] Process order. (Serial=30826, Empire=5, Order=Order='OrderGoTo', Entity=#348808, AdditionalFlags='IgnoreFogOfWar', Path='[75, 31] --> [76, 32] --> [76, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:911None[Sandbox] Process order. (Serial=30827, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:03:951None[Sandbox] Process order. (Serial=30828, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:011None[Sandbox] Process order. (Serial=30829, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:060None[Sandbox] Process order. (Serial=30830, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:151None[Sandbox] Process order. (Serial=30831, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:210None[Sandbox] Process order. (Serial=30832, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:282None[Sandbox] Process order. (Serial=30833, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:330None[Sandbox] Process order. (Serial=30834, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:379NoneArmy 307925 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:12:04:380None[Sandbox] Process order. (Serial=30835, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:453None[Sandbox] Process order. (Serial=30836, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:501None[Sandbox] Process order. (Serial=30837, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:543None[Sandbox] Process order. (Serial=30838, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:589None[Sandbox] Process order. (Serial=30839, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=47699, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:631None[Sandbox] Process order. (Serial=30840, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=47699, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:678None[Sandbox] Process order. (Serial=30841, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:722None[Sandbox] Process order. (Serial=30842, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:764None[Sandbox] Process order. (Serial=30843, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:810None[Sandbox] Process order. (Serial=30844, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:852None[Sandbox] Process order. (Serial=30845, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:896None[Sandbox] Process order. (Serial=30846, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:937None[Sandbox] Process order. (Serial=30847, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04:988None[Sandbox] Process order. (Serial=30848, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:069None[Sandbox] Process order. (Serial=30849, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[77, 21] --> [77, 22] --> [76, 23] --> [76, 24] --> [75, 24] --> [74, 25] --> [74, 26] --> [73, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:107None[Sandbox] Process order. (Serial=30850, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:151None[Sandbox] Process order. (Serial=30851, Empire=7, Order=Order='OrderGoTo', Entity=#425415, AdditionalFlags='IgnoreFogOfWar', Path='[77, 7] --> [76, 7] --> [76, 8] Rail --> [75, 9] Rail --> [75, 10] Rail --> [74, 11] Rail --> [73, 11] Rail --> [73, 10] --> [73, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:193None[Sandbox] Process order. (Serial=30852, Empire=7, Order=Order='OrderGoTo', Entity=#280918, AdditionalFlags='IgnoreFogOfWar', Path='[77, 7] --> [76, 7] --> [76, 8] Rail --> [75, 9] Rail --> [75, 10] Rail --> [74, 11] Rail --> [73, 11] Rail --> [72, 11] --> [72, 10] --> [71, 10] --> [70, 10] --> [69, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:240None[Sandbox] Process order. (Serial=30853, Empire=7, Order=Order='OrderGoTo', Entity=#425206, AdditionalFlags='IgnoreFogOfWar', Path='[65, 5] --> [65, 6] --> [65, 7] --> [65, 8] --> [64, 8] --> [63, 9] --> [64, 10] --> [65, 10] --> [65, 11] --> [66, 12] --> [67, 12] --> [68, 12] --> [68, 11] --> [69, 10] --> [69, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:284None[Sandbox] Process order. (Serial=30854, Empire=7, Order=Order='OrderGoTo', Entity=#425209, AdditionalFlags='IgnoreFogOfWar', Path='[53, 25] --> [54, 26] --> [55, 26] --> [55, 27] --> [56, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:327None[Sandbox] Process order. (Serial=30855, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:373None[Sandbox] Process order. (Serial=30856, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:421None[Sandbox] Process order. (Serial=30857, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:471None[Sandbox] Process order. (Serial=30858, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:525None[Sandbox] Process order. (Serial=30859, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:570None[Sandbox] Process order. (Serial=30860, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:617None[Sandbox] Process order. (Serial=30861, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:693None[Sandbox] Process order. (Serial=30862, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:739None[Sandbox] Process order. (Serial=30863, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:784None[Sandbox] Process order. (Serial=30864, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:833None[Sandbox] Process order. (Serial=30865, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:869None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #412527 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:05:876None[Sandbox] Process order. (Serial=30866, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:925None[Sandbox] Process order. (Serial=30867, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:05:974None[Sandbox] Process order. (Serial=30868, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:023None[Sandbox] Process order. (Serial=30869, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:073None[Sandbox] Process order. (Serial=30870, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:138None[Sandbox] Process order. (Serial=30871, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:184None[Sandbox] Process order. (Serial=30872, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:240NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:06:340None[Sandbox] Process order. (Serial=30873, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:389None[Sandbox] Process order. (Serial=30874, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:435None[Sandbox] Process order. (Serial=30875, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:479None[Sandbox] Process order. (Serial=30876, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:519None[Sandbox] Process order. (Serial=30877, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:568None[Sandbox] Process order. (Serial=30878, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '52629' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:614None[Sandbox] Process order. (Serial=30879, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:655None[Sandbox] Process order. (Serial=30880, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:701None[Sandbox] Process order. (Serial=30881, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:745None[Sandbox] Process order. (Serial=30882, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:788None[Sandbox] Process order. (Serial=30883, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:834None[Sandbox] Process order. (Serial=30884, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:880None[Sandbox] Process order. (Serial=30885, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:920None[Sandbox] Process order. (Serial=30886, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:06:959None[Sandbox] Process order. (Serial=30887, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:001None[Sandbox] Process order. (Serial=30888, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:047None[Sandbox] Process order. (Serial=30889, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:090None[Sandbox] Process order. (Serial=30890, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[44, 19] --> [43, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:133None[Sandbox] Process order. (Serial=30891, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:214None[Sandbox] Process order. (Serial=30892, Empire=8, Order=Order='OrderGoTo', Entity=#339645, AdditionalFlags='IgnoreFogOfWar', Path='[41, 19] --> [42, 18] --> [43, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:252None[Sandbox] Process order. (Serial=30893, Empire=8, Order=Order='OrderGoTo', Entity=#416511, AdditionalFlags='IgnoreFogOfWar', Path='[46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:293None[Sandbox] Process order. (Serial=30894, Empire=8, Order=Order='OrderGoTo', Entity=#403534, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] --> [48, 19] --> [48, 20] Rail --> [48, 21] Rail --> [49, 21] Rail --> [50, 22] Rail --> [49, 23] Rail --> [49, 24] Rail --> [48, 24] Rail --> [47, 25] --> [47, 26] --> [46, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:334None[Sandbox] Process order. (Serial=30895, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:377None[Sandbox] Process order. (Serial=30896, Empire=8, Order=Order='OrderGoTo', Entity=#342105, AdditionalFlags='IgnoreFogOfWar', Path='[48, 36] --> [47, 37] --> [47, 38] --> [46, 39] --> [46, 40] --> [45, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:422None[Sandbox] Process order. (Serial=30897, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[45, 18] --> [46, 18] --> [47, 18] --> [47, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:462None[Sandbox] Process order. (Serial=30898, Empire=8, Order=Order='OrderGoTo', Entity=#423606, AdditionalFlags='IgnoreFogOfWar', Path='[55, 38] --> [54, 39] --> [55, 40] --> [56, 40] --> [56, 41] --> [57, 42] --> [57, 43] --> [58, 43] --> [59, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:507None[Sandbox] Process order. (Serial=30899, Empire=8, Order=Order='OrderGoTo', Entity=#425420, AdditionalFlags='IgnoreFogOfWar', Path='[46, 25] --> [47, 25] --> [48, 24] --> [49, 24] Rail --> [49, 23] Rail --> [50, 22] Rail --> [49, 21] Rail --> [48, 21] Rail --> [48, 20] Rail --> [48, 19] Rail --> [48, 20] --> [48, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:550None[Sandbox] Process order. (Serial=30900, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:599None[Sandbox] Process order. (Serial=30901, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:645None[Sandbox] Process order. (Serial=30902, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:692None[Sandbox] Process order. (Serial=30903, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:742None[Sandbox] Process order. (Serial=30904, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:785None[Sandbox] Process order. (Serial=30905, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:831None[Sandbox] Process order. (Serial=30906, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:874None[Sandbox] Process order. (Serial=30907, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:912None[Sandbox] Process order. (Serial=30908, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:953None[Sandbox] Process order. (Serial=30909, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07:995None[Sandbox] Process order. (Serial=30910, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:041None[Sandbox] Process order. (Serial=30911, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:124None[Sandbox] Process order. (Serial=30912, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:162None[Sandbox] Process order. (Serial=30913, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:226None[Sandbox] Process order. (Serial=30914, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:275None[Sandbox] Process order. (Serial=30915, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:318None[Sandbox] Process order. (Serial=30916, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:369None[Sandbox] Process order. (Serial=30917, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:412None[Sandbox] Process order. (Serial=30918, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:459None[Sandbox] Process order. (Serial=30919, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:505None[Sandbox] Process order. (Serial=30920, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:551None[Sandbox] Process order. (Serial=30921, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:593None[Sandbox] Process order. (Serial=30922, Empire=8, Order=Order='OrderGoTo', Entity=#403535, AdditionalFlags='IgnoreFogOfWar', Path='[59, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:635None[Sandbox] Process order. (Serial=30923, Empire=8, Order=Order='OrderGoTo', Entity=#395898, AdditionalFlags='IgnoreFogOfWar', Path='[51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [50, 14] --> [49, 13] --> [49, 12] --> [49, 11] --> [49, 10] --> [48, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:676None[Sandbox] Process order. (Serial=30924, Empire=8, Order=Order OrderCreateBattle Attacker #414433 Target #394737 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:718None[Sandbox] Process order. (Serial=30925, Empire=8, Order=Order='OrderGoTo', Entity=#391272, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [38, 20] --> [37, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:763None[Sandbox] Process order. (Serial=30926, Empire=8, Order=Order='OrderGoTo', Entity=#394831, AdditionalFlags='IgnoreFogOfWar', Path='[41, 16] --> [40, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:799None[Sandbox] Process order. (Serial=30927, Empire=8, Order=Order='OrderGoTo', Entity=#376051, AdditionalFlags='IgnoreFogOfWar', Path='[37, 21] --> [36, 21] --> [36, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:867NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:08:872None[Sandbox] Process order. (Serial=30928, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:912None[Sandbox] Process order. (Serial=30929, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:941NonePresentation Battle 425640: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:941NonePresentation Battle 425640: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:941NonePresentation Battle 425640: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=409586. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=398635. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=396595. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #396595 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=415053. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #415053 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=398234. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #398234 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=410760. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=406975. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=410755. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[9]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NoneRestorePresentationBattlePreview created ticket #132907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:942NonePresentation Battle 425640: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=414433, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:942None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #414433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=409586, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #409586 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=398635, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #398635 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[13]: ParticipantJoined. EmpireIndex=8, Guid=396595, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #396595 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[14]: ParticipantJoined. EmpireIndex=8, Guid=415053, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #415053 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[15]: ParticipantJoined. EmpireIndex=8, Guid=398234, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #398234 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[16]: ParticipantJoined. EmpireIndex=8, Guid=410760, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[17]: ParticipantJoined. EmpireIndex=8, Guid=406975, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #406975 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:943NonePresentation Battle 425640: Execute action[18]: ParticipantJoined. EmpireIndex=8, Guid=410755, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:943None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #410755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:944NonePresentation Battle 425640: Execute action[19]: ParticipantJoined. EmpireIndex=0, Guid=394737, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:944NonePresentation Battle 425640: Execute action[20]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:944NonePresentation Battle 425640: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:944NonePresentation Battle 425640: Execute action[21]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=19 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:945NonePresentation Battle 425640: Execute action[22]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:945NonePresentation Battle 425640: Execute action[23]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #416855 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #414439 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #409590 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #423720 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #423720 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #423720 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #398422 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:08:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08:953None[Sandbox] Process order. (Serial=30930, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08:996None[Sandbox] Process order. (Serial=30931, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:042None[Sandbox] Process order. (Serial=30932, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:087None[Sandbox] Process order. (Serial=30933, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:130None[Sandbox] Process order. (Serial=30934, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:173None[Sandbox] Process order. (Serial=30935, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:215None[Sandbox] Process order. (Serial=30936, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:257None[Sandbox] Process order. (Serial=30937, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:300None[Sandbox] Process order. (Serial=30938, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:358None[Sandbox] Process order. (Serial=30939, Empire=9, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#8.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:397None[Sandbox] Process order. (Serial=30940, Empire=9, Order=Order OrderBuyoutAvailableConstruction. Settlement=7628, Constructible=NavalUnit_Era6_Common_AircraftCarriers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:438None[Sandbox] Process order. (Serial=30941, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:474None[Sandbox] Process order. (Serial=30942, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[71, 24] --> [70, 23] --> [69, 23] --> [68, 23] --> [68, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:512None[Sandbox] Process order. (Serial=30943, Empire=9, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:550None[Sandbox] Process order. (Serial=30944, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:587None[Sandbox] Process order. (Serial=30945, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:624None[Sandbox] Process order. (Serial=30946, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:661None[Sandbox] Process order. (Serial=30947, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:705None[Sandbox] Process order. (Serial=30948, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:748None[Sandbox] Process order. (Serial=30949, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:787None[Sandbox] Process order. (Serial=30950, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:824None[Sandbox] Process order. (Serial=30951, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:889NoneEmpire 9 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:09:890None[Sandbox] Process order. (Serial=30952, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:904NoneRequestRestoreAsyncOperation_Completed for ticket #132907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:09:904NoneRestorePresentationBattlePreview skipped due to ended battle #425640

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:09:904NoneRequestAsyncOperation_Dismissed for ticket #132907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:09:926None[Sandbox] Process order. (Serial=30953, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:09:964None[Sandbox] Process order. (Serial=30954, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:013None[Sandbox] Process order. (Serial=30955, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:055None[Sandbox] Process order. (Serial=30956, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:120None[Sandbox] Process order. (Serial=30957, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:163None[Sandbox] Process order. (Serial=30958, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:210None[Sandbox] Process order. (Serial=30959, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:249None[Sandbox] Process order. (Serial=30960, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:323None[Sandbox] Process order. (Serial=30961, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:364None[Sandbox] Process order. (Serial=30962, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:405None[Sandbox] Process order. (Serial=30963, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:640NoneAI Synchronization took 74ms at frame 25753 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:10:642None[Sandbox] Process order. (Serial=30964, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:720None[Sandbox] Process order. (Serial=30965, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:759None[Sandbox] Process order. (Serial=30966, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:804None[Sandbox] Process order. (Serial=30967, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:843None[Sandbox] Process order. (Serial=30968, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:908None[Sandbox] Process order. (Serial=30969, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10:948None[Sandbox] Process order. (Serial=30970, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:009None[Sandbox] Process order. (Serial=30971, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[70, 26] --> [69, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:048None[Sandbox] Process order. (Serial=30972, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[58, 50] --> [58, 49] --> [59, 48] --> [59, 47] --> [59, 46] --> [58, 45] --> [58, 44] --> [57, 43] --> [58, 43] --> [59, 42] --> [58, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:087None[Sandbox] Process order. (Serial=30973, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[55, 14] --> [54, 13] --> [54, 12] --> [53, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:127None[Sandbox] Process order. (Serial=30974, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[58, 49] --> [59, 48] --> [59, 47] --> [59, 46] --> [58, 45] --> [58, 44] --> [57, 43] --> [58, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:169None[Sandbox] Process order. (Serial=30975, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:215None[Sandbox] Process order. (Serial=30976, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:281None[Sandbox] Process order. (Serial=30977, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:288None[Empire 1] Invalid Land spawn position for settlement 36185. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

20:12:11:322None[Sandbox] Process order. (Serial=30978, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:370None[Sandbox] Process order. (Serial=30979, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:415None[Sandbox] Process order. (Serial=30980, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:455None[Sandbox] Process order. (Serial=30981, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:493None[Sandbox] Process order. (Serial=30982, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:554None[Sandbox] Process order. (Serial=30983, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 425423 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:588None[Sandbox] Process order. (Serial=30984, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 425460 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:626None[Sandbox] Process order. (Serial=30985, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:663None[Sandbox] Process order. (Serial=30986, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:704None[Sandbox] Process order. (Serial=30987, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:747None[Sandbox] Process order. (Serial=30988, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:788None[Sandbox] Process order. (Serial=30989, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:823None[Sandbox] Process order. (Serial=30990, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:861None[Sandbox] Process order. (Serial=30991, Empire=1, Order=Order='OrderGoTo', Entity=#413010, AdditionalFlags='IgnoreFogOfWar', Path='[73, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:896None[Sandbox] Process order. (Serial=30992, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:939None[Sandbox] Process order. (Serial=30993, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:11:976None[Sandbox] Process order. (Serial=30994, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:049None[Sandbox] Process order. (Serial=30995, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:091None[Sandbox] Process order. (Serial=30996, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:092NonePresentation Battle 425460: Execute action[23]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:12:092NonePresentation Battle 425423: Execute action[14]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:12:132None[Sandbox] Process order. (Serial=30997, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:173None[Sandbox] Process order. (Serial=30998, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:215None[Sandbox] Process order. (Serial=30999, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:257None[Sandbox] Process order. (Serial=31000, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:298None[Sandbox] Process order. (Serial=31001, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:345None[Sandbox] Process order. (Serial=31002, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:409None[Sandbox] Process order. (Serial=31003, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:449None[Sandbox] Process order. (Serial=31004, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:494None[Sandbox] Process order. (Serial=31005, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:533None[Sandbox] Process order. (Serial=31006, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:579None[Sandbox] Process order. (Serial=31007, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:640None[Sandbox] Process order. (Serial=31008, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:680None[Sandbox] Process order. (Serial=31009, Empire=1, Order=Order OrderTrackArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:720None[Sandbox] Process order. (Serial=31010, Empire=1, Order=Order='OrderGoTo', Entity=#424377, AdditionalFlags='IgnoreFogOfWar', Path='[65, 26] --> [65, 25] --> [66, 25] --> [67, 25] --> [68, 26] --> [68, 27] --> [69, 27] --> [70, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:772None[Sandbox] Process order. (Serial=31011, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:776NoneEmpire 1 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:12:903None[Sandbox] Process order. (Serial=31012, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12:963None[Sandbox] Process order. (Serial=31013, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:005None[Sandbox] Process order. (Serial=31014, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:050None[Sandbox] Process order. (Serial=31015, Empire=3, Order=Order OrderCreateBattle Attacker #289269 Target #415810 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:104None[Sandbox] Process order. (Serial=31016, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:142None[Sandbox] Process order. (Serial=31017, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:177None[Sandbox] Process order. (Serial=31018, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:217None[Sandbox] Process order. (Serial=31019, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:252None[Sandbox] Process order. (Serial=31020, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:288None[Sandbox] Process order. (Serial=31021, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:325None[Sandbox] Process order. (Serial=31022, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:363None[Sandbox] Process order. (Serial=31023, Empire=3, Order=Order='OrderGoTo', Entity=#419956, AdditionalFlags='IgnoreFogOfWar', Path='[41, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:407None[Sandbox] Process order. (Serial=31024, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:450None[Sandbox] Process order. (Serial=31025, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:538None[Sandbox] Process order. (Serial=31026, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[75, 30] --> [76, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:575NonePresentation Battle 425704: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:575None[Sandbox] Process order. (Serial=31027, Empire=3, Order=Order='OrderGoTo', Entity=#416493, AdditionalFlags='IgnoreFogOfWar', Path='[45, 34] --> [45, 33] --> [46, 32] --> [45, 31] --> [45, 30] --> [45, 29] --> [46, 28] --> [46, 27] --> [47, 26] --> [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:575NonePresentation Battle 425704: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:575NonePresentation Battle 425704: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:575NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:575NoneRestorePresentationBattlePreview created ticket #133029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:576NonePresentation Battle 425704: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=289269, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:576None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:576NonePresentation Battle 425704: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=415810, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:576None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #415810 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:576NonePresentation Battle 425704: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:577NonePresentation Battle 425704: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:577NonePresentation Battle 425704: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:577NonePresentation Battle 425704: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:577NonePresentation Battle 425704: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:13:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:577None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #399328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:13:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:13:610None[Sandbox] Process order. (Serial=31028, Empire=3, Order=Order='OrderGoTo', Entity=#425195, AdditionalFlags='IgnoreFogOfWar', Path='[33, 44] --> [32, 43] --> [32, 42] --> [31, 42] --> [30, 41] --> [29, 41] --> [29, 40] --> [28, 40] --> [27, 39] --> [28, 38] --> [29, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:645None[Sandbox] Process order. (Serial=31029, Empire=3, Order=Order='OrderGoTo', Entity=#410494, AdditionalFlags='IgnoreFogOfWar', Path='[15, 42] --> [15, 41] --> [16, 40] --> [17, 40] --> [17, 39] --> [18, 39] --> [19, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:687None[Sandbox] Process order. (Serial=31030, Empire=3, Order=Order='OrderGoTo', Entity=#423598, AdditionalFlags='IgnoreFogOfWar', Path='[32, 34] --> [32, 35] --> [32, 36] --> [31, 37] --> [30, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:725None[Sandbox] Process order. (Serial=31031, Empire=3, Order=Order='OrderGoTo', Entity=#398218, AdditionalFlags='IgnoreFogOfWar', Path='[21, 34] --> [21, 35] --> [21, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:764None[Sandbox] Process order. (Serial=31032, Empire=3, Order=Order='OrderGoTo', Entity=#410590, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10] --> [12, 9] --> [13, 9] --> [14, 9] --> [15, 9] --> [16, 9] --> [17, 8] --> [18, 8] --> [19, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:801None[Sandbox] Process order. (Serial=31033, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:846None[Sandbox] Process order. (Serial=31034, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:883None[Sandbox] Process order. (Serial=31035, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:922None[Sandbox] Process order. (Serial=31036, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:13:962None[Sandbox] Process order. (Serial=31037, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:003None[Sandbox] Process order. (Serial=31038, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:046None[Sandbox] Process order. (Serial=31039, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:087None[Sandbox] Process order. (Serial=31040, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:154None[Sandbox] Process order. (Serial=31041, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:166NoneEmpire 3 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:14:195None[Sandbox] Process order. (Serial=31042, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:237None[Sandbox] Process order. (Serial=31043, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:279None[Sandbox] Process order. (Serial=31044, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:328None[Sandbox] Process order. (Serial=31045, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:372None[Sandbox] Process order. (Serial=31046, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:410None[Sandbox] Process order. (Serial=31047, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:452None[Sandbox] Process order. (Serial=31048, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:492None[Sandbox] Process order. (Serial=31049, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:534None[Sandbox] Process order. (Serial=31050, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:597None[Sandbox] Process order. (Serial=31051, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:609NoneRequestRestoreAsyncOperation_Completed for ticket #133029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:14:609NoneRestorePresentationBattlePreview skipped due to ended battle #425704

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:14:609NoneRequestAsyncOperation_Dismissed for ticket #133029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:14:632None[Sandbox] Process order. (Serial=31052, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:669None[Sandbox] Process order. (Serial=31053, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:705None[Sandbox] Process order. (Serial=31054, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:779None[Sandbox] Process order. (Serial=31055, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#248089, path='[82, 38] --> [81, 39] --> [82, 40] --> [81, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:836None[Sandbox] Process order. (Serial=31056, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:889None[Sandbox] Process order. (Serial=31057, Empire=6, Order=Order='OrderGoTo', Entity=#403494, AdditionalFlags='IgnoreFogOfWar', Path='[39, 39] --> [38, 39] --> [37, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:926None[Sandbox] Process order. (Serial=31058, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:14:968None[Sandbox] Process order. (Serial=31059, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:031None[Sandbox] Process order. (Serial=31060, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:072None[Sandbox] Process order. (Serial=31061, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:118None[Sandbox] Process order. (Serial=31062, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:183None[Sandbox] Process order. (Serial=31063, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:222None[Sandbox] Process order. (Serial=31064, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:259None[Sandbox] Process order. (Serial=31065, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:294None[Sandbox] Process order. (Serial=31066, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:336None[Sandbox] Process order. (Serial=31067, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:377None[Sandbox] Process order. (Serial=31068, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:416None[Sandbox] Process order. (Serial=31069, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 425423 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:457None[Sandbox] Process order. (Serial=31070, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:498None[Sandbox] Process order. (Serial=31071, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:538None[Sandbox] Process order. (Serial=31072, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:578None[Sandbox] Process order. (Serial=31073, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:616None[Sandbox] Process order. (Serial=31074, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:659None[Sandbox] Process order. (Serial=31075, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:698None[Sandbox] Process order. (Serial=31076, Empire=7, Order=Order='OrderGoTo', Entity=#342686, AdditionalFlags='IgnoreFogOfWar', Path='[55, 15] --> [56, 14] --> [56, 13] --> [57, 13] --> [58, 12] --> [58, 11] --> [59, 10] --> [60, 10] --> [61, 10] --> [62, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:739None[Sandbox] Process order. (Serial=31077, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:783None[Sandbox] Process order. (Serial=31078, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:868None[Sandbox] Process order. (Serial=31079, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:909None[Sandbox] Process order. (Serial=31080, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:910NonePresentation Battle 425423: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:15:952None[Sandbox] Process order. (Serial=31081, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:15:998None[Sandbox] Process order. (Serial=31082, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:051None[Sandbox] Process order. (Serial=31083, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:094None[Sandbox] Process order. (Serial=31084, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:144None[Sandbox] Process order. (Serial=31085, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:195None[Sandbox] Process order. (Serial=31086, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:248None[Sandbox] Process order. (Serial=31087, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:299None[Sandbox] Process order. (Serial=31088, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:346None[Sandbox] Process order. (Serial=31089, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:386None[Sandbox] Process order. (Serial=31090, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:428None[Sandbox] Process order. (Serial=31091, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:468None[Sandbox] Process order. (Serial=31092, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:524NoneEmpire 7 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:16:535None[Sandbox] Process order. (Serial=31093, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#425423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:561NoneCan't find entity 395895 of ongoing task. Fails the task 1348224.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:593None[Sandbox] Process order. (Serial=31094, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:611None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #342105 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:16:637None[Sandbox] Process order. (Serial=31095, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:682None[Sandbox] Process order. (Serial=31096, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:728None[Sandbox] Process order. (Serial=31097, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:802None[Sandbox] Process order. (Serial=31098, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:845NonePresentation Battle 425423: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:845None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:846NoneReleasePresentationBattlePreview attacker #419954, defender #384072

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:846NoneHidePresentationBattlePreview attacker #419954, defender #384072

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:16:846None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:846None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:846None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:846None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:16:847None[Sandbox] Process order. (Serial=31099, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:887None[Sandbox] Process order. (Serial=31100, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 425460 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:16:963None[Sandbox] Process order. (Serial=31101, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 425640 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:006None[Sandbox] Process order. (Serial=31102, Empire=8, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#9.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:051None[Sandbox] Process order. (Serial=31103, Empire=8, Order=Order OrderCreateBattle Attacker #403535 Target #412530 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:095None[Sandbox] Process order. (Serial=31104, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:137None[Sandbox] Process order. (Serial=31105, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:176None[Sandbox] Process order. (Serial=31106, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:217None[Sandbox] Process order. (Serial=31107, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:257None[Sandbox] Process order. (Serial=31108, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:296None[Sandbox] Process order. (Serial=31109, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[42, 35] --> [42, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:341None[Sandbox] Process order. (Serial=31110, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28] --> [52, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:387None[Sandbox] Process order. (Serial=31111, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:432None[Sandbox] Process order. (Serial=31112, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[50, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:475None[Sandbox] Process order. (Serial=31113, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[44, 19] --> [45, 18] --> [46, 18] --> [47, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:518None[Sandbox] Process order. (Serial=31114, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:581None[Sandbox] Process order. (Serial=31115, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:659None[Sandbox] Process order. (Serial=31116, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:704None[Sandbox] Process order. (Serial=31117, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:713NonePresentation Battle 425757: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=423616. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=392024. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=412511. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422142. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=419954. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=419932. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NonePresentation Battle 425757: Execute action[7]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:714NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:714NoneRestorePresentationBattlePreview created ticket #133158.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=403535, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=412511, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=412530, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=423616, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:715None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:715NonePresentation Battle 425757: Execute action[16]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425757: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425757: Execute action[17]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425757: Execute action[18]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425757: Execute action[19]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #425702 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #425702 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #425702 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #384072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425640: Execute action[24]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425460: Execute action[24]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716NonePresentation Battle 425460: Execute action[25]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #362227 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #362227 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:716None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717NoneReleasePresentationBattlePreview attacker #406939, defender #420126

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717NoneHidePresentationBattlePreview attacker #406939, defender #420126

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:717None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:17:749None[Sandbox] Process order. (Serial=31118, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:794None[Sandbox] Process order. (Serial=31119, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:842None[Sandbox] Process order. (Serial=31120, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:887None[Sandbox] Process order. (Serial=31121, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:930None[Sandbox] Process order. (Serial=31122, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:17:978None[Sandbox] Process order. (Serial=31123, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:024None[Sandbox] Process order. (Serial=31124, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:063None[Sandbox] Process order. (Serial=31125, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:108None[Sandbox] Process order. (Serial=31126, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:149None[Sandbox] Process order. (Serial=31127, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:191None[Sandbox] Process order. (Serial=31128, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:234None[Sandbox] Process order. (Serial=31129, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:274None[Sandbox] Process order. (Serial=31130, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:314None[Sandbox] Process order. (Serial=31131, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:377None[Sandbox] Process order. (Serial=31132, Empire=8, Order=Order='OrderGoTo', Entity=#410759, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:413None[Sandbox] Process order. (Serial=31133, Empire=8, Order=Order='OrderGoTo', Entity=#394833, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:453None[Sandbox] Process order. (Serial=31134, Empire=8, Order=Order='OrderGoTo', Entity=#398418, AdditionalFlags='IgnoreFogOfWar', Path='[51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [50, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:492None[Sandbox] Process order. (Serial=31135, Empire=8, Order=Order='OrderGoTo', Entity=#394773, AdditionalFlags='IgnoreFogOfWar', Path='[45, 10] --> [46, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:530None[Sandbox] Process order. (Serial=31136, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:584NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:18:587None[Sandbox] Process order. (Serial=31137, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:598NoneRequestRestoreAsyncOperation_Completed for ticket #133158.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:18:598NoneRestorePresentationBattlePreview skipped due to ended battle #425757

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:18:598NoneRequestAsyncOperation_Dismissed for ticket #133158.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:18:602NoneCan't find entity 412521 of ongoing task. Fails the task 1538476.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:18:633None[Sandbox] Process order. (Serial=31138, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:679None[Sandbox] Process order. (Serial=31139, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:730None[Sandbox] Process order. (Serial=31140, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:768None[Sandbox] Process order. (Serial=31141, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:827None[Sandbox] Process order. (Serial=31142, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:863None[Sandbox] Process order. (Serial=31143, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:901None[Sandbox] Process order. (Serial=31144, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:938None[Sandbox] Process order. (Serial=31145, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[80, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:18:981None[Sandbox] Process order. (Serial=31146, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:026None[Sandbox] Process order. (Serial=31147, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:068None[Sandbox] Process order. (Serial=31148, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:138None[Sandbox] Process order. (Serial=31149, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:176None[Sandbox] Process order. (Serial=31150, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:217None[Sandbox] Process order. (Serial=31151, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:258None[Sandbox] Process order. (Serial=31152, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:295None[Sandbox] Process order. (Serial=31153, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:338None[Sandbox] Process order. (Serial=31154, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:398None[Sandbox] Process order. (Serial=31155, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:625NoneAI Synchronization took 70ms at frame 25813 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:19:626None[Sandbox] Process order. (Serial=31156, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:689None[Sandbox] Process order. (Serial=31157, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:729None[Sandbox] Process order. (Serial=31158, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:789None[Sandbox] Process order. (Serial=31159, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:19:843NoneCan't find entity 424377 of ongoing task. Fails the task 2266264.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:19:980None[Sandbox] Process order. (Serial=31160, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 425239 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:023None[Sandbox] Process order. (Serial=31161, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 425757 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:063None[Sandbox] Process order. (Serial=31162, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:108None[Sandbox] Process order. (Serial=31163, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:150None[Sandbox] Process order. (Serial=31164, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:194None[Sandbox] Process order. (Serial=31165, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:262None[Sandbox] Process order. (Serial=31166, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:293NonePresentation Battle 425757: Execute action[20]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:293NonePresentation Battle 425239: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:305None[Sandbox] Process order. (Serial=31167, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:347None[Sandbox] Process order. (Serial=31168, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:391None[Sandbox] Process order. (Serial=31169, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:454None[Sandbox] Process order. (Serial=31170, Empire=1, Order=Order OrderCreateBattle Attacker #386122 Target #362227 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:499NonePresentation Battle 425239: Execute action[10]: StartReinforcement. EmpireIndex=5. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:499NonePresentation Battle 425239: Execute action[11]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=248089. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:500None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:502None[Sandbox] Process order. (Serial=31171, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#425757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:556None[Sandbox] Process order. (Serial=31172, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:599None[Sandbox] Process order. (Serial=31173, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:643None[Sandbox] Process order. (Serial=31174, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:717None[Sandbox] Process order. (Serial=31175, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:754NonePresentation Battle 425833: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=425186. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=410534. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=422129. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422129 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=416509. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #416509 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=406939. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=406941. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=413012. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:755None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:755NonePresentation Battle 425833: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=306861. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:756None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:756NonePresentation Battle 425833: Execute action[9]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=380987. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:756None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:756NonePresentation Battle 425833: Execute action[10]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:756NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:756NoneRestorePresentationBattlePreview created ticket #133213.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:756NonePresentation Battle 425833: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=386122, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:756None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:756NonePresentation Battle 425833: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:756None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=406939, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=406941, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=413012, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[16]: ParticipantJoined. EmpireIndex=1, Guid=306861, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[17]: ParticipantJoined. EmpireIndex=1, Guid=380987, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:757NonePresentation Battle 425833: Execute action[18]: ParticipantJoined. EmpireIndex=8, Guid=362227, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:757None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #362227 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:758NonePresentation Battle 425833: Execute action[19]: ParticipantJoined. EmpireIndex=8, Guid=410534, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:758None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #410534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:758NonePresentation Battle 425833: Execute action[20]: ParticipantJoined. EmpireIndex=8, Guid=422129, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:758None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422129 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:758NonePresentation Battle 425833: Execute action[21]: ParticipantJoined. EmpireIndex=8, Guid=416509, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:758None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #416509 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:758NonePresentation Battle 425833: Execute action[22]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:759NonePresentation Battle 425833: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:759NonePresentation Battle 425833: Execute action[23]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:759NonePresentation Battle 425833: Execute action[24]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:759NonePresentation Battle 425833: Execute action[25]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:760NonePresentation Battle 425757: Execute action[21]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #425702 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #425702 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760NoneReleasePresentationBattlePreview attacker #403535, defender #412530

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760NoneHidePresentationBattlePreview attacker #403535, defender #412530

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:760None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:779None[Sandbox] Process order. (Serial=31176, Empire=1, Order=Order OrderCreateArmyDecoy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:793NoneRequestRestoreAsyncOperation_Completed for ticket #133213.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:20:793NoneRestorePresentationBattlePreview skipped due to ended battle #425833

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:20:793NoneRequestAsyncOperation_Dismissed for ticket #133213.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:20:829None[Sandbox] Process order. (Serial=31177, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:20:829NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:20:888NoneCan't find entity 414448 of ongoing task. Fails the task 389059.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20:979None[Sandbox] Process order. (Serial=31178, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:026None[Sandbox] Process order. (Serial=31179, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:070None[Sandbox] Process order. (Serial=31180, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:149None[Sandbox] Process order. (Serial=31181, Empire=3, Order=Order='OrderGoTo', Entity=#324423, AdditionalFlags='IgnoreFogOfWar', Path='[35, 29] --> [35, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:210None[Sandbox] Process order. (Serial=31182, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:281None[Sandbox] Process order. (Serial=31183, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 425239 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:320None[Sandbox] Process order. (Serial=31184, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:363None[Sandbox] Process order. (Serial=31185, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:402None[Sandbox] Process order. (Serial=31186, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:470None[Sandbox] Process order. (Serial=31187, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:507NonePresentation Battle 425239: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:21:509None[Sandbox] Process order. (Serial=31188, Empire=5, Order=Order='OrderGoTo', Entity=#386992, AdditionalFlags='IgnoreFogOfWar', Path='[76, 49] --> [76, 48] --> [76, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:548None[Sandbox] Process order. (Serial=31189, Empire=5, Order=Order='OrderGoTo', Entity=#416523, AdditionalFlags='IgnoreFogOfWar', Path='[73, 49] --> [74, 48] --> [74, 47] --> [75, 47] --> [76, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:610None[Sandbox] Process order. (Serial=31190, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#425239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:667None[Sandbox] Process order. (Serial=31191, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:709None[Sandbox] Process order. (Serial=31192, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:750None[Sandbox] Process order. (Serial=31193, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:790None[Sandbox] Process order. (Serial=31194, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:870None[Sandbox] Process order. (Serial=31195, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21:906NonePresentation Battle 425239: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906NoneReleasePresentationBattlePreview attacker #423360, defender #423770

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906NoneHidePresentationBattlePreview attacker #423360, defender #423770

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:906None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #423770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:21:913None[Sandbox] Process order. (Serial=31196, Empire=5, Order=Order OrderDisorganizeArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:195None[Sandbox] Process order. (Serial=31197, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:232None[Sandbox] Process order. (Serial=31198, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:270None[Sandbox] Process order. (Serial=31199, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:346None[Sandbox] Process order. (Serial=31200, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:391None[Sandbox] Process order. (Serial=31201, Empire=7, Order=Order='OrderGoTo', Entity=#425415, AdditionalFlags='IgnoreFogOfWar', Path='[73, 8] --> [72, 7] --> [72, 6] --> [71, 6] --> [70, 6] --> [69, 6] --> [68, 7] --> [68, 8] --> [67, 8] --> [66, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:456None[Sandbox] Process order. (Serial=31202, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:487NoneCan't find entity 425422 of ongoing task. Fails the task 1349539.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:22:506None[Sandbox] Process order. (Serial=31203, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:577None[Sandbox] Process order. (Serial=31204, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:620None[Sandbox] Process order. (Serial=31205, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:667None[Sandbox] Process order. (Serial=31206, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[52, 25] --> [53, 24] --> [53, 23] --> [54, 22] --> [54, 21] --> [54, 20] --> [53, 19] --> [53, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:714None[Sandbox] Process order. (Serial=31207, Empire=8, Order=Order='OrderGoTo', Entity=#425131, AdditionalFlags='IgnoreFogOfWar', Path='[50, 27] --> [50, 26] --> [49, 25] --> [50, 24] --> [50, 23] --> [51, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:754None[Sandbox] Process order. (Serial=31208, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:793None[Sandbox] Process order. (Serial=31209, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[52, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:838None[Sandbox] Process order. (Serial=31210, Empire=8, Order=Order='OrderGoTo', Entity=#425215, AdditionalFlags='IgnoreFogOfWar', Path='[59, 45] --> [59, 44] --> [58, 43] --> [58, 42] --> [57, 42] --> [56, 42] --> [55, 42] --> [54, 41] --> [53, 41] --> [53, 40] --> [53, 39] --> [54, 38] --> [53, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:907None[Sandbox] Process order. (Serial=31211, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:955None[Sandbox] Process order. (Serial=31212, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:22:997None[Sandbox] Process order. (Serial=31213, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:044None[Sandbox] Process order. (Serial=31214, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:084None[Sandbox] Process order. (Serial=31215, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:125None[Sandbox] Process order. (Serial=31216, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:165None[Sandbox] Process order. (Serial=31217, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:209None[Sandbox] Process order. (Serial=31218, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:250None[Sandbox] Process order. (Serial=31219, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:348None[Sandbox] Process order. (Serial=31220, Empire=9, Order=Order OrderChangeUnitSpawnPosition, Position=[55, 26], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:387None[Sandbox] Process order. (Serial=31221, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:431None[Sandbox] Process order. (Serial=31222, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:478None[Sandbox] Process order. (Serial=31223, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:532None[Sandbox] Process order. (Serial=31224, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:750NoneAI Synchronization took 66ms at frame 25864 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:23:801None[Sandbox] Process order. (Serial=31225, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[52, 13] --> [52, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:850None[Sandbox] Process order. (Serial=31226, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:23:862None[Empire 1] Invalid Land spawn position for settlement 247104. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

20:12:24:014None[Sandbox] Process order. (Serial=31227, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:073None[Sandbox] Process order. (Serial=31228, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:114None[Sandbox] Process order. (Serial=31229, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:154None[Sandbox] Process order. (Serial=31230, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 425833 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:192None[Sandbox] Process order. (Serial=31231, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:234None[Sandbox] Process order. (Serial=31232, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '37900' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:277None[Sandbox] Process order. (Serial=31233, Empire=1, Order=Order='OrderGoTo', Entity=#422110, AdditionalFlags='IgnoreFogOfWar', Path='[80, 35] --> [80, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:320None[Sandbox] Process order. (Serial=31234, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[81, 35] --> [80, 35] --> [80, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:359None[Sandbox] Process order. (Serial=31235, Empire=1, Order=Order='OrderGoTo', Entity=#399372, AdditionalFlags='IgnoreFogOfWar', Path='[76, 35] --> [77, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:400None[Sandbox] Process order. (Serial=31236, Empire=1, Order=Order='OrderGoTo', Entity=#425230, AdditionalFlags='IgnoreFogOfWar', Path='[87, 48] --> [86, 48] --> [85, 47] --> [85, 46] --> [84, 45] --> [85, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:439None[Sandbox] Process order. (Serial=31237, Empire=1, Order=Order='OrderGoTo', Entity=#419953, AdditionalFlags='IgnoreFogOfWar', Path='[84, 45] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:479None[Sandbox] Process order. (Serial=31238, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:549None[Sandbox] Process order. (Serial=31239, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:589None[Sandbox] Process order. (Serial=31240, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:594NonePresentation Battle 425833: Execute action[26]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:24:634None[Sandbox] Process order. (Serial=31241, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:677None[Sandbox] Process order. (Serial=31242, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:721None[Sandbox] Process order. (Serial=31243, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:761None[Sandbox] Process order. (Serial=31244, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:805None[Sandbox] Process order. (Serial=31245, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:846None[Sandbox] Process order. (Serial=31246, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:885None[Sandbox] Process order. (Serial=31247, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:925None[Sandbox] Process order. (Serial=31248, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:24:966None[Sandbox] Process order. (Serial=31249, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:027None[Sandbox] Process order. (Serial=31250, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:098None[Sandbox] Process order. (Serial=31251, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:098NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:25:147NonePresentation Battle 426042: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:147NonePresentation Battle 426042: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=420125. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #420125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=386140. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=361861. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #361861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NoneRestorePresentationBattlePreview created ticket #133327.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=403534, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=420125, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #420125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=386140, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:148NonePresentation Battle 426042: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=361861, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:148None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #361861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[9]: ParticipantJoined. EmpireIndex=3, Guid=416493, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:149None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416493 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[11]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[12]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:149NonePresentation Battle 426042: Execute action[13]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:25:186NoneRequestRestoreAsyncOperation_Completed for ticket #133327.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:25:186NoneRestorePresentationBattlePreview skipped due to ended battle #426042

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:25:186NoneRequestAsyncOperation_Dismissed for ticket #133327.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:25:239None[Sandbox] Process order. (Serial=31252, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:279None[Sandbox] Process order. (Serial=31253, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:329None[Sandbox] Process order. (Serial=31254, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[82, 37] --> [83, 38] --> [83, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:388None[Sandbox] Process order. (Serial=31255, Empire=3, Order=Order='OrderGoTo', Entity=#419956, AdditionalFlags='IgnoreFogOfWar', Path='[40, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:428None[Sandbox] Process order. (Serial=31256, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:467None[Sandbox] Process order. (Serial=31257, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:528None[Sandbox] Process order. (Serial=31258, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:544NoneArmy 423360 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AgentStealthMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:12:25:569None[Sandbox] Process order. (Serial=31259, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:628None[Sandbox] Process order. (Serial=31260, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:670None[Sandbox] Process order. (Serial=31261, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:741None[Sandbox] Process order. (Serial=31262, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:784None[Sandbox] Process order. (Serial=31263, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:834None[Sandbox] Process order. (Serial=31264, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:892None[Sandbox] Process order. (Serial=31265, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:935None[Sandbox] Process order. (Serial=31266, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:25:980None[Sandbox] Process order. (Serial=31267, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:044None[Sandbox] Process order. (Serial=31268, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:103None[Sandbox] Process order. (Serial=31269, Empire=5, Order=Order OrderTrackArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:398None[Sandbox] Process order. (Serial=31270, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:439None[Sandbox] Process order. (Serial=31271, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:508None[Sandbox] Process order. (Serial=31272, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:517None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:26:534NoneCan't find entity 395895 of ongoing task. Fails the task 1350131.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:578None[Sandbox] Process order. (Serial=31273, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 425833 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:656None[Sandbox] Process order. (Serial=31274, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:730None[Sandbox] Process order. (Serial=31275, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:766None[Sandbox] Process order. (Serial=31276, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[41, 34] --> [40, 33] --> [39, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:769NonePresentation Battle 425833: Execute action[27]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:26:769NonePresentation Battle 425833: Execute action[28]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:769None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #413012 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #380987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770NoneReleasePresentationBattlePreview attacker #386122, defender #362227

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770NoneHidePresentationBattlePreview attacker #386122, defender #362227

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:770None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:801None[Sandbox] Process order. (Serial=31277, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:857None[Sandbox] Process order. (Serial=31278, Empire=8, Order=Order='OrderGoToAndJoinBattle', Entity=#398418, path='[49, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:895None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:895None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:26:919None[Sandbox] Process order. (Serial=31279, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:26:965None[Sandbox] Process order. (Serial=31280, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:012None[Sandbox] Process order. (Serial=31281, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:056None[Sandbox] Process order. (Serial=31282, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:104None[Sandbox] Process order. (Serial=31283, Empire=8, Order=Order='OrderGoTo', Entity=#410759, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:146None[Sandbox] Process order. (Serial=31284, Empire=8, Order=Order='OrderGoTo', Entity=#419932, AdditionalFlags='IgnoreFogOfWar', Path='[56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:209None[Sandbox] Process order. (Serial=31285, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:248None[Sandbox] Process order. (Serial=31286, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:290None[Sandbox] Process order. (Serial=31287, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:332None[Sandbox] Process order. (Serial=31288, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:380None[Sandbox] Process order. (Serial=31289, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:443None[Sandbox] Process order. (Serial=31290, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:486None[Sandbox] Process order. (Serial=31291, Empire=9, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:528None[Sandbox] Process order. (Serial=31292, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:605None[Sandbox] Process order. (Serial=31293, Empire=0, Order=Order='OrderGoTo', Entity=#248089, path='[82, 40] --> [81, 39] --> [82, 38] --> [83, 38] --> [83, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:647None[Sandbox] Process order. (Serial=31294, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:697None[Sandbox] Process order. (Serial=31295, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:738None[Sandbox] Process order. (Serial=31296, Empire=9, Order=Order='OrderGoTo', Entity=#334604, AdditionalFlags='IgnoreFogOfWar', Path='[50, 4] --> [49, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:805None[Sandbox] Process order. (Serial=31297, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:845None[Sandbox] Process order. (Serial=31298, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:887None[Sandbox] Process order. (Serial=31299, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:27:964None[Sandbox] Process order. (Serial=31300, Empire=8, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:031None[Sandbox] Process order. (Serial=31301, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:114None[Sandbox] Process order. (Serial=31302, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:139NonePresentation Battle 425640: Execute action[25]: StartReinforcement. EmpireIndex=8. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:28:139NonePresentation Battle 425640: Execute action[26]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=398418. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:28:139None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #398418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28:364NoneAI Synchronization took 70ms at frame 25920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:28:394None[Sandbox] Process order. (Serial=31303, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:456None[Sandbox] Process order. (Serial=31304, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[58, 43] --> [59, 42] --> [58, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:517None[Sandbox] Process order. (Serial=31305, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:567NoneCan't find entity 423770 of ongoing task. Fails the task 2266151.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28:757None[Sandbox] Process order. (Serial=31306, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:799None[Sandbox] Process order. (Serial=31307, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:840None[Sandbox] Process order. (Serial=31308, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:881None[Sandbox] Process order. (Serial=31309, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:948None[Sandbox] Process order. (Serial=31310, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[81, 36] --> [82, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28:986None[Sandbox] Process order. (Serial=31311, Empire=1, Order=Order='OrderGoTo', Entity=#399372, AdditionalFlags='IgnoreFogOfWar', Path='[78, 36] --> [79, 36] --> [80, 36] --> [81, 36] --> [81, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:028None[Sandbox] Process order. (Serial=31312, Empire=1, Order=Order='OrderGoTo', Entity=#422110, AdditionalFlags='IgnoreFogOfWar', Path='[81, 36] --> [82, 36] --> [82, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:071None[Sandbox] Process order. (Serial=31313, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:113None[Sandbox] Process order. (Serial=31314, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:173None[Sandbox] Process order. (Serial=31315, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:213None[Sandbox] Process order. (Serial=31316, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '247104' Constructible: 'Extension_Era6_Brazil' Position: '[61, 34]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:253None[Sandbox] Process order. (Serial=31317, Empire=1, Order=Order OrderCreateBattle Attacker #425186 Target #412511 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:339None[Sandbox] Process order. (Serial=31318, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:384None[Sandbox] Process order. (Serial=31319, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:403NonePresentation Battle 426443: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:403NonePresentation Battle 426443: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:403NonePresentation Battle 426443: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:403NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:29:404NoneRestorePresentationBattlePreview created ticket #133473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=412511, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:404NonePresentation Battle 426443: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:435None[Sandbox] Process order. (Serial=31320, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:481None[Sandbox] Process order. (Serial=31321, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:525None[Sandbox] Process order. (Serial=31322, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:586NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:12:29:589None[Sandbox] Process order. (Serial=31323, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:657NoneRequestRestoreAsyncOperation_Completed for ticket #133473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:29:657NoneRestorePresentationBattlePreview skipped due to ended battle #426443

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:29:657NoneRequestAsyncOperation_Dismissed for ticket #133473.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:29:748None[Sandbox] Process order. (Serial=31324, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 426042 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29:892NonePresentation Battle 426042: Execute action[14]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:29:941None[Sandbox] Process order. (Serial=31325, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[73, 28] --> [74, 28] --> [74, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:002None[Sandbox] Process order. (Serial=31326, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:103None[Sandbox] Process order. (Serial=31327, Empire=5, Order=Order OrderDisorganizeArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:164None[Sandbox] Process order. (Serial=31328, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:345None[Sandbox] Process order. (Serial=31329, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:367NoneCan't find entity 425415 of ongoing task. Fails the task 1195813.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:30:374NoneAssistedArmy is not assigned to any MilitaryMission anymore. Fail task. (Task=1195957, ArmyGuid=425201, AssistedArmyGuid=425415)

Amplitude.Mercury.AI.Brain.Actuators.ArmyAssistMissionActuator`2[[Amplitude.Mercury.AI.Brain.Tasks.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:12:30:406None[Sandbox] Process order. (Serial=31330, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:449None[Sandbox] Process order. (Serial=31331, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:496None[Sandbox] Process order. (Serial=31332, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:577None[Sandbox] Process order. (Serial=31333, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:649NoneArmy 362227 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:12:30:659None[Sandbox] Process order. (Serial=31334, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:730None[Sandbox] Process order. (Serial=31335, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:777None[Sandbox] Process order. (Serial=31336, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 426042 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:842None[Sandbox] Process order. (Serial=31337, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:871NonePresentation Battle 426042: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:30:886None[Sandbox] Process order. (Serial=31338, Empire=8, Order=Order='OrderGoTo', Entity=#425215, AdditionalFlags='IgnoreFogOfWar', Path='[59, 45] --> [59, 44] --> [58, 43] --> [59, 42] --> [58, 41] --> [57, 41] --> [57, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:929None[Sandbox] Process order. (Serial=31339, Empire=8, Order=Order='OrderGoTo', Entity=#425217, AdditionalFlags='IgnoreFogOfWar', Path='[54, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30:981None[Sandbox] Process order. (Serial=31340, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:034None[Sandbox] Process order. (Serial=31341, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:110None[Sandbox] Process order. (Serial=31342, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:154None[Sandbox] Process order. (Serial=31343, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:203None[Sandbox] Process order. (Serial=31344, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:276None[Sandbox] Process order. (Serial=31345, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:340NonePresentation Battle 426042: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #420125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #361861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416493 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416493 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #420125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:340None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386140 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #361861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341NoneReleasePresentationBattlePreview attacker #403534, defender #416493

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341NoneHidePresentationBattlePreview attacker #403534, defender #416493

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:31:341None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403534 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416493 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403534 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:341None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416493 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31:357None[Sandbox] Process order. (Serial=31346, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:436None[Sandbox] Process order. (Serial=31347, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:524None[Sandbox] Process order. (Serial=31348, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:31:762NoneAI Synchronization took 84ms at frame 25972 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:32:048None[Sandbox] Process order. (Serial=31349, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:091None[Sandbox] Process order. (Serial=31350, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:133None[Sandbox] Process order. (Serial=31351, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:178None[Sandbox] Process order. (Serial=31352, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:226None[Sandbox] Process order. (Serial=31353, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 426443 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:272None[Sandbox] Process order. (Serial=31354, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:313None[Sandbox] Process order. (Serial=31355, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '247104' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:358None[Sandbox] Process order. (Serial=31356, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:439None[Sandbox] Process order. (Serial=31357, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:486NonePresentation Battle 426443: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:32:488None[Sandbox] Process order. (Serial=31358, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'Infrastructure_Military_Family06_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:538None[Sandbox] Process order. (Serial=31359, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:598None[Sandbox] Process order. (Serial=31360, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:900None[Sandbox] Process order. (Serial=31361, Empire=3, Order=Order='OrderGoTo', Entity=#425195, AdditionalFlags='IgnoreFogOfWar', Path='[28, 38] --> [27, 37] --> [27, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:32:959None[Sandbox] Process order. (Serial=31362, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:081None[Sandbox] Process order. (Serial=31363, Empire=5, Order=Order OrderDisorganizeArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:374None[Sandbox] Process order. (Serial=31364, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:506None[Sandbox] Process order. (Serial=31365, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:548None[Sandbox] Process order. (Serial=31366, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 426443 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:597None[Sandbox] Process order. (Serial=31367, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:641NonePresentation Battle 426443: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:645None[Sandbox] Process order. (Serial=31368, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:707None[Sandbox] Process order. (Serial=31369, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:758None[Sandbox] Process order. (Serial=31370, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:801None[Sandbox] Process order. (Serial=31371, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:878None[Sandbox] Process order. (Serial=31372, Empire=8, Order=Order OrderCreateBattle Attacker #419932 Target #419954 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:926NonePresentation Battle 426443: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926NoneReleasePresentationBattlePreview attacker #425186, defender #412511

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926NoneHidePresentationBattlePreview attacker #425186, defender #412511

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:926None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412511 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:958None[Sandbox] Process order. (Serial=31373, Empire=9, Order=Order='OrderGoToAndJoinBattle', Entity=#334604, path='[49, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422142. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=392024. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=403535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:986NonePresentation Battle 426470: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:986NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NoneRestorePresentationBattlePreview created ticket #133611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:987None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=403535, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:987None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:987None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:987None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:987None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:987NonePresentation Battle 426470: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:988NonePresentation Battle 426470: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:988NonePresentation Battle 426470: Execute action[11]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:988NonePresentation Battle 426470: Execute action[12]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:988NonePresentation Battle 426470: Execute action[13]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #424972 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #425209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:33:988None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:34:008None[Sandbox] Process order. (Serial=31374, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:054None[Sandbox] Process order. (Serial=31375, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:122NoneRequestRestoreAsyncOperation_Completed for ticket #133611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:34:122NoneRestorePresentationBattlePreview skipped due to ended battle #426470

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:34:122NoneRequestAsyncOperation_Dismissed for ticket #133611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:34:287NoneAI Synchronization took 73ms at frame 26002 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:34:293None[Sandbox] Process order. (Serial=31376, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:384None[Sandbox] Process order. (Serial=31377, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:758NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:34:767None[Sandbox] Process order. (Serial=31378, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:815None[Sandbox] Process order. (Serial=31379, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:861None[Sandbox] Process order. (Serial=31380, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:906None[Sandbox] Process order. (Serial=31381, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 426470 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34:954None[Sandbox] Process order. (Serial=31382, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:004None[Sandbox] Process order. (Serial=31383, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:050None[Sandbox] Process order. (Serial=31384, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:109None[Sandbox] Process order. (Serial=31385, Empire=9, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:157None[Sandbox] Process order. (Serial=31386, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:158NonePresentation Battle 426470: Execute action[14]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:35:218None[Sandbox] Process order. (Serial=31387, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:255NonePresentation Battle 425640: Execute action[27]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:35:255NonePresentation Battle 425640: Execute action[28]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=334604. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:35:255None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:259None[Sandbox] Process order. (Serial=31388, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:304None[Sandbox] Process order. (Serial=31389, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:35:408NonePresentation Battle 426470: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:35:408None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:408None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409NoneReleasePresentationBattlePreview attacker #419932, defender #419954

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409NoneHidePresentationBattlePreview attacker #419932, defender #419954

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:409None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:35:753None[Sandbox] Process order. (Serial=31390, Empire=5, Order=Order OrderTrackArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:049None[Sandbox] Process order. (Serial=31391, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:152NoneCan't find entity 395895 of ongoing task. Fails the task 1350241.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:36:218None[Sandbox] Process order. (Serial=31392, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:308None[Sandbox] Process order. (Serial=31393, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:356None[Sandbox] Process order. (Serial=31394, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:428None[Sandbox] Process order. (Serial=31395, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:36:720NoneAI Synchronization took 75ms at frame 26027 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:37:100NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:37:116None[Sandbox] Process order. (Serial=31396, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37:389None[Sandbox] Process order. (Serial=31397, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37:977None[Sandbox] Process order. (Serial=31398, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[52, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:029None[Sandbox] Process order. (Serial=31399, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:087None[Sandbox] Process order. (Serial=31400, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:100NoneCan't find entity 334604 of ongoing task. Fails the task 1538523.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:38:128None[Sandbox] Process order. (Serial=31401, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:217None[Sandbox] Process order. (Serial=31402, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:258None[Sandbox] Process order. (Serial=31403, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:296None[Sandbox] Process order. (Serial=31404, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38:520NoneAI Synchronization took 67ms at frame 26041 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:12:38:741NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:39:381NoneCan't find entity 395895 of ongoing task. Fails the task 1350428.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:39:558None[Sandbox] Process order. (Serial=31405, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39:597None[Sandbox] Process order. (Serial=31406, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40:757NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:42:810None[Sandbox] Process order. (Serial=31407, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:42:883None[Sandbox] Process order. (Serial=31408, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43:306NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:46:515None[Sandbox] Process order. (Serial=31409, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46:557None[Sandbox] Process order. (Serial=31410, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46:599None[Sandbox] Process order. (Serial=31411, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46:641None[Sandbox] Process order. (Serial=31412, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47:075NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:49:009None[Sandbox] Process order. (Serial=31413, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#57144, path='[49, 5] --> [50, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49:086None[Sandbox] Process order. (Serial=31414, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49:462NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:50:093None[Sandbox] Process order. (Serial=31415, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:51:108None[Sandbox] Process order. (Serial=31416, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:51:203NonePresentation Battle 425640: Execute action[29]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:51:203NonePresentation Battle 425640: Execute action[30]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=57144. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:51:203None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:51:515NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:55:598None[Sandbox] Process order. (Serial=31417, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:55:716NonePresentation Battle 425704: Execute action[8]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:55:717NonePresentation Battle 425704: Execute action[9]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=399328. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:12:55:717None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:55:717None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:56:092NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:58:312None[Sandbox] Process order. (Serial=31418, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#95433, path='[44, 10] --> [44, 9] --> [45, 8] --> [46, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:58:396None[Sandbox] Process order. (Serial=31419, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:58:807NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:12:59:408None[Sandbox] Process order. (Serial=31420, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:59:560None[Sandbox] Process order. (Serial=31421, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:59:625None[Sandbox] Process order. (Serial=31422, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:00:107NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:00:420None[Sandbox] Process order. (Serial=31423, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:01:239None[Sandbox] Process order. (Serial=31424, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#67564, path='[44, 10] --> [44, 9] --> [45, 8] --> [45, 7] --> [46, 7] --> [47, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:01:317None[Sandbox] Process order. (Serial=31425, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:01:453None[Sandbox] Process order. (Serial=31426, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:02:091NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:02:328None[Sandbox] Process order. (Serial=31427, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:02:458None[Sandbox] Process order. (Serial=31428, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:02:546NonePresentation Battle 425640: Execute action[31]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:02:546NonePresentation Battle 425640: Execute action[32]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=95433. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:02:546None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:03:337None[Sandbox] Process order. (Serial=31429, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:093NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:04:347None[Sandbox] Process order. (Serial=31430, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:517None[Sandbox] Process order. (Serial=31431, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#158032, path='[42, 11] --> [43, 10] --> [43, 9] --> [44, 9] --> [45, 8] --> [45, 7] --> [46, 7] --> [47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:576None[Sandbox] Process order. (Serial=31432, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:819None[Sandbox] Process order. (Serial=31433, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:897None[Sandbox] Process order. (Serial=31434, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:959None[Sandbox] Process order. (Serial=31435, Empire=8, Order=Order='OrderGoTo', Entity=#425823, AdditionalFlags='IgnoreFogOfWar', Path='[52, 29] --> [53, 29] --> [54, 30] --> [55, 30] --> [56, 30] --> [56, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04:999None[Sandbox] Process order. (Serial=31436, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05:059None[Sandbox] Process order. (Serial=31437, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05:297NoneAI Synchronization took 64ms at frame 26115 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:05:362None[Sandbox] Process order. (Serial=31438, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05:534NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:05:584None[Sandbox] Process order. (Serial=31439, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:070None[Sandbox] Process order. (Serial=31440, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:251None[Sandbox] Process order. (Serial=31441, Empire=8, Order=Order='OrderGoTo', Entity=#425420, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:311None[Sandbox] Process order. (Serial=31442, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:405None[Sandbox] Process order. (Serial=31443, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:650NoneAI Synchronization took 72ms at frame 26131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:06:657None[Sandbox] Process order. (Serial=31444, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:06:908NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:07:078None[Sandbox] Process order. (Serial=31445, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:07:411None[Sandbox] Process order. (Serial=31446, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:07:511NonePresentation Battle 425640: Execute action[33]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:07:511NonePresentation Battle 425640: Execute action[34]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=67564. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:07:511None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:07:656None[Sandbox] Process order. (Serial=31447, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:07:733None[Sandbox] Process order. (Serial=31448, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:08:033NoneAI Synchronization took 76ms at frame 26143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:08:087None[Sandbox] Process order. (Serial=31449, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:08:281NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:08:738None[Sandbox] Process order. (Serial=31450, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:09:018None[Sandbox] Process order. (Serial=31451, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[48, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:09:068None[Sandbox] Process order. (Serial=31452, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:09:347NoneAI Synchronization took 67ms at frame 26153 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:09:571NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:09:749None[Sandbox] Process order. (Serial=31453, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:264None[Sandbox] Process order. (Serial=31454, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:309None[Sandbox] Process order. (Serial=31455, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:364None[Sandbox] Process order. (Serial=31456, Empire=8, Order=Order OrderCreateBattle Attacker #425823 Target #392024 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:435None[Sandbox] Process order. (Serial=31457, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:453NonePresentation Battle 426549: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422142. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=403535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=425217. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=419932. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=423616. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:454NonePresentation Battle 426549: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:454NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:459NoneRestorePresentationBattlePreview created ticket #134389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:459NonePresentation Battle 426549: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=425823, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:459None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=403535, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:460None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=425217, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:460None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:460None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:460None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:460None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:460NonePresentation Battle 426549: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=423616, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:461None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:10:461NonePresentation Battle 426549: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:461NonePresentation Battle 426549: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:461NonePresentation Battle 426549: Execute action[15]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:461NonePresentation Battle 426549: Execute action[16]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:461NonePresentation Battle 426549: Execute action[17]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:10:473None[Sandbox] Process order. (Serial=31458, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:559NoneRequestRestoreAsyncOperation_Completed for ticket #134389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:13:10:559NoneRestorePresentationBattlePreview skipped due to ended battle #426549

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:10:559NoneRequestAsyncOperation_Dismissed for ticket #134389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:13:10:758None[Sandbox] Process order. (Serial=31459, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:10:946NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:10:959None[Sandbox] Process order. (Serial=31460, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 426549 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:11:057NonePresentation Battle 426549: Execute action[18]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:11:068None[Sandbox] Process order. (Serial=31461, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:11:166NonePresentation Battle 426549: Execute action[19]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:11:166None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:166None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:166None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167NoneReleasePresentationBattlePreview attacker #425823, defender #392024

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167NoneHidePresentationBattlePreview attacker #425823, defender #392024

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:167None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11:781None[Sandbox] Process order. (Serial=31462, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:12:038NoneAI Synchronization took 109ms at frame 26175 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:12:797None[Sandbox] Process order. (Serial=31463, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:12:923NonePresentation Battle 425640: Execute action[35]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:12:923NonePresentation Battle 425640: Execute action[36]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=158032. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:12:923None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:12:932NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:13:659None[Sandbox] Process order. (Serial=31464, Empire=8, Order=Order OrderCreateBattle Attacker #425823 Target #422142 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=419932. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=403535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:744NoneRestorePresentationBattlePreview created ticket #134471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:744NonePresentation Battle 426603: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=425823, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:744None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=403535, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[9]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[10]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[11]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746NonePresentation Battle 426603: Execute action[12]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #392024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:13:747None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:13:772NoneRequestRestoreAsyncOperation_Completed for ticket #134471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:13:13:772NoneRestorePresentationBattlePreview skipped due to ended battle #426603

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:13:772NoneRequestAsyncOperation_Dismissed for ticket #134471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:13:14:096NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:14:101None[Sandbox] Process order. (Serial=31465, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 426603 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:14:208NonePresentation Battle 426603: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:14:212None[Sandbox] Process order. (Serial=31466, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:14:334NonePresentation Battle 426603: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:334None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336NoneReleasePresentationBattlePreview attacker #425823, defender #422142

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336NoneHidePresentationBattlePreview attacker #425823, defender #422142

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:14:336None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14:336None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:15:069NoneAI Synchronization took 64ms at frame 26187 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:16:106NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:16:162None[Sandbox] Process order. (Serial=31467, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#425640, EmpireIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:16:324NonePresentation Battle 425640: Execute action[37]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:16:325NonePresentation Battle 425640: Execute action[38]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:16:326NonePresentation Battle 425640: Execute action[39]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:16:326NonePresentation Battle 425640: Execute action[40]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #414439 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #423720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #423720 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326NoneReleasePresentationBattlePreview attacker #414433, defender #394737

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326NoneHidePresentationBattlePreview attacker #414433, defender #394737

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:326None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:16:342None[Sandbox] Process order. (Serial=31468, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:16:412None[Sandbox] Process order. (Serial=31469, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:18:106NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:18:709NoneArmy 396595 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:13:18:709NoneArmy 410755 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:13:18:710NoneArmy 398234 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:13:18:739NoneCan't find entity 423225 of ongoing task. Fails the task 1350102.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:18:788None[Sandbox] Process order. (Serial=31470, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:18:824None[Sandbox] Process order. (Serial=31471, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:18:867None[Sandbox] Process order. (Serial=31472, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[50, 14] --> [49, 13] --> [49, 12] --> [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:18:907None[Sandbox] Process order. (Serial=31473, Empire=8, Order=Order='OrderGoTo', Entity=#416511, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12] --> [48, 12] --> [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:18:958None[Sandbox] Process order. (Serial=31474, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:005None[Sandbox] Process order. (Serial=31475, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:047None[Sandbox] Process order. (Serial=31476, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:101None[Sandbox] Process order. (Serial=31477, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:143None[Sandbox] Process order. (Serial=31478, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:239None[Sandbox] Process order. (Serial=31479, Empire=9, Order=Order='OrderGoTo', Entity=#425703, AdditionalFlags='IgnoreFogOfWar', Path='[53, 8] --> [52, 9] --> [51, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:290None[Sandbox] Process order. (Serial=31480, Empire=9, Order=Order='OrderGoTo', Entity=#398422, AdditionalFlags='IgnoreFogOfWar', Path='[50, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:330None[Sandbox] Process order. (Serial=31481, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:386None[Sandbox] Process order. (Serial=31482, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19:594NoneAI Synchronization took 63ms at frame 26206 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:19:819NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:20:017None[Sandbox] Process order. (Serial=31483, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:078None[Sandbox] Process order. (Serial=31484, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:337None[Sandbox] Process order. (Serial=31485, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:598None[Sandbox] Process order. (Serial=31486, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:648None[Sandbox] Process order. (Serial=31487, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:719None[Sandbox] Process order. (Serial=31488, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:822None[Sandbox] Process order. (Serial=31489, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[50, 12] --> [50, 13] --> [51, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20:873None[Sandbox] Process order. (Serial=31490, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:21:120NoneAI Synchronization took 72ms at frame 26223 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:21:126None[Sandbox] Process order. (Serial=31491, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:21:415NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:21:879None[Sandbox] Process order. (Serial=31492, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:092None[Sandbox] Process order. (Serial=31493, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:132None[Sandbox] Process order. (Serial=31494, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:174None[Sandbox] Process order. (Serial=31495, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:231None[Sandbox] Process order. (Serial=31496, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:321None[Sandbox] Process order. (Serial=31497, Empire=9, Order=Order='OrderGoTo', Entity=#425703, AdditionalFlags='IgnoreFogOfWar', Path='[51, 8] --> [50, 7] --> [51, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:373None[Sandbox] Process order. (Serial=31498, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:603NoneAI Synchronization took 65ms at frame 26238 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:22:827NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:22:886None[Sandbox] Process order. (Serial=31499, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:22:967None[Sandbox] Process order. (Serial=31500, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23:070None[Sandbox] Process order. (Serial=31501, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23:563None[Sandbox] Process order. (Serial=31502, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23:609None[Sandbox] Process order. (Serial=31503, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23:677None[Sandbox] Process order. (Serial=31504, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23:724None[Sandbox] Process order. (Serial=31505, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24:210NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:25:621None[Sandbox] Process order. (Serial=31506, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25:706None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

20:13:25:730None[Sandbox] Process order. (Serial=31507, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26:215NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:26:946None[Sandbox] Process order. (Serial=31508, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[48, 11] --> [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27:006None[Sandbox] Process order. (Serial=31509, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27:297NoneAI Synchronization took 71ms at frame 26262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:27:541NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:36:919NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:13:36:920NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:13:36:920NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:13:37:706None[Sandbox] Process order. (Serial=31510, Empire=0, Order=Order OrderChangeUnitSpawnPosition, Position=[37, 15], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38:089NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:41:967None[Sandbox] Process order. (Serial=31511, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:122None[Sandbox] Process order. (Serial=31512, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:263None[Sandbox] Process order. (Serial=31513, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:401None[Sandbox] Process order. (Serial=31514, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:557None[Sandbox] Process order. (Serial=31515, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:697None[Sandbox] Process order. (Serial=31516, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:816None[Sandbox] Process order. (Serial=31517, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:42:934None[Sandbox] Process order. (Serial=31518, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43:060None[Sandbox] Process order. (Serial=31519, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2870' Constructible: 'NavalUnit_Era6_Common_MissileDestroyers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43:444NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:43:810None[Sandbox] Process order. (Serial=31520, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43:952None[Sandbox] Process order. (Serial=31521, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:44:548NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:44:709None[Sandbox] Process order. (Serial=31522, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 425704 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:44:857NonePresentation Battle 425704: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:45:242None[Sandbox] Process order. (Serial=31523, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 425704 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:45:423NonePresentation Battle 425704: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:45:423NonePresentation Battle 425704: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:45:423None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:423None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:423None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #399328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424NoneReleasePresentationBattlePreview attacker #289269, defender #415810

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424NoneHidePresentationBattlePreview attacker #289269, defender #415810

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:45:424None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:424None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:659NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:45:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #426686 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:45:758None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #426659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:45:760None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #426665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:45:867NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:867NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:45:867NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #336529 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #398422 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #394788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #392024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #406941 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #416500 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #280918 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #384072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #306861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #342686 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #422142 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:502None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #361861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:502None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #376040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:502None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #395895 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:502None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #386140 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:47:547None[Sandbox] Process order. (Serial=31524, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:47:608None[Sandbox] Process order. (Serial=31525, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:47:839NoneAI Synchronization took 72ms at frame 26324 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:47:869None[Sandbox] Process order. (Serial=31526, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[59, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:47:906None[Sandbox] Process order. (Serial=31527, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41] --> [58, 40] --> [59, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:47:958None[Sandbox] Process order. (Serial=31528, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[68, 25] --> [68, 24] --> [68, 23] --> [69, 23] --> [70, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:47:999None[Sandbox] Process order. (Serial=31529, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[41, 16] --> [40, 15] --> [39, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:034None[Sandbox] Process order. (Serial=31530, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[51, 14] --> [50, 13] --> [50, 12] --> [50, 11] --> [50, 10] --> [49, 9] --> [49, 8] --> [48, 8] --> [47, 8] --> [46, 8] --> [45, 8] --> [44, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:070None[Sandbox] Process order. (Serial=31531, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:128None[Sandbox] Process order. (Serial=31532, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:163None[Sandbox] Process order. (Serial=31533, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:166NoneCan't find entity 414445 of ongoing task. Fails the task 2265291.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:48:206None[Sandbox] Process order. (Serial=31534, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:308NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:13:48:321None[Sandbox] Process order. (Serial=31535, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:364None[Sandbox] Process order. (Serial=31536, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:407None[Sandbox] Process order. (Serial=31537, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5379, Constructible=LandUnit_Era6_Common_ArmouredPersonnelCarriers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:449None[Sandbox] Process order. (Serial=31538, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5379, Constructible=LandUnit_Era6_Common_ArmouredPersonnelCarriers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:491None[Sandbox] Process order. (Serial=31539, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:529None[Sandbox] Process order. (Serial=31540, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:568None[Sandbox] Process order. (Serial=31541, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:607None[Sandbox] Process order. (Serial=31542, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:646None[Sandbox] Process order. (Serial=31543, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:682None[Sandbox] Process order. (Serial=31544, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:719None[Sandbox] Process order. (Serial=31545, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:754None[Sandbox] Process order. (Serial=31546, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:790None[Sandbox] Process order. (Serial=31547, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:824None[Sandbox] Process order. (Serial=31548, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:862None[Sandbox] Process order. (Serial=31549, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:896None[Sandbox] Process order. (Serial=31550, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:934None[Sandbox] Process order. (Serial=31551, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:48:973None[Sandbox] Process order. (Serial=31552, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:012None[Sandbox] Process order. (Serial=31553, Empire=1, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:059None[Sandbox] Process order. (Serial=31554, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:098None[Sandbox] Process order. (Serial=31555, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '247104' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:135None[Sandbox] Process order. (Serial=31556, Empire=1, Order=Order='OrderGoTo', Entity=#423616, AdditionalFlags='IgnoreFogOfWar', Path='[58, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:172None[Sandbox] Process order. (Serial=31557, Empire=1, Order=Order='OrderGoTo', Entity=#424377, AdditionalFlags='IgnoreFogOfWar', Path='[67, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:239None[Sandbox] Process order. (Serial=31558, Empire=1, Order=Order='OrderGoTo', Entity=#413010, AdditionalFlags='IgnoreFogOfWar', Path='[74, 25] --> [75, 24] --> [76, 24] --> [76, 23] --> [77, 22] --> [77, 21] --> [78, 20] --> [79, 20] --> [80, 20] --> [80, 21] --> [81, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:275None[Sandbox] Process order. (Serial=31559, Empire=1, Order=Order='OrderGoTo', Entity=#412530, AdditionalFlags='IgnoreFogOfWar', Path='[64, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:308None[Sandbox] Process order. (Serial=31560, Empire=1, Order=Order='OrderGoTo', Entity=#423615, AdditionalFlags='IgnoreFogOfWar', Path='[81, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:343None[Sandbox] Process order. (Serial=31561, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:383None[Sandbox] Process order. (Serial=31562, Empire=1, Order=Order='OrderGoTo', Entity=#412527, AdditionalFlags='IgnoreFogOfWar', Path='[87, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:420None[Sandbox] Process order. (Serial=31563, Empire=1, Order=Order='OrderGoTo', Entity=#386122, AdditionalFlags='IgnoreFogOfWar', Path='[60, 35] --> [61, 35] --> [62, 35] --> [63, 35] --> [64, 36] --> [64, 37] --> [64, 38] --> [64, 39] --> [65, 40] --> [65, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:455None[Sandbox] Process order. (Serial=31564, Empire=1, Order=Order='OrderGoTo', Entity=#422110, AdditionalFlags='IgnoreFogOfWar', Path='[83, 36] --> [83, 35] --> [84, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:489None[Sandbox] Process order. (Serial=31565, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[83, 36] --> [83, 35] --> [84, 34] --> [84, 33] --> [85, 33] --> [86, 33] --> [87, 32] --> [88, 32] --> [89, 32] --> [90, 32] --> [91, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:528None[Sandbox] Process order. (Serial=31566, Empire=1, Order=Order='OrderGoTo', Entity=#425184, AdditionalFlags='IgnoreFogOfWar', Path='[81, 34] --> [80, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:563None[Sandbox] Process order. (Serial=31567, Empire=1, Order=Order='OrderGoTo', Entity=#306861, AdditionalFlags='IgnoreFogOfWar', Path='[64, 34] --> [64, 33] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 33] --> [70, 33] --> [71, 33] --> [72, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:599None[Sandbox] Process order. (Serial=31568, Empire=1, Order=Order='OrderGoTo', Entity=#399372, AdditionalFlags='IgnoreFogOfWar', Path='[82, 38] --> [82, 39] --> [83, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:634None[Sandbox] Process order. (Serial=31569, Empire=1, Order=Order='OrderGoTo', Entity=#419953, AdditionalFlags='IgnoreFogOfWar', Path='[83, 45] --> [82, 45] --> [81, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:672None[Sandbox] Process order. (Serial=31570, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[87, 48] --> [87, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:706None[Sandbox] Process order. (Serial=31571, Empire=1, Order=Order='OrderGoTo', Entity=#414445, AdditionalFlags='IgnoreFogOfWar', Path='[85, 46] --> [84, 45] --> [84, 44] --> [83, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:743None[Sandbox] Process order. (Serial=31572, Empire=1, Order=Order='OrderGoTo', Entity=#419903, AdditionalFlags='IgnoreFogOfWar', Path='[87, 49] --> [87, 48] --> [86, 48] --> [85, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:779None[Sandbox] Process order. (Serial=31573, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[59, 34] --> [60, 34] --> [60, 33] --> [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:814None[Sandbox] Process order. (Serial=31574, Empire=1, Order=Order='OrderGoTo', Entity=#423770, AdditionalFlags='IgnoreFogOfWar', Path='[80, 41] --> [81, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:850None[Sandbox] Process order. (Serial=31575, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:889None[Sandbox] Process order. (Serial=31576, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:925None[Sandbox] Process order. (Serial=31577, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49:963None[Sandbox] Process order. (Serial=31578, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:008None[Sandbox] Process order. (Serial=31579, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:074None[Sandbox] Process order. (Serial=31580, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #426698 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:50:109None[Sandbox] Process order. (Serial=31581, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:146None[Sandbox] Process order. (Serial=31582, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:182None[Sandbox] Process order. (Serial=31583, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:223None[Sandbox] Process order. (Serial=31584, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:258None[Sandbox] Process order. (Serial=31585, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:299None[Sandbox] Process order. (Serial=31586, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:338None[Sandbox] Process order. (Serial=31587, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:378None[Sandbox] Process order. (Serial=31588, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:414None[Sandbox] Process order. (Serial=31589, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:456None[Sandbox] Process order. (Serial=31590, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:492None[Sandbox] Process order. (Serial=31591, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:532None[Sandbox] Process order. (Serial=31592, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:572None[Sandbox] Process order. (Serial=31593, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:613None[Sandbox] Process order. (Serial=31594, Empire=1, Order=Order='OrderGoTo', Entity=#419905, AdditionalFlags='IgnoreFogOfWar', Path='[90, 42] --> [90, 41] --> [91, 40] --> [91, 39] --> [92, 38] --> [92, 37] --> [93, 36] --> [93, 35] --> [94, 34] --> [93, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:650None[Sandbox] Process order. (Serial=31595, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[58, 38] --> [57, 39] --> [57, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:706NoneEmpire 1 AI run took 2,0 seconds to be executed (0,2 seconds of AI processing and 2,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:13:50:712None[Sandbox] Process order. (Serial=31596, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:754None[Sandbox] Process order. (Serial=31597, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:768NoneCan't find entity 361608 of ongoing task. Fails the task 389262.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50:768NoneCan't find entity 399328 of ongoing task. Fails the task 388495.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50:828None[Sandbox] Process order. (Serial=31598, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:867None[Sandbox] Process order. (Serial=31599, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '8434', Construction: '40173'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:909None[Sandbox] Process order. (Serial=31600, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:949None[Sandbox] Process order. (Serial=31601, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50:992None[Sandbox] Process order. (Serial=31602, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:032None[Sandbox] Process order. (Serial=31603, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:073None[Sandbox] Process order. (Serial=31604, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:107None[Sandbox] Process order. (Serial=31605, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:148None[Sandbox] Process order. (Serial=31606, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:190None[Sandbox] Process order. (Serial=31607, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:228None[Sandbox] Process order. (Serial=31608, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:266None[Sandbox] Process order. (Serial=31609, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:304None[Sandbox] Process order. (Serial=31610, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:340None[Sandbox] Process order. (Serial=31611, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5239' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:377None[Sandbox] Process order. (Serial=31612, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5780' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:411None[Sandbox] Process order. (Serial=31613, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6904' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:446None[Sandbox] Process order. (Serial=31614, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '9431' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:481None[Sandbox] Process order. (Serial=31615, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:514None[Sandbox] Process order. (Serial=31616, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:548None[Sandbox] Process order. (Serial=31617, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '30008' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:580None[Sandbox] Process order. (Serial=31618, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:619None[Sandbox] Process order. (Serial=31619, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:653None[Sandbox] Process order. (Serial=31620, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=343361, Constructible=Repeatable_Culture, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:736None[Sandbox] Process order. (Serial=31621, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[75, 29] --> [75, 28] --> [74, 27] --> [74, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:772None[Sandbox] Process order. (Serial=31622, Empire=3, Order=Order='OrderGoTo', Entity=#416493, AdditionalFlags='IgnoreFogOfWar', Path='[45, 27] --> [45, 26] --> [44, 26] --> [43, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:805None[Sandbox] Process order. (Serial=31623, Empire=3, Order=Order='OrderGoTo', Entity=#394789, AdditionalFlags='IgnoreFogOfWar', Path='[8, 43] --> [8, 42] --> [7, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:841None[Sandbox] Process order. (Serial=31624, Empire=3, Order=Order='OrderGoTo', Entity=#426662, AdditionalFlags='IgnoreFogOfWar', Path='[24, 33] --> [24, 34] --> [24, 35] --> [24, 36] --> [23, 37] --> [24, 38] --> [23, 39] --> [23, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:877None[Sandbox] Process order. (Serial=31625, Empire=3, Order=Order='OrderGoTo', Entity=#410494, AdditionalFlags='IgnoreFogOfWar', Path='[19, 39] --> [20, 38] --> [20, 37] --> [21, 36] --> [21, 35] --> [22, 34] --> [21, 33] --> [21, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:912None[Sandbox] Process order. (Serial=31626, Empire=3, Order=Order='OrderGoTo', Entity=#426665, AdditionalFlags='IgnoreFogOfWar', Path='[22, 36] --> [22, 37] --> [23, 38] --> [23, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:949None[Sandbox] Process order. (Serial=31627, Empire=3, Order=Order='OrderGoTo', Entity=#419956, AdditionalFlags='IgnoreFogOfWar', Path='[41, 38] --> [40, 39] --> [40, 40] --> [40, 41] --> [40, 42] --> [39, 43] --> [40, 44] --> [39, 45] --> [40, 46] --> [39, 47] --> [40, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:51:985None[Sandbox] Process order. (Serial=31628, Empire=3, Order=Order='OrderGoTo', Entity=#387822, AdditionalFlags='IgnoreFogOfWar', Path='[17, 40] --> [17, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:027None[Sandbox] Process order. (Serial=31629, Empire=3, Order=Order='OrderGoTo', Entity=#419914, AdditionalFlags='IgnoreFogOfWar', Path='[40, 46] --> [39, 47] --> [39, 48] --> [39, 49] --> [40, 50] --> [40, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:067None[Sandbox] Process order. (Serial=31630, Empire=3, Order=Order='OrderGoTo', Entity=#422144, AdditionalFlags='IgnoreFogOfWar', Path='[30, 37] --> [31, 37] --> [32, 37] --> [33, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:111None[Sandbox] Process order. (Serial=31631, Empire=3, Order=Order='OrderGoTo', Entity=#398218, AdditionalFlags='IgnoreFogOfWar', Path='[20, 37] --> [21, 38] --> [20, 39] --> [21, 40] --> [21, 41] --> [22, 42] --> [21, 43] --> [22, 44] --> [23, 44] --> [23, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:159None[Sandbox] Process order. (Serial=31632, Empire=3, Order=Order='OrderGoTo', Entity=#426659, AdditionalFlags='IgnoreFogOfWar', Path='[11, 49] --> [12, 48] --> [13, 48] --> [14, 48] --> [14, 47] --> [15, 46] --> [15, 45] --> [16, 44] --> [17, 44] --> [18, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:207None[Sandbox] Process order. (Serial=31633, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:256None[Sandbox] Process order. (Serial=31634, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:306None[Sandbox] Process order. (Serial=31635, Empire=3, Order=Order='OrderGoTo', Entity=#376040, AdditionalFlags='IgnoreFogOfWar', Path='[77, 28] --> [76, 28] --> [75, 28] --> [74, 27] --> [74, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:353None[Sandbox] Process order. (Serial=31636, Empire=3, Order=Order='OrderGoTo', Entity=#422147, AdditionalFlags='IgnoreFogOfWar', Path='[24, 43] --> [25, 43] --> [26, 43] --> [27, 42] --> [27, 41] --> [28, 40] --> [27, 39] --> [27, 38] --> [26, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:405None[Sandbox] Process order. (Serial=31637, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:454None[Sandbox] Process order. (Serial=31638, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:507None[Sandbox] Process order. (Serial=31639, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:563None[Sandbox] Process order. (Serial=31640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:615None[Sandbox] Process order. (Serial=31641, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:669None[Sandbox] Process order. (Serial=31642, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:723None[Sandbox] Process order. (Serial=31643, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:777None[Sandbox] Process order. (Serial=31644, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:829None[Sandbox] Process order. (Serial=31645, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:883None[Sandbox] Process order. (Serial=31646, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:933None[Sandbox] Process order. (Serial=31647, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:52:991None[Sandbox] Process order. (Serial=31648, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:041None[Sandbox] Process order. (Serial=31649, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:111None[Sandbox] Process order. (Serial=31650, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:154None[Sandbox] Process order. (Serial=31651, Empire=3, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:224None[Sandbox] Process order. (Serial=31652, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:265None[Sandbox] Process order. (Serial=31653, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:305None[Sandbox] Process order. (Serial=31654, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:354None[Sandbox] Process order. (Serial=31655, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:406None[Sandbox] Process order. (Serial=31656, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:451None[Sandbox] Process order. (Serial=31657, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:497None[Sandbox] Process order. (Serial=31658, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:539None[Sandbox] Process order. (Serial=31659, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:590None[Sandbox] Process order. (Serial=31660, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:642None[Sandbox] Process order. (Serial=31661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:705None[Sandbox] Process order. (Serial=31662, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:758None[Empire 3] Too many actuator executions needed (2000) actuator wait for (389451/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:13:53:758None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:13:53:758NoneEmpire 3 AI run took 3,0 seconds to be executed (0,2 seconds of AI processing and 2,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:13:53:768None[Sandbox] Process order. (Serial=31663, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:816None[Sandbox] Process order. (Serial=31664, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:870None[Sandbox] Process order. (Serial=31665, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:916None[Sandbox] Process order. (Serial=31666, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:53:964None[Sandbox] Process order. (Serial=31667, Empire=3, Order=Order='OrderGoTo', Entity=#324423, AdditionalFlags='IgnoreFogOfWar', Path='[35, 31] --> [36, 32] --> [35, 33] --> [36, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:010None[Sandbox] Process order. (Serial=31668, Empire=3, Order=Order='OrderGoTo', Entity=#425232, AdditionalFlags='IgnoreFogOfWar', Path='[94, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:080None[Sandbox] Process order. (Serial=31669, Empire=3, Order=Order='OrderGoTo', Entity=#289269, AdditionalFlags='IgnoreFogOfWar', Path='[42, 5] --> [43, 4] --> [44, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:123None[Sandbox] Process order. (Serial=31670, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[84, 40] --> [84, 41] --> [85, 42] --> [86, 42] --> [87, 42] --> [88, 42] --> [89, 42] --> [90, 42] --> [90, 43] --> [91, 44] --> [91, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:174None[Sandbox] Process order. (Serial=31671, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:228None[Sandbox] Process order. (Serial=31672, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:283None[Sandbox] Process order. (Serial=31673, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:338None[Sandbox] Process order. (Serial=31674, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Infrastructure_PublicOrder_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:391None[Sandbox] Process order. (Serial=31675, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:439None[Sandbox] Process order. (Serial=31676, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4074', Construction: '40181'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:485None[Sandbox] Process order. (Serial=31677, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:523None[Sandbox] Process order. (Serial=31678, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:564None[Sandbox] Process order. (Serial=31679, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:609None[Sandbox] Process order. (Serial=31680, Empire=5, Order=Order='OrderGoTo', Entity=#348808, AdditionalFlags='IgnoreFogOfWar', Path='[77, 33] --> [78, 34] --> [78, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:659None[Sandbox] Process order. (Serial=31681, Empire=5, Order=Order='OrderGoTo', Entity=#406964, AdditionalFlags='IgnoreFogOfWar', Path='[82, 49] --> [83, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:707None[Sandbox] Process order. (Serial=31682, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:760None[Sandbox] Process order. (Serial=31683, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:811None[Sandbox] Process order. (Serial=31684, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:863None[Sandbox] Process order. (Serial=31685, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:913None[Sandbox] Process order. (Serial=31686, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:54:965None[Sandbox] Process order. (Serial=31687, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:010None[Sandbox] Process order. (Serial=31688, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:054None[Sandbox] Process order. (Serial=31689, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:091None[Sandbox] Process order. (Serial=31690, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:187None[Sandbox] Process order. (Serial=31691, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:224None[Sandbox] Process order. (Serial=31692, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:241None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:242None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:242None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #425189 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #326942 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327605 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327606 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #366479 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:55:271None[Sandbox] Process order. (Serial=31693, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:310None[Sandbox] Process order. (Serial=31694, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:350None[Sandbox] Process order. (Serial=31695, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:390None[Sandbox] Process order. (Serial=31696, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:427None[Sandbox] Process order. (Serial=31697, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:463None[Sandbox] Process order. (Serial=31698, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:503None[Sandbox] Process order. (Serial=31699, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:544None[Sandbox] Process order. (Serial=31700, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:587None[Sandbox] Process order. (Serial=31701, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:622None[Sandbox] Process order. (Serial=31702, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:660None[Sandbox] Process order. (Serial=31703, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:703None[Sandbox] Process order. (Serial=31704, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:745None[Sandbox] Process order. (Serial=31705, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:782None[Sandbox] Process order. (Serial=31706, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:824None[Sandbox] Process order. (Serial=31707, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:865None[Sandbox] Process order. (Serial=31708, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:907None[Sandbox] Process order. (Serial=31709, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55:951None[Sandbox] Process order. (Serial=31710, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[73, 27] --> [72, 27] --> [71, 27] --> [70, 27] --> [69, 27] --> [68, 27] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:013None[Sandbox] Process order. (Serial=31711, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:053None[Sandbox] Process order. (Serial=31712, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:094None[Sandbox] Process order. (Serial=31713, Empire=5, Order=Order='OrderGoTo', Entity=#423220, AdditionalFlags='IgnoreFogOfWar', Path='[84, 41] --> [84, 40] --> [83, 39] --> [83, 38] --> [82, 37] --> [83, 36] --> [83, 35] --> [84, 34] --> [84, 33] --> [85, 32] --> [86, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:121NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4543

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:56:121NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4544

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:56:121NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4545

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:56:147NoneEmpire 5 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:13:56:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #366479 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #326942 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327605 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327606 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:155None[Sandbox] Process order. (Serial=31714, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:199None[Sandbox] Process order. (Serial=31715, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:247None[Sandbox] Process order. (Serial=31716, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:317None[Sandbox] Process order. (Serial=31717, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#57144, path='[50, 7] --> [50, 8] --> [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:358None[Sandbox] Process order. (Serial=31718, Empire=6, Order=Order='OrderGoTo', Entity=#403494, AdditionalFlags='IgnoreFogOfWar', Path='[36, 39] --> [36, 38] --> [35, 37] --> [35, 36] --> [35, 35] --> [36, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:397None[Sandbox] Process order. (Serial=31719, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:437None[Sandbox] Process order. (Serial=31720, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:475None[Sandbox] Process order. (Serial=31721, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:547None[Sandbox] Process order. (Serial=31722, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:569NoneCan't find entity 424972 of ongoing task. Fails the task 1195699.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:569NoneCan't find entity 425204 of ongoing task. Fails the task 1195878.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:569NoneCan't find entity 419168 of ongoing task. Fails the task 1195877.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:586None[Sandbox] Process order. (Serial=31723, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:587NonePresentation Battle 426702: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:587NonePresentation Battle 426702: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:588NonePresentation Battle 426702: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:588NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:588NoneRestorePresentationBattlePreview created ticket #135260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:588NonePresentation Battle 426702: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=423220, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:588None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:588NonePresentation Battle 426702: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=325614, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:588None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #325614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:588NonePresentation Battle 426702: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:589NonePresentation Battle 426702: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:589NonePresentation Battle 426702: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:589NonePresentation Battle 426702: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:589NonePresentation Battle 426702: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #425230 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #248089 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:56:589None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:625None[Sandbox] Process order. (Serial=31724, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:665None[Sandbox] Process order. (Serial=31725, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:708None[Sandbox] Process order. (Serial=31726, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:746None[Sandbox] Process order. (Serial=31727, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:784None[Sandbox] Process order. (Serial=31728, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:850None[Sandbox] Process order. (Serial=31729, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:887None[Sandbox] Process order. (Serial=31730, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:889NonePresentation Battle 426748: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:889NonePresentation Battle 426748: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:889NonePresentation Battle 426748: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=409590. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:889None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:889NonePresentation Battle 426748: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=425703. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:889None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #425703 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:889NonePresentation Battle 426748: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=343391. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:889None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343391 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=408050. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_TowedGunHowitzers #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=334604. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=401354. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=394737. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=158032. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[9]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=358722. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #358722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[10]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NoneRestorePresentationBattlePreview created ticket #135280.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[11]: ParticipantJoined. EmpireIndex=9, Guid=398422, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[12]: ParticipantJoined. EmpireIndex=9, Guid=409590, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:891NonePresentation Battle 426748: Execute action[13]: ParticipantJoined. EmpireIndex=9, Guid=425703, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:891None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #425703 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[14]: ParticipantJoined. EmpireIndex=9, Guid=408050, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy LandUnit_Era6_Common_TowedGunHowitzers #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[15]: ParticipantJoined. EmpireIndex=9, Guid=334604, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[16]: ParticipantJoined. EmpireIndex=9, Guid=358722, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #358722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[17]: ParticipantJoined. EmpireIndex=0, Guid=57144, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[18]: ParticipantJoined. EmpireIndex=0, Guid=343391, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343391 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[19]: ParticipantJoined. EmpireIndex=0, Guid=401354, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[20]: ParticipantJoined. EmpireIndex=0, Guid=394737, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:892NonePresentation Battle 426748: Execute action[21]: ParticipantJoined. EmpireIndex=0, Guid=158032, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:892None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56:893NonePresentation Battle 426748: Execute action[22]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:893NonePresentation Battle 426748: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:893NonePresentation Battle 426748: Execute action[23]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:893NonePresentation Battle 426748: Execute action[24]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:893NonePresentation Battle 426748: Execute action[25]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:13:56:918None[Sandbox] Process order. (Serial=31731, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:954None[Sandbox] Process order. (Serial=31732, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:56:993None[Sandbox] Process order. (Serial=31733, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:029None[Sandbox] Process order. (Serial=31734, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:064None[Sandbox] Process order. (Serial=31735, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2880, Constructible=NavalUnit_Era6_Common_AircraftCarriers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:103None[Sandbox] Process order. (Serial=31736, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:140None[Sandbox] Process order. (Serial=31737, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:176None[Sandbox] Process order. (Serial=31738, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:211None[Sandbox] Process order. (Serial=31739, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:244None[Sandbox] Process order. (Serial=31740, Empire=7, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:276None[Sandbox] Process order. (Serial=31741, Empire=7, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:313None[Sandbox] Process order. (Serial=31742, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:351None[Sandbox] Process order. (Serial=31743, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:390None[Sandbox] Process order. (Serial=31744, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:431None[Sandbox] Process order. (Serial=31745, Empire=7, Order=OrderMakeConsulatAgreementAction to Empire 8: Cancel ReduceKnownTechCost)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:475None[Sandbox] Process order. (Serial=31746, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=52534, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:526None[Sandbox] Process order. (Serial=31747, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:581None[Sandbox] Process order. (Serial=31748, Empire=7, Order=Order='OrderGoTo', Entity=#423604, AdditionalFlags='IgnoreFogOfWar', Path='[60, 20] --> [61, 20] --> [61, 19] --> [62, 18] --> [63, 18] --> [63, 19] --> [64, 19] --> [65, 19] --> [66, 20] --> [67, 20] --> [67, 21] --> [68, 21] --> [69, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:629None[Sandbox] Process order. (Serial=31749, Empire=7, Order=Order='OrderGoTo', Entity=#425204, AdditionalFlags='IgnoreFogOfWar', Path='[69, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:672None[Sandbox] Process order. (Serial=31750, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:718None[Sandbox] Process order. (Serial=31751, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[74, 26] --> [74, 25] --> [74, 24] --> [73, 23] --> [73, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:766None[Sandbox] Process order. (Serial=31752, Empire=7, Order=Order='OrderGoTo', Entity=#376076, AdditionalFlags='IgnoreFogOfWar', Path='[60, 14] --> [61, 14] --> [62, 14] --> [63, 14] --> [63, 15] --> [64, 16] --> [64, 17] --> [65, 18] --> [65, 19] --> [66, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:818None[Sandbox] Process order. (Serial=31753, Empire=7, Order=Order='OrderGoTo', Entity=#425201, AdditionalFlags='IgnoreFogOfWar', Path='[83, 9] --> [84, 8] --> [84, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:860None[Sandbox] Process order. (Serial=31754, Empire=7, Order=Order='OrderGoTo', Entity=#345657, AdditionalFlags='IgnoreFogOfWar', Path='[83, 3] --> [83, 4] --> [82, 5] --> [82, 6] --> [81, 6] --> [80, 7] --> [79, 7] --> [78, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:894NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4545

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:57:894NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4543

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:57:894NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4544

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:13:57:896None[Sandbox] Process order. (Serial=31755, Empire=7, Order=Order='OrderGoTo', Entity=#425209, AdditionalFlags='IgnoreFogOfWar', Path='[55, 27] --> [55, 26] --> [54, 26] --> [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:932None[Sandbox] Process order. (Serial=31756, Empire=7, Order=Order='OrderGoTo', Entity=#280918, AdditionalFlags='IgnoreFogOfWar', Path='[68, 11] --> [68, 12] --> [67, 13] --> [67, 14] --> [66, 14] --> [65, 15] --> [64, 15] --> [63, 15] --> [63, 14] --> [62, 14] --> [61, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:971None[Sandbox] Process order. (Serial=31757, Empire=7, Order=Order='OrderGoTo', Entity=#387266, AdditionalFlags='IgnoreFogOfWar', Path='[57, 7] --> [56, 7] --> [56, 6] --> [55, 5] --> [55, 4] --> [54, 4] --> [53, 4] --> [52, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57:981None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57:981None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:58:009None[Sandbox] Process order. (Serial=31758, Empire=7, Order=Order='OrderGoTo', Entity=#342686, AdditionalFlags='IgnoreFogOfWar', Path='[63, 10] --> [63, 11] --> [64, 12] --> [63, 13] --> [63, 14] --> [63, 15] --> [64, 16] --> [64, 17] --> [65, 18] --> [65, 19] --> [66, 20] --> [66, 21] --> [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:044None[Sandbox] Process order. (Serial=31759, Empire=7, Order=Order='OrderGoTo', Entity=#369126, AdditionalFlags='IgnoreFogOfWar', Path='[68, 7] --> [68, 8] --> [67, 8] --> [66, 8] --> [65, 8] --> [64, 8] --> [63, 9] --> [63, 10] --> [62, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:080None[Sandbox] Process order. (Serial=31760, Empire=7, Order=Order='OrderGoTo', Entity=#419168, AdditionalFlags='IgnoreFogOfWar', Path='[70, 8] --> [69, 9] --> [69, 10] --> [68, 11] --> [68, 12] --> [67, 13] --> [66, 13] --> [65, 13] --> [64, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:119None[Sandbox] Process order. (Serial=31761, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:155None[Sandbox] Process order. (Serial=31762, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:195None[Sandbox] Process order. (Serial=31763, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:234None[Sandbox] Process order. (Serial=31764, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:274None[Sandbox] Process order. (Serial=31765, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:312None[Sandbox] Process order. (Serial=31766, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:386NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:13:58:386NoneArmy 415810 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:13:58:389None[Sandbox] Process order. (Serial=31767, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:390None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #426891 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:58:401NoneRequestRestoreAsyncOperation_Completed for ticket #135260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:13:58:401NoneRestorePresentationBattlePreview skipped due to ended battle #426702

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:58:401NoneRequestAsyncOperation_Dismissed for ticket #135260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:13:58:421None[Sandbox] Process order. (Serial=31768, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:464None[Sandbox] Process order. (Serial=31769, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:507None[Sandbox] Process order. (Serial=31770, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:546None[Sandbox] Process order. (Serial=31771, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:583None[Sandbox] Process order. (Serial=31772, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:625None[Sandbox] Process order. (Serial=31773, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:665None[Sandbox] Process order. (Serial=31774, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:707None[Sandbox] Process order. (Serial=31775, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:747None[Sandbox] Process order. (Serial=31776, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:785None[Sandbox] Process order. (Serial=31777, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:823None[Sandbox] Process order. (Serial=31778, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:864None[Sandbox] Process order. (Serial=31779, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:902None[Sandbox] Process order. (Serial=31780, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:941None[Sandbox] Process order. (Serial=31781, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:58:983None[Sandbox] Process order. (Serial=31782, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:023None[Sandbox] Process order. (Serial=31783, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:065None[Sandbox] Process order. (Serial=31784, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:101None[Sandbox] Process order. (Serial=31785, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:137None[Sandbox] Process order. (Serial=31786, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:173None[Sandbox] Process order. (Serial=31787, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:223None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #326942 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:59:223None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327605 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:59:223None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #327606 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:59:223None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #366479 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:59:227None[Sandbox] Process order. (Serial=31788, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:234NoneRequestRestoreAsyncOperation_Completed for ticket #135280.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:13:59:234NoneRestorePresentationBattlePreview skipped due to ended battle #426748

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:59:234NoneRequestAsyncOperation_Dismissed for ticket #135280.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:13:59:259None[Sandbox] Process order. (Serial=31789, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:291None[Sandbox] Process order. (Serial=31790, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '165305', Construction: '40248'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:327None[Sandbox] Process order. (Serial=31791, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:362None[Sandbox] Process order. (Serial=31792, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:397None[Sandbox] Process order. (Serial=31793, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:431None[Sandbox] Process order. (Serial=31794, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '168977', Construction: '40260'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:466None[Sandbox] Process order. (Serial=31795, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:503None[Sandbox] Process order. (Serial=31796, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:538None[Sandbox] Process order. (Serial=31797, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:576None[Sandbox] Process order. (Serial=31798, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:610None[Sandbox] Process order. (Serial=31799, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:644None[Sandbox] Process order. (Serial=31800, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:678None[Sandbox] Process order. (Serial=31801, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:718None[Sandbox] Process order. (Serial=31802, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:752None[Sandbox] Process order. (Serial=31803, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:786None[Sandbox] Process order. (Serial=31804, Empire=8, Order=Order='OrderDiplomaticAction', Action='ProposeEndCrisisTreaty', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:820None[Sandbox] Process order. (Serial=31805, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:857None[Sandbox] Process order. (Serial=31806, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:890None[Sandbox] Process order. (Serial=31807, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:924None[Sandbox] Process order. (Serial=31808, Empire=8, Order=Order OrderBuyoutAvailableConstruction. Settlement=20979, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59:964None[Sandbox] Process order. (Serial=31809, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[77, 22] --> [76, 23] --> [76, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:004None[Sandbox] Process order. (Serial=31810, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[53, 17] --> [54, 16] --> [55, 16] --> [55, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:047None[Sandbox] Process order. (Serial=31811, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] Rail --> [48, 21] Rail --> [49, 21] Rail --> [50, 22] Rail --> [49, 23] Rail --> [49, 24] Rail --> [48, 24] Rail --> [47, 25] Rail --> [48, 26] Rail --> [49, 26] Rail --> [49, 27] Rail --> [50, 28] Rail --> [49, 29] Rail --> [50, 30] Rail --> [50, 31] Rail --> [51, 31] Rail --> [52, 32] Rail --> [53, 32] Rail --> [52, 32] Rail --> [51, 33] Rail --> [51, 34] Rail --> [50, 34] Rail --> [49, 33] Rail --> [50, 32] Rail --> [49, 31] Rail --> [49, 32] Rail --> [48, 32] Rail --> [47, 33] Rail --> [47, 34] Rail --> [46, 34] Rail --> [45, 34] Rail --> [44, 34] Rail --> [45, 34] --> [46, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:091None[Sandbox] Process order. (Serial=31812, Empire=8, Order=Order='OrderGoTo', Entity=#403535, AdditionalFlags='IgnoreFogOfWar', Path='[58, 33] --> [57, 33] --> [57, 34] --> [56, 35] --> [56, 36] --> [56, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:130None[Sandbox] Process order. (Serial=31813, Empire=8, Order=Order='OrderGoTo', Entity=#342105, AdditionalFlags='IgnoreFogOfWar', Path='[46, 42] --> [46, 43] --> [47, 44] --> [47, 45] --> [47, 46] --> [46, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:167None[Sandbox] Process order. (Serial=31814, Empire=8, Order=Order='OrderGoTo', Entity=#416511, AdditionalFlags='IgnoreFogOfWar', Path='[47, 11] --> [47, 12] --> [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:204None[Sandbox] Process order. (Serial=31815, Empire=8, Order=Order='OrderGoTo', Entity=#406973, AdditionalFlags='IgnoreFogOfWar', Path='[39, 29] --> [40, 29] --> [41, 29] --> [42, 29] --> [43, 29] --> [44, 30] --> [45, 30] --> [45, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:238None[Sandbox] Process order. (Serial=31816, Empire=8, Order=Order='OrderGoTo', Entity=#389049, AdditionalFlags='IgnoreFogOfWar', Path='[43, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:277None[Sandbox] Process order. (Serial=31817, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[49, 12] --> [49, 13] --> [50, 14] --> [50, 15] --> [51, 16] --> [51, 17] --> [52, 17] --> [53, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:313None[Sandbox] Process order. (Serial=31818, Empire=8, Order=Order='OrderGoTo', Entity=#425823, AdditionalFlags='IgnoreFogOfWar', Path='[55, 31] --> [54, 31] --> [54, 30] --> [53, 29] --> [52, 29] --> [51, 29] --> [51, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:347None[Sandbox] Process order. (Serial=31819, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[49, 32] --> [48, 32] --> [47, 32] --> [46, 32] --> [45, 31] --> [45, 30] --> [44, 29] --> [43, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:386None[Sandbox] Process order. (Serial=31820, Empire=8, Order=Order='OrderGoTo', Entity=#426683, AdditionalFlags='IgnoreFogOfWar', Path='[41, 35] --> [41, 34] --> [40, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:422None[Sandbox] Process order. (Serial=31821, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[48, 18] --> [48, 19] --> [48, 20] Rail --> [48, 21] Rail --> [49, 21] Rail --> [50, 22] Rail --> [49, 23] Rail --> [49, 24] Rail --> [48, 24] Rail --> [47, 25] Rail --> [48, 26] Rail --> [49, 26] Rail --> [49, 27] Rail --> [50, 28] Rail --> [49, 29] Rail --> [50, 30] Rail --> [50, 31] Rail --> [51, 31] Rail --> [52, 32] Rail --> [53, 32] Rail --> [52, 32] --> [52, 33] --> [53, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:460None[Sandbox] Process order. (Serial=31822, Empire=8, Order=Order='OrderGoTo', Entity=#423606, AdditionalFlags='IgnoreFogOfWar', Path='[56, 41] --> [57, 42] --> [57, 43] --> [58, 43] --> [59, 44] --> [59, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:498None[Sandbox] Process order. (Serial=31823, Empire=8, Order=Order='OrderGoTo', Entity=#426686, AdditionalFlags='IgnoreFogOfWar', Path='[50, 26] --> [50, 27] --> [51, 28] --> [52, 28] --> [52, 29] --> [53, 29] --> [54, 30] --> [54, 31] --> [54, 32] --> [54, 33] --> [55, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:542None[Sandbox] Process order. (Serial=31824, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:579None[Sandbox] Process order. (Serial=31825, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:617None[Sandbox] Process order. (Serial=31826, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:652None[Sandbox] Process order. (Serial=31827, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:768None[Sandbox] Process order. (Serial=31828, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:774None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #426895 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:00:799None[Sandbox] Process order. (Serial=31829, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:839None[Sandbox] Process order. (Serial=31830, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:877None[Sandbox] Process order. (Serial=31831, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:921None[Sandbox] Process order. (Serial=31832, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:927NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4544

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:14:00:950NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4545

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:14:00:956None[Sandbox] Process order. (Serial=31833, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00:978NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4543

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:14:00:997None[Sandbox] Process order. (Serial=31834, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:039None[Sandbox] Process order. (Serial=31835, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:081None[Sandbox] Process order. (Serial=31836, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:121None[Sandbox] Process order. (Serial=31837, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:158None[Sandbox] Process order. (Serial=31838, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:201None[Sandbox] Process order. (Serial=31839, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:240None[Sandbox] Process order. (Serial=31840, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:277None[Sandbox] Process order. (Serial=31841, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:302None[Empire 8] Too many actuator executions needed (2000) actuator wait for (1350632/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:14:01:302None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:14:01:302NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:01:316None[Sandbox] Process order. (Serial=31842, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:359None[Sandbox] Process order. (Serial=31843, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:397None[Sandbox] Process order. (Serial=31844, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:435None[Sandbox] Process order. (Serial=31845, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:472None[Sandbox] Process order. (Serial=31846, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:507None[Sandbox] Process order. (Serial=31847, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:542None[Sandbox] Process order. (Serial=31848, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:578None[Sandbox] Process order. (Serial=31849, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:615None[Sandbox] Process order. (Serial=31850, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:651None[Sandbox] Process order. (Serial=31851, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:693None[Sandbox] Process order. (Serial=31852, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:731None[Sandbox] Process order. (Serial=31853, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:769None[Sandbox] Process order. (Serial=31854, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:807None[Sandbox] Process order. (Serial=31855, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:845None[Sandbox] Process order. (Serial=31856, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:880None[Sandbox] Process order. (Serial=31857, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:916None[Sandbox] Process order. (Serial=31858, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:951None[Sandbox] Process order. (Serial=31859, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01:986None[Sandbox] Process order. (Serial=31860, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:027None[Sandbox] Process order. (Serial=31861, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:060None[Sandbox] Process order. (Serial=31862, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:099None[Sandbox] Process order. (Serial=31863, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24] --> [36, 23] --> [37, 22] --> [37, 21] --> [38, 21] --> [39, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:133None[Sandbox] Process order. (Serial=31864, Empire=8, Order=Order='OrderGoTo', Entity=#419166, AdditionalFlags='IgnoreFogOfWar', Path='[38, 21] --> [37, 21] --> [37, 22] --> [36, 23] --> [36, 24] --> [36, 25] --> [37, 26] --> [37, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:168None[Sandbox] Process order. (Serial=31865, Empire=8, Order=Order='OrderGoTo', Entity=#425419, AdditionalFlags='IgnoreFogOfWar', Path='[39, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:219None[Sandbox] Process order. (Serial=31866, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:228None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:02:228None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #423626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:02:228None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #425189 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:02:249None[Sandbox] Process order. (Serial=31867, Empire=9, Order=Order OrderBuyoutConstructionByGuid, Settlement: '7628', Construction: '40240'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:288None[Sandbox] Process order. (Serial=31868, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[50, 15] --> [50, 16] --> [49, 17] --> [49, 18] --> [48, 19] --> [48, 20] --> [48, 21] --> [49, 21] --> [50, 22] --> [49, 23] --> [49, 24] --> [48, 25] --> [48, 26] --> [47, 26] --> [46, 26] --> [45, 26] --> [44, 26] --> [43, 27] --> [43, 28] --> [42, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:322None[Sandbox] Process order. (Serial=31869, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[67, 25] --> [67, 26] --> [66, 27] --> [65, 27] --> [64, 27] --> [63, 27] --> [63, 28] --> [62, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:357None[Sandbox] Process order. (Serial=31870, Empire=9, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:396None[Sandbox] Process order. (Serial=31871, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:429None[Sandbox] Process order. (Serial=31872, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:478None[Sandbox] Process order. (Serial=31873, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:517None[Sandbox] Process order. (Serial=31874, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:554None[Sandbox] Process order. (Serial=31875, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:593None[Sandbox] Process order. (Serial=31876, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:633None[Sandbox] Process order. (Serial=31877, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:673None[Sandbox] Process order. (Serial=31878, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:718None[Sandbox] Process order. (Serial=31879, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:755None[Sandbox] Process order. (Serial=31880, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:791None[Sandbox] Process order. (Serial=31881, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:849None[Sandbox] Process order. (Serial=31882, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:884None[Sandbox] Process order. (Serial=31883, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:921None[Sandbox] Process order. (Serial=31884, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02:959None[Sandbox] Process order. (Serial=31885, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:009None[Sandbox] Process order. (Serial=31886, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:049None[Sandbox] Process order. (Serial=31887, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:086None[Sandbox] Process order. (Serial=31888, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:119None[Sandbox] Process order. (Serial=31889, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:158None[Sandbox] Process order. (Serial=31890, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:194None[Sandbox] Process order. (Serial=31891, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:232None[Sandbox] Process order. (Serial=31892, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:266None[Sandbox] Process order. (Serial=31893, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:304None[Sandbox] Process order. (Serial=31894, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:340None[Sandbox] Process order. (Serial=31895, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:378None[Sandbox] Process order. (Serial=31896, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:414None[Sandbox] Process order. (Serial=31897, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:453None[Sandbox] Process order. (Serial=31898, Empire=9, Order=Order='OrderGoTo', Entity=#403510, AdditionalFlags='IgnoreFogOfWar', Path='[62, 26] --> [61, 27] --> [60, 27] --> [59, 27] --> [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:489None[Sandbox] Process order. (Serial=31899, Empire=9, Order=Order='OrderGoTo', Entity=#425702, AdditionalFlags='IgnoreFogOfWar', Path='[59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:535NoneEmpire 9 AI run took 2,0 seconds to be executed (0,0 seconds of AI processing and 2,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:03:537None[Sandbox] Process order. (Serial=31900, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:571None[Sandbox] Process order. (Serial=31901, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:606None[Sandbox] Process order. (Serial=31902, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:641None[Sandbox] Process order. (Serial=31903, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:679None[Sandbox] Process order. (Serial=31904, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:718None[Sandbox] Process order. (Serial=31905, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:751None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #342105 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:03:757None[Sandbox] Process order. (Serial=31906, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:793None[Sandbox] Process order. (Serial=31907, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:834None[Sandbox] Process order. (Serial=31908, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:869None[Sandbox] Process order. (Serial=31909, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:928None[Sandbox] Process order. (Serial=31910, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:03:971None[Sandbox] Process order. (Serial=31911, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:008None[Sandbox] Process order. (Serial=31912, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:043None[Sandbox] Process order. (Serial=31913, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:079None[Sandbox] Process order. (Serial=31914, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:116None[Sandbox] Process order. (Serial=31915, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:154None[Sandbox] Process order. (Serial=31916, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:196None[Sandbox] Process order. (Serial=31917, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:232None[Sandbox] Process order. (Serial=31918, Empire=17, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:266None[Sandbox] Process order. (Serial=31919, Empire=105, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:336None[Sandbox] Process order. (Serial=31920, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:373None[Sandbox] Process order. (Serial=31921, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:426None[Sandbox] Process order. (Serial=31922, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:463None[Sandbox] Process order. (Serial=31923, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:500None[Sandbox] Process order. (Serial=31924, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:539None[Sandbox] Process order. (Serial=31925, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:577None[Sandbox] Process order. (Serial=31926, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:619None[Sandbox] Process order. (Serial=31927, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:655None[Sandbox] Process order. (Serial=31928, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:693None[Sandbox] Process order. (Serial=31929, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:769None[Sandbox] Process order. (Serial=31930, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:808None[Sandbox] Process order. (Serial=31931, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:853None[Sandbox] Process order. (Serial=31932, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:889None[Sandbox] Process order. (Serial=31933, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:925None[Sandbox] Process order. (Serial=31934, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:04:971None[Sandbox] Process order. (Serial=31935, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:011None[Sandbox] Process order. (Serial=31936, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:047None[Sandbox] Process order. (Serial=31937, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:120None[Sandbox] Process order. (Serial=31938, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:173None[Sandbox] Process order. (Serial=31939, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:210None[Sandbox] Process order. (Serial=31940, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:247None[Sandbox] Process order. (Serial=31941, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:286None[Sandbox] Process order. (Serial=31942, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:326None[Sandbox] Process order. (Serial=31943, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:399None[Sandbox] Process order. (Serial=31944, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:435None[Sandbox] Process order. (Serial=31945, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:507None[Sandbox] Process order. (Serial=31946, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:544None[Sandbox] Process order. (Serial=31947, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:619None[Sandbox] Process order. (Serial=31948, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:660None[Sandbox] Process order. (Serial=31949, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:701None[Sandbox] Process order. (Serial=31950, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:775None[Sandbox] Process order. (Serial=31951, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:815None[Sandbox] Process order. (Serial=31952, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:890None[Sandbox] Process order. (Serial=31953, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:930None[Sandbox] Process order. (Serial=31954, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:05:970None[Sandbox] Process order. (Serial=31955, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:045None[Sandbox] Process order. (Serial=31956, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:088None[Sandbox] Process order. (Serial=31957, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:125None[Sandbox] Process order. (Serial=31958, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:162None[Sandbox] Process order. (Serial=31959, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:243None[Sandbox] Process order. (Serial=31960, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:288None[Sandbox] Process order. (Serial=31961, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:326None[Sandbox] Process order. (Serial=31962, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:367None[Sandbox] Process order. (Serial=31963, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:444None[Sandbox] Process order. (Serial=31964, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:483None[Sandbox] Process order. (Serial=31965, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:520None[Sandbox] Process order. (Serial=31966, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:560None[Sandbox] Process order. (Serial=31967, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:637None[Sandbox] Process order. (Serial=31968, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:679None[Sandbox] Process order. (Serial=31969, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:720None[Sandbox] Process order. (Serial=31970, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:799None[Sandbox] Process order. (Serial=31971, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:836None[Sandbox] Process order. (Serial=31972, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:879None[Sandbox] Process order. (Serial=31973, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:959None[Sandbox] Process order. (Serial=31974, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06:999None[Sandbox] Process order. (Serial=31975, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:139None[Sandbox] Process order. (Serial=31976, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:179None[Sandbox] Process order. (Serial=31977, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:297None[Sandbox] Process order. (Serial=31978, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:339None[Sandbox] Process order. (Serial=31979, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:418None[Sandbox] Process order. (Serial=31980, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:503None[Sandbox] Process order. (Serial=31981, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:667None[Sandbox] Process order. (Serial=31982, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:762None[Sandbox] Process order. (Serial=31983, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:852None[Sandbox] Process order. (Serial=31984, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:916None[Sandbox] Process order. (Serial=31985, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:07:960None[Sandbox] Process order. (Serial=31986, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:049None[Sandbox] Process order. (Serial=31987, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:086None[Sandbox] Process order. (Serial=31988, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:173None[Sandbox] Process order. (Serial=31989, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:244None[Sandbox] Process order. (Serial=31990, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:372None[Sandbox] Process order. (Serial=31991, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:460None[Sandbox] Process order. (Serial=31992, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:554None[Sandbox] Process order. (Serial=31993, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:774NoneAI Synchronization took 65ms at frame 26438 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:08:784None[Sandbox] Process order. (Serial=31994, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:865None[Sandbox] Process order. (Serial=31995, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:938None[Sandbox] Process order. (Serial=31996, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08:984None[Sandbox] Process order. (Serial=31997, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:056None[Sandbox] Process order. (Serial=31998, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:078NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:09:106None[Sandbox] Process order. (Serial=31999, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:144None[Sandbox] Process order. (Serial=32000, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:183None[Sandbox] Process order. (Serial=32001, Empire=1, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#8.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:270None[Sandbox] Process order. (Serial=32002, Empire=1, Order=Order OrderCreateBattle Attacker #425186 Target #412515 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:307None[Sandbox] Process order. (Serial=32003, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:343None[Sandbox] Process order. (Serial=32004, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:385None[Sandbox] Process order. (Serial=32005, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:423None[Sandbox] Process order. (Serial=32006, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:458None[Sandbox] Process order. (Serial=32007, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:491None[Sandbox] Process order. (Serial=32008, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:529None[Sandbox] Process order. (Serial=32009, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:566None[Sandbox] Process order. (Serial=32010, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:627None[Sandbox] Process order. (Serial=32011, Empire=1, Order=Order='OrderGoTo', Entity=#425184, AdditionalFlags='IgnoreFogOfWar', Path='[81, 36] --> [80, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:657None[Sandbox] Process order. (Serial=32012, Empire=1, Order=Order='OrderGoTo', Entity=#426698, AdditionalFlags='IgnoreFogOfWar', Path='[63, 34] --> [64, 34] --> [64, 33] --> [65, 33] --> [66, 32] --> [66, 31] --> [67, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:686NonePresentation Battle 426898: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:686NonePresentation Battle 426898: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:686NonePresentation Battle 426898: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=423606. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:686None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NonePresentation Battle 426898: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:687NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NoneRestorePresentationBattlePreview created ticket #135680.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NonePresentation Battle 426898: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:687None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NonePresentation Battle 426898: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=412515, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:687None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412515 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NonePresentation Battle 426898: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=423606, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:687None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:687NonePresentation Battle 426898: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:688NonePresentation Battle 426898: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:688NonePresentation Battle 426898: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:688NonePresentation Battle 426898: Execute action[8]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:688NonePresentation Battle 426898: Execute action[9]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #306205 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #306205 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #306205 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #390740 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:09:688None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:09:695None[Sandbox] Process order. (Serial=32013, Empire=1, Order=Order='OrderGoTo', Entity=#406941, AdditionalFlags='IgnoreFogOfWar', Path='[63, 35] --> [64, 34] --> [64, 33] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 34] --> [69, 35] --> [70, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:734None[Sandbox] Process order. (Serial=32014, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:768None[Sandbox] Process order. (Serial=32015, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:806None[Sandbox] Process order. (Serial=32016, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:842None[Sandbox] Process order. (Serial=32017, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:906None[Sandbox] Process order. (Serial=32018, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:945None[Sandbox] Process order. (Serial=32019, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:09:982None[Sandbox] Process order. (Serial=32020, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:022None[Sandbox] Process order. (Serial=32021, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:061None[Sandbox] Process order. (Serial=32022, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:121NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:10:127None[Sandbox] Process order. (Serial=32023, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:150NoneRequestRestoreAsyncOperation_Completed for ticket #135680.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:10:150NoneRestorePresentationBattlePreview skipped due to ended battle #426898

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:10:150NoneRequestAsyncOperation_Dismissed for ticket #135680.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:10:246None[Sandbox] Process order. (Serial=32024, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 426702 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:290None[Sandbox] Process order. (Serial=32025, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:337None[Sandbox] Process order. (Serial=32026, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'AirUnit_Era6_Common_MultiRoleFighters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:398None[Sandbox] Process order. (Serial=32027, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:422NonePresentation Battle 426702: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:10:441None[Sandbox] Process order. (Serial=32028, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:481None[Sandbox] Process order. (Serial=32029, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:524None[Sandbox] Process order. (Serial=32030, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:564None[Sandbox] Process order. (Serial=32031, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:610None[Sandbox] Process order. (Serial=32032, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:650None[Sandbox] Process order. (Serial=32033, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:697None[Sandbox] Process order. (Serial=32034, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:740None[Sandbox] Process order. (Serial=32035, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:782None[Sandbox] Process order. (Serial=32036, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:825None[Sandbox] Process order. (Serial=32037, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:871None[Sandbox] Process order. (Serial=32038, Empire=3, Order=Order='OrderGoTo', Entity=#422146, AdditionalFlags='IgnoreFogOfWar', Path='[7, 38] --> [6, 37] --> [6, 36] --> [5, 35] --> [5, 34] --> [5, 33] --> [6, 32] --> [5, 31] --> [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10:910None[Sandbox] Process order. (Serial=32039, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[38, 37] --> [38, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:003None[Sandbox] Process order. (Serial=32040, Empire=3, Order=Order='OrderGoTo', Entity=#426665, AdditionalFlags='IgnoreFogOfWar', Path='[24, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:040None[Sandbox] Process order. (Serial=32041, Empire=3, Order=Order='OrderGoTo', Entity=#376040, AdditionalFlags='IgnoreFogOfWar', Path='[75, 28] --> [74, 27] --> [74, 26] --> [73, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:080None[Sandbox] Process order. (Serial=32042, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:128None[Sandbox] Process order. (Serial=32043, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:177None[Sandbox] Process order. (Serial=32044, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:218None[Sandbox] Process order. (Serial=32045, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:280NoneEmpire 3 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:11:287None[Sandbox] Process order. (Serial=32046, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:305NoneCan't find entity 425197 of ongoing task. Fails the task 302811.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:11:325None[Sandbox] Process order. (Serial=32047, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:371None[Sandbox] Process order. (Serial=32048, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:414None[Sandbox] Process order. (Serial=32049, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:496None[Sandbox] Process order. (Serial=32050, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:533None[Sandbox] Process order. (Serial=32051, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 426702 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:573None[Sandbox] Process order. (Serial=32052, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:610None[Sandbox] Process order. (Serial=32053, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:650None[Sandbox] Process order. (Serial=32054, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:698None[Sandbox] Process order. (Serial=32055, Empire=5, Order=Order='OrderGoTo', Entity=#421400, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:737None[Sandbox] Process order. (Serial=32056, Empire=5, Order=Order='OrderGoTo', Entity=#425199, AdditionalFlags='IgnoreFogOfWar', Path='[70, 45] --> [71, 46] --> [71, 47] --> [72, 47] --> [73, 47] --> [74, 48] --> [74, 49] --> [75, 50] --> [76, 50] --> [77, 50] --> [78, 50] --> [78, 49] --> [79, 49] --> [80, 49] --> [81, 50] --> [82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:775None[Sandbox] Process order. (Serial=32057, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:813None[Sandbox] Process order. (Serial=32058, Empire=5, Order=Order='OrderGoTo', Entity=#392777, AdditionalFlags='IgnoreFogOfWar', Path='[81, 50] --> [82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:851None[Sandbox] Process order. (Serial=32059, Empire=5, Order=Order='OrderGoTo', Entity=#422150, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:889None[Sandbox] Process order. (Serial=32060, Empire=5, Order=Order='OrderGoTo', Entity=#84945, AdditionalFlags='IgnoreFogOfWar', Path='[25, 48] --> [25, 49] --> [26, 49] --> [27, 49] --> [28, 49] --> [29, 49] --> [30, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:927None[Sandbox] Process order. (Serial=32061, Empire=5, Order=Order='OrderGoTo', Entity=#425197, AdditionalFlags='IgnoreFogOfWar', Path='[66, 46] --> [66, 47] --> [67, 48] --> [67, 49] --> [68, 49] --> [69, 48] --> [69, 47] --> [70, 47] --> [71, 47] --> [72, 47] --> [73, 48] --> [74, 48] --> [74, 49] --> [73, 49] --> [72, 49] --> [72, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11:999None[Sandbox] Process order. (Serial=32062, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #426927 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:12:042None[Sandbox] Process order. (Serial=32063, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:061NonePresentation Battle 426702: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:12:082None[Sandbox] Process order. (Serial=32064, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:120None[Sandbox] Process order. (Serial=32065, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:161None[Sandbox] Process order. (Serial=32066, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:204None[Sandbox] Process order. (Serial=32067, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:273None[Sandbox] Process order. (Serial=32068, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:328None[Sandbox] Process order. (Serial=32069, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:374None[Sandbox] Process order. (Serial=32070, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:413None[Sandbox] Process order. (Serial=32071, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:451None[Sandbox] Process order. (Serial=32072, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:493None[Sandbox] Process order. (Serial=32073, Empire=7, Order=OrderMakeConsulatAgreementAction to Empire 8: Cancel ApplyStatusOnPopulationLost)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:533None[Sandbox] Process order. (Serial=32074, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:579None[Sandbox] Process order. (Serial=32075, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:624None[Sandbox] Process order. (Serial=32076, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '47699', Construction: '40298'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:663None[Sandbox] Process order. (Serial=32077, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:711None[Sandbox] Process order. (Serial=32078, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:757None[Sandbox] Process order. (Serial=32079, Empire=7, Order=Order='OrderGoTo', Entity=#425206, AdditionalFlags='IgnoreFogOfWar', Path='[67, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:795None[Sandbox] Process order. (Serial=32080, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:834None[Sandbox] Process order. (Serial=32081, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:873None[Sandbox] Process order. (Serial=32082, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:910None[Sandbox] Process order. (Serial=32083, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:947None[Sandbox] Process order. (Serial=32084, Empire=7, Order=Order='OrderGoTo', Entity=#426890, AdditionalFlags='IgnoreFogOfWar', Path='[70, 6] --> [69, 7] --> [69, 8] --> [69, 9] --> [69, 10] --> [68, 11] --> [68, 12] --> [67, 13] --> [66, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12:986None[Sandbox] Process order. (Serial=32085, Empire=7, Order=Order='OrderGoTo', Entity=#425201, AdditionalFlags='IgnoreFogOfWar', Path='[84, 8] --> [83, 9] --> [83, 10] --> [82, 11] --> [83, 12] --> [82, 13] --> [83, 14] --> [82, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:044None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #426929 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:13:050None[Sandbox] Process order. (Serial=32086, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:077NonePresentation Battle 426702: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #325614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #325614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #425230 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:077None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:078NoneReleasePresentationBattlePreview attacker #423220, defender #325614

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:078NoneHidePresentationBattlePreview attacker #423220, defender #325614

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:13:078None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:078None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #325614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:078None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #423220 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:078None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #325614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:090None[Sandbox] Process order. (Serial=32087, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:129None[Sandbox] Process order. (Serial=32088, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:165None[Sandbox] Process order. (Serial=32089, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:204None[Sandbox] Process order. (Serial=32090, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:284None[Sandbox] Process order. (Serial=32091, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:342None[Sandbox] Process order. (Serial=32092, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:381None[Sandbox] Process order. (Serial=32093, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:413None[Sandbox] Process order. (Serial=32094, Empire=7, Order=Order='OrderGoTo', Entity=#336529, AdditionalFlags='IgnoreFogOfWar', Path='[54, 26] --> [55, 26] --> [55, 27] --> [56, 27] --> [57, 28] --> [57, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:449None[Sandbox] Process order. (Serial=32095, Empire=7, Order=Order='OrderGoTo', Entity=#425209, AdditionalFlags='IgnoreFogOfWar', Path='[54, 26] --> [55, 26] --> [55, 27] --> [56, 28] --> [56, 29] --> [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:490None[Sandbox] Process order. (Serial=32096, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:524None[Sandbox] Process order. (Serial=32097, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:576NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:13:581None[Sandbox] Process order. (Serial=32098, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:606NoneCan't find entity 426646 of ongoing task. Fails the task 1350546.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:13:620None[Sandbox] Process order. (Serial=32099, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:665None[Sandbox] Process order. (Serial=32100, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:729None[Sandbox] Process order. (Serial=32101, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:763None[Sandbox] Process order. (Serial=32102, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:801None[Sandbox] Process order. (Serial=32103, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:837None[Sandbox] Process order. (Serial=32104, Empire=8, Order=Order OrderBuyoutAvailableConstruction. Settlement=20979, Constructible=NavalUnit_Era6_Common_StealthCorvettes, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:873None[Sandbox] Process order. (Serial=32105, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[47, 10] --> [46, 10] --> [45, 10] --> [44, 11] --> [44, 12] --> [43, 13] --> [43, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:911None[Sandbox] Process order. (Serial=32106, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:947None[Sandbox] Process order. (Serial=32107, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13:987None[Sandbox] Process order. (Serial=32108, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:023None[Sandbox] Process order. (Serial=32109, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:058None[Sandbox] Process order. (Serial=32110, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:094None[Sandbox] Process order. (Serial=32111, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:128None[Sandbox] Process order. (Serial=32112, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:163None[Sandbox] Process order. (Serial=32113, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:198None[Sandbox] Process order. (Serial=32114, Empire=8, Order=Order='OrderGoTo', Entity=#339645, AdditionalFlags='IgnoreFogOfWar', Path='[44, 18] --> [45, 18] --> [46, 18] --> [47, 18] --> [47, 19] --> [48, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:237None[Sandbox] Process order. (Serial=32115, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:272None[Sandbox] Process order. (Serial=32116, Empire=8, Order=Order='OrderGoTo', Entity=#420125, AdditionalFlags='IgnoreFogOfWar', Path='[47, 25] --> [48, 24] --> [47, 25] Rail --> [48, 26] Rail --> [49, 26] Rail --> [49, 27] Rail --> [50, 28] Rail --> [49, 29] Rail --> [50, 30] Rail --> [50, 31] Rail --> [51, 31] Rail --> [52, 32] Rail --> [53, 32] Rail --> [52, 32] --> [52, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:356None[Sandbox] Process order. (Serial=32117, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:388None[Sandbox] Process order. (Serial=32118, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:425None[Sandbox] Process order. (Serial=32119, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:462None[Sandbox] Process order. (Serial=32120, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:501None[Sandbox] Process order. (Serial=32121, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:538None[Sandbox] Process order. (Serial=32122, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:576None[Sandbox] Process order. (Serial=32123, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:612None[Sandbox] Process order. (Serial=32124, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:651None[Sandbox] Process order. (Serial=32125, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:692None[Sandbox] Process order. (Serial=32126, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:733None[Sandbox] Process order. (Serial=32127, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:771None[Sandbox] Process order. (Serial=32128, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:806None[Sandbox] Process order. (Serial=32129, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:844None[Sandbox] Process order. (Serial=32130, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:884None[Sandbox] Process order. (Serial=32131, Empire=8, Order=Order='OrderGoTo', Entity=#421374, AdditionalFlags='IgnoreFogOfWar', Path='[54, 31] --> [55, 31] --> [56, 31] --> [57, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:922None[Sandbox] Process order. (Serial=32132, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[55, 32] --> [55, 31] --> [56, 31] --> [57, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14:958None[Sandbox] Process order. (Serial=32133, Empire=8, Order=Order='OrderGoTo', Entity=#419166, AdditionalFlags='IgnoreFogOfWar', Path='[38, 20] --> [37, 21] --> [36, 21] --> [36, 22] --> [36, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:012NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:15:018None[Sandbox] Process order. (Serial=32134, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:054None[Sandbox] Process order. (Serial=32135, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:093None[Sandbox] Process order. (Serial=32136, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:130None[Sandbox] Process order. (Serial=32137, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:169None[Sandbox] Process order. (Serial=32138, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:206None[Sandbox] Process order. (Serial=32139, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:262None[Sandbox] Process order. (Serial=32140, Empire=9, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:304None[Sandbox] Process order. (Serial=32141, Empire=9, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:348None[Sandbox] Process order. (Serial=32142, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:386None[Sandbox] Process order. (Serial=32143, Empire=9, Order=Order OrderBattleRetreat - BattleGUID: 426748 EmpireIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:425None[Sandbox] Process order. (Serial=32144, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[79, 33] --> [79, 32] --> [78, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:484None[Sandbox] Process order. (Serial=32145, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:524None[Sandbox] Process order. (Serial=32146, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:532NonePresentation Battle 426748: Execute action[26]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:15:565None[Sandbox] Process order. (Serial=32147, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:604None[Sandbox] Process order. (Serial=32148, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:648None[Sandbox] Process order. (Serial=32149, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:715None[Sandbox] Process order. (Serial=32150, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:767None[Sandbox] Process order. (Serial=32151, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:807None[Sandbox] Process order. (Serial=32152, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:853None[Sandbox] Process order. (Serial=32153, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:896None[Sandbox] Process order. (Serial=32154, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:940None[Sandbox] Process order. (Serial=32155, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15:985None[Sandbox] Process order. (Serial=32156, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:066None[Sandbox] Process order. (Serial=32157, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:102NonePresentation Battle 426748: Execute action[27]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #425703 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_TowedGunHowitzers #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #358722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343391 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_Marines #425703 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343391 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_TowedGunHowitzers #408050 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #334604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #358722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102NoneReleasePresentationBattlePreview attacker #398422, defender #57144

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102NoneHidePresentationBattlePreview attacker #398422, defender #57144

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:102None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16:105None[Sandbox] Process order. (Serial=32158, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:143None[Sandbox] Process order. (Serial=32159, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:237None[Sandbox] Process order. (Serial=32160, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:279None[Sandbox] Process order. (Serial=32161, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:323None[Sandbox] Process order. (Serial=32162, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:369None[Sandbox] Process order. (Serial=32163, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:413None[Sandbox] Process order. (Serial=32164, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:512None[Sandbox] Process order. (Serial=32165, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:579None[Sandbox] Process order. (Serial=32166, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:630None[Sandbox] Process order. (Serial=32167, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:713None[Sandbox] Process order. (Serial=32168, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:752None[Sandbox] Process order. (Serial=32169, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:797None[Sandbox] Process order. (Serial=32170, Empire=0, Order=Order='OrderGoTo', Entity=#248089, path='[82, 40] --> [81, 39] --> [82, 38] --> [83, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:868None[Sandbox] Process order. (Serial=32171, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:905None[Sandbox] Process order. (Serial=32172, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:944None[Sandbox] Process order. (Serial=32173, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16:984None[Sandbox] Process order. (Serial=32174, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:057None[Sandbox] Process order. (Serial=32175, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:096None[Sandbox] Process order. (Serial=32176, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:134None[Sandbox] Process order. (Serial=32177, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:268None[Sandbox] Process order. (Serial=32178, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:346None[Sandbox] Process order. (Serial=32179, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:383None[Sandbox] Process order. (Serial=32180, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:464None[Sandbox] Process order. (Serial=32181, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:505None[Sandbox] Process order. (Serial=32182, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:583None[Sandbox] Process order. (Serial=32183, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:661None[Sandbox] Process order. (Serial=32184, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:708None[Sandbox] Process order. (Serial=32185, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:802None[Sandbox] Process order. (Serial=32186, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:911None[Sandbox] Process order. (Serial=32187, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17:974None[Sandbox] Process order. (Serial=32188, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:012None[Sandbox] Process order. (Serial=32189, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:097None[Sandbox] Process order. (Serial=32190, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:158None[Sandbox] Process order. (Serial=32191, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:195None[Sandbox] Process order. (Serial=32192, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:413NoneAI Synchronization took 62ms at frame 26530 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:18:419None[Sandbox] Process order. (Serial=32193, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:501None[Sandbox] Process order. (Serial=32194, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[40, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:541None[Sandbox] Process order. (Serial=32195, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:580None[Sandbox] Process order. (Serial=32196, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:723None[Sandbox] Process order. (Serial=32197, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:754NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:18:772None[Sandbox] Process order. (Serial=32198, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:810None[Sandbox] Process order. (Serial=32199, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 426898 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:848None[Sandbox] Process order. (Serial=32200, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:888None[Sandbox] Process order. (Serial=32201, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:922None[Sandbox] Process order. (Serial=32202, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:956None[Sandbox] Process order. (Serial=32203, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18:996None[Sandbox] Process order. (Serial=32204, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:031None[Sandbox] Process order. (Serial=32205, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:066None[Sandbox] Process order. (Serial=32206, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:100None[Sandbox] Process order. (Serial=32207, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:138None[Sandbox] Process order. (Serial=32208, Empire=1, Order=Order='OrderGoTo', Entity=#413010, AdditionalFlags='IgnoreFogOfWar', Path='[73, 26] --> [72, 27] --> [73, 28] --> [74, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:206None[Sandbox] Process order. (Serial=32209, Empire=1, Order=Order='OrderGoTo', Entity=#392024, AdditionalFlags='IgnoreFogOfWar', Path='[59, 34] --> [59, 33] --> [60, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:241None[Sandbox] Process order. (Serial=32210, Empire=1, Order=Order='OrderGoTo', Entity=#422142, AdditionalFlags='IgnoreFogOfWar', Path='[58, 35] --> [59, 34] --> [59, 33] --> [60, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:250NonePresentation Battle 426898: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:275None[Sandbox] Process order. (Serial=32211, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[83, 36] --> [83, 35] --> [84, 34] --> [85, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:310None[Sandbox] Process order. (Serial=32212, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[87, 48] --> [87, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:345None[Sandbox] Process order. (Serial=32213, Empire=1, Order=Order='OrderGoTo', Entity=#412527, AdditionalFlags='IgnoreFogOfWar', Path='[87, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:383None[Sandbox] Process order. (Serial=32214, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:446None[Sandbox] Process order. (Serial=32215, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:487None[Sandbox] Process order. (Serial=32216, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:524None[Sandbox] Process order. (Serial=32217, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:565None[Sandbox] Process order. (Serial=32218, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:604None[Sandbox] Process order. (Serial=32219, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:642None[Sandbox] Process order. (Serial=32220, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:685None[Sandbox] Process order. (Serial=32221, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:724None[Sandbox] Process order. (Serial=32222, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[61, 41] --> [61, 40] --> [60, 39] --> [60, 38] --> [59, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:786NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:19:791None[Sandbox] Process order. (Serial=32223, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:827None[Sandbox] Process order. (Serial=32224, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:839NonePresentation Battle 426939: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=330597. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:840NoneRestorePresentationBattlePreview created ticket #135989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=376040, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=330597, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:840NonePresentation Battle 426939: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=413010, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:840None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413010 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=345862, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #345862 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=343475, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #343475 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[9]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841NonePresentation Battle 426939: Execute action[11]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423300 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #423300 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423300 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #218721 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #218721 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #218721 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #390210 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #390210 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #390210 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #285724 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #285724 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:841None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #285724 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #326466 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #52506 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #52506 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #52506 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154896 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #154896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154896 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #275965 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #275965 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #275965 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #274491 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #274491 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #274491 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #300196 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #300196 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #300196 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154887 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #154887 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:19:842None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154887 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19:858None[Sandbox] Process order. (Serial=32225, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:897None[Sandbox] Process order. (Serial=32226, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:936None[Sandbox] Process order. (Serial=32227, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19:977None[Sandbox] Process order. (Serial=32228, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:019None[Sandbox] Process order. (Serial=32229, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:059None[Sandbox] Process order. (Serial=32230, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:124None[Sandbox] Process order. (Serial=32231, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'AirUnit_Era6_Common_SupersonicBombers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:158None[Sandbox] Process order. (Serial=32232, Empire=3, Order=Order OrderCreateBattle Attacker #289269 Target #394775 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:196None[Sandbox] Process order. (Serial=32233, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:233None[Sandbox] Process order. (Serial=32234, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:273None[Sandbox] Process order. (Serial=32235, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:311None[Sandbox] Process order. (Serial=32236, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:350None[Sandbox] Process order. (Serial=32237, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:390None[Sandbox] Process order. (Serial=32238, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:430None[Sandbox] Process order. (Serial=32239, Empire=3, Order=Order='OrderGoTo', Entity=#416493, AdditionalFlags='IgnoreFogOfWar', Path='[44, 26] --> [45, 26] --> [46, 26] --> [47, 26] --> [48, 26] --> [49, 26] --> [49, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:20:506None[Sandbox] Process order. (Serial=32240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:512NoneRequestRestoreAsyncOperation_Completed for ticket #135989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:20:512NoneRestorePresentationBattlePreview skipped due to ended battle #426939

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:20:512NoneRequestAsyncOperation_Dismissed for ticket #135989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:20:548None[Sandbox] Process order. (Serial=32241, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:556NonePresentation Battle 427087: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557NonePresentation Battle 427087: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557NonePresentation Battle 427087: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:557NoneRestorePresentationBattlePreview created ticket #136026.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:557NonePresentation Battle 427087: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=289269, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:557NonePresentation Battle 427087: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=394775, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:557NonePresentation Battle 427087: Execute action[4]: ParticipantJoined. EmpireIndex=9, Guid=398422, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:557None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:558NonePresentation Battle 427087: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:558NonePresentation Battle 427087: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:558NonePresentation Battle 427087: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:558NonePresentation Battle 427087: Execute action[7]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:558NonePresentation Battle 427087: Execute action[8]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:20:558None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:558None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #95433 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:20:558None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:558None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #426895 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:558None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #426895 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20:597None[Sandbox] Process order. (Serial=32242, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:666None[Sandbox] Process order. (Serial=32243, Empire=3, Order=Order='OrderGoTo', Entity=#425191, AdditionalFlags='IgnoreFogOfWar', Path='[0, 25] --> [0, 26] --> [94, 27] --> [94, 28] --> [93, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:703None[Sandbox] Process order. (Serial=32244, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:752None[Sandbox] Process order. (Serial=32245, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:792None[Sandbox] Process order. (Serial=32246, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:853NoneEmpire 3 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:20:857None[Sandbox] Process order. (Serial=32247, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:878NoneRequestRestoreAsyncOperation_Completed for ticket #136026.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:20:878NoneRestorePresentationBattlePreview skipped due to ended battle #427087

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:20:878NoneRequestAsyncOperation_Dismissed for ticket #136026.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:20:891None[Sandbox] Process order. (Serial=32248, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:931None[Sandbox] Process order. (Serial=32249, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20:969None[Sandbox] Process order. (Serial=32250, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:058None[Sandbox] Process order. (Serial=32251, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:093None[Sandbox] Process order. (Serial=32252, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:131None[Sandbox] Process order. (Serial=32253, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:173None[Sandbox] Process order. (Serial=32254, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:212None[Sandbox] Process order. (Serial=32255, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:257None[Sandbox] Process order. (Serial=32256, Empire=5, Order=Order='OrderGoTo', Entity=#426927, AdditionalFlags='IgnoreFogOfWar', Path='[83, 48] --> [83, 49] --> [84, 50] --> [83, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:295None[Sandbox] Process order. (Serial=32257, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:332None[Sandbox] Process order. (Serial=32258, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:375None[Sandbox] Process order. (Serial=32259, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:460None[Sandbox] Process order. (Serial=32260, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #406964 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:21:494None[Sandbox] Process order. (Serial=32261, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:551None[Sandbox] Process order. (Serial=32262, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:611None[Sandbox] Process order. (Serial=32263, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:678None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #422107 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:21:689None[Sandbox] Process order. (Serial=32264, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:728None[Sandbox] Process order. (Serial=32265, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:772None[Sandbox] Process order. (Serial=32266, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:805None[Sandbox] Process order. (Serial=32267, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:841None[Sandbox] Process order. (Serial=32268, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:876None[Sandbox] Process order. (Serial=32269, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:945None[Sandbox] Process order. (Serial=32270, Empire=7, Order=Order='OrderGoTo', Entity=#376076, AdditionalFlags='IgnoreFogOfWar', Path='[66, 20] --> [66, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21:979None[Sandbox] Process order. (Serial=32271, Empire=7, Order=Order='OrderGoTo', Entity=#425206, AdditionalFlags='IgnoreFogOfWar', Path='[66, 4] --> [65, 5] --> [65, 6] --> [65, 7] --> [65, 8] --> [64, 8] --> [63, 9] --> [64, 10] --> [65, 10] --> [65, 11] --> [66, 12] --> [67, 12] --> [67, 11] --> [68, 11] --> [69, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:015None[Sandbox] Process order. (Serial=32272, Empire=7, Order=Order='OrderGoTo', Entity=#387266, AdditionalFlags='IgnoreFogOfWar', Path='[57, 7] --> [56, 7] --> [56, 6] --> [55, 5] --> [55, 4] --> [54, 4] --> [53, 3] --> [53, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:050None[Sandbox] Process order. (Serial=32273, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:087None[Sandbox] Process order. (Serial=32274, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:124None[Sandbox] Process order. (Serial=32275, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:165None[Sandbox] Process order. (Serial=32276, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:218None[Sandbox] Process order. (Serial=32277, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:252None[Sandbox] Process order. (Serial=32278, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:289None[Sandbox] Process order. (Serial=32279, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:326None[Sandbox] Process order. (Serial=32280, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:388None[Sandbox] Process order. (Serial=32281, Empire=7, Order=Order OrderCreateBattle Attacker #336529 Target #423616 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:423None[Sandbox] Process order. (Serial=32282, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:468None[Sandbox] Process order. (Serial=32283, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:529None[Sandbox] Process order. (Serial=32284, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:560NonePresentation Battle 427166: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561NonePresentation Battle 427166: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561NonePresentation Battle 427166: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=425209. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:561NonePresentation Battle 427166: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:561NoneRestorePresentationBattlePreview created ticket #136104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:561NonePresentation Battle 427166: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=336529, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:561NonePresentation Battle 427166: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=425209, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:561None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=423616, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562NonePresentation Battle 427166: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #419935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #419932 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #421374 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:562None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #403535 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:22:563None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:563None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403510 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #403510 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:22:563None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403510 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22:587None[Sandbox] Process order. (Serial=32285, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:625None[Sandbox] Process order. (Serial=32286, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:661None[Sandbox] Process order. (Serial=32287, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '20979' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:701None[Sandbox] Process order. (Serial=32288, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 426898 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:743None[Sandbox] Process order. (Serial=32289, Empire=8, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:777None[Sandbox] Process order. (Serial=32290, Empire=8, Order=Order='OrderGoTo', Entity=#403534, AdditionalFlags='IgnoreFogOfWar', Path='[51, 31] --> [50, 31] --> [49, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:818None[Sandbox] Process order. (Serial=32291, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:861None[Sandbox] Process order. (Serial=32292, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:897None[Sandbox] Process order. (Serial=32293, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:935None[Sandbox] Process order. (Serial=32294, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22:974None[Sandbox] Process order. (Serial=32295, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:020None[Sandbox] Process order. (Serial=32296, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[55, 16] --> [54, 16] --> [53, 16] --> [53, 15] --> [54, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:058None[Sandbox] Process order. (Serial=32297, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:098None[Sandbox] Process order. (Serial=32298, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[51, 14] --> [52, 14] --> [52, 13] --> [53, 13] --> [54, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:135None[Sandbox] Process order. (Serial=32299, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[39, 32] --> [38, 31] --> [38, 30] --> [38, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:172None[Sandbox] Process order. (Serial=32300, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:256None[Sandbox] Process order. (Serial=32301, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:257NoneRequestRestoreAsyncOperation_Completed for ticket #136104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:23:257NoneRestorePresentationBattlePreview skipped due to ended battle #427166

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:23:257NoneRequestAsyncOperation_Dismissed for ticket #136104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:23:294None[Sandbox] Process order. (Serial=32302, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:296NonePresentation Battle 426898: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:23:330None[Sandbox] Process order. (Serial=32303, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:371None[Sandbox] Process order. (Serial=32304, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:407None[Sandbox] Process order. (Serial=32305, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:447None[Sandbox] Process order. (Serial=32306, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:490None[Sandbox] Process order. (Serial=32307, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:529None[Sandbox] Process order. (Serial=32308, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:565None[Sandbox] Process order. (Serial=32309, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:601None[Sandbox] Process order. (Serial=32310, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:641None[Sandbox] Process order. (Serial=32311, Empire=8, Order=Order='OrderGoTo', Entity=#376051, AdditionalFlags='IgnoreFogOfWar', Path='[36, 23] --> [36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:682None[Sandbox] Process order. (Serial=32312, Empire=8, Order=Order='OrderGoTo', Entity=#391272, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:737None[Sandbox] Process order. (Serial=32313, Empire=8, Order=Order='OrderGoTo', Entity=#394831, AdditionalFlags='IgnoreFogOfWar', Path='[40, 18] --> [39, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:769None[Sandbox] Process order. (Serial=32314, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#426898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:823None[Sandbox] Process order. (Serial=32315, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:865None[Sandbox] Process order. (Serial=32316, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:908None[Sandbox] Process order. (Serial=32317, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:945None[Sandbox] Process order. (Serial=32318, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23:986None[Sandbox] Process order. (Serial=32319, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:027None[Sandbox] Process order. (Serial=32320, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:065None[Sandbox] Process order. (Serial=32321, Empire=8, Order=Order='OrderGoTo', Entity=#401409, AdditionalFlags='IgnoreFogOfWar', Path='[53, 40] --> [53, 41] --> [54, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:134NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:14:24:138None[Sandbox] Process order. (Serial=32322, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:174None[Sandbox] Process order. (Serial=32323, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:200NonePresentation Battle 426898: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412515 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412515 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #306205 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #306205 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #390740 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200NoneReleasePresentationBattlePreview attacker #425186, defender #412515

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200NoneHidePresentationBattlePreview attacker #425186, defender #412515

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412515 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:200None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #412515 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24:230None[Sandbox] Process order. (Serial=32324, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:264None[Sandbox] Process order. (Serial=32325, Empire=9, Order=Order OrderBuyoutConstructionByGuid, Settlement: '51724', Construction: '40208'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:300None[Sandbox] Process order. (Serial=32326, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[50, 16] --> [49, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:334None[Sandbox] Process order. (Serial=32327, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [66, 24] --> [65, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:373None[Sandbox] Process order. (Serial=32328, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:443None[Sandbox] Process order. (Serial=32329, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:481None[Sandbox] Process order. (Serial=32330, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:519None[Sandbox] Process order. (Serial=32331, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:557None[Sandbox] Process order. (Serial=32332, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:599None[Sandbox] Process order. (Serial=32333, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:642None[Sandbox] Process order. (Serial=32334, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:683None[Sandbox] Process order. (Serial=32335, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:753None[Sandbox] Process order. (Serial=32336, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:789None[Sandbox] Process order. (Serial=32337, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:825None[Sandbox] Process order. (Serial=32338, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:905None[Sandbox] Process order. (Serial=32339, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24:968None[Sandbox] Process order. (Serial=32340, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:056None[Sandbox] Process order. (Serial=32341, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:169None[Sandbox] Process order. (Serial=32342, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:244None[Sandbox] Process order. (Serial=32343, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:457NoneAI Synchronization took 64ms at frame 26598 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:25:460None[Sandbox] Process order. (Serial=32344, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:513None[Sandbox] Process order. (Serial=32345, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:554None[Sandbox] Process order. (Serial=32346, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:613None[Sandbox] Process order. (Serial=32347, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:651None[Sandbox] Process order. (Serial=32348, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:693None[Sandbox] Process order. (Serial=32349, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:754None[Sandbox] Process order. (Serial=32350, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[58, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:787None[Sandbox] Process order. (Serial=32351, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41] --> [58, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:823None[Sandbox] Process order. (Serial=32352, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:886None[Sandbox] Process order. (Serial=32353, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:925None[Sandbox] Process order. (Serial=32354, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25:964None[Sandbox] Process order. (Serial=32355, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:014None[Sandbox] Process order. (Serial=32356, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:078None[Sandbox] Process order. (Serial=32357, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:095NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:26:114None[Sandbox] Process order. (Serial=32358, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:177None[Sandbox] Process order. (Serial=32359, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 427166 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:209None[Sandbox] Process order. (Serial=32360, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:248None[Sandbox] Process order. (Serial=32361, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:285None[Sandbox] Process order. (Serial=32362, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:319None[Sandbox] Process order. (Serial=32363, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:353None[Sandbox] Process order. (Serial=32364, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:389None[Sandbox] Process order. (Serial=32365, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[60, 38] --> [60, 39] --> [61, 40] --> [61, 41] --> [62, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:426None[Sandbox] Process order. (Serial=32366, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:489None[Sandbox] Process order. (Serial=32367, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:528None[Sandbox] Process order. (Serial=32368, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:534NonePresentation Battle 427166: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:26:580None[Sandbox] Process order. (Serial=32369, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:626None[Sandbox] Process order. (Serial=32370, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:692None[Sandbox] Process order. (Serial=32371, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 427087 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:725None[Sandbox] Process order. (Serial=32372, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:731NonePresentation Battle 427166: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403510 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #403510 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731NoneReleasePresentationBattlePreview attacker #336529, defender #423616

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731NoneHidePresentationBattlePreview attacker #336529, defender #423616

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:731None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:26:767None[Sandbox] Process order. (Serial=32373, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:803None[Sandbox] Process order. (Serial=32374, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:842None[Sandbox] Process order. (Serial=32375, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:905None[Sandbox] Process order. (Serial=32376, Empire=3, Order=Order='OrderGoTo', Entity=#427164, AdditionalFlags='IgnoreFogOfWar', Path='[24, 36] --> [24, 35] --> [24, 34] --> [24, 33] --> [25, 33] --> [26, 32] --> [26, 31] --> [27, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:937None[Sandbox] Process order. (Serial=32377, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26:960NonePresentation Battle 427087: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:26:975None[Sandbox] Process order. (Serial=32378, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:038None[Sandbox] Process order. (Serial=32379, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:077None[Sandbox] Process order. (Serial=32380, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:115None[Sandbox] Process order. (Serial=32381, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:167None[Sandbox] Process order. (Serial=32382, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:200None[Sandbox] Process order. (Serial=32383, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:234None[Sandbox] Process order. (Serial=32384, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:268None[Sandbox] Process order. (Serial=32385, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:304None[Sandbox] Process order. (Serial=32386, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:398None[Sandbox] Process order. (Serial=32387, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:429None[Sandbox] Process order. (Serial=32388, Empire=5, Order=Order='OrderGoTo', Entity=#392777, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:468None[Sandbox] Process order. (Serial=32389, Empire=5, Order=Order='OrderGoTo', Entity=#421400, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:505None[Sandbox] Process order. (Serial=32390, Empire=5, Order=Order='OrderGoTo', Entity=#427165, AdditionalFlags='IgnoreFogOfWar', Path='[84, 47] --> [85, 47] --> [86, 46] --> [87, 46] --> [88, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:551None[Sandbox] Process order. (Serial=32391, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:596None[Sandbox] Process order. (Serial=32392, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:640None[Sandbox] Process order. (Serial=32393, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:681None[Sandbox] Process order. (Serial=32394, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:723None[Sandbox] Process order. (Serial=32395, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:785None[Sandbox] Process order. (Serial=32396, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:818None[Sandbox] Process order. (Serial=32397, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:876None[Sandbox] Process order. (Serial=32398, Empire=7, Order=Order='OrderGoTo', Entity=#280918, AdditionalFlags='IgnoreFogOfWar', Path='[60, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:926None[Sandbox] Process order. (Serial=32399, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27:961NoneCan't find entity 425215 of ongoing task. Fails the task 1350536.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:27:991None[Sandbox] Process order. (Serial=32400, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:032None[Sandbox] Process order. (Serial=32401, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:076None[Sandbox] Process order. (Serial=32402, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:117None[Sandbox] Process order. (Serial=32403, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:156None[Sandbox] Process order. (Serial=32404, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:237None[Sandbox] Process order. (Serial=32405, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:276None[Sandbox] Process order. (Serial=32406, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:313None[Sandbox] Process order. (Serial=32407, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:356None[Sandbox] Process order. (Serial=32408, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24] --> [36, 23] --> [37, 22] --> [37, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:408None[Sandbox] Process order. (Serial=32409, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:452None[Sandbox] Process order. (Serial=32410, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:490None[Sandbox] Process order. (Serial=32411, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:549None[Sandbox] Process order. (Serial=32412, Empire=9, Order=Order OrderBattleRetreat - BattleGUID: 427087 EmpireIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:586None[Sandbox] Process order. (Serial=32413, Empire=9, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:629None[Sandbox] Process order. (Serial=32414, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:713None[Sandbox] Process order. (Serial=32415, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:751NonePresentation Battle 427087: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:28:753None[Sandbox] Process order. (Serial=32416, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:826None[Sandbox] Process order. (Serial=32417, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:28:946NonePresentation Battle 427087: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #95433 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #426895 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #426895 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946NoneReleasePresentationBattlePreview attacker #289269, defender #394775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946NoneHidePresentationBattlePreview attacker #289269, defender #394775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:28:946None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:29:062NoneAI Synchronization took 58ms at frame 26648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:29:169None[Sandbox] Process order. (Serial=32418, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:292None[Sandbox] Process order. (Serial=32419, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:305NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:29:338None[Sandbox] Process order. (Serial=32420, Empire=1, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:375None[Sandbox] Process order. (Serial=32421, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '4806' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:408None[Sandbox] Process order. (Serial=32422, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:443None[Sandbox] Process order. (Serial=32423, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:482None[Sandbox] Process order. (Serial=32424, Empire=1, Order=Order='OrderGoTo', Entity=#392024, AdditionalFlags='IgnoreFogOfWar', Path='[61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:531None[Sandbox] Process order. (Serial=32425, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[88, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:562None[Sandbox] Process order. (Serial=32426, Empire=1, Order=Order='OrderGoTo', Entity=#425229, AdditionalFlags='IgnoreFogOfWar', Path='[74, 33] --> [74, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:599None[Sandbox] Process order. (Serial=32427, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:636None[Sandbox] Process order. (Serial=32428, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:674None[Sandbox] Process order. (Serial=32429, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:714None[Sandbox] Process order. (Serial=32430, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:765None[Sandbox] Process order. (Serial=32431, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:798None[Sandbox] Process order. (Serial=32432, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:835None[Sandbox] Process order. (Serial=32433, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:872None[Sandbox] Process order. (Serial=32434, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:927None[Sandbox] Process order. (Serial=32435, Empire=3, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#9.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:29:992None[Sandbox] Process order. (Serial=32436, Empire=3, Order=Order='OrderGoTo', Entity=#414449, AdditionalFlags='IgnoreFogOfWar', Path='[21, 36] --> [21, 35] --> [22, 35] --> [23, 35] --> [24, 34] --> [24, 33] --> [25, 33] --> [26, 32] --> [26, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:037None[Sandbox] Process order. (Serial=32437, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:138None[Sandbox] Process order. (Serial=32438, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:173None[Sandbox] Process order. (Serial=32439, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:227None[Sandbox] Process order. (Serial=32440, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:293None[Sandbox] Process order. (Serial=32441, Empire=5, Order=Order='OrderGoTo', Entity=#406964, AdditionalFlags='IgnoreFogOfWar', Path='[84, 48] --> [84, 47] --> [85, 47] --> [86, 46] --> [87, 46] --> [88, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:339None[Sandbox] Process order. (Serial=32442, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:557None[Sandbox] Process order. (Serial=32443, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:595None[Sandbox] Process order. (Serial=32444, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Infrastructure_Science_Family03_04' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:649None[Sandbox] Process order. (Serial=32445, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:686None[Sandbox] Process order. (Serial=32446, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:725None[Sandbox] Process order. (Serial=32447, Empire=7, Order=Order='OrderGoTo', Entity=#336529, AdditionalFlags='IgnoreFogOfWar', Path='[57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:766None[Sandbox] Process order. (Serial=32448, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:837None[Sandbox] Process order. (Serial=32449, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:875None[Sandbox] Process order. (Serial=32450, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:916None[Sandbox] Process order. (Serial=32451, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30:978None[Sandbox] Process order. (Serial=32452, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:014None[Sandbox] Process order. (Serial=32453, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[51, 29] --> [51, 28] --> [50, 27] --> [50, 26] --> [50, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:058None[Sandbox] Process order. (Serial=32454, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:102None[Sandbox] Process order. (Serial=32455, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:158None[Sandbox] Process order. (Serial=32456, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:196None[Sandbox] Process order. (Serial=32457, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:258None[Sandbox] Process order. (Serial=32458, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_AircraftCarriers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:295None[Sandbox] Process order. (Serial=32459, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:334None[Sandbox] Process order. (Serial=32460, Empire=8, Order=Order='OrderGoTo', Entity=#421374, AdditionalFlags='IgnoreFogOfWar', Path='[57, 31] --> [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:372None[Sandbox] Process order. (Serial=32461, Empire=8, Order=Order='OrderGoTo', Entity=#419932, AdditionalFlags='IgnoreFogOfWar', Path='[56, 31] --> [57, 31] --> [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:416None[Sandbox] Process order. (Serial=32462, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:478None[Sandbox] Process order. (Serial=32463, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:515None[Sandbox] Process order. (Serial=32464, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:551None[Sandbox] Process order. (Serial=32465, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:587None[Sandbox] Process order. (Serial=32466, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:623None[Sandbox] Process order. (Serial=32467, Empire=8, Order=Order='OrderGoTo', Entity=#376051, AdditionalFlags='IgnoreFogOfWar', Path='[36, 23] --> [36, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:659None[Sandbox] Process order. (Serial=32468, Empire=8, Order=Order='OrderGoTo', Entity=#394831, AdditionalFlags='IgnoreFogOfWar', Path='[39, 18] --> [38, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:719None[Sandbox] Process order. (Serial=32469, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:760None[Sandbox] Process order. (Serial=32470, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:820None[Sandbox] Process order. (Serial=32471, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:871None[Sandbox] Process order. (Serial=32472, Empire=9, Order=Order='OrderGoTo', Entity=#403510, AdditionalFlags='IgnoreFogOfWar', Path='[60, 28] --> [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:922None[Sandbox] Process order. (Serial=32473, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:31:963None[Sandbox] Process order. (Serial=32474, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:085None[Sandbox] Process order. (Serial=32475, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:195None[Sandbox] Process order. (Serial=32476, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:267None[Sandbox] Process order. (Serial=32477, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:445None[Sandbox] Process order. (Serial=32478, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:620None[Sandbox] Process order. (Serial=32479, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:838NoneAI Synchronization took 57ms at frame 26708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:32:881None[Sandbox] Process order. (Serial=32480, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[58, 40] --> [59, 40] --> [59, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:916None[Sandbox] Process order. (Serial=32481, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[57, 39] --> [58, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32:962None[Sandbox] Process order. (Serial=32482, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:001None[Sandbox] Process order. (Serial=32483, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:042None[Sandbox] Process order. (Serial=32484, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:092None[Sandbox] Process order. (Serial=32485, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:165NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:33:202None[Sandbox] Process order. (Serial=32486, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:268None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #412515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:33:284None[Sandbox] Process order. (Serial=32487, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:456None[Sandbox] Process order. (Serial=32488, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:538None[Sandbox] Process order. (Serial=32489, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:618None[Sandbox] Process order. (Serial=32490, Empire=5, Order=Order='OrderGoTo', Entity=#392777, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:657None[Sandbox] Process order. (Serial=32491, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:699None[Sandbox] Process order. (Serial=32492, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:888None[Sandbox] Process order. (Serial=32493, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:922None[Sandbox] Process order. (Serial=32494, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33:997None[Sandbox] Process order. (Serial=32495, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:039None[Sandbox] Process order. (Serial=32496, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:096None[Sandbox] Process order. (Serial=32497, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:134None[Sandbox] Process order. (Serial=32498, Empire=8, Order=Order OrderCreateBattle Attacker #419932 Target #423616 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:172None[Sandbox] Process order. (Serial=32499, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[53, 15] --> [52, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:221None[Sandbox] Process order. (Serial=32500, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:259None[Sandbox] Process order. (Serial=32501, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:262NonePresentation Battle 427202: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=419935. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=421374. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=403535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NoneRestorePresentationBattlePreview created ticket #136497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:263None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:263NonePresentation Battle 427202: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=419935, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=421374, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=403535, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=423616, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=392024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:264None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:264NonePresentation Battle 427202: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:265NonePresentation Battle 427202: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:265NonePresentation Battle 427202: Execute action[14]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:265NonePresentation Battle 427202: Execute action[15]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:265NonePresentation Battle 427202: Execute action[16]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:34:265None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:265None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #425209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:14:34:265None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:34:293None[Sandbox] Process order. (Serial=32502, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:342None[Sandbox] Process order. (Serial=32503, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:395None[Sandbox] Process order. (Serial=32504, Empire=9, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:402NoneRequestRestoreAsyncOperation_Completed for ticket #136497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:34:402NoneRestorePresentationBattlePreview skipped due to ended battle #427202

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:34:402NoneRequestAsyncOperation_Dismissed for ticket #136497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:34:473None[Sandbox] Process order. (Serial=32505, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:509None[Sandbox] Process order. (Serial=32506, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:719NoneAI Synchronization took 64ms at frame 26746 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:34:726None[Sandbox] Process order. (Serial=32507, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34:995NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:35:008None[Sandbox] Process order. (Serial=32508, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 427202 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:049None[Sandbox] Process order. (Serial=32509, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:131NonePresentation Battle 427202: Execute action[17]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:35:227None[Sandbox] Process order. (Serial=32510, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:277None[Sandbox] Process order. (Serial=32511, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:348None[Sandbox] Process order. (Serial=32512, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:408None[Sandbox] Process order. (Serial=32513, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:470None[Sandbox] Process order. (Serial=32514, Empire=5, Order=Order='OrderGoTo', Entity=#425199, AdditionalFlags='IgnoreFogOfWar', Path='[81, 50] --> [81, 51] --> [82, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:520None[Sandbox] Process order. (Serial=32515, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:733None[Sandbox] Process order. (Serial=32516, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:884None[Sandbox] Process order. (Serial=32517, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35:927None[Sandbox] Process order. (Serial=32518, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 427202 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:020None[Sandbox] Process order. (Serial=32519, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:056NonePresentation Battle 427202: Execute action[18]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:36:056NonePresentation Battle 427202: Execute action[19]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:36:056None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #403535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #392024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057NoneReleasePresentationBattlePreview attacker #419932, defender #423616

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057NoneHidePresentationBattlePreview attacker #419932, defender #423616

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:057None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:36:119None[Sandbox] Process order. (Serial=32520, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:175None[Sandbox] Process order. (Serial=32521, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:220None[Sandbox] Process order. (Serial=32522, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:314None[Sandbox] Process order. (Serial=32523, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:392None[Sandbox] Process order. (Serial=32524, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:553None[Sandbox] Process order. (Serial=32525, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:36:813NoneAI Synchronization took 66ms at frame 26788 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:37:074NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:37:326None[Sandbox] Process order. (Serial=32526, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:37:407None[Sandbox] Process order. (Serial=32527, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:37:568None[Sandbox] Process order. (Serial=32528, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:37:896None[Sandbox] Process order. (Serial=32529, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38:034None[Sandbox] Process order. (Serial=32530, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38:138None[Sandbox] Process order. (Serial=32531, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38:414None[Sandbox] Process order. (Serial=32532, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38:570NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:38:928None[Sandbox] Process order. (Serial=32533, Empire=5, Order=Order='OrderGoTo', Entity=#406964, AdditionalFlags='IgnoreFogOfWar', Path='[87, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38:988None[Sandbox] Process order. (Serial=32534, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:39:776NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:39:807None[Sandbox] Process order. (Serial=32535, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:39:917None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

20:14:39:927None[Sandbox] Process order. (Serial=32536, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:40:613None[Sandbox] Process order. (Serial=32537, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:40:654None[Sandbox] Process order. (Serial=32538, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:41:789NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:50:417None[Sandbox] Process order. (Serial=32539, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:50:829NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:50:841None[Sandbox] Process order. (Serial=32540, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 426939 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:50:955NonePresentation Battle 426939: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:51:012None[Sandbox] Process order. (Serial=32541, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 426939 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:51:155NonePresentation Battle 426939: Execute action[13]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:51:156NonePresentation Battle 426939: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #345862 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #343475 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #345862 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #330597 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423300 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423300 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #218721 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #218721 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #390210 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #390210 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #285724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #285724 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #343475 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #52506 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #52506 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154896 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154896 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #275965 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #275965 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #274491 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:156None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #274491 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #300196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #300196 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154887 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154887 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157NoneReleasePresentationBattlePreview attacker #376040, defender #413010

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157NoneHidePresentationBattlePreview attacker #376040, defender #413010

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376040 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:51:157None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376040 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:52:603NoneArmy 413010 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:14:52:925NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:53:377None[Sandbox] Process order. (Serial=32542, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[74, 26] --> [73, 26] --> [72, 26] --> [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:53:457None[Sandbox] Process order. (Serial=32543, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:53:750None[Sandbox] Process order. (Serial=32544, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[74, 28] --> [75, 28] --> [75, 27] --> [75, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:53:799None[Sandbox] Process order. (Serial=32545, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54:239NoneAI Synchronization took 79ms at frame 26840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:54:476None[Sandbox] Process order. (Serial=32546, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54:527NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:54:807None[Sandbox] Process order. (Serial=32547, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:55:643NoneAI Synchronization took 76ms at frame 26846 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:55:819None[Sandbox] Process order. (Serial=32548, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:55:912NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:56:486None[Sandbox] Process order. (Serial=32549, Empire=0, Order=Order OrderExecuteGrievanceActionBatch)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:56:647None[Sandbox] Process order. (Serial=32550, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:57:043NoneAI Synchronization took 73ms at frame 26855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:57:269NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:57:280None[Sandbox] Process order. (Serial=32551, Empire=1, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:57:320None[Sandbox] Process order. (Serial=32552, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:57:380None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

20:14:57:386None[Sandbox] Process order. (Serial=32553, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:57:776None[Sandbox] Process order. (Serial=32554, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:58:079None[Sandbox] Process order. (Serial=32555, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:58:281None[Sandbox] Process order. (Serial=32556, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:59:279NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:14:59:288None[Sandbox] Process order. (Serial=32557, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:59:661None[Sandbox] Process order. (Serial=32558, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01:318NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:15:01:328None[Sandbox] Process order. (Serial=32559, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01:724None[Sandbox] Process order. (Serial=32560, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03:280NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:15:03:286None[Sandbox] Process order. (Serial=32561, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03:657None[Sandbox] Process order. (Serial=32562, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05:290NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:15:05:297None[Sandbox] Process order. (Serial=32563, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05:658None[Sandbox] Process order. (Serial=32564, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07:258NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:15:07:599None[Sandbox] Process order. (Serial=32565, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09:277NoneMaximum allocation passes count reached (100) for empire 1.

Amplitude.AI.Brain:Run()

20:15:09:586None[Sandbox] Process order. (Serial=32566, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10:268None[Sandbox] Process order. (Serial=32567, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10:545NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:10:616None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427257 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:617None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:618None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427251 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #427249 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #427271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:10:718NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10:718NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10:718NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12:351None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #412527 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:12:351None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #416511 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:12:351None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #403534 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:12:351None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #412530 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:12:390None[Sandbox] Process order. (Serial=32568, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:651NoneAI Synchronization took 76ms at frame 26919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:12:697None[Sandbox] Process order. (Serial=32569, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[59, 38] --> [58, 38] --> [57, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:759None[Sandbox] Process order. (Serial=32570, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[39, 13] --> [40, 12] --> [41, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:807None[Sandbox] Process order. (Serial=32571, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[48, 8] --> [47, 8] --> [46, 8] --> [45, 8] --> [44, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:859None[Sandbox] Process order. (Serial=32572, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[57, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:897None[Sandbox] Process order. (Serial=32573, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[71, 23] --> [72, 23] --> [73, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:935None[Sandbox] Process order. (Serial=32574, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12:992None[Sandbox] Process order. (Serial=32575, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:034None[Sandbox] Process order. (Serial=32576, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:036NoneCan't find entity 426698 of ongoing task. Fails the task 2266027.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:13:036NoneCan't find entity 425186 of ongoing task. Fails the task 2266647.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:13:073None[Sandbox] Process order. (Serial=32577, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:108None[Sandbox] Process order. (Serial=32578, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:207None[Sandbox] Process order. (Serial=32579, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5379, Constructible=LandUnit_Era6_Common_MediumTanks, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:243None[Sandbox] Process order. (Serial=32580, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5379, Constructible=LandUnit_Era6_Common_ArmouredPersonnelCarriers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:281None[Sandbox] Process order. (Serial=32581, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:326None[Sandbox] Process order. (Serial=32582, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:368None[Sandbox] Process order. (Serial=32583, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:407None[Sandbox] Process order. (Serial=32584, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '37900', Construction: '40236'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:447None[Sandbox] Process order. (Serial=32585, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:485None[Sandbox] Process order. (Serial=32586, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:525None[Sandbox] Process order. (Serial=32587, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:560None[Sandbox] Process order. (Serial=32588, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:598None[Sandbox] Process order. (Serial=32589, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:638None[Sandbox] Process order. (Serial=32590, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:673None[Sandbox] Process order. (Serial=32591, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:714None[Sandbox] Process order. (Serial=32592, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:753None[Sandbox] Process order. (Serial=32593, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:792None[Sandbox] Process order. (Serial=32594, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:832None[Sandbox] Process order. (Serial=32595, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '4806' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:908None[Sandbox] Process order. (Serial=32596, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:13:956None[Sandbox] Process order. (Serial=32597, Empire=1, Order=Order='OrderGoTo', Entity=#419905, AdditionalFlags='IgnoreFogOfWar', Path='[90, 39] --> [89, 39] --> [88, 39] --> [88, 38] --> [87, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:004None[Sandbox] Process order. (Serial=32598, Empire=1, Order=Order='OrderGoTo', Entity=#419953, AdditionalFlags='IgnoreFogOfWar', Path='[81, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:051None[Sandbox] Process order. (Serial=32599, Empire=1, Order=Order='OrderGoTo', Entity=#422110, AdditionalFlags='IgnoreFogOfWar', Path='[83, 34] --> [82, 34] --> [81, 34] --> [80, 34] --> [79, 33] --> [79, 32] --> [78, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:102None[Sandbox] Process order. (Serial=32600, Empire=1, Order=Order='OrderGoTo', Entity=#419903, AdditionalFlags='IgnoreFogOfWar', Path='[84, 47] --> [84, 46] --> [83, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:148None[Sandbox] Process order. (Serial=32601, Empire=1, Order=Order='OrderGoTo', Entity=#427257, AdditionalFlags='IgnoreFogOfWar', Path='[63, 18] --> [63, 19] --> [64, 19] --> [65, 19] --> [66, 19] --> [67, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:193None[Sandbox] Process order. (Serial=32602, Empire=1, Order=Order='OrderGoTo', Entity=#414445, AdditionalFlags='IgnoreFogOfWar', Path='[83, 45] --> [82, 45] --> [82, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:231None[Sandbox] Process order. (Serial=32603, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[84, 34] --> [83, 34] --> [82, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:273None[Sandbox] Process order. (Serial=32604, Empire=1, Order=Order='OrderGoTo', Entity=#306861, AdditionalFlags='IgnoreFogOfWar', Path='[73, 33] --> [74, 33] --> [75, 34] --> [76, 34] --> [77, 34] --> [78, 34] --> [79, 34] --> [80, 34] --> [81, 34] --> [82, 34] --> [83, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:312None[Sandbox] Process order. (Serial=32605, Empire=1, Order=Order='OrderGoTo', Entity=#386122, AdditionalFlags='IgnoreFogOfWar', Path='[66, 42] --> [67, 42] --> [68, 42] --> [69, 42] --> [70, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:355None[Sandbox] Process order. (Serial=32606, Empire=1, Order=Order='OrderGoTo', Entity=#425184, AdditionalFlags='IgnoreFogOfWar', Path='[81, 36] --> [82, 36] --> [83, 36] --> [83, 35] --> [84, 34] --> [84, 33] --> [85, 33] --> [86, 33] --> [87, 32] --> [88, 32] --> [89, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:393None[Sandbox] Process order. (Serial=32607, Empire=1, Order=Order='OrderGoTo', Entity=#406941, AdditionalFlags='IgnoreFogOfWar', Path='[70, 37] --> [71, 37] --> [72, 38] --> [73, 38] --> [74, 38] --> [74, 39] --> [75, 39] --> [76, 40] --> [77, 40] --> [77, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:458None[Sandbox] Process order. (Serial=32608, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'Extension_Base_Harbour' Position: '[11, 41]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:489None[Sandbox] Process order. (Serial=32609, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6567' Constructible: 'Extension_Base_Harbour' Position: '[85, 47]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:540None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:14:545None[Sandbox] Process order. (Serial=32610, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:577None[Sandbox] Process order. (Serial=32611, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:611None[Sandbox] Process order. (Serial=32612, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:647None[Sandbox] Process order. (Serial=32613, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:685None[Sandbox] Process order. (Serial=32614, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:720None[Sandbox] Process order. (Serial=32615, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:756None[Sandbox] Process order. (Serial=32616, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:791None[Sandbox] Process order. (Serial=32617, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:835None[Sandbox] Process order. (Serial=32618, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:869None[Sandbox] Process order. (Serial=32619, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:903None[Sandbox] Process order. (Serial=32620, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:940None[Sandbox] Process order. (Serial=32621, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14:979None[Sandbox] Process order. (Serial=32622, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:015None[Sandbox] Process order. (Serial=32623, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:050None[Sandbox] Process order. (Serial=32624, Empire=1, Order=Order='OrderGoTo', Entity=#392024, AdditionalFlags='IgnoreFogOfWar', Path='[61, 31] --> [62, 30] --> [62, 29] --> [63, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:087None[Sandbox] Process order. (Serial=32625, Empire=1, Order=Order='OrderGoTo', Entity=#422142, AdditionalFlags='IgnoreFogOfWar', Path='[61, 32] --> [61, 31] --> [62, 30] --> [62, 29] --> [63, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:122None[Sandbox] Process order. (Serial=32626, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[60, 34] --> [60, 33] --> [61, 32] --> [61, 31] --> [62, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:160None[Sandbox] Process order. (Serial=32627, Empire=1, Order=Order='OrderGoTo', Entity=#423770, AdditionalFlags='IgnoreFogOfWar', Path='[81, 41] --> [82, 40] --> [82, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:197None[Sandbox] Process order. (Serial=32628, Empire=1, Order=Order='OrderGoTo', Entity=#425179, AdditionalFlags='IgnoreFogOfWar', Path='[3, 24] --> [3, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:234None[Sandbox] Process order. (Serial=32629, Empire=1, Order=Order='OrderGoTo', Entity=#427251, AdditionalFlags='IgnoreFogOfWar', Path='[76, 40] --> [75, 39] --> [76, 38] --> [76, 37] --> [77, 36] --> [77, 35] --> [78, 34] --> [79, 34] --> [80, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:281None[Sandbox] Process order. (Serial=32630, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:310None[Sandbox] Process order. (Serial=32631, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:357None[Sandbox] Process order. (Serial=32632, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:400None[Sandbox] Process order. (Serial=32633, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:437None[Sandbox] Process order. (Serial=32634, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:477None[Sandbox] Process order. (Serial=32635, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:542None[Sandbox] Process order. (Serial=32636, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:573None[Sandbox] Process order. (Serial=32637, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41] --> [58, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:612None[Sandbox] Process order. (Serial=32638, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:614NoneEmpire 1 AI run took 2,0 seconds to be executed (0,3 seconds of AI processing and 2,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:15:616NoneArmy 416493 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:15:15:654None[Sandbox] Process order. (Serial=32639, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:676NoneCan't find entity 394788 of ongoing task. Fails the task 385661.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:15:698None[Sandbox] Process order. (Serial=32640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:762None[Sandbox] Process order. (Serial=32641, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:799None[Sandbox] Process order. (Serial=32642, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:843None[Sandbox] Process order. (Serial=32643, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'AirUnit_Era6_Common_SupersonicBombers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:891None[Sandbox] Process order. (Serial=32644, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'AirUnit_Era6_Common_SupersonicBombers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:937None[Sandbox] Process order. (Serial=32645, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15:983None[Sandbox] Process order. (Serial=32646, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:027None[Sandbox] Process order. (Serial=32647, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:067None[Sandbox] Process order. (Serial=32648, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:102None[Sandbox] Process order. (Serial=32649, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:144None[Sandbox] Process order. (Serial=32650, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:185None[Sandbox] Process order. (Serial=32651, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:227None[Sandbox] Process order. (Serial=32652, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:264None[Sandbox] Process order. (Serial=32653, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:304None[Sandbox] Process order. (Serial=32654, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:348None[Sandbox] Process order. (Serial=32655, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5239' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:394None[Sandbox] Process order. (Serial=32656, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5780' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:439None[Sandbox] Process order. (Serial=32657, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6904' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:482None[Sandbox] Process order. (Serial=32658, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '9431' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:521None[Sandbox] Process order. (Serial=32659, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:568None[Sandbox] Process order. (Serial=32660, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '30008' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:608None[Sandbox] Process order. (Serial=32661, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:645None[Sandbox] Process order. (Serial=32662, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=313105, Constructible=Repeatable_Culture, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:683None[Sandbox] Process order. (Serial=32663, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:729None[Sandbox] Process order. (Serial=32664, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:771None[Sandbox] Process order. (Serial=32665, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:813None[Sandbox] Process order. (Serial=32666, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:824None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #419953 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:16:854None[Sandbox] Process order. (Serial=32667, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:906None[Sandbox] Process order. (Serial=32668, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:16:992None[Sandbox] Process order. (Serial=32669, Empire=3, Order=Order='OrderGoTo', Entity=#394788, AdditionalFlags='IgnoreFogOfWar', Path='[18, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:034None[Sandbox] Process order. (Serial=32670, Empire=3, Order=Order='OrderGoTo', Entity=#426662, AdditionalFlags='IgnoreFogOfWar', Path='[22, 41] --> [22, 42] --> [21, 43] --> [21, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:077None[Sandbox] Process order. (Serial=32671, Empire=3, Order=Order='OrderGoTo', Entity=#364602, AdditionalFlags='IgnoreFogOfWar', Path='[37, 36] --> [36, 36] --> [35, 36] --> [34, 35] --> [34, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:128None[Sandbox] Process order. (Serial=32672, Empire=3, Order=Order='OrderGoTo', Entity=#410494, AdditionalFlags='IgnoreFogOfWar', Path='[21, 31] --> [22, 30] --> [21, 29] --> [21, 28] --> [20, 27] --> [20, 26] --> [19, 25] --> [19, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:172None[Sandbox] Process order. (Serial=32673, Empire=3, Order=Order='OrderGoTo', Entity=#419956, AdditionalFlags='IgnoreFogOfWar', Path='[40, 41] --> [40, 42] --> [39, 43] --> [40, 44] --> [39, 45] --> [40, 46] --> [39, 47] --> [40, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:209None[Sandbox] Process order. (Serial=32674, Empire=3, Order=Order='OrderGoTo', Entity=#398218, AdditionalFlags='IgnoreFogOfWar', Path='[24, 46] --> [24, 47] --> [25, 48] --> [25, 49] --> [26, 49] --> [27, 49] --> [28, 49] --> [29, 49] --> [30, 50] --> [31, 50] --> [32, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:244None[Sandbox] Process order. (Serial=32675, Empire=3, Order=Order='OrderGoTo', Entity=#391261, AdditionalFlags='IgnoreFogOfWar', Path='[16, 29] --> [15, 29] --> [15, 30] --> [14, 31] --> [15, 32] --> [14, 33] --> [14, 34] --> [13, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:278None[Sandbox] Process order. (Serial=32676, Empire=3, Order=Order='OrderGoTo', Entity=#376040, AdditionalFlags='IgnoreFogOfWar', Path='[74, 26] --> [74, 27] --> [75, 28] --> [76, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:315None[Sandbox] Process order. (Serial=32677, Empire=3, Order=Order='OrderGoTo', Entity=#426659, AdditionalFlags='IgnoreFogOfWar', Path='[18, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:351None[Sandbox] Process order. (Serial=32678, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:390None[Sandbox] Process order. (Serial=32679, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:423None[Sandbox] Process order. (Serial=32680, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:460None[Sandbox] Process order. (Serial=32681, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:496None[Sandbox] Process order. (Serial=32682, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:540None[Sandbox] Process order. (Serial=32683, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:581None[Sandbox] Process order. (Serial=32684, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:623None[Sandbox] Process order. (Serial=32685, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:663None[Sandbox] Process order. (Serial=32686, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:704None[Sandbox] Process order. (Serial=32687, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:750None[Sandbox] Process order. (Serial=32688, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:793None[Sandbox] Process order. (Serial=32689, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:833None[Sandbox] Process order. (Serial=32690, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:885None[Sandbox] Process order. (Serial=32691, Empire=3, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:947None[Sandbox] Process order. (Serial=32692, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:17:983None[Sandbox] Process order. (Serial=32693, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:023None[Sandbox] Process order. (Serial=32694, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:063None[Sandbox] Process order. (Serial=32695, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:103None[Sandbox] Process order. (Serial=32696, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:141None[Sandbox] Process order. (Serial=32697, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:181None[Sandbox] Process order. (Serial=32698, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:222None[Sandbox] Process order. (Serial=32699, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:264None[Sandbox] Process order. (Serial=32700, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:301None[Sandbox] Process order. (Serial=32701, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:340None[Sandbox] Process order. (Serial=32702, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:385None[Sandbox] Process order. (Serial=32703, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:423None[Sandbox] Process order. (Serial=32704, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:463None[Sandbox] Process order. (Serial=32705, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:500None[Sandbox] Process order. (Serial=32706, Empire=3, Order=Order='OrderGoTo', Entity=#427164, AdditionalFlags='IgnoreFogOfWar', Path='[27, 29] --> [28, 28] --> [29, 28] --> [30, 28] --> [31, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:549None[Sandbox] Process order. (Serial=32707, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:581None[Empire 3] Too many actuator executions needed (2000) actuator wait for (389650/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:15:18:581None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:15:18:581NoneEmpire 3 AI run took 2,0 seconds to be executed (0,2 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:18:590None[Sandbox] Process order. (Serial=32708, Empire=3, Order=Order='OrderGoTo', Entity=#289269, AdditionalFlags='IgnoreFogOfWar', Path='[45, 4] --> [45, 3] --> [46, 3] --> [47, 3] --> [48, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:638None[Sandbox] Process order. (Serial=32709, Empire=3, Order=Order='OrderGoTo', Entity=#425191, AdditionalFlags='IgnoreFogOfWar', Path='[94, 30] --> [93, 31] --> [93, 32] --> [93, 33] --> [94, 34] --> [93, 35] --> [94, 36] --> [93, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:706None[Sandbox] Process order. (Serial=32710, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[84, 41] --> [85, 42] --> [86, 42] --> [87, 42] --> [88, 42] --> [89, 42] --> [90, 42] --> [90, 43] --> [91, 44] --> [91, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:721None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

20:15:18:742None[Sandbox] Process order. (Serial=32711, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:776None[Sandbox] Process order. (Serial=32712, Empire=5, Order=Order='OrderGoTo', Entity=#423220, AdditionalFlags='IgnoreFogOfWar', Path='[91, 44] --> [91, 45] --> [92, 46] --> [91, 47] --> [92, 48] --> [93, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:821None[Sandbox] Process order. (Serial=32713, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=7337, Constructible=Repeatable_Food, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:855None[Sandbox] Process order. (Serial=32714, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4074', Construction: '40320'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:895None[Sandbox] Process order. (Serial=32715, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '7337', Construction: '40339'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:934None[Sandbox] Process order. (Serial=32716, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18:973None[Sandbox] Process order. (Serial=32717, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:010None[Sandbox] Process order. (Serial=32718, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:045None[Sandbox] Process order. (Serial=32719, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:077None[Sandbox] Process order. (Serial=32720, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:115None[Sandbox] Process order. (Serial=32721, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:155None[Sandbox] Process order. (Serial=32722, Empire=5, Order=Order='OrderGoTo', Entity=#348808, AdditionalFlags='IgnoreFogOfWar', Path='[78, 36] --> [79, 36] --> [79, 37] --> [80, 38] --> [80, 39] --> [80, 40] --> [79, 41] --> [80, 42] --> [80, 43] --> [81, 43] --> [82, 43] --> [83, 43] --> [84, 43] --> [85, 42] --> [85, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:198None[Sandbox] Process order. (Serial=32723, Empire=5, Order=Order='OrderGoTo', Entity=#427201, AdditionalFlags='IgnoreFogOfWar', Path='[84, 47] --> [83, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:243None[Sandbox] Process order. (Serial=32724, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:284None[Sandbox] Process order. (Serial=32725, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:320None[Sandbox] Process order. (Serial=32726, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:361None[Sandbox] Process order. (Serial=32727, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:398None[Sandbox] Process order. (Serial=32728, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:435None[Sandbox] Process order. (Serial=32729, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:468None[Sandbox] Process order. (Serial=32730, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:509None[Sandbox] Process order. (Serial=32731, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:544None[Sandbox] Process order. (Serial=32732, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:583None[Sandbox] Process order. (Serial=32733, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:670None[Sandbox] Process order. (Serial=32734, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:678None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

20:15:19:702None[Sandbox] Process order. (Serial=32735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:717None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:19:717NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4673

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:15:19:739None[Sandbox] Process order. (Serial=32736, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:779None[Sandbox] Process order. (Serial=32737, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:818None[Sandbox] Process order. (Serial=32738, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:859None[Sandbox] Process order. (Serial=32739, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:901None[Sandbox] Process order. (Serial=32740, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:936None[Sandbox] Process order. (Serial=32741, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19:979None[Sandbox] Process order. (Serial=32742, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:017None[Sandbox] Process order. (Serial=32743, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:055None[Sandbox] Process order. (Serial=32744, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:092None[Sandbox] Process order. (Serial=32745, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:131None[Sandbox] Process order. (Serial=32746, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:169None[Sandbox] Process order. (Serial=32747, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:206None[Sandbox] Process order. (Serial=32748, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:245None[Sandbox] Process order. (Serial=32749, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:283None[Sandbox] Process order. (Serial=32750, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[70, 26] --> [69, 26] --> [68, 26] --> [67, 26] --> [66, 25] --> [65, 25] --> [65, 26] --> [64, 26] --> [63, 27] --> [63, 28] --> [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:335None[Sandbox] Process order. (Serial=32751, Empire=5, Order=Order='OrderGoTo', Entity=#426701, AdditionalFlags='IgnoreFogOfWar', Path='[72, 51] --> [73, 51] --> [74, 51] --> [75, 50] --> [76, 50] --> [77, 50] --> [77, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:406None[Sandbox] Process order. (Serial=32752, Empire=5, Order=Order='OrderGoTo', Entity=#386992, AdditionalFlags='IgnoreFogOfWar', Path='[76, 46] --> [75, 45] --> [76, 44] --> [75, 43] --> [76, 42] --> [76, 41] --> [76, 40] --> [76, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:451None[Sandbox] Process order. (Serial=32753, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:490None[Sandbox] Process order. (Serial=32754, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:538None[Sandbox] Process order. (Serial=32755, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:580None[Sandbox] Process order. (Serial=32756, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:626None[Sandbox] Process order. (Serial=32757, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:672None[Sandbox] Process order. (Serial=32758, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:735NoneEmpire 5 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:20:738None[Sandbox] Process order. (Serial=32759, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:783None[Sandbox] Process order. (Serial=32760, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:827None[Sandbox] Process order. (Serial=32761, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:871None[Sandbox] Process order. (Serial=32762, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20:937None[Sandbox] Process order. (Serial=32763, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:042None[Sandbox] Process order. (Serial=32764, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:044NoneCan't find entity 426675 of ongoing task. Fails the task 1196017.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:21:044NoneCan't find entity 425206 of ongoing task. Fails the task 1196016.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:21:083None[Sandbox] Process order. (Serial=32765, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:130None[Sandbox] Process order. (Serial=32766, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:194None[Sandbox] Process order. (Serial=32767, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:238None[Sandbox] Process order. (Serial=32768, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:283None[Sandbox] Process order. (Serial=32769, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:331None[Sandbox] Process order. (Serial=32770, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=NavalUnit_Era6_Common_MissileCruisers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:376None[Sandbox] Process order. (Serial=32771, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '47699', Construction: '40334'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:414None[Sandbox] Process order. (Serial=32772, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:455None[Sandbox] Process order. (Serial=32773, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:493None[Sandbox] Process order. (Serial=32774, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:528None[Sandbox] Process order. (Serial=32775, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:565None[Sandbox] Process order. (Serial=32776, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:604None[Sandbox] Process order. (Serial=32777, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:639None[Sandbox] Process order. (Serial=32778, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:675None[Sandbox] Process order. (Serial=32779, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:714None[Sandbox] Process order. (Serial=32780, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:752None[Sandbox] Process order. (Serial=32781, Empire=7, Order=Order='OrderDiplomaticAction', Action='BreakMilitaryAgreement', OtherEmpire=#8.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:788None[Sandbox] Process order. (Serial=32782, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:833None[Sandbox] Process order. (Serial=32783, Empire=7, Order=Order='OrderGoTo', Entity=#426675, AdditionalFlags='IgnoreFogOfWar', Path='[63, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:869None[Sandbox] Process order. (Serial=32784, Empire=7, Order=Order='OrderGoTo', Entity=#425204, AdditionalFlags='IgnoreFogOfWar', Path='[69, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:905None[Sandbox] Process order. (Serial=32785, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:945None[Sandbox] Process order. (Serial=32786, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21:987None[Sandbox] Process order. (Serial=32787, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:028None[Sandbox] Process order. (Serial=32788, Empire=7, Order=Order='OrderGoTo', Entity=#387266, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3] --> [54, 3] --> [55, 4] --> [55, 5] --> [56, 6] --> [56, 7] --> [57, 7] --> [58, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:072None[Sandbox] Process order. (Serial=32789, Empire=7, Order=Order='OrderGoTo', Entity=#376076, AdditionalFlags='IgnoreFogOfWar', Path='[67, 21] --> [68, 21] --> [69, 21] --> [70, 21] --> [71, 22] --> [72, 22] --> [72, 23] --> [73, 24] --> [74, 24] --> [74, 25] --> [75, 26] --> [75, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:106None[Sandbox] Process order. (Serial=32790, Empire=7, Order=Order='OrderGoTo', Entity=#342686, AdditionalFlags='IgnoreFogOfWar', Path='[67, 21] --> [68, 20] --> [67, 19] --> [67, 18] --> [66, 17] --> [66, 16] --> [66, 15] --> [67, 14] --> [67, 13] --> [68, 12] --> [68, 11] --> [69, 10] --> [69, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:142None[Sandbox] Process order. (Serial=32791, Empire=7, Order=Order='OrderGoTo', Entity=#425206, AdditionalFlags='IgnoreFogOfWar', Path='[69, 10] --> [69, 9] --> [70, 8] --> [69, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:179None[Sandbox] Process order. (Serial=32792, Empire=7, Order=Order='OrderGoTo', Entity=#426929, AdditionalFlags='IgnoreFogOfWar', Path='[83, 9] --> [84, 8] --> [84, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:216None[Sandbox] Process order. (Serial=32793, Empire=7, Order=Order='OrderGoTo', Entity=#425201, AdditionalFlags='IgnoreFogOfWar', Path='[83, 16] --> [83, 17] --> [84, 18] --> [83, 19] --> [83, 20] --> [82, 20] --> [81, 21] --> [80, 21] --> [80, 22] --> [79, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:254None[Sandbox] Process order. (Serial=32794, Empire=7, Order=Order='OrderGoTo', Entity=#336529, AdditionalFlags='IgnoreFogOfWar', Path='[56, 28] --> [55, 27] --> [55, 26] --> [54, 26] --> [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:291None[Sandbox] Process order. (Serial=32795, Empire=7, Order=Order='OrderGoTo', Entity=#345657, AdditionalFlags='IgnoreFogOfWar', Path='[77, 7] --> [76, 7] --> [76, 8] Rail --> [75, 9] Rail --> [75, 10] Rail --> [74, 11] Rail --> [73, 11] Rail --> [73, 10] --> [72, 10] --> [71, 10] --> [70, 10] --> [69, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:328None[Sandbox] Process order. (Serial=32796, Empire=7, Order=Order='OrderGoTo', Entity=#280918, AdditionalFlags='IgnoreFogOfWar', Path='[59, 14] --> [58, 15] --> [57, 15] --> [56, 15] --> [55, 15] --> [55, 14] --> [54, 14] --> [53, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:363None[Sandbox] Process order. (Serial=32797, Empire=7, Order=Order='OrderGoTo', Entity=#369126, AdditionalFlags='IgnoreFogOfWar', Path='[61, 11] --> [61, 10] --> [60, 10] --> [59, 10] --> [58, 11] --> [58, 12] --> [57, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:399None[Sandbox] Process order. (Serial=32798, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:441None[Sandbox] Process order. (Serial=32799, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:485None[Sandbox] Process order. (Serial=32800, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:527None[Sandbox] Process order. (Serial=32801, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:571None[Sandbox] Process order. (Serial=32802, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:610None[Sandbox] Process order. (Serial=32803, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:650None[Sandbox] Process order. (Serial=32804, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:722NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:22:728None[Sandbox] Process order. (Serial=32805, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:737None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #425204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:22:738None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #427291 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:22:761None[Sandbox] Process order. (Serial=32806, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:807None[Sandbox] Process order. (Serial=32807, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:846None[Sandbox] Process order. (Serial=32808, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:882None[Sandbox] Process order. (Serial=32809, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:925None[Sandbox] Process order. (Serial=32810, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22:965None[Sandbox] Process order. (Serial=32811, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:011None[Sandbox] Process order. (Serial=32812, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:055None[Sandbox] Process order. (Serial=32813, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:095None[Sandbox] Process order. (Serial=32814, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:134None[Sandbox] Process order. (Serial=32815, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:173None[Sandbox] Process order. (Serial=32816, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:217None[Sandbox] Process order. (Serial=32817, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:262None[Sandbox] Process order. (Serial=32818, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:303None[Sandbox] Process order. (Serial=32819, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:343None[Sandbox] Process order. (Serial=32820, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:389None[Sandbox] Process order. (Serial=32821, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:428None[Sandbox] Process order. (Serial=32822, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:467None[Sandbox] Process order. (Serial=32823, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:506None[Sandbox] Process order. (Serial=32824, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:550None[Sandbox] Process order. (Serial=32825, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:591None[Sandbox] Process order. (Serial=32826, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:648None[Sandbox] Process order. (Serial=32827, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Infrastructure_Science_Family04_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:683None[Sandbox] Process order. (Serial=32828, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:722None[Sandbox] Process order. (Serial=32829, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '165305', Construction: '40328'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:763None[Sandbox] Process order. (Serial=32830, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '168977', Construction: '40345'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:800None[Sandbox] Process order. (Serial=32831, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:837None[Sandbox] Process order. (Serial=32832, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:880None[Sandbox] Process order. (Serial=32833, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:916None[Sandbox] Process order. (Serial=32834, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:953None[Sandbox] Process order. (Serial=32835, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23:994None[Sandbox] Process order. (Serial=32836, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:031None[Sandbox] Process order. (Serial=32837, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:069None[Sandbox] Process order. (Serial=32838, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:107None[Sandbox] Process order. (Serial=32839, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:147None[Sandbox] Process order. (Serial=32840, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:184None[Sandbox] Process order. (Serial=32841, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:226None[Sandbox] Process order. (Serial=32842, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:263None[Sandbox] Process order. (Serial=32843, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:303None[Sandbox] Process order. (Serial=32844, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '13381' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:343None[Sandbox] Process order. (Serial=32845, Empire=8, Order=Order='OrderGoTo', Entity=#423606, AdditionalFlags='IgnoreFogOfWar', Path='[57, 43] --> [57, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:386None[Sandbox] Process order. (Serial=32846, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[52, 14] --> [52, 13] --> [53, 12] --> [53, 11] --> [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:426None[Sandbox] Process order. (Serial=32847, Empire=8, Order=Order='OrderGoTo', Entity=#425215, AdditionalFlags='IgnoreFogOfWar', Path='[60, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:470None[Sandbox] Process order. (Serial=32848, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[42, 29] --> [41, 29] --> [40, 29] --> [39, 29] --> [38, 29] --> [38, 28] --> [37, 27] --> [38, 26] --> [38, 25] --> [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:513None[Sandbox] Process order. (Serial=32849, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[47, 34] --> [47, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:556None[Sandbox] Process order. (Serial=32850, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[52, 35] --> [53, 36] --> [53, 37] --> [54, 38] --> [55, 38] --> [56, 38] --> [56, 39] --> [57, 40] --> [57, 41] --> [57, 42] --> [57, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:599None[Sandbox] Process order. (Serial=32851, Empire=8, Order=Order='OrderGoTo', Entity=#403535, AdditionalFlags='IgnoreFogOfWar', Path='[57, 34] --> [56, 35] --> [56, 36] --> [55, 37] --> [56, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:640None[Sandbox] Process order. (Serial=32852, Empire=8, Order=Order='OrderGoTo', Entity=#339645, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] Rail --> [48, 21] Rail --> [49, 21] Rail --> [50, 22] Rail --> [49, 23] Rail --> [49, 24] Rail --> [48, 24] Rail --> [47, 25] Rail --> [48, 26] Rail --> [49, 26] Rail --> [49, 27] Rail --> [50, 28] Rail --> [49, 29] Rail --> [50, 30] Rail --> [50, 31] Rail --> [51, 31] Rail --> [52, 32] Rail --> [53, 32] Rail --> [52, 32] --> [52, 33] --> [52, 34] --> [52, 35] --> [53, 36] --> [53, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:681None[Sandbox] Process order. (Serial=32853, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[53, 13] --> [52, 13] --> [52, 14] --> [51, 14] --> [50, 15] --> [50, 16] --> [49, 17] --> [49, 18] --> [48, 19] --> [48, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:722None[Sandbox] Process order. (Serial=32854, Empire=8, Order=Order='OrderGoTo', Entity=#427271, AdditionalFlags='IgnoreFogOfWar', Path='[50, 24] --> [51, 24] --> [52, 24] --> [52, 23] --> [52, 22] --> [52, 21] --> [52, 20] --> [51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [50, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:759None[Sandbox] Process order. (Serial=32855, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:801None[Sandbox] Process order. (Serial=32856, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:846None[Sandbox] Process order. (Serial=32857, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:889None[Sandbox] Process order. (Serial=32858, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:932None[Sandbox] Process order. (Serial=32859, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24:972None[Sandbox] Process order. (Serial=32860, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:065None[Sandbox] Process order. (Serial=32861, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:102None[Sandbox] Process order. (Serial=32862, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:146None[Sandbox] Process order. (Serial=32863, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:184None[Sandbox] Process order. (Serial=32864, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:228None[Sandbox] Process order. (Serial=32865, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:267None[Sandbox] Process order. (Serial=32866, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:304None[Sandbox] Process order. (Serial=32867, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:345None[Sandbox] Process order. (Serial=32868, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:387None[Sandbox] Process order. (Serial=32869, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:429None[Sandbox] Process order. (Serial=32870, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:470None[Sandbox] Process order. (Serial=32871, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:510None[Sandbox] Process order. (Serial=32872, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:553None[Sandbox] Process order. (Serial=32873, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:595None[Sandbox] Process order. (Serial=32874, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:634None[Sandbox] Process order. (Serial=32875, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:682None[Sandbox] Process order. (Serial=32876, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:699None[Empire 8] Too many actuator executions needed (2000) actuator wait for (1350911/Specific mission: Regroup).

Amplitude.AI.Brain:Run()

20:15:25:699None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:15:25:699NoneEmpire 8 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:25:731None[Sandbox] Process order. (Serial=32877, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:773None[Sandbox] Process order. (Serial=32878, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:817None[Sandbox] Process order. (Serial=32879, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:865None[Sandbox] Process order. (Serial=32880, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:909None[Sandbox] Process order. (Serial=32881, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:953None[Sandbox] Process order. (Serial=32882, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25:998None[Sandbox] Process order. (Serial=32883, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:041None[Sandbox] Process order. (Serial=32884, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:089None[Sandbox] Process order. (Serial=32885, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:135None[Sandbox] Process order. (Serial=32886, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:180None[Sandbox] Process order. (Serial=32887, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:225None[Sandbox] Process order. (Serial=32888, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:268None[Sandbox] Process order. (Serial=32889, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[38, 21] --> [39, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:307None[Sandbox] Process order. (Serial=32890, Empire=8, Order=Order='OrderGoTo', Entity=#401409, AdditionalFlags='IgnoreFogOfWar', Path='[54, 43] --> [55, 44] --> [55, 45] --> [55, 46] --> [54, 47] --> [55, 47] --> [56, 47] --> [57, 48] --> [58, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:356None[Sandbox] Process order. (Serial=32891, Empire=8, Order=Order='OrderGoTo', Entity=#426895, AdditionalFlags='IgnoreFogOfWar', Path='[44, 10] --> [43, 10] --> [42, 11] --> [42, 12] --> [41, 13] --> [41, 14] --> [40, 15] --> [40, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:413None[Sandbox] Process order. (Serial=32892, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[38, 28] --> [37, 27] --> [37, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:451None[Sandbox] Process order. (Serial=32893, Empire=9, Order=Order OrderBuyoutConstructionByGuid, Settlement: '7628', Construction: '40330'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:492None[Sandbox] Process order. (Serial=32894, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:532None[Sandbox] Process order. (Serial=32895, Empire=9, Order=Order='OrderGoTo', Entity=#416855, AdditionalFlags='IgnoreFogOfWar', Path='[49, 18] --> [48, 19] --> [48, 20] --> [48, 21] --> [49, 21] --> [50, 22] --> [49, 23] --> [49, 24] --> [48, 25] --> [48, 26] --> [47, 26] --> [46, 26] --> [45, 26] --> [44, 26] --> [43, 27] --> [43, 28] --> [42, 29] --> [41, 29] --> [41, 30] --> [40, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:573None[Sandbox] Process order. (Serial=32896, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[65, 26] --> [64, 27] --> [63, 27] --> [63, 28] --> [62, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:610None[Sandbox] Process order. (Serial=32897, Empire=9, Order=Order='OrderGoTo', Entity=#398422, AdditionalFlags='IgnoreFogOfWar', Path='[46, 8] --> [47, 8] --> [48, 8] --> [48, 7] --> [49, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:654None[Sandbox] Process order. (Serial=32898, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:695None[Sandbox] Process order. (Serial=32899, Empire=9, Order=Order='OrderGoTo', Entity=#425702, AdditionalFlags='IgnoreFogOfWar', Path='[59, 28] --> [58, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:731None[Sandbox] Process order. (Serial=32900, Empire=9, Order=Order='OrderGoTo', Entity=#425703, AdditionalFlags='IgnoreFogOfWar', Path='[52, 6] --> [52, 5] --> [53, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:774None[Sandbox] Process order. (Serial=32901, Empire=9, Order=Order='OrderGoTo', Entity=#334604, AdditionalFlags='IgnoreFogOfWar', Path='[49, 5] --> [50, 4] --> [51, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:810None[Sandbox] Process order. (Serial=32902, Empire=9, Order=Order='OrderGoTo', Entity=#427200, AdditionalFlags='IgnoreFogOfWar', Path='[51, 8] --> [51, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:856None[Sandbox] Process order. (Serial=32903, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:894None[Sandbox] Process order. (Serial=32904, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:942None[Sandbox] Process order. (Serial=32905, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26:986None[Sandbox] Process order. (Serial=32906, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:028None[Sandbox] Process order. (Serial=32907, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:077None[Sandbox] Process order. (Serial=32908, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:116None[Sandbox] Process order. (Serial=32909, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:159None[Sandbox] Process order. (Serial=32910, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:203None[Sandbox] Process order. (Serial=32911, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:256None[Sandbox] Process order. (Serial=32912, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:300None[Sandbox] Process order. (Serial=32913, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:349None[Sandbox] Process order. (Serial=32914, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:392None[Sandbox] Process order. (Serial=32915, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:436None[Sandbox] Process order. (Serial=32916, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:487None[Sandbox] Process order. (Serial=32917, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:570None[Sandbox] Process order. (Serial=32918, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:609None[Sandbox] Process order. (Serial=32919, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:651None[Sandbox] Process order. (Serial=32920, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:701None[Sandbox] Process order. (Serial=32921, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:739None[Sandbox] Process order. (Serial=32922, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:781None[Sandbox] Process order. (Serial=32923, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:831None[Sandbox] Process order. (Serial=32924, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:875None[Sandbox] Process order. (Serial=32925, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:919None[Sandbox] Process order. (Serial=32926, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27:961None[Sandbox] Process order. (Serial=32927, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:014None[Sandbox] Process order. (Serial=32928, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:054None[Sandbox] Process order. (Serial=32929, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:103None[Sandbox] Process order. (Serial=32930, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:146None[Sandbox] Process order. (Serial=32931, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:189None[Sandbox] Process order. (Serial=32932, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:223NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4673

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:15:28:229None[Sandbox] Process order. (Serial=32933, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:269None[Sandbox] Process order. (Serial=32934, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:312None[Sandbox] Process order. (Serial=32935, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:350None[Sandbox] Process order. (Serial=32936, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:387None[Sandbox] Process order. (Serial=32937, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:428None[Sandbox] Process order. (Serial=32938, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:466None[Sandbox] Process order. (Serial=32939, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:504None[Sandbox] Process order. (Serial=32940, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:550None[Sandbox] Process order. (Serial=32941, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:551None[Empire 9] Too many actuator executions needed (2000) actuator wait for (1538399/Garrison on territory 84 #1).

Amplitude.AI.Brain:Run()

20:15:28:551None[Empire 9] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:15:28:551NoneEmpire 9 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:28:612None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:28:619None[Sandbox] Process order. (Serial=32942, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:656None[Sandbox] Process order. (Serial=32943, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:662NonePresentation Battle 427296: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:663NonePresentation Battle 427296: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:663NonePresentation Battle 427296: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:663NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:663NoneRestorePresentationBattlePreview created ticket #137433.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:663NonePresentation Battle 427296: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=427257, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:663None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427257 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:664NonePresentation Battle 427296: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=342686, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:664None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:664NonePresentation Battle 427296: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=423604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:664None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:664NonePresentation Battle 427296: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=376076, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:664None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:664NonePresentation Battle 427296: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:665NonePresentation Battle 427296: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:665NonePresentation Battle 427296: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:665NonePresentation Battle 427296: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:665NonePresentation Battle 427296: Execute action[9]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #249659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #49290 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #49290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #49290 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #154905 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #154905 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #154905 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #24039 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #24039 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:28:665None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #24039 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:694None[Sandbox] Process order. (Serial=32944, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:731None[Sandbox] Process order. (Serial=32945, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:772None[Sandbox] Process order. (Serial=32946, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:810None[Sandbox] Process order. (Serial=32947, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:846None[Sandbox] Process order. (Serial=32948, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:883None[Sandbox] Process order. (Serial=32949, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:923None[Sandbox] Process order. (Serial=32950, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:28:963None[Sandbox] Process order. (Serial=32951, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:003None[Sandbox] Process order. (Serial=32952, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:042None[Sandbox] Process order. (Serial=32953, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:080None[Sandbox] Process order. (Serial=32954, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:114None[Sandbox] Process order. (Serial=32955, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:148None[Sandbox] Process order. (Serial=32956, Empire=17, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:181None[Sandbox] Process order. (Serial=32957, Empire=105, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:249None[Sandbox] Process order. (Serial=32958, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:285None[Sandbox] Process order. (Serial=32959, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:320None[Sandbox] Process order. (Serial=32960, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:359None[Sandbox] Process order. (Serial=32961, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:397None[Sandbox] Process order. (Serial=32962, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:437None[Sandbox] Process order. (Serial=32963, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #425421 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:29:472None[Sandbox] Process order. (Serial=32964, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:514None[Sandbox] Process order. (Serial=32965, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:549None[Sandbox] Process order. (Serial=32966, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:599None[Sandbox] Process order. (Serial=32967, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:639None[Sandbox] Process order. (Serial=32968, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:726None[Sandbox] Process order. (Serial=32969, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:744NoneRequestRestoreAsyncOperation_Completed for ticket #137433.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:29:744NoneRestorePresentationBattlePreview skipped due to ended battle #427296

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:29:744NoneRequestAsyncOperation_Dismissed for ticket #137433.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:29:762None[Sandbox] Process order. (Serial=32970, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:800None[Sandbox] Process order. (Serial=32971, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:837None[Sandbox] Process order. (Serial=32972, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:871None[Sandbox] Process order. (Serial=32973, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:913None[Sandbox] Process order. (Serial=32974, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:29:951None[Sandbox] Process order. (Serial=32975, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:024None[Sandbox] Process order. (Serial=32976, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:063None[Sandbox] Process order. (Serial=32977, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:102None[Sandbox] Process order. (Serial=32978, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:137None[Sandbox] Process order. (Serial=32979, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:176None[Sandbox] Process order. (Serial=32980, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:216None[Sandbox] Process order. (Serial=32981, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:293None[Sandbox] Process order. (Serial=32982, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:333None[Sandbox] Process order. (Serial=32983, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:408None[Sandbox] Process order. (Serial=32984, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:445None[Sandbox] Process order. (Serial=32985, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:520None[Sandbox] Process order. (Serial=32986, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:564None[Sandbox] Process order. (Serial=32987, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:608None[Sandbox] Process order. (Serial=32988, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:706None[Sandbox] Process order. (Serial=32989, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:752None[Sandbox] Process order. (Serial=32990, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:898None[Sandbox] Process order. (Serial=32991, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:934None[Sandbox] Process order. (Serial=32992, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30:977None[Sandbox] Process order. (Serial=32993, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:021None[Sandbox] Process order. (Serial=32994, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:139None[Sandbox] Process order. (Serial=32995, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:190None[Sandbox] Process order. (Serial=32996, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:236None[Sandbox] Process order. (Serial=32997, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:301None[Sandbox] Process order. (Serial=32998, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:393None[Sandbox] Process order. (Serial=32999, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:433None[Sandbox] Process order. (Serial=33000, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:479None[Sandbox] Process order. (Serial=33001, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:575None[Sandbox] Process order. (Serial=33002, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:638None[Sandbox] Process order. (Serial=33003, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:680None[Sandbox] Process order. (Serial=33004, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:760None[Sandbox] Process order. (Serial=33005, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:843None[Sandbox] Process order. (Serial=33006, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31:963None[Sandbox] Process order. (Serial=33007, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:089None[Sandbox] Process order. (Serial=33008, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:184None[Sandbox] Process order. (Serial=33009, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:252None[Sandbox] Process order. (Serial=33010, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:346None[Sandbox] Process order. (Serial=33011, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:441None[Sandbox] Process order. (Serial=33012, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:525None[Sandbox] Process order. (Serial=33013, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:618None[Sandbox] Process order. (Serial=33014, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:704None[Sandbox] Process order. (Serial=33015, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:749None[Sandbox] Process order. (Serial=33016, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:836None[Sandbox] Process order. (Serial=33017, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32:919None[Sandbox] Process order. (Serial=33018, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:010None[Sandbox] Process order. (Serial=33019, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:245NoneAI Synchronization took 60ms at frame 27027 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:33:252None[Sandbox] Process order. (Serial=33020, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:323None[Sandbox] Process order. (Serial=33021, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:366NoneCan't find entity 426696 of ongoing task. Fails the task 2267064.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:366NoneCan't find entity 427257 of ongoing task. Fails the task 2263538.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:366NoneCan't find entity 425229 of ongoing task. Fails the task 2267076.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:366NoneCan't find entity 427255 of ongoing task. Fails the task 2266841.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:383None[Sandbox] Process order. (Serial=33022, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:526None[Sandbox] Process order. (Serial=33023, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:565None[Sandbox] Process order. (Serial=33024, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '37900' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:605None[Sandbox] Process order. (Serial=33025, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 427296 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:643None[Sandbox] Process order. (Serial=33026, Empire=1, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:684None[Sandbox] Process order. (Serial=33027, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:723None[Sandbox] Process order. (Serial=33028, Empire=1, Order=Order OrderCreateBattle Attacker #425179 Target #423600 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:796None[Sandbox] Process order. (Serial=33029, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:835None[Sandbox] Process order. (Serial=33030, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:872None[Sandbox] Process order. (Serial=33031, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:910None[Sandbox] Process order. (Serial=33032, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:951None[Sandbox] Process order. (Serial=33033, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33:993None[Sandbox] Process order. (Serial=33034, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:032None[Sandbox] Process order. (Serial=33035, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:072None[Sandbox] Process order. (Serial=33036, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:146None[Sandbox] Process order. (Serial=33037, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:186None[Sandbox] Process order. (Serial=33038, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:191NonePresentation Battle 427330: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:191NonePresentation Battle 427330: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:191NonePresentation Battle 427330: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:192NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:192NoneRestorePresentationBattlePreview created ticket #137545.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:192NonePresentation Battle 427330: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=425179, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:192None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425179 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:192NonePresentation Battle 427330: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=423600, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:192None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #423600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:192NonePresentation Battle 427330: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:193NonePresentation Battle 427330: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:193NonePresentation Battle 427330: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:193NonePresentation Battle 427330: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:193NonePresentation Battle 427330: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #65646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #249661 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #200262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #248683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:34:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:193NonePresentation Battle 427296: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:229None[Sandbox] Process order. (Serial=33039, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[87, 48] --> [86, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:267None[Sandbox] Process order. (Serial=33040, Empire=1, Order=Order='OrderGoTo', Entity=#425229, AdditionalFlags='IgnoreFogOfWar', Path='[74, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:306None[Sandbox] Process order. (Serial=33041, Empire=1, Order=Order='OrderGoTo', Entity=#426698, AdditionalFlags='IgnoreFogOfWar', Path='[67, 29] --> [68, 28] --> [68, 27] --> [69, 27] --> [70, 28] --> [71, 28] --> [71, 29] --> [72, 29] --> [73, 30] --> [74, 30] --> [75, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:346None[Sandbox] Process order. (Serial=33042, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:389None[Sandbox] Process order. (Serial=33043, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:429None[Sandbox] Process order. (Serial=33044, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:468None[Sandbox] Process order. (Serial=33045, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:513None[Sandbox] Process order. (Serial=33046, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:556None[Sandbox] Process order. (Serial=33047, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:597None[Sandbox] Process order. (Serial=33048, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:659None[Sandbox] Process order. (Serial=33049, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:660None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427372 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:34:706None[Sandbox] Process order. (Serial=33050, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:751None[Sandbox] Process order. (Serial=33051, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:792None[Sandbox] Process order. (Serial=33052, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:835None[Sandbox] Process order. (Serial=33053, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:901None[Sandbox] Process order. (Serial=33054, Empire=1, Order=Order='OrderGoTo', Entity=#412530, AdditionalFlags='IgnoreFogOfWar', Path='[63, 26] --> [62, 25] --> [63, 24] --> [63, 23] --> [64, 22] --> [63, 21] --> [64, 20] --> [65, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:909NoneRequestRestoreAsyncOperation_Completed for ticket #137545.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:34:909NoneRestorePresentationBattlePreview skipped due to ended battle #427330

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:34:909NoneRequestAsyncOperation_Dismissed for ticket #137545.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:34:939None[Sandbox] Process order. (Serial=33055, Empire=1, Order=Order='OrderGoTo', Entity=#399372, AdditionalFlags='IgnoreFogOfWar', Path='[82, 39] --> [82, 38] --> [81, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34:943NonePresentation Battle 427296: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427257 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427257 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:943None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #49290 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #49290 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #154905 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #154905 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #24039 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #24039 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944NoneReleasePresentationBattlePreview attacker #427257, defender #342686

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944NoneHidePresentationBattlePreview attacker #427257, defender #342686

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427257 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427257 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:944None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:34:998NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:34:999NoneArmy 326414 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AgentStealthMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:15:35:001None[Sandbox] Process order. (Serial=33056, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:043None[Sandbox] Process order. (Serial=33057, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:113None[Sandbox] Process order. (Serial=33058, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:151None[Sandbox] Process order. (Serial=33059, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:191None[Sandbox] Process order. (Serial=33060, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:233None[Sandbox] Process order. (Serial=33061, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:277None[Sandbox] Process order. (Serial=33062, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:321None[Sandbox] Process order. (Serial=33063, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:362None[Sandbox] Process order. (Serial=33064, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:406None[Sandbox] Process order. (Serial=33065, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:445None[Sandbox] Process order. (Serial=33066, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:483None[Sandbox] Process order. (Serial=33067, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:527None[Sandbox] Process order. (Serial=33068, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[74, 27] --> [75, 28] --> [75, 29] --> [76, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:572None[Sandbox] Process order. (Serial=33069, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:614None[Sandbox] Process order. (Serial=33070, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:698None[Sandbox] Process order. (Serial=33071, Empire=3, Order=Order='OrderGoTo', Entity=#311419, AdditionalFlags='IgnoreFogOfWar', Path='[37, 36] --> [37, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:738None[Sandbox] Process order. (Serial=33072, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:782None[Sandbox] Process order. (Serial=33073, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:831None[Sandbox] Process order. (Serial=33074, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:873None[Sandbox] Process order. (Serial=33075, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:922None[Sandbox] Process order. (Serial=33076, Empire=3, Order=Order OrderFlyToAndMerge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35:987None[Sandbox] Process order. (Serial=33077, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:019NoneCan't find entity 427201 of ongoing task. Fails the task 302540.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36:033None[Sandbox] Process order. (Serial=33078, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:080None[Sandbox] Process order. (Serial=33079, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:146None[Sandbox] Process order. (Serial=33080, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:190None[Sandbox] Process order. (Serial=33081, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:233None[Sandbox] Process order. (Serial=33082, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=7337, Constructible=Repeatable_Food, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:277None[Sandbox] Process order. (Serial=33083, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:318None[Sandbox] Process order. (Serial=33084, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:360None[Sandbox] Process order. (Serial=33085, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:403None[Sandbox] Process order. (Serial=33086, Empire=5, Order=Order='OrderGoTo', Entity=#84945, AdditionalFlags='IgnoreFogOfWar', Path='[29, 49] --> [28, 49] --> [28, 48] --> [27, 48] --> [26, 49] --> [25, 49] --> [25, 48] --> [24, 47] --> [24, 46] --> [23, 45] --> [23, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:445None[Sandbox] Process order. (Serial=33087, Empire=5, Order=Order='OrderGoTo', Entity=#406964, AdditionalFlags='IgnoreFogOfWar', Path='[86, 45] --> [86, 44] --> [85, 43] --> [85, 42] --> [84, 41] --> [84, 40] --> [83, 39] --> [83, 38] --> [82, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:483None[Sandbox] Process order. (Serial=33088, Empire=5, Order=Order='OrderGoTo', Entity=#427201, AdditionalFlags='IgnoreFogOfWar', Path='[83, 48] --> [83, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:527None[Sandbox] Process order. (Serial=33089, Empire=5, Order=Order='OrderGoTo', Entity=#427165, AdditionalFlags='IgnoreFogOfWar', Path='[87, 46] --> [86, 46] --> [85, 47] --> [84, 47] --> [84, 48] --> [83, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:572None[Sandbox] Process order. (Serial=33090, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:616None[Sandbox] Process order. (Serial=33091, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:701None[Sandbox] Process order. (Serial=33092, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:747None[Sandbox] Process order. (Serial=33093, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:809None[Sandbox] Process order. (Serial=33094, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:869None[Sandbox] Process order. (Serial=33095, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:936NoneCan't find entity 425416 of ongoing task. Fails the task 1195875.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36:942None[Sandbox] Process order. (Serial=33096, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36:993None[Sandbox] Process order. (Serial=33097, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:052None[Sandbox] Process order. (Serial=33098, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:099None[Sandbox] Process order. (Serial=33099, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:152None[Sandbox] Process order. (Serial=33100, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:207None[Sandbox] Process order. (Serial=33101, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:256None[Sandbox] Process order. (Serial=33102, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:306None[Sandbox] Process order. (Serial=33103, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:386None[Sandbox] Process order. (Serial=33104, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[74, 27] --> [75, 28] --> [75, 29] --> [76, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:437None[Sandbox] Process order. (Serial=33105, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:494None[Sandbox] Process order. (Serial=33106, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:597None[Sandbox] Process order. (Serial=33107, Empire=7, Order=Order='OrderGoTo', Entity=#425209, AdditionalFlags='IgnoreFogOfWar', Path='[56, 29] --> [56, 28] --> [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:642None[Sandbox] Process order. (Serial=33108, Empire=7, Order=Order='OrderGoTo', Entity=#426675, AdditionalFlags='IgnoreFogOfWar', Path='[64, 15] --> [65, 15] --> [66, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:699None[Sandbox] Process order. (Serial=33109, Empire=7, Order=Order='OrderGoTo', Entity=#419168, AdditionalFlags='IgnoreFogOfWar', Path='[65, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:767None[Sandbox] Process order. (Serial=33110, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:820None[Sandbox] Process order. (Serial=33111, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:871None[Sandbox] Process order. (Serial=33112, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:920None[Sandbox] Process order. (Serial=33113, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37:973None[Sandbox] Process order. (Serial=33114, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:025None[Sandbox] Process order. (Serial=33115, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:087None[Sandbox] Process order. (Serial=33116, Empire=7, Order=Order='OrderGoTo', Entity=#425416, AdditionalFlags='IgnoreFogOfWar', Path='[54, 29] --> [55, 30] --> [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:126None[Sandbox] Process order. (Serial=33117, Empire=7, Order=Order='OrderGoTo', Entity=#426891, AdditionalFlags='IgnoreFogOfWar', Path='[66, 4] --> [65, 5] --> [65, 6] --> [65, 7] --> [65, 8] --> [64, 8] --> [63, 9] --> [64, 10] --> [63, 11] --> [64, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:177None[Sandbox] Process order. (Serial=33118, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:227None[Sandbox] Process order. (Serial=33119, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:276None[Sandbox] Process order. (Serial=33120, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:333NoneEmpire 7 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:38:340None[Sandbox] Process order. (Serial=33121, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:392None[Sandbox] Process order. (Serial=33122, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:462None[Sandbox] Process order. (Serial=33123, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:507None[Sandbox] Process order. (Serial=33124, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '52629', Construction: '40219'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:554None[Sandbox] Process order. (Serial=33125, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168977' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:605None[Sandbox] Process order. (Serial=33126, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:651None[Sandbox] Process order. (Serial=33127, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:705None[Sandbox] Process order. (Serial=33128, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:755None[Sandbox] Process order. (Serial=33129, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:806None[Sandbox] Process order. (Serial=33130, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:853None[Sandbox] Process order. (Serial=33131, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:907None[Sandbox] Process order. (Serial=33132, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38:956None[Sandbox] Process order. (Serial=33133, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:010None[Sandbox] Process order. (Serial=33134, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[77, 24] --> [77, 25] --> [78, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:061None[Sandbox] Process order. (Serial=33135, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[44, 12] --> [43, 12] --> [42, 13] --> [42, 14] --> [41, 15] --> [41, 16] --> [40, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:137None[Sandbox] Process order. (Serial=33136, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[47, 34] --> [46, 34] --> [45, 34] --> [44, 34] --> [45, 34] Rail --> [46, 34] Rail --> [47, 34] Rail --> [47, 33] Rail --> [47, 32] Rail --> [46, 31] Rail --> [45, 31] Rail --> [45, 30] Rail --> [45, 29] Rail --> [46, 28] Rail --> [45, 27] Rail --> [46, 26] Rail --> [47, 26] Rail --> [47, 25] Rail --> [48, 24] Rail'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:179None[Sandbox] Process order. (Serial=33137, Empire=0, Order=Order='OrderDiplomaticAction', Action='DeclareInternationalCrisis', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:229None[Sandbox] Process order. (Serial=33138, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:278None[Sandbox] Process order. (Serial=33139, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:330None[Sandbox] Process order. (Serial=33140, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:382None[Sandbox] Process order. (Serial=33141, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:432None[Sandbox] Process order. (Serial=33142, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:484None[Sandbox] Process order. (Serial=33143, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:564None[Sandbox] Process order. (Serial=33144, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:611None[Sandbox] Process order. (Serial=33145, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:661None[Sandbox] Process order. (Serial=33146, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:712None[Sandbox] Process order. (Serial=33147, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:763None[Sandbox] Process order. (Serial=33148, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:817None[Sandbox] Process order. (Serial=33149, Empire=8, Order=Order='OrderGoTo', Entity=#419935, AdditionalFlags='IgnoreFogOfWar', Path='[56, 31] --> [55, 31] --> [54, 31] --> [53, 31] --> [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:863None[Sandbox] Process order. (Serial=33150, Empire=8, Order=Order='OrderGoTo', Entity=#421374, AdditionalFlags='IgnoreFogOfWar', Path='[55, 31] --> [54, 31] --> [53, 31] --> [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:932NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:39:936None[Sandbox] Process order. (Serial=33151, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39:952NoneCan't find entity 406979 of ongoing task. Fails the task 1538438.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:39:982None[Sandbox] Process order. (Serial=33152, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:043None[Sandbox] Process order. (Serial=33153, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:117None[Sandbox] Process order. (Serial=33154, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_MissileCruisers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:160None[Sandbox] Process order. (Serial=33155, Empire=9, Order=Order='OrderGoTo', Entity=#394775, AdditionalFlags='IgnoreFogOfWar', Path='[49, 3] --> [49, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:208None[Sandbox] Process order. (Serial=33156, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:260None[Sandbox] Process order. (Serial=33157, Empire=9, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:312None[Sandbox] Process order. (Serial=33158, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[60, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:360None[Sandbox] Process order. (Serial=33159, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[79, 31] --> [80, 31] --> [81, 32] --> [81, 33] --> [82, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:430None[Sandbox] Process order. (Serial=33160, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:481None[Sandbox] Process order. (Serial=33161, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:541None[Sandbox] Process order. (Serial=33162, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:597None[Sandbox] Process order. (Serial=33163, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:656None[Sandbox] Process order. (Serial=33164, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:713None[Sandbox] Process order. (Serial=33165, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:771None[Sandbox] Process order. (Serial=33166, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:854None[Sandbox] Process order. (Serial=33167, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:912None[Sandbox] Process order. (Serial=33168, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40:972None[Sandbox] Process order. (Serial=33169, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:028None[Sandbox] Process order. (Serial=33170, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:084None[Sandbox] Process order. (Serial=33171, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:144None[Sandbox] Process order. (Serial=33172, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:234None[Sandbox] Process order. (Serial=33173, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:288None[Sandbox] Process order. (Serial=33174, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:381None[Sandbox] Process order. (Serial=33175, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:462None[Sandbox] Process order. (Serial=33176, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:585None[Sandbox] Process order. (Serial=33177, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:654None[Sandbox] Process order. (Serial=33178, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:807None[Sandbox] Process order. (Serial=33179, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:896None[Sandbox] Process order. (Serial=33180, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41:964None[Sandbox] Process order. (Serial=33181, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:062None[Sandbox] Process order. (Serial=33182, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:140None[Sandbox] Process order. (Serial=33183, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:215None[Sandbox] Process order. (Serial=33184, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:295None[Sandbox] Process order. (Serial=33185, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:363None[Sandbox] Process order. (Serial=33186, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:498None[Sandbox] Process order. (Serial=33187, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:723NoneAI Synchronization took 65ms at frame 27113 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:42:778None[Sandbox] Process order. (Serial=33188, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 37] --> [56, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:824None[Sandbox] Process order. (Serial=33189, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[72, 22] --> [71, 22] --> [70, 21] --> [69, 21] --> [68, 21] --> [67, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:875None[Sandbox] Process order. (Serial=33190, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[56, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:937None[Sandbox] Process order. (Serial=33191, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[45, 6] --> [46, 6] --> [46, 5] --> [47, 4] --> [47, 3] --> [48, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42:983None[Sandbox] Process order. (Serial=33192, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[41, 11] --> [42, 10] --> [42, 9] --> [43, 8] --> [43, 7] --> [44, 6] --> [44, 5] --> [45, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:034None[Sandbox] Process order. (Serial=33193, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:083None[Sandbox] Process order. (Serial=33194, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:128None[Sandbox] Process order. (Serial=33195, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:175None[Sandbox] Process order. (Serial=33196, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:222None[Sandbox] Process order. (Serial=33197, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:291None[Sandbox] Process order. (Serial=33198, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:325NoneCan't find entity 425184 of ongoing task. Fails the task 2267074.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:43:325NoneCan't find entity 427251 of ongoing task. Fails the task 2267094.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:43:325NoneCan't find entity 423615 of ongoing task. Fails the task 2266785.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:43:325NoneCan't find entity 426698 of ongoing task. Fails the task 2257083.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:43:325NoneCan't find entity 425186 of ongoing task. Fails the task 2267232.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:43:335None[Sandbox] Process order. (Serial=33199, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:382None[Sandbox] Process order. (Serial=33200, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:439None[Sandbox] Process order. (Serial=33201, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:487None[Sandbox] Process order. (Serial=33202, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:513NoneAssistedArmy is not assigned to any MilitaryMission anymore. Fail task. (Task=2267087, ArmyGuid=425179, AssistedArmyGuid=425184)

Amplitude.Mercury.AI.Brain.Actuators.ArmyAssistMissionActuator`2[[Amplitude.Mercury.AI.Brain.Tasks.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:15:43:535None[Sandbox] Process order. (Serial=33203, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:604None[Sandbox] Process order. (Serial=33204, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:647None[Sandbox] Process order. (Serial=33205, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:694None[Sandbox] Process order. (Serial=33206, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:740None[Sandbox] Process order. (Serial=33207, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:786None[Sandbox] Process order. (Serial=33208, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:832None[Sandbox] Process order. (Serial=33209, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:879None[Sandbox] Process order. (Serial=33210, Empire=1, Order=Order='OrderGoTo', Entity=#427372, AdditionalFlags='IgnoreFogOfWar', Path='[81, 43] --> [80, 43] --> [80, 42] --> [79, 41] --> [78, 41] --> [78, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:922None[Sandbox] Process order. (Serial=33211, Empire=1, Order=Order='OrderGoTo', Entity=#412527, AdditionalFlags='IgnoreFogOfWar', Path='[86, 49] --> [86, 48] --> [85, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43:968None[Sandbox] Process order. (Serial=33212, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:056None[Sandbox] Process order. (Serial=33213, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:102None[Sandbox] Process order. (Serial=33214, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:161None[Sandbox] Process order. (Serial=33215, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:226None[Sandbox] Process order. (Serial=33216, Empire=1, Order=Order='OrderGoTo', Entity=#422142, AdditionalFlags='IgnoreFogOfWar', Path='[62, 30] --> [61, 31] --> [60, 31] --> [60, 32] --> [59, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:268None[Sandbox] Process order. (Serial=33217, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:315None[Sandbox] Process order. (Serial=33218, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:362None[Sandbox] Process order. (Serial=33219, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:434NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:44:437None[Sandbox] Process order. (Serial=33220, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:484None[Sandbox] Process order. (Serial=33221, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:486NoneCan't find entity 408903 of ongoing task. Fails the task 388088.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44:533None[Sandbox] Process order. (Serial=33222, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:589None[Sandbox] Process order. (Serial=33223, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:660None[Sandbox] Process order. (Serial=33224, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:705None[Sandbox] Process order. (Serial=33225, Empire=3, Order=(OrderID=OrderInternationalAction, Action=SideWithCrisisDeclarator, VoteIndex=6))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:754None[Sandbox] Process order. (Serial=33226, Empire=3, Order=Order OrderCreateBattle Attacker #289269 Target #394775 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:804None[Sandbox] Process order. (Serial=33227, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:855None[Sandbox] Process order. (Serial=33228, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:909None[Sandbox] Process order. (Serial=33229, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44:953None[Sandbox] Process order. (Serial=33230, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:003None[Sandbox] Process order. (Serial=33231, Empire=3, Order=Order='OrderGoTo', Entity=#388499, AdditionalFlags='IgnoreFogOfWar', Path='[11, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:050None[Sandbox] Process order. (Serial=33232, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[18, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:099None[Sandbox] Process order. (Serial=33233, Empire=3, Order=Order='OrderGoTo', Entity=#329946, AdditionalFlags='IgnoreFogOfWar', Path='[22, 13] --> [22, 12] --> [21, 11] --> [21, 10] --> [20, 9] --> [19, 9] --> [18, 9] --> [18, 10] --> [17, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:142None[Sandbox] Process order. (Serial=33234, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:191None[Sandbox] Process order. (Serial=33235, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:237None[Sandbox] Process order. (Serial=33236, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:281None[Sandbox] Process order. (Serial=33237, Empire=3, Order=Order='OrderGoTo', Entity=#422112, AdditionalFlags='IgnoreFogOfWar', Path='[18, 41] --> [19, 40] --> [19, 39] --> [20, 39] --> [21, 38] --> [22, 38] --> [23, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:355None[Sandbox] Process order. (Serial=33238, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:396NonePresentation Battle 427376: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:397NonePresentation Battle 427376: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:397NonePresentation Battle 427376: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=9. ParticipantGuid=409590. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:397None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:397NonePresentation Battle 427376: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:397NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:397NoneRestorePresentationBattlePreview created ticket #137790.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:397NonePresentation Battle 427376: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=289269, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:397None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[4]: ParticipantJoined. EmpireIndex=9, Guid=394775, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:398None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #394775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[5]: ParticipantJoined. EmpireIndex=9, Guid=409590, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:398None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #409590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[6]: ParticipantJoined. EmpireIndex=9, Guid=398422, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:398None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:398NonePresentation Battle 427376: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:399NonePresentation Battle 427376: Execute action[9]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:399NonePresentation Battle 427376: Execute action[10]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #57144 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #394737 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #158032 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #67564 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:45:399None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:408None[Sandbox] Process order. (Serial=33239, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:459None[Sandbox] Process order. (Serial=33240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:512None[Sandbox] Process order. (Serial=33241, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:570None[Sandbox] Process order. (Serial=33242, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:618None[Sandbox] Process order. (Serial=33243, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:668None[Sandbox] Process order. (Serial=33244, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:721None[Sandbox] Process order. (Serial=33245, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:778None[Sandbox] Process order. (Serial=33246, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'AirUnit_Era6_Common_SupersonicBombers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:846NoneEmpire 3 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:45:847None[Sandbox] Process order. (Serial=33247, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:889None[Sandbox] Process order. (Serial=33248, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:937None[Sandbox] Process order. (Serial=33249, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:45:940NonePresentation Battle 427446: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=403462. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403462 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422110. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=399372. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427251. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=425184. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #425184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427372. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=406941. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:941None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:941NonePresentation Battle 427446: Execute action[8]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:942NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:942NoneRestorePresentationBattlePreview created ticket #137802.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:942NonePresentation Battle 427446: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=306861, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:942None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:942NonePresentation Battle 427446: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=403462, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:942None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403462 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:942NonePresentation Battle 427446: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=422110, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:942None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=399372, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=427251, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=425184, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #425184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=427372, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[16]: ParticipantJoined. EmpireIndex=1, Guid=406941, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[17]: ParticipantJoined. EmpireIndex=9, Guid=413539, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:943None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:943NonePresentation Battle 427446: Execute action[18]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:945NonePresentation Battle 427446: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:945NonePresentation Battle 427446: Execute action[19]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:945NonePresentation Battle 427446: Execute action[20]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:945NonePresentation Battle 427446: Execute action[21]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:45:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:945None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:945None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #348808 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #348808 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:45:945None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #348808 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:45:986None[Sandbox] Process order. (Serial=33250, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:039None[Sandbox] Process order. (Serial=33251, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:108None[Sandbox] Process order. (Serial=33252, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:128NoneRequestRestoreAsyncOperation_Completed for ticket #137790.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:46:128NoneRestorePresentationBattlePreview skipped due to ended battle #427376

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:46:128NoneRequestAsyncOperation_Dismissed for ticket #137790.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:46:149None[Sandbox] Process order. (Serial=33253, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:194None[Sandbox] Process order. (Serial=33254, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:237None[Sandbox] Process order. (Serial=33255, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:282None[Sandbox] Process order. (Serial=33256, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:328None[Sandbox] Process order. (Serial=33257, Empire=5, Order=Order='OrderGoTo', Entity=#427165, AdditionalFlags='IgnoreFogOfWar', Path='[83, 48] --> [82, 49] --> [82, 50] --> [81, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:374None[Sandbox] Process order. (Serial=33258, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:443None[Sandbox] Process order. (Serial=33259, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:443NoneRequestRestoreAsyncOperation_Completed for ticket #137802.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:46:443NoneRestorePresentationBattlePreview skipped due to ended battle #427446

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:46:443NoneRequestAsyncOperation_Dismissed for ticket #137802.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:46:487None[Sandbox] Process order. (Serial=33260, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:539None[Sandbox] Process order. (Serial=33261, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:583None[Sandbox] Process order. (Serial=33262, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:638None[Sandbox] Process order. (Serial=33263, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[70, 26] --> [69, 26] --> [68, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:695None[Sandbox] Process order. (Serial=33264, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:741None[Sandbox] Process order. (Serial=33265, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:836None[Sandbox] Process order. (Serial=33266, Empire=6, Order=(OrderID=OrderInternationalAction, Action=SideWithCrisisDeclarator, VoteIndex=6))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:899NonePresentation Battle 427545: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:899NonePresentation Battle 427545: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:899NonePresentation Battle 427545: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=423604. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=326466. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=342686. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NoneRestorePresentationBattlePreview created ticket #137815.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=376076, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=423604, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=326466, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:900NonePresentation Battle 427545: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=342686, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:900None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=256787, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #256787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[10]: ParticipantJoined. EmpireIndex=0, Guid=249659, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[11]: ParticipantJoined. EmpireIndex=0, Guid=154878, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154878 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[12]: ParticipantJoined. EmpireIndex=0, Guid=47832, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #47832 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[13]: ParticipantJoined. EmpireIndex=0, Guid=64837, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #64837 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[15]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:901NonePresentation Battle 427545: Execute action[16]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:902NonePresentation Battle 427545: Execute action[17]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:46:915None[Sandbox] Process order. (Serial=33267, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46:944NoneRequestRestoreAsyncOperation_Completed for ticket #137815.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:46:944NoneRestorePresentationBattlePreview skipped due to ended battle #427545

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:46:944NoneRequestAsyncOperation_Dismissed for ticket #137815.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:46:976None[Sandbox] Process order. (Serial=33268, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:023None[Sandbox] Process order. (Serial=33269, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:065None[Sandbox] Process order. (Serial=33270, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:107None[Sandbox] Process order. (Serial=33271, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:159None[Sandbox] Process order. (Serial=33272, Empire=7, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:201None[Sandbox] Process order. (Serial=33273, Empire=7, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:244None[Sandbox] Process order. (Serial=33274, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #427693 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:47:319None[Sandbox] Process order. (Serial=33275, Empire=7, Order=Order='OrderGoTo', Entity=#387266, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3] --> [54, 4] --> [55, 4] --> [55, 5] --> [56, 6] --> [56, 7] --> [57, 7] --> [58, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:360None[Sandbox] Process order. (Serial=33276, Empire=7, Order=Order='OrderGoTo', Entity=#427290, AdditionalFlags='IgnoreFogOfWar', Path='[67, 12] --> [67, 11] --> [68, 11] --> [69, 10] --> [70, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:402None[Sandbox] Process order. (Serial=33277, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:443None[Sandbox] Process order. (Serial=33278, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:510None[Sandbox] Process order. (Serial=33279, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:542NoneCan't find entity 427271 of ongoing task. Fails the task 1350734.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:47:557None[Sandbox] Process order. (Serial=33280, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:606None[Sandbox] Process order. (Serial=33281, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:663None[Sandbox] Process order. (Serial=33282, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:735None[Sandbox] Process order. (Serial=33283, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '52629' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:780None[Sandbox] Process order. (Serial=33284, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:832None[Sandbox] Process order. (Serial=33285, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:881None[Sandbox] Process order. (Serial=33286, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:923None[Sandbox] Process order. (Serial=33287, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47:973None[Sandbox] Process order. (Serial=33288, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[53, 14] --> [53, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:017None[Sandbox] Process order. (Serial=33289, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[54, 14] --> [53, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:062None[Sandbox] Process order. (Serial=33290, Empire=8, Order=Order='OrderGoTo', Entity=#427269, AdditionalFlags='IgnoreFogOfWar', Path='[41, 35] --> [41, 34] --> [40, 33] --> [39, 33] --> [39, 32] --> [38, 31] --> [38, 30] --> [37, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:108None[Sandbox] Process order. (Serial=33291, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:153None[Sandbox] Process order. (Serial=33292, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:198None[Sandbox] Process order. (Serial=33293, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:307None[Sandbox] Process order. (Serial=33294, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:353None[Sandbox] Process order. (Serial=33295, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:400None[Sandbox] Process order. (Serial=33296, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:452None[Sandbox] Process order. (Serial=33297, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:537None[Sandbox] Process order. (Serial=33298, Empire=8, Order=Order='OrderGoTo', Entity=#376051, AdditionalFlags='IgnoreFogOfWar', Path='[37, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:580None[Sandbox] Process order. (Serial=33299, Empire=8, Order=Order='OrderGoTo', Entity=#391272, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [38, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:590NonePresentation Battle 427694: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=339677. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=343452. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NoneRestorePresentationBattlePreview created ticket #137901.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=280918, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #280918 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=339677, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:591NonePresentation Battle 427694: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=343452, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:591None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=395897, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=412855, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=371130, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #371130 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=426893, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #426893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[11]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[12]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[13]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:592NonePresentation Battle 427694: Execute action[14]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:48:593None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #416855 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:48:593None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:48:623None[Sandbox] Process order. (Serial=33300, Empire=8, Order=Order OrderCreateBattle Attacker #423606 Target #425186 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:667None[Sandbox] Process order. (Serial=33301, Empire=8, Order=Order='OrderGoTo', Entity=#419166, AdditionalFlags='IgnoreFogOfWar', Path='[36, 24] --> [36, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:712None[Sandbox] Process order. (Serial=33302, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[50, 26] --> [50, 27] --> [51, 28] --> [51, 29] --> [52, 29] --> [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:756None[Sandbox] Process order. (Serial=33303, Empire=8, Order=Order OrderCreateBattle Attacker #425823 Target #424972 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:799None[Sandbox] Process order. (Serial=33304, Empire=8, Order=Order='OrderGoTo', Entity=#394831, AdditionalFlags='IgnoreFogOfWar', Path='[38, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:842None[Sandbox] Process order. (Serial=33305, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:887None[Sandbox] Process order. (Serial=33306, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:929None[Sandbox] Process order. (Serial=33307, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:48:996NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:49:004None[Sandbox] Process order. (Serial=33308, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:046None[Sandbox] Process order. (Serial=33309, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:049NonePresentation Battle 427839: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=425416. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=421374. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=419935. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=425209. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=384072. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=420976. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #420976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:050NonePresentation Battle 427839: Execute action[7]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:050NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NoneRestorePresentationBattlePreview created ticket #137914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=425823, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=421374, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=419935, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=420976, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #420976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[12]: ParticipantJoined. EmpireIndex=7, Guid=424972, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:051NonePresentation Battle 427839: Execute action[13]: ParticipantJoined. EmpireIndex=7, Guid=425416, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:051None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:052NonePresentation Battle 427839: Execute action[14]: ParticipantJoined. EmpireIndex=7, Guid=425209, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:052None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:052NonePresentation Battle 427839: Execute action[15]: ParticipantJoined. EmpireIndex=7, Guid=384072, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:052None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:052NonePresentation Battle 427839: Execute action[16]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427839: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427839: Execute action[17]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427839: Execute action[18]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427839: Execute action[19]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427802: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427802: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427802: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=414437. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #414437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:053NonePresentation Battle 427802: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:053NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:054NoneRestorePresentationBattlePreview created ticket #137915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:054NonePresentation Battle 427802: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=423606, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:054None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:054NonePresentation Battle 427802: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=414437, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:054None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #414437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:054NonePresentation Battle 427802: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=425186, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:054None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:49:055NonePresentation Battle 427802: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:055NonePresentation Battle 427802: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:055NonePresentation Battle 427802: Execute action[7]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:055NonePresentation Battle 427802: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:055NonePresentation Battle 427802: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:49:084None[Sandbox] Process order. (Serial=33310, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:125None[Sandbox] Process order. (Serial=33311, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:169None[Sandbox] Process order. (Serial=33312, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:212None[Sandbox] Process order. (Serial=33313, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:247None[Sandbox] Process order. (Serial=33314, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:306None[Sandbox] Process order. (Serial=33315, Empire=9, Order=(OrderID=OrderInternationalAction, Action=SideWithCrisisDeclarator, VoteIndex=6))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:325NoneRequestRestoreAsyncOperation_Completed for ticket #137901.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:49:325NoneRestorePresentationBattlePreview skipped due to ended battle #427694

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:49:325NoneRequestAsyncOperation_Dismissed for ticket #137901.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:49:338None[Sandbox] Process order. (Serial=33316, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[65, 26] --> [64, 27] --> [64, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:380None[Sandbox] Process order. (Serial=33317, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:418None[Sandbox] Process order. (Serial=33318, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:457None[Sandbox] Process order. (Serial=33319, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:494None[Sandbox] Process order. (Serial=33320, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:532None[Sandbox] Process order. (Serial=33321, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:567None[Sandbox] Process order. (Serial=33322, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:607None[Sandbox] Process order. (Serial=33323, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:650None[Sandbox] Process order. (Serial=33324, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:708None[Sandbox] Process order. (Serial=33325, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRequestRestoreAsyncOperation_Completed for ticket #137914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRestorePresentationBattlePreview skipped due to ended battle #427839

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRequestAsyncOperation_Dismissed for ticket #137914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRequestRestoreAsyncOperation_Completed for ticket #137915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRestorePresentationBattlePreview skipped due to ended battle #427802

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:49:721NoneRequestAsyncOperation_Dismissed for ticket #137915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:49:749None[Sandbox] Process order. (Serial=33326, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:785None[Sandbox] Process order. (Serial=33327, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:824None[Sandbox] Process order. (Serial=33328, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:861None[Sandbox] Process order. (Serial=33329, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:901None[Sandbox] Process order. (Serial=33330, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:945None[Sandbox] Process order. (Serial=33331, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:49:988None[Sandbox] Process order. (Serial=33332, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:061None[Sandbox] Process order. (Serial=33333, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:103None[Sandbox] Process order. (Serial=33334, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:174None[Sandbox] Process order. (Serial=33335, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:215None[Sandbox] Process order. (Serial=33336, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:289None[Sandbox] Process order. (Serial=33337, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:525NoneAI Synchronization took 84ms at frame 27167 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:50:600None[Sandbox] Process order. (Serial=33338, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:658None[Sandbox] Process order. (Serial=33339, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:705None[Sandbox] Process order. (Serial=33340, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:780None[Sandbox] Process order. (Serial=33341, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 427802 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:834None[Sandbox] Process order. (Serial=33342, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:880None[Sandbox] Process order. (Serial=33343, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:925None[Sandbox] Process order. (Serial=33344, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:50:968None[Sandbox] Process order. (Serial=33345, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:011None[Sandbox] Process order. (Serial=33346, Empire=1, Order=Order='OrderGoTo', Entity=#427255, AdditionalFlags='IgnoreFogOfWar', Path='[59, 36] --> [58, 35] --> [59, 34] --> [59, 33] --> [60, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:053None[Sandbox] Process order. (Serial=33347, Empire=1, Order=Order OrderCreateBattle Attacker #422142 Target #419932 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:104None[Sandbox] Process order. (Serial=33348, Empire=1, Order=Order='OrderGoTo', Entity=#412530, AdditionalFlags='IgnoreFogOfWar', Path='[64, 20] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:153None[Sandbox] Process order. (Serial=33349, Empire=1, Order=Order='OrderGoTo', Entity=#399374, AdditionalFlags='IgnoreFogOfWar', Path='[65, 25] --> [64, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:237None[Sandbox] Process order. (Serial=33350, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:281None[Sandbox] Process order. (Serial=33351, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:284NonePresentation Battle 427880: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:284NonePresentation Battle 427880: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:285NonePresentation Battle 427880: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=419954. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:285None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:285NonePresentation Battle 427880: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:285NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:285NoneRestorePresentationBattlePreview created ticket #137961.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:285NonePresentation Battle 427880: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=422142, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:285None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:286NonePresentation Battle 427880: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=419954, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:286None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:286NonePresentation Battle 427880: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:286None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:51:286NonePresentation Battle 427880: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:287NonePresentation Battle 427880: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:287NonePresentation Battle 427880: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:287NonePresentation Battle 427880: Execute action[8]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:287NonePresentation Battle 427880: Execute action[9]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:288NonePresentation Battle 427802: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:51:330None[Sandbox] Process order. (Serial=33352, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:374None[Sandbox] Process order. (Serial=33353, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:422None[Sandbox] Process order. (Serial=33354, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:472None[Sandbox] Process order. (Serial=33355, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:518None[Sandbox] Process order. (Serial=33356, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:566None[Sandbox] Process order. (Serial=33357, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[61, 41] --> [61, 40] --> [60, 39] --> [60, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:610None[Sandbox] Process order. (Serial=33358, Empire=1, Order=Order='OrderGoTo', Entity=#412531, AdditionalFlags='IgnoreFogOfWar', Path='[78, 35] --> [79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:653None[Sandbox] Process order. (Serial=33359, Empire=1, Order=Order='OrderGoTo', Entity=#419953, AdditionalFlags='IgnoreFogOfWar', Path='[80, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:701None[Sandbox] Process order. (Serial=33360, Empire=1, Order=Order='OrderGoTo', Entity=#427278, AdditionalFlags='IgnoreFogOfWar', Path='[71, 36] --> [72, 36] --> [72, 37] --> [73, 37] --> [74, 38] --> [74, 39] --> [75, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:762NoneEmpire 1 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:51:763None[Sandbox] Process order. (Serial=33361, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:816None[Sandbox] Process order. (Serial=33362, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:865None[Sandbox] Process order. (Serial=33363, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:917None[Sandbox] Process order. (Serial=33364, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:51:961None[Sandbox] Process order. (Serial=33365, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:015None[Sandbox] Process order. (Serial=33366, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:063None[Sandbox] Process order. (Serial=33367, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:167None[Sandbox] Process order. (Serial=33368, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 427376 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:179NoneRequestRestoreAsyncOperation_Completed for ticket #137961.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:52:180NoneRestorePresentationBattlePreview skipped due to ended battle #427880

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:52:180NoneRequestAsyncOperation_Dismissed for ticket #137961.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:52:224None[Sandbox] Process order. (Serial=33369, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:242NonePresentation Battle 427802: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #414437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:242None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #414437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:243NoneReleasePresentationBattlePreview attacker #423606, defender #425186

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:243NoneHidePresentationBattlePreview attacker #423606, defender #425186

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:52:243None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:243None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:243None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #423606 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:243None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425186 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:52:278None[Sandbox] Process order. (Serial=33370, Empire=3, Order=Order='OrderGoTo', Entity=#410590, AdditionalFlags='IgnoreFogOfWar', Path='[20, 8] --> [20, 9] --> [21, 10] --> [21, 11] --> [22, 12] --> [22, 13] --> [22, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:337None[Sandbox] Process order. (Serial=33371, Empire=3, Order=Order='OrderGoTo', Entity=#325614, AdditionalFlags='IgnoreFogOfWar', Path='[91, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:395None[Sandbox] Process order. (Serial=33372, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:498None[Sandbox] Process order. (Serial=33373, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:554None[Sandbox] Process order. (Serial=33374, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:565NonePresentation Battle 427376: Execute action[11]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:52:613None[Sandbox] Process order. (Serial=33375, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:672None[Sandbox] Process order. (Serial=33376, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:734None[Sandbox] Process order. (Serial=33377, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:796None[Sandbox] Process order. (Serial=33378, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:863None[Sandbox] Process order. (Serial=33379, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:52:954None[Sandbox] Process order. (Serial=33380, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:012None[Sandbox] Process order. (Serial=33381, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:080None[Sandbox] Process order. (Serial=33382, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:150None[Sandbox] Process order. (Serial=33383, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:216None[Sandbox] Process order. (Serial=33384, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:272None[Sandbox] Process order. (Serial=33385, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:368None[Sandbox] Process order. (Serial=33386, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:420None[Sandbox] Process order. (Serial=33387, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:471None[Sandbox] Process order. (Serial=33388, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:622None[Sandbox] Process order. (Serial=33389, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 427545 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:682None[Sandbox] Process order. (Serial=33390, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 427694 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:742None[Sandbox] Process order. (Serial=33391, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 427839 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:801None[Sandbox] Process order. (Serial=33392, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=27490, Constructible=NavalUnit_Era6_Common_FuelCellSubmarines, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:860None[Sandbox] Process order. (Serial=33393, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:927None[Sandbox] Process order. (Serial=33394, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53:980None[Sandbox] Process order. (Serial=33395, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:075None[Sandbox] Process order. (Serial=33396, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[74, 27] --> [74, 28] --> [73, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:124None[Sandbox] Process order. (Serial=33397, Empire=7, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:124NonePresentation Battle 427839: Execute action[20]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:54:124NonePresentation Battle 427694: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:54:124NonePresentation Battle 427545: Execute action[18]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:54:169None[Sandbox] Process order. (Serial=33398, Empire=7, Order=Order='OrderGoTo', Entity=#426890, AdditionalFlags='IgnoreFogOfWar', Path='[67, 14] --> [66, 15] --> [66, 16] --> [66, 17] --> [66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:219None[Sandbox] Process order. (Serial=33399, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:272None[Sandbox] Process order. (Serial=33400, Empire=7, Order=Order='OrderGoTo', Entity=#388819, AdditionalFlags='IgnoreFogOfWar', Path='[58, 15] --> [57, 15] --> [57, 16] --> [56, 16] --> [55, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:330None[Sandbox] Process order. (Serial=33401, Empire=7, Order=Order='OrderGoTo', Entity=#427693, AdditionalFlags='IgnoreFogOfWar', Path='[63, 13] --> [63, 14] --> [63, 15] --> [64, 16] --> [64, 17] --> [65, 18] --> [66, 18] --> [67, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:405None[Sandbox] Process order. (Serial=33402, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:483None[Sandbox] Process order. (Serial=33403, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:560None[Sandbox] Process order. (Serial=33404, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:640None[Sandbox] Process order. (Serial=33405, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:691None[Sandbox] Process order. (Serial=33406, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:738None[Sandbox] Process order. (Serial=33407, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:791None[Sandbox] Process order. (Serial=33408, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:846None[Sandbox] Process order. (Serial=33409, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:901None[Sandbox] Process order. (Serial=33410, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54:987None[Sandbox] Process order. (Serial=33411, Empire=8, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:030None[Sandbox] Process order. (Serial=33412, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:042NonePresentation Battle 427839: Execute action[21]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #420976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #384072 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #420976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043NoneReleasePresentationBattlePreview attacker #425823, defender #424972

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043NoneHidePresentationBattlePreview attacker #425823, defender #424972

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:043None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:044NonePresentation Battle 427694: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:55:044None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #280918 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:044None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #371130 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #426893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #280918 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #371130 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #426893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045NoneReleasePresentationBattlePreview attacker #280918, defender #395897

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045NoneHidePresentationBattlePreview attacker #280918, defender #395897

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #280918 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #280918 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:045None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046NonePresentation Battle 427545: Execute action[19]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #256787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154878 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #47832 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #64837 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #256787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #423604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #249659 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #326466 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:046None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #342686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #154878 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era6_Common_LightTanks #47832 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #64837 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047NoneReleasePresentationBattlePreview attacker #376076, defender #256787

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047NoneHidePresentationBattlePreview attacker #376076, defender #256787

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #256787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #376076 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:047None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #256787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:072None[Sandbox] Process order. (Serial=33413, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:119None[Sandbox] Process order. (Serial=33414, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:167None[Sandbox] Process order. (Serial=33415, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:232None[Sandbox] Process order. (Serial=33416, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:297None[Sandbox] Process order. (Serial=33417, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:336None[Sandbox] Process order. (Serial=33418, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:380None[Sandbox] Process order. (Serial=33419, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:428None[Sandbox] Process order. (Serial=33420, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[38, 20] --> [39, 20] --> [39, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:487None[Sandbox] Process order. (Serial=33421, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:523None[Sandbox] Process order. (Serial=33422, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:590NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:55:596None[Empire 9] Invalid Maritime spawn position for settlement 51724. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

20:15:55:609NoneCan't find entity 406979 of ongoing task. Fails the task 1538610.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:618None[Sandbox] Process order. (Serial=33423, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:661None[Sandbox] Process order. (Serial=33424, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:705None[Sandbox] Process order. (Serial=33425, Empire=9, Order=Order OrderBattleConfirmation - BattleGUID: 427376 EmpireIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:769None[Sandbox] Process order. (Serial=33426, Empire=9, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:811None[Sandbox] Process order. (Serial=33427, Empire=9, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:897None[Sandbox] Process order. (Serial=33428, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[60, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:939None[Sandbox] Process order. (Serial=33429, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55:952NonePresentation Battle 427376: Execute action[12]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:55:952NonePresentation Battle 427376: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #398422 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:952None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #158032 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #398420 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #67564 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953NoneReleasePresentationBattlePreview attacker #289269, defender #394775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953NoneHidePresentationBattlePreview attacker #289269, defender #394775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:953None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #289269 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:55:980None[Sandbox] Process order. (Serial=33430, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:023None[Sandbox] Process order. (Serial=33431, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:067None[Sandbox] Process order. (Serial=33432, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:109None[Sandbox] Process order. (Serial=33433, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:153None[Sandbox] Process order. (Serial=33434, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:192None[Sandbox] Process order. (Serial=33435, Empire=9, Order=Order='OrderGoTo', Entity=#358722, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4] --> [53, 5] --> [52, 5] --> [52, 6] --> [52, 7] --> [53, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:248None[Sandbox] Process order. (Serial=33436, Empire=9, Order=Order='OrderGoTo', Entity=#425703, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5] --> [52, 6] --> [52, 7] --> [53, 8] --> [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:286None[Sandbox] Process order. (Serial=33437, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:328None[Sandbox] Process order. (Serial=33438, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:371None[Sandbox] Process order. (Serial=33439, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:412None[Sandbox] Process order. (Serial=33440, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:452None[Sandbox] Process order. (Serial=33441, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:493None[Sandbox] Process order. (Serial=33442, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:533None[Sandbox] Process order. (Serial=33443, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:579None[Sandbox] Process order. (Serial=33444, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:626None[Sandbox] Process order. (Serial=33445, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:688NoneEmpire 9 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:15:56:692None[Sandbox] Process order. (Serial=33446, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:726None[Sandbox] Process order. (Serial=33447, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:770None[Sandbox] Process order. (Serial=33448, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:819None[Sandbox] Process order. (Serial=33449, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:56:972None[Sandbox] Process order. (Serial=33450, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:052None[Sandbox] Process order. (Serial=33451, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:098None[Sandbox] Process order. (Serial=33452, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:171None[Sandbox] Process order. (Serial=33453, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:214None[Sandbox] Process order. (Serial=33454, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:444NoneAI Synchronization took 63ms at frame 27216 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:57:455None[Sandbox] Process order. (Serial=33455, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:538None[Sandbox] Process order. (Serial=33456, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[58, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:598None[Sandbox] Process order. (Serial=33457, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[46, 5] --> [47, 4] --> [47, 3] --> [48, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:640None[Sandbox] Process order. (Serial=33458, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[55, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:681None[Sandbox] Process order. (Serial=33459, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:749None[Sandbox] Process order. (Serial=33460, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:792None[Sandbox] Process order. (Serial=33461, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:795NoneCan't find entity 427255 of ongoing task. Fails the task 2267273.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57:841None[Sandbox] Process order. (Serial=33462, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:887None[Sandbox] Process order. (Serial=33463, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57:961None[Sandbox] Process order. (Serial=33464, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 427880 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:003None[Sandbox] Process order. (Serial=33465, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:053None[Sandbox] Process order. (Serial=33466, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:109NonePresentation Battle 427880: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:58:112None[Sandbox] Process order. (Serial=33467, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:153None[Sandbox] Process order. (Serial=33468, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:193None[Sandbox] Process order. (Serial=33469, Empire=1, Order=Order='OrderGoToAndJoinBattle', Entity=#427255, path='[58, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:254None[Sandbox] Process order. (Serial=33470, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:297None[Sandbox] Process order. (Serial=33471, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:304NoneCan't find entity 408903 of ongoing task. Fails the task 389716.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:58:355None[Sandbox] Process order. (Serial=33472, Empire=3, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#9.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:415None[Sandbox] Process order. (Serial=33473, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:465None[Sandbox] Process order. (Serial=33474, Empire=3, Order=Order='OrderGoTo', Entity=#414449, AdditionalFlags='IgnoreFogOfWar', Path='[27, 30] --> [27, 29] --> [28, 28] --> [28, 27] --> [29, 26] --> [29, 25] --> [30, 24] --> [30, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:514None[Sandbox] Process order. (Serial=33475, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:560None[Sandbox] Process order. (Serial=33476, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:626None[Sandbox] Process order. (Serial=33477, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:728None[Sandbox] Process order. (Serial=33478, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:798None[Sandbox] Process order. (Serial=33479, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:848None[Sandbox] Process order. (Serial=33480, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:908None[Sandbox] Process order. (Serial=33481, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:952None[Sandbox] Process order. (Serial=33482, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:58:961NonePresentation Battle 427330: Execute action[8]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:58:962NonePresentation Battle 427330: Execute action[9]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=249661. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:58:962None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:58:962None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:59:042None[Sandbox] Process order. (Serial=33483, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:102None[Sandbox] Process order. (Serial=33484, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:142None[Sandbox] Process order. (Serial=33485, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:212None[Sandbox] Process order. (Serial=33486, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:264None[Sandbox] Process order. (Serial=33487, Empire=1, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:324None[Sandbox] Process order. (Serial=33488, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:354NonePresentation Battle 427880: Execute action[11]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:59:354NonePresentation Battle 427880: Execute action[12]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427255. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:59:354None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #427255 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:59:363None[Sandbox] Process order. (Serial=33489, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:404None[Sandbox] Process order. (Serial=33490, Empire=8, Order=Order OrderBattleRetreat - BattleGUID: 427880 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:443None[Sandbox] Process order. (Serial=33491, Empire=8, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:463UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'No'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIStamp:AddTag(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ArmyPin:AddThirdPartyReinforcementButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

20:15:59:463UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Yes'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIStamp:AddTag(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.ArmyPin:AddThirdPartyReinforcementButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

20:15:59:487None[Sandbox] Process order. (Serial=33492, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[44, 12] --> [43, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:537None[Sandbox] Process order. (Serial=33493, Empire=8, Order=Order='OrderGoTo', Entity=#427273, AdditionalFlags='IgnoreFogOfWar', Path='[44, 19] --> [45, 18] --> [46, 18] --> [47, 18] --> [47, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:578None[Sandbox] Process order. (Serial=33494, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[53, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:588NonePresentation Battle 427880: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:59:621None[Sandbox] Process order. (Serial=33495, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[50, 24] --> [50, 23] --> [51, 23] --> [52, 22] --> [52, 21] --> [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:664None[Sandbox] Process order. (Serial=33496, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:714None[Sandbox] Process order. (Serial=33497, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:754None[Sandbox] Process order. (Serial=33498, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:810None[Sandbox] Process order. (Serial=33499, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:855None[Sandbox] Process order. (Serial=33500, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:898None[Sandbox] Process order. (Serial=33501, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:941None[Sandbox] Process order. (Serial=33502, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59:983None[Sandbox] Process order. (Serial=33503, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:032None[Sandbox] Process order. (Serial=33504, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:080None[Sandbox] Process order. (Serial=33505, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:146None[Sandbox] Process order. (Serial=33506, Empire=8, Order=Order OrderCreateBattle Attacker #419935 Target #425416 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:186None[Sandbox] Process order. (Serial=33507, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:193NonePresentation Battle 427880: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #427255 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #427255 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193NoneReleasePresentationBattlePreview attacker #422142, defender #419932

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193NoneHidePresentationBattlePreview attacker #422142, defender #419932

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #422142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:193None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:224None[Sandbox] Process order. (Serial=33508, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:278NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:00:278NoneArmy 394775 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:00:278NoneArmy 409590 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:00:286None[Sandbox] Process order. (Serial=33509, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=425209. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=421374. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=425217. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=426686. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=425823. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:307NonePresentation Battle 427923: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:307NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NoneRestorePresentationBattlePreview created ticket #138191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=419935, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[8]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=421374, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=425217, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=426686, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=425823, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:308NonePresentation Battle 427923: Execute action[13]: ParticipantJoined. EmpireIndex=7, Guid=425416, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:308None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[14]: ParticipantJoined. EmpireIndex=7, Guid=425209, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[15]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[16]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[17]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309NonePresentation Battle 427923: Execute action[18]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:309None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:309None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #424972 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:00:309None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:328None[Sandbox] Process order. (Serial=33510, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:368None[Sandbox] Process order. (Serial=33511, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:416None[Sandbox] Process order. (Serial=33512, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:422NoneRequestRestoreAsyncOperation_Completed for ticket #138191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:00:422NoneRestorePresentationBattlePreview skipped due to ended battle #427923

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:00:422NoneRequestAsyncOperation_Dismissed for ticket #138191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:00:451NonePresentation Battle 427330: Execute action[10]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:451NonePresentation Battle 427330: Execute action[11]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=65646. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:00:451None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:451None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:468None[Sandbox] Process order. (Serial=33513, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:701NoneAI Synchronization took 67ms at frame 27270 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:00:707None[Sandbox] Process order. (Serial=33514, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:836None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:836None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:00:866None[Sandbox] Process order. (Serial=33515, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:00:947None[Sandbox] Process order. (Serial=33516, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:007None[Sandbox] Process order. (Serial=33517, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:057None[Sandbox] Process order. (Serial=33518, Empire=1, Order=Order='OrderGoToAndJoinBattle', Entity=#427278, path='[76, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:095None[Sandbox] Process order. (Serial=33519, Empire=1, Order=Order='OrderGoTo', Entity=#380987, AdditionalFlags='IgnoreFogOfWar', Path='[61, 40] --> [61, 41] --> [62, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:147None[Sandbox] Process order. (Serial=33520, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:189None[Sandbox] Process order. (Serial=33521, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:236None[Sandbox] Process order. (Serial=33522, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:299NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:300NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:300NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:348None[Sandbox] Process order. (Serial=33523, Empire=3, Order=Order='OrderGoTo', Entity=#422146, AdditionalFlags='IgnoreFogOfWar', Path='[5, 31] --> [4, 31] --> [3, 31] --> [2, 31] --> [2, 30] --> [1, 29] --> [0, 29] --> [0, 28] --> [94, 27] --> [0, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:388None[Sandbox] Process order. (Serial=33524, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:430None[Sandbox] Process order. (Serial=33525, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:468None[Sandbox] Process order. (Serial=33526, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:561None[Sandbox] Process order. (Serial=33527, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:764NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:765NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:766NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:01:832NoneCan't find entity 425209 of ongoing task. Fails the task 1196184.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:01:845None[Sandbox] Process order. (Serial=33528, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 427923 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:879None[Sandbox] Process order. (Serial=33529, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:955None[Sandbox] Process order. (Serial=33530, Empire=7, Order=Order='OrderGoTo', Entity=#427693, AdditionalFlags='IgnoreFogOfWar', Path='[66, 18] --> [65, 18] --> [64, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:01:995NonePresentation Battle 427923: Execute action[19]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:01:997None[Sandbox] Process order. (Serial=33531, Empire=7, Order=Order='OrderGoTo', Entity=#427290, AdditionalFlags='IgnoreFogOfWar', Path='[69, 9] --> [70, 8] --> [70, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:033None[Sandbox] Process order. (Serial=33532, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:072None[Sandbox] Process order. (Serial=33533, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:125None[Sandbox] Process order. (Serial=33534, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:176None[Sandbox] Process order. (Serial=33535, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:218None[Sandbox] Process order. (Serial=33536, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:263None[Sandbox] Process order. (Serial=33537, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:317None[Sandbox] Process order. (Serial=33538, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:342NonePresentation Battle 427923: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:342None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #425823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343NoneReleasePresentationBattlePreview attacker #419935, defender #425416

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343NoneHidePresentationBattlePreview attacker #419935, defender #425416

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:343None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:353None[Sandbox] Process order. (Serial=33539, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:394None[Sandbox] Process order. (Serial=33540, Empire=1, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:483None[Sandbox] Process order. (Serial=33541, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:503NonePresentation Battle 427446: Execute action[22]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:02:504NonePresentation Battle 427446: Execute action[23]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427278. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:02:504None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:512NoneCan't find entity 406979 of ongoing task. Fails the task 1538624.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:02:527None[Sandbox] Process order. (Serial=33542, Empire=9, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:574None[Sandbox] Process order. (Serial=33543, Empire=9, Order=Order OrderBuyoutAvailableConstruction. Settlement=51724, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:615None[Sandbox] Process order. (Serial=33544, Empire=9, Order=Order OrderBuyoutAvailableConstruction. Settlement=51724, Constructible=LandUnit_Era4_Common_SpyMasters, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:686None[Sandbox] Process order. (Serial=33545, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[60, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:703None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #427974 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:02:722None[Sandbox] Process order. (Serial=33546, Empire=9, Order=Order='OrderGoTo', Entity=#425703, AdditionalFlags='IgnoreFogOfWar', Path='[53, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:795None[Sandbox] Process order. (Serial=33547, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:02:837None[Sandbox] Process order. (Serial=33548, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:077NoneAI Synchronization took 80ms at frame 27306 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:03:092None[Sandbox] Process order. (Serial=33549, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:172None[Sandbox] Process order. (Serial=33550, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[56, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:224None[Sandbox] Process order. (Serial=33551, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:268None[Sandbox] Process order. (Serial=33552, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:306None[Sandbox] Process order. (Serial=33553, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:364None[Sandbox] Process order. (Serial=33554, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:404None[Sandbox] Process order. (Serial=33555, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:495None[Sandbox] Process order. (Serial=33556, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:523NoneCan't find entity 408903 of ongoing task. Fails the task 389742.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:03:523NoneCan't find entity 425232 of ongoing task. Fails the task 389330.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:03:636None[Sandbox] Process order. (Serial=33557, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[18, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:695None[Sandbox] Process order. (Serial=33558, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:755None[Sandbox] Process order. (Serial=33559, Empire=3, Order=Order='OrderGoTo', Entity=#422144, AdditionalFlags='IgnoreFogOfWar', Path='[32, 37] --> [31, 37] --> [30, 37] --> [29, 37] --> [29, 38] --> [28, 38] --> [27, 39] --> [28, 40] --> [27, 41] --> [27, 42] --> [26, 43] --> [25, 43] --> [24, 43] --> [24, 42] --> [23, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:803None[Sandbox] Process order. (Serial=33560, Empire=3, Order=Order='OrderGoTo', Entity=#414449, AdditionalFlags='IgnoreFogOfWar', Path='[29, 27] --> [30, 27] --> [31, 27] --> [32, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:857None[Sandbox] Process order. (Serial=33561, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:917None[Sandbox] Process order. (Serial=33562, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03:958None[Sandbox] Process order. (Serial=33563, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:046NonePresentation Battle 427330: Execute action[12]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:04:046NonePresentation Battle 427330: Execute action[13]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=248683. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:04:046None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04:046None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04:106None[Sandbox] Process order. (Serial=33564, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:237None[Sandbox] Process order. (Serial=33565, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:287None[Sandbox] Process order. (Serial=33566, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:376None[Sandbox] Process order. (Serial=33567, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:448NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:04:449NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:04:449NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:04:507None[Sandbox] Process order. (Serial=33568, Empire=8, Order=Order='OrderGoTo', Entity=#394831, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:549None[Sandbox] Process order. (Serial=33569, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:617None[Sandbox] Process order. (Serial=33570, Empire=8, Order=Order='OrderGoTo', Entity=#376051, AdditionalFlags='IgnoreFogOfWar', Path='[37, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:660None[Sandbox] Process order. (Serial=33571, Empire=8, Order=Order='OrderGoTo', Entity=#391272, AdditionalFlags='IgnoreFogOfWar', Path='[39, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:705None[Sandbox] Process order. (Serial=33572, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:777None[Sandbox] Process order. (Serial=33573, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:820None[Sandbox] Process order. (Serial=33574, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:887None[Sandbox] Process order. (Serial=33575, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:928None[Sandbox] Process order. (Serial=33576, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04:967None[Sandbox] Process order. (Serial=33577, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:027None[Sandbox] Process order. (Serial=33578, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:118None[Sandbox] Process order. (Serial=33579, Empire=9, Order=Order OrderDisorganizeArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:365NoneAI Synchronization took 68ms at frame 27353 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:05:372None[Sandbox] Process order. (Serial=33580, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:433None[Sandbox] Process order. (Serial=33581, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:477NonePresentation Battle 427330: Execute action[14]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:05:478NonePresentation Battle 427330: Execute action[15]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=200262. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:05:478None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:05:478None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:05:487None[Sandbox] Process order. (Serial=33582, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[47, 3] --> [48, 4] --> [48, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:534None[Sandbox] Process order. (Serial=33583, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:593None[Sandbox] Process order. (Serial=33584, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05:907NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:05:908NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:05:909NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:05:975None[Sandbox] Process order. (Serial=33585, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:045None[Sandbox] Process order. (Serial=33586, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:115None[Sandbox] Process order. (Serial=33587, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:206None[Sandbox] Process order. (Serial=33588, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:446None[Sandbox] Process order. (Serial=33589, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:498None[Sandbox] Process order. (Serial=33590, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:558None[Sandbox] Process order. (Serial=33591, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:616None[Sandbox] Process order. (Serial=33592, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:704NoneCan't find entity 406979 of ongoing task. Fails the task 1538644.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:06:716None[Sandbox] Process order. (Serial=33593, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:750None[Sandbox] Process order. (Serial=33594, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:789None[Sandbox] Process order. (Serial=33595, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'LandUnit_Era6_Common_TowedGunHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:846None[Sandbox] Process order. (Serial=33596, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:882None[Sandbox] Process order. (Serial=33597, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'LandUnit_Era6_Common_TowedGunHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:917None[Sandbox] Process order. (Serial=33598, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'LandUnit_Era6_Common_TowedGunHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06:987None[Sandbox] Process order. (Serial=33599, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:039None[Sandbox] Process order. (Serial=33600, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:107None[Sandbox] Process order. (Serial=33601, Empire=9, Order=Order OrderTrackArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:164None[Sandbox] Process order. (Serial=33602, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:201None[Sandbox] Process order. (Serial=33603, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:461None[Sandbox] Process order. (Serial=33604, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:563None[Sandbox] Process order. (Serial=33605, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:633None[Sandbox] Process order. (Serial=33606, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:764NoneCan't find entity 408903 of ongoing task. Fails the task 389792.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07:866None[Sandbox] Process order. (Serial=33607, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:926None[Sandbox] Process order. (Serial=33608, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07:991None[Sandbox] Process order. (Serial=33609, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:046None[Sandbox] Process order. (Serial=33610, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:061NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:061NoneCreatePresentationBattlePreview attacker #394737, defender #9463, ticketnumber #138443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:108None[Sandbox] Process order. (Serial=33611, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:146None[Sandbox] Process order. (Serial=33612, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:224NoneRequestAsyncOperation_Completed for ticket #138443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:08:224NonePreparePresentationBattlePreview attacker #394737, defender #9463, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:08:224NoneRequestAsyncOperation_Dismissed for ticket #138443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:08:229UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:229UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:229UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:230UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:230UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:230UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:230UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:231UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:231UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:231UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item045/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:16:08:416NoneCan't find entity 426890 of ongoing task. Fails the task 1196157.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:416NoneCan't find entity 427292 of ongoing task. Fails the task 1196246.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:436None[Sandbox] Process order. (Serial=33613, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:516None[Sandbox] Process order. (Serial=33614, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:577NoneHidePresentationBattlePreview for ticket #138443 with current ticket #138443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:08:577NoneReleasePresentationBattlePreview attacker #394737, defender #9463

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #394737 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #371130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #57144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #369126 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #157219 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:577None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #387266 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08:647None[Sandbox] Process order. (Serial=33615, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:717None[Sandbox] Process order. (Serial=33616, Empire=8, Order=Order='OrderGoTo', Entity=#427273, AdditionalFlags='IgnoreFogOfWar', Path='[48, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:766None[Sandbox] Process order. (Serial=33617, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:836None[Sandbox] Process order. (Serial=33618, Empire=8, Order=Order='OrderGoTo', Entity=#391272, AdditionalFlags='IgnoreFogOfWar', Path='[39, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08:896None[Sandbox] Process order. (Serial=33619, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09:018None[Sandbox] Process order. (Serial=33620, Empire=9, Order=Order OrderCreateArmyDecoy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09:067None[Sandbox] Process order. (Serial=33621, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09:289NoneAI Synchronization took 65ms at frame 27430 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:09:654None[Sandbox] Process order. (Serial=33622, Empire=3, Order=Order='OrderGoToAndJoinBattle', Entity=#422146, path='[0, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09:714None[Sandbox] Process order. (Serial=33623, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09:826None[Sandbox] Process order. (Serial=33624, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:076None[Sandbox] Process order. (Serial=33625, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:112NoneCan't find entity 425204 of ongoing task. Fails the task 1196179.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:10:136None[Sandbox] Process order. (Serial=33626, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:172None[Sandbox] Process order. (Serial=33627, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:214None[Sandbox] Process order. (Serial=33628, Empire=7, Order=Order='OrderGoTo', Entity=#425206, AdditionalFlags='IgnoreFogOfWar', Path='[70, 8] --> [69, 9] --> [69, 10] --> [68, 11] --> [68, 12] --> [67, 13] --> [68, 14] --> [67, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:286None[Sandbox] Process order. (Serial=33629, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:488None[Sandbox] Process order. (Serial=33630, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:721NoneAI Synchronization took 67ms at frame 27448 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:10:732None[Sandbox] Process order. (Serial=33631, Empire=3, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10:845NonePresentation Battle 427330: Execute action[16]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:10:845NonePresentation Battle 427330: Execute action[17]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=422146. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:10:845None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #422146 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:11:076None[Sandbox] Process order. (Serial=33632, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#394737, path='[49, 8] --> [49, 7] --> [50, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:137None[Sandbox] Process order. (Serial=33633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:184None[Sandbox] Process order. (Serial=33634, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:307None[Sandbox] Process order. (Serial=33635, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:357None[Sandbox] Process order. (Serial=33636, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:640None[Sandbox] Process order. (Serial=33637, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:11:680None[Sandbox] Process order. (Serial=33638, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12:108NoneAI Synchronization took 62ms at frame 27462 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:12:152None[Sandbox] Process order. (Serial=33639, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12:213None[Sandbox] Process order. (Serial=33640, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12:314None[Sandbox] Process order. (Serial=33641, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12:696None[Sandbox] Process order. (Serial=33642, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12:979None[Sandbox] Process order. (Serial=33643, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:13:019None[Sandbox] Process order. (Serial=33644, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:13:166None[Sandbox] Process order. (Serial=33645, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:13:232None[Sandbox] Process order. (Serial=33646, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:13:338None[Sandbox] Process order. (Serial=33647, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:13:565NoneAI Synchronization took 63ms at frame 27484 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:14:127None[Sandbox] Process order. (Serial=33648, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:14:246None[Sandbox] Process order. (Serial=33649, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:14:346None[Sandbox] Process order. (Serial=33650, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:14:418None[Sandbox] Process order. (Serial=33651, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:14:823NoneAI Synchronization took 62ms at frame 27495 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:15:157None[Sandbox] Process order. (Serial=33652, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:15:198None[Sandbox] Process order. (Serial=33653, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:15:257None[Sandbox] Process order. (Serial=33654, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:15:360None[Sandbox] Process order. (Serial=33655, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:15:420None[Sandbox] Process order. (Serial=33656, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:16:084NoneAI Synchronization took 65ms at frame 27505 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:16:266None[Sandbox] Process order. (Serial=33657, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:16:638None[Sandbox] Process order. (Serial=33658, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:16:747None[Sandbox] Process order. (Serial=33659, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:17:170None[Sandbox] Process order. (Serial=33660, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:17:311None[Sandbox] Process order. (Serial=33661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:17:394NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:396NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:397NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:397NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:398NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:398NoneMissing BreakdownSourceMapper 'Unknown'

Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.RuntimeParameterInfo)

20:16:17:798None[Sandbox] Process order. (Serial=33662, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 427446 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:17:955NonePresentation Battle 427446: Execute action[24]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:17:967None[Sandbox] Process order. (Serial=33663, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#427446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:18:100NonePresentation Battle 427446: Execute action[25]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403462 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #425184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #403462 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #425184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #348808 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #348808 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100NoneReleasePresentationBattlePreview attacker #306861, defender #413539

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100NoneHidePresentationBattlePreview attacker #306861, defender #413539

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #306861 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:100None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #413539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:18:157None[Sandbox] Process order. (Serial=33664, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:18:691None[Sandbox] Process order. (Serial=33665, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:18:900NoneAI Synchronization took 61ms at frame 27532 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:18:905None[Sandbox] Process order. (Serial=33666, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:18:974None[Sandbox] Process order. (Serial=33667, Empire=0, Order=Order OrderBattleStopWaitingForThirdPartyReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:19:466None[Sandbox] Process order. (Serial=33668, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 427330 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:19:563NonePresentation Battle 427330: Execute action[18]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:19:647None[Sandbox] Process order. (Serial=33669, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 427330 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:19:837None[Sandbox] Process order. (Serial=33670, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:19:851NonePresentation Battle 427330: Execute action[19]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:19:851NonePresentation Battle 427330: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #422146 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era5_Common_Dreadnoughts #65646 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #249661 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy LandUnit_Era6_Common_AllTerrainPMV #422146 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #200262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileDestroyers #248683 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851NoneReleasePresentationBattlePreview attacker #425179, defender #423600

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:19:851NoneHidePresentationBattlePreview attacker #425179, defender #423600

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:20:462NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:16:20:568None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #428018 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:20:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #428024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:20:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #428033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:20:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #428022 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:20:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428025 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:20:733NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:20:733NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:20:733NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #384072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #388499 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #306861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #419956 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #423606 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #311419 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #376040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:22:641NoneAI Synchronization took 65ms at frame 27559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:22:697None[Sandbox] Process order. (Serial=33671, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[56, 35] --> [57, 35] --> [58, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:737None[Sandbox] Process order. (Serial=33672, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[69, 21] --> [68, 21] --> [67, 21] --> [66, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:772None[Sandbox] Process order. (Serial=33673, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[57, 35] --> [58, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:806None[Sandbox] Process order. (Serial=33674, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[49, 6] --> [49, 7] --> [50, 7] --> [51, 8] --> [51, 9] --> [52, 9] --> [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:842None[Sandbox] Process order. (Serial=33675, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[45, 5] --> [46, 5] --> [47, 5] --> [48, 6] --> [49, 6] --> [50, 6] --> [50, 7] --> [51, 7] --> [52, 8] --> [52, 9] --> [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:893NoneArmy 425179 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.EscortEmbarkedArmy, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:22:897None[Sandbox] Process order. (Serial=33676, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:932None[Sandbox] Process order. (Serial=33677, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22:936NoneCan't find entity 427257 of ongoing task. Fails the task 2267328.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22:936NoneCan't find entity 345862 of ongoing task. Fails the task 2266846.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22:969None[Sandbox] Process order. (Serial=33678, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:011None[Sandbox] Process order. (Serial=33679, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:148None[Sandbox] Process order. (Serial=33680, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=5379, Constructible=LandUnit_Era6_Common_HelicopterGunships, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:184None[Sandbox] Process order. (Serial=33681, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '247104' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:222None[Sandbox] Process order. (Serial=33682, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '14275' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:260None[Sandbox] Process order. (Serial=33683, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:294None[Sandbox] Process order. (Serial=33684, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5369' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:328None[Sandbox] Process order. (Serial=33685, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '33257' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:362None[Sandbox] Process order. (Serial=33686, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6567' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:395None[Sandbox] Process order. (Serial=33687, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '5379', Construction: '40350'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:431None[Sandbox] Process order. (Serial=33688, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '4806' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:471None[Sandbox] Process order. (Serial=33689, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:507None[Sandbox] Process order. (Serial=33690, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:541None[Sandbox] Process order. (Serial=33691, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:578None[Sandbox] Process order. (Serial=33692, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:612None[Sandbox] Process order. (Serial=33693, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:647None[Sandbox] Process order. (Serial=33694, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:688None[Sandbox] Process order. (Serial=33695, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:723None[Sandbox] Process order. (Serial=33696, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:755None[Sandbox] Process order. (Serial=33697, Empire=1, Order=Order OrderChangeUnitSpawnPosition, Position=[11, 41], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:790None[Sandbox] Process order. (Serial=33698, Empire=1, Order=Order='OrderDiplomaticAction', Action='StartToFillSurrenderProposition', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:822None[Sandbox] Process order. (Serial=33699, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '36185' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:879None[Sandbox] Process order. (Serial=33700, Empire=1, Order=Order='OrderGoTo', Entity=#422110, AdditionalFlags='IgnoreFogOfWar', Path='[80, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:915None[Sandbox] Process order. (Serial=33701, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[83, 35] --> [83, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23:952None[Sandbox] Process order. (Serial=33702, Empire=1, Order=Order='OrderGoTo', Entity=#382527, AdditionalFlags='IgnoreFogOfWar', Path='[71, 28] --> [71, 29] --> [72, 29] --> [73, 30] --> [74, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:015None[Sandbox] Process order. (Serial=33703, Empire=1, Order=Order='OrderGoTo', Entity=#427257, AdditionalFlags='IgnoreFogOfWar', Path='[64, 19] --> [64, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:052None[Sandbox] Process order. (Serial=33704, Empire=1, Order=Order='OrderGoTo', Entity=#425186, AdditionalFlags='IgnoreFogOfWar', Path='[59, 37] --> [59, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:088None[Sandbox] Process order. (Serial=33705, Empire=1, Order=Order='OrderGoTo', Entity=#428011, AdditionalFlags='IgnoreFogOfWar', Path='[16, 33] --> [15, 33] --> [15, 32] --> [14, 31] --> [15, 30] --> [15, 29] --> [16, 28] --> [16, 27] --> [17, 26] --> [17, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:121None[Sandbox] Process order. (Serial=33706, Empire=1, Order=Order='OrderGoTo', Entity=#426696, AdditionalFlags='IgnoreFogOfWar', Path='[70, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:158None[Sandbox] Process order. (Serial=33707, Empire=1, Order=Order='OrderGoTo', Entity=#422107, AdditionalFlags='IgnoreFogOfWar', Path='[87, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:191None[Sandbox] Process order. (Serial=33708, Empire=1, Order=Order='OrderGoTo', Entity=#419905, AdditionalFlags='IgnoreFogOfWar', Path='[87, 36] --> [86, 35] --> [85, 35] --> [85, 34] --> [84, 33] --> [84, 32] --> [83, 32] --> [82, 32] --> [81, 32] --> [80, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:223None[Sandbox] Process order. (Serial=33709, Empire=1, Order=Order='OrderGoTo', Entity=#428022, AdditionalFlags='IgnoreFogOfWar', Path='[63, 35] --> [64, 34] --> [64, 33] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 34] --> [69, 35] --> [70, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:260None[Sandbox] Process order. (Serial=33710, Empire=1, Order=Order='OrderGoTo', Entity=#419903, AdditionalFlags='IgnoreFogOfWar', Path='[82, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:297None[Sandbox] Process order. (Serial=33711, Empire=1, Order=Order='OrderGoTo', Entity=#412527, AdditionalFlags='IgnoreFogOfWar', Path='[85, 46] --> [84, 45] --> [83, 45] --> [83, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:329None[Sandbox] Process order. (Serial=33712, Empire=1, Order=Order='OrderGoTo', Entity=#412531, AdditionalFlags='IgnoreFogOfWar', Path='[78, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:367None[Sandbox] Process order. (Serial=33713, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:408None[Sandbox] Process order. (Serial=33714, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:446None[Sandbox] Process order. (Serial=33715, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:483None[Sandbox] Process order. (Serial=33716, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:527None[Sandbox] Process order. (Serial=33717, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:568None[Sandbox] Process order. (Serial=33718, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:681None[Sandbox] Process order. (Serial=33719, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'Extension_Base_Harbour' Position: '[20, 37]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:719None[Sandbox] Process order. (Serial=33720, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:790None[Sandbox] Process order. (Serial=33721, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:831None[Sandbox] Process order. (Serial=33722, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:872None[Sandbox] Process order. (Serial=33723, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:911None[Sandbox] Process order. (Serial=33724, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:952None[Sandbox] Process order. (Serial=33725, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24:994None[Sandbox] Process order. (Serial=33726, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:031None[Sandbox] Process order. (Serial=33727, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:070None[Sandbox] Process order. (Serial=33728, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:109None[Sandbox] Process order. (Serial=33729, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:144None[Sandbox] Process order. (Serial=33730, Empire=1, Order=Order='OrderGoTo', Entity=#419954, AdditionalFlags='IgnoreFogOfWar', Path='[61, 32] --> [61, 31] --> [62, 30] --> [62, 29] --> [63, 28] --> [63, 27] --> [64, 26] --> [65, 26] --> [65, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:182None[Sandbox] Process order. (Serial=33731, Empire=1, Order=Order='OrderGoTo', Entity=#426698, AdditionalFlags='IgnoreFogOfWar', Path='[75, 31] --> [76, 32] --> [77, 32] --> [77, 33] --> [78, 34] --> [78, 35] --> [79, 36] --> [79, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:221None[Sandbox] Process order. (Serial=33732, Empire=1, Order=Order OrderCreateBattle Attacker #425184 Target #348808 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:315None[Sandbox] Process order. (Serial=33733, Empire=1, Order=Order='OrderGoTo', Entity=#399374, AdditionalFlags='IgnoreFogOfWar', Path='[64, 26] --> [63, 27] --> [63, 28] --> [62, 29] --> [62, 30] --> [61, 31] --> [61, 32] --> [60, 33] --> [60, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:350None[Sandbox] Process order. (Serial=33734, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:364NonePresentation Battle 428040: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=422110. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427251. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=399372. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=406964. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427372. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=386992. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=427278. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:365NonePresentation Battle 428040: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=406941. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:365None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:366NonePresentation Battle 428040: Execute action[9]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:366NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:366NoneRestorePresentationBattlePreview created ticket #139001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:366NonePresentation Battle 428040: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=425184, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:366None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #425184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=422110, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #422110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=427251, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427251 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=399372, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #399372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=427372, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427372 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=427278, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #427278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:367NonePresentation Battle 428040: Execute action[16]: ParticipantJoined. EmpireIndex=1, Guid=406941, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:367None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #406941 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[17]: ParticipantJoined. EmpireIndex=5, Guid=348808, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #348808 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[18]: ParticipantJoined. EmpireIndex=5, Guid=406964, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #406964 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[19]: ParticipantJoined. EmpireIndex=5, Guid=386992, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #386992 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[20]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[21]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[22]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:368NonePresentation Battle 428040: Execute action[23]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:25:390None[Sandbox] Process order. (Serial=33735, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:455None[Sandbox] Process order. (Serial=33736, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:492None[Sandbox] Process order. (Serial=33737, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:545None[Sandbox] Process order. (Serial=33738, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:554NoneRequestRestoreAsyncOperation_Completed for ticket #139001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:25:554NoneRestorePresentationBattlePreview skipped due to ended battle #428040

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:25:554NoneRequestAsyncOperation_Dismissed for ticket #139001.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:25:579None[Sandbox] Process order. (Serial=33739, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:633NoneEmpire 1 AI run took 2,0 seconds to be executed (0,3 seconds of AI processing and 2,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:25:683NoneCan't find entity 249661 of ongoing task. Fails the task 389793.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:683NoneCan't find entity 200262 of ongoing task. Fails the task 389808.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:683NoneCan't find entity 248683 of ongoing task. Fails the task 389807.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:683NoneCan't find entity 65646 of ongoing task. Fails the task 388119.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25:716None[Sandbox] Process order. (Serial=33740, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:754None[Sandbox] Process order. (Serial=33741, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '14738' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:793None[Sandbox] Process order. (Serial=33742, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:831None[Sandbox] Process order. (Serial=33743, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:871None[Sandbox] Process order. (Serial=33744, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:913None[Sandbox] Process order. (Serial=33745, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:952None[Sandbox] Process order. (Serial=33746, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25:997None[Sandbox] Process order. (Serial=33747, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:040None[Sandbox] Process order. (Serial=33748, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:077None[Sandbox] Process order. (Serial=33749, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:112None[Sandbox] Process order. (Serial=33750, Empire=3, Order=Order='OrderDiplomaticAction', Action='AllowToForceOtherToSurrender', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:147None[Sandbox] Process order. (Serial=33751, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:185None[Sandbox] Process order. (Serial=33752, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3289' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:222None[Sandbox] Process order. (Serial=33753, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5239' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:261None[Sandbox] Process order. (Serial=33754, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '5780' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:299None[Sandbox] Process order. (Serial=33755, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6904' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:334None[Sandbox] Process order. (Serial=33756, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8434' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:371None[Sandbox] Process order. (Serial=33757, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '9431' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:405None[Sandbox] Process order. (Serial=33758, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28710' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:440None[Sandbox] Process order. (Serial=33759, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '30008' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:469None[Sandbox] Process order. (Serial=33760, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:505None[Sandbox] Process order. (Serial=33761, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '313105' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:539None[Sandbox] Process order. (Serial=33762, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '343361' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:627None[Sandbox] Process order. (Serial=33763, Empire=3, Order=Order='OrderGoTo', Entity=#330597, AdditionalFlags='IgnoreFogOfWar', Path='[75, 29] --> [75, 28] --> [74, 27] --> [74, 26] --> [73, 25] --> [72, 25] --> [72, 24] --> [71, 23] --> [70, 23] --> [70, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:659None[Sandbox] Process order. (Serial=33764, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:699None[Sandbox] Process order. (Serial=33765, Empire=3, Order=Order='OrderGoTo', Entity=#422144, AdditionalFlags='IgnoreFogOfWar', Path='[22, 42] --> [21, 43] --> [20, 43] --> [19, 43] --> [18, 43] --> [17, 43] --> [16, 43] --> [15, 43] --> [14, 43] --> [13, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:734None[Sandbox] Process order. (Serial=33766, Empire=3, Order=Order='OrderGoTo', Entity=#398218, AdditionalFlags='IgnoreFogOfWar', Path='[32, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:769None[Sandbox] Process order. (Serial=33767, Empire=3, Order=Order='OrderGoTo', Entity=#364602, AdditionalFlags='IgnoreFogOfWar', Path='[33, 34] --> [32, 34] --> [31, 34] --> [30, 34] --> [29, 34] --> [28, 33] --> [28, 32] --> [27, 32] --> [26, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:804None[Sandbox] Process order. (Serial=33768, Empire=3, Order=Order='OrderGoTo', Entity=#410494, AdditionalFlags='IgnoreFogOfWar', Path='[19, 25] --> [20, 26] --> [20, 27] --> [21, 28] --> [21, 29] --> [22, 30] --> [21, 31] --> [21, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:841None[Sandbox] Process order. (Serial=33769, Empire=3, Order=Order='OrderGoTo', Entity=#289269, AdditionalFlags='IgnoreFogOfWar', Path='[48, 4] --> [47, 5] --> [47, 6] --> [46, 6] --> [45, 6] --> [44, 7] --> [43, 7] --> [43, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:875None[Sandbox] Process order. (Serial=33770, Empire=3, Order=Order='OrderGoTo', Entity=#422146, AdditionalFlags='IgnoreFogOfWar', Path='[0, 26] --> [94, 27] --> [0, 28] --> [0, 29] --> [1, 30] --> [2, 30] --> [2, 31] --> [3, 31] --> [4, 31] --> [5, 31] --> [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:914None[Sandbox] Process order. (Serial=33771, Empire=3, Order=Order='OrderGoTo', Entity=#376040, AdditionalFlags='IgnoreFogOfWar', Path='[75, 28] --> [74, 28] --> [73, 28] --> [72, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:950None[Sandbox] Process order. (Serial=33772, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26:993None[Sandbox] Process order. (Serial=33773, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:039None[Sandbox] Process order. (Serial=33774, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:083None[Sandbox] Process order. (Serial=33775, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:122None[Sandbox] Process order. (Serial=33776, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:157None[Sandbox] Process order. (Serial=33777, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:197None[Sandbox] Process order. (Serial=33778, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:235None[Sandbox] Process order. (Serial=33779, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:271None[Sandbox] Process order. (Serial=33780, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:309None[Sandbox] Process order. (Serial=33781, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:541None[Sandbox] Process order. (Serial=33782, Empire=3, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #425232 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:27:575None[Sandbox] Process order. (Serial=33783, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:614None[Sandbox] Process order. (Serial=33784, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:652None[Sandbox] Process order. (Serial=33785, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:693None[Sandbox] Process order. (Serial=33786, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:739None[Sandbox] Process order. (Serial=33787, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:779None[Sandbox] Process order. (Serial=33788, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:817None[Sandbox] Process order. (Serial=33789, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:860None[Sandbox] Process order. (Serial=33790, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27:965None[Sandbox] Process order. (Serial=33791, Empire=3, Order=Order='OrderGoTo', Entity=#391261, AdditionalFlags='IgnoreFogOfWar', Path='[12, 35] --> [11, 35] --> [11, 36] --> [10, 36] --> [9, 37] --> [9, 38] --> [8, 38] --> [7, 38] --> [6, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:001None[Sandbox] Process order. (Serial=33792, Empire=3, Order=Order='OrderGoTo', Entity=#410590, AdditionalFlags='IgnoreFogOfWar', Path='[21, 15] --> [22, 16] --> [21, 17] --> [21, 18] --> [20, 18] --> [19, 19] --> [19, 20] --> [19, 21] --> [19, 22] --> [19, 23] --> [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:039None[Sandbox] Process order. (Serial=33793, Empire=3, Order=Order='OrderGoTo', Entity=#408903, AdditionalFlags='IgnoreFogOfWar', Path='[19, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:105None[Sandbox] Process order. (Serial=33794, Empire=3, Order=Order='OrderGoTo', Entity=#329946, AdditionalFlags='IgnoreFogOfWar', Path='[16, 10] --> [15, 9] --> [14, 9] --> [13, 9] --> [12, 9] --> [12, 10] --> [11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:139None[Sandbox] Process order. (Serial=33795, Empire=3, Order=Order='OrderGoTo', Entity=#376070, AdditionalFlags='IgnoreFogOfWar', Path='[11, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:176None[Sandbox] Process order. (Serial=33796, Empire=3, Order=Order='OrderGoTo', Entity=#422112, AdditionalFlags='IgnoreFogOfWar', Path='[24, 38] --> [25, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:210None[Sandbox] Process order. (Serial=33797, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:254None[Sandbox] Process order. (Serial=33798, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:292None[Sandbox] Process order. (Serial=33799, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:328None[Sandbox] Process order. (Serial=33800, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:374None[Sandbox] Process order. (Serial=33801, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:410None[Sandbox] Process order. (Serial=33802, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:450None[Sandbox] Process order. (Serial=33803, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:503NoneEmpire 3 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:28:507None[Sandbox] Process order. (Serial=33804, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:548None[Sandbox] Process order. (Serial=33805, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:597None[Sandbox] Process order. (Serial=33806, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:648None[Sandbox] Process order. (Serial=33807, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:689None[Sandbox] Process order. (Serial=33808, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:728None[Sandbox] Process order. (Serial=33809, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:774None[Sandbox] Process order. (Serial=33810, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:813None[Sandbox] Process order. (Serial=33811, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:879None[Sandbox] Process order. (Serial=33812, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:915None[Sandbox] Process order. (Serial=33813, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7337' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:948None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:28:948None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:28:948NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4795

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:16:28:948NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4796

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:16:28:954None[Sandbox] Process order. (Serial=33814, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4074', Construction: '40390'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28:996None[Sandbox] Process order. (Serial=33815, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:038None[Sandbox] Process order. (Serial=33816, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:075None[Sandbox] Process order. (Serial=33817, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:113None[Sandbox] Process order. (Serial=33818, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:152None[Sandbox] Process order. (Serial=33819, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:188None[Sandbox] Process order. (Serial=33820, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:226None[Sandbox] Process order. (Serial=33821, Empire=5, Order=Order='OrderGoTo', Entity=#426701, AdditionalFlags='IgnoreFogOfWar', Path='[72, 51] --> [73, 51] --> [74, 51] --> [75, 50] --> [76, 50] --> [77, 50] --> [77, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:262None[Sandbox] Process order. (Serial=33822, Empire=5, Order=Order='OrderGoTo', Entity=#423220, AdditionalFlags='IgnoreFogOfWar', Path='[94, 48] --> [94, 49] --> [0, 49] --> [1, 50] --> [2, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:296None[Sandbox] Process order. (Serial=33823, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:335None[Sandbox] Process order. (Serial=33824, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:372None[Sandbox] Process order. (Serial=33825, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:411None[Sandbox] Process order. (Serial=33826, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:449None[Sandbox] Process order. (Serial=33827, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:485None[Sandbox] Process order. (Serial=33828, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:540None[Sandbox] Process order. (Serial=33829, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:617None[Sandbox] Process order. (Serial=33830, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:653None[Sandbox] Process order. (Serial=33831, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:698None[Sandbox] Process order. (Serial=33832, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:738None[Sandbox] Process order. (Serial=33833, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:781None[Sandbox] Process order. (Serial=33834, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:823None[Sandbox] Process order. (Serial=33835, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:864None[Sandbox] Process order. (Serial=33836, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:928None[Sandbox] Process order. (Serial=33837, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[67, 25] --> [66, 25] --> [65, 25] --> [65, 26] --> [64, 26] --> [63, 27] --> [63, 28] --> [62, 29] --> [62, 30] --> [61, 31] --> [61, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29:963None[Sandbox] Process order. (Serial=33838, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:012None[Sandbox] Process order. (Serial=33839, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:056None[Sandbox] Process order. (Serial=33840, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:099None[Sandbox] Process order. (Serial=33841, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:158NoneEmpire 5 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:30:178None[Sandbox] Process order. (Serial=33842, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:320None[Sandbox] Process order. (Serial=33843, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:369None[Sandbox] Process order. (Serial=33844, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:380NoneCan't find entity 425206 of ongoing task. Fails the task 1196280.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30:431None[Sandbox] Process order. (Serial=33845, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:474None[Sandbox] Process order. (Serial=33846, Empire=7, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:518None[Sandbox] Process order. (Serial=33847, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:561None[Sandbox] Process order. (Serial=33848, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '47699', Construction: '40393'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:609None[Sandbox] Process order. (Serial=33849, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '27490', Construction: '40406'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:650None[Sandbox] Process order. (Serial=33850, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:694None[Sandbox] Process order. (Serial=33851, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:739None[Sandbox] Process order. (Serial=33852, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:778None[Sandbox] Process order. (Serial=33853, Empire=7, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:817None[Sandbox] Process order. (Serial=33854, Empire=7, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:856None[Sandbox] Process order. (Serial=33855, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:892None[Sandbox] Process order. (Serial=33856, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:937None[Sandbox] Process order. (Serial=33857, Empire=7, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30:977None[Sandbox] Process order. (Serial=33858, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:021None[Sandbox] Process order. (Serial=33859, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2880' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:062None[Sandbox] Process order. (Serial=33860, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '2922' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:103None[Sandbox] Process order. (Serial=33861, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '52534' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:142None[Sandbox] Process order. (Serial=33862, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:188None[Sandbox] Process order. (Serial=33863, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:239None[Sandbox] Process order. (Serial=33864, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:284None[Sandbox] Process order. (Serial=33865, Empire=7, Order=Order='OrderGoTo', Entity=#280918, AdditionalFlags='IgnoreFogOfWar', Path='[48, 10] --> [49, 10] --> [49, 11] --> [50, 12] --> [50, 13] --> [51, 14] --> [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:344None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #428177 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:31:357None[Sandbox] Process order. (Serial=33866, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[73, 30] --> [72, 31] --> [72, 32] --> [71, 33] --> [71, 34] --> [70, 35] --> [71, 36] --> [70, 37] --> [70, 38] --> [69, 39] --> [69, 40] --> [69, 41] --> [70, 42] --> [70, 43] --> [70, 44] --> [70, 45] --> [71, 46] --> [71, 47] --> [72, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:398None[Sandbox] Process order. (Serial=33867, Empire=7, Order=Order='OrderGoTo', Entity=#369126, AdditionalFlags='IgnoreFogOfWar', Path='[56, 12] --> [55, 12] --> [54, 12] --> [53, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:438None[Sandbox] Process order. (Serial=33868, Empire=7, Order=Order='OrderGoTo', Entity=#426929, AdditionalFlags='IgnoreFogOfWar', Path='[83, 9] --> [84, 8] --> [84, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:478None[Sandbox] Process order. (Serial=33869, Empire=7, Order=Order='OrderGoTo', Entity=#426890, AdditionalFlags='IgnoreFogOfWar', Path='[65, 18] --> [64, 17] --> [64, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:516None[Sandbox] Process order. (Serial=33870, Empire=7, Order=Order='OrderGoTo', Entity=#425201, AdditionalFlags='IgnoreFogOfWar', Path='[79, 24] --> [79, 25] --> [79, 26] --> [79, 27] --> [79, 28] --> [78, 29] --> [77, 29] --> [76, 29] --> [75, 29] --> [74, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:555None[Sandbox] Process order. (Serial=33871, Empire=7, Order=Order='OrderGoTo', Entity=#345657, AdditionalFlags='IgnoreFogOfWar', Path='[68, 11] --> [67, 11] --> [67, 12] --> [66, 12] --> [65, 11] --> [65, 10] --> [64, 10] --> [63, 11] --> [62, 11] --> [62, 10] --> [61, 10] --> [60, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:596None[Sandbox] Process order. (Serial=33872, Empire=7, Order=Order='OrderGoTo', Entity=#342686, AdditionalFlags='IgnoreFogOfWar', Path='[67, 19] --> [67, 18] --> [66, 17] --> [66, 16] --> [66, 15] --> [67, 14] --> [67, 13] --> [68, 12] --> [68, 11] --> [69, 10] --> [69, 9] --> [69, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:632None[Sandbox] Process order. (Serial=33873, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:675None[Sandbox] Process order. (Serial=33874, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:716None[Sandbox] Process order. (Serial=33875, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:756None[Sandbox] Process order. (Serial=33876, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:795None[Sandbox] Process order. (Serial=33877, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:839None[Sandbox] Process order. (Serial=33878, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:875None[Sandbox] Process order. (Serial=33879, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:912None[Sandbox] Process order. (Serial=33880, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:951None[Sandbox] Process order. (Serial=33881, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31:988None[Sandbox] Process order. (Serial=33882, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:032None[Sandbox] Process order. (Serial=33883, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:068None[Sandbox] Process order. (Serial=33884, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:110None[Sandbox] Process order. (Serial=33885, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:146None[Sandbox] Process order. (Serial=33886, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:211None[Sandbox] Process order. (Serial=33887, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:247None[Sandbox] Process order. (Serial=33888, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:290None[Sandbox] Process order. (Serial=33889, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:333None[Sandbox] Process order. (Serial=33890, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:378None[Sandbox] Process order. (Serial=33891, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:422None[Sandbox] Process order. (Serial=33892, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:461None[Sandbox] Process order. (Serial=33893, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:504None[Sandbox] Process order. (Serial=33894, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:549None[Sandbox] Process order. (Serial=33895, Empire=7, Order=Order='OrderGoTo', Entity=#336529, AdditionalFlags='IgnoreFogOfWar', Path='[55, 27] --> [55, 28] --> [55, 29] --> [56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:621NoneEmpire 7 AI run took 2,0 seconds to be executed (0,1 seconds of AI processing and 2,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:32:627None[Sandbox] Process order. (Serial=33896, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:654NoneCan't find entity 416511 of ongoing task. Fails the task 1349650.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:32:672None[Sandbox] Process order. (Serial=33897, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:737None[Sandbox] Process order. (Serial=33898, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:777None[Sandbox] Process order. (Serial=33899, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '20979' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:823None[Sandbox] Process order. (Serial=33900, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '168972' Constructible: 'NavalUnit_Era6_Common_StealthCorvettes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:866None[Sandbox] Process order. (Serial=33901, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '165305', Construction: '40395'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:906None[Sandbox] Process order. (Serial=33902, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:942None[Sandbox] Process order. (Serial=33903, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32:981None[Sandbox] Process order. (Serial=33904, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:019None[Sandbox] Process order. (Serial=33905, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:059None[Sandbox] Process order. (Serial=33906, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:093None[Sandbox] Process order. (Serial=33907, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:131None[Sandbox] Process order. (Serial=33908, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:167None[Sandbox] Process order. (Serial=33909, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:202None[Sandbox] Process order. (Serial=33910, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:236None[Sandbox] Process order. (Serial=33911, Empire=8, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:271None[Sandbox] Process order. (Serial=33912, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:305None[Sandbox] Process order. (Serial=33913, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:340None[Sandbox] Process order. (Serial=33914, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '3411' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:376None[Sandbox] Process order. (Serial=33915, Empire=8, Order=Order='OrderGoTo', Entity=#285724, AdditionalFlags='IgnoreFogOfWar', Path='[77, 25] --> [77, 24] --> [76, 24] --> [75, 24] --> [74, 25] --> [73, 25] --> [73, 24] --> [72, 23] --> [71, 23] --> [70, 23] --> [70, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:409None[Sandbox] Process order. (Serial=33916, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:447None[Sandbox] Process order. (Serial=33917, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:482None[Sandbox] Process order. (Serial=33918, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:547None[Sandbox] Process order. (Serial=33919, Empire=8, Order=Order='OrderGoTo', Entity=#416511, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:580None[Sandbox] Process order. (Serial=33920, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:616None[Sandbox] Process order. (Serial=33921, Empire=8, Order=Order='OrderGoTo', Entity=#428030, AdditionalFlags='IgnoreFogOfWar', Path='[45, 33] --> [45, 34] --> [44, 35] --> [44, 36] --> [43, 36] --> [42, 36] --> [41, 35] --> [40, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:652None[Sandbox] Process order. (Serial=33922, Empire=8, Order=Order='OrderGoTo', Entity=#395895, AdditionalFlags='IgnoreFogOfWar', Path='[37, 27] --> [38, 26] --> [38, 25] --> [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:687None[Sandbox] Process order. (Serial=33923, Empire=8, Order=Order='OrderGoTo', Entity=#414437, AdditionalFlags='IgnoreFogOfWar', Path='[56, 40] --> [56, 41] --> [57, 42] --> [57, 43] --> [58, 44] --> [58, 45] --> [59, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:722None[Sandbox] Process order. (Serial=33924, Empire=8, Order=Order='OrderGoTo', Entity=#339645, AdditionalFlags='IgnoreFogOfWar', Path='[54, 38] --> [53, 39] --> [54, 40] --> [54, 41] --> [55, 42] --> [56, 42] --> [57, 42] --> [57, 43] --> [58, 44] --> [57, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:759None[Sandbox] Process order. (Serial=33925, Empire=8, Order=Order='OrderGoTo', Entity=#423225, AdditionalFlags='IgnoreFogOfWar', Path='[52, 20] --> [51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [50, 14] --> [49, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:795None[Sandbox] Process order. (Serial=33926, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:831None[Sandbox] Process order. (Serial=33927, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:872None[Sandbox] Process order. (Serial=33928, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:905None[Sandbox] Process order. (Serial=33929, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:942None[Sandbox] Process order. (Serial=33930, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33:984None[Sandbox] Process order. (Serial=33931, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:020None[Sandbox] Process order. (Serial=33932, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:059None[Sandbox] Process order. (Serial=33933, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:092None[Sandbox] Process order. (Serial=33934, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:130None[Sandbox] Process order. (Serial=33935, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:166None[Sandbox] Process order. (Serial=33936, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:202None[Sandbox] Process order. (Serial=33937, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:243None[Sandbox] Process order. (Serial=33938, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:279None[Sandbox] Process order. (Serial=33939, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:314None[Sandbox] Process order. (Serial=33940, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:353None[Sandbox] Process order. (Serial=33941, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:390None[Sandbox] Process order. (Serial=33942, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:425None[Sandbox] Process order. (Serial=33943, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #403534 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:34:524None[Sandbox] Process order. (Serial=33944, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#248089, path='[82, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:556None[Sandbox] Process order. (Serial=33945, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:595None[Sandbox] Process order. (Serial=33946, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:629None[Sandbox] Process order. (Serial=33947, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:670None[Sandbox] Process order. (Serial=33948, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:712None[Sandbox] Process order. (Serial=33949, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:748None[Sandbox] Process order. (Serial=33950, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:789None[Sandbox] Process order. (Serial=33951, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:824None[Sandbox] Process order. (Serial=33952, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:862None[Sandbox] Process order. (Serial=33953, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:903None[Sandbox] Process order. (Serial=33954, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:942None[Sandbox] Process order. (Serial=33955, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34:980None[Sandbox] Process order. (Serial=33956, Empire=8, Order=Order='OrderGoTo', Entity=#408838, AdditionalFlags='IgnoreFogOfWar', Path='[39, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:018None[Sandbox] Process order. (Serial=33957, Empire=8, Order=Order='OrderGoTo', Entity=#403535, AdditionalFlags='IgnoreFogOfWar', Path='[56, 36] --> [56, 37] --> [56, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:064None[Sandbox] Process order. (Serial=33958, Empire=8, Order=Order='OrderGoTo', Entity=#426895, AdditionalFlags='IgnoreFogOfWar', Path='[44, 10] --> [43, 10] --> [42, 11] --> [42, 12] --> [41, 13] --> [42, 14] --> [41, 15] --> [42, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:103None[Sandbox] Process order. (Serial=33959, Empire=8, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:139None[Sandbox] Process order. (Serial=33960, Empire=8, Order=Order='OrderGoTo', Entity=#425823, AdditionalFlags='IgnoreFogOfWar', Path='[51, 29] --> [51, 28] --> [50, 27] --> [50, 26] --> [49, 25] --> [50, 24] --> [50, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:178None[Sandbox] Process order. (Serial=33961, Empire=8, Order=Order='OrderGoTo', Entity=#427375, AdditionalFlags='IgnoreFogOfWar', Path='[39, 30] --> [38, 29] --> [38, 28] --> [37, 27] --> [37, 26] --> [36, 25] --> [36, 24] --> [36, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:236None[Sandbox] Process order. (Serial=33962, Empire=8, Order=Order='OrderGoTo', Entity=#390241, AdditionalFlags='IgnoreFogOfWar', Path='[43, 13] --> [43, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:268None[Sandbox] Process order. (Serial=33963, Empire=8, Order=Order='OrderGoTo', Entity=#394771, AdditionalFlags='IgnoreFogOfWar', Path='[50, 27] --> [51, 28] --> [52, 28] --> [53, 28] --> [54, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:305None[Sandbox] Process order. (Serial=33964, Empire=8, Order=Order='OrderGoTo', Entity=#410532, AdditionalFlags='IgnoreFogOfWar', Path='[49, 25] --> [50, 26] --> [51, 26] --> [52, 26] --> [53, 26] --> [53, 27] --> [54, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:338None[Sandbox] Process order. (Serial=33965, Empire=8, Order=Order='OrderGoTo', Entity=#428033, AdditionalFlags='IgnoreFogOfWar', Path='[50, 24] --> [50, 23] --> [51, 23] --> [52, 22] --> [52, 21] --> [52, 20] --> [51, 19] --> [51, 18] --> [51, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:374None[Sandbox] Process order. (Serial=33966, Empire=8, Order=Order='OrderGoTo', Entity=#426686, AdditionalFlags='IgnoreFogOfWar', Path='[54, 33] --> [55, 32] --> [54, 31] --> [54, 30] --> [54, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:412None[Sandbox] Process order. (Serial=33967, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:451None[Sandbox] Process order. (Serial=33968, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:489None[Sandbox] Process order. (Serial=33969, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:533None[Sandbox] Process order. (Serial=33970, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:570None[Sandbox] Process order. (Serial=33971, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:611None[Sandbox] Process order. (Serial=33972, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:624None[Empire 8] Too many actuator executions needed (2000) actuator wait for (1349067/Garrison on territory 73 #0).

Amplitude.AI.Brain:Run()

20:16:35:624None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.

Amplitude.AI.Brain:Run()

20:16:35:624NoneEmpire 8 AI run took 3,0 seconds to be executed (0,1 seconds of AI processing and 2,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:35:654None[Sandbox] Process order. (Serial=33973, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:702None[Sandbox] Process order. (Serial=33974, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:740None[Sandbox] Process order. (Serial=33975, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:779None[Sandbox] Process order. (Serial=33976, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:822None[Sandbox] Process order. (Serial=33977, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:862None[Sandbox] Process order. (Serial=33978, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:899None[Sandbox] Process order. (Serial=33979, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:942None[Sandbox] Process order. (Serial=33980, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35:987None[Sandbox] Process order. (Serial=33981, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:028None[Sandbox] Process order. (Serial=33982, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:091None[Sandbox] Process order. (Serial=33983, Empire=9, Order=Order OrderBuyoutConstructionByGuid, Settlement: '7628', Construction: '40398'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:122None[Sandbox] Process order. (Serial=33984, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:160None[Sandbox] Process order. (Serial=33985, Empire=9, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:197None[Sandbox] Process order. (Serial=33986, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:238None[Sandbox] Process order. (Serial=33987, Empire=9, Order=Order OrderBuyoutAvailableConstruction. Settlement=51724, Constructible=LandUnit_Era6_Common_TowedGunHowitzers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:281None[Sandbox] Process order. (Serial=33988, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'LandUnit_Era6_Common_TowedGunHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:315None[Sandbox] Process order. (Serial=33989, Empire=9, Order=Order='OrderGoTo', Entity=#413821, AdditionalFlags='IgnoreFogOfWar', Path='[63, 28] --> [62, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:353None[Sandbox] Process order. (Serial=33990, Empire=9, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:388None[Sandbox] Process order. (Serial=33991, Empire=9, Order=Order='OrderGoTo', Entity=#358722, AdditionalFlags='IgnoreFogOfWar', Path='[52, 8] --> [51, 7] --> [52, 6] --> [52, 5] --> [53, 4] --> [53, 3] --> [54, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:424None[Sandbox] Process order. (Serial=33992, Empire=9, Order=Order='OrderGoTo', Entity=#398422, AdditionalFlags='IgnoreFogOfWar', Path='[49, 7] --> [50, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:458None[Sandbox] Process order. (Serial=33993, Empire=9, Order=Order='OrderGoTo', Entity=#414439, AdditionalFlags='IgnoreFogOfWar', Path='[51, 9] --> [51, 8] --> [50, 7] --> [50, 6] --> [49, 5] --> [50, 4] --> [50, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:492None[Sandbox] Process order. (Serial=33994, Empire=9, Order=Order='OrderGoTo', Entity=#406979, AdditionalFlags='IgnoreFogOfWar', Path='[61, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:531None[Sandbox] Process order. (Serial=33995, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:575None[Sandbox] Process order. (Serial=33996, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:616None[Sandbox] Process order. (Serial=33997, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:652None[Sandbox] Process order. (Serial=33998, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:695None[Sandbox] Process order. (Serial=33999, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:739None[Sandbox] Process order. (Serial=34000, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:778None[Sandbox] Process order. (Serial=34001, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:817None[Sandbox] Process order. (Serial=34002, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:856None[Sandbox] Process order. (Serial=34003, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:895None[Sandbox] Process order. (Serial=34004, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:938None[Sandbox] Process order. (Serial=34005, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36:982None[Sandbox] Process order. (Serial=34006, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:024None[Sandbox] Process order. (Serial=34007, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:063None[Sandbox] Process order. (Serial=34008, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:102None[Sandbox] Process order. (Serial=34009, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:138None[Sandbox] Process order. (Serial=34010, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:171None[Sandbox] Process order. (Serial=34011, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:246None[Sandbox] Process order. (Serial=34012, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:283None[Sandbox] Process order. (Serial=34013, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:321None[Sandbox] Process order. (Serial=34014, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:361None[Sandbox] Process order. (Serial=34015, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:405None[Sandbox] Process order. (Serial=34016, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:448None[Sandbox] Process order. (Serial=34017, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:490None[Sandbox] Process order. (Serial=34018, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:509NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4795

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:16:37:509NoneAirFormation SoundPackDefinition not defined for 'PresentationPawn(Clone)' of empire#3, pawnId=4796

Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.RuntimeParameterInfo)

20:16:37:533None[Sandbox] Process order. (Serial=34019, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:572None[Sandbox] Process order. (Serial=34020, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:618None[Sandbox] Process order. (Serial=34021, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:655None[Sandbox] Process order. (Serial=34022, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:697None[Sandbox] Process order. (Serial=34023, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:740None[Sandbox] Process order. (Serial=34024, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:777None[Sandbox] Process order. (Serial=34025, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:814None[Sandbox] Process order. (Serial=34026, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:853None[Sandbox] Process order. (Serial=34027, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:890None[Sandbox] Process order. (Serial=34028, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:928None[Sandbox] Process order. (Serial=34029, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37:965None[Sandbox] Process order. (Serial=34030, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:022None[Sandbox] Process order. (Serial=34031, Empire=9, Order=Order='OrderGoTo', Entity=#403510, AdditionalFlags='IgnoreFogOfWar', Path='[59, 27] --> [59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #425184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:38:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427372 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:38:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #427260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:38:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #428027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:38:055None[Sandbox] Process order. (Serial=34032, Empire=9, Order=Order='OrderGoTo', Entity=#425702, AdditionalFlags='IgnoreFogOfWar', Path='[59, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:072NonePresentation Battle 428040: Execute action[24]: StartReinforcement. EmpireIndex=5. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:38:072NonePresentation Battle 428040: Execute action[25]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=248089. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:38:072None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #248089 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:38:098None[Sandbox] Process order. (Serial=34033, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:133None[Sandbox] Process order. (Serial=34034, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:167None[Sandbox] Process order. (Serial=34035, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:210None[Sandbox] Process order. (Serial=34036, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:244None[Sandbox] Process order. (Serial=34037, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:282None[Sandbox] Process order. (Serial=34038, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:321None[Sandbox] Process order. (Serial=34039, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:360None[Sandbox] Process order. (Serial=34040, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:397None[Sandbox] Process order. (Serial=34041, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:447NoneEmpire 9 AI run took 2,0 seconds to be executed (0,0 seconds of AI processing and 2,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:38:455None[Sandbox] Process order. (Serial=34042, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:486None[Sandbox] Process order. (Serial=34043, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:524None[Sandbox] Process order. (Serial=34044, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:557None[Sandbox] Process order. (Serial=34045, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:594None[Sandbox] Process order. (Serial=34046, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:634None[Sandbox] Process order. (Serial=34047, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:669None[Sandbox] Process order. (Serial=34048, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:711None[Sandbox] Process order. (Serial=34049, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:747None[Sandbox] Process order. (Serial=34050, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:781None[Sandbox] Process order. (Serial=34051, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:820None[Sandbox] Process order. (Serial=34052, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:855None[Sandbox] Process order. (Serial=34053, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:889None[Sandbox] Process order. (Serial=34054, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:921None[Sandbox] Process order. (Serial=34055, Empire=17, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:962None[Sandbox] Process order. (Serial=34056, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38:997None[Sandbox] Process order. (Serial=34057, Empire=105, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:064None[Sandbox] Process order. (Serial=34058, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:105None[Sandbox] Process order. (Serial=34059, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:146None[Sandbox] Process order. (Serial=34060, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:182None[Sandbox] Process order. (Serial=34061, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:222None[Sandbox] Process order. (Serial=34062, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:260None[Sandbox] Process order. (Serial=34063, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:295None[Sandbox] Process order. (Serial=34064, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:338None[Sandbox] Process order. (Serial=34065, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:377None[Sandbox] Process order. (Serial=34066, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:412None[Sandbox] Process order. (Serial=34067, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:450None[Sandbox] Process order. (Serial=34068, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:517None[Sandbox] Process order. (Serial=34069, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:555None[Sandbox] Process order. (Serial=34070, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:592None[Sandbox] Process order. (Serial=34071, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:629None[Sandbox] Process order. (Serial=34072, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:668None[Sandbox] Process order. (Serial=34073, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:708None[Sandbox] Process order. (Serial=34074, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:746None[Sandbox] Process order. (Serial=34075, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:817None[Sandbox] Process order. (Serial=34076, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:852None[Sandbox] Process order. (Serial=34077, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:892None[Sandbox] Process order. (Serial=34078, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39:931None[Sandbox] Process order. (Serial=34079, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:005None[Sandbox] Process order. (Serial=34080, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:094None[Sandbox] Process order. (Serial=34081, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:180None[Sandbox] Process order. (Serial=34082, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:257None[Sandbox] Process order. (Serial=34083, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:299None[Sandbox] Process order. (Serial=34084, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:374None[Sandbox] Process order. (Serial=34085, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:415None[Sandbox] Process order. (Serial=34086, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:457None[Sandbox] Process order. (Serial=34087, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:536None[Sandbox] Process order. (Serial=34088, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:583None[Sandbox] Process order. (Serial=34089, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:660None[Sandbox] Process order. (Serial=34090, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:706None[Sandbox] Process order. (Serial=34091, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:792None[Sandbox] Process order. (Serial=34092, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:836None[Sandbox] Process order. (Serial=34093, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:917None[Sandbox] Process order. (Serial=34094, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40:961None[Sandbox] Process order. (Serial=34095, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:045None[Sandbox] Process order. (Serial=34096, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:086None[Sandbox] Process order. (Serial=34097, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:217None[Sandbox] Process order. (Serial=34098, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:305None[Sandbox] Process order. (Serial=34099, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:384None[Sandbox] Process order. (Serial=34100, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:463None[Sandbox] Process order. (Serial=34101, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:501None[Sandbox] Process order. (Serial=34102, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:578None[Sandbox] Process order. (Serial=34103, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:690None[Sandbox] Process order. (Serial=34104, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:762None[Sandbox] Process order. (Serial=34105, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:839None[Sandbox] Process order. (Serial=34106, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:904None[Sandbox] Process order. (Serial=34107, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:41:987None[Sandbox] Process order. (Serial=34108, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:212NoneAI Synchronization took 62ms at frame 27674 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:42:225None[Sandbox] Process order. (Serial=34109, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:325None[Sandbox] Process order. (Serial=34110, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:396None[Sandbox] Process order. (Serial=34111, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:475None[Sandbox] Process order. (Serial=34112, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:528None[Sandbox] Process order. (Serial=34113, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:570None[Sandbox] Process order. (Serial=34114, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'Repeatable_Science' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:614None[Sandbox] Process order. (Serial=34115, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:659None[Sandbox] Process order. (Serial=34116, Empire=1, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#9.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:708None[Sandbox] Process order. (Serial=34117, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:754None[Sandbox] Process order. (Serial=34118, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:801None[Sandbox] Process order. (Serial=34119, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5379' Constructible: 'LandUnit_Era6_Common_AllTerrainPMV' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:859None[Sandbox] Process order. (Serial=34120, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:900None[Sandbox] Process order. (Serial=34121, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:940None[Sandbox] Process order. (Serial=34122, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42:984None[Sandbox] Process order. (Serial=34123, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:028None[Sandbox] Process order. (Serial=34124, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:068None[Sandbox] Process order. (Serial=34125, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:110None[Sandbox] Process order. (Serial=34126, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:147None[Sandbox] Process order. (Serial=34127, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:188None[Sandbox] Process order. (Serial=34128, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:230None[Sandbox] Process order. (Serial=34129, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:274None[Sandbox] Process order. (Serial=34130, Empire=1, Order=Order='OrderGoTo', Entity=#412530, AdditionalFlags='IgnoreFogOfWar', Path='[64, 20] --> [63, 21] --> [64, 22] --> [63, 23] --> [64, 24] --> [64, 25] --> [64, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:315None[Sandbox] Process order. (Serial=34131, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#416480, path='[84, 32] --> [83, 32] --> [82, 33] --> [82, 34] --> [81, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:357None[Sandbox] Process order. (Serial=34132, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:414None[Sandbox] Process order. (Serial=34133, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3215' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:489None[Sandbox] Process order. (Serial=34134, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:530None[Sandbox] Process order. (Serial=34135, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:571None[Sandbox] Process order. (Serial=34136, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:612None[Sandbox] Process order. (Serial=34137, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:657None[Sandbox] Process order. (Serial=34138, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:708None[Sandbox] Process order. (Serial=34139, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:749None[Sandbox] Process order. (Serial=34140, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:796None[Sandbox] Process order. (Serial=34141, Empire=1, Order=Order='OrderGoTo', Entity=#386122, AdditionalFlags='IgnoreFogOfWar', Path='[69, 41] --> [69, 40] --> [69, 39] --> [70, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:840None[Sandbox] Process order. (Serial=34142, Empire=1, Order=Order='OrderGoTo', Entity=#412531, AdditionalFlags='IgnoreFogOfWar', Path='[79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:886None[Sandbox] Process order. (Serial=34143, Empire=1, Order=Order='OrderGoTo', Entity=#419951, AdditionalFlags='IgnoreFogOfWar', Path='[72, 34] --> [73, 34] --> [74, 34] --> [75, 34] --> [76, 34] --> [77, 34] --> [78, 34] --> [79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:930None[Sandbox] Process order. (Serial=34144, Empire=1, Order=Order='OrderGoTo', Entity=#413012, AdditionalFlags='IgnoreFogOfWar', Path='[63, 34] --> [64, 34] --> [64, 33] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 34] --> [69, 35] --> [70, 35] --> [71, 36] --> [71, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43:973None[Sandbox] Process order. (Serial=34145, Empire=1, Order=Order='OrderGoTo', Entity=#428018, AdditionalFlags='IgnoreFogOfWar', Path='[80, 43] --> [80, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:017None[Sandbox] Process order. (Serial=34146, Empire=1, Order=Order='OrderGoTo', Entity=#427277, AdditionalFlags='IgnoreFogOfWar', Path='[76, 34] --> [76, 35] --> [77, 35] --> [78, 34] --> [79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:072None[Sandbox] Process order. (Serial=34147, Empire=1, Order=Order='OrderGoTo', Entity=#422105, AdditionalFlags='IgnoreFogOfWar', Path='[74, 32] --> [74, 33] --> [75, 34] --> [76, 34] --> [76, 35] --> [77, 35] --> [78, 34] --> [79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:110None[Sandbox] Process order. (Serial=34148, Empire=1, Order=Order='OrderGoTo', Entity=#384079, AdditionalFlags='IgnoreFogOfWar', Path='[73, 32] --> [73, 33] --> [74, 33] --> [75, 34] --> [76, 34] --> [76, 35] --> [77, 35] --> [78, 34] --> [79, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:152None[Sandbox] Process order. (Serial=34149, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:199None[Sandbox] Process order. (Serial=34150, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:240None[Sandbox] Process order. (Serial=34151, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:279None[Sandbox] Process order. (Serial=34152, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:322None[Sandbox] Process order. (Serial=34153, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:367None[Sandbox] Process order. (Serial=34154, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:426None[Sandbox] Process order. (Serial=34155, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:426NoneEmpire 1 AI run took 2,0 seconds to be executed (0,2 seconds of AI processing and 1,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:44:426NoneArmy 309323 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AgentStealthMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:44:470None[Sandbox] Process order. (Serial=34156, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:477NoneCan't find entity 422146 of ongoing task. Fails the task 389388.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:44:477NoneCan't find entity 367778 of ongoing task. Fails the task 389743.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:44:518None[Sandbox] Process order. (Serial=34157, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:587None[Sandbox] Process order. (Serial=34158, Empire=3, Order=Order OrderChangeSurrenderTerritoryState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:631None[Sandbox] Process order. (Serial=34159, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:678None[Sandbox] Process order. (Serial=34160, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '305221' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:721None[Sandbox] Process order. (Serial=34161, Empire=3, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:786None[Sandbox] Process order. (Serial=34162, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:830None[Sandbox] Process order. (Serial=34163, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:872None[Sandbox] Process order. (Serial=34164, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:922None[Sandbox] Process order. (Serial=34165, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44:972None[Sandbox] Process order. (Serial=34166, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:023None[Sandbox] Process order. (Serial=34167, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:068None[Sandbox] Process order. (Serial=34168, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:109None[Sandbox] Process order. (Serial=34169, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:150None[Sandbox] Process order. (Serial=34170, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:193None[Sandbox] Process order. (Serial=34171, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:262None[Sandbox] Process order. (Serial=34172, Empire=3, Order=Order='OrderGoTo', Entity=#416500, AdditionalFlags='IgnoreFogOfWar', Path='[24, 43] --> [24, 42] --> [23, 42] --> [22, 41] --> [21, 41] --> [21, 40] --> [20, 39] --> [20, 38] --> [19, 37] --> [18, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:300None[Sandbox] Process order. (Serial=34173, Empire=3, Order=Order='OrderGoTo', Entity=#422146, AdditionalFlags='IgnoreFogOfWar', Path='[5, 31] --> [6, 32] --> [6, 33] --> [6, 34] --> [5, 35] --> [6, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:340None[Sandbox] Process order. (Serial=34174, Empire=3, Order=Order='OrderGoTo', Entity=#425232, AdditionalFlags='IgnoreFogOfWar', Path='[93, 37] --> [94, 36] --> [93, 35] --> [94, 34] --> [93, 33] --> [93, 32] --> [93, 31] --> [94, 30] --> [94, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:383None[Sandbox] Process order. (Serial=34175, Empire=3, Order=Order='OrderGoTo', Entity=#388499, AdditionalFlags='IgnoreFogOfWar', Path='[11, 14] --> [10, 14] --> [9, 15] --> [9, 16] --> [8, 17] --> [8, 18] --> [7, 19] --> [7, 20] --> [6, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:424None[Sandbox] Process order. (Serial=34176, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:470None[Sandbox] Process order. (Serial=34177, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:515None[Sandbox] Process order. (Serial=34178, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:599None[Sandbox] Process order. (Serial=34179, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:655None[Sandbox] Process order. (Serial=34180, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:699None[Sandbox] Process order. (Serial=34181, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:749None[Sandbox] Process order. (Serial=34182, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:797None[Sandbox] Process order. (Serial=34183, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:853None[Sandbox] Process order. (Serial=34184, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:903None[Sandbox] Process order. (Serial=34185, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45:955None[Sandbox] Process order. (Serial=34186, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:002None[Sandbox] Process order. (Serial=34187, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:048None[Sandbox] Process order. (Serial=34188, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:120None[Sandbox] Process order. (Serial=34189, Empire=3, Order=Order='OrderGoTo', Entity=#414449, AdditionalFlags='IgnoreFogOfWar', Path='[32, 28] --> [32, 29] --> [33, 29] --> [34, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:155None[Sandbox] Process order. (Serial=34190, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:208None[Sandbox] Process order. (Serial=34191, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:209NoneEmpire 3 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:46:232NoneCan't find entity 427284 of ongoing task. Fails the task 302978.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:46:254None[Sandbox] Process order. (Serial=34192, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:318None[Sandbox] Process order. (Serial=34193, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:357None[Sandbox] Process order. (Serial=34194, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4074' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:396None[Sandbox] Process order. (Serial=34195, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:435None[Sandbox] Process order. (Serial=34196, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:473None[Sandbox] Process order. (Serial=34197, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:513None[Sandbox] Process order. (Serial=34198, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:554None[Sandbox] Process order. (Serial=34199, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:597None[Sandbox] Process order. (Serial=34200, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:635None[Sandbox] Process order. (Serial=34201, Empire=5, Order=Order='OrderGoTo', Entity=#427284, AdditionalFlags='IgnoreFogOfWar', Path='[82, 49] --> [82, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:702None[Sandbox] Process order. (Serial=34202, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:744None[Sandbox] Process order. (Serial=34203, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:787None[Sandbox] Process order. (Serial=34204, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:829None[Sandbox] Process order. (Serial=34205, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:870None[Sandbox] Process order. (Serial=34206, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:910None[Sandbox] Process order. (Serial=34207, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'LandUnit_Era6_Common_ManPortableATMSquad' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46:964None[Sandbox] Process order. (Serial=34208, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:006None[Sandbox] Process order. (Serial=34209, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:048None[Sandbox] Process order. (Serial=34210, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:088None[Sandbox] Process order. (Serial=34211, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:129None[Sandbox] Process order. (Serial=34212, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:175None[Sandbox] Process order. (Serial=34213, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:228NoneEmpire 5 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:47:235None[Sandbox] Process order. (Serial=34214, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:274None[Sandbox] Process order. (Serial=34215, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:320None[Sandbox] Process order. (Serial=34216, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:385None[Sandbox] Process order. (Serial=34217, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:411NoneArmy 326466 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:47:412NoneArmy 314244 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:16:47:438NoneCan't find entity 425204 of ongoing task. Fails the task 1196279.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:47:445None[Sandbox] Process order. (Serial=34218, Empire=7, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:486None[Sandbox] Process order. (Serial=34219, Empire=7, Order=Order OrderBuyoutAvailableConstruction. Settlement=47699, Constructible=Repeatable_Money, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:529None[Sandbox] Process order. (Serial=34220, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:570None[Sandbox] Process order. (Serial=34221, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:609None[Sandbox] Process order. (Serial=34222, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:686None[Sandbox] Process order. (Serial=34223, Empire=7, Order=Order='OrderGoTo', Entity=#376076, AdditionalFlags='IgnoreFogOfWar', Path='[63, 24] --> [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:726None[Sandbox] Process order. (Serial=34224, Empire=7, Order=Order='OrderGoTo', Entity=#423604, AdditionalFlags='IgnoreFogOfWar', Path='[69, 21] --> [70, 21] --> [71, 21] --> [72, 22] --> [72, 23] --> [73, 24] --> [74, 24] --> [74, 25] --> [75, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:770None[Sandbox] Process order. (Serial=34225, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:810None[Sandbox] Process order. (Serial=34226, Empire=7, Order=Order='OrderGoTo', Entity=#428177, AdditionalFlags='IgnoreFogOfWar', Path='[70, 6] --> [69, 7] --> [69, 8] --> [69, 9] --> [69, 10] --> [68, 11] --> [68, 12] --> [67, 13] --> [66, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:851None[Sandbox] Process order. (Serial=34227, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '27490' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:907None[Sandbox] Process order. (Serial=34228, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:909None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #428192 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:47:950None[Sandbox] Process order. (Serial=34229, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47:996None[Sandbox] Process order. (Serial=34230, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:037None[Sandbox] Process order. (Serial=34231, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:084None[Sandbox] Process order. (Serial=34232, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:131None[Sandbox] Process order. (Serial=34233, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:171None[Sandbox] Process order. (Serial=34234, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:234None[Sandbox] Process order. (Serial=34235, Empire=7, Order=Order='OrderGoTo', Entity=#384072, AdditionalFlags='IgnoreFogOfWar', Path='[52, 27] --> [53, 28] --> [54, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:270None[Sandbox] Process order. (Serial=34236, Empire=7, Order=Order='OrderGoTo', Entity=#425209, AdditionalFlags='IgnoreFogOfWar', Path='[55, 29] --> [56, 30] --> [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:311None[Sandbox] Process order. (Serial=34237, Empire=7, Order=Order OrderCreateBattle Attacker #336529 Target #419935 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:354None[Sandbox] Process order. (Serial=34238, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:395None[Sandbox] Process order. (Serial=34239, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:436None[Sandbox] Process order. (Serial=34240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:478None[Sandbox] Process order. (Serial=34241, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:517None[Sandbox] Process order. (Serial=34242, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:559None[Sandbox] Process order. (Serial=34243, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:615None[Sandbox] Process order. (Serial=34244, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:615NoneEmpire 7 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:48:648NoneCan't find entity 425421 of ongoing task. Fails the task 1349434.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:655None[Sandbox] Process order. (Serial=34245, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=425217. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:659None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=421374. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:659None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=426686. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:659None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:659NonePresentation Battle 428193: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=425209. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:660None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:660NonePresentation Battle 428193: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:660NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:660NoneRestorePresentationBattlePreview created ticket #139806.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:660NonePresentation Battle 428193: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=336529, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:660None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #336529 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:660NonePresentation Battle 428193: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=424972, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:660None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #424972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:660NonePresentation Battle 428193: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=425209, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:660None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[9]: ParticipantJoined. EmpireIndex=7, Guid=425416, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #425416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[10]: ParticipantJoined. EmpireIndex=8, Guid=419935, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #419935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=425217, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #425217 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=421374, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #421374 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[13]: ParticipantJoined. EmpireIndex=8, Guid=426686, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #426686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[14]: ParticipantJoined. EmpireIndex=8, Guid=419932, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:661None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #419932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:48:661NonePresentation Battle 428193: Execute action[15]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:662NonePresentation Battle 428193: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:662NonePresentation Battle 428193: Execute action[16]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:662NonePresentation Battle 428193: Execute action[17]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:662NonePresentation Battle 428193: Execute action[18]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:48:704None[Sandbox] Process order. (Serial=34246, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:753None[Sandbox] Process order. (Serial=34247, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:801None[Sandbox] Process order. (Serial=34248, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:865None[Sandbox] Process order. (Serial=34249, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:906None[Sandbox] Process order. (Serial=34250, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:949None[Sandbox] Process order. (Serial=34251, Empire=8, Order=Order OrderCreateArmyDecoy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:48:992None[Sandbox] Process order. (Serial=34252, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '165305' Constructible: 'LandUnit_Era6_Common_HelicopterGunships' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:039None[Sandbox] Process order. (Serial=34253, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:078None[Sandbox] Process order. (Serial=34254, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:120None[Sandbox] Process order. (Serial=34255, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:164None[Sandbox] Process order. (Serial=34256, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:204None[Sandbox] Process order. (Serial=34257, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:243None[Sandbox] Process order. (Serial=34258, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:283None[Sandbox] Process order. (Serial=34259, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:323None[Sandbox] Process order. (Serial=34260, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:362None[Sandbox] Process order. (Serial=34261, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:402None[Sandbox] Process order. (Serial=34262, Empire=8, Order=Order='OrderGoTo', Entity=#395897, AdditionalFlags='IgnoreFogOfWar', Path='[53, 14] --> [53, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:441None[Sandbox] Process order. (Serial=34263, Empire=8, Order=Order='OrderGoTo', Entity=#428179, AdditionalFlags='IgnoreFogOfWar', Path='[48, 29] --> [48, 28] --> [47, 27] --> [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:481None[Sandbox] Process order. (Serial=34264, Empire=8, Order=Order='OrderGoTo', Entity=#371130, AdditionalFlags='IgnoreFogOfWar', Path='[52, 14] --> [51, 14] --> [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:519None[Sandbox] Process order. (Serial=34265, Empire=8, Order=Order='OrderGoTo', Entity=#427273, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:557None[Sandbox] Process order. (Serial=34266, Empire=8, Order=Order='OrderGoTo', Entity=#425421, AdditionalFlags='IgnoreFogOfWar', Path='[49, 24] Rail --> [49, 23] Rail --> [50, 22] Rail --> [49, 21] Rail --> [48, 21] Rail --> [48, 20] Rail --> [48, 19] Rail --> [48, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:640None[Sandbox] Process order. (Serial=34267, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:640NoneRequestRestoreAsyncOperation_Completed for ticket #139806.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:49:640NoneRestorePresentationBattlePreview skipped due to ended battle #428193

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:49:640NoneRequestAsyncOperation_Dismissed for ticket #139806.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:49:678None[Sandbox] Process order. (Serial=34268, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:721None[Sandbox] Process order. (Serial=34269, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:764None[Sandbox] Process order. (Serial=34270, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:807None[Sandbox] Process order. (Serial=34271, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:853None[Sandbox] Process order. (Serial=34272, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:892None[Sandbox] Process order. (Serial=34273, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:933None[Sandbox] Process order. (Serial=34274, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49:979None[Sandbox] Process order. (Serial=34275, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:019None[Sandbox] Process order. (Serial=34276, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:065None[Sandbox] Process order. (Serial=34277, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:106None[Sandbox] Process order. (Serial=34278, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:146None[Sandbox] Process order. (Serial=34279, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:187None[Sandbox] Process order. (Serial=34280, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:225None[Sandbox] Process order. (Serial=34281, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:264None[Sandbox] Process order. (Serial=34282, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:307None[Sandbox] Process order. (Serial=34283, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:350None[Sandbox] Process order. (Serial=34284, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:391None[Sandbox] Process order. (Serial=34285, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '8140' Constructible: 'LandUnit_Era6_Australia_AllTerrainAPC' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:430None[Sandbox] Process order. (Serial=34286, Empire=8, Order=Order='OrderGoTo', Entity=#425212, AdditionalFlags='IgnoreFogOfWar', Path='[36, 25] --> [36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:467None[Sandbox] Process order. (Serial=34287, Empire=8, Order=Order='OrderGoTo', Entity=#427271, AdditionalFlags='IgnoreFogOfWar', Path='[52, 21] --> [52, 20] --> [51, 19] --> [51, 18] --> [51, 17] --> [51, 16] --> [50, 15] --> [50, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:521NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:50:527None[Sandbox] Process order. (Serial=34288, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:542NoneCan't find entity 408050 of ongoing task. Fails the task 1538204.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:50:568None[Sandbox] Process order. (Serial=34289, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:607None[Sandbox] Process order. (Serial=34290, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:649None[Sandbox] Process order. (Serial=34291, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:694None[Sandbox] Process order. (Serial=34292, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #425184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:50:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #427372 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:50:758None[Sandbox] Process order. (Serial=34293, Empire=9, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:782NonePresentation Battle 428040: Execute action[26]: StartReinforcement. EmpireIndex=5. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:50:783NonePresentation Battle 428040: Execute action[27]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=416480. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:50:783None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #416480 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:50:798None[Sandbox] Process order. (Serial=34294, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '7628' Constructible: 'NavalUnit_Era6_Common_FuelCellSubmarines' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:841None[Sandbox] Process order. (Serial=34295, Empire=9, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:880None[Sandbox] Process order. (Serial=34296, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'LandUnit_Era6_Common_TowedGunHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:921None[Sandbox] Process order. (Serial=34297, Empire=9, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50:958None[Sandbox] Process order. (Serial=34298, Empire=9, Order=Order='OrderGoTo', Entity=#413539, AdditionalFlags='IgnoreFogOfWar', Path='[82, 33] --> [83, 33] --> [84, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:002None[Sandbox] Process order. (Serial=34299, Empire=9, Order=Order='OrderGoTo', Entity=#408050, AdditionalFlags='IgnoreFogOfWar', Path='[52, 6] --> [52, 5] --> [53, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:045None[Sandbox] Process order. (Serial=34300, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:108None[Sandbox] Process order. (Serial=34301, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:150None[Sandbox] Process order. (Serial=34302, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:191None[Sandbox] Process order. (Serial=34303, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:234None[Sandbox] Process order. (Serial=34304, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:279None[Sandbox] Process order. (Serial=34305, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:323None[Sandbox] Process order. (Serial=34306, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:364None[Sandbox] Process order. (Serial=34307, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:404None[Sandbox] Process order. (Serial=34308, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:444None[Sandbox] Process order. (Serial=34309, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:487None[Sandbox] Process order. (Serial=34310, Empire=9, Order=Order OrderEnqueueConstructible, Settlement: '51724' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:541NoneEmpire 9 AI run took 1,0 seconds to be executed (0,0 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:51:543None[Sandbox] Process order. (Serial=34311, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:582None[Sandbox] Process order. (Serial=34312, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:622None[Sandbox] Process order. (Serial=34313, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:661None[Sandbox] Process order. (Serial=34314, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:706None[Sandbox] Process order. (Serial=34315, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:770None[Sandbox] Process order. (Serial=34316, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51:812None[Sandbox] Process order. (Serial=34317, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:045NoneAI Synchronization took 69ms at frame 27737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:52:056None[Sandbox] Process order. (Serial=34318, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:116None[Sandbox] Process order. (Serial=34319, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:197None[Sandbox] Process order. (Serial=34320, Empire=0, Order=Order='OrderGoTo', Entity=#306205, AdditionalFlags='IgnoreFogOfWar', Path='[58, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:242None[Sandbox] Process order. (Serial=34321, Empire=0, Order=Order='OrderGoTo', Entity=#401354, AdditionalFlags='IgnoreFogOfWar', Path='[52, 11] --> [53, 12] --> [52, 13] --> [52, 14] --> [51, 14] --> [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:295None[Sandbox] Process order. (Serial=34322, Empire=0, Order=Order='OrderGoTo', Entity=#398420, AdditionalFlags='IgnoreFogOfWar', Path='[53, 10] --> [52, 11] --> [51, 11] --> [51, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:350None[Sandbox] Process order. (Serial=34323, Empire=0, Order=Order='OrderGoTo', Entity=#256787, AdditionalFlags='IgnoreFogOfWar', Path='[67, 20] --> [68, 20] --> [69, 20] --> [69, 21] --> [70, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:402None[Sandbox] Process order. (Serial=34324, Empire=0, Order=Order='OrderGoTo', Entity=#390740, AdditionalFlags='IgnoreFogOfWar', Path='[55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:455None[Sandbox] Process order. (Serial=34325, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:512None[Sandbox] Process order. (Serial=34326, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:589None[Sandbox] Process order. (Serial=34327, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #425184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:52:642None[Sandbox] Process order. (Serial=34328, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:648NoneCan't find entity 419946 of ongoing task. Fails the task 2265096.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:52:700None[Sandbox] Process order. (Serial=34329, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:764None[Sandbox] Process order. (Serial=34330, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:834None[Sandbox] Process order. (Serial=34331, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:895None[Sandbox] Process order. (Serial=34332, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:52:950None[Sandbox] Process order. (Serial=34333, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:006None[Sandbox] Process order. (Serial=34334, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:068None[Sandbox] Process order. (Serial=34335, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:132None[Sandbox] Process order. (Serial=34336, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:212None[Sandbox] Process order. (Serial=34337, Empire=1, Order=Order='OrderGoToAndJoinBattle', Entity=#386122, path='[71, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:255None[Sandbox] Process order. (Serial=34338, Empire=1, Order=Order='OrderGoToAndJoinBattle', Entity=#428018, path='[79, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #386122 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:53:295None[Sandbox] Process order. (Serial=34339, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:339None[Sandbox] Process order. (Serial=34340, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:386None[Sandbox] Process order. (Serial=34341, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:427None[Sandbox] Process order. (Serial=34342, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:471None[Sandbox] Process order. (Serial=34343, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:525None[Sandbox] Process order. (Serial=34344, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:578None[Sandbox] Process order. (Serial=34345, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:636None[Sandbox] Process order. (Serial=34346, Empire=1, Order=Order='OrderGoTo', Entity=#403462, AdditionalFlags='IgnoreFogOfWar', Path='[84, 36] --> [84, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:691None[Sandbox] Process order. (Serial=34347, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:738None[Sandbox] Process order. (Serial=34348, Empire=1, Order=Order='OrderGoTo', Entity=#428024, AdditionalFlags='IgnoreFogOfWar', Path='[61, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:783None[Sandbox] Process order. (Serial=34349, Empire=1, Order=Order='OrderGoTo', Entity=#419951, AdditionalFlags='IgnoreFogOfWar', Path='[76, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:839None[Sandbox] Process order. (Serial=34350, Empire=1, Order=Order='OrderGoTo', Entity=#422105, AdditionalFlags='IgnoreFogOfWar', Path='[76, 34] --> [75, 34] --> [74, 33] --> [74, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:892None[Sandbox] Process order. (Serial=34351, Empire=1, Order=Order='OrderGoTo', Entity=#428191, AdditionalFlags='IgnoreFogOfWar', Path='[73, 30] --> [72, 29] --> [71, 29] --> [71, 28] --> [70, 28] --> [69, 27] --> [69, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:53:943None[Sandbox] Process order. (Serial=34352, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:007None[Sandbox] Process order. (Serial=34353, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:087None[Sandbox] Process order. (Serial=34354, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:099NoneEmpire 1 AI run took 1,0 seconds to be executed (0,3 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:54:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #428247 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:54:148None[Sandbox] Process order. (Serial=34355, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:206None[Sandbox] Process order. (Serial=34356, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:262None[Sandbox] Process order. (Serial=34357, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:312None[Sandbox] Process order. (Serial=34358, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:365None[Sandbox] Process order. (Serial=34359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:414None[Sandbox] Process order. (Serial=34360, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:461None[Sandbox] Process order. (Serial=34361, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:519None[Sandbox] Process order. (Serial=34362, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:575None[Sandbox] Process order. (Serial=34363, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:634None[Sandbox] Process order. (Serial=34364, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:695None[Sandbox] Process order. (Serial=34365, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:753None[Sandbox] Process order. (Serial=34366, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:812None[Sandbox] Process order. (Serial=34367, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:862None[Sandbox] Process order. (Serial=34368, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:911None[Sandbox] Process order. (Serial=34369, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:54:986None[Sandbox] Process order. (Serial=34370, Empire=3, Order=Order OrderChangeSurrenderTerritoryState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:028None[Sandbox] Process order. (Serial=34371, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:081None[Sandbox] Process order. (Serial=34372, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:135None[Sandbox] Process order. (Serial=34373, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:189None[Sandbox] Process order. (Serial=34374, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:245None[Sandbox] Process order. (Serial=34375, Empire=3, Order=Order='OrderGoTo', Entity=#422112, AdditionalFlags='IgnoreFogOfWar', Path='[25, 37] --> [26, 37] --> [27, 38] --> [26, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:294None[Sandbox] Process order. (Serial=34376, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:422None[Sandbox] Process order. (Serial=34377, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:472None[Sandbox] Process order. (Serial=34378, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:523None[Sandbox] Process order. (Serial=34379, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:571None[Sandbox] Process order. (Serial=34380, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:616None[Sandbox] Process order. (Serial=34381, Empire=1, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:660None[Sandbox] Process order. (Serial=34382, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:716None[Sandbox] Process order. (Serial=34383, Empire=1, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:784None[Sandbox] Process order. (Serial=34384, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:825None[Sandbox] Process order. (Serial=34385, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:844NonePresentation Battle 428040: Execute action[28]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:55:844NonePresentation Battle 428040: Execute action[29]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=428018. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:55:844None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #428018 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:55:844NonePresentation Battle 428040: Execute action[30]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:55:844NonePresentation Battle 428040: Execute action[31]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=386122. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:55:844None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #386122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:55:874None[Sandbox] Process order. (Serial=34386, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:944None[Sandbox] Process order. (Serial=34387, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55:994None[Sandbox] Process order. (Serial=34388, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:066NoneEmpire 3 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 1,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

20:16:56:118None[Sandbox] Process order. (Serial=34389, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:159None[Sandbox] Process order. (Serial=34390, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:204None[Sandbox] Process order. (Serial=34391, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '3042' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:251None[Sandbox] Process order. (Serial=34392, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:295None[Sandbox] Process order. (Serial=34393, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:346None[Sandbox] Process order. (Serial=34394, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:390None[Sandbox] Process order. (Serial=34395, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:472None[Sandbox] Process order. (Serial=34396, Empire=5, Order=Order='OrderGoTo', Entity=#427165, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:472None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Brazil #428257 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:56:515None[Sandbox] Process order. (Serial=34397, Empire=5, Order=Order='OrderGoTo', Entity=#425199, AdditionalFlags='IgnoreFogOfWar', Path='[82, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:554None[Sandbox] Process order. (Serial=34398, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:600None[Sandbox] Process order. (Serial=34399, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:665None[Sandbox] Process order. (Serial=34400, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:710None[Sandbox] Process order. (Serial=34401, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:749None[Sandbox] Process order. (Serial=34402, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:796None[Sandbox] Process order. (Serial=34403, Empire=5, Order=Order='OrderGoTo', Entity=#390210, AdditionalFlags='IgnoreFogOfWar', Path='[67, 25] --> [66, 25] --> [66, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:841None[Sandbox] Process order. (Serial=34404, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:905None[Sandbox] Process order. (Serial=34405, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:946None[Sandbox] Process order. (Serial=34406, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:56:995None[Sandbox] Process order. (Serial=34407, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:075None[Sandbox] Process order. (Serial=34408, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:124NoneCan't find entity 336529 of ongoing task. Fails the task 1196319.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:141None[Sandbox] Process order. (Serial=34409, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 428193 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:144NonePresentation Battle 428258: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:144NonePresentation Battle 428258: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:144NonePresentation Battle 428258: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=412855. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:144None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:145NonePresentation Battle 428258: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=423225. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:145None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #423225 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:145NonePresentation Battle 428258: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=395898. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:145None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #395898 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:145NonePresentation Battle 428258: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=395897. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:145None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:145NonePresentation Battle 428258: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=427271. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:145None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #427271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:145NonePresentation Battle 428258: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=286013. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:145None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=426893. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #426893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=427273. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #427273 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[9]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=416511. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #416511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[10]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NoneRestorePresentationBattlePreview created ticket #140034.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[11]: ParticipantJoined. EmpireIndex=8, Guid=371130, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #371130 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[12]: ParticipantJoined. EmpireIndex=8, Guid=412855, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy NavalUnit_Era6_Common_FuelCellSubmarines #412855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[13]: ParticipantJoined. EmpireIndex=8, Guid=423225, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy NavalUnit_Era6_Common_AircraftCarriers #423225 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:146NonePresentation Battle 428258: Execute action[14]: ParticipantJoined. EmpireIndex=8, Guid=395898, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:146None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #395898 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[15]: ParticipantJoined. EmpireIndex=8, Guid=395897, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #395897 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[16]: ParticipantJoined. EmpireIndex=8, Guid=427271, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #427271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[17]: ParticipantJoined. EmpireIndex=8, Guid=286013, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy NavalUnit_Era6_Common_StealthCorvettes #286013 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[18]: ParticipantJoined. EmpireIndex=8, Guid=426893, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #426893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[19]: ParticipantJoined. EmpireIndex=8, Guid=427273, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #427273 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[20]: ParticipantJoined. EmpireIndex=8, Guid=416511, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era6_Common_ManPortableATMSquad #416511 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[21]: ParticipantJoined. EmpireIndex=0, Guid=401354, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #401354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[22]: ParticipantJoined. EmpireIndex=0, Guid=398420, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:147None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #398420 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:147NonePresentation Battle 428258: Execute action[23]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:148NonePresentation Battle 428258: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:148NonePresentation Battle 428258: Execute action[24]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:148NonePresentation Battle 428258: Execute action[25]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:148NonePresentation Battle 428258: Execute action[26]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #343452 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy LandUnit_Era6_Common_HelicopterGunships #343452 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #339677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #339677 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #416855 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:57:148None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #416855 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:57:179None[Sandbox] Process order. (Serial=34410, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '47699' Constructible: 'Repeatable_Money' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:215None[Sandbox] Process order. (Serial=34411, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:255None[Sandbox] Process order. (Serial=34412, Empire=7, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:326None[Sandbox] Process order. (Serial=34413, Empire=7, Order=Order='OrderGoTo', Entity=#423300, AdditionalFlags='IgnoreFogOfWar', Path='[74, 28] --> [75, 28] --> [75, 29] --> [76, 29] --> [77, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:335None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USA #428406 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:57:362None[Sandbox] Process order. (Serial=34414, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:57:385NonePresentation Battle 428193: Execute action[19]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:16:57:404None[Sandbox] Process order. (Serial=34415, Empire=7, Order=Order='OrderGoTo', Entity=#428192, AdditionalFlags='IgnoreFogOfWar', Path='[69, 8] --> [69, 9] --> [69, 10] --> [68, 11] --> [68, 12] --> [67, 13] --> [66, 13] --> [65, 13] --> [64, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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