Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3182] Renderer: NVIDIA GeForce GTX 560 Ti Vendor: NVIDIA VRAM: 971 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.West.dll (this message is harmless) - Completed reload, in 0.394 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] Steam user id is '.k3'. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 37.913128 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 935. Total: 0.558578 ms (FindLiveObjects: 0.020722 ms CreateObjectMapping: 0.014536 ms MarkObjects: 0.158356 ms DeleteObjects: 0.006185 ms) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Movie failed to load (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 0.830754 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 967. Total: 0.607755 ms (FindLiveObjects: 0.019794 ms CreateObjectMapping: 0.014227 ms MarkObjects: 0.179388 ms DeleteObjects: 0.041135 ms) Unsupported: Hidden/Dof/DX11Dof Application: Dungeon of the Endless V0.01.0003 S1 ALPHA (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless) [Steam] Steam user id is '.k3'. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless) Warning : Control 10-Point uses texture Circle which already exists in the lookup (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Movie failed to load (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 1.344522 seconds (seed=-1975601261/-1320090392) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) The game was launched already. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot power a room while crystal is unplugged (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#4 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 1.772797 seconds (seed=-996835430/699197279) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Adventurer_Hero(Clone)#1 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro2_Mob(Clone)#75 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Adventurer_Hero(Clone)#1 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Raum kann nicht eingeschaltet werden: Angrenzender Raum nicht eingeschaltet#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Raum kann nicht eingeschaltet werden: Angrenzender Raum nicht eingeschaltet#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#4 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 1.668945 seconds (seed=-1496180255/-1041712991) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Adventurer_Hero(Clone)#1 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Hero.Recruit (Boolean ignoreFoodCost) [0x00000] in :0 at HeroRecruitmentPanel.OnRecruitButtonClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) AgeControlButton:MouseUp(Vector2) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object) AgeManager:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Hero.StopOperateModule () [0x00000] in :0 at AI.TickAI () [0x00000] in :0 (Filename: Line: -1) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Hero.OperateModule (.MajorModule module) [0x00000] in :0 at HeroAI.Operate (.AITarget target) [0x00000] in :0 at AI.TickAI () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Dungeon.AddFood (Single foodAmount, Boolean displayFeedback) [0x00000] in :0 at Dungeon.ConsumeFood (Single foodCost) [0x00000] in :0 at Hero.Heal () [0x00000] in :0 at HeroPanel.OnHealButtonClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) AgeControlButton:MouseUp(Vector2) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object) AgeManager:LateUpdate() (Filename: Line: -1) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Hero already recruited! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Dungeon.AddFood (Single foodAmount, Boolean displayFeedback) [0x00000] in :0 at Dungeon+c__Iterator18.MoveNext () [0x00000] in :0 (Filename: Line: -1) MoveToRoom: hero is not usable (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Dungeon.AddFood (Single foodAmount, Boolean displayFeedback) [0x00000] in :0 at Dungeon+c__Iterator18.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Dungeon.AddFood (Single foodAmount, Boolean displayFeedback) [0x00000] in :0 at Dungeon.ConsumeFood (Single foodCost) [0x00000] in :0 at Hero.Heal () [0x00000] in :0 at HeroPanel.OnHealButtonClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) AgeControlButton:MouseUp(Vector2) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object) AgeManager:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Dungeon.AddFood (Single foodAmount, Boolean displayFeedback) [0x00000] in :0 at Dungeon.ConsumeFood (Single foodCost) [0x00000] in :0 at Hero.Heal () [0x00000] in :0 at HeroPanel.OnHealButtonClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) AgeControlButton:MouseUp(Vector2) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object) AgeManager:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Hero.RemoveFromDungeon () [0x00000] in :0 at Hero.OnDeath (AttackInfo hit) [0x00000] in :0 at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at Health.Hit (AttackInfo hit) [0x00000] in :0 at Attacker.HitTarget (.Health target, Boolean directHit) [0x00000] in :0 at Attacker.LaunchAttackOnTarget () [0x00000] in :0 at Attacker.OnAnimEvent (System.String eventName) [0x00000] in :0 at SpriteAnimationRuntime.UpdateAnimation () [0x00000] in :0 at SpriteAnimationRuntime.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[Health] () [0x00000] in :0 at HeroPanel.Bind (.Hero hero) [0x00000] in :0 at HeroListPanel.RefreshHeroPanel (.AgeTransform tableItem, .Hero hero, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenArray[Hero] (.Hero[] refTable, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at HeroListPanel.RefreshContent () [0x00000] in :0 at HeroListPanel.OnHeroListChanged () [0x00000] in :0 at GameEventManager.TriggerHeroListChangedEvent () [0x00000] in :0 at Hero.RemoveFromDungeon () [0x00000] in :0 at Hero.OnDeath (AttackInfo hit) [0x00000] in :0 at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at (wrapper delegate-invoke) Health/DeathHandler:invoke_void__this___AttackInfo (AttackInfo) at Health.Hit (AttackInfo hit) [0x00000] in :0 at Attacker.HitTarget (.Health target, Boolean directHit) [0x00000] in :0 at Attacker.LaunchAttackOnTarget () [0x00000] in :0 at Attacker.OnAnimEvent (System.String eventName) [0x00000] in :0 at SpriteAnimationRuntime.UpdateAnimation () [0x00000] in :0 at SpriteAnimationRuntime.Update () [0x00000] in :0 (Filename: Line: -1) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Cannot select a dead hero! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(False)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)